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CLEAR PLAYER INFORMATION

Alex

RESET CHARACTER SHEET

player

race & la

size

CN

age

alignment

gender

20

height

deity

weight

1.1.2

Tiny

neceros.com

character

background occupation

speak with animals, telepathy (by touch only)

Forms by JamesTheBard (1.0.8) - www.jamesthebard.net

languages

HITPOINTS

CLEAR CHARACTER STATS

ability score

total

mod

base

strength

STR

10

10

dexterity

DEX

18

+4

16

CON

13

+1

13

constitution

INT

30 +10

24

WIS

wisdom

15

+2

15

CHA

22

+6

22

intelligence

charisma
ability score notes & racial notes

inherent enhance

misc

current hp

CLASS RECORDER

CLEAR CHARACTER VITALS

hp gained

hd

class name

37

11

37

favored class:

bab

skills

fort

ref

will

levels

11

+7

11

temporary hp

total hp
qqqqq

miscellanious tracking

qqqqq

qqqqq

qqqqq

totals +5

Arcanist

qqqqq

+3 +3

armor
118 RANKS
penalty
ranks ability trained

SKILLS

CLEAR SKILLS

total

class

dex 18
11
4
3
int 14
CLEAR COMBAT STATS
1
10
3
ATTACKS & DEFENSE
armor
shield
dex
size
dodge
natural deflect
armor class
total
cha
6
0
6
0
q Bluff
armor
AC
str
5
2
0
3
0
q Climb w

=
+
penalty
armor class
int 15
2
10
3
q Craft: Jewellery

max
TOUCH
-=
+
int 10
dex
0
10
0
q Craft:
armor class
Diplomacy
cha
6
0
6
0
q
spell
FLAT-FOOT
0%
=
+
failure
armor class
dex
-0
4
0
q Disable Device w
combat notes & modifiers
CLEAR NOTES
cha
6
0
6
0
q Disguise
dex
6
2
4
0
class base
ability enhance
saving throws
total
q Escape Artist w
Fast healing 5
dex 22
11
4
3
4
q Fly w

FORT
+4
+3
+1
fortitude
cha
-0
6
0
q Handle Animal
REF
wis
2
0
2
0
+7
+3
+4
q Heal
reflex
cha
6
0
6
0
q Intimidate
WILL
+9
+7
+2
int 24
11
10
3
q Kn: Arcana

willpower
int 14
1
10
3
q Kn: Dungeoneering, Nobility

base attack bonus


ability
size
total
attacks
int 15
2
10
3
q Kn: Engineering

MELEE
int 18
5
10
3
+13
+5
0
+2
+6
q Kn: Geography

attack modifier
int 23
10
10
3
q Kn: History, Nature

RANGED +11
+5
+4
+2
11
10
3
q Kn: Local, Planes, Religion int 24

attack modifier
int 26
11
10
3
2
q Linguistics

CMB
+9
+5
0
-2
+6
to attack
wis 20
11
2
3
4
q Perception

cha
6
0
6
0
q Perform
CMD
+17
+5
+4
0
-2
+
=
to defend
wis
-0
2
0
q Profession:
dex
4
0
4
0
q Ride w
CLEAR FEATS AND FEATURES
wis
6
0
2
0
4
q Sense Motive
FEATS & FEATURES
class features, racial features, feats and character features
dex
-0
4
0
q Sleight of Hand w
24 Each
11 day,
10when3preparing spells, your re
q
Arcane Reservoir (Su): You have a pool of magical energy that you can draw upon to fuel your exploits and enhance your spells. This reservoir
canSpellcraft
hold a maximum of int
20 points.
dex 26
11
4
3
8
q Stealth w

Share Transmutation (Su): A brown-fur transmuter can expend 1 point from her arcane reservoir to change any transmutation spell with a rangeSurvival
of personal to a rangewis
of touch.
Such
a spell
automatically
fails on unw
2
0
2
0
q
strSpell.0
0
0
0
Swim works
w
qability
Exploit: Shift Caster: The arcanist can expend 1 point from her arcane reservoir to cast a spell while under the effects of a polymorph spell. This
like Natural
cha 14
5
6
3
q Use Magic Device

q Acrobatics w

q Appraise

23

10

16

10

19

10

0
0

10

+4

+2

+4

+2

+2

+7
+7

dex str

Powerful Change (Su): Whenever the brown-fur transmuter casts a transmutation spell using one of her arcanist spell slots, she can expend 1 point from her arcane reservoir
as
a free0 action
to bolster
the spell. If the spe
CHA
6
6
0
q

6
0
0 When casting an Arca
q school as ABILITIESCHA
Bloodline Development: You gain the 1st level power of the Fey bloodline as though you were a 1st level 1st level ability of the Admixture arcane
(Cont) starts
with
146 points.

CHA

Quick Study (Su): You can prepare a spell in place of an existing spell of the same level by expending 1 point from your reservoir. This is a full-round
action
that
provokes
an attack
of opportunity
you must
mark a q
to show
a class
skill. class
skills with
ranks gain a and
+3 trained
bonus.be able t
skills marked with w are applied armor check penalties

School Understanding: You gain access to one 1st level ability of the Admixture arcane school as though you were a 1st level wizard, using your charisma
modifier in place of your intelligence modifier. As a swift action,
CLEAR EXPERIENCE

experience

/ to the level of the slot c


Consume Spells: You can expend an available Arcanist spell slot as a move action, making it unavailable for the rest of the day. Doing this addsslow
a number
of points
toqyour arcane reservoir equal
q medium
q fast
INIT

initiative

DR

damage reduction

speed

30

swim

climb

DR 5/cold iron or silver

spell resist

SR

16

AP

15/20

action points

fly

60

resistances

Forge Ring: You can create magic rings


CLEAR ARMOR AND SHIELD

armor & shield

resistances

Alertness, improved evasion, share spells, empathic link, Deliver touch spells,
Resist Mockingbird
-ve energy 5 , Master's Guise
enhance ac bonus max dex penatly spell fail

type

size

proficiencies

material

Simple Weapons

Armor
Shield

CLEAR WEAPONS

weapons & attacks

enhance 1st

2nd

attack modifiers
3rd 4th 5th 6th

7th

damage

crit

range

size

type

ammo & notes

created by bill barnes (www.neceros.com). this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). see website for more information. pathfinder and its logo are copywritten paizo publishing LLC.

qty

EQUIPMENT
item

MAGIC ITEMS

CLEAR

weight

item

CLEAR

SPECIAL ABILITIES

uses &
charges

CLEAR

name

uses/day

Ioun Stone; Nacreous Gray sphere, cracked (CON)

light
load

WORN EQUIPMENT

LOADS & LIFT

medium
load

heavy
load

lift off
ground

drag &
push

CLEAR

equipment slots for magic items

head

CLEAR

lift above
head

Headband of Vast Intelligence +6

currency

WEALTH

CLEAR

treasure

face

throat

shoulders

body

other

torso
arms
hands

total weight

ring

Ring of Wizardry I

ring

Ring of Wizardry II

waist

Belt of Incredible Dexterity +2

BAGS & CONTAINERS

container

volume

CLEAR

weight

feet

NOTES

CLEAR

At willdetect magic, invisibility (self only) 3/dayminor image (DC 13), sleep (DC 12) 1/daysuggestion (DC 13)
Spell-Like Ability: You can use pyrotechnics once per day as a spell-like ability.
Deathless Spirit: You do not lose hit points when you gain a negative level*, and you gain a +2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school.
Halo (ARG 85): You can create light centered on your head at will as a spell-like ability. When using your halo, you gains a +2 circumstance bonus on Intimidate checks against evil creatures and on saving throws against becoming blinded or dazzled.

change shape (rabbit [use stats for raccoon], or raven; polymorph)


Traits: Fate's Favoured, Pyromancer

created by bill barnes (www.neceros.com). this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). see website for more information. pathfinder and its logo are copywritten paizo publishing LLC.

save dc

level

ABILITY DCs

maximum spells per day


class
ability
total
bonus
bonus

FAMILIAR & COMPANION

CLEAR

total known
name

WIS

race/template

1st

2nd

3rd

strength

4th

dexterity

fortitude

5th

constitution

CON

REF

6th

INT

intelligence

WILL

willpower

7th

WIS

wisdom

SPD

8th

CHA

CMB

short:
25ft +
5ft / 2 lvl

class

class

defenses

other

total

AC

total

HP

armor class

DEX

long:
400ft +
40ft / lvl

ability

total

STR

medium:
100ft +
10ft / lvl
total

level/hd

ability

9th

CLEAR

special qualities

hit points

FORT
reflex

speed

charisma

modifier

CHA

modifier

CMD

attack

1st

attack bonuses
2nd
3rd

4th

damage & crit

points used

POWER
points

CLEAR GROUP
CLEAR GROUP
CLEAR GROUP

pg

level

sr

pg

created by bill barnes (www.neceros.com). this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). see website for more information. pathfinder and its logo are copywritten paizo publishing LLC.

CLEAR

caster
level

CLEAR GROUP

save dc

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name & description

CLEAR GROUP

CLEAR GROUP

sr

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SPELLS & POWERS

CLEAR GROUP

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save dc

CLEAR GROUP

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name & description

CLEAR GROUP

CLEAR GROUP

level

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