Académique Documents
Professionnel Documents
Culture Documents
V.
VI.
Guide Contents
I.
II.
III.
IV.
Landmarks
a. The River Caern
b. Hells Gateway
c. The Four Towers
d. Trevas Refuge
Cities
a. Caern, Capital City
b. Imer
c. Acre
d. Colono
e. Liore
f. Landover
g. Ishval
Towers
a. Dawn Tower
b. Dusk Tower
c. The Silver Tower
d. Lunar Tower
Trade
a.
b.
c.
d.
e.
& Services
Weapons
Armor
Adventuring Gear
Room & Board
Travel
f. Wildlife
Customs
a. Law & Punishment
b. Festivals
Ancient Stories
Landmarks
The River Caern
This river separates the Capital
City of Caern from the windswept
wastes of the desert and the Dawn
Tower. Measuring 20 miles at its widest
point, and flowing into rapids at times,
there is only one safe (and taxed) bridge
crossing it.
Hells Gateway
The Protectorates name for the
mountain pass leading into the desert,
believed to be cursed, it is a common
fate of those sentenced to death by
exile to be sent through this pass.
The Four Towers
Four ancient towers built on the
edges of their nation, and inherited by
the Protectorate for use as watchtowers
and barracks for their soldiers. Each
tower bears arcane markings in a long
forgotten language which none have
been able to decipher.
Trevas Refuge
Laying between the Saren
Kingdom and the Protectorate, this
mountain range acts as a barrier.
Stories of the Saren Kingdoms resolve
Common District
Shrine to Abadar
Hospitallers Haven
o Cleric Services
o Secret Cult of Urgathoa
(Shh)
The Cogged Pint
o Tavern / Inn
Marketplace
Train Station Caern
o To Imer
Imer
Cities
Caern, Capital City
Noble District
Capital Building
Noble District
Imer Hall
o High Lord Kreoss Imer the
IV
The Noble Houses
o House Imer
o House Camria
Shrine to Abadar
The Silver Platter
o Inn for Nobility
Camria Companions, Embassy
o
o
Common District
Clockwork Barracks
o Repairs and Maintains
Clockwork
The Prancing Prairiedog
o Tavern / Inn
Embassy of Shadows
o Flint the Small
o City of Shadows Guild Hall
o Teleport Services
Marketplace
Train Station Imer
o To Caern
o To Acre
Cities (continued..)
Acre
Noble District
Acre Hall
o Lord Timothy Hohenheim
The Noble Houses
o House Hohenheim
o House Marcoh
State Alchemy Branch Office
o Lt. Russel Hohenheim the
Eternal
Common District
Clockwork Factory
Clockwork Barracks
The Farmers Brew
o Tavern / Inn
Marketplace
Farms
Stables
o Carriage Travel Services to
Silver Tower
Train Station Acre
o To Imer
o To Liore
Colono
Noble District
Colono Hall
o Lady Olivia Breda
State Alchemy Branch Office
o Lt. Roy Kimblee the
Bombardier
Common District
Clockwork Factory
Clockwork Barracks
Alchemist Barracks
The Alchemical Alcoholic
o Tavern / Inn
Marketplace
Farms
Stables
o Carriage Travel Services
Lunar Tower
Imer
Cities (continued..)
Liore
Noble District
Liore Hall
o Lady Feora Brightcloak
State Alchemy Branch Office
o Major Amon Ad-Raza the
Wall
Liore Winery
o Inn for Nobility
o Source of Lioren Wine
Common District
Clockwork Barracks
Clockwork Factory
The Loiren Fieldbrew
o Tavern / Inn
Marketplace
Farms
Train Station Liore
o To Acre
o To Dusk Tower
Farms
Stables
o Carriage Travel Services
Liore
Ishval
Cities (continued..)
Ishval
Noble District
Ishval Hall
o Lord Reznik the
Executioner
The Noble Houses
o House Reznik
o House Thyra
The Executioners Block
o Inn for Nobility
o Public Executions
Shrine to Iomedae
Landover
Noble District
Landover Hall
o Lord Vindictus the Masked
State Alchemy Branch Office
o Lt. Melody Thyra the
Bloodweaver
Common District
Middle of Nowhere Inn
o Tavern / Inn
Marketplace
Common District
Clockwork Barracks
Clockwork Factory, Massive
Shrine to Iomedae
The Copperidge Inn
o Tavern / Inn
Marketplace
Farm
Mine
o Iron
Stables
o Carriage Travel Services
Landover
Lunar Tower
Dusk Tower
Crafted from Onyx
Shrine to Pharasma
o Neutral Travellers are
shown images of things yet
to come and granted a +1
holy bonus to Reflex saves
for 24 hours.
The Silver Tower
Crafted from Mithral
Shrine to Desna
o Neutral Travellers are
blessed with pleasant
dreams and restful sleep,
and receive a +1 holy
bonus to Will saves for 24
hours.
Harbor Inner Sea
Lunar Tower
Crafted from Cold Iron
Shrine to Nethys
o Travellers are blessed with
a temporary boost to the
arcane and receive a +1
bonus to caster level for 24
hours.
Harbor Outer Sea
Towers
Dawn Tower
Crafted from Marble
Shrine to Sarenrae
o Core Rulebook
o Adv. Players Guide
Heavy
o Core Rulebook
o Adv. Players Guide
Shields
o Core Rulebook
o Adv. Players Guide
Adventuring Gear
Adventuring Gear
o Core Rulebook
o Adv. Players Guide
Special Substances & Items
o Core Rulebook
o Adv. Players Guide
o See [Trade: Fauna]
Tools & Skill Kits
o Core Rulebook
o Adv. Players Guide
Clothing
o Core Rulebook
o Adv. Players Guide
Cleats
Furs
Snowshoes
Weapons
Simple Weapons
o Core Rulebook
o Adv. Players Guide
Martial Weapons
o Core Rulebook
o Adv. Players Guide
Exotic Weapons
o Core Rulebook
Crossbow, Hand Only
o Adv. Players Guide
Armor
Light
o Core Rulebook
o Adv. Players Guide
Medium
Room & Board
Caern
o Clockwork Palace
- Inn (Exquisite), 50gp
- Meals (Exquisite),
2gp
o The Cogged Pint
- Inn (Good)
- Meals (Good)
Imer
o The Silver Platter
- Inn (Luxury), 30gp
- Meals (Luxury), 1gp
- Companion, +10gp
o The Prancing Prairiedog
- Inn (Good)
- Meals (Good)
Acre
o The Farmers Brew
- Inn (Good)
- Meals (Good)
Colono
o The Alchemical Alcoholic
- Inn (Good)
- Meals (Good)
Landover
o Middle of Nowhere Inn
- Inn (Common)
- Meals (Common)
Ishval
o The Executioners Block
- Inn (Good)
- Meals (Luxury)
o The Copperidge Inn
- Inn (Common)
- Meals (Common)
II.
III.
Customs
IV.
V.
I.
Murder