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*Metal Gear Solid 4: Guns of

the
Patriots:
FAQ/Walkthrough
WALKTHROUGH
-Act 1 ? Liquid Sun
-Act 2 ? Solid Sun
-Act 3 ? Third Sun
-Act 4 ? Twin Suns
-Act 5 ? Old Sun
2. WALKTHROUGH
*This walkthrough was written
during a playing of the SOLID
NORMAL difficulty.
However, the same rules apply
for all difficulties. Do not get
caught. The
enemy?s
AI,
vision
range,
hearing range, damage ratio,
stamina, and number of
enemies
all
increase
proportionally as the difficulty
goes higher. There are
less items lying around in
Extreme than in Liquid Easy.
Been the same way
since MGS1, so nothing drastic
here. Move on.
MIDDLE EAST ? GROUND ZERO
------------------------Get yourself accustomed to the
handling of your items and
weapons. Check out
the BRIEFING menu to learn
some moves that Snake might
have. And yes, you
only have the pithy stun knife
and a Ration right now. Just go
left and crawl
under the truck and pick your
first weapon, AK102. Go to the
menu and equip
it.
Go north until you see another
cutscene.
After seeing the Gekko decimate
the no-names, you will need to
take some
caution. The best path is to the
left of your starting point, where
there?s
some debris blocking the road.
Crawl under the debris to get a
RATION and
wait until the Gekko front of you
goes away, and quickly get up
and go to
the end of the road while
hugging the left wall. Go right
and enter the left
doorway. Beware of Gekkos
jumping all over, left and right.
*FOR THOSE GUNNING FOR A
NO-ALERT RUN: Getting seen by
a Gekko here WILL NOT
trigger an Alert mode, so no
worries about this one. The only
thing you

should be worried about is


getting injured. Technically, the
game haven?t
started yet.
ACT 1 ? LIQUID SUN
MIDDLE EAST ? RED ZONE NW
SECTOR
War has changed. You have
Octocamo now. Pressing against
a wall (Triangle) or
floor (hold X) will make your
chameleon-like suit resemble
the background.
Now, you only have a machine
gun and a knife, so battling here
is out of the
question. Be stealthy like a
ninja.
Turn the corner to find an open
door on the right. Enter it and
continue until
a cutscene is triggered. Now,
CRAWL past the next doorspace
and into the vent
tunnel, and get COMPRESS.
Look to the left for two soldiers
battling it out.
Wait until they retreats and
continue crawling towards the
next building and
turn the corner again for
another doorway. In this area,
there?s a room with
another COMPRESS and a dead
soldier with some ammo. Pick
them up, and crawl
under the debris on the right.
After going through the hole in
the debris, stay behind the
crates and look
for a soldier scavenging the
nearby grounds. Wait until he?s
in the hallway
and go into the rooms to the
right. Let him backtrack south
again and look
through the north door. There
should be two soldiers scanning
the street,
going westward. When they?ve
gone west of you, walk slowly to
your northeast
to find the passage to the next
area.
MIDDLE EAST ? RED ZONE
---------------------You?re right next to a staircase.
Go up. Do a roll to get across
the gap
upstairs (X while running). You
see the soldier strolling just
yonder. You
have two choices ? walk up to
him softly and do a CQC (R1)
and do whatever
you want with him; OR hide
behind the crates/corner and
CQC/knife him when he

doubles back (well, you could


just go haywire with your
beloved AK102).
After neutralizing the guard,
crawl/crouch slowly to the north
end of this
floor, to where there?s a blasted
hole in the wall. Go against it
and press
triangle to jump over it. Drop
down and crawl on the right (to
avoid getting
seen by the guards, duh), all
way to the end ? there?s a
RATION near the end
wall for your pains. Look down
at the street to see if it?s clear
for you to
drop down. Do so when it?s
alright (a COMPRESS is in a
corner right under the
Ration). Again, be vigilant for
the soldier pacing the adjacent
street. When
he has his back to you, go right
(north) and enter the building on
the right.
After meeting your newest
buddy, MK. II, I?d suggest you to
equip either your
Operator or MK. 2 Pistol, which
you just acquired from Otacon?s
sidekick. I
prefer the tranquilizer gun (MK 2
Pistol).
Go to the balustrade ahead, and
you?ll see three soldiers on the
street.
Eliminate all of them as silently
as you can. Get on the street.
Down the
street, if there?s some soldiers
with their backs to you, shoot
them down.
Ignore whatever?s flying above
you, they won?t give you too
much trouble if
you keep on the right side.
While crouching, run to the
hallway on the right
side,
opposite
of
the
Tintersection. There should be
some windows between
you and the warzone (and a
dead soldier or two flying
toward you, heh). Get
to the other end of the hallway.
Eliminate whatever man is in
your sight.
While you?re at it, look at the
other side of the street. There
will be some
men coming out of a stairway.
Wait until three men have come
out of it and
head for that stairs.
MIDDLE EAST ? MILITIA SAFE
HOUSE
--------------------------------

Yes, it?s pretty dark in here.


Whip out your Solid Eye and set
it to Night
Vision (L2+Square). Walk slowly
to the next doorway and
CQC/headshot the
guard there. Continue on your
path (a RATION is next to some
crates at the
bend). When you see an alcove
on your left, GO into it (and get
some AMMO)
and STAY there. Keep an eye on
the hallway. When three men
has gone past, you
may come out and search more.
ANEST. 22 AMMO is at the dead
end. Go into the
chicken coop and pick up
REGAINER and NOODLES. Get
out of the coop.
Don?t be too excited and turn
the next corner too quickly. Peer
out just
enough to see two soldiers
having a council. Take ?em both
down with whatever
your preferred gun is. In the
room to your left is some .45
AMMO. There is a
third man inside the next room.
If you haven?t set off an alarm,
he is
talking to an injured soldier on
the near wall to your immediate
right. Get a
clear shot as silently as you can.
This room is a good time to pick
up dead
soldiers and shake them for
some Rations or Ammo.
The following hallway has a man
patrolling it, so crouch-sneak a
bit and look
down the hallway and snipe him
down. Get the ANEST. and .45
AMMO from the
left and right cul-de-sacs. The
next room will have two soldiers
talking.
Easy for you, take them out with
direct headshots. Ignore the
wing and
QUICKLY go up the short stairs
and crawl under the bed to the
left. Let the
two soldiers go past you, and
get up and go down the hall.
Again, the next
room also has two loquacious
mates. After creating peace in
this room, all
that remains are two men in the
next hall. You?ll only see one,
but take him
out anyway with your MK 2. Stay
where you are and wait until the
second man

comes over to examine the


sleeping body. Do him a favor
and admit him with
his buddy into the Neverland.
Pick up the RPG-7 AMMO at the
end of the hall.
The next room is the last one,
collect all of the AMMO and the
RATION there
and go up the stairs to the
URBAN RUINS.
MIDDLE EAST ? URBAN RUINS
------------------------After meeting Drebin, you now
can purchase guns or ammo
from his Shop (in the
Start menu). Drebin Points can
be accumulated from acquiring
leftover guns or
succeeding achievements.
Pick up some AMMO, PLAYBOY
and NOODLES from the hallway
to your right. Go up
the stairs for an AK102, its
AMMO, and PETRO BOMBS. Look
down, towards the
direction of the stairs. You will
see a small path right next of
the stairs.
Jump down to it and pick up the
DOT SIGHT, a nifty addition to
your arsenal ?
it can be attached to a gun to
give it the laser sight. Also on
the same path
are a RPG-7 AMMO and S.G.
MINES. Don?t forget them, and
drop down and go back
up the stairs to the top again.
This time, drop into the room to
the left. If
done correctly, you?ll land on a
platform with an actual RPG-7
GRENADE
LAUNCHER!
Finally we can move onwards.
Just navigate through the linear
path of the ruins, picking up
some AMMO and
a RATION on the way. Don?t
have to kill the two guards
looking outward ?
ignore them and go up the
debris to the left. To sidle a wall,
press triangle
and move in whatever direction
you want to go. At the end, try
to drop down
to the right room for a PLAYBOY
and a RATION. The left room
yields nothing.
Either way, continue until the
ensuing cutscene with the
DRUM CAN.

MIDDLE EAST ? DOWNTOWN


---------------------If you?re here to find how you
get through this fairly lengthy
part of the
battle without getting seen
once, you?ve come to the right
part ? because I have the way.
Eliminate two soldiers on the
street right away. Stay on the
right. At the
intersection, there?s a soldier in
white ? shoot him over the
automobile and
go right. Go up the ladder
behind the next building (before
doing this, you
might want to shoot down any
remaining
soldiers, if any,
behind the sacks on
the opposing side of the street).
On the building, get down on
the portico and crouch-walk.
There?s a Javelin
missile launcher you could use
there, but you don?t really need
it. Keep
crouched and side step to the
opening in the wall with your
gun out. Take out
the guy behind some sand sacks
in the middle of the street. As
for the other
soldiers, don?t worry about
them. Drop down and crawl
through the hole under
the car to the right.
At the distance, there?s some
rebel soldiers trying to advance
the line.
Don?t bother. Go to the first
hallway to the left and jump
over the crate.
Go to the end of the hall and go
right (second right), then the
first left.
You will be in the open street,
but go along the right wall, past
some
columns. There will be an open
window in the building to the
left. Jump
through it.
TIP: there are some goodies in
this building if you search up,
such as a
REGAINER and RATION. But you?
ll have to tackle two soldiers in
the 3rd floor ?
and then a sniper outside the
window of the same room. But
you?ll get a nifty
new weapon out of him:
M14EBR, an automatic sniper
rifle. Drop down via the

platforms to the rear. But you


don?t have to go up ? you could
just go
through the first floor rear
window. :)
After exiting the building, either
through the rear window in 1st
floor or
from upstairs, keep on the right
street. Snipe the two soldiers
down the
street quickly, before they head
in your direction. There?s two
more soldiers
in that vicinity, but the only way
to lure them out is to advance to
the next
T-intersection. Do just so and
stay at the intersection, take out
the guy
that comes out of the alcove.
The other guy will come to
examine him. Take
him out as well. Go to the same
alcove and stay there until two
soldiers pass
you from the corner. Kill/tranq
them if you like.
Go to the corner. Peer out. There
should be a man at the next
corner, firing.
Stay at the corner and headshot
him. There might be a soldier
popping out of
a blind spot, be prepared for it.
Get on the other side of the
small street
and CRAWL past the car and the
van.
Looking from the van, you will
be witnessing a full-fledged
battle, with
bombs from helicopters and all.
Stay by the van and snipe down
the man on the
second story of the sunlit
building. CRAWL to the trench in
front of you.
Make sure you don?t come
across the dead body there or
you?ll automatically
crouch up.
After crawling across the trench
to the other side, where there?s
an opening
for you to go through, stay still
and shoot down any soldiers
that might come
up in front of the building. There
should be 5 to 7 men in all you
have to
neutralize. Then crawl along the
building to the door.
MIDDLE EAST ? ADVENT PALACE

--------------------------There?s nobody here at the


moment, so go ballistic and
explore every nook and
cranny for RATIONS, NOODLES,
AMMO,
REGAINERS,
and
whatever else. Having Night
Vision on is recommended,
because it will reveal the bombs
lying around. To
defuse them, crawl over them.
The way up to where you?re
supposed to go: up the NE stairs
(a bomb is
blocking the way) to 3rd floor
(again another mine), then take
the other
staircase to 4th floor. The door
to the next cutscene is in the
hallway past
the counter ? but you should
take the time to go over the
counter for a
REGAINER,
NOODLES,
and
AMMO.
FROGS BATTLE
-----------*IF YOU WANT THE FROGS
TROPHY ? do not kill a single
FROGS soldier here ?
either
utilize
the
MK.
2
Tranquilizer or do not shoot at
all and let the RAT
PT. 01 squad take over. You also
are not to shoot any of FROGS
clinging on a
wall, because they will then fall
down and pummel to death. If
you?ve gone
through the entire building with
Meryl?s squad without a kill, you
will find
a FROGS STATUE waiting for you
in the basement. It?s just left of
you when
you regain control after the final
cutscene of the building.
*STRATEGY: This is important:
STAY WITH MERYL AND RAT PT.
01. You won?t do
any good by venturing out on
your own or falling behind,
battling the FROGS
armed to the teeth alone. Just
act as an auxiliary aid, shooting
down the
FROGS by your group. In Liquid
Easy, you could not fire a single
shot and the
group would still be moving
along nicely. In Extreme, you?d
be very involved
and the party would be very
stagnant. How much you should
help depends on the
difficulty.

As you progress down the


floors ? keep yourself wellprotected with obstacles
and pay attention for any
FROGS trying to flank you. In the
eastern room of
third floor, a FROGS will throw a
grenade in the room, so let the
group go in
the room without you for a
moment and wait for the
grenade to explode, then
go out and be a hero.
Second
floor
near
the
bathrooms,
Akiba
will
be
knocked unconscious by a blast.
Crouch next to him (this is not
mandatory) and tap triangle
thrice to wake
him up. If done quickly enough,
he will thank you with two gifts:
a RATION
and AMMO.
Keep shooting. After a while,
Akiba will finally be useful and
turn the
lasers in the hall off. Follow
Meryl down the hole.
1st floor: FROGS will come out
after a bulldozer breaks down
the left wall.
After taking care of them from
behind the counter (be sure to
be quick and
take cover as usual), follow
Meryl to the elevator at the rear.
Before going down the elevator,
search
the
room
for
a
REGAINER, AMMO and
SMOKE
GRENADES.
Another
cutscene follows when you go
down.
MIDDLE EAST - ADVENT PALACE
GARAGE
---------------------------------Pick up three P90 guns here,
and the FROGS STATUE if you?
ve managed to sweep
through the building without
killing anybody. Go up the hole.
MIDDLE EAST ? CRESCENT
MERIDIAN
------------------------------Another long street war. This
time, you?ll be much more
involved. The first
soldiers you see are the PMCs ?
render all five harmless as fast
as you can.
Soon enough, a cutscene will
show a rebel army escorting a
tank in. They are

your friends ? you don?t have to


shoot them, although you can,
without
penalty ;).
If all five soldiers front of you
are all gone, go right and go
through the
opening in the wall. On the
street, there are four enemies
shooting at the
tank. Stay in the passage and
snipe them down (one is on the
second floor of
the opposing building). Climb up
the stairs in the same passage.
Sidle the edge to the other side.
Watch a rebel get gunned down,
and pick up
ANEST. 22 AMMO from a shaded
corner to the right. Near the
dead body, there
is a great vantage point where
you can shoot down soldiers
without getting
seen. Make sure you get the
man in the building across the
street. Wait until
the tank moves on. Then drop
down, get on the opposite side,
to the van.
Peer around the corner by the
van ? you should be able to see
two men hiding
by a corner. Wait until they?re
not looking and kill/tranq them.
Go on this way, the detour off
the main road. There will be two
pairs of
enemies occupying the next
corner by the main road and
behind a pile of sand
sacks. Take out the duo by the
corner and crawl to the spot
behind the sand
sacks,
under
the
corridor/portico. If there?s a lot
of rebels still alive,
the tank will be coming very
soon and the enemies will
retreat soon enough.
If the rebels are wiped out, the
tank will be slowing slowly, so
you will
have to shoot them out and
quickly go around the corner
and climb the ladder
right there, but there?s a risk of
getting caught by someone
replacing the
wounded/killed.
Regardless of what you do, go
up the ladder (it should be
short, only one

story ? if it?s longer than that,


then you have the wrong ladder)
on the left
side of the street, near the end
of the street. Follow the portico
and drop
down for one badass scene.
MIDDLE EAST ? MILLENIUM PARK
---------------------------After that awesome massacre, I
hope you have the presence of
mind to collect
the weapons and ammo from
the victims lying on the street.
Pick the bodies
and shake them for some extra
items if you like.
Go down the street to catch two
men with their backs to you
(were they
rebels? oh, I don?t care, I want
their ammo). There?s another
man walking on
the turn. After dispatching all
three, go around the corner just
enough to
see a man standing watch near
the gate to the left. Headshot
him and get the
man on the turret gun as well
(can be tough from a distance ?
use first
person view ? triangle button).
Now you can go into the park,
but don?t do so yet. Stand on
the spot where
the watchman guard was and
wait until a soldier in the park
passes you. You
know what to do. There?s one
more on the far right side. After
making the
area Snake-safe, search the
wood pile on the right for a
RATION. To the left,
there?s a path to a locker room
for a RATION. Inside one of the
lockers is a
box of ANEST. AMMO.
As for the next area of the park,
take the man on the tower
before entering.
To get a good look of the area
without going in, get on a crate
and look over
the wall. How you navigate the
park is up to you. You can hide
behind crates,
wood piles, or even under the
trucks, where there are often
items to pick up.
Where you want to go is behind
the left tent. Go through the red
door to end

your first Act.


----------------------------------------------------------------------------ACT 2 ? SOLID SUN
----------------------------------------------------------------------------SOUTH AMERICA ? COVE VALLEY
VILLAGE
----------------------------------You start off at the top of a little
knoll,
where
there
is
an
excellent
vantage point for the area
before you. On the open space a
little to the
right, there are several soldiers
holding up rebel forces. Turn
your Solid
Eye on ? to distinguish the
rebels from the enemies, they
have a green
(sometimes blue) mark next to
their names. Red marks =
enemies. Right now,
the rebels are lying down in a
file with their hands behind their
heads.
Tranq every enemy you see, and
the others in the area will
converge, allowing
you to clear the area.
*IF THE REBELS HAVE ESCAPED
FROM THE ENEMY?S CONTROL:
Check out the building
directly behind the rebels ? the
one closest to you when you
start. The rebels
should have unlocked it, enter it
to find SOUTH AMERICAN REBEL
DISGUISE/CAMO,
NOODLES, MUNA (a rare plant),
TWIN BARREL SHOTGUN (!), and
AMMO. Awesome
pick-ups.
There
are
various
items
scattered around the village and
inside the houses,
like C4, PENTAMEZIN, SVD
(upstairs of NW house, the third
of three houses in
a row ? roll across the gap to get
to it), PETRO BOMBS, and of
course, AMMO.
After sucking the life out of the
first area, follow the east path
and take
the right and lower one. You?ll
be in the river area with a
graduated hill to
the left. There are some soldiers
guarding the hill, you can snipe
them

incognito from the river (any


rebels you freed will also help
you, but they
tend to get into a gunfight, so
beware). Make sure you use
your Solid Eye
(NV is better) to distinguish the
rebels from the soldiers.
To scale the hill, you can use
your NV to see footprints of
former soldiers
and follow it up. You?ll have to
drop down once to take a detour
around an
obstacle. A packet of STUN
GRENADES is next to little
shack.
After the CODEC conversation
with Roy and his new wife,
follow the rebels
and the path north.
There
are
three
enemies
patrolling the little rocky hill
ahead ? you can
either let the rebels take over,
or just shoot them down
(quicker) with your
Tranq gun and NV. Then there?s
one more soldier to eliminate by
the house
around the right corner. Pick up
the item there. One more is
standing on the
right fork. Continue on to get to
the next area.
SOUTH AMERICA ? POWER
STATION
----------------------------OK, here will be where the rebel
forces clash with whomever
they so ardently
abhor. Get out to the open field,
and look up on the right cliff.
There?re
two snipers waiting to pick on
you. Take them out. Then you
have to take down
a mass of soldiers protecting the
power station. My preferred
location of
shooting is on the right, behind
a log and between two boulders.
Close enough,
but not too close.
There will be a LOT of enemies
coming ? they seem to respawn
infinitely
unless you go into the house
somehow.
My
method
is
crawling to the right,
hugging the cliff and taking
down every soldier I see near
the station. I

keep going until I?m past the


house in the rear, and I head for
the back door
(do not go behind the brick
wall), tranqing the soldier there.
Then the
rebels will advance and infiltrate
the station. Inside that house
are a
RATION, SHOTGUN AMMO, and a
SLEEP GAS SATCHEL (rare!).
*FOR A PSS (silenced pistol)
AND FIM-92A (portable missile
launcher): Go to
through the house to find a
staircase to the power tower.
Climb it up and
flip over the edge (either one
with a wire attached, connecting
it to another
tower) and shimmy the wire to
the next tower. Collect the
items: RIFLE SCOPE,
PSS, NOODLES, PENTMEZIN (roll
from a crate to get it), and FIM92A on the
central platform. Hop over the
crates to get back.
Head for the tank behind the
walls encumbering the station to
meet Drebin
once again.
After the scene with Drebin,
follow the rebels through the left
path to find
a haven with a lot of items to
pick, chief among them a XMG
MACHINE GUN, a
JAVELIN, and a PSS PISTOL. At
the other end of the path, there?
s a fork with
both ways leading to the
Confinement Facility.
SOUTH
AMERICA
?
CONFINEMENT FACILITY
-----------------------------------OK, you have two choices: left
or right. Both lead to a different
confinement
facility. Both eventually leads to
the same destination, but each
has a
different
weapon
cached
somewhere. The left facility has
a VSS SNIPER RIFLE
in a shack, and the right facility
has a M870 CUSTOM in a small
house at the
NW corner (use the map). There
are also plenty of AMMO
scattered here and
there. Either way, hug the
canyon walls and anticipate for
any guards pacing

the trenches. The facilities also


hold a lot of soldiers, so it?s a
risk
going in there. You can just
bypass them and crawl/crouch
around them to the
exit.
Also notable here is the quality
of the guns that the soldiers
drop. Don?t
neglect to pick them up to
expand your arsenal and accrue
Drebin points.
Follow the red line in the map to
get to the Vista Mansion.
SOUTH
AMERICA
?
VISTA
MANSION
----------------------------Rebels are starting to raid the
mansion. You only need to get
through the
place unscathed.
Peer
around
the
corner,
headshot any men on the upper
platform that might
interfere with your eventual run
to the right. A soldier will come
through
the lower path from the right.
Wait for him to appear and
kill/tranq him, and
go through that path crouched
until a cutscene. Thus far, you
shouldn?t be
seen at all, and I intend to keep
that way for you the rest of the
way.
After the cutscene with the
bulldozer, just wait a moment
until the bulldozer
charges through the gate, and
every enemy in the vicinity will
be dead. Pick
up any guns lying around, and
head for the broken-in gate.
There are some items around
you could pick up, but nothing
worth it.
At the gate, the way to go is to
the immediate right. Sneak
around the tents
and head for the NE corner
(there?s a SAILOR IPOD MUSIC
behind a boxcar ? you
have to sidle through the tiny
opening to get it, near the NE
corner).
Once you?re at the NE corner,
hug the northern wall and go
toward the mansion.

At the stairs, look around if


there?s any soldiers nearby, and
wait they?re
gone or take them out yourself.
Once the path is clear, head to
the mansion
door (NE corner, facing north).
MANSION: Go through the rooms
(get a PENTAMEZIN from a
couch) until you find
a staircase going up. Don?t go
up just yet, enter the adjoining
room (with a
PLAYBOY on a couch) and wait
on by wall right of the door.
Eventually, a
soldier will come down from
upstairs and barge through that
door. Let him
pass unawares and go upstairs.
Pick up RATION, PLAYBOY, and .
45 AMMO from the
first room. Go to the next door,
and
viola!
You?re
outside,
upstairs. The
enemies should be already dead
from the bullets of your lovable
rebels. Pick
up two boxes of AMMO and drop
down through the hole in the
rear.
You?re now in a mine shaft... Get
the items (RATION and AMMO)
from the only
room and go up the ladder.
SOUTH AMERICA ? RESEARCH
LAB
---------------------------After a long chat with Naomi,
you will have to fight some
FROGS in the
mansion. The best way to do it
is just hide under a bed and wait
until they
pass and shoot their legs out.
Alternatively, use the Solid Eye
to know their
comparative
locations
and
sneak up to them with a M4 or
the best machine gun
you have. On Solid Normal, a
total of eight FROGS will come
after you, two by
two.
===================
===
BOSS: LAUGHING OCTOPUS
===================
===
Finally, a boss battle. I?m sure
you?ve been waiting a while for
this. The
weapon of choice is any
machine gun (or anti-mat rifle, if
you?re on a re-run,

but why are you here if you?ve


already
beaten
the
game
once?). M4 isn?t the
best out there, but if it?s all
you?ve got, it?ll do for this fight.
The fight is basically a hide &
seek game, in the crowded
confines of the
house. Stay behind walls or
crates when Octopus is firing
her gun at you, and
pop back out to counter with
your assault rifle. Use your Solid
Eye (again,
NV is very effective here) to
track her.
Octopus will be hiding all over
the place, sometimes going in
and out of the
windows, so keep your eye
peeled on the screen and the
Solid Eye map.
Sometimes she will latch on the
ceiling, ready to pounce on you.
Night Vision
will reveal her to you very
easily, so always have that
equipped.
Occasionally, she will conceal
herself with camouflage and
make herself
resemble an object in the house.
The best way to dig her out is
with NV.
The
possible
locations
of
Octopus? dissimulations:
-A box in the northeastern
room
-Ceiling
-Feigning to be a dead FROGS
(its name will be ?L. OCTOPUS?)
-An electric switchbox in the
middle room
-The Christ-like figure in the
picture in the hallway
-Against a cranny in the wall
When you find her with your NV,
take your time and find her
head and shoot
her face in for maximum
damage.
Hide
behind
an
obstacle if she tries to fire
back and fire back when you
can.
When her HP is about 1/3, she
will become more aggressive
and head for you
instead of hiding as a box
somewhere. Be prepared and
dodge her attacks
accordingly.
Her attacks:

1. Machine Gun: Most common


attack. If she sees you and
remains standing up,
it?s most likely she?s going to
fire some bullets at you. Be
prepared to
shift into and out of her sight ?
stay behind an obstacle wait
until she
stops firing at you, and pop back
and fire back.
2. Tentacle Whip: No it?s not
some deviant hentai game. She
will at times
lash one of her tentacles at you.
All the most reason to just stay
behind an
obstacle when she sees you,
and only stay in her sight when
you?re firing at
her. Good damage.
3. Rolling ball: She will curl into
a ball and roll at a high speed at
you.
When you see her curl up,
quickly go to an elevated
platform (a bed) and wait
there. She will bump into the
bed and stop. Pull out your gun
and fire at her
when she gets back up.
4. Red bombs: She will throw
three red flying bombs (reminds
me of bees of
The Pain in MGS3) that will orbit
you and explode. You can either
shoot them
before they reach you or roll to
avoid their explosions.
5. Tentacle Hold: If you happen
to wander below her while she?s
on the
ceiling, she will grab you with a
tentacle and choke you. Shake
L3 to break
free. But it?ll do massive
damage.
6. Fake MK. 2: Once, you will see
a large version of MK. II ?trying
to help
you.? It?s a decoy. Just shoot it
fro afar and it will explode, and
Octopus
will reveal herself from a
window.
6. Inkscreen: Not really an
attack ? like an octopus, when
attacked, she will
emit a shroud of ink to obscure
your view. Don?t worry, most of
the time, it

means she?s running away from


you, not attacking you. Just
retreat to
somewhere clearer and keep
looking for her.

him from behind, and get the


FORE GRIP B and AMMO.
Backtrack and take the
west path, the one with multiple
footprints.

After
you?ve
weaned
her
health/stamina down to zero,
you will face her next
form: The Laughing Beauty.

Across the bridge, there will be a


soldier
patrolling
the
intersection. Take
him out. The left path is a dead
end with a NOODLES (but
beware of the a
Claymore there, crawl to defuse
and collect it). The middle is
another dead
end with a soldier inside a shack
(STUN GRENADE, PSS, and
PLAYBOY). So take
the right path.

LAUGHING BEAUTY: All you got


to do is shoot her (she will shift
a lot, but
keep shooting) with your MK. II
and stay away from her, and
you?ll get her
Face Camo (must tranq her to
death for this). You could also
use Stun
Grenades ? she can?t evade
their blast radius.
Fun fact: All of the Beauties will
break windows with their noise
as they
walk by them. Also, if you let the
Beauty walk around for three
minutes, the
background will change into
white and they will pose for your
camera!
***FOR THE OCTOPUS STATUE: If
you?re gunning for the Solar
Gun and want the
statue, you have to kill the
BEAST (first form) non-lethally ?
either with
MK. II, Mosin Nagant, V-Ring
Shotgun
Rounds,
or
Stun
Grenades. Then you can
find the Statue during the
second form, on a bed in the
middle.
SOUTH AMERICA ? MOUNTAIN
TRAIL
-----------------------------Now you have to find Naomi by
tracking the footsteps in the trail
using Night
Vision. Her footprints are pointer
than others, so look for that.
Eventually,
her footprints will disappear ?
instead,
look
for
heavier
footprints, i.e.,
darker prints.
For now, get the RATION from
the right dead end. At the first
open area,
there are three paths ? go up
the middle to catch a soldier
pissing, headshot

The right path leads to another


open area, forked with three
more paths. But
don?t get too excited and go to
the open ? there?s a sniper lying
up on a
hill. Turn your NV on to see him,
make him taste his own
medicine. The pointy
feet go up the middle, but you
can go left for a RATION and
then right for a
shack guarded by two soldiers
(one
sleeping
inside)
with
ANEST. 22 AMMO and
RPG-7 behind the shack. If you?
re going up that path and
continue on, there
will be another guy waiting for
you behind some crates, but you
can just see
his face just enough for a
headshot but not for him to see
you.
After going through the middle
path (or right, they converge),
you will
stumble upon a riverbank. Just
walk across it.
SOUTH AMERICA ? MOUNTAIN
TRAIL RIVERSIDE
---------------------------------------Now, the pointy footprints
disappear ? look for the brighter,
heavier
footprints instead, as if the man
was carrying someone else.
That?s right ?
go left and follow the darker
footprints. The right path will
only give you
some trouble ? two soldiers
waiting to surprise attack you
(with a SMOKE
GRENADE your only prize). You
could go to the left path and go
around to the

right to find their backs to you.


Regardless... now you have
another
three
paths
to
scavenge. The pointy feet
are back, this time going up the
middle path, so go up there if
you?re in a
hurry. Left path: a soldier and a
RATION, might be worth it
because the same
soldier might hear you going
through the middle and attack
you. Right path
leads to a trap, a recording of
Naomi calling for help in a
hovel. Be mindful
of the soldier on the ledge
nearby. If you shoot the cassette
player, you?ll
stop the bawling! There?s a
pack of SMOKE GRENADES,
REGAINER, and S.G. MINES
in the same area. Go back and
up the middle path if you
haven?t yet. Chop,
chop.
As you?re going up the middle
path, make sure you turn your
Solid Eye off
and crouch-walk slowly, because
there?ll be two soldiers in the
other side of
the rock wall expecting you to
come through the left path.
Sneak past them.
Another expanse ? see the
soldier doing a bad job hiding
behind a tree? Yeah,
vanquish
him.
There?s
a
claymore right next to him, so
crawl through it if
you like. The left path has a trap
door (NV to see it clearly) and
RATION and
NOODLES. The middle and right
paths lead to the same places,
so it doesn?t
matter. I recommend the right
path, as it will lead to an easier
configuration of soldiers and a
path to RPG-7 and AMMO (right
path of
three-way fork).
Keep going west until you reach
an encircled road with a path
down to the
mines. That?s your destination.
There?s a PSS outside behind
the last
boulder, but you have to deal
with a soldier there.
Descend into the mines.

SOUTH AMERICA ? DREBIN?S


ESCAPE
------------------------------Atop Drebin?s vehicle, you have
the option to use the machine
gun turret
(triangle) and shoot down the
Power
Suits,
Gekkos
and
enemies. Just go nuts
with it and CQC anybody that
climbs
onto
the
vehicle.
Shooting at barrels
will help as well.

*NOTE: There is a RARE box of


CHAFF GRENADES on the last
stall to the left,
pick it up ? it will prove to be
invaluable in Act 4, especially in
No Alert
runs.

At the end, you will have to


blast open the two green
gatedoors with Drebin?s
turret. It?s not required to shoot
at it yourself, because the gates
will
explode by themselves if left
long enough, but it will be easier
on your
health and time if you do it
manually.

EASTERN EUROPE ? MIDTOWN 5


SECTOR
--------------------------------The mission right now is to track
a Resistance member to their
base. This
portion of the Act will be quite
lengthy and perhaps tedious for
some, but if
done flawlessly, you will get out
of here in minus 15 minutes
without any
alerts.

*IMPORTANT NOTE ABOUT NO


KILLS RUN: Killing the Power
Suits does count as
kills, so don?t shoot at them
(unless you have V-Ring ammo),
so don?t shoot
at them or the foot soldiers at
all if you want your kills count to
stay at
zero. Gekkos are fine because
they?re not human.
SOUTH AMERICA MARKETPLACE
------------------------Here?s how I do it: go left, under
the overhangs (there?s a 5.7
AMMO at the
end) and go to the alley right
next to it at the end. Follow the
alley
around, ignoring the screaming
mass of people, and HUG the
corners when you
turn them, because a Gekko will
come at the second corner, but
won?t notice/
hurt you at all if you hug the
corner.
When you get back to the
street, take an immediate left
and go into a small
alcove with an M72A3 ROCKET
LAUNCHER snug up there. Then
quickly get out on
the street and run left, to the
end of the road. There will be a
Gekko
blocking the way, but just roll
past him and a cutscene will be
triggered.

----------------------------------------------------------------------------ACT 3 ? THIRD SUN


-----------------------------------------------------------------------------

Go across the street to find your


man to track. Don?t lose him ?
stay behind
him, but not too close that he?ll
hear your footsteps. If you
actually lose
him, don?t panic ? stay where
you are and hide in some
doorway and he should
eventually come back. Your job
is to protect the Resistance
member from the
guards by putting to sleep the
soldiers who happen to be in the
way.
*NOTE: If you lose a resistance
member and find another one
somewhere else,
the paths will be somewhat
different, but their paths will be
the same from
where they enter the park. You
can find a new resistance
member by utilizing
the Signal Int. item and looking
at the map for the lighted area
for his
location.
In this sector, there will be two
soldiers you?ll have to take care
of ?
they can be shot at from the
first stairs to the left when you
start trailing
the rebel. Or, you can just shoot
at them when you see them on
the street.

The first one can be shot from


the second corner you turn and
the second
soldier, near the park entrance,
can be shot from behind the
truck. Follow
the resistance into the park.
Once you?re in the park, follow
him up to the fountain and stop
right there.
Go a bit northeast, still away
from the member?s earshot and
sight, and find
two soldiers near the NE exit.
Make them sing zzz. The
resistance will take
his time to piss on some trash
bin. Let him approach the
sleeping soldiers
and discover their disability.
Follow him out of the park. (If he
either sees
you or gets busted by the
soldiers as you shoot them
down, he?ll run away,
but stay near the hedges, he?ll
come back shortly).
After trailing him for a while,
you?ll enter a new area.
EASTERN EUROPE ? MIDTOWN
NE SECTOR
---------------------------------The man you?re looking for is to
the left, behind the van. When
you follow
him to a new street, there will
be some soldiers on the other
side, but you
don?t have to bother with
them ? they?ll be oblivious of
you and the
resistance
member.
The
helicopter won?t see you either.
Just duplicate the
rebel?s path (hug the wall) and
pick up the RATION by the
lamppost while
you?re at it.
Shortly afterwards, there?ll be
two soldiers below a bridge. The
resistance
member will try to sidle behind
them, but I just shot them down.
I think it?s
possible for him to pass and you
to crawl across the bridge
without them
ever knowing you two were
there the whole time. Makes for
nice suspense.
Another new area is next.
EASTERN EUROPE ? MIDTOWN N
SECTOR
--------------------------------The resistance member will go
into a little courtyard ? don?t
follow him

there. Instead, just go across the


little alley and stand under an
arch.
It?ll trigger the member to
emerge from the yard, clad in a
soldier?s garb.
Yes, you?ll have to follow him
while he mingle among ?fellow?
comrades.
Inside the courtyard he was just
in are two RATIONS and a
COMPRESS. Follow
the pseudo-soldier back to the
streets.
Take out two soldiers to the
northeast. Doesn?t matter if
they won?t notice
the rebel, they?ll still notice you.
Then the rebel will join three
soldiers
as
they
advance
through an alley. To
distinguish
the
rebel
from
regular soldiers, turn your Solid
Eye. The rebel
will have a blue mark next to its
health bar; the soldiers red.
Almost there
now.
If you?ve still got your Signal Int.
equipped, as you?re following
the rebel
around a building?s rear street
(RATION and GRENADE), you?ll
hear that the
policemen has begun searching
with vehicles. So that means
there?ll be a car
passing in a place near you.
Be careful ? when the rebel goes
around the very next corner
after heading
north, there will be a patrol car
coming, so stay at the same
corner and
peer until you see the car and
dart back to the alley you just
came from.
When the vehicle has passed,
go back to the rebel and hide in
a doorway
when he reaches a wall. (NOTE:
if you see another car coming,
just put
yourself flat on a wall.)
After doffing his fake clothes,
the rebel will head to his base.
EASTERN EUROPE ? RIVERSIDE
ESCAPE
--------------------------------You get infinite ammo here, so
use any single-handed weapon
you have
(Twin-Barreled Shotgun is good,
if you have it), or the machine
gun you have

at the start of the chase. MK II is


good for the No-Kill run,
although I?d
HIGHLY recommend you to get
the Solar Gun before going for a
Big Boss Emblem
run ? this is near impossible to
survive on the Extreme difficulty
without
Rations.
On Solid Normal (any difficulty,
really, if you use Rations), this
shouldn?t
be too tough. If things get hairy,
you can use Stun Grenades to
temporarily
disable Hummers with turrets on
them, and shoot ?em up.
The ravens can be killed easily
with a machine gun, just fire
wildly. They
won?t count towards your kill
count, as they?re unmanned.
Look for men
jumping on the van as well.
*NOTE for Big Boss hunters: use
Stun/Smoke grenades and MK.
II/V-Ring with
Twin Barrel Shotguns for the first
two parts, and then Solar Gun
for the
final one, because you can?t
recharge it here, it?s too dark.
Twin-Barreled
Shotgun works pretty good for
the two Hummers that block
your path.
After crashing at the end... you
face a new boss...
==================
BOSS: RAGING RAVEN
==================
Very straightforward. Head up to
the top floor (might want to
collect some
RATIONS and AMMO on the
floors on the way up ? one is
right next to the base
of the staircase). The corner
between the stairs and the top
door will be
your safe haven. You will return
here
when
Raging
Raven
disappears and drops
bombs on the tower ? you will
be safe here.
The key is to use the Solid Eye
Radar and look for a big blip ?
that?s Raging
Raven. Take out the weapon of
your choice (a powerful machine
gun like PKM,

HK21E, M60E4, a sniper rifle if


you have one, or even a regular
machine gun
like MK 17 will do).
When you locate her on the
radar, go outside and find her.
She might be
flying low... try to track her
down and shoot her. When you?
ve gotten her
attention,
she?ll
remain
stationary in the air and shoot
you with her assault
rifle. Hide/crouch behind a
barrier. Sometimes she will yell
out ?Rage!?
and throw a missile at you.
When she says the word, just
sidestep left or
right to dodge the attack. Just
empty the magazines at her,
when she has the
wings open (when they?re
closed, don?t bother). If you?re
using a sniper
rifle, you should always hit her
head for max damage.
If her blip on the radar
disappears, it?s your cue to go
into the tower and
stay there while it sustains
heavy bombings from Ravens
squad. Then repeat
what you?ve been doing.
TIP: On your second run, just
use a fully-charged Rail Gun
shot, it works
WONDERS!
Again, after you?ve defeated
her, there?ll be a Beauty form.
The RAVEN
STATUE, which appears only if
you defeated her non-lethally
(V-Ring or Mosin
Nagant), will be on the top floor.
ACT 4 ? TWIN SUNS
HELIPORT
I won?t tell you to do anything.
Just have fun ? what you do here
will not
impact your stats or results in
any way. Just fool around.
SHADOW MOSES ? SNOWFIELD
-----------------------The visibility can get very low in
this blizzard. When you can?t
see for
shit, use Night Vision. There are
three pairs of AMMO in this area.
Head
north through the only path.
Take the right/upper path. With
your Night Vision, you should be
able to see
a Gekko patrolling the area.
Fortunately, that?s the only
thing giving you

trouble. For now. Crawl up to the


tree on the hill and wait for the
Gekko to
go south of you and jump down
and run to the north exit.
SHADOW MOSES ? HELIPORT
----------------------Total nostalgia here. The most
important thing here to pick up
is the CHAFF
GRENADES right smack-dab on
the helipad itself. There are
nothing sniffing
around, so don?t worry too
much about getting caught, just
keep away from the
hangar door. There?s a RATION
on the east side, on the snow,
and another one
on the south side, near the
elevator. The doors on the west
side lead to
three rooms with RPG-7 AMMO,
RATION, COMPRESS, and some
GRENADES. There?s
another ration on a crate, in the
NW corner, but you?ll have to
get to the
second floor (stairs: NE corner)
and drop down to it. A MK. 23
PISTOL is
under the north tank. ANEST. 22
AMMO is on the second floor
catwalk, west
side.
The hangar is infested with
Scarabs, little black buggers.
The best way to
get around it is to go upstairs
and crawl through the vent
there all of the
way to the end.
SHADOW
MOSES
?
TANK
HANGER
-------------------------I believe that is a bad case of
misspelling
by
Konami.
Anyway ? after going
through the second floor vent,
drop down and go to the end of
the catwalk,
just to the left. Throw a Chaff
grenade and quickly drop down
and run through
the open hangar door to the
northeast.
It?s entirely possible that you
just crawl/crouch through the
front hangar
door from the Heliport and
navigate the place by reading
the Scarab?s
patterns. Risky, but possible, by
going to the right side. Might
want to try

this if you don?t want to waste a


Chaff Grenade.
SHADOW MOSES ? CANYON
There are tons of items here and
two Gekkos here. At Normal
difficulty, the
Gekkos are sleeping, so you can
just crawl through the entire
canyon and get
absolutely
no
trouble.
On
Extreme, they?re awake, but
you can hug the left
side and crawl by them.
There?s a track of IPOD MUSIC ?
FLOWING DESTINY (from Zone of
Enders) inside
a cove on the left side, near the
steel bars.
Crawl under the next hangar
door.
SHADOW MOSES ? NUCLEAR
WARHEAD STORAGE BUILDING
1F
A RATION is on the pathway on
the left. Crawl under yet another
half-closed
hangar door to find yourself in
the actual storage building.
Otacon will tell
you to go to the north door.
First, climb into the truck and
check behind the
crate
to
find
a
FIM-92A
PORTABLE
SURFACE-TO-AIR
MISSILE. Go to the door and
Otacon finds out why he?s not
Snake ? the door?s locked, you
have to go down
to B2F. That?s just Kojima?s
excuse to get you back there
just for nostalgia.
Sweep the area for some AMMO
and go upstairs to the elevator.
Press the
button for B2F.
SHADOW MOSES ? NUCLEAR
WARHEAD STORAGE BUILDING
B2F
-------------------------------------------------Go right to find a hallway with
M72A3, CLAYMORE, RATION, and
AMMO. Now go
back to the central hallway and
follow the linear path to the
place where
you once fought Frank Jaeger
(hell, the blood?s still on the
halls!).
On the following scene, you will
have a chance to input in the
password that
Otacon just told you. You don?t
have to get it right, actually. If
you get it

right, Snake?ll just say he?s not


senile yet. However, there are
secret
passwords that yield various
rewards. Here are the known
ones:
14893
(Drebin?s
CODEC):
100000 Drebin Points
12893 : 20% off everything in
Drebin?s store
78925 : IPOD MUSIC ? OLD L.A.
2040 (from POLICENAUTS)
13462
:
IPOD
MUSIC
?
POLICENAUTS ENDING
After the scenes, pick up AMMO
and a RATION from around the
room.
Go back through the halls, but
when you reach the offices, a
Gekko will drop
down from B1F. Quickly hide
behind a wall and wait until the
Gekko turns down
the central hall, and target his
legs with a Tranq gun or a
powerful machine
gun, and shoot his head off
when he falls down. PAY
ATTENTION HERE: you HAVE
to shoot at the back of his head
or he won?t take any damage.
On your repeat runs, you can
just blow him into smithereens
with your Rail
Gun.
Go back up to 1F.
SHADOW MOSES ? NUCLEAR
WARHEAD STORAGE BUILDING
1FGo to the hangar door and
MK. III will open it door. But
wait.. of course
they won?t let you go this easy.
A Gekko will come out of the
elevator.
Go under the Gekko and the
catwalk and wait until he jumps
down. Then Tranq
its legs and do your business.
Alternatively, throw an empty
magazine front
of it and it will attract the
Gekko?s
attention.
Keep
throwing the magazine
every 10-15 seconds until the
MK. III completes its sacred duty.
Or Rail Gun.
SHADOW MOSES ? SNOWFIELD
& COMMUNICATION TOWER
--------------------------------------------Collect the AMMO at the end of
the walkway and get the
GRENADES near the ramp.
Go through the door on the left
side to get a RATION, AMMO and
the SVD SNIPER

RIFLE. This sniper rifle will be


very, very important shortly.
You?ll find
out soon. Drop down to the
snowfield.
=================
BOSS: CRYING WOLF
=================
Remember Sniper Wolf? In my
opinion, this one is much longer,
if not harder.
Like its predecessor here on the
snowfield in MGS1, you will be
sniping it
out with her. Only that she won?
t be vulernable to bullets the
entire time ?
you have to wait until she
emerges from her little lupine
machine before you
can hit her.
While you?re looking for her (or
waiting for her), there will be a
ton of
FROGS middling here. You?ll
have to shoot them down as
well, either with Tranq
rounds or regular bullets. As
usual, use the Night Vision to
see in the
blowing blizzard.
There are two exceptional spots
you can wait/shoot from:
1) under the truck at the
beginning. Perfect cover, Wolf
can hardly hurt
you ? BUT it will take Wolf
forever to find you (you can lure
her attention
by shooting at the machine
when you finally see it with your
Night Vision ?
her mark is blue). Wolf will then
storm around the truck, possibly
damaging
you some, and then retreat to
the woods front of you to snipe
you. Now?s the
chance for you to hit her some
with your SVD/Mosin Nagant.
Don?t blow it.
It?ll be a while before it happens
again. Meanwhile, keep the
FROGS at bay.
Converse your Night Vision
battery. She also might pop up
on the southwestern
corner; you can see her from
under the truck. As usual, she?ll
be the big
blip on your radar.
2) There?s two communication
towers in the middle of the field.
You can
shoot your way up the northern
tower, where it?s higher, but it?s
difficult

to get up there undetected. You


will have more opportunities to
find Wolf
there. Just be prepared to get in
firefights with the FROGS. While
you?re up
there, lay down and look around
to avoid getting seen. Track the
Wolf with
your radar.
Another Beauty fight follows
your victory. The WOLF STATUE
(defeat her nonlethally ? Mosin Nagant) is
behind you, near the northern
exit, when you
regain control for the Beauty
fight.
After the Beauty fight, go into
the building front of you and
pick up a
REGAINER from the NE corner
and go down the stairs (Otacon
will play a joke
on you, familiar to MGS1
players).
SHDAOW
MOSES
?
BLAST
FURANCE
Scarab galore. Get the STUN
GRENADE and the RATION from
the adjoining
walkways. Now, your target is
the elevator on the NW corner.
It?s very
possible to get there without
notice by the Scarabs. However,
you?ll miss
out on all of those items lying
around ? but they?re nothing big
? RATIONS,
NOODLES, AMMO, the usual lot.
To get through here, sidle along
the edge along the western wall.
Then
quietly walk to the top of the
stairs. Look around you. If there
are no
Scarabs below you, quickly drop
down over the railing and do it
one more
time to the NW corner, where
the elevator is. Press the button
and go down
to B5F.
Alternatively, if you get into a
tussle with the Scarabs, just
throw a Chaff
Grenade.
Don?t even think about shooting
at them ? doing so will send
forth hordes
and swarms of them all around
the room for you to deal with.
SHADOW
MOSES
?
FURANCE B5F
--------------------------------

BLAST

In the first part, wait until the


Gekko goes away to the right
and sprint to
the second part.
The second part will be tough,
but it can be navigated with a
Chaff Grenade.
If you?re willing to use one up,
just throw one in the middle and
run to the
NE exit.
Without a Chaff Grenade, just
stay to the left and make sure
the Gekko in
the middle isn?t looking and
hide behind a box to block a
Scarab scanning
from the side of a case of three
missiles. When the Scarab is
looking the
other way, sprint to the left side
of the case. You should be able
to see a
group
of
three
Scarabs
surveying
its
surroundings.
Study its pattern and
sneak past them, get upwards
and behind the case/barrels in
the NW corner
(if you?re in the right place,
there should be a RATION there).
Behind the case/box/whatever in
the NW, look toward the middle
of the room
for a Gekko. Wait until it?s going
away from you and get on the
middle
platform and go for the NE exit.
Ta-da!
SHADOW
MOSES
?
UNDERGROUND BASE
After picking up some AMMO,
crawl through the hole. Two
scarabs patrol this
area. One is mobile, and this is
the one you should worry about.
Keep your
distance from it, but follow it.
When it?ve crossed the bridge
and gone to
the left, quickly go over the
bridge and right and up the
stairs and get
RPG-7 AMMO, FIM-92A, and
NOODLES. The moving Scarab
will come near the
stairs but not up it. Let it scan
and wait until I?ve gone back
across the
bridge and time your escape
with the other Scarab above the
exit.
Pick up the .508MA and go
through the door....
SHADOW
MOSES
?
UNDERGROUND SUPPLY TUNNEL

BOSS: VAMP
Not difficult. Shoot him with
your most powerful machine
gun or tranquilizer,
grenades, whatever.
He will jump around and attack
you with a lunging strike (Take
this!),
throwing knives, some punching
combos. The key here is just
keep moving and
shoot when he?s pouncing
around on debris. When he?s on
the floor, trying to
land a punch on you, just move
around, roll away from him.
When his health or stamina
reaches zero, it?s all over. Nah,
he?s Vamp ?
you saw him with Raiden. He
can?t go down that easy. But
now that you?ve
?killed? him once, you can inject
the secret poison into him: the
Syringe.
Equip the Syringe, CQC hold him
and press triangle to finish him
off.
SHADOW
MOSES
?
UNDERGROUND SUPPLY TUNNEL
Shoot the Rail Gun (make sure
it?s fully loaded before you
shoot it) to the
Gekko?s heads to kill them in
one shot. If one of them gets
close to REX,
it?ll start blinking a red light ?
kill it before it self-destructs,
taking
you with it. If you run out of
Rails, buy some from Drebin. Try
not to look
at the Vamp-Raiden fight too
much (it?s actually nothing
special, compared to
what you?ve seen in Act 2). Try
to pick up the FIM-92A to the left
too.
SHADOW MOSES ? METAL GEAR
REX
Surreal being on a Rex, isn?t it?
Wait until you get out of this
tunnel. You
have three weapons: Gatling
Gun (it overheats if you use it
too long, so tap
it
to
prevent
it
from
overheating), Laser (it is what it
sounds like), and
Missiles (powerful but limited).
Just keep moving and shoot
down the Gekkos as
they come. It?s very possible to
get killed here, even on Normal,
so make sure
your shots count. Most of the
damage come from crashing
into live Gekkos and

debris falling on you, so walk


sober and kill Gekkos early and
fast.
===================
=
BOSS: METAL GEAR RAY
===================
=
The battle of colossi. Use the
missiles first, they?ll lock on Ray
and lock
him down. While he?s down,
send more flying. It will knock a
good chunk of
its HP. I don?t like the Laser
myself, it?s impractical to wait
for it to
charge up, but if you like it
better... Use the gatling gun,
and if Ray gets
close to you, press triangle to
physically attack him.
Keep moving to avoid his water
cutter attack. While he?s doing
the water
cutter, use your Gatling Gun to
attack his mouth for moderate
damage.
Missiles, Lasers, then Gatling
Gun+Triangle Attacks, in that
order.
ACT 5 ? OLD SUN
OUTER HAVEN ? SHIP BOW
First things first. 50% off at
Drebin?s. Whatever weapons
you have will be
carried over to your next
playthrough, so take advantage
of the sale now.
There are multiple ways to get
to the other side. One is by
being a commando
and fly through the deck
screaming. I much prefer being
stealthy. Here?s my
way (there are more ways, you?
re free to experiment).
Equip your Face Octocamo and a
silenced weapon.
Go left and disable the two
FROGS that come flying down.
Go up to where they
were and wait for two more to
come down. Send them flying
up to God. Again,
sneak to the next crates near a
ladder,
about
where
the
previous FROGS landed
on. Stay behind the two crates.
A FROG will jump down at the
intersection
just ahead. Let him/her/hir walk
to the right. At the same time, a
FROG will
appear at the far end of the
same passage. He will signal his
buddy to come

forth, shoot both of them down


from the crates. The lone FROG
that you
ignored is still right of you, take
him out if he?s still there. If not,
don?t worry about it.
After 6~7 FROGS, you?re in a
good shape. Keep going north
and left and wall
press against a wall to fit
through a small space. After
that, be careful of
Gekkos in the middle of the
boat. They can detect you
running between
obstacles if you?re not careful
enough. After the wall press,
wait there. Two
FROGS will descend. They?re
the last two. Headshot them. Be
mindful of the
Gekkos as you go to the NW
corner of the ship.
Keep yourself hidden behind the
room in the NW, from the
Gekkos. One will
fall down, wait until he?s either
destroyed from missiles (from
Missouri) or
out of the way. When the way to
the door in the middle is clear,
head for it
and tap triangle to turn the
wheel. After you?ve opened it,
enter and take
the items and go down the
elevator.
OUTER
HAVEN:
COMMAND
CENTER
--------------------------Right out of the elevator, there
are three boxes of AMMO on the
sides of the
foyer. Go through the door.
First, you have to face a dozen
of FROGS. Go to the sides of the
room and
pick the FROGS out one by one
with your assault or sniper rifles.
There are
FROGS on the catwalks above,
too. By now, Act 5, you should
be able to take
care of them.
BOSS: SCREAMING MANTIS
Right off the bat, you see strings
attached to you from above. To
free
yourself from them (no, the
controller switch trick you did
for Psycho Mantis
won?t
work),
use
the
nanomachines?
killer:
the
Syringe. Yep, stick it in your
neck. Then you will be able to
attack the zombies and the
Mantis herself. Use

the Syringe on Meryl to get rid


of Mantis? control over her.
You can either focus on the
soldiers to minimize possible
conflicts, but you
can just focus on the Mantis
from now on. The target is not
Mantis herself,
but the dolls by her sides. Use
your rifles or shotgun (shotgun
works best, if
you can get medium-range or
close to her) to hit the dolls
several times.
Mantis will regain control over
Meryl, but keep hitting the dolls
if you?re
on a roll. You may Syringize
Meryl again if needed.
The Mantis will rely on his
zombie soldiers to dish her most
damage, so try
to tranq/kill them if they
become too much for you.
Mantis? attacks:
-Red shurikens ? she will throw
four of them at a time, just
move forward to
make them miss.
-Slash ? she will teleport
towards you and try to rip you to
pieces. Probably
her most powerful attack.
After a few hits on Mantis? dolls,
she will use the soldiers and
Meryl to
shield the dolls. You can manage
a shot past them, or just tranq
them to
render them ineffective.
Hitting a doll five times each will
cause it to drop onto the floor.
Pick it
up ASAP, before Mantis gets it
back. Continue your onslaught
on the other
doll to get it as well.
When you have both dolls, equip
the Mantis Doll. Press L1 to
target the doll,
R1 to fire at Mantis. Once you?
ve scored control over Mantis
(keep your
finger pressed on L1!), shake
your Sixaxis controller to put her
out of her
misery.
You?ve just defeated the Beast
form of Screaming Mantis. It?s
also the only
way to defeat her, lethally or
non-lethally. It is considered
non-lethal, so
regardless of what you do, there
will be a MANTIS STATUE near
the entrance
from where you came in.
OUTER
HAVEN
?
MISSILE
HANGAR

---------------------------Just go up. Just roll through the


Scarabs. If you?re doing a NoAlert run,
those Scarabs will not give you
an Alert, so no worries right
there.
At the microwave, spam Triangle
as fast as you can. My method is
rubbing my
knuckles over the button, so
that every time I sweep my
hand over it, it
presses the button three or four
times. Did it the same way since
MGS1. Hell,
why are you reading this. It?s
not rocket science, guys. Just
play the game.
===================
=
BOSS: LORD VOLDEMORT
===================
=
There are three phases. All of
them play the same. To advance
to each phase
of the fight, a special move has
to be done, such as punch done
by both men
at the same time, or by choking
him.
But all you really need to do is
use X to dodge or shift away,
and R1 to
punch or use CQC moves. If you
do it near a post, Snake will
smash his
rival?s head in and do some
nifty moves. You?ll have to press
buttons to
execute a combo or to counter
any attacks from the nemesis.
So, press X and up/down/back to
shift around him to evade his
punches and to
get a clear attack on him. Spam
R1 to do a combo and some
CQC holds. Dash
punching
is
effective,
too
(Forward+X+R1), but it doesn?t
seem to work on a
?smarter? Ocelot in the third
phase.
As for the fourth phase, just
spam R1 and you?ve won the
game. Congrats,
old-timer. Enjoy the ending like
everybody else did. Just don?t
take it
seriously.

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