Académique Documents
Professionnel Documents
Culture Documents
Values Integration:
1. Exhibit proper discipline inside and outside the computer laboratory.
2. Be patient in learning new things.
3. Be resourceful in researching and answering homework activities.
4. Exemplify concern in using computer hardware in school and
at home.
5. Be honest in answering the activities and exercises.
Objectives Activities
Week 1
1. Be acquainted
with the students
2. Give their expectations from their
teacher and the
subject.
3. Familiarize
themselves with
the different rules
and regulations
inside and outside the computer laboratory.
Formative Evaluation
Week 2
1. Describe what a 1. Motivation: Un Following Direccomputer is.
scramble the word
tions
2. Enumerate things
game using flash Recitation: Questhat one can
cards. MPUCORET
tion and Answer
do with the use 2. Discuss what comTechnique
of computers.
puters can do to
Checking of the
3. Learn how the
people based on
answers
computer pertheir everyday life.
Objectives Activities
forms like calculator.
4. Understand why
computers cannot work alone.
Week 3
1. Enumerate the
different uses of
computers.
2. Explain why some
people use computers.
3. Describe how
computers are
used in different
fields or businesses.
Formative Evaluation
3. Explain to class
the capabilities
of a computer.
4. Write down what
a computer can
do and what it
cannot do.
5. Answering of
exercises in the
book
6. Quiz
Week 1
Week 2
How Did It All Start
Week 3
Early Computing Devices
Week 4
Values Integration:
1. Exhibit proper discipline inside and outside the computer laboratory.
2. Be patient in learning new things.
3. Appreciate the importance of early inventors and inventions in
the development of computers in the present time.
4. Be honest in answering the activities and exercises.
Objectives Activities
1. Describe the
1. Motivation: Ask
development
the pupils if they
of computers
have watched
through the years.
the movie en2. Name the sigtitled Flintstones.
nificant charac- fashion of the
teristics of early
characters
computers.
- place where
3. Identify different
they live
early computing
- objects they
devices and their
use in their
inventors.
daily activities
4. Participate active- mode of
ly in a matching
transportation,
activity about the
etc.
early computing
2. Ask them if
devices.
they have ever
5. Make a chart
wondered how
of the different
these ancestors
early computing
were able to
devices and their
survive counting
inventors.
big numbers yet
Formative Evaluation
Brainstorming
Following Directions
Recitation: Question and Answer
Technique
Group Activity
Checking of the
answers
Activities
they did not have sophisticated machine to use. Let the pupils
share their view.
3. Discuss the early computing devices using the PowerPoint presentation.
4. Make a chart of the early computing devices on their notebook.
Example:
Early Computing Device
Abacus
Inventors
Asia Minor
Description
A computing
devices that uses
sliding beads
arranged on a
rack.
5. Explain that as the years pass by, people need more and more
sophisticated machine to cope with the demand of growing
society.
6. Answering of exercises in the book
7. Quiz
Enrichment Activity: Group Activity
1. Ask the pupils if they have thought of the next better machines or computer in the future.
2. Let them draw and say something about their drawing.
One-month Plan: (August)
Week 1
Kinds of Computer
Week 2
Week 3
Basic Parts of the Computer System
Week 4
}
}
Values Integration:
1. Exhibit proper discipline inside and outside the computer laboratory.
2. Be patient in learning new things.
3. Appreciation of what a computer can do
Formative Evaluation
Brainstorming
Following Directions
Recitation: Question and Answer
Technique
Checking of the
answers
Project Making
Objectives Activities
Formative Evaluation
Enrichment Activity:
Mini Album Making
- Paste different kinds of
computer on a
bond paper.
- Give its name.
- Write the special features of
each computer.
Week 3 & 4
1. Identify the different parts of a
computer
2. Familiarize with
the different parts
of computer and
their uses.
3. Participate and
enjoy in the given
game.
1. Review on the
different kinds of
computer.
2. Ask the pupils:
Parts of the Body
- What are the
different uses of
each part?
- How do the parts
work together
to do a certain
activity?
3. Show a presentation about the
different parts of
a computer and
their respective
uses.
4. Bring Me Game:
Different Parts of
Computer and
Their Uses
Brainstorming
Following Directions
Recitation:
Question and
Answer Technique
Game
Checking of the
answers
}
}
Week 1
Input Devices
Week 2
Week 3
Output Devices
Week 4
Values Integration:
1. Exhibit proper discipline inside and outside the computer laboratory.
2. Be patient in learning new things.
3. Appreciation of what a computer can do.
4. Proper use of different input and output devices of computer
system.
5. Be honest in answering the activities and exercises.
Objectives Activities
Week 1 & 2
1. Name the different input devices.
2. Explain how each
device works.
3. Answer the exercises in the book
correctly.
1. Recall on the
different parts of
computer and
their uses
2. Motivation:
Jumbled Words
TUNPI
3. Discuss the different input devices
using the PowerPoint presentation.
4. Ask: What are the
most common
input devices?
Why?
5. Explain to class
the different kinds
of printers and
their uses. Differentiate each
from one another.
Formative Evaluation
Following Directions
Recitation: Question and Answer
Technique
Brainstorming
Checking of the
answers
Objectives Activities
Formative Evaluation
6. Answering of
exercises in the
book
7. Quiz
Week 3 & 4
1. Name the different output
devices.
2. Explain how each
device works.
3. Answer the exercises in the book
correctly.
1. Recall on the
different input
devices.
2. Ask: What do
you think is the
opposite of
input?
3. Find out their
idea on the functions of output
devices.
4. Discuss the different output
devices using
the PowerPoint
presentation.
5. Ask: What are the
most common
output devices?
Why?
6. Explain to class
the different kinds
of scanners and
their uses. Differentiate each
from one another.
7. Answering of
exercises in the
book
8. Quiz
Brainstorming
Following Directions
Recitation:
Question and
Answer Technique
Checking of the
answers
}
}
Week 1
Processing Device and Storage Devices
Week 2
Week 3
Data Processing Cycle
Week 4
Values Integration:
1. Exhibit proper discipline inside and outside the computer laboratory.
2. Be patient in learning new things.
3. Appreciation of what a computer can do
4. Proper use of different processing and storage devices of the
computer system.
5. Demonstrate attentiveness in learning the capabilities of a
computer.
6. Be honest in answering the activities and exercises.
Objectives Activities
Week 1 & 2
1. Name the different processing and storage
devices.
2. Explain how each
device works.
3. Demonstrate
how to use these
devices.
4. Answer the exercises in the book
correctly.
1. Recall on the
input and output
devices and their
uses.
2. Ask: What is the
function of our
brain in the body?
- Why is the brain
important to us?
- What part of
the computer
system acts as a
brain? Why?
3. Discuss the different processing
storage and storage devices using the PowerPoint
presentation.
4. Explain to class
Formative Evaluation
Following Directions
Recitation: Question and Answer
Technique
Brainstorming
Checking of the
answers
Objectives Activities
Formative Evaluation
1. Recall on the
Brainstorming
different input,
output, process Following Direcing and storage
tions
devices of the
computer system. Socialized Group
2. Puzzle: Life Cycle
Recitation
of a Butterfly
* Relate the life
Checking of the
cycle to the Data
answers
Processing Cycle.
3. Discuss how the
computer works
and the different
parts of the computer system using a PowerPoint
presentation.
4. Create a square
to list the different parts of the
computer system.
Example:
Input
Processing
Output
Storage
}
}
Week 1
Elements of the Computer System
Week 2
Week 3
Proper Care of Computers
Week 4
Values Integration:
1. Exhibit proper discipline inside and outside the computer laboratory.
2. Be patient in learning new things.
3. Appreciation of what a computer can do. A computer created by man is useless without the help of the man who was
created by God.
4. Demonstrate attentiveness in learning the capabilities of a
computer.
5. Be honest in answering the activities and exercises.
Objectives Activities
Week 1 & 2
1. Give the different elements
of a computer
system.
2. Describe the
characteristics of
each element.
3. Recognize the
importance of
each element
of a computer
system.
4. Answer the exercises in the book
honestly and correctly.
1. Recall on the
data processing
cycle.
2. Pictionary: Parts
of the Computer
System
3. Draw the different
elements of the
computer system.
4. Differentiate each
element of the
computer system
by giving their
uses and functions.
6. Answering of
exercises in the
book
7. Quiz
11
Formative Evaluation
Following Directions
Recitation:
Question and
Answer Technique
Brainstorming
Checking of the
answers
Objectives Activities
Week 3 & 4
1. Name the proper
ways of taking
good care of the
computer.
2. Give the importance of taking
care of the computer.
12
Formative Evaluation
Scenario Building
Brainstorming
Following Directions
Socialized
Group Recitation
Checking of the
answers
Objectives Activities
Formative Evaluation
and cared
properly. If we
always handle
the computer
with care and
keep it clean
at all times, the
computer will
always perform
well and last for
a long time.
6. Answering of
exercises in the
book
7. Quiz
Week 2 }
Ten Commandments of Computer Ethics
Week 3
Booting Up and Shutting Down the Computer
}
Week 4
Week 1
Computer Ethics
Values Integration:
Objectives Activities
Week 1 & 2
1. Explain what
computer ethics
is.
2. Identify the
right and wrong
conduct in using
computer.
1. Recall on the
proper care of
computer. Why is
there a need to
take care of the
computer?
2. Ask the pupils
who among
them follows the
rules and regulations imposed
by their parents
at home. Ask to
give example of
this. How about
the rules and
regulations in
school?
3. Ask the pupils
what could be
the reason why
rules and regulations are imposed anywhere
and why everyone is required
to follow.
4. Explain to the
pupils that rules
and regulations
are given so that
right behavior or
conduct will be
developed to a
person. Same
thing in the use
of computer,
right behavior
and conduct
should be
observed when
14
Formative Evaluation
Following Directions
Recitation: Question and Answer
Technique
Brainstorming
Checking of the
answers
Activities
using the computer and its technology.
5. Write on the board the words Computer Ethics. Ask the pupils
of their understanding about this.
6. Ask the pupils if they are using computer and its related technology in approved manner, or they just do not care about the
effect of improper use of computers to others as long as they
are enjoying it.
7. Make pupils aware of how to use the computer and its related
technology properly by discussing the 10 commandments of
computer ethics using the PowerPoint presentation.
8. Wrap up the lesson by emphasizing that as technology and
computers become more and more part of our everyday lives,
we must understand that with this comes responsibility to use
them properly.
6. Answering of exercises in the book
7. Quiz
Objectives Activities
Week 3 & 4
1. Tell the things to
do before starting
up the computer.
2. Identify the steps
in opening and
closing the
computer
3. Give the importance of properly
booting up and
shutting down the
computer.
4. Assign the computer places of
the students for
the hands-on
activity
5. Execute the
proper way of
booting up and
shutting down the
computer.
Formative Evaluation
Recitation: Question and Answer
Technique
Brainstorming
Following Directions
Socialized Group
Recitation
Hands-on Activity
Checking of the
answers
Activities
the Computer
4. Ask: Why do you have to always shut down the computer
properly? What will happen if we do not properly shut it down?
5. Teacher gives their assigned places for their hands-on activity.
6. Administering the hands-on activity in booting up and shutting down the computer
7. Answering of exercises in the book
8. Quiz
Reference: Cyberkids.com 1
Crayola Art Studio
Materials:
PC hardware and software, PowerPoint Presentation
Values Integration:
1. Exhibit proper discipline inside and outside the computer laboratory.
2. Be patient in learning new things.
3. Be resourceful in researching and answering homework activities.
4. Exemplify concern in using computer hardware in school and
at home.
5. Be honest in answering the quiz.
16
Objectives Activities
Week 1 (Day 1)
1. Show how to start
the Crayola Art
Studio.
2. Understand the
components of
the Crayola Art
Studio program.
3. Enumerate the
options found at
the gallery of the
program.
4. Answer the
given exercises
on Crayola Art
Studio.
1. Introduce and
show the Crayola
Art Studio as a
creative program for kids.
2. Discuss briefly
the features
that Crayola Art
Studio can offer.
3. Lecture-demo
on opening the
Crayola Art Studio
4. Answer the given
exercises on the
book.
(Day 2)
1. Recall the steps in 1. Review: Openopening Crayola
ing Crayola Art
Art Studio.
Studio.
2. Discussion on
2. Familiarize themhow to keep our
selves with the
room clean
different parts of
3. Lecture-demo on
the Crayola Art
identifying the difStudio.
ferent parts of the
Crayola Art Studio
3. Answer the
by pointing it in
exercises on the
the Art Room
book.
4. Do exercises on
their workbook.
5. Checking of their
exercises
17
Formative Evaluation
Following Directions
Class Discussion
Socialized Recitation
Brainstorming
Checking of the
answers
Socialized
Group Recitation
Checking of the
answers
Homework: Quiz
next meeting
on the parts
of Crayola Art
Studio
Objectives Activities
Week 2 (Day 1)
1. Name the parts
of the Crayola Art
Studio Environment.
2. Answer the given
quiz accurately.
3. Follow directions
carefully.
(Day 2)
1. Identify the
Crayola Art Studio
Toolbars in the
Paint a New Picture Room.
2. Describe the
functions of each
toolbar in the
Crayola Art Studio.
3. Perform the given
exercises on their
workbook.
1. Review: Crayola
Arts Studio Environment.
Formative Evaluation
Quiz
2. Administering the
quiz #1: Crayola
Art Studio Environment
3. Checking or collecting of their
quiz
1. Motivation: Show
a crayon, markers, sticker, and
paintbrush to the
class.
2. Discussion on the
different Crayola
Art Studio Toolbars
in the Paint a New
Picture room and
their functions
3. Answering of their
workbook exercises on Crayola Art
Studio Toolbars
4. Checking of their
workbook.
18
Class Discussion
Socialized Group
Recitation
Workbook exercises
Objectives Activities
Week 3 (Day 1)
1. Open the Crayola Art Studio
Program.
2. Explore the Crayola Art Studio
Environment and
Toolbars.
3. Follow directions
carefully.
(Day 2)
1. Name the Crayola Art Studio
Toolbars.
2. Answer the given
quiz accurately.
3. Follow directions
carefully.
Week 4 (Day 1)
1. Open the Crayola Art Studio
Program.
2. Perform the
given activity on
Cyberkids@Work.
Formative Evaluation
Hands-on
activity/ exploring Crayola Art
Studio Program
1. Review: Crayola
Arts Studio Toolbars.
2. Administering the
quiz #2 : Crayola
Art Studio Toolbars.
3. Checking or collecting of their
quiz
Quiz
1. Class orientation
or routine on using the computer
2. Pupil launches
the Crayola Art
Studio program.
19
Homework: Quiz
next meeting on
the Crayola Art
Studio toolbars
Objectives Activities
using Crayola Art
Studio.
3. Color images
using the crayon
toolbar.
4. Follow directions
carefully.
Week 4 (Day 2)
1. Open the Crayola
Art Studio Program.
2. Perform the given
Cyberkids@Work
using Crayola Art
Studio.
3. Insert pictures
using the sticker
toolbar.
4. Follow directions
carefully.
Formative Evaluation
3. Do the Cyberkids@Work
activity on page
160.
4. Follow the steps
and let your
teacher check
your work if you
are done.
1. Class orientation
or routine on using the computer
2. Pupil launches
the Crayola Art
Studio program.
3. Do the Cyberkids@Work
activity on page
162.
4. Follow the steps
and let your
teacher check
your work if you
are done.
Reference: Cyberkids.com 1
Crayola Art Studio
Materials:
PC hardware and software, PowerPoint Presentation
Values Integration:
1. Exhibit proper discipline inside and outside the computer laboratory.
2. Be patient in learning new things.
3. Be resourceful in researching and answering homework activities.
2. Exemplify concern in using computer hardware in school and
at home.
3. Be honest in answering the quiz.
Objectives Activities
Week 1 (Day 1)
1. Define a badge
and its use.
2. Identify people
who uses badges.
3. Open the Badge
Maker Room.
4. Answer the given
workbook exercises.
(Day 2)
1. Open the Badge
Maker Room
2. Create a No.
1. Motivation: Show
a badge.
2. Discussion on the
purpose of putting a badge, its
importance, and
people who use
it.
3. Show to the
class the Badge
Maker Room in
the Crayola Art
Studio Program.
4. Answer the workbook exercises
about using the
badge maker.
5. Checking of their
workbook
1. Class routine on
using the computer.
21
Formative Evaluation
Following Directions
Class Discussion
Socialized Recitation
Brainstorming
Checking of
the answers
Hands-on :
Creating a
Badge#1
Objectives Activities
1 Badge using
Crayola Art Studio.
3. Use the crayon
and text word
toolbars accurately.
4. Perform the given
hands-on activity on creating a
badge.
5. Follow the directions carefully.
Week 2 (Day 1)
1. Launch the
Badge Maker
Room properly.
2. Create a Very
Good Badge
using Crayola Art
Studio.
3. Use the fill in
colors and text
word toolbars accurately.
4. Perform the given
hands-on activity on creating a
badge.
5. Follow the directions carefully.
(Day 2)
1. Tell the significance of giving a
certificate.
2. Open the Certificate Maker Room
correctly.
3. Identify the eight
kinds of cer-
Formative Evaluation
2. Pupil launches
the Crayola Art
Studio.
3. Do the Cyberkids@Work#1
on page 165.
4. Follow the steps
carefully.
5. Let the teacher
check their work.
1. Class routine on
using the computer.
2. Student launches
the Crayola Art
Studio.
3. Do the Cyberkids@Work#2
on page 166.
4. Follow the steps
carefully.
5. Let the teacher
check their work.
Hands-on :
Creating a
Badge#2
1. Motivation: Show
a certificate.
2. Discussion on the
purpose of giving
a certificate to
show appreciation
3. Show to the class
Following Directions
Class Discussion
Socialized Recitation
Brainstorming
Checking of the
answers
22
Objectives Activities
tificates in the
Crayola Art Studio
Program.
4. Do the workbook
exercises about
creating a certificate.
Week 3 (Day 1)
1. Open the Certificate Maker Room.
2. Create a Creativity Certificate
using the Crayola
Art Studio.
3. Use the crayon,
markers, watercolor and text
word toolbars
accurately.
4. Perform the given
hands-on activity on creating a
badge.
5. Follow the directions carefully.
(Day 2)
1. Launch the
Certificate Maker
Room properly.
2. Create a Great
Job Certificate
using Crayola Art
Studio.
3. Use varied toolbars accurately.
4. Perform the given
Formative Evaluation
the Certificate
Maker room in
the Crayola Art
Studio Program.
4. Answer the workbook exercises
about using the
certificate maker.
5. Checking of their
workbook
1. Class routine on
Hands-on : Creusing the comating a Certifiputer
cate #1
2. Student launches
the Crayola Art
Studio.
3. Do the Cyberkids@Work#1
on page 171.
4. Follow the steps
carefully.
5. Let the teacher
check their work.
1. Class routine on
using the computer.
2. Student launches
the Crayola Art
Studio.
3. Do the Cyberkids@Work#2
on page 172.
4. Follow the steps
23
Objectives Activities
hands-on activity on creating a
badge.
e. Follow the directions carefully.
Week 4 (Day 1)
1. Explore the different Coloring
Book Activities in
the Crayola Art
Studio.
2. Open the Coloring Book Room
properly.
3. Identify the difference of the
Coloring Book
Activity in an
ordinary coloring
book.
(Day 2)
1. Launch the Coloring Book Activity
Room properly
2. Perform the Mail
Maze activity.
3. Color the coloring book activity
using the crayon
toolbar.
Formative Evaluation
carefully.
5. Let the teacher
check their work.
1. Motivation: Show
a coloring book.
2. Introduce the
Crayola Art Studio
Coloring Book
Room and activities.
3. Lecture-demo
on the special
features of the
coloring book activities from other
coloring books.
4. Emphasize the
interactive activity
that the coloring
book can offer.
Following Directions
Socialized Recitation
Exploring the
Coloring book
Activity Room
1. Class routine on
using the computer.
2. Student launches
the Crayola Art
Studio.
6. Do the Cyberkids@Work#1
or 2 on coloring
book activity on
pages 177178.
7. Follow the directions carefully.
Have fun!
8. Let the teacher
check their work.
24
Reference: Cyberkids.com 1
Crayola Art Studio
Materials:
PC hardware and software, PowerPoint Presentation
Values Integration:
1. Exhibit proper discipline inside and outside the computer laboratory.
2. Be patient in learning new things.
3. Be resourceful in researching and answering homework activities.
4. Exemplify concern in using computer hardware in school and
at home.
5. Be honest in answering the quiz.
Objectives Activities
Week 1 (Day 1)
1. Tell the uses of a
notepad.
2. Identify the different notepad
designs in Crayola
Art Studio.
3. Open the NotePad Maker properly.
4. Answer the given
exercises on the
workbook.
1. Motivation: Show
a Notepad.
2. Discussion on the
uses of the notepad in everyday
life
3. Show to the class
the Notepad
Maker room in
the Crayola Art
Studio Program.
4. Answer the workbook exercises
about using the
notepad maker.
5. Checking of their
workbook
25
Formative Evaluation
Following Directions
Class Discussion
Socialized Recitation
Brainstorming
Checking of the
answers
Objectives Activities
(Day 2)
1. Explore the different Notepad
in the Crayola Art
Studio.
2. Open the Notepad Room properly.
3. Color the Notepad design using
crayon, markers,
and watercolor
toolbars.
Formative Evaluation
1. Class routine on
using the computer.
2. Student launches
the Crayola Art
Studio.
3. Do the Cyberkids@Work#1
on creating a
notepad design
on page 182.
4. Follow the directions carefully.
Have fun!
Let the teacher
check their work.
Following Directions
Socialized Recitation
Exploring the
Notepad Room
Following Directions
1. Motivation:
Group activity
on writing down
jokes
2. Discussion on the
advantages and
disadvantages of
telling jokes
3. Show to the class
the Telephone in
the Crayola Art
Studio Program.
4. Group sharing
on the jokes they
have written on
their workbook
(Day 2)
1. Explore the
Telephone in
the Crayola Art
Studio.
2. Read and answer
some jokes from
the telephone.
1. Class routine on
using the computer
2. Pupil launches
the Crayola Art
Studio.
Following Directions
Socialized Recitation
Exploring the
Notepad Room
Week 2 (Day 1)
1. Define a joke.
2. Tell the advantages and
disadvantages of
telling jokes.
26
Class Discussion
Socialized Recitation
Checking of the
answers
Objectives Activities
3. List down jokes
from the telephone.
Week 3 (Day 1)
1. Give examples of
movie titles.
2. Tell what they like
about watching
movies.
3. Listing of their
favorite movies
4. Tell ways on how
to open and
create a Picture
Show in Crayola
Art Studio.
Week 3 (Day 2)
1. Explore the Picture
Show Maker in the
Crayola Art Studio.
2. Create and open
a Picture Show
accurately.
3. Grab some
pictures and add
designs in the picture show maker.
4. Follow directions
carefully.
Formative Evaluation
3. Do the Cyberkids@Work#2
on creating a
notepad design
on page 183.
4. Follow the directions carefully.
Have fun!
Let the teacher
check their work.
1. Motivation: Show
a movie trailer or
picture.
2. Sharing of ideas
of their favorite
movies and why
do they like it.
3. Show to the class
the Picture Show
Maker in the
Crayola Art Studio
Program.
4. Answer the given
exercises on their
workbook.
Following Directions
Class Discussion
Socialized Recitation
Checking of the
answers.
1. Class routine on
Following Direcusing the computer
tions
2. Pupil launches the Socialized ReciCrayola Art
tation
Studio.
Exploring the
3. Do the CyberPicture Show
kids@Work on
creating a picture
show on page 194.
4. Follow the directions carefully.
Have fun!
Let the teacher
check their work.
27
Objectives Activities
Week 4
1. Save and print
different projects
using the Crayola
Art Studio.
2. Follow instructions
accurately.
1. Lecture-demonstration on saving
and printing a
project using the
toolbars in the
gallery of the
Crayola Art Studio
2. Let the students
explore and try to
save or print their
work .
28
Formative Evaluation
Following Directions
Socialized Recitation
Save and print a
project
p. 16
p. 29
p. 30
A. 8; 10; 3; 6; 5; 4; 2; 1; 7; 9
B1. PASCALINE; ABACUS; ARITHOMETER; LEIBNITZ CALCULATOR; DIFFERENCE ENGINE
p. 31
B2. HERMAN HOLLERITH; CHARLES BABBAGE; BLAISE PASCAL;
GOTTFRIED LEIBNITZ; JOHN NAPIER
p. 32
C. Electric Tabulating Machine; Difference Engine;
Pascaline; Leibnitz Calculator; Abacus
pp. 3334 D. 1. Abacus
2. Charles Babbage
3. Step Reckoner
4. Difference Engine
5. Asia Minor
6. Electric Tabulating Machine
7. Herman Hollerith
8. Blaise Pascal
9. Napiers Bone
10. Gottfried von Leibnitz
p. 35
E. A. 3; 1; 5; 2; 4
B. 3; 1; 2; 4; 5
29
F. 1. Pascaline
2. Napiers Bone
3. Abacus
Lesson 4 Kinds of Computers
p. 42
p. 43
p. 44
A.
B.
C.
p. 45
p. 46
p. 47
D.
E.
F.
4. Difference Engine
5. Arithometer
p. 58
p. 59
p. 60
p. 61
p. 62
A.
B.
C.
D.
E.
p. 67 A. 1. 5 (a, e, I, o, u)
2. 21 (b, c, d, f, g, h, j, k, l, m, n, p, q, r, s, t, v, w, x, y, z)
3. Answers may vary.
p. 68
B. mouse
p. 69. C. card reader; scanner; web camera; game pad;
joystick
p. 70 D. Check pupils work.
p. 71
E. web camera; game pad; digitizer; keyboard; scanner
p. 75
A. output
30
p. 76
p. 77
p. 78
p. 79
B.
C.
D.
E.
p. 83
p. 84
p. 85
p. 86
A.
B.
C.
D.
p. 87
E.
p. 88
F.
p. 89 G.
p. 90
H.
pp. 9192 I.
diskette
Check pupils work.
processing
floppy disks; hard disk; compact disks; flash drive;
CPU
a
2. b
3. b
4. a
5. b
INPUT (keyboard; mouse; joy stick)
OUTPUT (printer; monitor; speakers)
STORAGE (floppy disk; compact disk; flash drive; hard
disk)
printer; headset; card reader; web camera; graphics
plotter
1. 2. 3.
4. 5.
6. 7. 8.
9. 10.
1. flash drive
2. monitor
3. printer
4. mouse
5. scanner
6. keyboard
7. graphics plotter
8. CPU
9. hard disk
10. web camera
p. 97
p. 98
p. 99
p.100
p. 101
A. 1. B; A; C
2. C; A; B; D
3. C; A; B
B. 1st word DATA 2nd word CYCLE
C. Check pupils work.
D. 1. B
4. C
2. D
5. A
3. E
E. 1. input
4. storage
2. data
5. process
3. output
p. 106
p. 107
p. 108
p. 109
p. 110