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Character Sheet

Player Name

Caldwell of Cambersheen

Fighter

Character Name

Level

2,250

Class

Paragon Path

Human

Medium

21

Male

5' 8"

230

Race

Size

Age

Gender

Height

Weight

DEX

Alignment

Deity

Adventuring Company

DEFENSES

1/2 LVL

MISC

SCORE
DEFENSE

Initiative

Total XP

Unaligned

INITIATIVE
SCORE

Epic Destiny

13

CONDITIONAL MODIFIERS

10 + ARMOR/
1/2 LVL ABIL CLASS

11

AC

SCORE
FEAT

RPGA Number

MOVEMENT
ENH

MISC

MISC

BASE

Speed

ARMOR

ITEM

MISC

(Squares)

SPECIAL MOVEMENT

CONDITIONAL BONUSES

ABILITY SCORES
SCORE

ABILITY

20

STR
Strength

14

CON

ABIL MOD

MOD + 1/2 LVL

Constitution

FORT 11

DEFENSE

10

INT
Intelligence

WIS

Dexterity

-1

Wisdom

CHA

11

19

12

SENSES
CLASS

FEAT

ENH

MISC

MISC

10 +
1/2 LVL ABIL

CLASS

FEAT

ENH

MISC

11

REF

DEFENSE

12

SCORE

PASSIVE SENSE

BASE

10

Passive Insight

10 +

10

Passive Perception

10 +

MISC

ATTACK WORKSPACE
ABILITY:

10 +
1/2 LVL ABIL

CLASS

FEAT

ENH

MISC

WILL 11

MISC

CONDITIONAL BONUSES

Melee Basic Attack - Longsword

ATT BONUS

1/2 LVL

ABIL

+ 11

ABILITY:

HEALING SURGES

41

SURGE VALUE

SURGES/DAY

20

10

11

1/2 HP

1/4 HP

CURRENT HIT POINTS

PROF

FEAT

ENH

MISC

Ranged Basic Attack - Crossbow

ATT BONUS

1/2 LVL

ABIL

+ 3
BLOODIED

CLASS

CLASS

PROF

FEAT

ENH

MISC

ENH

MISC

MISC

ENH

MISC

MISC

ACTION POINTS

HIT POINTS
MAX HP

SKILL BONUS

SPECIAL SENSES

CONDITIONAL BONUSES

Charisma

10 +
1/2 LVL ABIL

CONDITIONAL BONUSES

DEX

10

DEFENSE

MILESTONES
0
1
2
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

Action Points

ACTION POINTS
1
2
3

RACE FEATURES
Bonus Feat - Choose an extra feat at 1st level.

DAMAGE

ABILITY:

USED

ABIL

FEAT

Ranged Basic Attack - Crossbow

DAMAGE

Bonus Skill - Trained in one additional class skill.

TEMPORARY HIT POINTS

Melee Basic Attack - Longsword

1d8+6

CURRENT SURGE USES

SECOND WIND 1/ENCOUNTER

DAMAGE WORKSPACE
ABILITY:

ABIL

1d8

FEAT

Bonus At-Will Power - Know one extra 1st-level attack

BASIC ATTACKS

power from your class.


DEATH SAVING THROW FAILURES

ATTACK

Human Defense Bonuses - +1 to Fortitude, Reflex, and

SAVING THROW MODS +1 to all saving throws

DEFENSE

WEAPON OR POWER

DAMAGE

11

vs

AC

Longsword

1d8+6

RESISTANCES

vs

AC

Crossbow

1d8

CURRENT CONDITIONS AND EFFECTS

vs

AC

Unarmed (Melee)

1d4+5

vs

AC

Unarmed (Range)

1d4

Will.

SKILLS
BONUS

1
1

ABIL MOD
+ 1/2 LVL

SKILL NAME

Acrobatics
Arcana

CLASS / PATH / DESTINY FEATURES


TRND
(+5)

DEX

INT

ARMOR
PENALTY MISC

n/a

Athletics

STR

Bluff

CHA

n/a

Diplomacy

CHA

n/a

Dungeoneering

WIS

n/a

Endurance

CON

5
0

n/a

11

Heal

WIS

History

INT

n/a

Insight

WIS

n/a

Intimidate

CHA

n/a

n/a

Nature

WIS

Perception

WIS

n/a

Religion

INT

n/a

Stealth

DEX

Streetwise

CHA

DEX

Thievery

FEATS

attacks not including you. Make basic melee attack against

Human Perseverance - +1 to saving throws

adjacent marked foe who shifts or makes attack not

Weapon Expertise (Heavy Blade) - Gain bonus to attack

including you. Mark lasts until end of your next turn or

rolls with heavy blades.

marked by other.

Weapon Focus (Heavy Blade) - Gain +1 damage per tier

Combat Superiority - Add Wis mod to opportunity attacks.

with Heavy Blades.

Hit ends foe's movement (if any) this action.


Fighter Talents - Select a Fighter Talent.
One-handed Weapon Talent - +1 on attacks with

Caldwell of Cambersheen

Combat Challenge - Mark foes you attack. They get -2 to

one-handed weapons.

LANGUAGES KNOWN
Common, Deep Speech

n/a

Page 1

POWER INDEX

MAGIC ITEM INDEX

List your powers below.


Check the box when the power is used.
Clear the box when the power renews.

List your powers below.


Check the box when the power is used.
Clear the box when the power renews.

AT-WILL POWERS
Crushing Surge

WEAPON

Combat Challenge

WEAPON

Brash Strike

WEAPON

Sure Strike

WEAPON

CHARACTER PORTRAIT

MAGIC ITEMS

ARMOR
ARMS
FEET

ENCOUNTER POWERS
Covering Attack

HANDS

Hesitation Slash

HEAD
NECK
RING
RING

PERSONALITY TRAITS

WAIST

Stout, whining, indecisive. His father sent him away from


home so he would grow up and start acting like a man.

DAILY POWERS
Knee Breaker

MANNERISMS AND APPEARANCE


UTILITY POWERS
Defensive Stance

Daily Item Powers Per Day


Heroic (1-10)

OTHER EQUIPMENT

Milestone

Paragon (11-20)

Milestone

Epic (21-30)

Milestone

RITUALS / ALCHEMY

CHARACTER BACKGROUND
Society - Noble
You are a member of the aristocracy. Does your family have
a noble rank? Are you the heir to a title, and if so, how
many people stand between you and that title? Under what
circumstances did you become an adventurer?

Adventurer's Kit
Longsword (E)
Crossbow
Padded Armor (E)

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 40 gp
Stored money:
Encumbrance: 56 / 200

Caldwell of Cambersheen

Page 2

CHARACTER NAME

Second Wind

PLAYER NAME

KEYWORDS

Caldwell of Cambersheen

RACE

CLASS

Human

HP

LEVEL

Fighter

20 STR

41

14 CON
10 DEX

10 INT

Init

8 WIS

+1

11 CHA

10

Passive
Insight

Standard

10

Personal

ACTION

AC
13

RANGE
Self

vs
ATTACK

DEFENSE

Ref
12
Will
12
ADDITIONAL EFFECTS

Passive
Perception

CLASS

PLAY DATA

Combat Challenge
KEYWORDS

Sure Strike
USED

Martial, Weapon
*

ACTION

KEYWORDS

Melee

Standard
ACTION

DEFENSE

TARGET

ATTACK

Effect: Whenever an enemy marked by you is


adjacent to you and shifts or makes an attack
that does not include you, you can make a melee
basic attack against that enemy.

ADDITIONAL EFFECTS

LEVEL

BOOK

AT-WILL POWER

Brash Strike
USED

Standard

One creature

11

DEFENSE

TARGET

LEVEL

BOOK

Standard

AC

One creature

11

DEFENSE

TARGET

ATTACK

Attack: Strength +2 vs. AC


Hit: 1[W] + Strength modifier (+5) damage.
Increase damage to 2[W] + Strength modifier
(+5) at 21st level.
Weapon: If you're wielding an axe, a
hammer, or a mace, the attack deals extra
damage equal to your Constitution modifier (+2).
Effect: You grant combat advantage to the
target until the start of your next turn.

Melee weapon

RANGE
vs

ATTACK

AC

One creature

DEFENSE

TARGET

Longsword: +11 attack, 1d8+6 damage

CLASS

LEVEL

Fighter

BOOK

MP

AT-WILL POWER

Hesitation Slash
USED

KEYWORDS

Standard

RANGE

ACTION

AC

One creature

11

DEFENSE

TARGET

Longsword: +11 attack, 2d8+6 damage

Melee weapon

RANGE
vs

ATTACK

Attack: Strength vs. AC


Hit: 2[W] + Strength modifier (+5) damage, and
an ally adjacent to the target can shift 2 squares.

USED

Martial, Weapon

Melee weapon

vs

USED

Attack: Strength vs. AC


Hit: 1[W] + Strength modifier (+5) damage.
Increase damage to 2[W] + Strength modifier
(+5) at 21st level.

PH

Martial, Weapon

ACTION

ADDITIONAL EFFECTS

AT-WILL POWER

RANGE
vs

ATTACK

AC

Fighter

Melee weapon

ACTION
13

Standard

Longsword: +13 attack, 1d8+1 damage

KEYWORDS

PH

Invigorating, Martial, Weapon

ACTION

Covering Attack

Martial, Weapon

KEYWORDS

RANGE

Attack: Strength + 2 vs. AC


Hit: 1[W] damage.
Increase damage to 2[W] at 21st level.

CLASS

PH

BOOK

ENCOUNTER ACTION

Melee weapon

ADDITIONAL EFFECTS

CLASS

KEYWORDS

USED

vs

13

LEVEL

Crushing Surge

Martial, Weapon

RANGE
vs

ATTACK

TARGET

Effect: You spend a healing surge and regain 10


hit points. You gain a +2 bonus to all defenses
until the start of your next turn.

Fort
19

Spd

USED

AC

One creature

DEFENSE

TARGET

Attack: Strength vs. AC


Weapon: If you're wielding a light blade,
heavy blade or a spear, you gain a bonus to the
attack roll equal to your Dexterity modifier (+0).
Hit: 2[W] + Strength modifier (+5) damage, and
the target grants combat advantage to you until
the end of your next turn.
Longsword: +11 attack, 2d8+6 damage

Longsword: +13 attack, 1d8+6 damage


ADDITIONAL EFFECTS

CLASS

Fighter

AT-WILL POWER
Caldwell of Cambersheen

ADDITIONAL EFFECTS

LEVEL

BOOK

CLASS

MP

Fighter

ADDITIONAL EFFECTS

LEVEL

BOOK

CLASS

PH

ENCOUNTER POWER
Page 3

Fighter

ENCOUNTER POWER

LEVEL

BOOK

Dragon 2009

Knee Breaker
KEYWORDS

Defensive Stance
USED

Invigorating, Martial, Weapon

Standard

ACTION
11
ATTACK

Minor

RANGE

ACTION

One creature

DEFENSE

TARGET

USED

Martial, Stance

Melee weapon

AC

vs

KEYWORDS

AT-WILL

Personal
RANGE
ENCOUNTER

DAILY

Effect: Until the stance ends, you are slowed and


gain a +2 power bonus to AC. Whenever an
enemy misses you with a melee attack, you can
shift 1 square as an immediate reaction. You can
end this stance as a free action.

Attack: Strength vs. AC


Hit: 2[W] + Strength modifier (+5) damage, and the
target is slowed (save ends). If the target is already
slowed, it is instead immobilized (save ends).
Weapon: If you're wielding an axe, a hammer, or
a mace, the attack deals extra damage equal to your
Constitution modifier (+2).
Miss: Half damage, and the target is not slowed or
immobilized.
Longsword: +11 attack, 2d8+6 damage
ADDITIONAL EFFECTS

CLASS

Fighter

DAILY POWER

Caldwell of Cambersheen

ADDITIONAL EFFECTS

LEVEL

BOOK

CLASS

MP

Fighter

LEVEL

BOOK

MP

UTILITY POWER

Page 4

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