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Warhammer 40K - Codex - Dark Eldar
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WH40K Codex Dark Eldar
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Warhammer 40K - Codex - Dark Eldar
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BY JERVIS JOHNSON & GAVIN THORPE Cover Art: David Gallagher DARK ELDAR TACTICS DARK ELDAR 60 HENES Seated ee Stet em mie rad Pierre eerie tee nerp rete Deen ei ene ene erential ena Leet rere eT feecremeemrear eer Ne hry Meneor arena vey soe tech naO oe nL er ers et eeaneeratunn permeate ree en eed enn TIO re Cries i rent retrin eyie eee Tees eees Tl err eterna en senel er taal Se oases eee LoL TI Peet Crean Coed Prd Cone od Peace petro PPC A CUS) a = PRODUC CODE: e801 12 ot eee SdSe ean ee eee ns Peele ed Beene arse Weeere my brethren to Codex: Dark Eldar, a book entirely dedicated to collecting, painting and gaming with the most evil and decadent race in the Warhammer 40,000 universe = the Dark Eldar. THE DARK ELDAR The Dark Eldar inhabit a realm called Commorragh, a place as darkly twisted as its rulers, trom which they launch piratical raids across the length and breadth of the Warhammer 40,000 galaxy. The purpose of these raids is not to conquer planets or protect territory, but to cause mayhem, steal and pillage, and — most important of all - capture new victims to be taken back 10 ‘Commorragh. What happens to them once they arrive is best not contemplated, for if anybody in the Warhammer 40,000 universe could be called properly evil, it is the Dark Eldar. They are devious, vain and totally self- serving, with no respect for any living creature, not even themselves. They revel in inflicting pain and suffering, and glory in causing death and destruction. The Dark Eldar aré not nice, not nice at all, and to be captured by them is a fate far worse than death! WHY COLLECT A DARK ELDAR ARMY? In the right hands the Dark Eldar are a deadly foe, but make no mistake, they are not an easy army to use, Other armies can rely on nice thick amour or large humbers of models to cope with their leader's errors of Judgement, but not the Dark Eldar. The troops that make up a Dark Eldar army are quite fragile, and it takes cunning and guile to use them well. However, if you possess the finesse and skill, a Dark Eldar army can run rings around any enemy, leaving them bloody, terrified, and, most importantly of all, totally defeated! Three things typify the Dark Eldar amy: it's very fast, has lots of firepower, and is lightly armoured, Most Dark Eldar infantry can move faster than any other troops apart from their cousins, the Craftworld Eldar. With their access to a large number of Raider transports, the Dark Eldar possess an unprecedented level of mobility. They also utilise an impressive array of sophisticated heavy weapons, which allow them to lay down a withering hail of fire. However, they do not possess any tanks, and with the exception of a very limited number of Incubi and Talos, don't have any heavily armoured troops. The result is an army that rewards a player who can use it with subtlety and cunning, but which will punish the player who simply hurls it headlong into battle, ‘Of course battlefield effectiveness is not the only reason for collecting an army, and the Dark Eldar have a lot to ‘offer a player who is looking for an army with a certain flair. The army includes a wide variety of very different models, and this makes it possible to collect a really individual force with its own unique style. The ‘appearance of the army is exceptional too: the Dark Eldar model range, combined with the brooding look that ‘epitomises the army, creates a force that looks as great ‘on the shelf as it does on the battlefield, As you can see, in just about every way the Dark Eldar are a ‘connoisseur’s army!INTRODUCTION WHAT’S IN THIS BOOK This book breaks dewn into the following three main sections; The Army List. This tells you about the different characters, troops, weapons and vehicles available to a Dark Eldar army, and how to work out an army for use in a Warhammer 40,000 game. Painting and Collecting Guide. Describes choosing an army, basic tactics plus step by step details of assembling and painting models and vehicles. This section also shows examples of Dark Eldar colour ‘es and markings, gives advice on choosing your own schemes, and tips on modelling and converting. The Dark Eldar. The final section is dedicated to background details and extra information about the Dark Eldar. olosel Inyaner guzed aumbly at the display screen, his fingers tpping on his thigh in agitation The dirk icons representing the Elda raiders were quickly cocicling bis forces who were guarding the command tower. Mote and more of the Blue icoas of his y flickered and then disippeared as uaits filed to eeport in and were presumed destoyed. The sitstion was looking hopeless: comm= link orders were becoming dificult to ive as more and more comm-channcls were filled with gibberiag cries of texror and tonment. ‘The Eldar attack was fluid. ever-changing, and impossible to muster force sgsiast in ose plice Snapping out of his dazed state, the Coon strode to the armourghas window and fooked out. The cold, clinical icons of the strategic display did litle justice to the horaific scene that grected bin, Like 2 swatm of rveniog bests, the Eldar were spilling across the pluias. Waves of jtbites mored rapidly (com one delessive position to the next, swiftly over-ronsing the belesgured Imperial forces. Arousd thea hovered seats of las wattiors mosoted on one-man anti-gnv craft darting in and around the main enemy squads to harry the retreating forces and sow CDafusion and anarchy. The liger shapes of the Eka tansporis and heavy weapons ychicks glided effortlessly through the ducking shy. pulses of energy lighting up the tonight of dusk Wherever the Elese aticked. » rigged stteam of Guarcamen fled tack towards the command complex. Maay of them were quickly run down by the swift Eldar and piles of human corpss litered the approsches to the citadel As night rapidly fll, the automatic sctchlights lit up, buthing the batlefild in roving columes of light. For Brymer, this only aed te the sense of unreal nightmare, as shadowy shapes flied through the beams, the pulse of weapons erupicd astoss the con horizon and the Eldar moved ever closer. Within minutes the perimeter alums were wailing, aotlying the defenders af x bresch in the outer wall The defeasive batevies opened fire, shaking the command tower with the recoil of flty gons firing in vnisoo, cutting « swathe through the onslaught of the Eldar However, the Fld responded with cten more ferocity, Thin rays of black light, seca only a= they cot through the searchlights beams. picked ovt the gues in tro. systematically elinieating the contol hunker’s armaments: The scarchlights were the next tutget and withia a few heartbeats the ony light 10 be seta was the pale glimmering sur of interior lights shining thooogh Vision slits ‘An explosion rocked the bunker. zed the lanterns inside flickered and filed as the energy grid shut down. The bunker was plunged into darkness for fall 2 minvte hefore the back-up systems came on-line and Jit the inside of the hastion with thei muddy glow. All the while the comm-et wis full af the shoots of desperste soldier, the sceeams of the wounded and the gibbering of men drives insane with terror. Another klixon sousded, low and ominous, and ose of the commind stiff reported the outer doors had been bresched — the Elie were inside the building Switching his grze to the ioteril viewers, Brynnce watched the progress of the alles! attack, as they rin down corridors unleashing hails of deidly fe from their exotic wespons His men were falling buck steadily, the surivors were hardened to the wiles of the foe sow: wsigaed 10 theie deaths they were selling their lives a6 destly as possible It was pointless thovgh. the El shot and cat down men by the score. At the forefront were heavily-irmoused warriors with gleaming power weapons. Compued te the ruthless butbuity of the other Eldar, these wattions advanced ia a caol, detsched fashion, mercilessly dispstching anyone who stood in their path. Brynner sow Commissar Helercch «ot i hall with one blow from + massive powered ghive, his bodyguard of Storm Troopers slaughtered with equal ease It was only then that Bryaser realised st the Eldar were seant rmomeets from reaching the control room. Turning to Veriax, the Tech-Priest, he straightenvd his hack and took 1 deep breith, “Exoyes Station i fost Prepate the plasms reacior for critical ovelosd Well oot let them ‘ake vs alive”Ret, DE/2626/s 5 x File S- DMS Se Recivet lap 1458 n rn 4 ‘Souci (ligh) ~ apk : Das: Clesied ae Dae ass7EMa > ag = * Order: Reoran , " “ie | Veston 6/44 b Speck S9K/E N Gi le ADA \ Inge Souce Ades Arts Detach: Dehn 9 Mace \ I {Be mr Tae Comma i om of wi lel by he Dk i fk m pene ce When || y\ the avy ofthe Inger Commander either to ee or dee tity, the Dark ld make wa sly to sta TL as « by produt of J] |] ss shy ae ale to nd ter vie pasion for muds tort ad her decent sis, ca thy will jyflly do so, bat thi is ar her || Flaky gsSDNAOEIAF Wee Merlo, rvohGatrt ue deze it, oc GER iy ware hes teeter eee aero the siprise stick, ed wil rly stack get they Know is well Madd or prepred Walon gos witout saying hat the | Duk Eldar will wee stealth and guile to win that which Elder use ate all well suited to the take for which they are employed: Dick Eldar Jetbikes 1nd Raiders allow for the rapid movement aed redeployment of their ttoops. while th weposs they we ae design primarily toy dows a heyy, shar-rsged ire tht can subdue a8 esemy ss such by its intensity a is dese ther th + simple hesd-on atic The vehicles aad wexpons the Dark cllect. Although lightly armed and armoured (ot lest by the suadards of ovr owa forces) the Dk Eldir are swift od will generally atempt to use thee lity 10 wid am opponeat’s main stieagth As ean be seen, inal ways the Dusk Eldic re the masters of the tactics of the ide. the pate aod the Bandit nd ia so ay show any deste to follow the noble alling of the tue wurir oF soldi, Yet, slough they should rightly be uadoububly lad to defeat and death epsed for using such igscble tactic should scver be waderestimated, for to do so will les from “The Duk Elan Their Matods Aud How To Det Thom. By One Who Hs Dose So, Cole Sites Vin Dyson, 1h Ving Royl Gua Al pings sopprened by ar of the Adana, SASS erring copy minined ot Igvnton Reserd INR TS/H46the following army lst will allow you to field @ Dark Eldar areny in battles using the scenarios included in the Warhammer 49,000 rulebook. It also provides you with the basic information youll need in order to choose @ Dark Eldar arrny for scenarios you've devised yourselt. or that form part of a campaign ‘The army list is split into five sections: Headquarters (HO), Elites, Troops, Fast Attack and Heavy Assault. lof the squads, vehicles and characters in the army are placed into ane of these depending upon thelr role on the battlefield. In addition, every ‘model in the army is given a points value wich varies depending ‘upon how effective the model is on the battlotield Before you choose an army you will need to agree with your ‘opponent which scenario you wil be fighting and the total number of points each of you will spend on your armies. Having done this, you ean proceed to pick an army as described below. FORCE ORGANISATION CHARTS The army lists are used in conjunction with the force organisation chart from a scenario. Each chart is spit into five categories that ‘correspond to the sections in the army lst, and each category may have one or more boxes. Each light toned box means that you may make one choice from that section of the army list, but a dark toned box means that you must make a choice from that section of the army lit Note that unless a model or vehicle forms part of a squad or @ ‘squadron, itis a single choice from what is available to your army. STANDARD MISSIONS COMPULSORY OPTIONAL The Standard Missions force organisation chart Is a good example ‘ofhowto choose your army. To Begin with you wil need at feast one ‘HO unit and two Troop units (dark shaded boxes indicate units that ‘must be taken). This leaves th fllening eptions for you to choose fronr to make up your army's fotal points value: up 01 HO unit, 3, ‘ditional Eilte units, 0-4 addtional Troop units, 0 addtional Fast “Attack units or 0-3 additional Heavy Support units USING THE ARMY LISTS To make a choico, ook inthe relovant section in the army lst and decide what unit you want, how many models there can be in it, land what upgrades you wan (ifany). Remember that you cannct, field mode's that are equipped with weapons and wargear if they, are not shown on the model. Then, simply subiract the points cost of the unit rom your total points, and go back and make another choice. Continue doing this untl you have spent all your points. ARMY LIST ENTRIES Each army list entry consists of the folowing: Unit Name: The type of unit and any limitations (it any) on the ‘maximum number of choices you can make fort (eg 0-1). Profile: These are the characteristics of that unit type, including its points cost. Where the unit has different warriors, there may be ‘more than one profile ‘Mumber/Squad: The number of models allowed in the unit, or the ‘number of models you may take for one choice fram the force ‘organisation chart. Often this is a variable amount, in which case it shows the minimum and maximurh unit size ‘Weapons: These are the unit's standard weapons. Options: Lists the different weapon/equipment options for the Unit and any additional points cost for taking them. It may also include the option to upgrade a squad mamber to a character. If squad is allowed to have models with upgraded weaponry (eg, hheawy weapons, shredders, eto) then these may only be taken by ordinary squad members, not the character, Special Rules: This is where youll apply to the unit ind any special rules that SPECIAL RULES ent’ ‘Tho Dark Eldar are a ithe and agile race, noted for thor fleainess of Ce eee el ene Erect ect tr ret Unit may move in that shooting phase. This move is not affected by eee garnets ‘Tho following modols may not run: Pe Te ee te Ti] Peer eet Crt iy Sen eaten enor intent on making a swift allack, seizing przonere ete, and then escaping as quickly as possible. Its not the kind of force used to Cee ee oe oa) a Sea ae ecg Cee er, Ca ate) Se eye gr Cc a ee ee eee ent Perera rid foreach enemy casually in the assauil. On a d+, the model is taken ee ee ne ‘opponents by moving futher than them, any enemy medels remo preteen ir eee rete Leet Re ee teen ot rr a ene ren eee eet Pee a eae cee Pe ean Eten Toren!eee maa Rn ee ac Rie ue ea conor CUCM Tonics Ru le Eos oem ote Urol ole MRM el Roa ee Ue aoe Cee aca ee Ren ene con ache une Cee Ue hore eee eC ce RR MeL oe SINGLE-HANDED WEAPONS eae s Ey fee eal ees pl Pale Ula pa ra) eet ae os ea ae ‘ ne Ersabrie elieieatai aoa Sa ed ; Peers STs (Haemoncul re on edd Bae S A tA te) To Hellglaive no other weapons may be used) . . . 5 pts FAG aie au gate a Se ene WARGEAR ao oc COT rear ete te ene Pucca eee eee ee eee) Plasma grenades. Shadow field (no mote than one per arty). Boe ee mc Sed La A Cas Naae bh] Points |WS BS ST W 1 A td sv Archon 60 Se 1s) 3 SR 8-02 c8e Dracon 35 6-6 3-3 Tem 2: Oo es Options: The Dark Eldar Lord can be given any equipment allowed from the Dark Eldar Armoury. SPECIAL RULES Independent Character: Unless accompanied by a Retinue (see below) the Dark Eldar Lord is an independent character and follows the Independent Character special rules as Given in the Warhammer 40,000 rulebook. Retinue: The Dark Eldar Lord may be accompanied by a retinue of his finest warriors, These may either be Dark Eldar Warriors and/or Inoubi, as described in the Retinue entry below. If the Lord has @ Retinue then he and the Relinue are treated as a single unit during baitle, Note that the Retinue does not count as a separate HQ choice (it does not use up one of the HQ ‘slots’ Points/Modell WS BS ST W 1 A td sv Haemonculus 25 4-434 Fa 2 850 Number: You may include between one and three Haemonculi as a single H@ choice, Options: Each Haemonculus may be given equipment from the Dark Eldar Armoury. They can be given wargear normally, but are restricted to 'Haemoncull only’ weapons. SPECIAL RULES Independent Character: Each Haemonculus is an independent character and follows the Independent Character special rules as given in the Warhammer 40,000 rulebook. YN SS a PointsiModell WS _BS_S T W | A ld sv Warrior 8 eee ees Incubi 25 Seerabes. 1 5 18 Ge Incubi Master 418 pees sei. 6° 2° te’ as I your army has a Dark Eldar Lord it may also have a Retinue. See the Dark Eldar Lord entry above. ‘Squad: The Retinue contains between five and ten Dark Eldar (either Warriors and/or Incubs. Weapons: Dark Eldar Warriors are armed with splinter rifles. Incubi are armed with a tormentor helm and a punisher. Options: Up to two Dark Eldar Warriors may be armed with either a splinter cannon at +10 pts each or a dark lance at +15 pls each. Up to two Incubi may be armed with a shredder al +10 pts each or a blaster at +6 pts each. Character: If the Retinue consists of five or more Incubi, one of them may be upgraded to an Incubi Master for +18 pts. The Master is armed with a tormentor helm and @ punisher and may have any additional wargear allowed from the Dark Eldar Armoury. Re I the Dark Eldar Lord and his Retinue number ton models or less they may be ‘mounted on a Raider at an additional cost of +56 pts. See the Troops section of this army list for details of the Raider. RU oc Coe aa Peer) eto Vicious and ruthless Cor ece Perea Cree ‘Servants into battle in the Poe nis erie eee) Ceri ok le 2 ee Cer eee Oo Rancefang rey Coe cs Cee arena eet) erence this need for torture that they Perera Ce ee voluntary about their twisted, Cu er) eee CO ucis Sen! wee er etd or Cet Cees Cee ar ‘own kind from the shadows: ‘of Commorragh. Who can say Pees th ee oot pee ees eed eee rd Boned ELITES S Points/Modell WS_BS_S T W | A ld sv Grotesque 15 4 OMMAWe eee oa 6 none) ‘Squad: The squad consists of between three and ten Grotesques. Weapons: None. Raider: If a squad of Grotesques is accompanied by an independent character they may be mounted in a Raider at an additional cost of 455. pts. The independent character must be purchased as a separate HQ choice, and must accompany the Grotesques in ardor to get them, to mount or dismount from the Raider. SPECIAL RULES: ‘Stupid: Grotesques are not noted for thelr intoligence. Unless accompanied by an independent charactor they must pass a Leadership test in order to move in the movement phase. They do nat need to test in order to make an assault move Feel No Pain: Grotesques aro inured to pain and shrug off minor wounds that would leave another ‘creature writhing in agony. Because of this they ignore shooting hits from weapons whose Strengths not atleast twice the Grotosque's Toughness (ie, they are only alfected by shooting weapons witha Strength cf 6+). This means that ranged attacks that can afect Grotesques wil vay get an outright kil (you ether kil them outight or nat at all ~ no half measures). Note that fits in close combat affect the Grotesque normally (as you can chop bits of them). Terrifying Opponent: Grotesques are horrible oppononts to fight against Any epponent beaten by thers In close combat automaticaly falls back without a Leadership test being taken, UP dy PointsiModell WS_BS_S T W 1 A Ld sv Mandrake 15 Gee sense oe marion ‘Squad: A Mandrake squad consists of between five and ten Mandrakes, Weapons: Splinter pistol and close combat weapon. SPECIAL RULES Shadow-skinned: The special chameleon-like qualities of the Mandrakes allow them to blend into the background, even when standing in open terrain. Mandrakes always count as being in cover, giving them 8 S+ saving throw against most alacks. This counts in an assault as wel, s0 unless the altackors are aimed with trag grenades, the Mandrakes will aways strke fist, I ttackod by something that ignores cover their normal armour save of 5+ apples. Hidden Deployment: Mandrakes are not deployed like other troops. They are always deployed at the start of the battle, even i the mission's special rules say thoy must be held in reserve. However, instead ‘of placing the unit on the table a8 normal, take threo Mandrake models (no matter how many models are in the squad), and dopioy them separately in any place allowed by the deployment rues for the mission [Any one ofthese models can ropresent the actual locaton of the Mandrake equad, though you don't have to decide whieh one uni the squad is revealed Until the squads location is revealed your opponent may not shoot, assault, or otherwise attack the ‘Mandrakes in any way, but, by the samo token, the Mandrakes da not affect the enemy, and caritbo used for erossire purposes, to block ines of sight, et, All thatthe individual models may do fs move up to 6° in the movement phase. They can do nothing else, and may not make a fleet of foo! move instead of shooting ‘You may reveal the rue location the squad atthe sar of any phase during your own tum. However you must have revealed thet oeation bythe end ofthe third tu. Pick one ofthe Mandrako models, and ‘remove all th ethers from the table, then deploy the rest of the squad within 4” ofthe model you picked Once revealed, the Mand:akes follow the normal rules and may not return to ‘hidden status again during the game,PointsModell WS BS _S T W 1 A Ld sv Wyches 10 eS Wych Succubus 48 4 4 3 cores ee ‘Squad: The squad consists of bolweon five and twonty Wyches. Weapons: Splinter pistol and close combat weapon Options: Upto two models may be armod with a shredder at +10 pls ora blaster at +S pts. Allmodes in the ‘squad may be aimed with plasma grenades at +2 pts per model andlor haywio grenades at +4 pts per Model. One Wych model may be armed with a shardnet and impaler, one model may be aimed wth hhydraknives and another Wych model may be armed with @ razorsnare and falehion, all at na acdtional points cost ‘Character: One ofthe Wych models can be upgraded to a Wych Succubus at an adliona cost of +8 pts. ‘The Wych Succubus is armed with a splinter pistol & close combat weapon, or with one of the three Wyeh ‘weapon combinations from thelist below. The Wych Succubus may also. choose extra equipment from the Armoury. Rider: Ifthe squad has ton or loss models they can be mounted on a Raider at an extra cost of +55 ps, SPECIAL RULES Combat Drugs: Wiyches use combat drugs to anifcally boost their already finely noned abiltos. Rell a DS for each Wyeh squad at the slant of the bale to soe what etfect the vile narcotics have on the unit. The effect lass for ‘the enti battle. Ifthe Wlych Suceubus leading tha equad has a combat drug dispenser then its ‘May make a 12 assaull move and a SOS" pursuit or fall back move. HWS HS Atways stikes first Fo-oll any misses in close combat. effects only apply to them and replace the effects of the squad's own evil concoctions. eT Altack, \Wych Weapons: ‘Shardnet and impaier: The sharanet és used to ensnare or distract opponents, so that they eutfer a =1 10 hit modifier. Tho impaler alows the Wych fo always stike first nthe frst round of ecm, even ‘against opponents in caver. The model counts as having two close combat weapons and receives a +1 Altack in close combat. Hydraknives: A yeh armed witha pair of ydvaknives always slikes latin close combat but doubles lis Altacks after any modifiers have been applied. The model counts as having two close combat weapons and receives a +1 Ataek in else combat Fazorsnare and Falchion: The faichion Is a special ype of blade that counts a= a close combat ‘weapon. Wen combined with she razorsnare, & gies a +1 Atack bonus as a second weapon. The ‘azorsnare allows the Wh 10 ‘pul a model who Fs within 2" ino base contaet. In aan, opponents fighting a Wych who has a razorsnare lose tho benefit of using two close combat meapens (it. toy on’ get the +1 Attack they would normally receive). 0-1 WARP BEAST PACK Points/Modell WS _BS_S T W 1 A Ld sv Warp Beast 12 40 WANGMe 5.19 (3 Beastmaster 15 4-4 GUGM 6 108 Ge ‘Squad: The pack consists of a Beastmaster and between three and five Warp Boasts. Weapone: The Beastmaster is armed with an agonisar and a splinter pistol. The Warp Beasts must rly on their ezor-sharp teeth and claw! SPEGIAL RULES ‘Warp Beasts: Warp Beasts aro inerocibly fast, even by Dark Eldar standards, Thoy count as being fleet foot, and may charge up to 12" inthe assaul phase in the samo way as cavalry do. Warp Beasts move through dificult terran just like infantry If they move through dificult terain whilst thoy are assauting, they move equa to double the highest dice rol. fhe Beastmaster is slain and the pack are forced fll back, they wll etur tothe warp, and are remnoved from play. Beastmaster: Seastmastors aro a subsect ofthe Wych cult that fight against wild creatures inthe arenas of Commozragh. They use combat drugs lke Wyehes, but always receive the 12" assault move result in ‘order to allow them to Keop up with thet pack. Ifthe Beastmaster i slain then the pack will ove towards ‘he nearest unit trienc or foe) in the Dark Eldar tum, and assault them i they can, een og emi Corre iied PaGar he eo Pecan een these highly-skilled warriors cae es Pr aeuue tet Perea reed Cece Sree f you have any squads lof wyches in your army ‘you may take ons pack of Warp Beasts, The Warp Beasis are a separate Unit, but do not count as a separate Elites eoice ‘wih regard tothe number ‘of Elite units you may have inthe army, Pe cuk) per Warp Beasts are death ee er ea See pete Dates against them ithe arena or ey ea oes PoodTROOPS WARRIOR SQUAD Warrior Sybarite Squad: The squad consists of between ten and twenty Dark Eldar Warriors. Weapons: Spintr ie Pe Eoesotititiogs Options: Up to wo models may be armed wth a shredder at +10 pts ora blaster at 45 ps, rippling ths 3 eee pig ee tae Up to two modo inthe squad may be armed with ether a dark lance ora spite cannon at Pianta ini canara opt, to be tortured and killed’at sells Character: One Dark Eldar Warrior may be upgraded to a Sybarite at an additional cast of +6 pls. The Sybarite is armed with either a splinter rifle or a splinter pistol and a close combat weapon, and may choose additional equipment from the Dark Eldar Armoury. Cero ee ary eee Tacs WS BS S$ oT WwW La Sv ae 2 pa eae Warrior 8 Gis 8s 8-1 6 i 8 ee Boner ener nis) Sybarite 46 MPa 8 3 1G kk RAIDER SQUAD 5+ Tema eee) Cag Cee ‘Squad: The squad consists of between five and ten Dark Eldar Warriors mounted on a Raider Cree (cee the Raider option below for details). sa aes Weapons: Splinter rifle Options: Up to one model may be armed with a shredder at +10 pts ora blaster at +5 pts, Up to one model in the squad may be armed with either a dark lance or a splinter cannon at +10 pis. Character: One of the Dark Eldar may be upgradad to a Sybarite al an additional cost of +46 pls. The Sybarite is armed with a splinter rifle or a splinter pistol and close combat weapon, land may choose additional equipment from the Dark Eldar Armoury. Raider: The squad must be mounted on a Reider at an additional cost of +55 pts. Cee ‘Transport: RAIDER ee ‘and warp portals, Points| Front Armour Side Armour Rear Armour BS Cur a Raider | 55 10 10 10 4 peer ey Bevery pa Te ‘Type: Skimmer, fast, open-topped ord technology far more Crow: Dark Eldar Warriors Puc M Wg Weapons: The Raider is armed Cue ican ‘with a dark lance. Perera Fico aie Options: The dark lance may be heart of the enemy, upgraded to a disintegrator at a giving them little cost of +5 pis. ee ‘Transport: The Raider may Cec transport up to ten Dark EldarZ 24 Sa Se LU Points/Modell WS BS ST W 1 A id sv Reaver 30 aa Ae eae Reaver Succubus | +16 44 gGeeece 2 8 4 ‘Squad: The squad consists of botnoen throe and ton Reaver jebikos, ‘Weapons: Tho Reaver jetbike rider is armed with a splinter pistol and the etbike is fited with a epinter ile, ‘Options: Up to two bikes can replace their spinor sites with a shredder at +15 pis or a blaster at +10 pis ‘Character: One rider may bo upgraded to a reaver Succubus at an adsional cost of +16 pis. The Reaver ‘Succubus may choose additional equipment from the Dark Eldar Amoury. SPECIAL RULES Reaver Jetbike: Special wes apply to D6 | Result the Reaver jetbke. Those are included — v ‘Grazadl Ignores (all back reauls of any ype, always In he Wargear sociale ie Coders advances attor a cornbat and never conolidates. Combat Drugs: Reaver jtbike riders WS aro a subseet of the Wiyeh cult, and ike us them they. use combat drugs to arial boost het ables. Rol a OS for each Reaver jotbke squad at tho star o he bal o see what ote! the til narcotes have on the unk. A separate DS rol fs mad foreach uni fn! tha elec ass for the ene bate. earae cae roe can il te Reaver Succubus leading the squad is given a combat rug dlspenser than ts effects only apply 10 them and Peer eee cy replace tho effets of the squads oun Always strives fest Fle-oll any misses in close combat 1 Attack There are horrors that no Points/Modell WS_BS_S T W 1 A Ld sv Hellion 16 ee aes) Hellion Succubus | +16 deans) Ss FF ‘Squad: Tho squad consists of between three and ten Helions ‘Weapons: Each Helon is armed wth a helgaive. ‘Options: Up to one Hellion may be armed with a shredder at +15 pis ora blastor at +10 pis. ‘Character: One Hellion may be upgraded to @ Hellion Suecubus at an adkitional cost of 16 pts, The Hellion ‘Succubus may choose additional equipment rom the Dark Eldar Armoury. SPECIAL RULES Hollion skyboard & hellglaive: Speci! rules apply t@ the Hellion skyboard and holigiaive, These are included in the ‘Wargear section o this Codex, (Crazodl Ignores all fall back oaulls, alvaye advances after a combat and never consolidates 1 WS “8 Always strikes first Re-roll any missos in close combat. 1 Attack Combat Drugs: Holions are a subsact of the Wych cul, and like Wyches they use combat drugs to arifialy boost their abilios. Roll a 06 for each Hellion squad {atthe start ofthe battle to see what etiect the vile sareoles have on the uni. A ‘separate 06 rol made for each unit, and the effect lass for the entre battle. If the Helion Succubus leading the squad is given a combat drug dispenser thon its clects only apply to them and replace the cflects ofthe squads own evt concoctions mars Crees ooo Cosi eect Poe era ney errr oy Pee ie) ee Diets eC ere Cee eran’ ui ecru Como net ey Een nea) Seon Preerenertg Doerr ct ‘enemy can turn their guns on Ahern. ee ern Pee ea ne io cerns ea. Reena eer a Cea aren) pusels like grotesque re ers Pe entre hy ein Paes era)Ca Ors ‘Scourges drop down ees any nad ir ed Ce hors ere ed least expected, utlsing thelr wings to quiekly retreat or ROmuu ec Rocce icry ar) eee eee eet ens roe tats Combining amazing speed erty eesti) Deu} vehicles of other r Cea eee reer is eos) eee motors, latching on to its foes ee ans ers eee Pee icoey pesereret eee pe eT Penner Cre ecu ay Pee) an Pay We HEAVY SUPPORT ps DARK ELDAR SCOURGES Points/Modell WS_BS_S TW 1 Aid sv Scourge 16 1s 84 ee eF Sybarite +6 JG 3 1 Be ay ‘Squad: The squad consists of between five and ten Dark Eldar Scourges. Weapons: Splinter rifles. Options: Up to four Dark Eldar Scourges may be armed with splinter cannons at +20 pts or dark lances at an additional cost of +25 pls. Character: One of the Dark Eldar Scourges may be upgraded to a Sybarite at an additional cost of +6 pis. The Sybarite may be armed with a splinter rifle or a splinter pistol and close combat weapan, and may be given additional equipment from the Dark Eldar Armoury. SPECIAL RULES Jump Packs: Scourges’ wings work in the same way as jump packs. Deep Strike: Scourges ean reach almost anywhere on the battlefield. To represent this they can ‘enter play as reserves using the Deep Strike rules glvenin the Warhammer 40,000 rulebook, even in missions where reserves and Deep Strike cannot norrtally be used RAVAGER Points | Front Armour Side Armour Rear Armour__BS. Ravager 105 1 1 10 4 Type: Skimmer, fast, open-topped. Weapons: The Ravager is armed with three dark lances. Grew: Dark Eldar Wartiors, Options: Any of the dark lances may be upgraded to a disintegrator at a cost of +5 pts each. PointsModell WS BS ST W 1 A Id sv Talos 100 Sia oir ar aeig range" ax Weapons: The Talos is armed with a Talos sting and Talos claws. SPECIAL RULES Talos Sting: This is a unique weapon found only on the Talos. It has the following proile, Range 24” Strength 4 APS ‘Assault 6 Wildtire; A Tats fies of wild volleys of ahots rather than aiming ata speciic target. When it shoots, ol to hit as normal. Then allocate the first hit scored tothe nearest enemy mode! to the Talos, the second hit tothe socend closest model, and so on until athe his (i there are any!) havo been used up. Note tha this may mean that modals fom dilforent units are hit by the attacks. Also note that only models within range ofthe weapon and ins line of sight can be hit. Once all possible targets in ange and within is ne of sight have Bean it once each, any further hits are wasted. ‘Talos Claws: The Talos gets D6 attacks with is claws (+1 itcharging) when itfights in close combat. Ral, to hit and wound normally. No armour saves are allowed against the claws. Against a vehicle rol only ‘once for Armour penetration, but add +1 to the Armour Penetration de rol for each hit scored by the Talos alto tho fist (09, ifthe Talos hits a vehicle tree times with its claws it would add +2 tits AP rol), Fearless: The Talos never falls back and cannol be pinned, Its automatically assumed to pass any morale checks. Skimmer: The Talos can move over dificult terran witheut penalty. However, iit stars fishes its ‘move in cifcult terrain it wil suffer a wound with no save on a D8 ral of 1DARK ELDAR SUMMARY w A 8 i co eras og erect eed ee Tn RANGED WEAPONS Reread areas Ema En cored ee Es eet rae eta co19 arcane weapons and devices used by the Dark Eldar work during a baitlo, ‘o be more detailed than those included in the Warhammer 40,000 rulebook, and they super them if they are diferent. Any items not fisted hrere function exactly as described in the Warhammer 40,000 rulebook Agonisers: Those aro combat nearest enemy psyker must pass a but extremely powerul lecto weapons thal alfect victim's nervous Leadership test. Subtract 1 from the pulse thal the grenade produses when sysiam, causing such severe pain thal they psyker’s Ld ithe is within 12" of the model detonated, The grenade, however, fst can ds kill even the largest andadd +119hisLditne needs t 8 in a onan. They eoma in @ Wide varaty of * ch means that each ‘ppes, butte most common are whine aM the test i filed the paykor is removed gronade makes only one atask and arbed gauntets, All fomms of agonisers dessnt count bonus attacks fr charging dont roll to wound, Instoad hte cause 1 fon’ sary worse he hor ithe meanney_ the following tabi 1 soe the ect of the wound on a DG rail of 4+ regarGess of pevkor pasces his Ld test then the next naire gronade on the targa Stongin/Toughness, and no armour saves. nearest must tes, and so on unl ther al 1 =Noetiect psykers have passed, er one has failed. 2-5 = Glancing Hi from play. No saves of any kind are 0 allowed (inwunerable saves may be taken as normal) Vehicles it by an agoniser take 8 glancing hiton @ D6 ral of Aeruablecan enly be wsed once per bate, 6 = Penetrating Hi 6, regardless ofthe vehicle's Armour value. "4 only one can be taken per army. Haywire grenades can only be used ark Lance: The dark lance fies @ beam Gains! Dreacnoughts ithe Dreadnought is Blastor: The blaster is a. shortranged shee bnatiiead pon that works in the same way as a y thal anniiiates anything i dar SaaS fa oso ly elective against heavily Sica dark lance (Gee below). Ithas the follow leligiive: Helions. are armed with a y Vohiles, whose thick armour sigue weapon called a helglawve, ti plate ofers no profecion against the beam. incorporates a spline ilo sade elo Tha dere lance has the following profile: vicious euting blades thal are capable of ng: 96° S:8 AP: 2 —Hoavy 1 slicing a man in hall asthe Helin swo« 8 AP:2 Assault 1 ust tke the dark fance, a baser teats Bega eeeet epee el oat Delia tesed > ncne Reaurea Arar 9 FEST cerabel TTS SME cans ae Used 2s a spinter le of a cose combat Combat Drugs: Dark Eldar characters weapon, butmay not be sed as both inthe have access to a wide range of effective Destructor: This weapon is only used by same tum. if the user charges into close but potentially lethal combat drugs. the Haemonc combat then the heliglaive also adds +1 to as canarecs sue resive acd that ean eal though any thir Sitengh forthe fs found of combal controled device. They may be taken atthe #™0U" and has he flowing protie The nega requres two hands to use, Stan of any assault phase, and allow the : AP08 A s0 cant be combined with any othe! character 10 choose! any number of Me ‘The Desinictor does not have an Armour weapon. Characters taking a heligaive
Fast Attack choice: Reaver jtoike squad. After you've added a few more squads to your force and before expanding it even further, you should play several games with it, Once you do, you'll find yourself thinking “I'd just had a squad of ‘this’ or ‘that’ in my army I might have won that game." Insights like this will help you to decide what to add to your army next You'll also find that you start developing your own tactics and style of play and this too will affect what you decide to collect for your army. For example, you might find that your favourite tactic is the ‘Counter-Attack’. I this is so you'll want to pick up more Heavy Support and Warrior squads in order to amass the firepower you'll need to make the tactic work. On the other hand, if you prefer the ‘Flank Attack’, you'll be considering taking Fast Attack and Wych squads. Whatever your preferred tactics, very soon you'll have developed strong views about what models you want in your army, which will make collecting it that ™uch easier. What's more, you'll also be able 10 have interesting erm... debates with other Warhammer 40,000. players about what makes up the perfect Dark Eldar army, as no two players are ever able to agree about. such things! Sse ty 7: method described above for collecting an army basically allows it to evolve and grow over time as you use it and lear more about it. However, sometimes very experienced players will decide to collect what we call a ‘Themed Army, for want of a better term. The main ference between a themed army and a normal one is that the ‘squads that make up a themed army will be chosen to reflect an aspect of the fictional background of the Dark Eldar race, and will usually be planned well in advance. For example, you might decide to collect an army based on the personal household of a powerful Haemonculus, with the Haemonculus as the HO choice, a couple of small squads of ‘Warriors as his ‘personal guard’, and loads of Grotesques and Talos for the rest of the army. Collecting themed armies like this requires a lot of experience of the Warhammer 40,000 game and so is not recommended as the way to collect ‘your first army, but it's lot of fun and gives you an opportunity to collect a really characterful army unlike any other. ‘Whether it will win any games is another matter altogether, of course!Ka 1 ‘oo (ON THIS PAGE ARE THREE DIFFERENT BATTLE PLANS WHICH 5 4 UTIUSE THE SPEED AND VICIOUSNESS OF THE DARK The Warriors keep up @ continuous fire ELDAR ARMY TO THEIR MAXIMUM. YOU SHOULD MODIFY while the enemy approaches, weakening ig THEM TO SUIT YOUR OWN COLLECTION OF SQUADS, him bofore the counter-attack. 1 ‘COUNTER. ATTACK + Forcos the enemy to commit himsell, thea hits him at his weakest poin, * Uses the movilty of tho Dark Eldar to keep them out of hams way until they are ready 10 attack * Good agains tat speci ‘combat, such as Tyraniss and Ores Se SO close enough, the fast troops held a the back pounce forward and finish im of Each flank atacks frst with fastest troops to keep the ‘enemy under pressure. The slower squads then move up to complate the attack ENVELOP + Uses mobilty © suround the enor. + Gots the Dark Eldar behind the enemy so thoy ‘can catch thom in a crossire and target the weaker rear ‘armour of enemy vehiotes, * Good against armios without ts of squads fo Block as Cratwors Eldar or Dark Eldar Warriors hold the ‘idle ground to prevent tne Datk Eldar being outflanked themselves, FLANK ATTACK * Use to utteny crush one flank of the ‘enemy army. janty ofthe ark Eldar againsta smell pat The fast Wychos and Reavers attack first, before the second wave of ‘Warriors and Warp Beasts, Used against armies that are large and slow-moving such as Tyranies, nperial Guard and Ork armies without to0 many bikes and buggies.E22 Dat Eldar Kaba! has a predominant colour or colours, wreh are generally used by the Dark Eldar raiding parties fighting for it. However, within each fighting force, the colours can vary wildly upon the inclination of its Lord = some have very strict uniform schemes, while others show little uniformity and are anarchic and varied ‘The Wych Cults are also each associated with a particular colour and all of the fighters from a Cult will use this colour somewhere. On these two pages are a number of different colour schemes for various raiding parties and Wych Cults, although there are many more Kabals and Cults than we could ever show, and you should feel free to invent your own if you wish. SAMPLE SAMPLE KABAL NAMES WYCH CULT NAMES Bloodied Claw Cult of Grief Venomed Blade Cult of Murder Poisoned Fang Cult of Violation Rending Talon Cult of Strife All-seeing Eye Cult of Wrath Black Heart Cult of WoeDARK ELDAR MARKINGS 4 which often reflects its name. Sueh icons are used to display allegiance and are most often used on vehicles belonging to the Kabal or Cult, although important leaders sometimes Ay war then ae" pert of tha porna erst Banners, ha Sika and sor, Dark Eldar waterslice transfer ‘sheets are available from Games Workshop stores. Transfers are easy to use and can be applied ea eee ecnteper tate CBIR models “Some of tho avaliable tranefer symbols re shown 10 RG 6 we the left. You can of course invent ene Sacer eehy Dark Elder Glyphs & Runes ais eoner eap serra WYCH CULT COLOUR SCHEMESn army of painted models is a great sight to behold on a gaming table, but first they have to be painted! Many gamers find it is best to paint miniatures in batches of five to ten models, rather than painting them individually. Painting in batches has a number of benefits. Firstly, you can get into a steady routine so that you don't start from scratch for each model. Secondly, by the time you've painted a colour on the last model, the first model should be ready for the next colour, so you're not sitting around watching paint dry! It is also important to remember that you're painting an army to play games with — each model doesn't have to be a masterpiece! On the tabletop, the overall impression of a unit will count for more than any amount of individual highlighting and attention to detail. If you follow the steps below, you should be able to paint a perfectly acceptable Dark Eldar squad without too much difficulty and within a reasonable amount of time. “At ceaning up your Dark Eldar ‘models and assembling them, the fst thing to a0 is ve them fan undercoat. The best ay of Lundercoaing modals is to use Diack avrosol spray. Spray Lurdercoaing is 2 real tme-save, ‘88 you can spray a whole bateh of madeline go, rather than paving to paint each one Iindvidualy with_a brush. Once the modes are undercoated, set them asi fora wie to cy. Now youre ready fo paint the fst coat of colour onto your Dark Ear. Using fed paint and a. standard brush caretuly paint a areas of he model excep! the heer, sper ie and the bades protruding from the armour Paint nase Dados, ho helmet, andthe baaes onthe ite siver. Leave the rite iself and the helmet plume black for now. Don wary i you make mistakes, as you can always paint over them tater ath sand, Gobi Green, ‘Now you can paint the details of your Dark Eldar Paint the armosrad joint at the hos siver. Next, caretily paint the ‘240 of exch model 6d. ‘Au tis pont, you can base your made using the esenbed on page 26. Inthe example ‘above, the base has boon painted Now Its te forthe Nast tow finishing touches. Use some light fy pain 10 pick out the raised fdges of the helmets plume, Fall, a8 an oxta touch, you ‘an paint another layer of Gobin ‘Green onto the surface of each ‘modes base, tis ime win 2 bt of white paint mixed in with the green, 50 that the sandy texture Is slighlyIghter tan to rst of the base. Your Dark Elis are ‘ow finished ana ready for batt! technique A finished squad of Dark Eldar Warriors, painted using the method described above. BEhese two pages detail a variety of different painting techniques that you can use to paint your Dark Eldar. Each can be used to obtain a parlicular effect, and with a bit of practice you'll settle on a style of painting that suits your needs in terms of quality balanced against speed. Most of the techniques discussed below can be combined together, and as you will see, some work better with certain colours or on certain parts of the model. Like any skill, learning how to paint miniatures takes time and practice. Don't be afraid to experiment. Remember, painting is meant to be part of the fun of collecting an army, not a chore! LOOKING AFTER YOUR PAINTS & BRUSHES ‘A workman is only as good as his tools, and if you try painting with a brush with bristles pointing in all directions, you'll end up with stray flecks of colour everywhere! To keep a good point on UNDERCOATING Aerosol sprays are great for undercoating your miniatures ~ they're fast and give a smooth finish. When using sprays always work in a well ventilated area, preferably outside, to stop fumes building up. black undercoat is best for dark colour schemes such as black, dark green, or dark blue. Use white for lighter schemes like yellow, bright red or light blue. PAINTING METAL To paint a metal area such as a splinter rifle, first paint it black. Get some silver paint on your brush and then wipe most of it off on a tissue so that only a residue is left. Lightly brush back and forth over the black and the colour will be picked up on the raised parts. More or fewer coats will change how bright the metal ends up. your brushes, always store them upright in ajar. When painting, use an old brush to transfer paint from the pot to a palette (@ kitchen tile is excellent for this) so that you're not dunking the brush up to the handle into the pot. Also make sure you wash the brush regularly while painting to stop paint drying in the bristles.USING INKS Inks are mostly used to provide a darker colour - adding shading to your miniatures. As inks are thin, they will settle in the recesses and flow off raised areas, creating instant areas of shadow when painted onto a model. Using inks in this way is sometimes referred to as an ink wash. ‘As you can see in the photographs above, inks can be used on armour (using an appropriate colour, such as red ink on red armour) and metallic areas (use Black ink, or Black ink mixed with a little bit of Blue ink). Ifyou have a steady hand, you can also Use inks to paint a thin line into areas where armour plates join, hands meet weapons ete. This helps define different parts of the model and can be used to make certain features stand out. You can also use inks on flat areas of armour to make a deeper, richer colour. The method for this is the same - paint over the entire area with ink and allow it to dry. Itis important to give inks plenty of time to dry, as they take longer than paint. If you put the next colour-on too soon, it wll mix with the ink and run everywhere. BASING WITH FLOCK You can finish off a base quickly and simply with modelling flock. Paint the base green and allow the paint to dry. Then paint on a layer of PVA glue thinned down with some water. While the glue is siill wet, dip the base into a pot of flock and then shake off any excess. BASING WITH SAND You can also base models with sand. Paint the base with PVA glue and then dip it into some sand. Once dry, paint the base a colour that matches your tabletop battlefield. You can even paint a second layer over the top of the base with a lighter colour, for a highlighted effect. DARK ELDAR BLADES The armour of Dark Eldar fighters is usually festooned with vicious blades and spikes. The plastic Dark Eldar Warrior models come with a selection of these which you can glue onto different places on the Warrior. A few examples of where these can be placed are shown in the pictures to the left and below. Two rows of Blades gluedto «Blades guedto—~Blades gluedto Long blade ged blades glued 10 shoulder pad. shoulder pad. ‘arm guard, forearm, ‘am guardcolour scheme, he Dark Eldar favour bold, striking colours for their troops and vehicles. As you can see in the examples below, a single contrasting colour painted onto a Raider’s prow shield, runningboards or rear fins produces a simple but effective TOP VIEW a cHaos BLACK wel MIDNIGHT BLUE SIDE VIEW TOP VIEW SIDE VIEW a Be] a LICHE PURPLE SIDE VIEW Oe & DARK ANGELS GREEN SIDE VIEW > You can also paint more complex schemes with diferent patterns and icons. Not al the vehicles in an amy have to be painted exacly the same — by using stipes and other designs you can creale great dal of variation in your force using just a few colours> Wyeh painted by Anthony Bath. Anthony has eomoved the bfades from the models left hand and ‘replaced it with @ whip he's made from thin metal wire. The barbed tps of the whip aro spikes from a Dark Elder plastic Warriors sprue. = a teaver setixe painted by Dave Andrews. Dave has opted to model the clear plastic base of fis Reaver ty gluing small stones and other bits fo it and then painting it grey to make it look asi the lbiko is z00ming across ruined terrain any hobbyists find that painting Citadel mit salisfying activity in its own right, On this page are a few examples of some superbly painted Dark Eldar. Whilst it would not be practical to attempt atures is a rewarding and to paint an entire army in this fashion, models like these can form an impressive centrepiece for an army or, more likely, a dramatic and colourful display to decorate your games room! |. Those Dark Eldar Warriors were assombled and painted by Dave Galagher. Al three models (particulary the one in tho conte) have | been assombioe in realy dynamic poses. Thair metalle Bue armour 4 Uren Rakartn painted by Adrian ‘painted over the top. Dark Eldar Warrior painted by Martin Foot. | vas easily achieved using metalic tlue paint witha coat of blue ink A Dark Eldar Warrior pained by Gary Morley, The cloak is taken trom a Warhammer Chaos Wariior Regiment plastic sprue. “ark Etdar Warrior painted by Neil Hodgson. 4 dark Eldar Viarrion painted by ‘Stuart Thomas, The mottled, shebike Took of the armour was done by painting small blotches of black onto a white undercoat and then adding three layers of gran ink over the top, ¢0 that the blotches only barely show through the ink. The edges ofthe armour were then picked out with white paint Beastmaster, painted by Chris ‘Smart. Chis has slighty atered the pose of iho ‘model by visting the ‘orse aroune {and banding the legs slighty to achieve a pose mere 10 his kingGroen and Chas Smart Both Nel and Chris have painted coloured banding at f the segments ‘A. Dark Eldar Love, painted by Dave Thomas. Dave has tised gioss varnish on the model's armour to make it appear shiny Y Dak Eldar Lord on Reaver, painted by Ben Jefferson. This model has been extensively converte, “The forso and hair of the Lord is that of a plastic Darke Eldar andthe cloak is rom a Warhammer plastic Chaos warmcn Numerous blades have also been glued to the Lord around his fs, on his skuleap and on Ris shoulder ‘pad, all akan trom a plastic Dark Eldar sprue = Talos paintod by Richara Baker and Dave Thomas. contrast fo the black pel pypoeereaoes of the year for miniatures painters is the Golden Demon competition. Part ‘of Games Workshop's Games Day, the Golden Demon f/ Awards see thousands of painters pitting their skills against each other to claim the prized Demon Slayer Sword. Split §)) into numerous categories, from D painting individual miniatures to vehicles and squads, the Golden Demon competition is the perfect oppertunity to show off your skills. Oniookers admire the many diferent Golden Demon enties at Games Day. > Reaver etbkos, painted by Neil painted predominant {901d painted on the edges of armour plating, hoping to emphasise the shape of the ‘mode, as well 8 acting as a sinking of ia0monculus, painted by Adtian Watters Adrian decided from the star that he wanted to ‘mate the model look a9 gaunt and pall as possible, and 30 mixed a lot of white paint into tho Mosh colours he used 10 paint the modol's skin The model has been black, out has had aa OUD san Ny Tees Fi e Ea Pato 3 sens to hae boken’ 62 oe | ad Master Haemonculscas Boneh Peering fone a elthe following pages of Codex: Dark Eldar you will find ide assortment of extra material on the Dark Eldar. Its not essential to read this if you have a Dark Eldar army, but you should find it interesting, Included within this 10 are famous (or infai i m_ Dark ng with Eldar so a in your Warhammer 40,000 rumours, and ground material, that bring to battles e jor that is the Dark Eldar race, ‘orathil brought the biting Bade across his foe's chest, tearing through skin and muscle in one fluid Blow. Looking around oe cc ee here aces eon et] and dismembered bodies lying on the ground, their vile blood soaking quickly ioto the soft ash dunes, Koradhil felt his anger rising, Why could they not acecpt the fate the Gods had dealt them? Why did they cootinve this pointless, futile battle against 2 destiny preordhined many milleonia ago? Why did so much blood, from Eldar and from others. hive to be spilt for them to continue their depraved, uoworthy lives? Gripping his weapons tightly, the Exarch gathered his squid and led them towards the os “Why do they resist?” Burkhar's ragged voice made his assistants twitch in fear. His wrath was dangerous, even thal, and sow that the battle was turning against the Dark Eldar his followers were even more nervous. It wis. Anigir the Hliemoncules who spoke unafraid of the Archon’s anger. protected by his position with the Kabul They resist because they are foolish, sive. They resist us, just as they resist their own truc selves They are blinded to the truth Se ae an ee ene ote ea ee ree eat ae CN themselves im that soulless prison they call theie home and deay themselves the pleasures and pains that are their rightful heritage They have lost the sight to rule, yet in their jealousy they cannot allow themselves to stand aside while we take whit is ours! See ee ea eee ee eae oe Ce ee ee eee "As ever, Aragir speaks words of wisdom. Well, if they will not stand aside. they must be hid low. with their guts open to the Carrion and their eyes without sight. Sead for my Incubi. announce the attack ‘Keep watchful, my kin’ Kona warned his squid. They nodded in agreement, and as they stlked forward their weapons were held reidy to strike in a heartbeat. Suddenly 2 Keening soise sounded in the sir and as Koradhifs head snapped round to locate ee ee ee ee kere ee rc eee eer ey through the Striking Scorpions. As his squad was sent ducking and diving from the fusillde, hewily-srmoured warriors jumped from the caemy transport, Koradhil recognised them immediately - the Fallen Warriors, the depraved followers of the Dark Father SS ee oe nc et a eee Ty pee ee eee ee eee od See ee Re ee ed sshed 2 Moodied tril of glorious destruction. The Aspect Warriors fought hick fiercely. and the Archon could feel the ee a caer ee eee es only served to invigorate him further. He watched 5 Zharu ree ie ea ee ‘Theit weapons flashed and spun in a dizzling display of martial skills, each ducking and wesving as if in some complex. dance. cee eae eR ee eg ss ted sliced across the Exarchis neck. The Tncubi leaders triumphant hhowl schord across the battlefield as one of his minions picked Pace eee Sree Dee ee es ee ae eae ae stood hetween his magnificent warriors and their real prey — the vgly. squalid conglomeration of metal and stone thit the Pee erCLOSE COMBAT WEAPONS “Tho sub-race of Eldar known to many as the ‘Dark Eldar’ employs a number of hand-held weapons designed to eviscerate, lacerate and incise at close 77?” quarters. Although varying widely in design and use, all employ a similar RETR PH =) ono a hs na eps esse nae combat Dagger eo — Splinter Pisto! A smaller version of the splinter title is the splinter pistol. Itis often carried as a side arm by assault ‘and shock troops and the only disadvantage of its smaller size is a moro limited effective range. Splinter pistols and other splinter Weapons are often fitted with vicious combat blades, which the Dark Eldar use to sfash and stab ‘opponents in close combat. The standard armament of Eldar pirates is the so-called splinter rifle. This gun derives its name from its ‘ammunition, as it fires a hail of splinter-like shards at the enemy. A highly sophisticated magno-electric impulse is used to break the ammunition crystal into small fragments, which are then propelled along the barrel at incredible speed with the same energy pulse. Often the ammunition crystal is impregnated with various toxic substances, and even a small surface wound can often fester, leading to considerable injury and pain. The splinter cannon is the most murderous of splinter weapons. With its highly efficient firing mechanism and lack of recoil, the splinter cannon can be fired by a warrior even when cn the move, making it an excellent weapon for supporting the fast-moving pirate raiding parties. “Though the artifices of evil are many, a bolter round kills just as assuredly.” Inperivm (Dats ATMEUNES. - G6TSMALlA May te) ES ¢ Like all Eldar technology, the heavy weaponry that is employed by pirate raiders utilises an order of technology far different from our own. The dark lance is comparable in its role to that of the standard issue Imperial lascannon ~ that is to say, its primary function is to destroy heavily armoured targets. However, the dark lance does not employ standard laser technology as we know it, but instead fires a stream of what is, for want of a better term, ‘dark matter’. The origin of this substance is unknown, although there are a number of theses claiming it can be found in black holes, warp storms and other celestial phenomena of great magnitude. This dark matter works by reacting _catastrophically with its target, producing a blast that is more than capable of destroying any vehicle regardless of the thickness of its armour, or totally vapourising a foot f soldier. ees Disintegrator The disintegrator employs a more unstable form of this dark matter and battlefield reports show that it can be used in several firing modes, unleashing a single ball of ravening energy or a lethal salvo of powerful energy bolts. Dark Lance There are a number of weapons entirely unique to Eldar pirates, although they often draw upan technology found in the weaponry of the Eldar of the Craftworlds. The shredder unleashes a web or mes of monofilament wire, often with minuscule barbs or serrations along ae its lines. This mesh entangles the victim, slicing them to pieces as they struggle. Its dense cloud is also highly effective at finding weak cs Mobdoreee points in a Vehicle's armour, but is thankfully short ranged The destructor fires a stream of virulent organo-acidic compounds, which can melt through armour and sear flesh. The effects of these toxins can include blood vessel explosion or implosion; pharyngal contraction: extensive haemolysis; skeletal disintegration; sclerotic corrosion; intercostal spasms: hyper-reacted thermoreceptors and chemoreceptors; Eustachian damage; retinal scarring: cardiac and respiratory atrophy and aqueous humour deprivation. In simple terms, the victims are hideously blinded and disorientated, their skin feels as if it is burning, their respiration and even the circulation of their blood is erratic and extremely painful. pons eee) ered ree cen Destrctio oe eTer Ey oe peer ees Earner ra eos to thet effet Destructor (Chit Fle S924/DE/BDRAZHAR, MASTER OF BLADES Points | WS BS _S. wi A td sv 3 Drazhar (SON | eee al 6 28) 9 3+ ‘Any Dark Eldar Retinue may be joined by Drazhar, wio takes the place of one of the normal Incubi allowed in the Retinue. He must be used exactly as, doscrived below, and may not be given any extra equipment. In adtion, Drazhar may only be used in a battle where both players have agreed to the use of special characters Wargear: Tormentor helm and Disemboweller Blades. SPECIAL RULES Disemboweller Blades: Drazhar is armed with a unique pair of weapons. called Disembowellor Blados. Those are treated as a power weapon that can cause 2 wounds lor each hit inficted (this means that2 wound rolls are made for each successful hit). Drazhar's exira attack for being armed with ‘an additional e 1¢ combat weapon is included in his pratie above. Bodyguard: In the assault phase Orazhar may change places with the Dark Eldar Lord whose Retinue he belongs to. This represents Drazhar stepping forward to protect the Lord against an enemy allack. This takes place after models have charged into combat, but before any of the close ‘combats have been resolved. The Dark Eldar Lord and Drazhar simply change places, and the close combats are then resolved as normal. Note that this may happen in either players turn, ere wses s T WI A Ld sv 100,|aaNoNaa. 4 2 8 G+ nO || 0 0 Gh 5 Taare Points Urien Uber Grotesque ‘Any Dark Eldar army may be joined by Urien Rakarth and he is counted as one of ils HO choices. Urien must be used exactly as described below, and may not be given any extra equipment. In addition, he may only be used in a battle where both players have agrend to the use of special characters, Wargear: Destructor, stinger, poisoned blades & Crucible of Malediction, SPECIAL RULES Independent Character: Unless accompanied by a Retinue, Urien Is an independent character and follows all the Independent Character special rules as given in the Warhammer 40,000 rulebook. Master Haemonculus: Urien is a master of his craft, and the weapons he uses are amongst the finest examples of heir kind. To reflect their superior quality Urien’s weapons automatically wound if they hit—no ‘to wound! roll is required. Armour saves are taken normally. Retinue: Usien may be accompanied by @ Retinue of up to five Uber Grotesques. The Uber Grotesques are chosen in the same manner as a mal unit of Grotesques and cost the same number of points, but do nat Use up one ofthe army's Elite choices. The Grotesques are hand-picked by Urien and are amongst his finest creations, and therefore have the improved profile shown above. With the exception of the improved profile they follow the same rules as normal Grotesques.[reenact teeta Seen ents pete ee ee Peneeerena eerng Pere eres Parents wry ropere ene ntn es Peet re rr Per reese Poa eaengree an vernon] peat reer ee rs ee etre nT prewar ars a er ey eerireeosr cet ees ore eee] epee ote So ee ay rere een aod oe a a es Peer ro a eee ees Sea ey a ere eee ren nes ple he cased city of Conmorngh pierre er eee tt) Praesens aiere ey eaten etre [eo eee ee Peer cl eer eer eee Saas eer te hie huge Grote odygies to big be roe ee pore ne eearteees eet pr ecareey eeern eoa rare err coe er tea Laer andy rhea earner are perenne ee eta paperanian ry Be pear mene Se a rarer cere ee ee ee pro earnest Pear oe ey eer eer tr ae een ores Po Sener Teel a ter a ecm of fico. te snd inn ee es eon ferences “Aad behold, there was one among them simed Kheradruskh ~ He Who Hunts Heids = the Decapitator. A ‘thousand skulls lined his thts 2 thousind lives ended swiftly on his blades. None were safe from the Decapitator who moved through the shadows like the breeze through the ait. No guard could mark his passing [No shield would ward his blows. Nove could stop him fom secking his prize. How could one same the price of certsin death for any foe? T cannot say. but rumour tells of 2 hhundeed times 4 thovsasd given over in sacrifice, bartered for the death of 2 single enemy” Tales of Terror Il eryon Publishing. Fourth reprint Points | WS BS_S. Decapitator | 112 | 56) 5 9 2 2 6 24) 9 Se [Any Dark Eldar army may be joined by Decapitator. If you decide to take him then he counts as one of the HQ choleas for the army. He must be used exactly as described below, and may not be given any extra equipment from the Dark Eldar ‘Armoury. In addition, he may only be used in a battle where both players have agieed to the use of special characters. Wargear: Gruesome talismans, severed heads (counts as trophy rack), splinter pistol, Additional Limbs and Decapitator. SPECIAL RULES Independent Character: Becapitaor is an independent character and fellows all the Independent Character special rules as given in the Warhammer 40,000, rulebook. Decapitator will never join another unit. ‘Additfonal Limbs: Two additional arms have been grafted onto Decapitator’s body, Theso add +2 to his Attacks characteristic and +1 to his Weapon Skil both af which have already been included in his profile above. Decapitator: This s the weapon that has given Decapitator his name. It counts, ‘5 a power weapon, but if Decapltator rlis a 6 on any of histo hit rolls then that hit is counted as being at double Strength. Shadow-skinned: The special chameleon-lke qualities of Mandrakes allow them to blend into the background, evan when they are standing in open terrain. Mandeakes always count as being in cover, giving them a 5+ saving throw ‘against most attacks, This also applies in assaults, so unloss the attackers are ed with frag grenades Mandrakes will alvays strike first. If attacked by something that ignores cover then their normal armour save of 5+ applies. Master Infiltrator: Decapitator is a supreme master at inftrating an enemy ‘my. Do not deploy him using the normal rules, even in scenarios that don't normally allow infitration to be used. Instead write down where on the table Decapitator is hiding (this must be outside bath sides’ deployment zones). You may reveal his location at any time by simply showing your opponent Dacapitator's hidden set-up instructions. You must, however, reveal his location fn your third tur if you have not done so alreadylave Raid is a special type of Standard mission that is played when Dark Eldar are present on the battlefield. If you roll a 6 when selecting a Standard mission and one player has a Dark Eldar force, then roll the D6 again On a ‘roll of 1-3 follow the instructions for a Change of Orders as normal, but on a roll of 4-6 you must play this Slave Raid mission instead. Both attackers and defenders use the Standard mission force organisation chart when choosing forces, COMPULSORY 1HO 2 Troeps OPTIONAL THO 3 Elites 3 Fast Attack Heavy Su Lie a ee eae ees ee eee ne Corer eens es eee sne eee Great Enemy: the One Who Thists. Whit Pen eee ed erate] Ce ee es rea eae ea ae eee en ee re ee ees Oa ee ed very survival depended upon the extremity of ee naeOVERVIEW The Dark Eldar make small hit and run raids all over the galaxy. They do this to steal and plunder or to simply cause wanton destruction, but most of all they do it to capture slaves. The Dark Eldar will steal slaves from any race, even Tyranids (Genestealers are much prized for use in the gladiatorial arenas. in Commorragh). This mission deals with just such a Dark Eldar slave raid. The defenders are not expecting an attack, and are spread out around their base camp. The Dark Eldar must move in quickly, capture some prisoners, and then escape before defending reserves arrive in strength. SCENARIO SPECIAL RU! Slave Raid uses Reserves, Infiltration, Vietory Points and Random Game Length. The Dark Eldar may choose to attack at night, in which case they may use the Night Fighting rules as well. Dark Eldar units may leave the table in this mission. They do this by moving off the table within 6" of their entry point (See Set-up below). Once a Dark Eldar unit has lef, it may not return to the battlefield. le The defender frst sets up all of his Troops and one other unit of his choice. These are then deployed one unit at a time, anywhere on the table that is at least 12° from a table edge and at least 6" away from any other unit that has already been deployed. All other defending units are kept in reserve. B> rot tne Scatter dice and mark the place on the edge of the table where the arrow is painting to with a dice or a counter. All Dark Eldar units (except Mandrakes, because of their special deployment rule) set up within 6" of this point, Any models that will not fit on to the table can enter from this point in the Dark Eldar's first tun. Dark Eldar Mandrakes can set up within 24" of the entry point using their special deployment rules. S The Dark Eldar get the first turn in this mission. ae a MISSION OBJECTIVE RESERVES ‘The Dark Eldar win i hay score more victory points than the | <| The defender’s reserves enter anywhere along the table defender anchave captured atleastone prisoner. The datendor | | edge opposite the Dark Eldar entry point twine fhe nas more victory ponis. Ary olher result isa draw aT eee ‘The defender receives 50 bonus victory points for each Dark esas Elgar unt, apart from Mandeakes, stillon the table atthe end of GAME LENGTH the mission, This represents the detender preventing Dark =a nfs om loca any SSO ey nay eve ‘The game lasts fora variable numberof tus Bie aa Pee ee LINE OF RETREAT ‘The Dark Eldar must fall back towards their entry point. The defender’s forces fall back towards the table edge opposite the Dark Eldar’s entry pointSe See a Mota) Peers cere een penn oa ty SITUATION REPORT ON ELDAR PIRATE ACTIVITY IN THE SPARTUS SECTOR Diesel te ttre Commit to sete eet Transmitted Puiity Chetke +++ Teper Date Compiled Thong fr the Di Admiral Borghi, Noval Conmed Sation, Bakks Orbit lunperial EP 30/72 Inquisition INR 2422/31 Alka Atacks [ALA Wenrwe (fosk 5 Inquisitor Stictae 523572339 ‘Milael Spex. Asimilsor Minos, Officio Monitors aise Hovous, Duty 6 Obedience Tepervn Visors: 746: MATb/7 ‘Over the last three decade, there has been a significant increase in the umber of attcks committed by the Eldsr in this sector. This riding activity has now reached the pre-determined level of tolerance as hid down in the Scctoris Stbilis Mandate (0125967M34] 1nd so the formation of this report his been instigned to bring the problem 10 your attention The following are incidents which have reached 2 Threat Level of Delta~ Mbjoris on the Sectoris Subilis Mandite Magaitede Seale [5218694M39] Jericho system. Eldse pirates attack Jericho TI fying the capital, Killing 3200 defence force personnel and L400 civilians, capturing 1500 defence personnel and 16800 civilians (03%) (S354699.M39] Wilderaess spice ~ 1526917315K. Remains of convoy en route to Visto discovered. Imperial Navy Cruser Judgement destroyed, 4 escorts destroyed. 2 Free Charter mezchiot vesels destroyed. Two destroyed Eldar vessels recovered for analysis. Shipment of oes missing, presumed captured, Shipments of technical materials snd foodstuffs sbindoned ($585705M39] Sertix Forge World. In 2 small-scale engigeenent, Eldar troops penetrated the polit sical, sbsconding with an undisclosed amovat of experimental military hardware. Losses on both sides vere minimal, but breach of Sector Security implicit in the mature of the items stolen. {5233709M39] Basclund. Contict with colony on Binelued XI lost Tavestigative team found all of the 1200 colonists shin or missing presumed apured. The attsck on Banchiad is promincor because of the previously undiscovered presence of sn alico edifice on plane’ surface judged by Inquisition to be some form of warpspace portal, almost undoubtedly Eldar io origin (S354719M39} Jurn Orbit. Imperial Navy vesels lish with Eldar forces. Attackers driven off - loss of the Battleship Excessive Fosee the cruisers Pious Victory and Mighty Endeavour plus 8 assorted support vessels. Eldar Josses sumber 12 ships of vadscloed sification. The Elda’s disengagement from the wap within the soimally intolerable circumstances of an in-system gevity field provides more proof of the Eldar’ ability to sppear almost instatancousy in orbit over 3 world ‘The attached map also shows the location of incidents from a Delt Minoris to 2 Gamma-Majoris Threat Level I am sure you will concur with our evaluation that the majority of attacks seem to focus around a zee of space at IS3I9I6L3LIK. In your wisdom, you may find it appropriate to despatch 2 suitably sized punitive fleet to this position, cither to locate and destroy any Eldar outpost that may arvait the intsreeption and engagement of Eldar forces in the surrounding systems “ean Teminus 788831 Acces Cade ~ Serbs $8758Phat can one say of Commorragh, the Dark City of the Eldar? It is the embodiment of anarchy and terror. It is fear, hatred and desperation incarnate How Jong 1 was enslaved in that timeless city, I cannot say. There is no day or night. just an cteroal twilight. an ever-present ruddy glow that bathes all things in blood-light. The air is filled with sercams and cruel faughtcr. When they put out my eyes, my cats alone still conveyed that omnipresent aura of dread and foxthing. They took great delight in telling us what tortures and agonies they had prepared, using dread-ridden anticipation 2s another means to increase ovr suffering. When the Masters deigned to speak to us, they brought arcane machines to translate their words: they would not sully their tongues with the laoguage of others. Most of my fellow slaves fell beneath the blades and poisons of those torturers beyond compate: the Haemonculi. Sometimes Svecubus of the Wyches would come and take the fittest to battle against brutal crestures and skilled fighters in the death arenas. Tea men at 2 time, grest wartiors amongst humanity, would face 2 lone ghdistor. They stood no chance against the Wyches: who delighted in toying with their foc, slashing and cutting, darting to and fro, leaving a tickle of blood with every pass No-one dies quickly in the Dark City. They prey upon cach other as much as their captives. The great Kabals may hold power, but in the twisting alleys and dusk-shrouded corridors, allegiance is secondary 1 martial skill. To stray into the wrong territory is tantamount to suicide, running battles are fought every day, blood is spilt constantly. The ghastly Mandrakes are the worst, one wizened old slave told us They stalk the shadows at will. plucking their victims from their homes, ambushing the unwary and slicing them to death with their claws, We wore never truly imprisoned in the slave quarters, but it was clear that if we left, we would be at the mercy of the Dark City - a barrier more effective than any amount of walls, fences and razorwi, They made no attempt to hide their deceitful ways, actually glorifying in treachery and betrayal. Assassination, murder and double-dealing are established ways of life to these decidents, Ownership of myself changed hands so. many times that 1 was unsure who were my misters and who were their enemies. Some times 1 was stolen other times I was traded for raw souls, given as 2 prize in the arena. or simply taken as right of conquest Life is worthless in the Dark City. only paio, misery and death fave value Others T saw, humans amongst them, who took to this depraved life with natural empathy. They bowed down to the Eldar and treated them as lords, in return for favours. It is claimed that the most promising are taken as apprentices by the Haemonculi, Most end up as twisted creatures in permanent agony, but others survive and learn, to be let free again into the outside world to spread their corrupt ways. ‘The Hellions are constant plague to all, they race through the winding streets, blades shimmering as they randomly lop off limbs and heads with wanton glee. They sgither for insane races; goaded by eich other they attempt death-defying feats of actial skill. Many dic, and when one of the Masters dies, others quickly gather to feed upon the escaping soul. They fight each othcr, bite aad claw if they have 20 ‘weapons, to partake of that precious essence My escape was miraculous: the Emperor must fave rewarded my undying faith in those times. However, though I am physically free, my hody bears the scars: the many. many scars, Every breath takes me to a new plane of agony, cvery heartbeat sets my jagged nerves writhing with psin. 1 cannot see. I cannot speak Most horrid of all, T cannot forget. Nightmares and waking visions plague me, the drip of my ‘own blood, the cries of anguish haust me ‘No-one escapes the Dark City. The Annals of ‘Terror, peaned by Lasko Pyre, posthumously pronounced Heretic [ied by own hand, 647M34}ae Nei eal cere tat Th yen my srihote. my Lord. Master of My Destiny. Ruler of the Void. Five thousand souls to be yours, one thousid sles to do with as your slightest whim desires These are my gifts the offerings of my loyalty” Khhitizg, Dron of the Destroyers, stooped to one koce with her head hung in defercace, the thick cloak hanging from her slender shoulders secpiog over the anciet masic floor. Around her, guttering loteras made from the {of shve eveatres spat snd splttered, casing loog trophies haoging from the «. the young Dricon studied the senes decorating the floor. The moss dpidted the rise of the great Akhan'Keth to lordship of the Kabil. Bloody battles, assssins Mades and outright war within the halls of the Kabal seemed to phy shadows t0 flicker on the tiny tiles sed wells, Av she wsted for the command +0 the largest part Such ws the way af Commorrgh wis and should be. The weak had no right to rule, H. interrupted by the voice of Zhwsokh Hiertch, the Lord's eyes and cars just a8 it aleays snusiog was “You may stind, Dascon Kina. The tone made it sure that she keew she was inferior: that she wes less worthy thin the spesker. Fighting bick s retort, Khitseq rose Zhusoki’s time would soon come. Very soon. She turaed her giz 10 the Lord, ethroned upon huge chair and surroveded by power, It wis chimed that the bones of tem thovsied alias mide up the dis on which the throoe stood. Rumour had it that every diy, one hundred slives were brought before the Lord aad that the Hacmoncui ould create 2 ecophonos chorus of tortured screams and anguished plying upon terror and nerves to create 2 symphony of puin. The Lord would drisk deep of their spirits one homdred souls ingested a= The advisors intonation of her title infriated stamens to his ove. Khirateq almost shuddered, thinking of the exquisite roptre that must follow such a sucifice IC all went well, she would koow such pleasures herself, AkharsKeth leaned forward, his thin, twisted frame seeming tiny against the bulk of the throne. His raping voice was quic bot carried actos the fall with suength nd uatold centuries of power ‘Your gifts are welcome. Khineg of the Dastoyers. The Kabul of the Bloodied Cw is stcagthened by your efforts. you will not go orcad Kohiraregflisked Ber gaze left and sight at the wartiows of the Destroyers who surrounded he, Her glace wis answered by her sptble nods and the flickered affirmation of 4, Khirsroq lapt onto the duis, sgeabhing Zhseokh by the theost. The sir wis fille with fying shards as her warriors opened fite with their splinter rifles snd cannons. Dozens of the Lords bodyguards {ell 10 the suprise atack. ybscites with burly ised eyebrows. With startling sp Dragging her serrated bade across Zharokh's throat, Khirreq bounded toward the throne. All round her. the Destroyers and the Lord's guards exchanged volleys of fir. slicing through cach others rioks. As the Dark Eldse died, the sir wis filled with escaping souls. A coiling miss of blackacss hovered on the edge of vision. the screams of spirits in crctoal torment sousded on the edge of heating. But before she could feach the Lord. a whining eoise emanated from the throne as hidden motors lifted it into the air, out of reach. Shocked by this tua of cents, the Dracon was stopped in mid-stide. The hingiogs on the walls slid effortesly aside, reveling hidden portals from which stiode 4 score of Tncvbi Then she saw 3 movemcot ia the shadows and hurd 4 sibilant thing ~ Mandeakes. ores leapt upon the Destroyers, hideous dreaded Lacubi ower weapons cut dows a warrior with every stroke Aissing A sound which could henld only of From the dirk recesses. the warped <1 tesring the Dark Eldar apart with swespiag blows from we The chadow-shrouced fighters were joined by 1 whos. glimmering Soon Khirsreq wat sone. surrounded om al sides by her enemies, The blade up to atncke spon shed ov tearing through her wrist. With deuiched hose, the Dracon looked at her oma cevered hand as it dropped to the floo, stil clutching hes bade, Focusing her attation, she elesed a dose of clixis into her Flood steam and the spurts of blood sed twiages of puin quickly subsided Tncubi leider strode up to her, and she brought h With an almost dismisive stoke, her foc om The Lord's lnughter resounded atound the chamber; a chilling, sinister ling that made evee the hatdened Diacos's skio crawl with deead The leader of the Hacubi grabbed her long hait ia one gavstlcted hand aud forced ber to her kates. As her head was waeached back, Khitareq felt a blue pressiog against her throat and a tickle of blood sliding slowly down her seck The ebbiog and flowing of relsed souls ould probing geatly iato her slithered around the Dricon, drawn to her Blood and fee. SI half feel their wispy teodrils sliding over hs sind, She felt like screaming, but she grtted her teeth and wis silent Is frost of her. the Lord's throne desceaded with the soved of throbbing powerlines and hovered justin froat of her. The Load begin to chp slowly. sarcastically, wringing out her torment and fev Well well. well! Khiraeg of the Destroyers is 4 hold xe. Bold, but vunwisc” The Lord's face turned ftom a wicked smile iato a fiece sot You dire atuck me, in my ows chambers! Did you reilly shiek you could seize power from me so easily? There have been over three hundred attempts om my life, ether from the asisia's blde, poison, contrived secidents or opea hostility. Needless to sty. they all & gts ye ‘You wish power? You do not truly kaow the messing of power. At my command. 4 thousind wutioes will (all upon each other in senton destruction, just so that the single survivor may earn my praise, Out in the city. there ate lenders of other Kabsls who tremble at the meotioa ‘Whole worlds have kes ime, eatite populations have been shin for my amusement. And yoo jst like yours, sad I must say this is one of the weakest 2 fof my mime, feving ay mighty srs think that you cn wrest power from ad “The Dark Eliae Lows eyes glazed over, 1s he took 2 long. deep breath Kihisareg felt the spirits scoued her deifing away. polled towards the gull inside the Lord's own soul. The Lord's body twitched spasmodically as he absorbed the freed life esseace of which was coslescing around his throne io {int mist 5s followers, As the spivits of the ded vere consomed, AkhareKeth’s spasms increased and 4 thio dribble of saliva trickled from the corner of his slick lips. With a shuddering sigh, the Lord finished and slumped bck ia the chair. Whes hee sit forward once more his eyes hursed more brightly, his skin ws Hess wrinkled, his hic darker with more Tustr, Why?" Kohirsreq wat momentarily tsken shiek by the suddee question, but ‘almed herself in a heartbeat She shred straight back a the Lord fookking deep into the ancient pits of vil tht were his eyes usc I need 10 rule! Because I saw you as weak But you have shown me now what weakness relly is “You need to rule? What do you know of aceds? You ate young, the Thiest is 2 shallow hold on you. Iwill tll yow of aced: 4 dee unfaltesng emptiness that grows larger nd more demsadiog with every psiog of the night. You fave heard tles of how I consume 3 hundred souls s day. That is but the morsel to whet my appetite. A hundeed very day to quench my desire, my need. Spits vuonumbered acc distilled in agony and torture to the peak of exquisite taste to fil the chasm of my soul, Do not confus times that number els with ambitions Kihinareq steadied her Best, me, She hid tried, her pride was intact. Her only segret was tha had filed “Do what you wil, Iam aot ashamed of my deeds I have done what iting for the deathblow that would su veanted, as is out code. and I will aot baw down to 2 Lord who does rot respect thit” Agsio, the Lord's chilling laugh echoed around the tbl “You must lare how to execise power You must know how to deal with the silt Incubi, the shadowy Mandrake, the gifted Haemoncai even the hatle-ctazed Wyches and the mindless Groteques. And you will lesre these things, I assuce you. Let us hope you are more successful st uncovering plots agiiast me th Kihirareq, Hierarch your predecessoeT ery eee mountains of skulls. These are some of my PCTS Dr ed '234345M33: ‘Tonight is Devilacht, the darkest hoor of the century when all the moons block the light of our star. AS our fathers and our grandfathers have taught us, and their forefathers taught them since the colony was, founded cighty generations ago, we have shuttered the ‘windows, barred the gates, set the guards and prepared cour defences. No-one has yet replied to our plea for help. and there are but scant few hours left before midnight. ‘The soul-eaters will come, of that I am sure. Some scoff and say they are but tales told by drunken ‘old men who wish to seem wise and foolish mothers who want to scare their children into obedience. But I Know the truth, I spoke to Jeremiah before he died and he was thete the last time they came, and his body still shook with the fear in his heart I remember his words exsetly. etched upon my memory bby the rasping of his voice and the intensity of his stire. I know some thought him mad, senile in his antiquity, but they were not there to see him. to feel hhis hands gripping my arm so tight that it went oumb, “Fear the Darkness. Believe not the sinctity of Light Nothing stops them. not barred window nor locked door, not gusshot nor sword blow. No portal is closed to them and no mortal man can stand against them and live. Make your pesee with the Emperor on Devilnacht's Eve, for you will not see All Saviour’ Day. Leave town, do not return, if you value your life” 1 remembered then his harsh, racking laugh which degenerated into a hacking cough. His eyes turned so hard, like stone, and he pulled me close to whisper in my car with his short-gasped voice. “They don’ just kill yo. Some they shy, but others they take. They took Mia and Firsh and Jeboh and Garret and Felix and Belsta and all the others. Chains and whips, barbs and talons... Their screams haunt my sleep. Why did they spare me? I did not help them. I swear! He became fervent, adamantly denying any collusion with the Devils That Stlk Men. He slept then for a while, but awoke just before dusk on Devilnacht’s Eve. I was still there, I knew he would not live another night. The fever, the ravaging disease that fad somehow kept him alive to the grand age of six score years and three was reaching its end, devouring his body from the inside. He raved incoherently for a while and I bathed his brow in ewes milk 2s Grandmother Fammi had taught me. He quieted and hecame lucid once again. Be not hese tomorrow evel Go! Go away. far amy! Hide, skulk. evel on your belly through the dense tangles of forest if you must. but be not here when the Devils That Stalk Men come. Your soul will not see the Great Emperor. they will take it from His light and devour it for themselves. The pain of your soul will mistor the pain of your body. They feast upon fear. they drink your terror, they delight in your impotency to resist them, They will come and all will die or be taken. That is the way of these things. They don’ kill you! They dont just kill you..” Then he passed sway his last words a mese rattle 10 show the passing of his soul to the Emperor. Now, it is near staset on Devilnacht and the moons grow large. Now I understand why Jeremiah wis spared, vwhen the cold wind grips me and I see the faces peering into the darkness on the point of hysterical terror. He was truly spared, even given the gift of elongated life so that he may live to this diy. and no further. He was a messenger, The Devils That Stak Men want vs to know. They want us to fear them. ‘And they will come, and they will kill us. But they dont just kill you Last cotry, Journal of Marenza Balthus ‘of Thangod Colony, Beta-Coplin XI.
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