Académique Documents
Professionnel Documents
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74
UNI05.superhero 74
June 2006
2/5/06 4:05:41 pm
Photoshop
COMBINING DIGITAL
AND TRADITIONAL
Adi Granov
COUNTRY: US
CLIENTS: Marvel,
Humanoids Group,
Nintendo Software Tech,
Wizards of the Coast
Best known
for his comic
book work on
the acclaimed
Iron Man:
Extremis series, Adi used
to be a concept artist
for Nintendo.
www.adigranov.net
DVD Assets
The files you need
are on the DVD
FILES: clouds.jpg,
IFXilloFinal.psd,
IFXilloLayers.psd,
IFXillosketch.jpg
FOLDERS:
Full screenshots
SOFTWARE:
Photoshop CS2 (Demo)
The concept
Switching
and
foreground lours
co
background
Mac)
[X] (PC and
between
Easily switch
very useful
two colours
.
when painting
The lightbox
Traditional tools
June 2006
UNI05.superhero 75
75
2/5/06 4:05:57 pm
Workshops
Rendering the
greyscale
Turning digital
76
UNI05.superhero 76
June 2006
2/5/06 4:06:16 pm
Layer hierarchy
10
Background
11
Additional texture
the colours
12 Rendering
Its time to start adding more depth
to the colours by defining the shapes
with stronger shadows and highlights, as
well as ambient light and reflections. For
this I use the Brush tool on my original
Brush d
iamete
[ or ] (P
r
Ca
nd Mac
Use to
)
quickly
resize th
current
brush w
e
it
h
out hav
to look
ing
away fr
om you
work. A
r
great
time-sa
ver.
reflections
13 Realistic
The level and sharpness of
reflections define the surfaces of various
materials and are essential to creating
believable objects. As mentioned, I have
prepared the greyscale painting to reflect
what I want the parts of the character to
be made of. For instance, the white parts
of the suit are a smooth, ceramic, highly
reflective material, while the skin on the
face is soft and matte and reflects the
light in a soft and diffused manner.
In creating the reflections and
highlights, I use lighter colours in the
Multiply layer A and allow the white
from my background to shine through. I
switch between light colours picked from
the environment, defining reflections
and softening them to add volume.
June 2006
UNI05.superhero 77
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Workshops
additional
14 Adding
details
I decide that the helmet needs some
additional detail in the form of some
abstract markings. In a new Multiply
layer just above my layer A, I paint the
symbol and then merge it down. I then
select the area in my Selection layer and
treat it in the same way as described in
steps 12 and 13.
the
115 Enhancing
atmosphere
The image is nearly complete and there
are only various effects and details left
to do. I create a new layer in Normal
mode on top of the Multiply layer A.
By choosing the colours from the
environment, I add depth to the image
by painting over areas further away
in perspective, which adds to the
atmospheric depth of the image. I also
soften some areas where the texture
might be too harsh, and add various
small hot-spot highlights to give those
parts a bit more kick.
78
UNI05.superhero 78
effects
116 Special
The only thing left to paint is
PRO
SECRETS
Avoid the
easy route
Try not to rely on
software to make the
choices for you. If
something is easy to
achieve by clicking a few
filters, that means that
its just as easy for
anyone else and you
run the risk of ending
up with generic and
unremarkable artwork.
Use your tools
judiciously and creatively
to let your own vision
come through and you
will soon be creating
unique and interesting
art, no matter what the
software might be.
adjustments
17
7 Final
Having finished with all of the
painting I flatten the image. By using the
Curves tool, I play with the sliders to add
a bit more contrast and visual impact to
the image.
dull sections
18 Adjusting
After much work, the illustration is
done and ready for sending off. As for me
I can kick back, relax, and erm, start on
the next one.
June 2006
2/5/06 4:06:32 pm