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PILOTING&NAVIGATION

FLIGHTDECK

COMMUNICATIONS&SCIENCE

Max.Speed:1
Handling:

Four(4)FlightGroupsofTIE/LNFighters

JammingAverageComputerscheck.Ifsuccessful,one
enemyshipmustmakeanAverageComputerschecktouse
theircommunicationssystems.IncreasetheDifficultyforevery
additionalssandincreasethenumberofshipsaffectedby
everya.

Silhouette:8
SensorRange:Long

Two(2)FlightGroupsofTIE/INInterceptors

PlotCourseAverageAstrogationorHard
PilotorHardPerceptioncheck.Reduce
thepenaltyforflyingthroughnavigationalhazards
bypers.

Two(2)FlightGroupofTIE/SABombers
FourLambdaClassLongRangeShuttles

CopilotAveragePilotingcheck.Downgrade
thedifficultyofthePilotsnextPilotingcheckby1
pers.
Maneuvers

ScantheEnemyHardPerceptioncheck.Ifsuccessful,
learnthebasestatsoftheenemyvehicle.Canspendaato
learncurrentHullDamageandSystemStrainsuffered.

Fly/Driveyourshipandrotateupto60degrees.
Accelerate/Deceleratespeeduporslowdown
theshipSpeedby1.

SliceEnemySystemsHardComputerscheck.If
successful,reducethedefenseofoneshieldzoneonanenemy
vehicleby1for1roundpers.Spendxtodisableweapons
systemsfor1Round.Spendaatoinflict1SystemStrain.

GUNNERYTURRETS
Silhouette79:
Silhouette6:
Silhouette5:
Silhouette4:
Silhouette3:
Silhouette2:

Forward/Port/Starboard/AftShields:
2/2/2/2
Armor:9
Massive:1

ENGINEERING

SystemStrainThreshold:50
SystemStrain:

OverwhelmingBarrage:Makean
attackwithaweapongroup.Onahit,
spendatodealweaponbasedamage
toanadditionaltargetofthesame
attackrolldifficulty.

SpoofMissilesAverageComputerscheckorHard
Vigilancecheck.Ifsuccessful,thedifficultyofattacksagainst
shipbyGuidedweaponsincreasesby1,plusanadditional
upgradeperadditionalss,untilbeginningofnextturn.

HullTraumaThreshold:120
HullTrauma:

ConcentratedBarrage:Makeanattack
withaweapongroup.Onahit,spend
aatodealadditionaldamagetothe
targetequaltothenumberofweapons
intheweapongroup.

BlanketBarrage:MakeanAverage
()Gunnerycheckandtreata
weapongroupasifithadfired.Ona
success,smallershipsupgradetheir
attacksagainstyourshipfromthe
weapongroupsfiringarcandtakehalf
theweapongroupsbasedamageon
tt.
aa:Upgradetheattacksanadditional
time.

FireDisciplineHardLeadershiporDisciplinecheck.If
successful,thenextCrewMembertofireoneoftheships
weaponsgains.EachadditionalssaffectsonemoreCrew
Member.Additionalaaaallowsshipsweaponstodealan
additional1Strainonahit,untilthebeginningofthenext
round.

AngleDeflectorShieldstransferShields
betweenshieldzones.Thisshouldnotbe
doneiftheenemystarshiphasGained
theAdvantage.
BoostShieldsHardMechanics
check.Ifsuccessful,shiptakes1System
Strainandincreases1shieldzoneby1for
1round,plusanadditionalshieldzoneper
additionals.

SHORTRANGE(2hex)WEAPONRY

MEDIUMRANGE(5hex)WEAPONRY

(10)TractorBeamEmplacements:DC
RangeShort;
FireArcForward/Port/Starboard
Damage;Tractor6

(10)PortQuadLightTurbolasers:DC
FireArcForward/Port
Damage9+,Breach2;Critaaa
Linked3,Slowfiring1

(20)ConcussionMissileLaunchers:DCb
RangeShort;FireArcForward
Damage6+,Breach4;Critaaa,
Blast4,Guided3,Slowfiring1

(10)StarboardQuadLightTurbolasers:DC
FireArcForward/Starboard
Damage9+,Breach2;Critaaa
Linked3,Slowfiring1

LONGRANGE(10hex)WEAPONRY
(10)MediumTwinTurbolasers:DC
FireArcForward
Damage10+,Breach3;Critaaa
Linked1,Slowfiring1

DamageControlOnceperEncounter,
MechanicscheckoraHardAthletics
torepair1HullTrauma,plus1additional
HullTraumaperadditionalss.
HullTrauma59orlessEasy
HullTrauma60to119Average
HullTrauma120orgreaterHard