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Character Sheet

Player Name

Lagazi

Warlord

Character Name

Level

Half-Orc

Medium

Race

Size

Age

Class

Gender

Paragon Path

6'2"

200lbs.

Height

Weight

INITIATIVE
SCORE

DEX

1/2 LVL

MISC

CONDITIONAL MODIFIERS

Good
Alignment

Deity

Adventuring Company

SCORE
DEFENSE

16

10 + ARMOR/
1/2 LVL ABIL CLASS

10

AC

ABILITY SCORES
ABILITY

18

STR
Strength

12

CON

ABIL MOD

13

DEX
Dexterity

14

INT
Intelligence

11

WIS

DEFENSE

Constitution

SCORE
FEAT

ENH

MISC

MISC

15

CHA

12

10

FEAT

ENH

MISC

MISC

SCORE

12

6
1/4 HP

CURRENT HIT POINTS

SKILL BONUS

10

Passive Insight

10 +

10

Passive Perception

10 +

CLASS

FEAT

ENH

MISC

MISC

Low-light Vision

ATTACK WORKSPACE
ABILITY:

Melee Basic Attack - Broadsword

ATT BONUS
CLASS

FEAT

ENH

MISC

MISC

1/2 LVL

ABIL

+ 6
ABILITY:

CLASS

PROF

FEAT

ENH

MISC

FEAT

ENH

MISC

MISC

MISC

Melee Basic Attack - Javelin

ATT BONUS

1/2 LVL

ABIL

CLASS

PROF

ACTION POINTS

SURGE VALUE

1/2 HP

MISC

SPECIAL SENSES

CONDITIONAL BONUSES

HEALING SURGES

24

(Squares)

ITEM

BASE

+ 6
BLOODIED

-1

PASSIVE SENSE

10 +
1/2 LVL ABIL

WILL 10

HIT POINTS
MAX HP

ARMOR

SENSES
CLASS

10 +
1/2 LVL ABIL

REF

DEFENSE

10 +
1/2 LVL ABIL

CONDITIONAL BONUSES

Charisma

12

Speed

BASE

+2 Speed when charging

FORT 10

DEFENSE

SPECIAL MOVEMENT

CONDITIONAL BONUSES

Wisdom

12

MOD + 1/2 LVL

RPGA Number

MOVEMENT

CONDITIONAL BONUSES

SCORE

Total XP

DEFENSES

Initiative

Epic Destiny

SURGES/DAY

MILESTONES
0
1
2
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

Action Points

ACTION POINTS
1
2
3

RACE FEATURES
Furious Assault - Have the furious assault power
SECOND WIND 1/ENCOUNTER

Half-Orc Resilience - Gain 5 temporary hp (10 at 11th, 15

USED

Melee Basic Attack - Broadsword

DAMAGE

ABIL

1d10+5

CURRENT SURGE USES

TEMPORARY HIT POINTS

DAMAGE WORKSPACE
ABILITY:

ABILITY:

FEAT

ENH

Melee Basic Attack - Javelin

DAMAGE

ABIL

1d6+4

FEAT

ENH

MISC

MISC

at 21st) the first time you're bloodied during an encounter


Swift Charge - +2 bonus to speed when charging

DEATH SAVING THROW FAILURES

BASIC ATTACKS
ATTACK

DEFENSE

WEAPON OR POWER

DAMAGE

vs

AC

Broadsword

1d10+5

RESISTANCES

vs

AC

Javelin (Melee)

1d6+4

CURRENT CONDITIONS AND EFFECTS

vs

AC

Javelin (Range)

1d6+4

vs

AC

Unarmed (Melee)

1d4+4

SAVING THROW MODS

SKILLS
BONUS

ABIL MOD
+ 1/2 LVL

SKILL NAME

0
2

Acrobatics
Arcana

CLASS / PATH / DESTINY FEATURES


TRND
(+5)

ARMOR
PENALTY MISC

DEX

hear you, gain +2 to initiative.

Thirst for Battle - +3 to initiative and one additional

INT

n/a

Commanding Presence - Choose a Presence benefit;

healing surge

provides bonuses with certain powers.

Athletics

STR

-1

Bluff

CHA

n/a

Diplomacy

CHA

n/a

Dungeoneering

WIS

n/a

Endurance

CON

-1

n/a

mod); if attack hits no targets, ally gains temp hp (1/2/ level

Heal

WIS

History

INT

n/a

Insight

WIS

n/a

Intimidate

CHA

n/a

n/a

Nature

WIS

Perception

WIS

n/a

Religion

INT

n/a

Stealth

DEX

-1

Streetwise

CHA

n/a

DEX

-1

Lagazi

Thievery

Resourceful Presence - Ally who sees you and spends


action point to attack gets damage bonus (1/2 level + Int

FEATS

Combat Leader - You, and allies within 10 that see and

-1

+ Cha mod)
2

Inspiring Word - Use inspiring word as an encounter


(special) power, minor action.

LANGUAGES KNOWN
Common, Giant

Page 1

POWER INDEX

MAGIC ITEM INDEX

List your powers below.


Check the box when the power is used.
Clear the box when the power renews.

List your powers below.


Check the box when the power is used.
Clear the box when the power renews.

AT-WILL POWERS

CHARACTER PORTRAIT

MAGIC ITEMS
WEAPON

Commander's Strike

WEAPON

Opening Shove

WEAPON
WEAPON
ARMOR
ARMS
FEET

ENCOUNTER POWERS
HANDS

Furious Assault

HEAD

Inspiring Word

NECK

Myrmidon Formation

RING
RING

PERSONALITY TRAITS

WAIST

DAILY POWERS
White Raven Onslaught

MANNERISMS AND APPEARANCE


UTILITY POWERS

Daily Item Powers Per Day


Heroic (1-10)

OTHER EQUIPMENT

Milestone

Paragon (11-20)

Milestone

Epic (21-30)

Milestone

RITUALS / ALCHEMY

CHARACTER BACKGROUND
Half-Orc - First Generation
One of your parents was a human, and the other was an
orc. What circumstances brought them together? Who
raised you? Were you welcome in your home village or city,
or treated as an outcast?

Adventurer's Kit
Chainmail (E)
Broadsword (E)

COMPANIONS AND ALLIES

Javelin (4)

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 5 gp
Stored money: 0 gp
Encumbrance: 86 / 180

Lagazi

Page 2

CHARACTER NAME

Second Wind

Lagazi
PLAYER NAME

RACE

KEYWORDS

CLASS

Half-Orc

HP

18 STR

24

12 CON
13 DEX

14 INT

Init

11 WIS

+6

12 CHA
Passive
Insight

Standard

10

Personal

ACTION

AC
16

RANGE
vs

ATTACK

Self
DEFENSE

Ref
12
Will
12
Passive
Perception

ADDITIONAL EFFECTS

CLASS

PLAY DATA

Commander's Strike
KEYWORDS

USED

Martial, Weapon
*

Standard

vs
ATTACK

Opening Shove

ACTION

DEFENSE

TARGET

Effect: You spend a healing surge and regain 6 hit


points. You gain a +2 bonus to all defenses until
the start of your next turn.

Fort
15

Spd

10

LEVEL

Warlord

USED

KEYWORDS

Standard

RANGE

ACTION

One creature

TARGET

ATTACK

Attack: An ally of your choice makes a melee


basic attack against the target
Hit: Ally's basic attack damage + your
Intelligence modifier (+2).

USED

vs

BOOK

PH

ENCOUNTER ACTION

Furious Assault

Martial, Weapon

Melee weapon

LEVEL

KEYWORDS

USED

Melee weapon

Free

RANGE

ACTION

Reflex

One creature

DEFENSE

TARGET

Personal
RANGE
vs

ATTACK

Attack: Strength vs. Reflex


Hit: You push the target 1 square. Then choose
one ally you can see. That ally either shifts a
number of squares equal to your Intelligence
modifier (+2) or makes a melee basic attack
against the target.

DEFENSE

TARGET

Trigger: You hit an enemy


Effect: The attack deals 1[W] extra damage if it's
a weapon attack or 1d8 extra damage if it isn't.

Broadsword: +6 attack, 1 damage

ADDITIONAL EFFECTS

CLASS

ADDITIONAL EFFECTS

LEVEL

Warlord

BOOK

CLASS

PH

AT-WILL POWER

Inspiring Word
KEYWORDS

USED

Minor

ATTACK

BOOK

CLASS

MP

AT-WILL POWER

KEYWORDS

RANGE

ACTION

You or one ally in burst

DEFENSE

TARGET

ATTACK

Special: You can use this power twice per


encounter, but only once per round. At 16th level,
you can use inspiring word three times per
encounter.
Effect: The target can spend a healing surge and
regain an additional 1d6 hit points.
The amount of additional hit points regained is
2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th
level, 5d6 at 21st level, and 6d6 at 26th level.

USED

vs

ENCOUNTER POWER
Lagazi

BOOK

PH2

KEYWORDS

USED

Martial, Weapon

Standard

RANGE

ACTION

AC

One creature

DEFENSE

TARGET

Melee weapon
RANGE

vs

ATTACK

AC

One creature

DEFENSE

TARGET

Attack: Strength vs. AC


Hit: 3[W] + Strength modifier (+4) damage, and
you slide an adjacent ally 1 square. Until the end of
the encounter, whenever you or an ally within 10
squares of you makes a successful attack, the
attacker slides an adjacent ally 1 square.
Miss: Choose one ally within 10 squares. Until the
end of the encounter, the ally slides an adjacent ally
1 square after making a successful attack.

Requirement: You must be using a shield.


Attack: Strength vs. AC
Hit: 2[W] + Strength modifier (+4) damage.
Effect: At the start of your next turn, each ally
adjacent to you gains 5 temporary hit points.
Unarmed: +4 attack, 2d4+4 damage

Broadsword: +6 attack, 3d10+5 damage

ADDITIONAL EFFECTS

Warlord

ENCOUNTER POWER

Melee weapon

Unarmed: +0 attack

CLASS

LEVEL

Racial Power

White Raven Onslaught

Martial, Weapon

Standard
5

vs

LEVEL

Warlord

Myrmidon Formation

Healing, Martial

ACTION

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

LEVEL

BOOK

CLASS

PH

Warlord

ADDITIONAL EFFECTS

LEVEL

ENCOUNTER POWER

BOOK

CLASS

MP

Page 3

Warlord

DAILY POWER

LEVEL

BOOK

PH

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