Académique Documents
Professionnel Documents
Culture Documents
G. Matausch
Thank you,
John Harper
and thank you to the author of the
Streets of Marienburg hack.
RULES SUMMARY
CHARACTER CREATION
Character Classes
ADVENTURERS get survival. You are Lucky.
Choose one additional special ability: Daring,
Getaway.
ABILITIES
Alchemy: You can imbue magic within a
potion, salve, or item. You start with three
alchemical formulas.
Affluent: When your purse is empty, you can
attempt to make purchases with the promise of
paying the money back at a later date.
Allure: When you seduce someone, you can
make them reveal intimate secrets about
themselves despite their better judgment. You
can also attract someones attention with only
a glance.
Appraise: You can tell the approximate value
of artwork and trade goods once you've
inspected them.
Backstab: Add +3 damage to melee attacks
when the target is unaware of your presence.
Bargain: Once per day, you can halve the
price of a purchase thanks to the different
tradesmen you know, or the guilds you have
contacts with.
Berserk: When you are outnumbered, add +1
to the damage you inflict and +1 armor, but you
must make an effort to not immediately resort
to violence in heated situations.
Bless: with holy water, you can anoint items so
they are considered holy and magical +3
damage vs. Evil for a short time
Brawny: +1 melee and thrown weapons
damage, can re-roll damage once per attack
Cloaked: When you are under the cover of
darkness, you get +1 armor.
Connected: You can attempt to obtain favors
from nobles, whether getting a loan, an
invitation to a party, or introductions to other
important people.
Contort: You are able to escape from bonds or
squeeze into small or tight places.
Cutpurse: When you pick pockets or conceal
things on your person, you can do so quickly
while running.
Cure: You can neutralize poisons, remove
curses and heal wounds without a touch.
MAGIC
EXAMPLES
Balm of the Sea: The user can apply this balm
three times, and will be able to breathe
underwater for ten minutes.
Dragons Breath: The user drinks this foul potion
once, and will able to breathe fire at an enemy,
doing 2d6 damage.
Bracers of the Giant: Once the user drinks a vial
of quicksilver, these bracers provide +1d6
damage to his melee attacks for one minute.
ALCHEMY
Alchemy works similarly to spells, except that the
magic is contained within a physical form,
typically a potion or an object. Creating an
alchemical object can be quite risky because of
the various chemicals and explosive fumes
involved, but using one is not inherently
dangerous, and usually does not require a roll.
It costs 100s in caustic chemicals, herbs, and
purified minerals, and requires a day to prepare.
If you have an Alchemists Kit, then it only costs
25s and takes four hours.
SORCERY
Spells are the most reliable way to harness the
powers of magic specific rituals and formulas
that bind and form magical energies into very
specific, distinct effects. Sorcery essentially
allows you to perform actions that would
otherwise be mundane if you had the correct
training, tools or sufficient time, but instead you
do it through arcane means.
SUMMONING
+1 armor
+1 or -1 to an Attribute
Benefit from a Skill
Benefit from an Ability
Inflict 1d6 magical damage (+2 if vulnerable)
Magically perform a mundane task instantly
Magically perform a mundane task at range
The function of a mundane item worth no more
than 10C
Increase or decrease a particular
environmental effect
EXAMPLES
Ghostly Candle: Slowly cast, the caster holds
out his hand as if he had a lamp, illuminating the
area.
Sigmars Hunt: After a ritual, the caster gains the
use of the Scout ability for one hour per 2 hit
points he has sacrificed.
Righteous Fury: With a quick touch of his hand,
the caster inflicts 1d6 damage upon an enemy,
as if he carried a sword.
Speak the Mind: Slowly cast, the caster can
speak to people from afar with only the power of
his mind.
A Warpstone
A portion of the spirit or demons flesh
Signing a contract with the demon
A sacrifice worth 20 hit points
10
WIZARDRY
+1 POWER
-1 POWER
Affects everyone
adjacent to the target
or everyone within
the area
Effects are
instantaneous or only
last a few moments
Sacrifice 5 hit points
of blood or ingest two
vials of quicksilver
Inhale a pinch of
warpstone powder
Requires an hourlong ritual
Requires a fetish
made from the
targets hair
Target can be
anywhere, as long as
you have a sample of
their blood
Manifests
immediately
11
D
12
10
10
Yo u r b o d y s h r i n k s o r g r o w s
significantly
11
11
12
12
Your eyes turn white, and your voice sounds like the wind
The skin on your body exfoliates, leaving you feeling raw and sore
10
You forget your name and where you are for a few moments
11
12
Your nails and hair suddenly grow to twice their original length
EQUIPMENT
14
HIRELINGS
Cost per day
Torch Bearer (2s): 3hp, knife.
Guide (5s): 6hp, knife, lantern, rope.
Armsman (20s): 12hp, spear, shield, light armor.
Expert (20s): 6hp, skill 4, dagger, bow.
Champion (60s): 18hp, full armor, halberd,
sword, shield, dagger.
TYPICAL MONSTERS
Human scale: 4hp, 1d6+1 damage
Elites, warriors, magical beasts: 2d6 damage
Major magic: 3d6 damage
Pretty much anything from Basic D&D and of
course Dungeon World works.
XP AND LEVELS
As you level up you get rewards according to the table below.
LEVEL
HIT DICE
SKILLS
ATTRIBUTES
ABILITIES
1+CON
1+1
---
+1
3
4
+1
+1
+1
6,000
+1
+1
21,000
+1
28,000
+1
+1
10,000
15,000
+1 (MAX +3)
9
10
3,000
+1 (MAX +3)
7
8
+1d6
+1
XP TOTAL
1,000
5
6
DAMAGE
+1
+1 (MAX +3)
36,000
+1d6
45,000
15
NAMES
True names have power. If you tell someone your true name, they can attempt to have you raised from
the dead if you met your end before your time. Choose a true name below.
Abibah
Abuakar
Acenath
Adar
Adara
Adjo
Afsaneh
Akhivar
Alaaleh
Aleand
Alexios
Amaht
Andrel
Andromde
Andronikos
Anhuri
Anoshiravan
Anu
Anvean
Aram
Aram
Arcus
Ardent
rds
Ariane
Arnar
Arsalan
Aruhai
Asha
smundur
Aurn
Awidam
Awita
Awrahim
Azadeh
Azita
Azur
Bahareh
Balishar
Bra
Bari
Bennu
Boury
Bragon
Brance
Brimi
Brutlas
Cadme
Cambel
Canter
Caul
Ceron
Christoph
Chrysothme
Clance
Clard
Cleite
Colius
Couvlas
Cyrene
Damrina
Dana
Darwishi
Darya
Delara
Demophon
Dhr
Djadao
Dom Ashur
Dra
Ducell
ande
Eilina
Eilram
Einhildur
Elizdi
piers
Erasm
Erix
Esfandiyar
tenou
Eumel
Eupendre
Eymundur
Falur
Faraz
Farrokh
Farzin
Fereshteh
Fjla
Freyds
Fra
Fukayna
Ghazaaleh
Hamid
Hamun
Hanif
Hano
Harud
Hasau
Hosor
Ibenr
Icare
Ioannes
Ishaq
Jaleh
Jamila
Jibade
Jna
Jrek
Kahotep
Kakra
Kamraan
Kaa
Knan
Kra
Kassai
Kathkr
Keiva
Kemnebi
Khadon
Khannah
Khenti
Khnan
Khojasteh
Kiana
Kring
Koths
Klul
Kurosh
Laetitia
Lrus
Lstal
Laudius
Leili
Leontios
Linea
Luyun
Lyra
Macharia
Magni
Maibe
Makarios
Markita
Masika
Mbizi
Mede
Mehrshad
Meht
Menry
Meyem
Mirza
Montess
Mr
Mortio
Morug
Muntutep
Mykiri
Nbi
16
Nabirye
Najja
Nashiram
Nsu
Nava
Nawar
Nephele
hlendu
Nilzem
Ninsina
Niphon
Nirar
Nkosi
Nomti
Noretta
Octadia
Omid
Onuris
Ort
Orset
Osaze
Oseye
Ouranie
Pla
Pandare
Panya
Parya
Pasipha
Perdix
Pierroc
Pollux
Rka
Ramak
Rashomta
Rasui
Rehema
Remmao
Rhildur
Romrama
Rnar
Rrik
Sagira
Sahand
Sahra
Samaneh
Sefu
Sliyl
Sesut
Setareh
Shaahin
Shadi
Shahkam
Shahla
Shahruz
Sharokina
Shun
Sinon
Sinuh
Skjldur
Skli
Sokkwi
Solk
Somer
Sna
Soraya
Suriya
Suten
Syar
Tahmatan
Tajie
Taraneh
Thalia
Theodoros
Theodoulos
Theoris
Thersandre
Thomer
Ubaid
lfds
lfrn
Umayma
Valds
Vaude
Vaunt
Vauphria
Verbela
Vercy
Villem
Vinid
Vornan
Walidah
Wardius
Wester
Yahya
Yomadan
Yosol
Yrsa
Zahiel
Zahir
Zahra
Zain
Zaliki
Zari
Zhila
Zuberi
ura