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An Aatrox rework
Introduction :
At the moment, Aatrox is definitely in a tough spot. He can't put out enough damage when built as a
bruiser, he can't really tank for long as a tank, and as a melee carry he simply explodes (though you
rarely see a full damage Aatrox unless ridiculously fed). One of his problems lie in that he's your
typical fighter champion. Gap Closer, CC, Steroid abilities, and AA modifiers. What can he do that
something like Irelia or Nasus can't do any better? Additionally when he is strong (or ahead in a
game) he is usually problematic because of his obscene sustain that requires little to no interaction,
making it very difficult to kill him. Much like Vladimir he becomes nearly impossible to kill in this
scenario.
Other issues lie in his current play patterns. This usually involves maxing his E, using it to poke his
lane opponent and waveclear. At the same time, he tops his health off by farming with Blood Thirst
active. Once he is ready to all in he bursts an opponent with E -> W -> R. Aside from dodging most
of his E's, there is little in the way of counter-play. On the other hand, If an opponent can either
poke Aatrox hard (Jayce, Vladimir, Lissandra) or hard engage on him early (Wukong, Renekton,
Irelia, Hecarim) there is little Aatrox can do. Lastly, there are some champions that simply out-scale
Aatrox, making it pointless to even pick Aatrox in these types of match-ups (Jax, Nasus, Sion,
Maokai).
Come teamfights, unless Aatrox is massively ahead he becomes much less useful. He can dive in
but if the enemy team has proper peel he just kind of dies. Aatrox is ideally a sustained damage
fighter. He just can't last long enough to put out the DPS he needs to do. His sustain in fights is tied
to his damage, so when he gets CC'd he usually is not tanky enough to survive.
So to sum it up, at the moment he's just bland and unused because other fighter champions are
better numerically. What he needs to become viable and not outclassed ? Probably better numbers
and stats(obviously), but if you just buff him numerically as his kit is right now he'll just end up
being obnoxious to play against and then nerfed back down. The proper way to fix Aatrox would be
reworking him, taking what currently fits his character and thematic while trying to further
emphasize a niche he should fill.
Thus, I came up with this change-list.
NUMBERS ARE NOT DEFINITIVE. I'M FULLY AWARE THAT THIS REWORK MIGHT BE
TOO WEAK OR TOO STRONG. THEY ARE ONLY HERE TO GIVE YOU AN IDEA OF HOW
HIS ABILITIES WORK.
Change-list :
Base stats :
Health increased to 570.8.
Attack speed increased to .679.
Abilities :
Passive Blood Well :
Attack speed sterod removed from Blood Well (moved to his E).
Q Dark Flight :
Cooldown reduced to 14/13/12/11/10 (down from 16/15/14/13/12).
Ennemies hit by Dark Flight are now briefly stun. Aatrox still knock up ennemies in the epicenter.
Faster animation (+25%).
W Blood Thirst (COMPLETELY REWORKED) :
Whenever Aatrox deals physical damage to an ennemy, he applies a stack of Cursed Blood for 4
seconds. An ennemy can have up to 5 stacks of Cursed Blood on them at once. Upon activation,
Aatrox draws in the blood of nearby ennemies afflected with Cursed Blood, dealing physical
damage, healing Aatrox and stealing ennemy champions movement speed for 2.5 seconds. Each
stack of Cursed Blood on a target increases the physical damage it receives and the heal Aatrox
receives from them. Healing from minions and monsters is reduced by 50%.
Physical damage : 60/90/120/150/180 (+10% bonus AD) [+15% bonus damage per stack].
Heal per target : 10/20/30/40/50 (+1% per Aatrox's missing health) [+25% bonus heal per stack].
Movement speed steal : 20/25/30/35/40%.
Range : 800.
Cooldown : 14/13/12/11/10 seconds.
E Blood Price / Impalement (COMPLETELY REWORKED) :
This ability has a passive and an active.
Blood Price is passive. Blood Price no longer has an HP cost on hit.
Bonus damages and AD bonus ratio unchanged.
Active Impalement :
Aatrox's next basic attack grants bonus attack speed for 4 seconds and pierces through the primary
target, dealing physical damage to the target and opponents behind it in a line. This attack can apply
Blood Price's bonus physical damage to all ennemies struck. This attack procs On-Hit effects.
Physical damage : 80/85/90/95/100% of Aatrox's total AD.
Bonus attack speed : 40/55/70/85/100%.
Cost : 5% current HP.
Range : 150/600.
Cooldown : 8/7.5/7/6.5/6 seconds.
IMPORTANT NOTES : Impalement is an auto-attack modifier which resets Aatrox's attack timer
on cast and procs On-Hit effects (BOTRK, Tiamat/Hydra, Wit's End etc).
Impalement has 2 range values because it works the exact same way as Lucian's Piercing Light
ability.
Spellblade items (Lich Bane, Runeglaive, Trinity Force, Sheen and Iceborn Gauntlet) will only do
bonus damages to the primary target.
Aatrox's ultimate, Massacre, increases his attack range. It fully works with Impalement. During
Massacre, Impalement range is changed to 325/775.
R Massacre (PARTIAL REWORK) :
Aatrox draws in the blood of his foes, dealing magic damages to all nearby ennemies. Aatrox also
inspires bloodlust in his allies, causing Aatrox and nearby allied champions to gain bonus lifesteal
and spell vamp. Additionally, Aatrox gains bonus attack range and his basic attacks deal 66% of
their physical damage to enemies surrounding his target.
Magic damage : 150/200/275.
Bonus lifesteal : 10%.
Bonus spellvamp : 10%.
Bonus attack range : 175.