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FINAL YEAR PROJECT

Acknowledgement
Firstly, I would like to take this opportunity to convey my deepest and most
sincere gratitude to my supervisor, Mr. Kalai Anand. For his helped and willingness in
guiding me in completing my research project. Mr. Kalai Anand has done his
responsibility for an unremitting betterment in this research. His guidance had helped me
to finish this project in an efficient and completed way. Beside that, I also would like to
take this opportunity to thank everyone who had lend their kind helping hands in ensuring
that this project is successful with fruitfully.
Once again, very special thanks for some of the participants and respondents who
have provide me time, share opinion and cooperation in completing my research. Without
their opinion and help, I cannot complete successfully in this project. Thus, the
knowledge that I gained from them is priceless and useful.
Further more, I would also convey my sincere thanks to all of my friends to
encourage me and support me all the time with their opinion and unlimited moral
support. And also who are had been my pillar of strength during this project. Their
constant morale support and encouragement are the critical success factors, which drives
me to try my best in finishing this project. Not to forget, I also would like to take this
opportunity to thank my seniors, who share their experience in coping and coming up
with successful projects. Their experience gave me insights of what are the challenges
that I have to face and what is expected to successfully complete the project.
Lastly, I would like to show appreciate to all the references from the primary and
secondary sources, which have guides me in gathering on my research project in order to
produce a well literature review.

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Chapter 1
Introduction

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Introduction
Games that can be used as promote the competition and cooperation between
human players (Dave Spohn). A review or investigations have been made in-order to
have deep understanding in this final year project which the online gaming has changed
to the extent that many gaming focused websites provide chat facilities enabling
simultaneous chatting between players.
The internet games (also known as online games) are games that are played online
via the Internet (Wikipedia, 2005). Normally, they are distinct from video and computer
games in that they are normally platform independent, relying solely on client-side
technologies. In general most of all that is required to play Internet games are a web
browser a game played in a browser is often called a browser-based game. Essentially,
this final year project will be categorize as a web application project as nowadays many
people will choose to play the online game frequently. There are many types of the online
games (Internet games), which is included text-based games, animation, RPG (Role play
game) and also browser based games. Those kind of games was always is available on
the Internet.
The title that I was chosen is Online text-based strategy games (Lord of the
Ring). This final year project main target is those from teenagers to adults. It was used
for the category of people such as gamers that who have the interest on online strategy
games and some sort of people who have the internet connection and always surfing
internet at home or offices. The reason why I chose this title was I able to offer a user
friendly system and in order to have the deep understanding for this project title that I
interest most.
Nowadays, the market was providing a lot of different type of the game types and
also the information. From there, I can learn lots of new and updated information for the
new games type which also will be provided with the popular game types, price,
comments and ratings. From this information, it will help me more to analyze and also as

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a guide for me. There are many different way which is used to play online games. Some
of this way is the Java virtual machine, Shockwave, Flash, VRML 2.0/X3D and others
(Wikipedia, 2005).
There are generally included two-side which is the Client side and also the server
side. Thus, the game was usually based on the client-side which that is much of the
processing was done by the player's computer instead of the server hosting the game.
However, there is also having the server-side games and the process the data on the game
server instead of the player's computer. These games are typically not as visually
appealing as client-side based games, but in advanced functionality, particularly because
it is easier to implement multiplayer capabilities.
Basically in this online game system, there are included many modules for the
online system. The web application consists of register user module, login module,
manage attack module, manage build module, register gold user module, advertising
module, change password module, and manage user account module and also messaging
module.

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Objective
In this final year project, it was involves the development of the online strategy
game (Lord of the ring). The online system can be used when the users of the system can
get the entertainment which it can be connect anywhere in the world when the users are
connected to the Internet. By utilizing the system, the client was able to gain income
through this system it was because when every time have a new member to join in the
gold member which can get the extra features from the games. With theses features, the
users game time consumption will reduce which mean when there add in these feature
compare to the normal member there will build up the game net worth faster.

For the objective of this final year project is to let me learn to how to handle, plan
and develop a project independently. It also used to build up more knowledge of the
online game system which can provide the chance of the business opportunity for the
client and provide the biggest entertainment for the game users. Beside that, it also will
increase a deep understanding of the online games through the internet information,
questionnaire and also the opinion from the gamers.
Beside I have to finish the project independently, it also a chance for me to
manage my time which mean from here I can learn to time management. Time manage to
meet the supervisor on time, finish the survey on time and also finish the project
successfully in order to meet the deadlines. And it also can let me learn the skill of
analysis the questionnaire from the survey.

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Organization of the project


In this chapter, I was study, think and prepare the projected title for this final year
project. Apparently, the literature of online game information will be reviewed after I do
the research. After confirm with all of it, then only I will start do a more detail research of
this topic and start to analyze the more details. I was using different kind of research
which is the primary research, secondary research and academic research. Just like some
method like giving out the questionnaires and also observation also will be a very useful
in order to gather more important information.
After that, I will start design the online system by using the method of Rational
Rose tools. Follow by, I will create a online system where the programming languages
that was used is PHP, Some tools like Macromedia flash, Dream weaver and others that is
used to complete this project And for the databases I will be using MySQL in this system
project. The methodology was also very important in completion of this project. The
selected methodology was Rational Unified Process (RUP).
Essentially, where the RUP will speaks behalf of us where it also means all the
documentations stand for the whole final year project. RUP have the main four stages that
are inception, elaboration, construction and transition. The RUP can help to reduce the
risk during the development. While the impact of changing the requirements is minimal.
And the RUP also shows the outcome at the end of each of the iterations which mean it
was easy for the users to understand what it mean with the documentation.
.

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Chapter 2
Problem Description

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Before implemented this online game system I actually have found out
that some problem was occur around regarding the issue on online game; these problem
are just like; There are too many choices for the user to choose; There are some games
that are too complicated to play. And does the game price, game design, game type and
also the trend would be one of its factor to the consumer? And lastly what would be the
consumer choice of ideal online game.
From my own research and observation through the market, I have found out that
from the internet there are provided too many choices and lots of type of game for the
gamers to choose instead of wasting their time to choose. Mostly there are more than 10
types of games. Beside that, there are expected that the user who are struggling in
searching for the preferable game to play and register will view the entire thing.
Thus, the other problem was including the information about online games that
has direct intervened in this project; therefore I have to spend lot of time in-order to get
this related information to complete this final year project. Yet, after all this research been
conducted; I also facing another problem where I dont know the end-users comment,
therefore survey is (questionnaire) conducted to get the end-users opinion.
With all these problems that occur, what have come across my mind was to find
out all the answer for what me at wondering of the entire problem. Thus, I have brought
out the idea with all of those objectives I done in this project. Therefore the solution was
so important to be studied. If the online game system was complicated and no user
friendly, it may make the user feel frustrated. Such as, there are some online games will
provide with a nice design but with less features and no updates information. Thus, some
online games system tends to provide as many as features for the user and this also makes
thing complicated in their system.

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The reason I choose to develop this online system is used to make the user feel
convenient, ease to use the system and also with a user friendly system. And not to makes
thing complicated. However, with all these problems that occur, what comes across the
researchers mind was to find out the answer for what a researcher wondering of the
entire problem. Thus, I have brought out the idea with all of these objectives to find out.
Thus, by having my online games system, the user actually can start using the
system it with a user friendly system and with a suitable features compare to the others
online games. My system was makes the thing easier to view, choose and also used. This
in fact is to make the users life much easier and much more effective. Other than that, the
user also can message to other user with the features provided while playing the games.
.

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Chapter 3
RESEARCH METHOD

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PRIMARY RESEARCH

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Choices of Data Gathering Technique


Data gathering and fact finding is very important to carry out to allow the system
run smoothly. The usage for this technique is to determining the area that need to be
overcome, discovered and understand the user requirement in more details. There are
many data gathering techniques are available such as questionnaire, interviews,
observation, discussion and etc. In this project, the data gathering technique will be using
is questionnaire before developing the project.

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Questionnaire

A questionnaire (also known as self-administered survey) is a type of survey


handed out in paper form usually to a specific demographic to gather information in order
to provider better service or goods. Questionnaires have advantages over some other
types of surveys in that they are cheap, do not require as much effort from the questioner
as verbal or telephone surveys, and often have standardized answers that make it simple
to compile data. However, such standardized answers may frustrate users. Questionnaires
are also sharply limited by the fact that respondents must be able to read the questions are
responding to them. Thus, for some demographic groups conducting a survey by
questionnaire may not be practical.
As a type of survey, questionnaires also have many of the same problems relating
to question construction and wording that exist in other types of opinion polls. The
question had to be easy and straight to the point. Those questions should not create
confusion and complicated. Other than that, it is to ensure the public wont need to waste
a lot of time in writing down the answer so that they wont refuse or skip the question
(Wikipedia)

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Finding and analysis of the Questionnaire


In this session, I will present the result and the analysis of the finding which
obtain by using the questionnaire. The finding will based on this session is dedicated to
present the primary data gathered through questionnaire survey throughout the analysis.
The next step is to transform the questionnaire data into graphical information like pie
chart, bar chart, and tables is for the purpose of analysis. Then visuals will be depicting
transformation of the raw data into a form that will make reader easy to understand and
compare the values of variables.
In addition, I may use it for making elaboration, and refinement to give reader an
idea of comparison, between variables of investigation of relationship under different
circumstances. Thus, this survey was done in duration of 1 month and all the
questionnaires distributed were returned with different feedback. And also the conclusion
of the survey is included in this section.

Primary Data: Questionnaire


I have distributed in total of 100 set of questionnaire around and sample of the
questionnaire have been provided in Appendix. And questionnaires have been distributed
throughout Kuala Lumpur in places like Plaza Low Yat, and Plaza Imbi; whereby only
80% of the total results were successfully return back for analysis purposes between
periods of month, the reason why i chooses this 2 places is because mostly all gamers
will hang around there and this 2 places can be consider as a IT mall and why is done in
Kuala Lumpur and not other places is because Kuala Lumpur is a urban cities. Therefore
below is the graph showing the participating graph of responsiveness of the
questionnaires.

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Respond Rate for Questionnaire Survey

Figure 1: Respond Rate for Questionnaire Survey

Respondent Rate
Response
No Response

Population
80
20

Percentage
80%
20%

Table 1: Respond Rate and Population for Questionnaire Survey

In such a great response to the questionnaires, researcher has given 2 way of


response, where participant can choose to reach back either through e-mail to response or
instant response; where researcher distribute the questionnaires around. Through the
table, it clearly shows out that the 80 out of 100 sample have respond and only 20 out of
100 samples was no respond from the respondents.

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Findings and Statement of Results


Question 4: How many times do you online in a week? (Please tick the appropriate)

Figure 2: Frequency of online once a week

Respondent Rate
Once a week
Twice a week
More than 3 times a
week
Everyday

Population
10
15
35

Percentage
12.5 %
18.75 %
43.75 %

20

25 %

Table 2: Respond Rate and Population for respondents frequency of online once a week
In the results, the respondents frequency of online once a week most collected back
are more than 3 times a week; where is takes almost 35 out of 80 participant of this
research. This category yields the highest, because there are mostly all from college and
university students, yet there are the highest usages of online and play games among the

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others participants. As for the category once of the week, have a number of 10; where
mostly are working people, and while as for the category of everyday has return the result
is 20. With the result above stated, researcher had compiled everything into a pie chart,
figure 26 and table 4 for summary purpose.

Question 5: How long do you spent to online per day?

Figure 3: Hours spent on online per day

Respondent Rate
30 minutes
1 hours
More than 1 hours
More than 5 hours

Population
16
27
14
23

Percentage
20 %
33.75 %
17.5 %
28.75 %

Table 3: Respond Rate and Population for respondents hours spent online per day

Data collection has proven that the highest hours of these gamer spent on
online once a week are mainly spending in a hours per day which is 27 out of 80;
which is 33.75%. In the process of collecting the questionnaires, I have found out
that people are spent more than 5 hour on online; which is 23 out of 80; 28.75%.

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While others like there will spend 30 minutes which are 16 out of 80 people was
chosen. This also means that mainly people who will spend more than an hours
mostly that there are education either from level of student.

Question 6: Do you play online games before?

Respondent Rate
Yes
No

Population
50
30

Percentage
62.5%
37.5%

Table 4: Do you play online games before?


Surveys have proven that more than 62.5% out of 50 people who will like to play
online games instead of different type of online games nowadays. As for the remaining
37.5% was dislike to play online games
.

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Question 7: Which type of online game do you prefer?

Figure 5: Type of online game

Respondent Rate
Animation
Text based
Mini game(Yahoo
games)
RPG

Population
35
5
22

Percentage
43.75 %
6.25 %
27.5 %

18

22.5 %

Table 5: Respond Rate and Population for Type of online game


. Surveys have proven that more than 50 people who will like to play
online games. There are many type of the online games which is included the
animation, text based, mini games and also RPG games. The highest rate of the
type of online games, found by me is animation; which hold a number of 35
which is 43.75%, then text based games is 5 which is 6.25%, Mini games is 22
with 27.5% and RPG was 18 which is 22.5% with a total of 80 people. From the
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information, a pie chart (figure x), had been drawn out to show the type of online
game.

Question 8: In the website, what type of the back ground type do you prefer?

Figure 6: Type of the back ground

Respondent Rate
Futuristic
Stone age
Animated
Basic

Population
30
20
14
16

Percentage
37.5 %
25 %
17.5 %
20 %

Table 6: Respond Rate and Population for type of the back ground
In the process of collecting the questionnaires, there are lots of different types of
background for the online game such as futuristic, stone age, animated and also basic.
Thus, I have found that gamer who are more towards too futuristic which it was the
highest selection from the participants who had done the questionnaires. While others
also like Stone Age. In figure x, showing that the type of the background which is the

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futuristic was 30 out of 80; 37.5%. Stone Age was 20 out of 80 people, animated was 14
out of 80 and lastly is the basic was 16 out of 80 people.

Question 9: Will you use the banner / advertisement link?

Respondent Rate
Yes
No

Population
50
30

Percentage
62.5%
37.5%

Table 7: Will you use the banner / advertisement link


Normally, the advertisement or banner link was usually appearing beside the
online games such as some mini games and text based games. The result was showed out
that there are 50 out of 80 people will use the banner or advertisement link which is there
will use the banner or advertisement link. For the others, there was dislike to use the
advertisement link at there. Which are 30 out of 80 people; 37.5%. The reason of the
people uses the advertisement link which it was effective to them and also easy to use as
well.

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Question 10: Will you pay extra money for the extra features of the game?

Respondent Rate
Yes
No

Population
60
20

Percentage
75%
25%

Table 8: will you pay the extra money for the extra features of the game
From the result, mostly people were chose to pay for the extra money for the
features. For the online game gamers who are 60 out of 80; 75% was willing to spend the
extra money in order to get the extra feature to make the game more interesting and fun.
But there also some of the people were decline to pay for the extra money. Which there
are 20 out of 80 people.

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SECONDARY RESEARCH

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Designing good website


One of the elements of good web design is a lack of the elements that make bad web
design. If the system stay away from everything listed on the page about dorky web
pages, the system will be look nice. In addition, the concepts below must be applied in
the system:
Text

Background does not interrupt the text


Text is big enough to read, but not too big
The hierarchy of information is perfectly clear
Columns of text are narrower than in a book to make reading easier on the
screen
Navigation

Navigation buttons and bars are easy to understand and use


Navigation is consistent throughout web site
Navigation buttons and bars provide the user with a clue as to where they
are, what page of the site they are currently on

Frames, if used, are not obtrusive


A large site has an index or site map
Links

Link colors coordinate with page colors

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Links are underlined so they are instantly clear to the visitor

Graphics

Buttons are not big and dorky


Every graphic has an alt label
Every graphic link has a matching text link
Graphics and backgrounds use browser-safe colors
Animated graphics turn off by themselves
General Design

Pages download quickly


First page and home page fit into 640 x 460 pixel space
All of the other pages have the immediate visual impact within 640 x 460
pixels

Good use of graphic elements (photos, subheads, pull quotes) to break up


large areas of text

Every web page in the site looks like it belongs to the same site; there are
repetitive elements that carry throughout the pages

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Bad design of website

Below are features that can make a web design looks dorky. The concept below will not
apply into the system.
Backgrounds

Default gray color

Color combinations of text and background that make the text hard to read

Busy, distracting backgrounds that make the text hard to read

Text that is too small to read

Text crowding against the left edge

Text that stretches all the way across the page

Centered type over flush left body copy

Paragraphs of type in all caps

Paragraphs of type in bold

Paragraphs of type in italic

Paragraphs of type in all caps, bold, and italic all at once

Text

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Underlined text that is not a link

Default blue links

Blue link borders around graphics

Links that are not clear about where they will take user

Links in body copy that distract readers and lead them off to remote,

Links

useless pages

Text links that are not underlined makes user don't know they are links

Dead links (links that don't work anymore)

Large graphic files that take forever to load

Meaningless or useless graphics

Thumbnail images that are nearly as large as the full-sized images they

Graphics

link to

Graphics with no alt labels

Missing graphics, especially missing graphics with no alt labels

Graphics that don't fit on the screen (assuming a screen of 640x460 pixels)

Borders turned on in tables

Tables used as design elements, especially with extra large (dorky) borders

Tables

Blinking and animations

Anything that blinks, especially text

Multiple things that blink

Rainbow rules (lines)

Rainbow rules that blink or animate

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Animated pictures for e-mail

Animations that never stop

Multiple animations that never stop

Counters on pages

Having to scroll sideways (640 x 460 pixels)

Too many little pictures of meaningless awards on the first page

Frame scroll bars in the middle of a page

Multiple frame scroll bars in the middle of a page

Junk

Navigation

Unclear navigation; over complex navigation

Complicated frames, too many frames, unnecessary scroll bars in frames

Orphan pages (no links back to where they came from, no identification)

Useless page titles that don't explain what the page is about

General Design

Entry page or home page that does not fit within standard browser window
(640 x 460 pixels)

Frames that make user scroll sideways

No focal point on the page

Too many focal points on the page

Navigation buttons as the only visual interest, especially when they're


large (and dorky)

Cluttered, not enough alignment of elements

Lack of contrast (in color, text, to create hierarchy of information, etc.)

Pages that look okay in one browser but not in another

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ACADEMIC RESEARCH

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PHP
According to PHP.net, PHP was stand for personal home page but in form of
recursive acronym PHP was also stands for Hypertext Preprocessor. Normally, PHP is a
widely-used Open Source general-purpose scripting language that especially matched for
Web development and can be embedded into HTML. PHP was an excellent choice for
Web programming. It has many advantages over other languages, including other Weboriented languages. Normally, PHP is mainly focused on server-side scripting, so that
programmer can do anything any other of CGI program can do, such as collect form data,
generate dynamic page content, or send and receive cookies. But PHP can do much more.
Thus, there are including 3 main areas where PHP script are used Server-side
scripting. Therefore, programmer can access the PHP program output with a web browser
and viewing the PHP page through the server. Programmer can make a PHP script to run
it without any server or browser with it Command line scripting. But only need the PHP
parser to use it this way. These scripts can also be used for simple text processing tasks.
PHP is probably not the very best language to create a desktop application with a
graphical user interface. Programmer also has the ability to write cross-platform

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applications this way. But for the PHP-GTK is an extension to PHP, not available in the
main distribution.
Other than that, PHP also included some disadvantages of using it for the
programmed. Due to the reason of PHP much more focused on server-side programming,
and therefore PHP cannot do much more thing when comparing to Visual Basic.NET or
even Java. Because it is scripting language and is interpreted it will be a bit slower than
the optimized "C++" programs. Other than that, PHP is good if the PHP code size does
not exceed 3, 00,000 lines. Thus, the maintenance of PHP code greater than 1, 00,000
lines becomes much more difficult. And also the error handling, when it comes to error
handling, PHP has a very poor ability but even this disadvantage can be over come using
a feasible advantage solution.

PHP's strength is:

PHP is the most superior technology

Open source

Easily learned syntax

Broad database connectivity

Massive library of contributed extensions

General purpose scripting language much superior to PERL, VB script, ASP, JSP.

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ASP

ASP is stand for Active Server Pages where it runs using Internet Information
Services (IIS). Dynamically can edit, change or add any content of a Web page. ASP can
respond to user queries or data submitted from HTML forms. It provides access any data
or databases and returns the results to a browser. ASP also customizes a Web page to
make it more useful for individual users. It provides security since the ASP code can not
be viewed from the browser. Since ASP files are returned as plain HTML, they can be
viewed in any browser
There are many advantages of using ASP such as the biggest advantage is low
cost of entry and very short setup time. The pay-as-you-go model is often significantly
less expensive for all but the most frequent users of the service. The ASP model also
eliminates specialized IT infrastructure for the application as well as supporting
applications. For example, if the application is want to use requires an Oracle or MS-SQL
database; it would have to support both the application and the database.

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The growth of ASPs is the high cost of specialized software. As the costs grow, it
becomes nearly impossible for a small business to afford to purchase the software, so the
ASP makes using the software possible. Another important factor leading to the
development of ASPs has been the growing complexity of software and software
upgrades. Distributing huge, complex applications to the end user has become extremely
expensive from a customer service standpoint, and upgrades make the problem worse. In
a large company where there may be thousands of desktops, distributing software (even
something as simple as a new release of Microsoft Word) can cost millions of dollars.
The ASP model eliminates most of these headaches. After reading many of the above
advantages offered by an ASP, quick judge that an ASP solution is always a good thing if
available. Some ASP software services are just not worth the advantages it brings.

PHP coding is much cleaner and faster than ASP. ASP coding need to put more
character on paper to achieve the same global goal as PHP code. This is because
PHP is very similar to more efficient languages like C++. PHP is open source. It is
supported by a community of highly intelligent programmers and users. ASP is
proprietary software owned by Microsoft. ASP is free if and only if run it on IIS server
with Microsoft Windows; otherwise purchasing quite expensive software to make it
run on Linux/Apache combination. PHP will run on just about any OS / web server
combination. As mentioned earlier, PHP has been optimized to run with
Linux/Apache/MySQL combination. These 3 entities are probably the most powerful
and widely used Operating System, Web Server and Database engine combination in
use for web hosting these days. PHP runs generally faster without much tweaking.
PHP do not require to be stuck with a specific Web Server or Operating System.
Therefore it makes it flexible to choose what environment that wishes to have for the
script.

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Visual Basic .NET


Visual Basic .NET, the next generation of Visual Basic, is designed to be the
easiest and most productive tool for creating .NET applications, including Windows
applications, Web Services, and Web applications. While providing the traditional
ease-of-use of Visual Basic development, Visual Basic .NET also allows optional use
of new language features. Inheritance, method overloading, structured exception
handling, and free threading all make Visual Basic a powerful object-oriented
programming language. Visual Basic .NET fully integrates with the .NET Framework
and the Common Language Runtime, which together provide language
interoperability, simplified deployment, enhanced security, and improved versioning
support.

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MySQL
MySQL 5.0 introduced Stored Procedures which allowed automating or programming the
way out of many tasks on directly on the server rather than having to write external
scripts to do complex manipulation of data. When used to writing stored Procedures in
MySQL 5.0, as with any other programming language, want to generalize the stored
procedures as much as possible. The more flexible the stored procedure is, the more tasks
it can be used for -- and the less places that have to go searching for that elusive bug that
just keeps giving the wrong result. Most stored procedures that will be writing for
MySQL 5.0 will undoubtedly reference static table and column names. However,
sometimes it is desirable to be able to pass these details to a stored procedure as
parameters.

Oracle
Oracle is a relational database management system used for storing large amounts
of data. An Oracle database which mean is consists of a collection of data managed by an
Oracle database management system or DBMS. It then allows queries or searches against
that data using a structured query language called SQL. An Oracle database is perfect for
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keeping this type of information because it can keep millions of customers and search
those customers for past history.
When it refers nowadays to the Oracle RDBMS (the software it sells for the
purpose of managing databases) as the Oracle Database. The distinction between the
managed data (the database) and the software which manages the data (the DBMS /
RDBMS) relies, in Oracle's marketing literature, on the capitalization of the word
database.

Microsoft Access
Microsoft Access was an electronic database-management system where database
was a collection of related information or data; it purposes is to help the user to collect,
retrieve, and present data (Bill Rosenthal, 1997). Other than that, Microsoft Access also
was a unique product that it provides tools which can be mastered by even the most
inexperienced database users (Clear form software, 2003). For the Microsoft Access it
can be filtering, sorting, querying, and form and report creation.
Thus, the Microsoft Access also is a tool for building databases and a relational database
management system from Microsoft, packaged with Microsoft Office Professional which
combines the relational Microsoft Jet Database Engine with a graphical user interface. It
can use data stored in Access/Jet, SQL Server, Oracle, or any ODBC-compliant data
container. Skilled software developers and data architects use it to develop powerful,
complex applications. Relatively unskilled programmers and non-programmer "power
users" can use it to build simple applications without having to deal with features they
don't understand. It supports substantial object-oriented (OO) techniques but falls short of
being a fully OO development tool.

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Microsoft Access can be used for personal information management (PIM), in a


small business to organize and manage all data, or in an enterprise to communicate with
servers. That is also meant database stores information such as sales records and product
inventories - in a structured manner. It also enables you to extract pieces of information
for analysis, enter and edit data quickly and accurately, and generate custom documents
such as annual sales reports

Beside that, when comparing the various database design systems, Microsoft
Access is by far the easiest way to share and move data. This ease of migration makes
Microsoft Access a favored tool when developing small databases. And also Microsoft
Access was the only one file system will provides a simple way to make backups. Instead
of backing up several to hundreds of data files, only one single file needs to be backed
up. Depending on the size of your database and location of your backup medium, this can
be as easy as copying and pasting the file to another drive.

The fact that Microsoft Access is the popular PC database system in the world,
thus the end-user has the flexibility to add to the application with his/her own hands.
Hence, Microsoft Access was popular, but it only supports singer-user system. Although
the end users can use Microsoft Access concurrently with no problems, this is not always
recommended. Most of the work in Access is done through wizards and GUI tools. One
can quickly develop a small, single user database with this one. MS Access is not very
good for a multi-user application for the end users. Although it also not very strong and
does not have good multi-user transactional control.
In addition, Access also cannot handle large amounts of data. All of the data in the
database will be stored in a single file. Microsoft Access will provide a build and
distribute solutions, including the royalty-free run-time license for distributing Microsoft
Access solutions and a lot feature that useful for the end user used it. Due to the structural
design of Microsoft Access will limit performance in high production environments but
end user was applies to high levels of concurrent usage, especially concurrent data entry
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operations. It also not fulfill the requirement of nowadays what end user needs and their
wants which is need large database but the Access only provide small database.

Macromedia Flash
The Flash MX interface is now consistent with Dreamweaver and Fireworks.
Nested layer folders and improved cursor feedback for frame adjustment make the
timeline more manageable and the context-sensitive properties panel and collapsing, dock
able panels reduce screen clutter considerably. Vector drawing tools, one of Flash's
weaknesses, have been largely overlooked, but there is a new Free Transform tool, which
combines rotate, scale, and skew options. Video, another Flash weak spot, has fared much
better with the inclusion of the Sorensen Spark video codec. Users can import a variety of
formats, including MPEG, DV, and QuickTime. In addition, users can animate and script
AVI and video clip objects in the same way as bit maps, even using them on a mask layer.

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METHODOLOGY RESEARCH

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RUP METHODOLOGY

The Rational Unified Process was developed by Rational University for the object
oriented technology they had founded. RUP follows a waterfall-like pattern and
customizes it to meet the unique requirements of object-oriented design. The end result is
scalable, distributed; multi tiered and works in conjunction with the Unified Modeling
Language.
It is underpinned by a key practice - each project iteration cycle begins with clear
objectives and concludes with an evaluation of whether they have been met - and focuses
on 6 best practices designed to develop high quality enterprise applications:

Develop iteratively to mitigate risk early in the project

Effectively manage requirements

Model visually to manage complexity

Use component architectures to build resilient architecture

Verify quality throughout the lifecycle

Control changes to software

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The CDD software engineering team through a number of phases - inception, elaboration,
construction and transition.
The objective at the inception stage is to achieve concurrence among all stakeholders on
the lifecycle objectives for the project (e.g. project scope, boundaries and associated
conditions and acceptance criteria) and determination of project schedule, resources and
cost.

The elaboration stage focuses on the engineering process and involves analysis of the
software design architecture, base lining of the project vision and construction plan and
rationalization of the project plan. The outcome of this stage include the system use case
model, refined non-functional specifications, software architecture documentation,
revised risk list and a development plan.
In the third phase, construction, the actual implementation /development begins.
Objectives are to optimize resources and processes to produce a complete and fully
functional software product.
In the final transitional stage, the software product is deployed and the objectives are for
users to be self-supporting and for the project to be completed on time and budget, to
vision and specifications. Beta testing, acceptance testing, training, fine tuning, project
assessment and sign-off all occur at this stage.

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Chapter 5
ANALYSIS AND DESIGN

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USE CASE DESCRIPTION

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Use Case Name: Login


Name: Login
Description:
When user and administrator login into the system.
Author(s): Chan Teik Yoong
Actor(s): Administrator and User
Location(s): APIIT TPM
Status: Pathways defined.
Priority: 1
Assumption(s):
The admin and the member must have the right username and password before they can
login into the system. The member must register themselves before login.
Precondition(s):
An admin or member keyed in their username and password into the system to login.
Post-condition(s):
Login successful.
Primary (Happy) Path:

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A member logs into the system with their own login username and password.
Alternate Pathway(s):
A member cancelled the login
Exception Pathway(s):
User or Administrator keyed in the wrong username or password

Happy Path Flow of Events


Use Case name: Login
A member logs into the system with their own login username and password.
1. User and administrator login into the system providing username and
password.
2. User and administrator successfully login.
Alternate Path Flow of Events
Use Case name: Login
A member cancelled the login.
1. User and administrator cancelled the login.
2. User and administrator will be redirected to the homepage.

Exception Path Flow of Events

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Use Case name: Login


User or Administrator keyed in the wrong username or password

1. User and administrator will be informed that username and password is wrong
2. User and administrator will be redirect to home page.

Use Case Name: Register User


Name: Register User
Description:
This is to register a new user and store them into database
Author(s): Chan Teik Yoong
Actor(s): User
Location(s): APIIT TPM
Status: Pathways defined.
Priority: 2
Assumption(s):
New user must register in order to play the game or use the system.
Precondition(s):
When a user wants to use the system.
Post-condition(s):
Registration successful.
Primary (Happy) Path:
A user registers with their particulars into the system.
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Alternate Pathway(s):
A user wants to cancel the registration.
Exception Pathway(s):
The username is already existed in the system.

Happy Path Flow of Events


Use Case name: Register User.
A user registers with their particulars into the system.
1. User clicks on register.
2. User keys in their particulars.
3. User registers into the system.
4. The registration details will be stored into the database.
5. User is acknowledged that user is successfully registered.
6. User will be redirected to homepage.
Alternate Path Flow of Events
Use Case name: Register User.
A user wants to cancel the registration.
1. User cancels the registration.
2. User will be redirected to homepage

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Exception Path Flow of Events


Use Case name: Register User.
The username is already existed in the system.
1. User clicks on register.
2. User keys in their particulars.
3. User registers into the system.
4. User is acknowledged that username is existed.
5. User will be redirected to homepage.

Use Case Name: Advertising


Name: Advertising
Description:
Advertise new game releases
Author(s): Chan Teik Yoong
Actor(s): Administrator
Location(s): APIIT TPM
Status: Pathways defined.
Priority: 3
Assumption(s):
Submit advertise news to the user
Precondition(s):
When administrator want to advertise new game releases
Post-condition(s):
Advertising successful.
Primary (Happy) Path:

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Administrator advertises new game releases.


Alternate Pathway(s):
Administrator wants to cancel the advertising.

Happy Path Flow of Events


Use Case name: Advertising.
Administrator advertises new game releases.
1. Administrator clicks on advertising.
2. Administrator keys in the particulars.
3. Administrator advertisement into the system.
4. The advertisement details will be stored into the database.
5. Administrator is acknowledged that user is successfully advertised.
6. Administrator will be redirected to homepage.
Alternate Path Flow of Events
Use Case name: Advertising.
Administrator wants to cancel the advertising.
1. Administrator cancels the advertising.

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2. Administrator will be redirected to homepage

Use Case Name: Change Password


Name: Change Password
Description:
This is to change user and administrator password.
Author(s): Chan Teik Yoong
Actor(s): User and administrator
Location(s): APIIT TPM
Status: Pathways defined.
Priority: 4
Assumption(s):
User and administrator change their password
Precondition(s):
When a user or administrator change their password
Post-condition(s):
Change password successful.

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Primary (Happy) Path:


User or administrator changes their password successfully.
Alternate Pathway(s):
User and administrator want to cancel change password.
Exception Pathway(s):
Same password being changed.

Happy Path Flow of Events


Use Case name: Change Password.
User or administrator changes their password successfully.
1. User and administrator clicks on change password.
2. User and administrator keys in their old password.
3. User and administrator keys in their new password.
4. User and administrator keys in their old password again.
5. User and administrator are acknowledged that user is successfully registered.
6. User and administrator will be redirected to homepage.
Alternate Path Flow of Events
Use Case name: Change Password.
User and administrator want to cancel change password.

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1. User and administrator cancel the registration.


2. User and administrator will be redirected to homepage
Exception Path Flow of Events
Use Case name: Change Password.
Same password being changed.
1. User and administrator clicks on change password.
2. User and administrator keys in their old password.
3. User and administrator keys in their new password.
4. User and administrator keys in their new password again.
5. User and administrator are acknowledged that same password keyed in.
6. User and administrator will be redirected to try again.

Use Case Name: Manage Attack


Name: Manage Attack
Description:
This is when a user wants to attack the other player.
Author(s): Chan Teik Yoong
Actor(s): User
Location(s): APIIT TPM
Status: Pathways defined.
Priority: 5
Assumption(s):
User wants to attack other player
Precondition(s):
When a user attack the other player
Post-condition(s):
Attack successful.
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Primary (Happy) Path:


Successfully attack the other player
Alternate Pathway(s):
User wants to cancel attack.
Exception Pathway(s):
User keyed in wrong username of the player who wanted to attack.

Happy Path Flow of Events


Use Case name: Manage Attack.
Successfully attack the other player
.
1. User clicks on attack.
2. User key in username who wanted to attack.
3. User key in amount of unit to attack.
4. User click begin attack.
5. System shows result of attacking.
6. User redirected to homepage.
Alternate Path Flow of Events
Use Case name: Manage Attack
User wants to cancel attack.

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1. User cancels the attack.


2. User will be redirected to homepage
Exception Path Flow of Events
Use Case name: Manage Attack.
User keyed in wrong username of the player who wanted to attack.
1. User clicks on attack.
2. User key in username who wanted to attack.
3. Show error that invalid username keyed in
4. User redirected to homepage.

Use Case Name: Manage Build


Name: Manage Build
Description:
This is when a user wants to build more unit and building.
Author(s): Chan Teik Yoong
Actor(s): User
Location(s): APIIT TPM
Status: Pathways defined.
Priority: 5
Assumption(s):
User wants to build more unit and building
Precondition(s):
When a user build unit and building
Post-condition(s):
Attack successful.

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Primary (Happy) Path:


Successfully build more unit and building
Alternate Pathway(s):
Delete unit and building
Exception Pathway(s):
Insufficient money and land.

Happy Path Flow of Events


Use Case name: Manage Build
Successfully build more unit and building.
1. User clicks on build.
2. User key number of unit and building to build.
3. System checks money and land availability.
4. System shows result of successful building.
5. User redirected to homepage.
Alternate Path Flow of Events
Use Case name: Manage Build
Delete unit and building.
1. User clicks on build.

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2. User key number of unit and building to delete.


3. System updates the database.
4. System shows result of successful building.
5. User redirected to homepage.
Exception Path Flow of Events
Use Case name: Manage Build
Insufficient money and land.
1. User clicks on attack.
2. User key in number of unit and building to build.
3. System checks money and land availability
4. Show error that insufficient money and land
5. User redirected to homepage.

Use Case Name: Manage User Account


Name: Manage User Account
Description:
This is when administrator manages user account.
Author(s): Chan Teik Yoong
Actor(s): Administrator
Location(s): APIIT TPM
Status: Pathways defined.
Priority: 6
Assumption(s):
Administrator wants to delete account, ban account and recover account
Precondition(s):
When administrator make changes to the user account
Post-condition(s):
Manage user account successful.
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Primary (Happy) Path:


Successfully delete user account
Alternate Pathway(s):
Successfully ban user account
Successfully recover user account

Happy Path Flow of Events


Use Case name: Manage User Account.
Successfully delete user account
1. Administrator clicks on account.
2. Administrator key in username.
3. Search username.
4. Delete account
5. System shows result that the account changes are successful.
6. Administrator redirected to homepage.
Alternate Path Flow of Events
Use Case name: Manage User Account
Successfully ban user account.
1. Administrator clicks on account.
2. Administrator key in username.
3. Search username.
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4. Ban account
5. System shows result that the account changes are successful.
6. Administrator redirected to homepage.

Successfully recover user account


1. Administrator clicks on account.
2. Administrator key in banned username.
3. Search username.
4. Recover username
5. System shows result that the account changes are successful.
6. Administrator redirected to homepage.

Use Case Name: Messaging


Name: Messaging
Description:
This is when user and administrator want to message other people
Author(s): Chan Teik Yoong
Actor(s): Administrator
Location(s): APIIT TPM
Status: Pathways defined.
Priority: 7
Assumption(s):
User and administrator want to send and delete message
Precondition(s):
When user and administrator want to delete message and send message to other people
Post-condition(s):
Send message account successful.
Primary (Happy) Path:

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Successfully send message to other people


Alternate Pathway(s):
Delete a message
Exception Pathway(s):
Keyed in invalid username of receiver

Happy Path Flow of Events


Use Case name: Messaging.
Successfully send message to other people.
1. User and administrator clicks on messaging.
2. User and administrator type in receiver username.
3. User and administrator type in message.
4. System sends massage.
5. User and administrator redirected to homepage.
Alternate Path Flow of Events
Use Case name: Messaging
Delete a message.
1. User and administrator clicks on messaging.
2. User and administrator select message to delete
3. User and administrator click delete message
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4. User and administrator redirected to homepage


Exception Path Flow of Events
Use Case name: Messaging.
Keyed in invalid username of receiver.
1. User and administrator clicks on messaging.
2. User and administrator type in receiver username.
3. User and administrator type in message.
4. System shows error that invalid receiver username typed in.
5. User and administrator redirected to homepage.

Use Case Name: Register Gold User


Name: Register Gold User
Description:
This is when user wants to register a gold user
Author(s): Chan Teik Yoong
Actor(s): User
Location(s): APIIT TPM
Status: Pathways defined.
Priority: 7
Assumption(s):
User wants to get more features and register as gold user
Precondition(s):
When user register as a gold user
Post-condition(s):
Gold user successfully registered.
Primary (Happy) Path:

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Successfully register as a gold user


Alternate Pathway(s):
User cancels register as gold user
Exception Pathway(s):
Invalid credit card

Happy Path Flow of Events


Use Case name: Register Gold User
Successfully register as a gold user.
1. User clicks on gold user.
2. User type in credit card details.
3. System checks credit card validity.
4. System acknowledge user that the transaction is successful.
5. System add feature to the user account
6. User redirected to homepage.
Alternate Path Flow of Events
Use Case name: Register Gold User
User cancels register as gold user.
1. User cancels register gold user.
2. User will be redirected to homepage
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Exception Path Flow of Events


Use Case name: Register Gold User.
Invalid credit card.
1. User clicks on register gold user.
2. User type in credit card details.
3. System checks credit card details.
4. System shows error that the credit card is invalid.
5. User and administrator redirected to homepage.

USE CASE DIAGRAM

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Overall Use Case Diagram

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Register Gold User

View Result

Messaging

Manage User Account

Change Password

Login
Administrator

User

Register User

Manage Attack

Advertising

Manage Build

Advertising Use Case Diagram

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Advertising

Add Advertisement

(from Main)

Change Password Use Case Diagram

Change Password

Verify Password

(from Main)

(from Login)

Login Use Case Diagram

Verify Username

Login

Verify Password

(from Main)

Verify Account Type

Manage Attack Use Case Diagram

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Calculate Win

Manage Attack

Calculate Lost

(from Mai n)

Calculate Remaining

Manage Building Use Case Diagram

Add Building

Manage Build
(from Main)

Delete Building

Manage User Account Use Case Diagram

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Delete Account

Manage User Account

Ban Account

(from Main)

Recover Account

Messaging Use Case Diagram

Send Message

Messaging
(from Mai n)

Delete Message

Register Gold User Use Case Diagram

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Verify Credit Card

Register Gold User


(from M ai n)

Add Feature

Register User Use Case Diagram

Check Available Username

Register User
(from Main)

Check Email Account

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ANALYSIS CLASS DIAGRAM

Advertising Class Diagram

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Provide Advertising Information

<<Submit>>

<<communicate>>

Advertise
AddAdvertisingUI

Administrator

AddAdvertising
Process

(from Main)

Change Password Class Diagram

Provide user details


User

<<Submit>>

<<communicate>>

(from Main)

Member
(from Login)

ChangePasswor
dUI

ChangePasswor
dProcess

Provide User Details


Administrator
(from Main)

Login Class Diagram


Provide username and password

<<Communicate>>

Member
<<Submit>>

User

LoginUI

LoginProcess

(from Main)

Manage Attack Class Diagram


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Member
(from Login)

<<communicate>>

Provide Attack Details


<<Submit>>

User

ManageAttackUI

CalculateResultProcess

(from Main)

<<communicate>>

Building
(from Manage Build)

Manage Build Class Diagram

Provide building details


<<Submit>>

AddBuildingUI

<<communicate>>

Building
User

ManageBuildProcess

(from Main)

Provide building details

<<Submit>>

DeleteBuildingUI

Manage Account Class Diagram

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Provide account details

DeleteAccountUI

<<Submit>>

<<communicate>>

Provide account details

Member

<<Submit>>

ManageAccountUI

BanAccountUI

Administrator

(from Login)

(from Main)
<<Submit>>

Provide account details


RecoverAccountUI

Messaging Class Diagram

Provide messaging details


User

<<Submit>>

(from Main)

MessagingUI

MessagingProcess

Provide messaging details


Administrator
(from Main)

Register Gold User Class Diagram


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VerifyCreditCardProcess
<<Submit>>

<<communicate>>

Provide user details

Member
(from Login)
<<Submit>>

User
(from Main)

RegisterGoldUser
UI
<<communicate>>

AddFeatureProcess

Register User Class Diagram

CheckAvailableUsernamePr
ocess

<<Submit>>

<<communicate>>

Provide user details


Member
(from Login)

User

RegisterUserUI

<<Submit>>

(from Main)
<<communicate>>

CheckEmailAccountProcess

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ANALYSIS SEQUENCE DIAGRAM

Login Happy Path


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: User

: LoginUI

: Member

: LoginProcess

1: Key in username and password


2: Submit details

3: Check details
4: Confirmation message

Login Alternate Path

: User

: LoginUI

: LoginProcess

: Member

1: Key in username and password


2: Cancel login

Login Exception Path

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: User

: LoginUI

: LoginProcess

: Member

1: Key in username and password


2: Submit details

3: Check details

4: Error message

Register User Happy Path

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: User

: RegisterUserUI
:
CheckAvail...

:
CheckEmai...

: Member

1: Type in user details


2: Submit user details
3: Check available username
4: Confirm message
5: Check available email
6: Update database
7: Confirmation message

Register User Alternate Path

: User

: RegisterUserUI
:
CheckAvail...

:
CheckEmai...

: Member

1: Type in user details


2: Cancel register user

Register User Exception Path

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: User

: RegisterUserUI
:
CheckAvail...

:
CheckEmai...

: Member

1: Type in user details


2: Submit user details
3: Check available username

4: Error message

Advertising Happy Path

Administrator

AddAdvertisi
ngUI

AddAdvertisi
ngProcess

Advertising

1: Key in advertisement details


2: Process the advertisement
3: Store advertisement into database

4: Confirmation message

Advertising Alternate Path

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Administrator

AddAdvertisin
gUI

AddAdvertisi
ngProcess

Advertising

1: Click advertisement

2: Cancel advetisement

Change Password Happy Path

: User

:
ChangePass...

:
ChangePas...

: Member

1: Key in old password


2: Key in new password
3: Submit password
4: Check pasword
5: Update database

6: Confirmation message

Change Password Alternate Path

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: User

:
ChangePass...

:
ChangePas...

: Member

:
ChangePas...

: Member

1: Key in old password

2: Cancel change password

Change Password Exception Path

: User

:
ChangePass...

1: Key in old password


2: Key in new password
3: Submit password
4: Check pasword
5: Error message

Manage Attack Happy Path


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: User

: ManageAttackUI

:
CalculateRe...

: Member

: Building

1: Type in username to attack


2: Submit username
3: Check username
4: Type in amoutn unit
5: Submit amount
6: Check amount

7: Calculate Win
8: Calculate Lose
9: Calculate Remaining

10: Update the database


11: Update database

12: Confirmation message


13: Confirmation message

Manage Attack Alternate Path

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: User

: ManageAttackUI

:
CalculateRe...

: Member

: Building

: Member

: Building

1: Type in username to attack


2: Cancel attack

Manage Attack Exception Path

: User

: ManageAttackUI

:
CalculateRe...

1: Type in username to attack


2: Submit username
3: Check username
4: Invalid username

Manage Build Happy Path

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: User

: AddBuildingUI

1: Key in amount to build

:
ManageBuil...

: Building

2: Submit amount

3: Check money and land availability

4: Update database

5: Confirmation message

Manage Build Alternate Path

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: User

: DeleteBuildingUI

1: Key in amount to delete

:
ManageBuil...

: Building

2: Submit amount

3: Update database

4: Confirmation message

Manage Build Exception Path

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: User

: AddBuildingUI

1: Key in amount to build

:
ManageBuil...

: Building

2: Submit amount

3: Check money and land availability

4: Error message

Manage User Account Happy Path

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: Administrator

: DeleteAccountUI

:
ManageAcc...

: Member

1: Key in username
2: Submit username
3: Search username
4: Username found
5: Click delete
6: Submit delete
7: Update database

8: Confirmation message

Manage User Account Alternate Path I


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: Administrator

: BanAccountUI

:
ManageAcc...

: Member

1: Key in username
2: Submit username
3: Search username
4: Username found
5: Click ban
6: Submit ban
7: Update database

8: Confirmation message

Manage User Account Alternate Path II


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: Administrator

:
RecoverAccountUI

:
ManageAcc...

: Member

1: Key in username
2: Submit username
3: Search username
4: Username found
5: Click recover
6: Submit recover
7: Update database

8: Confirmation message

Messaging Happy Path


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: User

: MessagingUI

:
Messaging...

1: Type in username

2: Type in message
3: Submit message
4: Check username

5: Confirmation message

Messaging Alternate Path


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: User

: MessagingUI

:
Messaging...

1: Delete a message
2: Submit delete
3: Delete message

4: Confirmation message

Messaging Exception Path

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: User

: MessagingUI

:
Messaging...

1: Type in username

2: Type in message
3: Submit message
4: Check username

5: Error message

Register Gold User Happy Path


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: User

:
RegisterGold...

:
VerifyCredi...

:
AddFeature...

: Member

1: Key in credit card details


2: Submit credit card details
3: Verify credit card
4: Confirmation message
5: Update database
6: Confirmation message

Register Gold User Alternate Path

: User

:
RegisterGold...

:
VerifyCredi...

:
AddFeature...

: Member

1: Key in credit card details

2: Cancel register gold user

Register Gold User Exception Path

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: User

:
RegisterGold...

:
VerifyCredi...

:
AddFeature...

: Member

1: Key in credit card details


2: Submit credit card details
3: Verify credit card

4: Error message

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Chapter 6
Implementation

In every project, implementation is very important because converting the design


to program code to make the system run. Designing tools, development tools,
documentation tools and hardware and software requirement need to be determined. All
implementation process will be record down.

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Hardware Tools
All hard wares that are listed down are recommended requirement. It is to ensure
the game can run smoothly.

Intel Pentium 4 processor 630 with HT Technology

512MB ECC DDR2 533 SDRAM

8-GB SATA 8MB Hard Disk Drive

ATI 2MB VGA Graphics

Intel PRO/1000 Gigabit Server Network Connection

Keyboard

Mouse

Monitor

Software
The soft wares that are used to develop the system are:-

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Microsoft Windows XP Professional Edition Pack 2


o Microsoft Windows XP Professional Edition Pack 2 is an operating system
to run and host the website using Internet Information Service (IIS).

Microsoft Office XP
o MicrosoftOfficeXP'sempoweringdocumentdesigntools,integrationof
voicerecognitionfunctionality,andimpressivenetworkandWebbased
sourcingcapabilitiesshouldbeenoughtoconvincethoseinterestedin
savingtimeandconsolidatingefforttotaketheleap.

Macromedia Flash 8
o Flash Professional 8 gives creative professionals the tools they crave, to
design and author interactive content rich with video, graphics, and
animation. For truly unique & engaging Websites, presentations or mobile
content.

Internet Explorer 6
o Internet Explorer, abbreviated IE or MSIE, is a proprietary web browser
made by Microsoft and currently available as part of Microsoft Windows.
Internet Explorer is the most widely used web browser today, although
since 2004 it has lost some usage share to other browsers, in part due to its
security issues.

Macromedia Dreamweaver 8
o Dreamweaver8istheindustryleadingwebdevelopmenttool,enabling
userstoefficientlydesign,developandmaintainstandardsbasedwebsites
andapplications.

Apache Tomcat
o Tomcat functions as a servlet container developed at the Apache Software
Foundation. Tomcat implements the servlet and the JavaServer Pages
(JSP) specifications from Sun Microsystems. That is to say, it provides an
environment for Java code to run in cooperation with a web server. It also
adds tools for configuration and management, but it can also be configured
by editing configuration files that are normally XML-formatted. Because

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Tomcat includes its own HTTP server internally, it is also considered to be


a standalone web server.

MySQL Server
o MySQL Server is for hosting a database to the internet and connects this
database from the program.

INTERFACE DESIGN OF THE SYSTEM

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Before design the interface to the website, the interfaces are come from the
storyboard. But the challenge is the interface is not always the place we want and
sometimes some changes need to be made. Ensuring the website is simple and user
friendly is a challenge too. I also implement some animation using Macromedia Flash to
make the website looks interesting as the game must be interesting in order to get more
players.
Problems faced:
1) Storyboard and the real interface is not the same
2) Placing of the forms, contents and buttons.
3) The interface must able to view and consistent at each browser.
Solutions:

1) Type out the text manually on the sketch meaning using the notepad.
2) Try to keep the interface as similar as possible with the storyboard.
3) Try to keep the controls at the same place and make the form in a symmetrical
order and readable.

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Chapter 7
Testing

Testing

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Testing is very important after the system is developed. Testing can determine the
error and fix it as soon as possible. There are many kinds of error such as function,
interface, validation and etc. There are four testing plans that will be performing which
are unit testing, integration testing, system testing and lastly user acceptance testing. Each
of the testing will be documented. (Wikipedia, 2005)

Unit Testing
This testing is to the correctness of a module for source code. This test is carried
out by the develop themselves. This test is carried out by testing every module and fixes
the problem as soon as possible. During the construction phase according to RUP
methodology, this test had to be carried out.

Integration Testing

Integration testing is a logical extension of unit testing. In its simplest form, two
units that have already been tested are combined into a component and the interface
between them is tested. A component refers to an integrated aggregate of more than one
unit. Many units are combined into components, which are in turn aggregated into even
larger parts of the program. The idea is to test combinations of pieces and eventually
expand the process to test the modules with those of other groups. Eventually all the
modules making up a process are tested together. If the program is composed of more
than one process, they should be tested in pairs rather than all at once.
Integration testing identifies problems that occur when units are combined. By
using a test plan that requires testing each unit and ensuring the viability of each before
combining units, if any errors discovered when combining units are likely related to the

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interface between units. This method reduces the number of possibilities to a far simpler
level of analysis.
There are many ways of testing, but the common testing is carried out using these three
methods. The top-down approach to integration testing requires the highest-level modules
be test and integrated first. This allows high-level logic and data flow to be tested early in
the process and it tends to minimize the need for drivers. However, the need for stubs
complicates test management and low-level utilities are tested relatively late in the
development cycle. Another disadvantage of top-down integration testing is its poor
support for early release of limited functionality.
The bottom-up approach requires the lowest-level units be tested and integrated first.
These units are frequently referred to as utility modules. By using this approach, utility
modules are tested early in the development process and the need for stubs is
minimized. The downside, however, is that the need for drivers complicates test
management and high-level logic and data flow are tested late. Like the top-down
approach, the bottom-up approach also provides poor support for early release of limited
functionality.
The third approach, sometimes referred to as the umbrella approach, requires testing
along functional data and control-flow paths. First, the inputs for functions are
integrated in the bottom-up pattern discussed above. The outputs for each function are
then integrated in the top-down manner. The primary advantage of this approach is the
degree of support for early release of limited functionality. It also helps minimize the
need for stubs and drivers. The potential weaknesses of this approach are significant,
however, in that it can be less systematic than the other two approaches, leading to the
need for more regression testing.

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System Testing
Generally speaking, System testing is the first time that the entire system can be
tested as a whole system against the Functional Requirement Specification(s) (FRS)
and/or the System Requirement Specification (SRS), these are the rules that describe the
functionality that the vendor (the entity developing the software) and a customer have
agreed upon. System testing tends to be more of an investigatory testing phase, where the
focus is to have almost a destructive attitude and test not only the design, but also the
behavior and even the believed expectations of the customer. System testing is intended
to test up to and beyond the bounds defined in the software/hardware requirements
specifications. (Wikipedia, 2005)
User Acceptance Testing

User acceptance testing is one of the final stages of a software project and will
often occur before the customer accepts a new system. Users of the system will perform
these tests which, developers have derived from the User Requirements Specification, to
which the system should follow.
Test designers will draw up a formal test plan and devise a range of severity levels.
Developers should have worked out these issues during unit testing and integration
testing. The focus is on a final verification of the required business function and flow of
the system. The idea is that if the software works as intended and without issues during a
simulation of normal use, it will work just the same in production. (Wikipedia, 2005)

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Unit Testing
Test Plan: Login
Test
No
1.

Condition Being Test

Expected Results

Actual Results

Fill in User Name and

Prompt out success

Prompt out success

Password and click Login

message to notify the user

message to notify the

button.

that the login is successful.

user that the login is


successful.

2.

Enter invalid Username

Prompt out a message to

Prompt out a message to

notify the user that the login notify the user that the

3.

Enter invalid Password

is unsuccessful.

login is unsuccessful.

Prompt out a message to

Prompt out a message to

notify the user that the login notify the user that the

User Name = null value

Password = null value

is unsuccessful.

login is unsuccessful.

Prompt out error message

Prompt out a message to

Invalid User Name! Please

notify the user that the

Re-enter User Name

login is unsuccessful.

Prompt out error message

Prompt out a message to

Invalid Password! Please

notify the user that the

Re-enter Password

login is unsuccessful.

Test Plan: Register User

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Test

Condition Being Test

Expected Results

Actual Results

No
1
2
3
4

Enter name
Enter age
Enter gender
Enter Phone No

Accept name input


Accept age input
Accept gender input
Accept phone number

Accept name input


Accept age input
Accept gender input
Accept phone number input

Enter address
Enter username
Enter password
Click Register button

input
Accept address input
Accept username input
Accept password
Register the user

Accept address input


Accept username input
Accept password
Register the user

5
6
7
8

Advertising
Test

Condition Being Test

Expected Result

Actual Result

No
1
2

Enter advertising title


Enter advertising picture

Accept advertising title


Accept advertising

Accept advertising title


Accept advertising picture

Click Submit button

picture
Send the message to the

Send the message to the

player

player

Change password
Test

Condition Being Test

Expected Result

Actual Result

No
1
2
3

Enter old password


Enter new password
Click Change Password

Accept old password


Accept new password
Change the password

Accept old password


Accept new password
Change the password

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button

Manage Attack
Test

Condition Being Test

Expected Result

Actual Result

No
1
2
3

Enter username
Enter amount to attack
Click Attack

Accept username
Accept amount
Attack the player

Accept username
Accept amount
Attack the player

Manage Build
Test

Condition Being Test

Expected Result

Actual Result

No
1
2
3

Enter amount to build


Click Clear
Click Build

Accept amount
Clear all textbox
Build according to

Accept amount
Clear all textbox
Build according to amount

amount

Manage User Account


Test

Condition Being Test

Expected Result

Actual Result

No
1
2
3
4

Enter username
Click Ban button
Click Delete button
Click Recover button

Accept username
Ban player account
Delete player account
Recover player account

Accept username
Ban player account
Delete player account
Recover player account

Expected Result

Actual Result

Messaging
Test

Condition Being Text

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No
1
2
3

Enter receiver username

Accept receiver

Accept receiver username

Enter message
Click Submit button

username
Accept message
Send message

Accept message
Send message

Register Gold User


Test

Condition Being Test

Expected Result

Actual Result

No
1
2

Enter credit card name


Enter credit card number

Accept credit card name


Accept credit card

Accept credit card name


Accept credit card number

Enter credit card expiry date

number
Accept credit card expiry

Accept credit card expiry

Click Submit button

date
Register the user as gold

date
Register the user as gold

user

user

Integration Testing
Member Module
Module Name
Login
Register User
Change Password
Manage Attack
Manage Build
Messaging
Register Gold User

Check List
()
()
()
()
()
()
()

Expected Result
No Error
No Error
No Error
No Error
No Error
No Error
No Error

Actual Result
Expected Result
Expected Result
Expected Result
Expected Result
Expected Result
Expected Result
Expected Result

Check List

Expected Result

Actual Result

Administrator Module
Module Name

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()
()

Manage User Account


Advertising

No Error
No Error

Expected Result
Expected Result

User Acceptance Testing


The questionnaire will be answer by the tester themselves. The information or answer
need to tick down as follow.
Criteria Abbreviations: 1 Poor
2 Average
3 Good
4 Excellent

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Tester: Janice Chok Yen Peng


* Please tick () on each question below.
Section 1: Visual Precision
This section is to determine the system is clear, understandable and readable. Friendliness
of the system can be known with this questionnaire.

No.
1.
2.
3.
4.
5.
6.
7.

Question
Information on the screen easy to see and read?
Navigation link separates and easy to click?
The link, buttons, textbox and drop down box easy to locate?
The form in symmetrical feel?
Clear on what information should be entered into the textbox?
Clearly know which pages you are in?
Overall of the visual precision?

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Section 2: Consistency
This section is to determine whether the website is consistent enough. This is to avoid the
user form being lost in the website.
No.
1.

Question
The name of the buttons, links, labels are the same throughout the

2.

system? (E.g. submit, add, edit, delete)


The structures and location are the same like buttons, links, and

3.

drop down menu, banners, search and contents?


Entering information, selecting drop down box consistent?

(textbox for typing in the information, clicking of buttons and


4.
5.
6.

selecting the drop down menu)


The navigation link stayed at the same place?
Buttons always functioning
Overall of the consistency

Section 3: User requirement


This section is to know whether the system fill comfortable for user.

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No.
1.
2.
3.
4.
5.
6.

Question
System is useful enough?
System works in the way the user thinks it should work?
Information presented fits of what they are presenting?
Easy to adapt or easy to get familiar with the system?
Information shows what the system is doing?
Overall of the user requirement

Section 4: Information feedback


This section is to know whether the user will stuck when using the website and ensure
that proper feedback is clear enough.
No.
1.
2.
3.
4.
5.
6.

Question
Feedback messages readable and understandable?
Do you know what the errors from the error message are?
Can user know what to correct for the errors?
Messages on the same location?
System clearly informs the user that the action is successful or not

successful?
Overall of the information feedback

Section 5: The game information


This section is to know the user can adapt and easily get familiar with the game or not.
No.
1.
2.
3.
4.
5.

Question
The game can easily understand?
Any imbalance of the game?
The production time is appropriate?
Messaging part working smoothly?
Overall of the game information

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Tester: David Liew Poh Sun


* Please tick () on each question below.
Section 1: Visual Precision
This section is to determine the system is clear, understandable and readable. Friendliness
of the system can be known with this questionnaire.

No.
1.
2.
3.
4.
5.
6.
7.

Question
Information on the screen easy to see and read?
Navigation link separates and easy to click?
The link, buttons, textbox and drop down box easy to locate?
The form in symmetrical feel?
Clear on what information should be entered into the textbox?
Clearly know which pages you are in?
Overall of the visual precision?

Section 2: Consistency

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This section is to determine whether the website is consistent enough. This is to avoid the
user form being lost in the website.
No.
1.

Question
The name of the buttons, links, labels are the same throughout the

2.

system? (E.g. submit, add, edit, delete)


The structures and location are the same like buttons, links, and

3.

drop down menu, banners, search and contents?


Entering information, selecting drop down box consistent?

(textbox for typing in the information, clicking of buttons and


4.
5.
6.

selecting the drop down menu)


The navigation link stayed at the same place?
Buttons always functioning
Overall of the consistency

Section 3: User requirement


This section is to know whether the system fill comfortable for user.
No.
1.
2.
3.
4.
5.
6.

Question
System is useful enough?
System works in the way the user thinks it should work?
Information presented fits of what they are presenting?
Easy to adapt or easy to get familiar with the system?
Information shows what the system is doing?
Overall of the user requirement

Section 4: Information feedback


This section is to know whether the user will stuck when using the website and ensure
that proper feedback is clear enough.
No.
1.

Question
Feedback messages readable and understandable?

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2.
3.
4.
5.

Do you know what the errors from the error message are?
Can user know what to correct for the errors?
Messages on the same location?
System clearly informs the user that the action is successful or not

6.

successful?
Overall of the information feedback

Section 5: The game information


This section is to know the user can adapt and easily get familiar with the game or not.
No.
1.
2.
3.
4.
5.

Question
The game can easily understand?
Any imbalance of the game?
The production time is appropriate?
Messaging part working smoothly?
Overall of the game information

Tester: Wong Weng Fei


* Please tick () on each question below.
Section 1: Visual Precision
This section is to determine the system is clear, understandable and readable. Friendliness
of the system can be known with this questionnaire.

No.
1.

Question
Information on the screen easy to see and read?

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2.
3.
4.
5.
6.
7.

Navigation link separates and easy to click?


The link, buttons, textbox and drop down box easy to locate?
The form in symmetrical feel?
Clear on what information should be entered into the textbox?
Clearly know which pages you are in?
Overall of the visual precision?

Section 2: Consistency
This section is to determine whether the website is consistent enough. This is to avoid the
user form being lost in the website.
No.
1.

Question
The name of the buttons, links, labels are the same throughout the

2.

system? (E.g. submit, add, edit, delete)


The structures and location are the same like buttons, links, and

3.

drop down menu, banners, search and contents?


Entering information, selecting drop down box consistent?

(textbox for typing in the information, clicking of buttons and


4.
5.
6.

selecting the drop down menu)


The navigation link stayed at the same place?
Buttons always functioning
Overall of the consistency

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Section 3: User requirement


This section is to know whether the system fill comfortable for user.
No.
1.
2.
3.
4.
5.
6.

Question
System is useful enough?
System works in the way the user thinks it should work?
Information presented fits of what they are presenting?
Easy to adapt or easy to get familiar with the system?
Information shows what the system is doing?
Overall of the user requirement

Section 4: Information feedback


This section is to know whether the user will stuck when using the website and ensure
that proper feedback is clear enough.
No.
1.
2.
3.
4.
5.
6.

Question
Feedback messages readable and understandable?
Do you know what the errors from the error message are?
Can user know what to correct for the errors?
Messages on the same location?
System clearly informs the user that the action is successful or not

successful?
Overall of the information feedback

Section 5: The game information


This section is to know the user can adapt and easily get familiar with the game or not.
No.
1.
2.
3.
4.

Question
The game can easily understand?
Any imbalance of the game?
The production time is appropriate?
Messaging part working smoothly?

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5.

Overall of the game information

Testing Conclusion
Visual Precision
The result of visual precision is good where the system can easily view and read
the information in the page.
Consistency
The result shows that the consistency of the system is excellent where all the text,
textbox, buttons and other are perfectly aligned and arranged.
User Requirement
User requirement is met accordingly where the system is easy to use and user
friendly.
Information Feedback
The result shows that the information feedback is an excellent where user can
react accordingly and able to solve the error from the feedback from the website.
Game Information

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The game information is an excellent from the result shown above where the
game is easily understand and able to identify every unit, structure and process of the
game.

Chapter 8
CRITICAL EVALUATION

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Based on the user testing testing, the result shows that the game is running
successfully. The system is user friendly, easy to use and understandable. This system
provides entertainment to the gamer and most if the player like the game. The reason
behind was the system is entertaining and the game look exciting because animation is
added. Moreover, this game is added registering gold user to add more features from the
user. This system can be implementing to anywhere and can access anytime and
anywhere.

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Chapter 9
Conclusion

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As for conclusion, I will adapt a new perspective in the online game system advanced
technology for the demanding market and future. Thus, in this chapter I have the deep
understanding of the system with obtaining the primary and secondary data which mean
its to get the information from the internet and also the questionnaire survey
The topic of this project is Online text-based strategy games (Lord of the Ring).
This online system was known as a web application system. Thus, normally the target
market person was the category for those people who are got the same interest or
knowledge on the online game system. The reason for me choose to develop the system,
it was because of I hope can the user easy to use, understand and convenient with a nice
user friendly system. Beside that, this kind of online game also can expand the friend
network with just using the feature (messaging) in the games. This was because this
online game system develops by me was just simple, nice and eases to use.
Start from the beginning, I was learn to start planning, studying, researching,
analyzing, designing, implementing, testing and also the documenting up until the
completion of this final year project. But, I have encountered several problems that what
come out from my minds that I was impossible to solve but until the last till now I was
solve it. This type of problem was giving me a special experience and I was just learning
more about the mistake that I have make. Therefore I managed to learn from my mistake
and gradually improve myself to be more adaptive and effective in managing this project.
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It really helps me a lot which is to improve in decision making, time management,


programming skill and also learn independently. I felt excited and happy because I could
manage to complete the project on time and also gain a deep understanding from what
my interest which is online game system.
Finally, through this final year project, it can be say is an opportunity for me to
learn, change and also gain lots of knowledge from the interest I have. It also helps me to
do something that I havent thought that I can do it successfully. I was feel so satisfied
and glad that I manage to finish all those stuff with a satisfy outcome. And also I really
notice that time management is really an important issue for me to finish this project with
successfully and fruitfully. I have also improved my programming skill through this
project and the techniques are added value that enhances y previous knowledge and it
was so useful for me in the future enhancement.

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Future enhancement and Limitation

Finally the system was develop successfully but if I given the extra time to redo
the online game system I will try to add more feature in this systems for the users in order
to make this system be more perfect and more satisfy the users needs.
Beside that, I will add more the gold user feature in this online game. Next, I also
will add more items in this game to make this game be more fun and enjoyable.
Furthermore, I also hope I can make this system with support more player in this games
which it maybe can be play with a bunch of friends in different country and location.
After that, the usability I will try to enhance more and add the customization
inside the system. Beside that, the interface of the online game system was also not
attractive enough in order to attract more users to play and easily interact with this
system. Thus, for my opinion I think the interface was needed to redesign with more
background color.
Although the final system that develops is successful and fulfills the requirement
of the user but this system is not considered as perfect system, because there still have a
few limitations in the system

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At last the online game system was successfully create and develop which it can
also fulfill the requirement of the certain users. Although the system was successfully
develop but there also cannot consider as a perfect system for me. It still can be upgrade
and enhance be more perfect and nice. It was still have a few limitations in this online
game system. Which is it cannot view the entire player while playing the game in the
system. And it also cannot speed up more game play time for the gold user as well. But
overall I think in this system there are still satisfy the users.
.

Learning Experience
I had learned many things in this project and these experiences I will never forget.
The experiences I gain from this project will be very useful for my future.
Programming Skill
In this project, I had strengthened my programming language skill in PHP where
there is lesser error in the program and I had learned many other functions in PHP such as
email verification. I also learned on how to connect MySQL using PHP where I had tried
many times but failed to do so, but at last I manage to connect it. Other than that, I had
successfully managed to use MySQL where I never use before.
Communication Skills
In this project I had improved my communication skills by inviting my
friends for questionnaire, system testing and feedback from them. Im able to plead them
to spend their precious time in my project. This will help me to handle any conversation
with efficiently. This experience can be helpful because I can prepare myself for future
job interview in any company.

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Analysis and Design


Before I starting to does this project, doing analysis and design is a challenge for
me because Im very weak in designing, as I not really understand on how to draw UML
diagram. But finally, I had leaned on how to draw it by referring many books and internet
sources.

Decision Making
Previously, many projects are conducted in group and some decisions are made by
other group members. But in this project, I had to make all decisions by myself and it
need a lot of thinking power and skills. In this way, I had improved my thinking skill and
every decision I made will have reason behind it and it help me to solve many problems
in the project.

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Main Computational Challenge


Programming Language
Previously, Im very weak using PHP, but to do this project I need to refer to
many books, internet sources and ask friends suggestion. There are many syntax errors
when I first started to code the system but many times of attempt, I finally managed to
complete the system.
Databases
I had never use MySQL before and I have to use it in my project. I have to refer to
internet sources to figure out how to connect the database to PHP. Typing in SQL also is a
challenge for me because it is very complicated.
Internet Browser
Using different browser shows the interface in different place that should be.
Because of that, I need to adjust the placement of the interface to suit the displaying for
different browser. Internet browser that available is Mozilla, Netscape, Opera and etc.

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REFERENCES

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References/Bibliography

1. Reuter, 2002. Game makers plot online strategy. [Online].


Available: http://news.com.com/2100-1040-958224.html
2. Dave Spohn, 2005. Neveron Q&A. [Online].
Available: http://internetgames.about.com/od/strategygames/a/neveronqa.htm
3. Eve Andersons, 1999. Oracle product line. [Online].
Available: http://ccm.redhat.com/bboard-archive/webdb/0005ov.html
4. Suite University, 2005. Learn oracle: what is oracle. [Online]. Available:
http://www.suite101.com/article.cfm/oracle/115060
5. Oracle, 2005. Oracle Database: The First Database Designed for Grid Computing
[Online].Available:http://www.oracle.com/database/index.html
6. Wikipedia, free encyclopedia, 2005. Oracle database
[Online].Available:http://en.wikipedia.org/wiki/Oracle_database

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7. Anthen, 2005. Introduction to Microsoft Access: Microsoft Access Launching.


[Online]. Available: http://www.functionx.com/access/Lesson01.htm
8. William Becketts, 2004. What is Microsoft Access? [Online]. Available:
http://216.109.125.130/search/cache?p=what+is+microsoft+access&ei=UTF8&fl=0&b=11&u=www.nlearnseries.com/site/productimages/PDF/Access
%25202003%2520p1.pdf&w=microsoft+access&d=NTi8bY6CLwSQ&icp=1&.i
ntl=us
9. Wikipedia, free encyclopedia, 2005. Microsoft Access
[Online].Available:http://en.wikipedia.org/wiki/Microsoft_Access
10. Wikipedia, free encyclopedia, 2005.Internet game.
[Online].Available:http://en.wikipedia.org/wiki/Online_game
11. Dave spohn, 2005. About.com Internet game.
[Online].Available:http://internetgames.about.com/mbiopage.htm
12. Daniela Damian, 1993. CPSC 451: Practical Software Engineering: Data
Gathering (ref: Anderson chs 7 &8).
[Online].Available:http://sern.ucalgary.ca/courses/CPSC/451/W00/DataGather.ht
ml
13. High Beam research, 2005. Research basics: choosing a data-gathering technique
and crafting questionnaires. (Foundation Findings). http://www.highbeam.
[Online].Available:com/library/docfree.asp?
DOCID=1G1:96513663&ctrlInfo=Round18%3AMode18c%3ADocG
%3AResult&ao=

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14. Joey Reagan, 2002. Research basics: choosing a data-gathering technique and
crafting questionnaires Fountain Findings Communication World.
[Online].Available:http://www.findarticles.com/p/articles/mi_m4422/is_1_20/ai_9
6513663
15. Martin E. Modell, 2003. A Professional's Guide to Systems Analysis: The
Interview and Other Data Gathering Methods. [Online].Available: http://www.daisho.com/pgsa2/pgsa07.html
16. Sean Hull, 2003. PHP and ASP.NET Go Head-to-Head. [Online].Available:
http://www.oracle.com/technology/pub/articles/hull_asp.html
17. Marty Anstey, 2003. Martey Anstey: PHP vs. ASP. [Online].Available:
http://marty.anstey.ca/programming/php_asp.html
18. PHP Documentation Group, 2001. Chapter 35: PHP and other languages.
[Online].Available: http://webdocs.math.univrennes1.fr/php/en/faq.languages.html
19. PHP Resource index, 2003. Documentation: Reviews and Analysis: PHP vs. ASP.
[Online].Available: http://php.resourceindex.com/detail/00667.html
20. The PHP Group, 2005. What is PHP? [Online].Available: http://www.php.net/
21. Software & Support Verlag GmbH, 2005. International PHP Conference 2005.
[Online].Available: http://www.phpconference.com/
22. PHP Builder, 2005. Submit News/Tips/Reviews. [Online].Available:
http://www.phpbuilder.com/news/item.php?id=1016

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23. Justin Kestelyn, 2005. The Oracle+PHP Cookbook: New HowTo's for Using
Oracle with PHP. [Online].Available:
http://www.oracle.com/technology/pub/articles/oracle_php_cookbook
24. GotDotNet, 2005. About Visual Basic .NET . [Online].Available:
http://www.gotdotnet.com/team/vb/
25. Msdn, 2005. An Overview of Visual Basic 2005. [Online].Available:
http://msdn.microsoft.com/vbasic/default.aspx?pull=/library/enus/dnvs05/html/vb2005_overview.asp
26. Wikipedia, the free encyclopedia, 2005. Visual Basic .NET (VB.NET).
[Online].Available: http://en.wikipedia.org/wiki/Visual_Basic_.NET
27. Dan Mabbutt, 2005. How to debug a web service. [Online].Available:
http://visualbasic.about.com/
28. Think soft global service, 2005. Services: Software testing. [Online].Available:
http://www.thinksoftglobal.com/services/softtest.html
29. Grove, 2005. User Acceptance Testing. [Online].Available:
http://www.grove.co.uk/Courses/UAT.html
30. Wikipedia, the free encyclopedia, 2005. Acceptance test. [Online].Available:
http://en.wikipedia.org/wiki/Acceptance_testing
31. Webware, 2005. User Acceptance Testing. [Online].Available:
http://webware.princeton.edu/dms/public/methodology/dev/testbase.html
32. User project - The Grant and Contract Initiative, 2005. User Acceptance Testing
[Online].Available:
http://www.washington.edu/research/gci/pubdocs/testing/uat.html

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33. Peter Johnson, 2003. Rural/Urban Projection (RUP) Program. [Online].Available:


http://www.census.gov/ipc/www/rup/
34. IBM, 2005. The Eclipse Process Framework project. [Online].Available:
http://www-128.ibm.com/developerworks/rational/products/rup
35. Wikipedia, the free encyclopedia, 2005. Rational Unified Process (RUP).
[Online].Available: http://en.wikipedia.org/wiki/Rational_Unified_Process
36. PTUG, 1999. The Rational Unified Process. [Online].Available:
http://ootips.org/rup.html
37. Wikipedia, the free encyclopedia, 2005. Strategy games. [Online].Available:
http://en.wikipedia.org/wiki/Strategy_game
38. Preetamrai, 2005. Dreamweaver Site Definition. [Online].Available:
http://preetamrai.com/webtopics/dreamweaverqs/99dreamweaver_article.htm

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APPENDICES

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Project Proposal Form (PPF)


A. Title:
Online Text Based Strategy Game
B.

Type of the system being developed.


It is a web based application where the gamer can use the application
as a game.

C. System being developed for...


Gamer who searching for very interesting online text based game.
D. Such a system is required because...
This system is required because this game is a time consuming game
where the resources in the game is generate in hourly basis. In this case,
the gamer no need to play the game for few hours. They just need to
login to the game and just a few click they can logout. Gamer no need to
waste so much time on game. This system can earn money where the gamer
need extra features in the game. To use the extra features, the gamer
actually need to pay for it, which is known as Gold User. In other way
to earn money is advertisement can add into the system. Where these
advertisement will be add in the banner. This advertisement can be the
latest game, some product from other company and etc.
E. The main challenge in building the system...
The main challenge is the calculation to determine which province are

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the winner and loser. On the other hand, the main challenge also includes
updating the database every hour. In this case, the coding and database
connection must be as simple as possible and running in full
performance to reduce network congestion.
F. New ideas and theory that needed to learn to build the system...
The new idea for the system is updating the database hourly. In this
case, I need to learn some data structure to build the system as simple
as possible to reduce network congestion. I need to learn in how to
display the data in database in a report format.

Project Specification Form (PSF)


A. Name

: Chan Teik Yoong

Student ID : TP010199
Title

: Online Text Based Strategy Game

Supervisor : KALAI ANAND A/L RATNAM


B.

Brief description on project background.


(.i.e. problem context, rationale, description of problem area, nature of challenge)

In Electronic Arts (EA Games) organization, find some difficult to get gamers to
browse through their website and introducing the new game, get the newest
patch, news, and etc. Therefore some way of doing this is necessary, possibly by
creating a game which is using an internet browser which is an online text based
strategy game. Therefore, advertisement on the new game can be post up to the
online text based strategy game. The gamers will spend some time to play the
game and on the same time can look through the new released game.
Since 2001, the number of games in the world is increasing tremendously because
of the online games. The online text based strategy game is very popular
nowadays, and the popularity of the game is much depending on the title of the
online text based game. The title that I had chosen for this game is The Lord of
The Ring. The reason for choosing this title is because this title is based on a
movie which is very popular.
Now that the problem has been identified, once implemented, the system could
bring about significant tangible and intangible benefits. The tangible benefits are:
(i) Can earn money from the text based game.
(ii) Hiring of system maintainer for the text based game.
The intangible benefits are:
(i) The text based game will get more popular.
(ii) More gamers will view the Electronic Arts (EA Games) website.

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The specific problem area is Electronic Arts (EA Games) will find a hard time to
launch a new game to the public. The game installed in the computer will not get
newest patches in the web site.
The nature challenge for this system is the programming language. There are few
programming languages can be use for this system such as Visual Basic .Net, PHP,
ASP and etc. All these programming languages are very good but some research
must be carrying out which programming language suits to build my system.
C.

Brief description of project objectives.


(i.e. scope of proposal and deliverables)

To solve the less gamers visit the Electronic Arts (EA Games) website problem (as
mentioned in section B) will require building this system, however, I will be
developing a online text based game system that will do advertisement, P2P (Pay
to Play) and entertainment.
The basic functionality of the online text based game is build, attacks and show
results. The build function is build new building and infantries. The attacks
function is attacking the other player and the do some calculation to determine
who the winner is. Finally, the show function is showing all results including war
result, province status and etc.
D.

Brief description of the resources needed by the proposal.


(I.e. hardware, software, access to information / expertise, user involvement etc.)

To do this project I will need to consult/interview meet few lecturers. I will also
need Microsoft Windows XP Professional Edition with Visual Basic .NET software. I
will also need to obtain data and information using Microsoft Access.
Some of the gamer need to be interview for user requirements. The hardware
requirement is a computer which can connect to the internet and the software
requirement is an internet browser.
E.

Academic research being carried out and other information, techniques being learnt.
(i.e. what are the names of books you are going to read / data sets you are going to use)

Programming language book reference


- Beginning Visual Basic .NET Reynolds, Blair, Crossland, Willis
- Learn program with Visual Basic .NET Smiley
System design
- Building Web Applications with UML Jim Conallen
- SAMS Teach Yourself UML in 24 Hours Joseph Schmuller
- Object-Oriented Systems Analysis And Design Using UML (2nd Edition) - Simon
Bennett, Steve McRobb and Ray Farmer

F.

Brief description of the development plan for the proposed project.


(i.e. which software methodology and why, the major areas of functions to be developed and the
order in which developed)

I will be doing this project using the Rational Unified Process (RUP) methodology
because this methodology includes Iterative Approach. I will first do interface for
the system, which will take about 1 month, then I will be designing the database
which is expected to take about 2 weeks, then I will be doing the database
connection and programming in the system, which will take about 4 5 months.
Lastly, testing the system, this will take about 2 weeks. The hardest part of the
project will be to do the programming part because it include many algorithm,

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concept, connection of the database and etc.

G.

Brief description of the evaluation and test plan for the proposed project.
(i.e. what is the success criteria and how will be evaluated & implementation will be tested,
indicate the estimated size of the demonstration/test database)

The project will be successful if it manages to do registration of user, attack the


other player, and show a proper result. The system will be tested by 5-6 players.
After the testing, feedback will be taken down and determine the successful of the
system.

Title: Online text based strategy games


This survey is being carried out to find out more about the online text based strategy
games. Please answer the questions freely and your privacy will confidential. You will
not be identified from the information and no whatsoever information will be disclosed to
any parties. All the information you provide will be treated in the strictest confidence.
The questionnaire should take you about 3-5 minutes to complete. Please answer in the
spaced provided. Your answer is essential in building an accurate result of analysis of the
issues mentioned above as well to attain the final result. Please return or reply to this mail
daniel_teikyoong@yahoo.com
I hope that you find completing the questionnaire enjoyable and thank you for your
cooperation. If you have any queries or would like to know further information about this
project. Also can please contact me through the email address as stated above.
Thank you so much.

Student,
Chan Teik Yoong
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Questionnaire:
1. What is your name?
First name: __________________

Surname: ________________

(To know the name of his / her name)


2. Gender?
Male

Female

(To know the gender of the person)


3. What is your occupation? (Please state down)
__________________________
(To know the persons occupation)
4. How many times do you online in a week? (Please tick the appropriate)
Once a week

Twice a week

Three times a week

Everyday

(To know the interviewer how frequency there will online in a week)

5. How long do you spent to online a week?


30 minutes

1 hour

More than 1 hours

More

than 3 hours

(To find out the interviewer will spent how many hours online per week)

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6. Which type of online game do you prefer?


Animation

Text based

Mini game (Yahoo games)

RPG

(To find out or specific which type of the online game is more preferable for the
interviewer)
7. In the website, what type of the back ground type do you prefer?
Futuristic

Stone Age

Animated

Basic

(To know the interviewer what kind of the background will attract them)
8. Will you use the banner / advertisement link?
Yes

No

(To find out whether the banner/ advertisement link is useful for the interviewer or will
there choose to use)
9. Will you pay extra money for the extra features for the game?
Yes

No

(To find out whether the interviewer will spent any extra money for the extra features for
the same there used to play)

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