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StepMania5.0.

6 crash report (build 10, 20150217 @ 11:53:35 Central Standard Time


)
-------------------------------------Crash reason: The music file was not found! Was it deleted or moved while the ga
me was on?
Thread: Main thread
RageFileDriverDirectHelpers.cpp:227 C:/Users/Jack/AppData/Roaming/StepMa
nia 5/RandomMovies/Untitled Stepmania Pack/*
RageFileDriverDirectHelpers.cpp:227 C:/Users/Jack/Desktop/Folder Index/B
ackgroundEffects/*
RageFileDriverDirectHelpers.cpp:227 C:/Users/Jack/AppData/Roaming/StepMa
nia 5/BackgroundEffects/*
RageTextureManager.cpp:135 RageTextureManager::LoadTexture(/Themes/XV/Gr
aphics/Common fallback background.jpg).
RageSoundReader_Extend.cpp:18 The music file was not found! Was it delet
ed or moved while the game was on?
Thread: Decode thread
RageSoundDriver_Generic_Software.cpp:204
RageSoundDriver_Generic_Software.cpp:204
RageSoundDriver_Generic_Software.cpp:204
RageSoundDriver_Generic_Software.cpp:204
RageSoundDriver_Generic_Software.cpp:204
Thread: Mixer thread
Thread: Music thread
RageFileDriverDirectHelpers.cpp:227 C:/Users/Jack/AppData/Roaming/StepMa
nia 5/Themes/_fallback/Sounds/*
RageFileDriverDirectHelpers.cpp:227 C:/Users/Jack/Desktop/Folder Index/T
hemes/_fallback/Sounds/*
RageFileDriverDirectHelpers.cpp:227 C:/Users/Jack/AppData/Roaming/StepMa
nia 5/Themes/_fallback/Sounds/*
RageFileDriverDirectHelpers.cpp:227 C:/Users/Jack/Desktop/Folder Index/T
hemes/_fallback/Sounds/*
RageFileDriverDirectHelpers.cpp:227 C:/Users/Jack/AppData/Roaming/StepMa
nia 5/Themes/_fallback/Sounds/*
Thread: Worker thread (MemoryCardWorker)
Thread: Worker thread (/@mc1int/)
Thread: Worker thread (/@mc2int/)
Thread: DirectInput thread
InputHandler_DirectInput.cpp:755
InputHandler_DirectInput.cpp:731
InputHandler_DirectInput.cpp:750
InputHandler_DirectInput.cpp:755
InputHandler_DirectInput.cpp:731
0053825c: long MainExceptionHandler(struct _EXCEPTION_POINTERS *) [00400000+1382
57+5]
005206bc: void sm_crash(char const *) [00400000+1206a1+1b]
005b0458: RageSoundReader_Extend::RageSoundReader_Extend(class RageSoundReader *
) [00400000+1b0429+2f]
0048898a: void AutoKeysounds::LoadTracks(class Song const *,class RageSoundReade
r * &,class RageSoundReader * &,class RageSoundReader * &) [00400000+887e0+1aa]
6ede3eb8: MSVCR90!operator new [6ed80000+63e99+1f]
00488a98: void AutoKeysounds::FinishLoading(void) [00400000+88a4e+4a]
005c2dfa: void RageTimer::Touch(void) [00400000+1c2ddb+1f]
00441830: void ScreenGameplay::LoadNextSong(void) [00400000+40bc6+c6a]
6ede3c3a: MSVCR90!free [6ed80000+63b4e+ec]
6c7059d5: MSVCP90!std::allocator<char>::allocate [6c700000+5929+ac]
6c7063aa: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<c

har> >::assign [6c700000+632a+80]


004454fe: class Screen * CreateScreenGameplayNormal(class StdString::CStdStr<cha
r> const &) [00400000+454a0+5e]
0060b8c7: unsigned int std::_Tree<class std::_Tmap_traits<unsigned int,class Ren
derTarget *,struct std::less<unsigned int>,class std::allocator<struct std::pair
<unsigned int const ,class RenderTarget *> >,0> >::erase(unsigned int const &) [
00400000+20b87f+48]
00621226: void ScreenManager::PrepareScreen(class StdString::CStdStr<char> const
&) [00400000+221201+25]
6c705e43: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<c
har> >::_Tidy [6c700000+5dfb+48]
6c705ec4: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<c
har> >::~basic_string<char,std::char_traits<char>,std::allocator<char> > [6c7000
00+5ebb+9]
004015bf: class StdString::CStdStr<char> Screen::GetNextScreenName(void)const [
00400000+156f+50]
6c7158ca: MSVCP90!std::operator==<char,std::char_traits<char>,std::allocator<cha
r> > [6c700000+158ba+10]
00431ee9: void ScreenSplash::HandleScreenMessage(class StdString::CStdStr<char>)
[00400000+31ea1+48]
005460d2: void Transition::UpdateInternal(float) [00400000+146087+4b]
005cc9f5: void Actor::Update(float) [00400000+1cc8f9+fc]
005d4137: void ActorFrame::UpdateInternal(float) [00400000+1d40e7+50]
005cc9f5: void Actor::Update(float) [00400000+1cc8f9+fc]
6ede3c1b: MSVCR90!free [6ed80000+63b4e+cd]
00402526: void Screen::Update(float) [00400000+250f+17]
6ede3c3a: MSVCR90!free [6ed80000+63b4e+ec]
6c705e43: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<c
har> >::_Tidy [6c700000+5dfb+48]
6c705ec4: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<c
har> >::~basic_string<char,std::char_traits<char>,std::allocator<char> > [6c7000
00+5ebb+9]
005a9081: void RageLog::Trace(char const *,...) [00400000+1a9051+30]
6c7158ca: MSVCP90!std::operator==<char,std::char_traits<char>,std::allocator<cha
r> > [6c700000+158ba+10]
00436d16: void ScreenWithMenuElements::Update(float) [00400000+36d09+d]
006219c9: void ScreenManager::Update(float) [00400000+221854+175]
005f7108: void GameState::Update(float) [00400000+1f70aa+5e]
005c05a5: void RageTextureManager::Update(float) [00400000+1c054b+5a]
00520578: void GameLoop::RunGameLoop(void) [00400000+1204a1+d7]
6c706458: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<c
har> >::assign [6c700000+643c+1c]
6c705e43: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<c
har> >::_Tidy [6c700000+5dfb+48]
6c705ec4: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<c
har> >::~basic_string<char,std::char_traits<char>,std::allocator<char> > [6c7000
00+5ebb+9]
005239de: main() [00400000+122ece+b10]
6eda2e2b: MSVCR90!unlock [6ed80000+22e16+15]
6ede67ab: MSVCR90!realloc [6ed80000+66415+396]
6eda38b3: MSVCR90!initptd [6ed80000+23753+160]
005378fe: WinMain@16() [00400000+1378e8+16]
006a548e: __tmainCRTStartup() [00400000+2a534e+140]
77dcacea: ntdll!RtlInitializeExceptionChain [77d70000+5ac90+5a]
Static log:
StepMania5.0.6
Compiled 20150217 @ 11:53:35 Central Standard Time (build 10)
Log starting 2015-05-14 19:56:01
Loading window: win32

Windows 6.2 (Win8) build 9200 []


Memory: 4095mb total, 4095mb swap (4095mb swap avail)
Video driver: NVIDIA GeForce GTX 970 [NVIDIA]
9.18.13.5012, 4-8-2015 [pci\ven_10de&dev_13c2]
Drive: "ST1000DM003-1ER162" Driver: iaStorA DMA: N/A
Sound device 0: Speakers (Realtek High Definiti, 6.3, MID 1, PID 100
Sound device 1: Speakers (XSplit Stream Audio, 6.3, MID 1, PID 100
DirectSound Driver: Primary Sound Driver
DirectSound Driver: Speakers (Realtek High Definition Audio) {0.0.0.00000000}.{d
115cd47-dc8c-4f58-aed1-ecf40b7c298d}
DirectSound Driver: Speakers (XSplit Stream Audio Renderer) {0.0.0.00000000}.
{f8d1eef2-ae75-4e08-97e0-41509cd5baa4}
DirectSound sample rates: 100..200000 (continuous)
Software mixing at 44100 hz
Sound driver: DirectSound-sw
Lights driver: SystemMessage
Lights driver: Export
Video renderers: 'opengl,d3d'
Mode: ICD 32 (888) 24 depth 64 accum
Paletted textures disabled: GL_EXT_paletted_texture missing.
OGL Vendor: NVIDIA Corporation
OGL Renderer: GeForce GTX 970/PCIe/SSE2
OGL Version: 4.5.0 NVIDIA 350.12
OGL Max texture size: 16384
OGL Texture units: 4
GLU Version: 1.2.2.0 Microsoft Corporation
OGL Extensions:
GL_AMD: multi_draw_indirect, seamless_cubemap_per_texture, vertex_shader_layer
, vertex_shader_viewport_index
GL_ARB: ES2_compatibility, ES3_1_compatibility, ES3_compatibility, arrays_of_a
rrays, base_instance,
bindless_texture, blend_func_extended, buffer_storage, clear_buffer_object,
clear_texture, clip_control,
color_buffer_float, compatibility, compressed_texture_pixel_storage, compute
_shader,
compute_variable_group_size, conditional_render_inverted, conservative_depth
, copy_buffer, copy_image,
cull_distance, debug_output, depth_buffer_float, depth_clamp, depth_texture,
derivative_control,
direct_state_access, draw_buffers, draw_buffers_blend, draw_elements_base_ve
rtex, draw_indirect,
draw_instanced, enhanced_layouts, explicit_attrib_location, explicit_uniform
_location,
fragment_coord_conventions, fragment_layer_viewport, fragment_program, fragm
ent_program_shadow,
fragment_shader, framebuffer_no_attachments, framebuffer_object, framebuffer
_sRGB, geometry_shader4,
get_program_binary, get_texture_sub_image, gpu_shader5, gpu_shader_fp64, hal
f_float_pixel, half_float_vertex,
imaging, indirect_parameters, instanced_arrays, internalformat_query, intern
alformat_query2,
invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_bind, mult
i_draw_indirect, multisample,
multitexture, occlusion_query, occlusion_query2, pipeline_statistics_query,
pixel_buffer_object,
point_parameters, point_sprite, program_interface_query, provoking_vertex, q
uery_buffer_object,
robust_buffer_access_behavior, robustness, sample_shading, sampler_objects,
seamless_cube_map,
seamless_cubemap_per_texture, separate_shader_objects, shader_atomic_counter

s, shader_bit_encoding,
shader_draw_parameters, shader_group_vote, shader_image_load_store, shader_i
mage_size, shader_objects,
shader_precision, shader_storage_buffer_object, shader_subroutine, shader_te
xture_image_samples,
shader_texture_lod, shading_language_100, shading_language_420pack, shading_
language_include,
shading_language_packing, shadow, sparse_buffer, sparse_texture, stencil_tex
turing, sync, tessellation_shader,
texture_barrier, texture_border_clamp, texture_buffer_object, texture_buffer
_object_rgb32,
texture_buffer_range, texture_compression, texture_compression_bptc, texture
_compression_rgtc,
texture_cube_map, texture_cube_map_array, texture_env_add, texture_env_combi
ne, texture_env_crossbar,
texture_env_dot3, texture_float, texture_gather, texture_mirror_clamp_to_edg
e, texture_mirrored_repeat,
texture_multisample, texture_non_power_of_two, texture_query_levels, texture
_query_lod, texture_rectangle,
texture_rg, texture_rgb10_a2ui, texture_stencil8, texture_storage, texture_s
torage_multisample,
texture_swizzle, texture_view, timer_query, transform_feedback2, transform_f
eedback3,
transform_feedback_instanced, transform_feedback_overflow_query, transpose_m
atrix, uniform_buffer_object,
vertex_array_bgra, vertex_array_object, vertex_attrib_64bit, vertex_attrib_b
inding, vertex_buffer_object,
vertex_program, vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10
_10_10_rev, viewport_array,
window_pos
GL_ATI: draw_buffers, texture_float, texture_mirror_once
GL_EXTX_framebuffer_mixed_formats
GL_EXT: Cg_shader, abgr, bgra, bindable_uniform, blend_color, blend_equation_s
eparate, blend_func_separate,
blend_minmax, blend_subtract, compiled_vertex_array, depth_bounds_test, dire
ct_state_access, draw_buffers2,
draw_instanced, draw_range_elements, fog_coord, framebuffer_blit, framebuffe
r_multisample,
framebuffer_multisample_blit_scaled, framebuffer_object, framebuffer_sRGB, g
eometry_shader4,
gpu_program_parameters, gpu_shader4, import_sync_object, multi_draw_arrays,
packed_depth_stencil,
packed_float, packed_pixels, pixel_buffer_object, point_parameters, polygon_
offset_clamp, post_depth_coverage,
provoking_vertex, raster_multisample, rescale_normal, secondary_color, separ
ate_shader_objects,
separate_specular_color, shader_image_load_formatted, shader_image_load_stor
e, shader_integer_mix,
shadow_funcs, sparse_texture2, stencil_two_side, stencil_wrap, texture3D, te
xture_array,
texture_buffer_object, texture_compression_dxt1, texture_compression_latc, t
exture_compression_rgtc,
texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_
add, texture_env_combine,
texture_env_dot3, texture_filter_anisotropic, texture_filter_minmax, texture
_integer, texture_lod,
texture_lod_bias, texture_mirror_clamp, texture_object, texture_sRGB, textur
e_sRGB_decode,
texture_shared_exponent, texture_storage, texture_swizzle, timer_query, tran
sform_feedback2, vertex_array,

vertex_array_bgra, vertex_attrib_64bit
GL_IBM: rasterpos_clip, texture_mirrored_repeat
GL_KHR: blend_equation_advanced, blend_equation_advanced_coherent, context_flu
sh_control, debug,
robust_buffer_access_behavior, robustness
GL_KTX_buffer_region
GL_NVX: conditional_render, gpu_memory_info, nvenc_interop
GL_NV: ES1_1_compatibility, ES3_1_compatibility, bindless_multi_draw_indirect,
bindless_multi_draw_indirect_count, bindless_texture, blend_equation_advance
d,
blend_equation_advanced_coherent, blend_square, command_list, compute_progra
m5, conditional_render,
conservative_raster, copy_depth_to_color, copy_image, depth_buffer_float, de
pth_clamp, draw_texture,
explicit_multisample, fence, fill_rectangle, float_buffer, fog_distance, fra
gment_coverage_to_color,
fragment_program, fragment_program2, fragment_program_option, fragment_shade
r_interlock,
framebuffer_mixed_samples, framebuffer_multisample_coverage, geometry_shader
4, geometry_shader_passthrough,
gpu_program4, gpu_program4_1, gpu_program5, gpu_program5_mem_extended, gpu_p
rogram_fp64, gpu_shader5,
half_float, internalformat_sample_query, light_max_exponent, multisample_cov
erage, multisample_filter_hint,
occlusion_query, packed_depth_stencil, parameter_buffer_object, parameter_bu
ffer_object2, path_rendering,
path_rendering_shared_edge, pixel_data_range, point_sprite, primitive_restar
t, register_combiners,
register_combiners2, sample_locations, sample_mask_override_coverage, shader
_atomic_counters,
shader_atomic_float, shader_atomic_fp16_vector, shader_atomic_int64, shader_
buffer_load,
shader_storage_buffer_object, shader_thread_group, shader_thread_shuffle, te
xgen_reflection, texture_barrier,
texture_compression_vtc, texture_env_combine4, texture_multisample, texture_
rectangle, texture_shader,
texture_shader2, texture_shader3, transform_feedback, transform_feedback2, u
niform_buffer_unified_memory,
vertex_array_range, vertex_array_range2, vertex_attrib_integer_64bit, vertex
_buffer_unified_memory,
vertex_program, vertex_program1_1, vertex_program2, vertex_program2_option,
vertex_program3, viewport_array2
GL_S3_s3tc
GL_SGIS: generate_mipmap, texture_lod
GL_SGIX: depth_texture, shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
OpenGL Fullscreen 1920x1080 32 color 32 texture 60Hz Vsync SmoothLines
DInput: Enumerating device - Type: 0x00000413 Instance Name: "Keyboard" Product
Name: "Keyboard"
DInput: Enumerating device - Type: 0x00000112 Instance Name: "Mouse" Product Nam
e: "Mouse"
Found 2 DirectInput devices:
0: 'Keyboard' axes: 0, hats: 0, buttons: 256 (buffered)
1: 'Mouse' axes: 3, hats: 0, buttons: 5 (buffered)
WARNING: String "ScreenTitleMenu::ExplainGame Start" is missing.
WARNING: Error playing command:/Themes/XV/Graphics/ScreenTitleMenu scroll/defaul
t.lua:29: attempt to index field '?' (a nil value)

WARNING: /Themes/XV/Graphics/ScreenTitleMenu scroll/default.lua:29: unknown(self


= (null),(*temporary) = (null),(*temporary) = (null),(*temporary) = (null),(*te
mporary) = GameStart,(*temporary) = GameStart,(*temporary) = (null),(*temporary)
= 0,(*temporary) = attempt to index field '?' (a nil value))
WARNING: Error playing command:/Themes/XV/Graphics/ScreenTitleMenu scroll/defaul
t.lua:35: attempt to index field '?' (a nil value)
WARNING: /Themes/XV/Graphics/ScreenTitleMenu scroll/default.lua:35: unknown(self
= (null),(*temporary) = (null),(*temporary) = (null),(*temporary) = (null),(*te
mporary) = GameStart,(*temporary) = GameStart,(*temporary) = (null),(*temporary)
= 0,(*temporary) = attempt to index field '?' (a nil value))
WARNING: Banner cache for '/Songs/Ultramarathon Gigapack/Art of Life (from SS 23
rd Style)/SleepwalkingB.JPG' wasn't loaded
WARNING: Banner cache for '/Songs/Ultramarathon Gigapack/ayu-mi-x 7 presents ayu
trance 4 (Chris Chen)/ayu-mi-x 7 presents ayu trance 4 banner.avi' wasn't loade
d
WARNING: Banner cache for '/Songs/Ultramarathon Gigapack/fallback-bn.png' wasn't
loaded
WARNING: Banner cache for '/Songs/Ultramarathon Gigapack/fallback-bn.png' wasn't
loaded
WARNING: Banner cache for '/Songs/Ultramarathon Gigapack/fallback-bn.png' wasn't
loaded
WARNING: Banner cache for '/Songs/Ultramarathon Gigapack/fallback-bn.png' wasn't
loaded
WARNING: Banner cache for '/Songs/Ultramarathon Gigapack/fallback-bn.png' wasn't
loaded
WARNING: Banner cache for '/Songs/Ultramarathon Gigapack/fallback-bn.png' wasn't
loaded
WARNING: Banner cache for '/Songs/Ultramarathon Gigapack/fallback-bn.png' wasn't
loaded
WARNING: Banner cache for '/Songs/Ultramarathon Gigapack/fallback-bn.png' wasn't
loaded
WARNING: Banner cache for '/Songs/Ultramarathon Gigapack/fallback-bn.png' wasn't
loaded
WARNING: Banner cache for '/Songs/Ultramarathon Gigapack/fallback-bn.png' wasn't
loaded
WARNING: Banner cache for '/Songs/Ultramarathon Gigapack/fallback-bn.png' wasn't
loaded
WARNING: Banner cache for '/Songs/Ultramarathon Gigapack/Art of Life (from SS 23
rd Style)/SleepwalkingB.JPG' wasn't loaded
WARNING: Banner cache for '/Songs/Ultramarathon Gigapack/ayu-mi-x 7 presents ayu
trance 4 (Chris Chen)/ayu-mi-x 7 presents ayu trance 4 banner.avi' wasn't loade
d
WARNING: Banner cache for '/Songs/Ultramarathon Gigapack/fallback-bn.png' wasn't
loaded
WARNING: Banner cache for '/Songs/Ultramarathon Gigapack/fallback-bn.png' wasn't
loaded
WARNING: Banner cache for '/Songs/Ultramarathon Gigapack/fallback-bn.png' wasn't
loaded
WARNING: Banner cache for '/Songs/Ultramarathon Gigapack/fallback-bn.png' wasn't
loaded
WARNING: String "ScreenTitleMenu::ExplainGame Start" is missing.
WARNING: Error playing command:/Themes/XV/Graphics/ScreenTitleMenu scroll/defaul
t.lua:29: attempt to index field '?' (a nil value)
WARNING: /Themes/XV/Graphics/ScreenTitleMenu scroll/default.lua:29: unknown(self
= (null),(*temporary) = (null),(*temporary) = (null),(*temporary) = (null),(*te
mporary) = GameStart,(*temporary) = GameStart,(*temporary) = (null),(*temporary)
= 0,(*temporary) = attempt to index field '?' (a nil value))
WARNING: Error playing command:/Themes/XV/Graphics/ScreenTitleMenu scroll/defaul
t.lua:35: attempt to index field '?' (a nil value)
WARNING: /Themes/XV/Graphics/ScreenTitleMenu scroll/default.lua:35: unknown(self

= (null),(*temporary) = (null),(*temporary) = (null),(*temporary) = (null),(*te


mporary) = GameStart,(*temporary) = GameStart,(*temporary) = (null),(*temporary)
= 0,(*temporary) = attempt to index field '?' (a nil value))
WARNING: String "ScreenTitleMenu::ExplainGame Start" is missing.
WARNING: Error playing command:/Themes/XV/Graphics/ScreenTitleMenu scroll/defaul
t.lua:29: attempt to index field '?' (a nil value)
WARNING: /Themes/XV/Graphics/ScreenTitleMenu scroll/default.lua:29: unknown(self
= (null),(*temporary) = (null),(*temporary) = (null),(*temporary) = (null),(*te
mporary) = GameStart,(*temporary) = GameStart,(*temporary) = (null),(*temporary)
= 0,(*temporary) = attempt to index field '?' (a nil value))
WARNING: Error playing command:/Themes/XV/Graphics/ScreenTitleMenu scroll/defaul
t.lua:35: attempt to index field '?' (a nil value)
WARNING: /Themes/XV/Graphics/ScreenTitleMenu scroll/default.lua:35: unknown(self
= (null),(*temporary) = (null),(*temporary) = (null),(*temporary) = (null),(*te
mporary) = GameStart,(*temporary) = GameStart,(*temporary) = (null),(*temporary)
= 0,(*temporary) = attempt to index field '?' (a nil value))
WARNING: Banner cache for '/Songs/Ultramarathon Gigapack/Art of Life (from SS 23
rd Style)/SleepwalkingB.JPG' wasn't loaded
WARNING: RageSound::Load: error opening sound "/Songs/Untitled Stepmania Pack/In
sane Techniques (AlexDest)/30 Insane Techniques.mp3": No such file or directory
WARNING: RageSound::Load: error opening sound "/Songs/Untitled Stepmania Pack/Mi
nus One (Rog)/Dodge and Fuski - Minus One.mp3": No such file or directory
WARNING: RageSound::Load: error opening sound "/Songs/Untitled Stepmania Pack/Mo
e Moe Kyunstep (VIKINGFJORDS)/SKAGENRRA.mp3": No such file or directory
WARNING: Couldn't load the Hard chart's NoteData from "/Songs/Untitled Stepmania
Pack/Moe Moe Kyunstep (VIKINGFJORDS)/Moe Moe Kyunstep.sm"
WARNING: Couldn't load the Hard chart's NoteData from "/Songs/Untitled Stepmania
Pack/Moe Moe Kyunstep (VIKINGFJORDS)/Moe Moe Kyunstep.sm"
WARNING: Couldn't load the Hard chart's NoteData from "/Songs/Untitled Stepmania
Pack/Moe Moe Kyunstep (VIKINGFJORDS)/Moe Moe Kyunstep.sm"
Mixing underruns: 1
Players joined: P1
Lost focus to: StepMania.exe, explorer.exe
Top Screen: ScreenStageInformation
Language: en
Current renderer: OpenGL
Theme: XV
Partial log:
66:40.738: Loading /NoteSkins/common/common/Fallback HitMine Explosion.png, type
FileType_Bitmap
66:40.739: Song file "/Songs/Untitled Stepmania Pack/Moe Moe Kyunstep (VIKINGFJO
RDS)/Moe Moe Kyunstep.sm" couldn't be opened: No such file or directory
66:40.739: WARNING: Couldn't load the Hard chart's NoteData from "/Songs/Untitle
d Stepmania Pack/Moe Moe Kyunstep (VIKINGFJORDS)/Moe Moe Kyunstep.sm"
66:40.739: Song file "/Songs/Untitled Stepmania Pack/Moe Moe Kyunstep (VIKINGFJO
RDS)/Moe Moe Kyunstep.sm" couldn't be opened: No such file or directory
66:40.739: WARNING: Couldn't load the Hard chart's NoteData from "/Songs/Untitle
d Stepmania Pack/Moe Moe Kyunstep (VIKINGFJORDS)/Moe Moe Kyunstep.sm"
66:40.740: Loading /Themes/XV/Graphics/Common fallback background.jpg, type File
Type_Bitmap
66:40.746: glTexImage2D (format GL_RGBA8, 1024x512, format GL_RGB, type GL_UNSIG
NED_BYTE, pixfmt 0, imgpixfmt 5)
66:40.747: RageBitmapTexture: Loaded '/Themes/XV/Graphics/Common fallback backgr
ound.jpg' (1024x512); RGBA8 opaque, source 640,480; image 640,480.
66:40.748: Song file "/Songs/Untitled Stepmania Pack/Moe Moe Kyunstep (VIKINGFJO
RDS)/Moe Moe Kyunstep.sm" couldn't be opened: No such file or directory
66:40.748: WARNING: Couldn't load the Hard chart's NoteData from "/Songs/Untitle
d Stepmania Pack/Moe Moe Kyunstep (VIKINGFJORDS)/Moe Moe Kyunstep.sm"

-- End of report

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