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Zepatos the Revered

CHARACTER NAME PLAYER REGION

Clr/Wiz/Acm/MyT Human Male Neutral Good Tymora


CLASS RACE GENDER ALIGNMENT DEITY

3/6/2/10 Medium Humanoid (human) 32 5'11" 172 lbs Brown Black


LEVEL SIZE TYPE AGE HEIGHT WEIGHT EYES HAIR
CHARACTER RECORD SHEET
ABILITY ABILITY TEMP. TEMP.
TOTAL WOUNDS NONLETHAL DAMAGE SPEED
ABILITY NAME SCORE MODIFIER SCORE MODIFIER

STR 8 –1 HP 182 30 ft/x4


STRENGTH HIT POINTS

DEX 14 +2 AC 21 = 10 + +5 + +2 + +2 + +0 + +0 + +2 + +0 3/cold iron


DEXTERITY ARMOR CLASS
TOTAL ARMOR SHIELD DEX SIZE NATURAL DEFLECT MISC MOD ARMOR
DAMAGE REDUCTION
BONUS BONUS MODIFIER MODIFIER ARMOR MOD CHECK
CON 22 +6 PENALTY
CONSTITUTION

CROSS-CLASS
TOUCH 14 FLAT-FOOTED 19 SKILLS MAX RANKS 24 / 12
INT 22 +6 ARMOR CLASS ARMOR CLASS
SKILL NAME KEY SKILL ABILITY RANKS MISC.
INTELLIGENCE ABILITY MODIFIER MODIFIER MODIFIER

WIS 18 +4  Appraise¹ INT +6 = 6 + 0 + 0


WISDOM
INITIATIVE +2 = +2 + +0  Balance¹ DEX* +2 = 2 + 0 + 0
MODIFIER
CHA 8 –1 TOTAL DEX MISC.
 Bluff¹ CHA –1 = -1 + 0 + 0
CHARISMA MODIFIER MODIFIER
 Climb¹ STR* –1 = -1 + 0 + 0
BASE ABILITY MISC. & TEMP CONDITIONAL MODIFIERS
SAVING THROWS TOTAL SAVE MODIFIER MAGIC MODIFIER
 Concentration¹ CON +30 = 6 + 24 + 0
FORTITUDE +18 = +7 + +6 + +5 +  Craft skills…¹ INT +6 = 6 + 0 + 0
(CONSTITUTION)
 Diplomacy¹ CHA –1 = -1 + 0 + 0
REFLEX +16 = +5 + +2 + +9 +  Disguise¹ CHA –1 = -1 + 0 + 0
(DEXTERITY)
 Escape Artist¹ DEX* +2 = 2 + 0 + 0
WILL +26 = +17 + +4 + +5 +  Forgery¹ INT +6 = 6 + 0 + 0
(WISDOM)
 Gather Information¹ CHA –1 = -1 + 0 + 0
TEMP. SPELL  Heal¹ WIS +4 = 4 + 0 + 0
BASE ATTACK BONUS +11/+6 RESISTANCE
0
 Hide¹ DEX* +2 = 2 + 0 + 0
ARCANE SPELL  Intimidate¹ CHA –1 = -1 + 0 + 0
GRAPPLE +10 = +11 + –1 + +0 + +0 FAILURE *
MODIFIER
 Jump¹ STR* –1 = -1 + 0 + 0
BASE STR SIZE MISC.
TOTAL ATTACK MODIFIER MODIFIER MODIFIER ACTION POINTS  Knowledge (arcana) INT +30 = 6 + 24 + 0
 Knowledge (arch & eng) INT +16 = 6 + 10 + 0
STR SIZE MISC. TEMP.
TOTAL
BASE ATTACK BONUS
MODIFIER MODIFIER MODIFIER MODIFIER
 Knowledge (dungeoneering) INT +16 = 6 + 10 + 0
MELEE +10/+5 = 11 + –1 + +0 + +0 +  Knowledge (history) INT +14 = 6 + 8 + 0
ATTACK BONUS
 Knowledge (religion) INT +30 = 6 + 24 + 0
RANGED +13/+8 = 11 + +2 + +0 + +0 +  Knowledge (the planes) INT +30 = 6 + 24 + 0
ATTACK BONUS
TOTAL BASE ATTACK BONUS DEX SIZE MISC. TEMP.
 Listen¹ WIS +6 = 4 + 0 + 2
MODIFIER MODIFIER MODIFIER MODIFIER
 Move Silently¹ DEX* +2 = 2 + 0 + 0
 Perform skills ...¹ CHA –1 = -1 + 0 + 0
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL  Ride¹ DEX +2 = 2 + 0 + 0
Dagger +10/+5 1d4-1 19-20/x2  Search¹ INT +6 = 6 + 0 + 0
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES  Sense Motive¹ WIS +4 = 4 + 0 + 0
10 ft 1 lb P/S Medium One-handed  Spellcraft INT +35 = 6 + 24 + 5
 Spot¹ WIS +6 = 4 + 0 + 2
AMMUNITION    
 Survival¹ WIS +4 = 4 + 0 + 0
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL  Swim¹ STR** –1 = -1 + 0 + 0
Dagger(Thrown) +13/+8 1d4-1 19-20/x2  Use Rope¹ DEX +2 = 2 + 0 + 0
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES = + +
10 ft 1 lb P/S Medium Thrown = + +
= + +
AMMUNITION    
= + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL = + +
= + +
Touch +10/+5 * 20/x2
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES = + +
0 ft 0 lb * Medium One-handed = + +
= + +
AMMUNITION    
= + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL = + +
= + +
Ray +13/+8 * 20/x2
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES = + +
0 ft 0 lb * Medium Two-handed = + +
= + +
AMMUNITION    
= + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL = + +
= + +
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES = + +
= + +
= + +
AMMUNITION    
= + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL = + +
= + +
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES = + +
Skills marked with ¹ can be used normally even if the character has zero (0) skill ranks.
Skills marked with  are cross-class skills.
AMMUNITION     * ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY
applies.
SPECIAL ABILITIES
Tim's 203,810 / 231,000 –– RACE ABILITIES ––
• Base land speed of 30 feet.
CAMPAIGN EXPERIENCE POINTS
• Bonus Feat: 1st level bonus feat
• Favored Class: Any
GEAR –– CLASS ABILITIES ––
• Proficient in all armor, and all shields(except tower shields)
ARMOR/PROTECTIVE ITEM • Proficient with all simple weapons.
TYPE ARMOR BONUS MAX DEX BONUS
• Aura of Chaos(Ex): You have a moderate aura of Chaos.
+1 Mithral chain shirt Light +5 +6 • Aura of Good(Ex): You have a moderate aura of Good.
ACP SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES • Spontaneous Casting: Can spontaneously cast Cure spells, by
sacrificing a pre-prepared spell of equal or higher level.
+0 0% 30 12.5 Twilight, Blue Shine • Restricted Spells: cannot cast Evil spells.
• Turn Undead(Su): Can turn undead 2 times per day. A turning check
SHIELD/PROTECTIVE ITEM ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE
is made on 1d20+1; turning damage is equal to 2d6+2 on a successful check.
• Evasion(Ex): On a successful Reflex save against a magical attack,
+1 Light mithral shield +2 3 +0 0% you take no damage.
SPECIAL PROPERTIES • Familiar: You have called a Weasel as a magical companion.
¤ Alertness: While the familiar is within arms reach, you gain the
Heavy Fortification Alertness feat(+2 to Spot & Listen checks).
• Evoker: You are specialized in the school of Evocation. You can
OTHER POSSESSIONS prepare one additional Evocation spell per spell level each per day.
ITEM Wgt ITEM Wgt You gain a +2 bonus to Spellcraft checks to learn spells from this
Heward's Handy Haversack Iron Ward Diamond, Least school. Enchantment and Necromancy spells are prohibited to you.
• High Arcana: For each level of Archmage you take, you can select
Potion of Cure Moderate Wounds Clasp of Energy Prot, Elec, Lesser
one high arcana.
Tome of Worldly Memory ¤ Mastery of Elements: You can alter an arcane spell when cast to
utilize a different element from the one it normally uses.
¤ Mastery of Shaping: You can alter area and effect spells that use
burst, cone, cylinder, emanation or spreads by creating spaces within
the spell's area or effect that are not subject to the spell.
–– FEATS ––
• Lightning Reflexes (PH 97) : +2 bonus on Reflex saves.
• Skill Focus (PH 100) (Spellcraft) : +3 bonus on checks with
ioun stone, pale blue, +2 str selected skill.
skin of power damping 2 • Spell Focus (PH 100) (Evocation; Illusion) : +1 bonus on save DCs
against specific school of magic.
Magic Items Equipped by Slot • Greater Spell Focus (PH 94) (Evocation) : +2 bonus on save DCs
Ring Slot (RH) against specific school of magic.
Ring of evasion (25000 GP) • Spell Penetration (PH 100) : +2 bonus on caster level checks to
defeat spell resistance.
Ring Slot (LH) • Greater Spell Penetration (PH 94) : +4 bonus on caster level checks
Ring of protection (+2) (8000 GP) to defeat spell resistance.
• Craft Wondrous Item (PH 92) : Create magic wondrous items.
Hand Slot
• Scribe Scroll (PH 99)² : Create magic scrolls.
Gloves of dexterity (+4) (16000 GP) 0 • Silent Spell (PH 100) : Cast spells without verbal components.
Arm Slot • Efficient Item Creation (EL 53 or SRD) : Create magic items in days
instead of weeks.
(none) (0 GP) 0
• Efficient Item CreationCraft Wondrous Item (EL 53 or SRD)
Head Slot
Helm of Wisdom +4 1 (none) (0 GP) 0
Face Slot
Mask of Intellect +4 1 (none) (0 GP) 0
Shoulder Slot
(none) (0 GP) 0
Neck Slot
(none) (0 GP) 0
Body Slot
(none) (0 GP) 0
Torso Slot
Shirt of Resistance +5 Shirt of the fey (15000 GP) 1
Waist Slot
Belt of Health +6 1 (none) (0 GP) 0
Feet Slot
(none) (0 GP) 0
TOTAL WEIGHT CARRIED 21.5
NOTES LANGUAGES

Common 1

Celestial 2

Draconic 3

4 CARRYING INFO TURN ATTEMPTS

5
Turning Check
6
Times/Day 2 Used
Modifier
+1
26 53 80
7
LIGHT HEAVY
8 LOAD MED LOAD LOAD
Turning Most Powerful Undead
Check Affected(Max HD) # of HD Turned
9

10 Up to 0 0 2d6+2
80 160 400
If your cleric level is double
11 1-3 0
LIFT OVER LIFT OFF
the HD of the undead or
PUSH
12 HEAD GROUND DRAG 4-6 1 more, the undead are
destroyed rather than
13 MONEY 7-9 2 turned. Dispelling rebuking
PP works like turning, but you
14 10-12 3
must equal or exceed the
15 GP 200 13-15 4 check result of the cleric
who rebuked.
16 SP 16-18 5
17 CP 19-21 6
18 Art 22+ 7
19 Gems

20 Other (GP)

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