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Combining the methods means essentially structuring them in a certain process. This
is the same understanding is when you work on producing something. You use
different steps in the production process in a structured fashion that makes sense. This
is the same for using methods in the fuzzy front end of the innovation process and
especially to idea generation. It is important to understand that each and every
methods has certain potentials and certain drawbacks. This is also true for combining
these methods. Therefore an optimized combination of methods in a certain process
can enhance your productivity in the fuzzy front and of the innovation process.
Besides this there is another design aspect: Organization. Organization does typically
involve the combination of actors in the fuzzy front end. This can address certain team
structures or a certain combination of different perspectives. This does also mean the
combination of certain knowledge domains which would also be some sort of
organization. Organizing different knowledge domains and bringing them together
would serve the actor generating ideas.
These four design aspects are surrounded by a fifth design aspect: Technology.
Technology has the potential to support actors in the fuzzy front end. This can happen
by supporting information acquisition and processing or supporting collaboration
between certain actors in the fuzzy front end. Technology therefore serves the actor
who engages in the process of generating ideas. Understanding the potential of
technology in the fuzzy front end means increasing productivity in idea generation.
2. Triptych
To emphasize various perspectives, Disney used the three roles that were discussed
simultaneously or consecutively. The following patterns of thought in this method are
essential factors to achieve success:
Realist the realist looks at the practical possibilities to find out whether an
idea is really feasible. The realist looks at aspects such as the available amount of
means and time.
Critic the critic does not the criticize the plans of the dreamer or the insight of
the realist, but looks at a plan like an observer and filters out and removes all
crucial mistakes
3. In practice
To successfully apply the Disney method, three places must be reserved within the
same room in which the role of dreamer, realist and critic can be assumed in turn.
In large brainstorming sessions three separate rooms can be used in which the
dreamers, realists and critics can discuss the ideas separately and consecutively.
Subsequently, the work will continue in three phases.
Phase 1 the objectives are looked at from the perspective of the dreamer.
The creative and visual thoughts that come up should not be hindered by reality
and possible risks. The Disney method is all about brainstorming power and the
quantity of all the ideas that have been submitted.
Phase 2 in this phase the possible ways to achieve the objective are looked
at from the perspective of the realist. This concerns the ability of making a dream a
reality. Limitations and possible risks should therefore not be seen as obstacles but
as challenges.
Phase 3 the critics perspective will be used to represent how the end user
will experience the plan or idea. Possible risks and gaps will be critically examined
and changes and areas of improvement will be submitted.
More information
1.
Capodagli, B., Jackson, L., Hammond, J. S., Keeney, R. L., & Raiffa, H.
(1999). The Disney Way. Audio-Tech Business Book Summaries.
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