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SNAKE

Game Design, Writing, and Editing


Mattieu Bgin and Richard Farrese

Graphic Design and Logos


Stphane Richard

Snake Illustration
Karim Idrissi

Layout

Richard Farrese

Proofreading
Jenifer Brault

Playtesting and Comments

Mathieu Brossard, Jean-Franois Desrosiers,


tienne Godin, Lee Hammock,
Carl Joly, Frdric Tremblay

Thanks to
Our friend Louis Porter, Jr. at Devils
Workshop for distributing this product
Stphane Richard for his friendship, dedication,
and hard work, as well as for the beautiful
Paragon and Warriors of the Wild logos
Our good friends and playtesters, whose
comments and suggestions were invaluable
Our wonderful wives, for their love and support

Mattieu Bgin is a doctor in biology turned professional


video game designer. He has been DMing tirelessly for
the past 20 year and never seems to get enough D&D.
Several of his original, long-lasting campaigns have
become legendary among his friends. He and his wife
Angela live in the heart of Montreals cultural center.

Richard Farrese is a full-time freelance writer, translator,


and game designer. His RPG credits include Legend of
the Five Rings and World of Warcraft books, The Worlds
Largest Dungeon, as well as numerous articles published
in magazines such as Dragon. He lives with his wife Jenifer
in a small town near Montreal.

'd20 System' and the 'd20 System' logo are trademarks of Wizards of the Coast, Inc. and are used according to the terms of the d20 System License version 6.0. A copy of
this License can be found at www.wizards.com/d20. Dungeons & Dragons, Player's Handbook, and Wizards of the Coast are trademarks of Wizards of the Coast, Inc. in
the United States and other countries and are used with permission. This edition of Warriors of the Wild: Snake is produced under version 1.0a of the Open Game License,
version 6.0 of the d20 System Trademark License, version 5 of the d20 System Trademark Guide, and the System Reference Document by permission from Wizards of the
Coast, Inc. Subsequent editions will incorporate final versions of the license, guide and document.
Warriors of the Wild: Snake by Mattieu Bgin and Richard Farrese, Copyright 2008. All rights reserved.
Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Gaming License,
version 1.0a: Any and all Paragon and Warriors of the Wild logos and identifying marks and trade dress; all artwork, symbols, graphic design and illustrations. The above
Product Identity is not Open Game Content.
Designation of Open Game Content: Subject to the Product Identity designation above, all class names, texts, rules, character names and statistic blocks are
designated as Open Game Content, as well as all material appearing in the System Reference Document.
Some portions of this product which are Open Game Content originate from the System Reference Document and are 2000 Wizards of the Coast, Inc. The remainder of
the Open Game Content portions of this product are hereby added to Open Game Content and if so used, should bear the COPYRIGHT NOTICE Warriors of the Wild: Snake
by Mattieu Bgin and Richard Farrese, 2008 (contact info paragonpublishing@videotron.ca). This material is protected under the copyright laws of the United States of
America.

To contact us: paragonpublishing@videotron.ca

SNAKE
In the strange and exotic regions of the arid Southlands,
old turbaned men playing the flute make cobras obey
their every command while tattooed women
heedlessly dance with poisonous vipers crawling
upon their bodies. While these people use snakes to
enthrall audiences, others strive to capture the
essence and emulate the movements of this lissome
animal for their own benefit. By studying these
slithering reptiles and the men and women who
charm them, one particular group of elite warriors
has earned the name of snake. These individuals are
said to be exceptionally deceptive, deadly, and graceful.

If all snakes are apt at manipulation, not all of


them are ill-inclined. In fact, most of them understand
that the best way to obtain what they want is to play
by the rules of societyat least some of the time.
These warriors are usually sociable and prefer to
live in urban areas. Some are spies, some are
enforcers, and some are assassins. Others prefer to
be in charge and give orders. Regardless of their
particular trade or expertise, snakes are respected
for their efficiency and talents, and often rise to
positions of influence.
The ambitious and violent nature of snakes
sometimes leads them into adventuring parties. The
snakes combat style focuses on the eerie art of
hypnotism. By imitating the precise and graceful
movements of the cobra, snakes can lull their
opponents into a mental haze and then hit them with
unmatched precision. They make perfect strikers.
Their worse enemy is their tendency for greed, which
can cause tension within an adventuring band. While
all snakes are deceitful to some degree, many refrain
from being so toward their allies.
Those who take on this prestige class come from
a wide variety of backgrounds and, accordingly,
most martial and roguish classessuch as fighters,
barbarians, rogues, and rangerscould benefit from
gaining some snake levels. Nevertheless, it is common
to find snakes who first took 4 levels in the fighter
class, or who combined levels of both fighter and
rogue.
Hit Dice: d10.

Requirements
To become a snake a character must fulfill all the
following requirements:
Alignment: Any non-lawful.
Base Attack Bonus: +4.
Feats: Weapon Focus (any weapon).

Class Skills
The snakes class skills (and the key ability for
each) are Balance (Dex), Bluff (Cha), Climb (Str),
Craft (Int), Escape Artist (Dex), Intimidate (Cha),
Handle Animal (Cha), Hide (Dex), Listen (Wis),
Move Silently (Dex), Profession (Wis), Ride (Dex),
Swim (Str), and Use Rope (Dex).
Skill Points at Each Level: 4 + Int modifier.

2008, Karim Idrissi

Warriors of the Wild: Snake 1

Class Features

twist her body in much the same manner as a real


snake does. From this point onward, the snake gains a
+4 bonus on all Escape Artist checks, on all grapple
checks made to escape a grapple or a pin, as well as on
any opposed grapple checks initiated by an opponent.
A snake can also maneuver through tight spots
more easily, and move through places others of her
race cannot. Consider the snake as being one size
category smaller when squeezing. A snake loses the
benefits granted by this ability if she wears heavy
armor or carries a heavy load.
Lethal Strike (Ex): When she reaches 7th
level, the snake becomes expert at striking where it
hurts. When scoring a critical hit with a weapon for
which she has the Improved Critical feat (or an
equivalent weapon, such as one with the keen
special ability or a keen edge spell effect), the
critical multiplier of that weapon is increased by 1
(e.g. a longswords critical multiplier improves
from x2 to x3 in the hands of a snake). A snake
gains this ability again at 10th level (the two
iterations of this ability stack).

All the following are class features of the snake


prestige class:
Weapon and Armor Proficiency: A snake is
proficient with all simple and martial weapons, light
armor, medium armor, and shields (except tower shields).
Hypnotic Dance (Su): A snake can enter a
strange stance reminiscent of the graceful, hypnotic
movement of the cobra. When in this stance, the
snake moves and stares in such a way that she can
take a foes attention away from her weapons.
Performing a hypnotic dance requires a move action
or can be performed for free during a move action
in which the snake moves up to her speed. The
target of the hypnotic dance must be within 30 feet
of the square from which the snake initiated her
move action, and must be able to see her dance. If
the victim fails on a Will saving throw (DC 15 + the
snakes class level + her Charisma modifier), it
takes a 2 penalty to Armor Class and is denied its
Dexterity bonus to AC (if any) for one round, or
until the next attack the snake makes against it with
any weapon, whichever occurs first. If successful,
that attack is treated as a confirmed critical hit. These
benefits apply to the snake only (not to her allies).
A snake may enter a hypnotic dance once per day
at 1st level, and one more time per day at 3rd, 5th, 7th,
and 9th level. She cannot enter a hypnotic dance while
wearing heavy armor or carrying a heavy load.
Vipers Viciousness (Ex): A snake uncovers
several tricks to sharpen her abilities in combat, but
it is her sheer mercilessness that makes her a lethal
foe in battle. A 2nd level snake gains a +4 bonus on
all rolls made to confirm a critical hit. This bonus
increases to +8 at 7th level.
Forked Tongue (Ex): Like the spirit of her
animal namesake, the snake is cunning and deceitful.
At 3rd level, she gains Persuasive as a bonus feat.
Improved Critical: When she reaches 4th
level, a snake gains the Improved Critical feat in a
weapon of her choice. She gains this feat even if
she does not meet the prerequisites for it.
Serpents Suppleness (Ex): Beginning at 6th
level, the snakes body subtly changes. This almost
unperceivable transformation allows her to bend and

Designers Notes
Few things in the game are as amusingly
frustrating as rolling a natural 20 on an
attack, only to miss the confirmation roll.
The vicious and lightning-fast snake is for
players who live for the temporary surge of
adrenaline that comes when you score a
critical hit. Its abilities are not only designed
to improve the frequency and damage output
of critical hits, but also to give players some
control over when their characters are going
to score a critical. Because critical hits are
not limited to front-line combatants, we
chose class requirements that were open
enough to allow characters of any class to
take snake levels. Consequently, two PCs
with snake levels might look quite different.

THE SNAKE ADVANCEMENT TABLE


Level
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
10th

Base Attack
Bonus
+1
+2
+3
+4
+5
+6
+7
+8
+9
+10

Fortitude
Save
+0
+0
+1
+1
+1
+2
+2
+2
+3
+3

Reflex
Save
+2
+3
+3
+4
+4
+5
+5
+6
+6
+7

Will
Save
+0
+0
+1
+1
+1
+2
+2
+2
+3
+3

Special
Hypnotic dance 1/day
Vipers viciousness +4
Forked tongue, hypnotic dance 2/day
Improved Critical
Hypnotic dance 3/day
Serpents suppleness
Hypnotic dance 4/day, lethal strike
Vipers viciousness +8
Hypnotic dance 5/day
Lethal strike

Warriors of the Wild: Snake 2

LANEAS ONASSAEL

CR 9

Female elf rogue 3/fighter 2/snake 4


CG Medium humanoid
Init +5; Senses low-light vision; Listen +10, Spot +0
Languages Common, Elven, Orc
AC 18, touch 11, flat-footed 17
(+1 Dex, +5 armor, +2 shield)
hp 55 (9 HD)
Immune magical sleep
Fort +7, Ref +9, Will +5; +2 against enchantments,
evasion
Speed 30 ft. (6 squares)
Melee +1 scimitar +13/+8 (1d6+4/15-20) or
Ranged mwk composite longbow +10/+5 (1d8+3/x3)
Base Atk +8; Grp +11
Atk Options Combat Expertise, Improved Disarm
+17, hypnotic dance 2/day (DC 20), Point Blank
Shot, sneak attack +2d6
Combat Gear potion of cure serious wounds (2),
potion of displacement (2), potion of invisibility (2)
Abilities Str 16, Dex 12, Con 12, Int 13, Wis 10, Cha 12
SQ trapfinding, trap sense +1, vipers viciousness +4
Feats Combat Expertise, Improved Critical (scimitar),
Improved Disarm, Improved Initiative, Iron Will,
Persuasive, Point Blank Shot, Weapon Focus
(scimitar)
Skills Bluff +13, Climb +11, Diplomacy +3, Disguise
+1 (+3 when acting), Gather Information +9,
Hide +11, Intimidate +17, Jump +5, Knowledge
(local) +6, Listen +10, Move Silently +11, Open
Lock +7
Possessions combat gear, +2 studded leather, +1
buckler, +1 scimitar, masterwork kukri, masterwork
composite longbow (+3 Strength) with 20 arrows,
cloak of resistance +1, 255 gp
Hypnotic Dance (Su): Performing a hypnotic
dance requires a move action or can be
performed for free during a move action in
which Lanes Onassal moves up to her speed.
The target of the hypnotic dance must be
within 30 feet of the square from which Lanes
Onassal initiated her move action, and must
be able to see her dance. If the victim fails a
DC 20 Will saving throw, it takes a 2 penalty
to AC and is denied its Dexterity bonus to AC
(if any) for one round, or until the next attack
Lanes Onassal makes against it with any
weapon, whichever occurs first. If successful,
that attack is treated as a confirmed critical hit.
These benefits apply to the snake only (not to
her allies).
Vipers Viciousness (Ex): Lanes Onassal gains a
+4 bonus on all rolls made to confirm a critical
hit.

Warriors of the Wild: Snake 3

HAJMOHR SNAKEFANGS

CR 16

Female hill giant sorcerer 2/snake 7


NE Large giant
Init 1; Senses low-light vision; Listen +5, Spot +5
Languages Giant
AC 25, touch 10, flat-footed 25
(1 Dex, +4 armor, +11 natural, 1 size, +2 deflection)
hp 185 (21 HD)
Fort +17, Ref +11, Will +14
Speed 40 ft. (8 squares)
Melee +2 shocking burst greataxe +28/+23/+18/+13
(3d6+15/19-20/x4 plus 1d6 electricity) or
Ranged rock +16 (2d6+9)
Space 10 ft.; Reach 10 ft.
Base Atk +17; Grp +30; serpents suppleness
Atk Options Cleave, hypnotic dance 4/day (DC 26),
Power Attack, rock throwing, shocking burst
(+3d10 electricity), Improved Sunder +36
Combat Gear potion of fly, potion of haste, potion
of darkvision
Sorcerer Spells Known (CL2)
1st (5/day)shield, true strike
0 (6/day)detect magic, light, mage hand, read
magic, resistance
Abilities Str 28, Dex 8, Con 18, Int 8, Wis 10, Cha 18
SQ lethal strike, rock catching, serpents suppleness,
vipers viciousness +4
Feats Blind Fight, Cleave, Combat Casting, Improved
Critical (greataxe), Improved Sunder, Iron Will,
Persuasive, Power Attack, Skill Focus (Concentration),
Weapon Focus (greataxe)
Skills Bluff +11, Climb +12, Concentration +17,
Diplomacy +6, Disguise +4 (+6 when acting),
Escape artist +3, Gather Information +6, Hide
5, Intimidate +8, Jump +15, Listen +5, Spot +5
Possessions combat gear, +2 shocking burst greataxe,
amulet of natural armor +2, bracers of armor
+4, cloak of resistance +3 and charisma +2,
handy haversack, ring of protection +2, 100 gp
When under the effects of haste, resistance, and
shield, Hajmohr Snakefangs has the following
changed statistics:
AC 30, touch 11, flat-footed 29
(1 Dex, +4 armor, +4 shield, +11 natural, 1 size,
+2 deflection, +1 dodge)
Immune magic missile
Fort +18, Ref +13, Will +15
Speed 70 ft. (14 squares)
Melee +2 shocking burst greataxe +29/+29/+24/+19/+14
(3d6+15/19-20/x4 plus 1d6 electricity) or
Ranged rock +17 (2d6+9)
Skills Jump +27
Hypnotic Dance (Su): Performing a hypnotic dance
requires a move action or can be performed for
free during a move action in which Hajmohr
Snakefangs moves up to her speed. The target
of the hypnotic dance must be within 30 feet of
the square from which Hajmohr Snakefangs

initiated her move action, and must be able to


see her dance. If the victim fails on a DC 26
Will saving throw, it takes a 2 penalty to AC
and is denied its Dexterity bonus to AC (if any)
for one round, or until the next attack Hajmohr
Snakefangs makes against it with any weapon.
If successful, that attack is treated as a
confirmed critical hit. These benefits apply to
the snake only (not to her allies).
Rock Catching (Ex): Hajmohr Snakefangs can
catch Small, Medium, or Large rocks (or
projectiles of similar shape). Once per round, a
giant that would normally be hit by a rock can
make a Reflex save to catch it as a free action.
The DC is 15 for a Small rock, 20 for a
Medium one, and 25 for a Large one. (If the
projectile provides a magical bonus on attack
rolls, the DC increases by that amount.) The
giant must be aware of and ready for the attack
in order to make a rock catching attempt.
Rock Throwing (Ex): Adult giants are accomplished
rock throwers and receive a +1 racial bonus on
attack rolls when throwing rocks. Hajmohr
Snakefangs can hurl rocks weighing 40 to 50
pounds each (Small objects) up to five range
increments. The range increment is 120 feet.
Serpents Suppleness (Ex): Hajmohr Snakefangs
gains a +4 bonus on all Escape Artist checks,
on all grapple checks made to escape a grapple
or a pin, as well as on any opposed grapple
checks initiated by an opponent.
Hajmohr Snakefangs can also maneuver through
tight spots more easily, and move through
places others of her race cannot. Consider the
snake as being one size category smaller when
squeezing.
Vipers Viciousness (Ex): Hajmohr Snakefangs gains
a +4 bonus on all rolls made to confirm a critical
hit.

Warriors of the Wild: Snake 4

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Warriors of the Wild: Snake 5

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