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JOJOSBIZARRETABLETOP

Or,thewholereasonforSuperStandSunday
SECTIONI:THEMECHANICS
ROLLING:
JoJosBizarreTabletopusesad100rollingmechanicusedinGuardsmansBizarreAdventure(the40K
JoJoQuest).Thedefaulttableforsignificantactionsthetiersofsuccessrequiringarollisasfollows:
1:
CRITICALMISS
210:
1189: VariousDegreesofSuccess
100:
OVERPOSE!

DefiniteMiss
9099: DefiniteSuccess

1sand100scannotbeoverturnedunlesstheotherisrolledtocancelitout.Otherwise,thehighesttierof
successachievedgoes.
URGENCY:
Anumberofrollsmaybemadeinordertoperformanaction,dependingontheurgencyofthesituation.The
lowertheallowednumberofrolls,themoreurgentthesituation.
CONTESTEDROLLS:
Whenrollingdirectlyagainstsomeoneelse,bothpartiesrollanumberoftimesaccordingtotheUrgencyof
thesituation,plusanyadditionalrollsthatmaybemade(discussedlater).Thehighestrollcounts.Ifaparty
rollsahighertierofsuccessthantheother,thatpartywins.Ifbothpartiesrollthesametierofsuccess,the
partywiththehigherrollwins.IfTHATrollisatie,onefreererollismadeatatimeuntilonepartyrolls
higherthantheother.
HEALTH&DAMAGE:
Thereisnoflathealthvalue,noristhereanyflatwaytodeterminedamagesustainedduetoanattack.
Powerscantendtoinflictconditionsthattheenemyhastodealwith,andyoudontnecessarilyhavetoKO
anenemytotakehimorheroutofthefight.Agivenpowermayinflictaconditionthattheplayerwillhave
tocontendagainstinsomemanner,similartoaFATEaspect.Forexample,ifaStandhasthepowerto
throwaroundgravitywells,andtheusercatchesanenemyintherangeofoneofhiswells,thetargetwould,
reasonably,beweigheddownbytheenhancedgravityduetothegravitywellitwouldbehardertomove
aroundandavoidanyfurtherattacksunlessthewellcanbedispelledsomehow.Treattheeffectsofapower
similartohowyouwouldtreatanytrait,exceptitis(usually)temporaryinnature.
Conditionsarerankedfrom1(minor)to5(strong).Inordertoovercomeacondition,youwillhavetotake
rollsfromtheUrgencyofthesituationtodealwiththeconditionbeforeevenacting,ifitsevenpossibletodo
sogiventhenatureofapower.Forexample,ifyouhaveaconditionwitharankof2andanUrgencyof4
rolls,youwillonlyget2rollsinsteadofthe4thattheUrgencywouldusuallyallow.Conditionsalsotendto
stackuponeachother,soitisbesttotrytogetridofconditionsbeforetheycrippleyourcharacter.
Eventhoughacharactermaybeheavilycrippledbyconditions,itdoesntnecessarilymeantheyarealways
outofthefight.IfthetotalranksofconditionsequalorexceedtheUrgency,youareallowedonerollper
roundofactionifyourcharacteriscapableofperformingsuch.Itwillbesignificantlyhardertoperform
actionsyouwant,butdependingonthenatureofthecondition,youmightstillhaveanoutifyoucanfigurea

wayoutoftheconditionyourselforcangetbackupfromsomeoneelse.Justbecauseyouredowndoesnt
alwaysmeanyoureout.
Alternately,ifacharacterburnsalltheirranksinalltheirstatstoErankandcannotdosoanyfurther
(discussedlater),theyarealsooutofthefightinsomefashion,usuallypassedoutorworsekilled.
SECTIONII:CHARACTERCREATION
**CHARACTERSHEETHERE:http://goo.gl/KIbajB
MAKEYOURSTAND:
Standsaremadewithapointbuysystem.Thenumberofpointsaplayercanusetomakeastanddepends
onthepowerlevelofthegameortheoverallscopeofaStandscapabilities.NoteveryStandwillbefighting
inthesameweightclass.Itmustbenotedthatsomecharacters,mostnotablytheJoJoandanyother
majorlysignificantNPCs,willnotstrictlyfitwithintheseclasses.
LowPower:
HighPower:

40points
80points

MediumPower: 60points
FABULOUS:
100points

Thesepointsarespreadoverthefollowingstats,justlikeyouseetheminJoJosBizarreAdventure:
POWER:
SPEED:
RANGE:
DURABILITY:
PRECISION:
LEARNING:

HowstrongyoucanORA.Also,howpotentaStandsabilitiesare.
HowquicklyyoucanORA.Also,movementspeed,dodging,agility,etc.
HowfaryoucanORA.Also,theeffectiverangeofabilities.
HowwellyoucanstandotherORA.Also,howlongaStandcanact.
HowaccuratelyyoucanORA.Also,howprecisetheStandsabilitiesare.
HowwellyoucanlearnnewORA.Also,howwellaStandcanadapt.

StatsrangefromE(prettydamnweak),toC(normalhumanability),toA(absolutelyridiculous).N/Acounts
asanErank.ThereisNOSrank.Thepointvaluesofeachrankisasfollows:
E:
B:

1point
10points

D:
A:

3points
15points

C:

6points

WHATDOSTATSDO?:
Thestatsdotwothings.First,theyextendtheDefiniteSuccessrangeofaStandsactions,asfollows:
E:
B:

Nochange(9099)
7599

D:
A:

8599
7099

C:

8099

Also,youcanburnastatranktogetanotherrerollbeyondtheUrgencyoftheroll.Forinstance,youcan
burnarankinordertorollafourthtimeiftheUrgencywasthreerolls,andyoudidntgettherollyouwant.
Bearinmindthatwhenyouburnarank,theeffectiveDefiniteSuccessrangechangeswithit.Forexample,
ifyouburnastatfromAtoB,theDefiniteSuccessrangeturnsfrom7099to7599,makingitharderto
guaranteesuccess.ThisisshownasStat:A(B)Fortunately,ranksresetbacktotheiroriginallevelsat
thebeginningofthenextsession.
Thestatyouburnissignificant.Checkoutthefollowingexample:

YoustartwithaCrankinStrengthandrollan8duringareallyimportantORA,youmayburnarank
inStrengthtoreroll,whichwillbeshownasC(D),withDbeingthetemporaryrank.Thoughyouget
areroll,the"DefiniteSuccess"turnsfrom8099to8599untiltheendofthesession.
Ifyouwouldliketochangestrategiesafterafailedroll,youcanchoosetoburnanotherstatinstead
androllforthatinsteadoftheoneyoustartedwith.Usingtheaboveexample,insteadofORAing
theenemytodeath,youdecideit'sbesttoyieldwithadodgeandtaketheadvantagethere.You
burnarankinSpeedinsteadandrollwithSpeed'snewrank.
AndthentheresLearning.YoucanmaintainyourcurrentstrategyandburnarankinLearning.Thisdoes
NOTreduceyourrankinthecurrentstat,buttherankinLearningislostforeveranddoesnotcomebackin
thenextsession.IfyourollhighenoughduringaLearningburn,theGMmayevengrantyouanewability
basedonwhatyouusedtheLearningburnfor.
SayinsteadofjustplainORAing,yourStandmanagedtomaketheORAcomefromalldirections
onyourLearningburnedreroll.AndtherollwasSOgoodandthemovesofabulousandstylishthat
theGMgaveyouanewability:OmnidirectionalORA.
Withalltheaboveexamples,youcannotburnastatwithanErank.You'restuckwithit.
ABILITIES:
AnyleftoverpointsfromyourStandsstatscanbeusedtowardsdefiningyourStandsabilities.Usually,a
Standonlyhasabouttwoorthreesignatureabilities,thoughtheycanhavemyriaduses.Whenmaking
abilities,consultyourGM,astheGMwillevaluateyourabilitiesandassignitapointvaluedeterminingits
significanceandscopeoftheabilityspower.Usually,apowerwillcostanywherefrom5to10points,
thoughsomeabilities,likePart3DIOsandJotarosinfamousTimeStop,willcostsomethinghigher,
upwardsof15points.Themoredramaticandfarreachingtheabilityspowerandscope,thegreaterthecost
willbe.Mostabilitiesareonlyasgoodashowyoudescribethem.
Keeptrackofleftoverpointsforthenextstep.
MAKEYOURCHARACTER:
ThoughthemajorityoftheactioninJoJosBizarreAdventureisdonethroughthecharactersStandsfrom
Part3:StardustCrusadersonwards,characterstillplayanimportantroleintiltingthebalanceofpower.
TRAITS:
Insteadofstats,characterscanbedescribedwithanumberoftraits,muchlikegameslikeFATE.
Triggeringatraitincreasesordecreasesaneffectiverollbyacertainamount,ratherthanadjustingthe
rangeofDefiniteSuccess.Sometimesadefiningtraitmaybiteyouinsomesituations.
Add10pointstotheleftoverpointsyouhavefromStandcreationforyourcharactersTraits.Therearethree
levelsofTraitsthatacharactercanhave.
CoreTrait(Cost:2):Thesetraitstendtobewhatdefinesyourcharacterduringmostofhisorher(or
its)bizarreadventure.Jotaroscoolandquietnature,Josukeshotheadednessandwillingnessto
protectothers,andGiornoscalculatingnatureareallsignaturetraits,themostidentifiable
aspectsofacharactersbeing.Astheyarethemostlikelytobetriggered,theyonlyoffera+3/3
adjustmenttoaroll.

SignificantTrait(Cost:4):Hidingalittledeeperunderthesurfaceoryettomanifestontheirown,
thesetraitsdontcomeouttoooften.Thinkofthesetraitsasthesortofthingthatonlycertain
peopleknowaboutacharacter,aswellastraitsthatslowlygrowovertimeoverthecourseofa
bizarreadventure.JotarolearnstotrustothersafterknowinghisgrandfatherJosephafterawhile.
Josukecangetincrediblyseriouswhenthetimecallsforit.Jolyneevenhasmomentsof
vulnerabilitywhencornered.Thesetraitsoffera+6/6adjustmenttoaroll.
RareTrait(Cost:6):Andthentherearethetraitsthatevenacharacterwillnotknowabouthimor
herselfuntilthemomentgivesthemnootherchoicethesearethesmalltraitsthatsomehow
changethecourseofacharactersgrowthandnarrative,ifnotthecourseoftheentirebizarre
adventure.KakyoinswillingsacrificetofinallylearnthesecretsofDIOspower,Shigechisbravery
whenconfrontingKira,despitehisusualcowardlyattitude,andJohnnysindependencewhenfaced
withdauntinglonelinessafterGyrosdeathareallnascenttraitsthatmakethemselvesknownin
exceedinglydramaticfashion.Thetraitsoffera+10/10adjustmenttoaroll.
Eachtraitcanonlybeusedforitsgivenadjustment.Howeverinthecasethatmultipletraitsmaybeused
forthesamesituation,theiradjustmentswouldstack.
LEFTOVERPOINTS:
Youmaystillhaveleftoverpointsaftermakingyourcharacterstraits.Thesecanbeusedtopurchasefree
ranks(FRs)toburn.UsingtheseranksdonotaffectanyofyourStandsstatsinanyway,allowingyouto
bemoreflexible.AndyoucanevenchoosewhethertoburnanFR,ortoburnanormalstatrank.These
ranksareaonetimepurchasewhichcanbeusedatanytimeduringthebizarreadventure.However,once
youburnthem,theynevercomeback,justlikeLearningranks.Thecostsareasfollows:
1FR: 1point
4FRs: 10points

2FRs: 3points
5FRs: 15points

3FRs: 6points
...andsoon

Ofcourse,youcanalwayssavethosefreeranksforlaterincaseyougetmoreinthefutureanddecideto
awakenanewabilityinyourStandordevelopanewtraitinyourcharacterbyspendingthemasyouwould
atchargentobuildanewability/trait.
OTHERTYPESOFCHARACTERS:
NoteveryoneinJoJosBizarreAdventurehasaStand.InPart1:PhantomBloodandPart2:Battle
Tendency,themaincharactersusuallyfellintothreecategories.RippleUsersweremartialartistswho
usedbreathingtechniqueswhichamplifiedthepowerofthesunandtheirlifeforceintotheirattacks.The
protagonistsofthefirsttwoparts,JonathanJoestarandhisgrandsonJosephJoestarrespectively,were
highlytrainedRippleUsers.
Vampiresweretheantagonistsforthefirsttwopartsaswell.Vampiresareconnectedtotheuseofthe
StoneMask,whichactivatedwhendousedwithblood,piercingthewearersskull.Ifthewearerhadastrong
enoughwill,heorshewouldlosehisorherhumanityandgainstrangevampiricpowers,including
bloodsuckingviatouch,superhumanstrength,speed,andregeneration,and,inthecaseofDioBrando,
freezingviatouch.InPart2,therewasagroupofinnatelysuperiorpeoplecalledthePillarMenwho
createdtheStoneMask(s)andhadtheaforementionedvampiricpowers.However,vampiresarealllethally
weaktosunlightanditspower,leadingtotheimportanceofRippleusers.

Finally,thereisanassortmentofothercharacters,suchasRobertEdwardO.Speedwagon,whoinitially
foughtwithunderhandedtacticsandevenhadabitofpotentialtolearntheRipple.Hebecamesidelined
overall,buthewouldhavebeenanunpoweredmartialcharacterotherwise.ThereisalsoRudolvon
Stroheim,whowouldhavecyberneticenhancementspartiallythroughhisstory,whichgrantedhimahost
ofhisownsuperhumanabilities.
Whencreatingthesetypesofcharacters,youcanusethestatsandabilitiesfromStandcreationto
describethecharacterspowers,betheyRipple,vampiric,cybernetic,orotherwise.Thepointvaluesremain
thesame.Alsokeepinmindthatpowersmaychange(withtheGMsapproval).Straizo,aRippleuserfrom
Part1becameavampireinPart2forselfishreasons,creatingaconflictbetweenhisnewfoundvampiric
powersandhispriormasteryoftheRipple.Kars,theleaderofthePillarMen,gainedRipplepowersand
immunitytosunlightwhenheusedtheStoneMaskwithanartifactcalledtheRedStoneofAja,becoming
theUltimateBeing.
SECTIONIII:OTHERSTUFFWEHAVENTORGANIZEDYET
ADVANCEMENT:
Throughoutthebizarreadventure,itislikelythatacharacterandhisorherStandwillgrow.Maybethey
discoversomethingaboutthemselvestheyneverknewbeforemaybeanewsignificantapplicationofa
Standsabilityiscreated,orevenanentirelynewpowerhiddendeepintherecessesoftheStandawakens.
Ofcourse,aStandcanlearnnewabilitiesthroughawellusedLearningburninthemiddleofasession.
Usuallyhowever,advancementistakencareofattheendofthesession.
TheGMgivesplayersanumberofbuildpoints(thepointsyouusedtomakeyourStandandcharacter
beforethebizarreadventure)basedonwhattheydidduringthesession.Fromthegetgo,allplayersin
attendance(withsurvivingcharacters)earn1point.Fromthere,pointscanbeawardedforsignificantactions
orsupportingrolesthecharacterandStandmayhavehadinthesession,aswellascompletingobjectives
orevenentireadventures.Generally,thegreateranimpactacharacterhasonasession,themorepoints
theyreceiveattheendofthesessionorevenaparticularplotarcorsubadventure.Thingsthathelpa
playerstandout,beyondcompletingobjectivesandtheadventureitself,include:
Beingparticularlybraveorsmart
Goodroleplaying
Takingchargeandpushingthestoryalong
Possessingandusingtherightskillsintherightplaceattherighttime
Impressingthegroupwithhumorordrama
Particularlycleverusageofabilitiesortraitsgiventhecircumstances(aplayoftheday,asitis)
EXAMPLECHARACTER
Thefollowingisanexamplecharactercreatedwithinthesystemtodemonstratecharactertraitsanda
Standanditspowers.
CHARACTER:SisterJosephineJoJoDevereaux
ThereisnosuchthingasanavengerofGod.Goddoesnotemployavengers,onlyredeemers.
Anabsolutesaintofawomanwhohasdedicatedherlifetoreformingthewickedandupliftingthebeaten
andthedamned,SisterJosephineDevereauxaJoestarbybloodisagenuinelypleasantandkind
womanoftheclothwhoperformspublicworksanddoeswhatshecantomaketheworldabetterplace.
Consideringherwillandherpower,it'sunsurprisingsheiscalledupontodobattleagainstevil.

STAND:AveMaria
POWER:Redemption
CLASS:Highpower(80points)
STATS:
POWER:
SPEED:
RANGE:
DURABILITY:
PRECISION:
LEARNING:

A(15)
B(10)
D(3)
A(15)
B(10)
B(10)

STATPOINTS:

63(17left)

Ability:DeliverUsFromEvil(12)
AveMariaconfrontsanenemyandstrikesthemdownwithanail,pinningtheminplacewithahaunting
spiritthatholdsthemdown,beforebathingtheminawarmlight.SisterJosephinewillapproachandspeak
tothetrapped,compellingthemtotelltheirlifestoryandreflectonalltheyhavedone,bothpositiveand
negative.Theyareforcedtoreflectontheirmisdeedsandthepaintheyhavecaused.SisterJosephine,in
herendlessbenevolence,offerstheboundasecondchance,achancetogenuinelyatone,turntheirlife
around,andreachtowardsheridealofgoodness.Shouldtheyrefuse,the[weightoftheirsin]bearsdownon
them,causingunceasing,terribleagonyforaperiodoftime,afterwhichSisterJosephinewillpetitionthem
again.Iftheygenuinelyaccept,thebindsarereleased,andanypainorwoundsarehealed.Thepoweronly
worksononetargetatatime.Thetargetmustpossessasoul,besentientandbeabletofeelregretin
orderforDeliverUsFromEviltowork.
Ability:LayonHands(5)
Withacomfortingandblessedtouch,SisterJosephinemayrestorebody,mindandspirit,healingany
woundsanddamageaswellastheeffectsoftraumaandothermental/spiritualills.Itcannotresurrectthe
dead.
ABILITYPOINTS:

17(0left)

+10pointsfortraits:

(10left)

TRAITS:
CoreTrait:WomanoftheCloth(2)
Josephine'sfaithinothersisnothingcomparedtoherfaithinGod.Asamemberofthecloisteredclergy,
shehasstrongtieswiththeCatholicChurchandishardpressedtobeshakeninherfaith.Herlearnings
havetaughthertobethoughtfulandtobeapacifist.
CoreTrait:Selfless(2)
Fromvolunteerworktoactsofcharity,Josephine'skindnessandgenerosityknownobounds.Thoughshe
can(andhas)beentakenadvantageofattimes,ithasnotdeterredherwilltomaketheworldabetter
place,oneactatatime.
CoreTrait:AngelofGoodness(2)
Theworldcanbeadarkandterribleplace,andJosephinebelievesit'sherjobandthejobofallhumansto

beashiningbeaconandmaketheworldbrighterandbetterforeveryone.Achampionofallthatisgood,
rightandjust,shehasverylittletolerancefordarkandmaliciousacts.Sheiskeenatidentifyingevilandwill
movetostampitoutwhereshecan.Hatethesin,notthesinner.
SignificantTrait:Understanding(4)
ThoughshelivesaccordingtothewillofGod,Josephineknowsandunderstandsthatthereisawideworld
outtherewithallkindsofmysteries.Shefeelsencouragedtolearnmoreandtounderstandtheworkingsof
herworldandthebeliefsandpracticesofothers,exemplifiedwhenshefirstencounteredherownStand,Ave
Maria.Josephineisastudent,notamissionary.
TRAITPOINTS:

10(0left)

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