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The Saren Kingdom

V.
VI.

e. Travel
f. Wildlife
g. Local Fauna
Customs
a. Law & Punishment
b. Festivals
Ancient Stories

Landmarks

Guide Contents
I.

II.

III.

IV.

Landmarks
a. Trevas Refuge
b. Isles of Light
c. Weatherleah Forest
d. Weynon Priory
Cities
a. Adelhyde, Capital City
b. Kvatch
c. Garamond
d. Weatherleah
Settlements
a. Weynon Priory
b. Pells Gate

Trade
a.
b.
c.
d.

& Services
Weapons
Armor
Adventuring Gear
Room & Board

Trevas Refuge
Legend has it that these
mountains were formed by the ancient
dragon, Treva, also known as the
Renewer in the old tongue. The
mountains surround a lake, accessible
from the river near Weatherleah. It is
said that the waters from this lake are
as potent a healing force as the most
powerful spell. The mountains
themselves are littered with ruins from
long ago.
Isles of Light
A grouping of large islands off the
coast of Adelhyde, each with a Shrine to
Sarenrae depicting a separate virtue of
enduring perseverance. Many Clerics
use these as a pilgrimage before going
on a quest, or to receive a blessing.
Weatherleah Forest
A spanning forest used for the
Kingdoms lumber needs, but also
housing bears, wolves, and the
occasional escaped mage. Templars and
Paladins are deployed to hunt down the
later.

Weynon Priory
Founded by the Cleric Weynon,
this Monastery has grown quickly in the
last 100 years since his death. A central
location for pilgrimages and training for
those following the goddess Sarenrae.
The Weynon Priory has also become a
sort of sanctuary for Iouns who manage
to make it all the way to the Saren
Kingdom.

Noble District
Adelhyde Castle
o Throne of the High
Priestess, Celia Adelhyde
o Shrine & Church Treasury
- Amulet of Adelhyde
Amulet; DR 5/- vs.
Evil
The Noble Houses
o House Adelhyde
o House Alton
Templar Hold
o Brother Apcellia
o City of Shadows Guild Hall
o Teleport Services
o Shrine to Iomedae
Common District
Shrine to Sarenrae
Temple of the Light
o Divine Spellcasting, 9th
o Blessings
o +5 Knowledge (Religion)
Bonus
o Sells Holy Water
The Faithful Flagon
o Tavern / Inn
o Sells Holy Water
Marketplace
Stables
o Carriage Travel Services

Kvatch

Cities
Adelhyde, Capital City

Noble District
Temple of the Light
o Priest Zal Lucianada
o Shrine to Sarenrae
- Shield of Adelhyde
+1 Holy Buckler
Common District
Shrine to Sarenrae

The Penance Pint


o Tavern / Inn
o Sells Holy Water
Marketplace
Stables
o Carriage Travel Service

Weatherleah
Noble District
Temple of the Light
o Paladin Alexander the
Shield
o Shrine to Sarenrae
- Blade of Adelhyde
+3 Holy Longsword

Cities (continued..)
Garamond
Noble District
Temple of the Light
o Priest Gilliam the Mountain
o Shrine to Sarenrae
- Armor of Adelhyde
+4 Holy Mithral
Chainmail; DR 5/- vs.
Evil.

Common District
Shrine to Sarenrae
The Weathered Traveler Inn
o Tavern / Inn
o Sells Holy Water
Marketplace
Lumber Yard
Stables
o Carriage Travel Service
Silk District
Spider Farms

Common District
Shrine to Sarenrae
The Garamond Glug
o Tavern / Inn
o Sells Holy Water
Marketplace
Stables
o Carriage Travel Service

Settlements
Weynon Priory

Shrine to Sarenrae

Shrine to Weynon the Cleric


Priory
o Clerical Training
o Blessings
o Tavern / Inn
Stables
o Carriage Travel Services

Pells Gate

Shrine to Sarenrae
Pells Wall
o Checkpoint into Saren
Kingdom
Tavern on the Wall
o Tavern / Inn
The Silversmith
o Sells Silver Weapons
o Silver Hand Guild Hall
o Peter Belmont
Marketplace
Stables
o Carriage Travel Services

Trade & Services


Weapons
Simple Weapons
o Core Rulebook
o Adv. Players Guide
Martial Weapons
o Core Rulebook
o Adv. Players Guide
Exotic Weapons
o Core Rulebook
Crossbow, Hand Only
Armor
Light
o Core Rulebook

o Adv. Players Guide


Medium
o Core Rulebook
o Adv. Players Guide
Heavy
o Core Rulebook
o Adv. Players Guide
Shields
o Core Rulebook
o Adv. Players Guide

Trade & Services


(continued..)
Adventuring Gear
Adventuring Gear
o Core Rulebook
o Adv. Players Guide
Special Substances & Items
o Core Rulebook
o Adv. Players Guide
o See [Trade: Fauna]
Tools & Skill Kits
o Core Rulebook
o Adv. Players Guide
Clothing
o Core Rulebook

Room & Board


Adelhyde
o The Faithful Flagon
- Inn (Good)
- Meals (Good)
Kvatch
o The Penance Pint
- Inn (Good)
- Meals (Good)
Garamond
o The Garamond Glug
- Inn (Common)
- Meals (Common)
Weatherleah
o The Weathered Traveler Inn
- Inn (Common)
- Meals (Common)
Weynon Priory
o Priory
- Inn (Poor)
- Meals (Poor)
Pells Gate
o Tavern on the Wall
- Inn (Common)
- Meals (Common)

Trade & Services


(continued..)
Travel
Carriage
Ship
Teleport
Wildlife

Herd Animals
o Cow (Aurochs)
o Deer (Antelope)
o Fox (Familiar)
10gp/Pelt
o Goat (Familiar)
o Pig (Familiar)

Predators
o Dire Bear
60gp/Pelt
o Dire Wolf
30gp/Pelt
o Grizzly Bear
50gp/Pelt
o Wolf

Customs
Law & Punishment
I.
II.

III.
IV.

Murder
a. Death by Executioner
b. Imprisonment; 7d10 years
Theft
a. Exceeding 100,000gp
i. Death by
Executioner
b. Imprisonment; 3d10 years
Trespassing
a. Imprisonment; 2d12
months
Raising the Dead
a. Death by Fire

Festivals
The Day of the Dead
This Festival pays homage to those
who have fallen in the service of the
Church. It occurs on the last day of the
year. Black is traditionally worn, candle
vigils are placed about the towns and
villages, and mournful ballads ring true
through the kingdom.
The Festival of Lights (Summer Solstice)
This Festival pays honor to
Sarenrae. Mages put on a show of
prismatic lights, bards play music and
great banquet feasts are had. The entire
kingdom is decorated.

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