Set-up The scenario is played using the Grave and Groesbeek maps plus the Cuijk and Pannerden extensions. The first turn is 1500, September 17. On the first day, steps 1 and 3 of the sequence of play are ignored. For the remaining turns, all the steps in the game are used. The weather is clear for September 17 and is rolled as normal for on other days. Use the Campaign Game deployment for German and Allied units but ignore references to any units which do not appear on the maps which are being used. Command Values Frundsberg begins the game with a command rating of 2 and a dispatch rating of 0. At 0900 on the 18th, the dispatch rating goes up to 2. Korps Feldt, 82 Airborne Division, Guards Armoured Division and 43rd Infantry Divisions use the command values listed for the campaign game. Reinforcements Use the campaign game reinforcement schedule for all Korps Feldt, US and XXX corps units. The German player receives the following Frundsberg reinforcements: September 17 1900: Frundsberg Artillery: 1/21/SS-Art-Ausb.5; 2/21/SS-Art-Ausb.5 (placed within 1 hex of 31.55) KG Henke: Eisb.SIPO (placed in Nijmegen within one hex of Henke) Night: KG Henke: SS Lazarett.Kp. (placed in Nijmegen within one hex of Henke) KG Rheinhold: 1./SS-Pz-Pio.Btl.10; 2./SS-Pz-Pio.Btl.10 (entry hex 63.44) September 18 0700: KG Henke: 1./Flak Ers.; 2/Flak Ers.; 3/Flak Ers (placed in Nijmegen within one hex of Henke) KG Euling: 1./11/SS-PG-Regt. 19 (46.51 with an "abandoned transport" marker) JRD 0900: KG Henke: 1./21 ULK HG; 2./21 ULK HG (placed in Nijmegen). Also replace Ostuf. Hartung with Oberst Henke 1100: KG Henke: 2./Ers-Btl.6; 1./Gren.A.u.E.365; 2./Gren.A.u.E.365 (placed in Nijmegen within one hex of Henke) KG Rheinhold: 1./I./SS-Pz-Regt.10; 2./I./SS-Pz-Regt.10; 3./I./SS-Pz-Regt.10; 7./II./SS-PzRegt.10;8./II./SS-Pz-Regt.10 (entry hex 63.44) 1300:
KG Rheinhold: 1./SS-Flak.Abt.10 (entry hex 63.44)
1500: KG Euling: Orpo.(1)/KG Euling (within one hex of Euling provided he is within Nijmegen) 1900: Frundsberg Artillery: 1/SS-Art.Regt.10; 1/II/SS-Art.Regt.10; 2/II/SS-Art.Regt.10; 1/III/SSArt.Regt.10; 2/III/SS-Art.Regt.10 (entry hex 63.44) JRD September 19 0700: KG Henke: 3./Ers-Btl.6 (placed in Nijmegen within one hex of Henke) 1100: KG Rheinhold: Pz-Ers. (entry hex 63.44 - optional unit, see historical booklet, p.22) Night: KG Euling: 1./Ers-Btl./Euling (within one hex of Euling provided he is within Nijmegen) September 20 0700: KG Rheinhold: 3./SS-Flak.Abt.10 (entry hex 63.44) 0900: KG Euling: 2./Ers-Btl./Euling (within one hex of Euling provided he is within Nijmegen) 1100: Frundsberg Independent: 1./Pioneer 6; 2./Pioneer 6; 3./Pioneer 6 (entry hex 63.44) Chits The following chits are placed in a mug and randomized at the start of the game: 82nd Division Activation, Frundsberg Division Activation, Korps Feldt Division Activation, Allied Direct Command, German Direct Command. Victory Conditions Allied Victory The Allied played has exited a unit of XXX Corps off the north edge of the board. German Victory No unit of XXX corps unit is north of the Waal River at the end of the game. Special Rules Arnhem Bridge is closed from night on the 17th until night on the 20th inclusive. Allies receive half the normal number of airstrikes for drops after the 17th (round down) Club Route is closed on the following turns: September 19th: 1700 and Night The Nijmejen road bridge, Nijmegen rail bridge and Grave bridge are not wired at the start of play and may not be wired during the scenario.
When the Leader of KG Euling is on the map, the KG Euling formation activation chit is placed in the mug on every turn. Hex 63.44 is treated as a Frundsberg reinforcement hex.