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Example 1
Step 1: Project Data Folder
Before we begin, we can specify a folder to hold all our bounced audio
material for this project. Use keyboard shortcut F11, and navigate to
Project > General Settings, and click on the project Data Folder to do this.
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Next, go to the Mixer's dropdown menu, and select Disk recording >
Render to wave files. I recommend having all the options selected.
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Now FL Studio will render the files, and automatically save them in the
project data folder, with the names we specified. When it's done, check
the Playlist to see the files appear.
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Perhaps you would like to signal that a track is frozen by noting it through
a certain color and icon.
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You may have noticed in the image that there is an obstacle preventing us
from doing this disc space-saving plan, and that is that each pattern
instance has unique automation. This is automating an EQ in the mixer
FX. We can render the audio, one clip for each of the two patterns,
without the EQ to get the unaffected instrument sound. Then we can
reapply the same effects to the audio files and have the same sound.
An easier way to do this, however, is simply to route the instrument to a
blank mixer track and render the audio files without any mixer effects or
level/pan adjustments. Then, we'll route the audio files to the mixer track
that the instrument was originally linked to. This will freeze the instrument
plugin, but our automation and effects settings will remain intact and
tweakable.
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Since we've muted the instrument, it doesn't matter how we handle the
midi clips in the Playlist. You could delete the clips if you want, but you
might want to stack the midi clips with the audio to have a visual
representation of the notes, or you may want to keep the midi on its own
track and mute it to visually show that its been frozen. The following image
shows what two visual techniques might look like:
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Above is the mixer set up. As you can see, the track I want to freeze,
which is the Distort Reese track, has two other tracks routed to it, which
are Bass1 and Bass2. This sound is actually made up of two instrument
plugins being sent through their own mixer tracks with their own effects,
and then they are routed together to the same bus. I stand to save a lot of
CPU by bouncing these instruments.
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A note about the level, however, is that if setting the level to the default
value causes the audio to clip, then you'll want to keep the level at the
setting it currently is, and then reset the level after bouncing. Resetting
the fader makes it transparent, so that it won't add or take away from the
volume of the track.
Step 2: Bounce
Next, Arm disk recording and render the audio file.
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Final Words
Aside from freeing CPU, there are other benefits to rendering tracks:
It makes the sound permanent. You don't have to worry about
accidentally changing it and it backs up your work for the future.
You can render groups/busses in order to make stems for mixers and
remixers.
You can further edit and manipulate bounced tracks with audio-
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Tutorial Details
Difficulty: Intermediate
Length: Medium
Tags: Audio Production, FL Studio
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5 comments
Best
john
L. Scott Knight
Another way to render a synth pre-FX would be to insert an instance of Edison before any FX and
simply set it to record on play. You then can save the file and send it to the play list. You then route
the new audio clip to the same mixer insert and disable/mute the original synth. You can also record
post FX from the last FX slot (or route to another insert if full) but Edison can't record any mixer
automation so you have to use the above methodes for that.
Neural Neural
there is a way to freeze an automated pattern, without the automation. you have to go to the piano
roll, and when you are there, just go to the bottom panel (where you specift the note velocity and
panning), by right clicking on the left part (where in the piano roll are the actual notes) you can select
panning, volume, and any other automated thing that is in the pattern. select the one you want, and
the go to the options of the piano roll (the little arrow up left), and then to edit -> turn into automation
clip. i dont remember if it appears in the playlist, of if you have to click somewhere, but doing that
dettaches the automation from the pattern, and then you can freeze it too.
Bosh
How do you bounce just the signal of the effect? In my case I have a reverb on a synth automated
to become huge at the end of a section and I just want to bounce the reverb sound without the sound
of the synth along with it. I tried just arming the disk recording or whatever on the send channel
solely of the reverb but that still bounced the synth signal with it. Is there an updated way to do this in
FL Studio 11?
Gus Fring
Hectic!
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