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The result is quite noisy, but it does give a good idea of what the scene lighting is like. Notice that the sun
is burning some areas in the render
Step 3: Tweaking the Color Mapping
3.1. By default V-Ray for Sketchup is using Linear as the color mapping. Therefore, we are getting very
bright areas. In the Color mapping rollout change the color mapping type to "Reinhard".
3.2. Render
You can see that the result is very close to the previous render with linear color mapping. The Reinhard
color mapping is a blend between linear and exponential. If the burn value is 1.0, the result is linear color
mapping, while if the Burn value is set to 0.0, the result is exponential style mapping
3.3. The idea is to have an exponetial style mapping. So, we have to reduce the Burn value to 0.3
3.4. Render
The result is much better. We still have the same amount of light entering the scene, but we don't have
the burned area produced by the physical sun.
At this point, the illumination is very good. The only issue here is the overall quality of the render.
Step 4. BetterAtialiasing and less noise.
In the first steps we change the quality of the render to be able to have a fast preview, while we are
working with the illumination. Our goal now is to improve the setting to achieve better antialiasing, better
GI and less noise in my render.
4.1. In the Image Sampler rollout, change the type to Adaptive DMC.
4.2. Set the Min Subdivs to 2 and the Max Subdivs to 6.
4.3. In the DMC Sampler rollout set the Noise Threshold to 0.008.
4.4. The sun shadow has a lot of noise. To avoid that, we have to increase the subdivs of the sun light. In
the Environment rollout, click on the "M" near GI(Skylight) and increase the subdivs to 32.
4.5. Render the scene.
Rendering takes more time now as V-Ray needs to calculate a more precise Antialiasing solution.
We do have better shadows definition, but we can see some splotches on the render. We'll adjust the
HSph subdivs to improve that.
Notice that the final render is noise free and the GI solution is very good.
This completes the first part of the tutorial. In the next part, we'll add the scene materials.
The render looks pretty good with all of the material applied. It is time for the final render. We will render
the image in a final resolution in the next part.
To add a more photographic feel to your image, you can apply some radial darkening of the corners and
some chormatic aberration, for example like this: