Académique Documents
Professionnel Documents
Culture Documents
Take Watch
Music
Forage
Stories
Take watch: Stay awake, on guard for
half the night..
Campfire
Beds
Other
Sharpen
Weapons
Prepare
Spells
Cook
Drinks
Tend Mounts
Sight range is 1 hex, telling you the terrain types and visible landmarks. 1
in 6 chance each hour: Navigator makes DC15 WIS or you get lost.
Some terrain modifies the chances of getting lost. A map = -1 chance.
If lost, DM secretly rolls to determine what direction you actually went.
Get your bearings by sighting a landmark or trying to backtrack.
Actions slow the whole group down but are led by one person.
Travel Actions
Sneak
Hours Per
Hex
Navigate
Forage
Other
Sight
Foraging = Gather food and water Sighting = Increase sight range by one
while moving: half the amount youd
hex, get advanced warning for
get normally foraging.
hazards/weather, and find landmarks.
Rest
Resting = Take small breaks,,
otherwise make fatigue checks
each hour at disadvantage.
Scout
Scouting = Get fore-warning on
wandering encounters, meaning
active perception versus passive.
Track
Always used
Tracking = Try to follow a specific
foe or find a known secret using
Wisdom checks.
Marching Order