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CHAPTER I

INTRODUCTION

Project Context

In the modern stage of technology, all the works in our lives are easier like
in our system of our education. Educationin its general sense is a form of learning in
which the knowledge, skills, values, beliefs and habits of a group of people are
transferred from one generation to the next through storytelling, discussion, teaching,
training, and or research.

The rapid development of current information technology has brought


about new aspirations in the academic world, especially in higher education
organizations. Software applications or Web-based technology mainly use for digital
learning and studying.

Online learning offers a number of advantages for people and companies


looking to develop a new content program none bigger than the ability to offer that
training anywhere, anytime. That means whether your trainees are all together in a
classroom or scattered all over the country in different time zones, they can still tap into
the same course materials, and at a time thats convenient to them.

Small wonder, then, why online and e-learning has caught on with schools and
universities, retail chains, top corporations, and among professional trainers. Teachers
can optimize the timeliness and focus of the curriculum, students can better fit learning
time into their schedules, and companies end up spending less on training their
workforce.

In this kind of technology we can get some of the benefits like immediate results,
simple flexible logistics and better retention. Online learning is a still a relatively young
industry, promising a rich future of breakthroughs. New models of teaching are already
emerging that have the potential to take online learning to even greater
accomplishments.

Students nowadays are having a hard time to understand programming language


because they some of the languages are complicated and they dont know where they
going to start. Since online learning is vital to our modern society researchers develop a
web based application that will serve as a tool in learning and visualize a programming
language like C#. The development of DenC# a web based application will be an
essential tool in learning C# programming.

Purpose and Description

The researcher aim to create an application that allows learning and


visualizing C# programming. By using its initial intent for the users especially for the
students they will not have a hard time to learn programming language.

DenC# is a web based application for learning and visualizing C#


programming. It is a site that deals all about C#. It contains references, lessons, and
tutorials to be able to learn and visualize C# programming. Users can also try and test
by the use of code simulator.

The researchers will use several programming language such as Code Igniter
used for the rapid development of the website, PHP for web development, MySQL for
the database, Apache for the development and maintain the HTTP server, HTML5 used
for constructing and presenting the content, CSS used for describing the look and
formatting the documents, Java Script program language for the system and software
application like Adobe Photoshop for the design and other details. These are the things
that the researchers need to create the system.

Objectives

The main objective of the study is to develop and implement a Web-based


application that will help students to learn C# programming in an effective way, and
users will learn and visualize C# with these essential tool.

This study must seek the following specific objectives:


1. To design an interactive application in learning C# programming that contains
learning assessment and code simulator.
2. To design the structure of the application using Unified Model Language.
3. To test and debug the application using whitebox and blackbox testing.
4. To evaluate the acceptability of the system based on the Philippine Web
awards standard criteria.
a. Content;
b. Design;
c. Functionality; and
d. Usability

Scope and Limitation

The study primarily focuses on the development of DenC#: Web-Based


Application. The scope of the study is to intend for learning and visualizing C#
programming. The system contains the following features under admin is registration,
progress report for the quizzes, certificate for the result, edit quizzes, add
questionnaires, view users. In the part of the user we have the registration of the user,
in the system it also contains the lessons, references, tutorials, and last is the code
simulator for test and debug.

This system can be used through internet and other topology implementation that
has an internet access. For the web, users can access the Web-Based Learning
Application through a Java enabled web browser such as Microsoft Internet Explorer,
Mozilla Firefox, and Google Chrome.

Conceptual Model of the System


The web based application for learning and visualizing C# programming used
mainly for learning and studying C# programming. The system can be used through the
use of internet. The figure below shows the conceptual model of the study to develop
based from the research work and concepts of review of related literature.
INPUT

PROCESS

OUTPUT

Knowledge Requirements

-Online Transaction Process


-Web Development
-Database Management
-Evaluation System
-Software Development
-Photo Editing and Designing

-Outline Requirements

Software Requirements

-Delivered Software

-Develop Prototype

DENC#:WEB BASED
APPLICATION IN
C#PROGRAMMING

-Evaluate Prototype
-Specify System

-Content

-Develop Software

-Design

-Validate System

-Usability
-Functionality

-Operating System
-Web Browser
-Windows XP or higher
-Wamp, PHP
-Photoshop CS3 for images
and diagram
Hardware Requirements

-Pentium 4 or higher
-512MB RAM
-Video card not lower 1GB
-Internet Connection

Evaluation & Criteria

Philippine Web
Awards
Figure 1.0
Conceptual Model of DenC#: Web-Based Application

In this figure, shows the paradigm of the develop system with the use of IPO structure.
The input process contains the knowledge requirements, software requirements, and hardware
requirements these are the requirements to develop the entire system, second is the process

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wherein the contents requires on how the system works, output process. In this part the
acceptability of the system and last is the evaluation and criteria.

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