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s, shader_bit_encoding,
shader_draw_parameters, shader_group_vote, shader_image_load_store, shader_i
mage_size, shader_objects,
shader_precision, shader_storage_buffer_object, shader_subroutine, shader_te
xture_image_samples,
shader_texture_lod, shading_language_100, shading_language_420pack, shading_
language_include,
shading_language_packing, shadow, sparse_buffer, sparse_texture, stencil_tex
turing, sync, tessellation_shader,
texture_barrier, texture_border_clamp, texture_buffer_object, texture_buffer
_object_rgb32,
texture_buffer_range, texture_compression, texture_compression_bptc, texture
_compression_rgtc,
texture_cube_map, texture_cube_map_array, texture_env_add, texture_env_combi
ne, texture_env_crossbar,
texture_env_dot3, texture_float, texture_gather, texture_mirror_clamp_to_edg
e, texture_mirrored_repeat,
texture_multisample, texture_non_power_of_two, texture_query_levels, texture
_query_lod, texture_rectangle,
texture_rg, texture_rgb10_a2ui, texture_stencil8, texture_storage, texture_s
torage_multisample,
texture_swizzle, texture_view, timer_query, transform_feedback2, transform_f
eedback3,
transform_feedback_instanced, transform_feedback_overflow_query, transpose_m
atrix, uniform_buffer_object,
vertex_array_bgra, vertex_array_object, vertex_attrib_64bit, vertex_attrib_b
inding, vertex_buffer_object,
vertex_program, vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10
_10_10_rev, viewport_array,
window_pos
GL_ATI: draw_buffers, texture_float, texture_mirror_once
GL_EXTX_framebuffer_mixed_formats
GL_EXT: Cg_shader, abgr, bgra, bindable_uniform, blend_color, blend_equation_s
eparate, blend_func_separate,
blend_minmax, blend_subtract, compiled_vertex_array, depth_bounds_test, dire
ct_state_access, draw_buffers2,
draw_instanced, draw_range_elements, fog_coord, framebuffer_blit, framebuffe
r_multisample,
framebuffer_multisample_blit_scaled, framebuffer_object, framebuffer_sRGB, g
eometry_shader4,
gpu_program_parameters, gpu_shader4, import_sync_object, multi_draw_arrays,
packed_depth_stencil,
packed_float, packed_pixels, pixel_buffer_object, point_parameters, polygon_
offset_clamp, post_depth_coverage,
provoking_vertex, raster_multisample, rescale_normal, secondary_color, separ
ate_shader_objects,
separate_specular_color, shader_image_load_formatted, shader_image_load_stor
e, shader_integer_mix,
shadow_funcs, sparse_texture2, stencil_two_side, stencil_wrap, texture3D, te
xture_array,
texture_buffer_object, texture_compression_dxt1, texture_compression_latc, t
exture_compression_rgtc,
texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_
add, texture_env_combine,
texture_env_dot3, texture_filter_anisotropic, texture_filter_minmax, texture
_integer, texture_lod,
texture_lod_bias, texture_mirror_clamp, texture_object, texture_sRGB, textur
e_sRGB_decode,
texture_shared_exponent, texture_storage, texture_swizzle, timer_query, tran
sform_feedback2, vertex_array,
vertex_array_bgra, vertex_attrib_64bit
GL_IBM: rasterpos_clip, texture_mirrored_repeat
GL_KHR: blend_equation_advanced, blend_equation_advanced_coherent, context_flu
sh_control, debug,
robust_buffer_access_behavior, robustness
GL_KTX_buffer_region
GL_NVX: conditional_render, gpu_memory_info, nvenc_interop
GL_NV: ES1_1_compatibility, ES3_1_compatibility, bindless_multi_draw_indirect,
bindless_multi_draw_indirect_count, bindless_texture, blend_equation_advance
d,
blend_equation_advanced_coherent, blend_square, command_list, compute_progra
m5, conditional_render,
conservative_raster, copy_depth_to_color, copy_image, depth_buffer_float, de
pth_clamp, draw_texture,
explicit_multisample, fence, fill_rectangle, float_buffer, fog_distance, fra
gment_coverage_to_color,
fragment_program, fragment_program2, fragment_program_option, fragment_shade
r_interlock,
framebuffer_mixed_samples, framebuffer_multisample_coverage, geometry_shader
4, geometry_shader_passthrough,
gpu_program4, gpu_program4_1, gpu_program5, gpu_program5_mem_extended, gpu_p
rogram_fp64, gpu_shader5,
half_float, internalformat_sample_query, light_max_exponent, multisample_cov
erage, multisample_filter_hint,
occlusion_query, packed_depth_stencil, parameter_buffer_object, parameter_bu
ffer_object2, path_rendering,
path_rendering_shared_edge, pixel_data_range, point_sprite, primitive_restar
t, register_combiners,
register_combiners2, sample_locations, sample_mask_override_coverage, shader
_atomic_counters,
shader_atomic_float, shader_atomic_fp16_vector, shader_atomic_int64, shader_
buffer_load,
shader_storage_buffer_object, shader_thread_group, shader_thread_shuffle, te
xgen_reflection, texture_barrier,
texture_compression_vtc, texture_env_combine4, texture_multisample, texture_
rectangle, texture_shader,
texture_shader2, texture_shader3, transform_feedback, transform_feedback2, u
niform_buffer_unified_memory,
vertex_array_range, vertex_array_range2, vertex_attrib_integer_64bit, vertex
_buffer_unified_memory,
vertex_program, vertex_program1_1, vertex_program2, vertex_program2_option,
vertex_program3, viewport_array2
GL_S3_s3tc
GL_SGIS: generate_mipmap, texture_lod
GL_SGIX: depth_texture, shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
OpenGL Fullscreen 1920x1080 32 color 32 texture 60Hz Vsync SmoothLines
DInput: Enumerating device - Type: 0x00000413 Instance Name: "Keyboard" Product
Name: "Keyboard"
DInput: Enumerating device - Type: 0x00000112 Instance Name: "Mouse" Product Nam
e: "Mouse"
Found 2 DirectInput devices:
0: 'Keyboard' axes: 0, hats: 0, buttons: 256 (buffered)
1: 'Mouse' axes: 3, hats: 0, buttons: 5 (buffered)
WARNING: String "ScreenTitleMenu::ExplainGame Start" is missing.
WARNING: Error playing command:/Themes/XV/Graphics/ScreenTitleMenu scroll/defaul
t.lua:29: attempt to index field '?' (a nil value)
-- End of report