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IFLE - HALO
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WO
WORLD
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RLD
EXC
LUS
IVE
TIGER PHOBIA
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CHARITY GAME
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04
december 2014
FIRST UP, I hope you all had a very happy Christmas and New Year and are looking forward to 2015.
2014 saw us - and by us I mean airsoft as a whole - face a number of challenges but the overriding
feeling I took from last year was one of positivity and the promise of even better things to come.
In a months time the British Airsoft Show is again at Stoneleigh Park, running alongside the British
Shooting Show and I understand from the organisers that there are a number of different ranges
being set up, including one by RedWolf Airsoft that will showcase the relatively new (to the UK)
discipline of Competitive Tactical Shooting (also known as Practical Action Shooting).
There are already a number of Clubs and groups running similar ranges but this is the rst time a
company the size of RedWolf has got fully involved and it marks the tremendous rise in popularity
this shooting skill has attracted. RedWolf Airsoft, as many of you will already know, are also involved
with the Airsoft Surgeon in staging the hugely popular and successful Airsoft Surgeon European
Championship, so it comes as no surprise to see their involvement and support of this new style of
airsoft. However, also of great interest is the step-change this brings to the game.
At Airsoft Action we will never lose sight of what airsoft is all about; that it is a most incredible
game that excites, challenges and rewards participants in the way no other game can - as an individual,
as part of a team and on personal, mental and physical level. It is also one of the most diverse games
out there, with more genres than any other that I can think of - and this is one of airsofts greatest
strengths. It is also why I welcome anything that will help to grow and enhance the public perception
of airsoft as being something more than just a bunch of blokes running about in woods shooting at
each other with toy guns, which is how I heard someone derisively describe it recently.
CTS/PAS has the potential to attract participants with a wide range of shooting skills and offers us
the chance to test our skills in a controlled, competitive environment against like-minded shooters.
It is already a rapidly growing sport in a number of countries and I, for one, hope it enjoys the same
level of success in the UK.
Whatever style of airsoft you play and wherever you play it, have a great year - its going to be a
good one!!
Nige.
CONTENTS
FEBRUARY
MARCH 2015
2014
CONTENTS
www.airsoft-action.co.uk
05
BRITISH AIRSOFT
SHOW UPDATE
Stoneleigh Park Exhibition Centre, Warwickshire will be the
venue for the 2015 British Airsoft Show. Opening on the 13th
of February, the three-day event is held in conjunction with the
British Shooting Show, Europes largest public shooting event.
From humble beginnings with just a single range, The
British Airsoft Show has grown into the UKs premier display of
airsoft guns, equipment and gear, with many retailers and other
companies using it to showcase their products and services.
To reect the continual growth, for the 2015 show the
whole area has been redesigned and is now a total of 24,000
square feet dedicated purely to Airsoft. Exhibitor stands from
leading manufacturers and retailers will be crammed with
products and it provides a great opportunity to speak with the
professionals and get the latest news and information. There
will be plenty of opportunity to get up close and personal with
all the latest kit and chat to the people involved in airsoft on a
day to day basis.
Exhibitors already conrmed include: Airsoft Zone,
Badgertac, Band of Brothers, CQC Airsoft, Daves Custom
Airsoft, Epic Militaria, International Armour, JD Airsoft, Just
BBs, Land Warrior, Nova Vista, The Grange, Proairsoft Supplies,
Redwolf, Stirling Airsoft, TLSX-FX and of course, Airsoft Action
will be there too!
february 2015
AA GALLERY
READERS PHOTOS
ROGUES GALLERY
Ian Murdoch -
RAW War
Ian Murdoch -
CARTOON
THE ADVENTURES OF MAG
FEBRUARY 2015
RAW War
AA GALLERY
READERS PHOTOS
ROGUES GALLERY
Ian Murdoch -
RAW War
bat
Alex Thorpe. Taken at Com
Norfolk
r in Thetford
Airsofts Winter Weekende
INFORMATION
Fancy seeing yourself in Airsoft Action?
Send in your photos via email
(nige@airsoft-action.co.uk) or share on our
Facebook page (/AirsoftAction), plus a few
words describing whats going on in the
image.
10
FEBRUARY 2015
Oscar P -
Skirmish
by Mark Lunn @
Images taken
2014
c
De
th
14
ry
nt
ve
Leicester & Co
Xmas fun
www.airsoft-action.co.uk
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HALO, IS IT ME YOURE
LOOKING FOR?
LIKE A COVENANT CRUISER SUDDENLY APPEARING OUT OF SLIPSPACE, THIS RIFLE WAS
ALMOST ENTIRELY UNKNOWN TO ALL BUT A FEW PEOPLE. THANKFULLY SCOTT AT AIRSOFT
ACTION IS ONE OF THOSE PEOPLE! SO WITHOUT MUCH FURTHER ADO, WE PROUDLY
PRESENT YET ANOTHER WORLD EXCLUSIVE FIRST REVIEW THE MA5 ASSAULT RIFLE!
SO WHO MADE THIS SPECTACLE? Well much like our own
futures are surrounded in some mystery, so is the true origins of
the MA5 Assault Rie.
There are certain things we can work out due to some
technical detective work; for a start, its not based on anything
at all. People have tried to liken this to the God-awful
Thundermaul, which looked like a childs effort at melting a
rie into a SMG. Similarly there are a couple of types of Pulse
Rie from the movie Aliens on the go. The cheaper one was
made by Snow Wolf, which was built on a Tokyo Marui cloned
Thompson then a cloned G&P kit. As a fairly cheap prop, the
Pulse Rie was still overpriced. The plastic was fairly poor but it
ticked a box for Aliens fans.
The important thing here is to note once again that the
MA5 is scratch built, not a clone, copy or a body kit. That
all said the construction and a few internal markers seem to
suggest Jing Gong or Snow Wolf parts are indeed used inside.
The packaging and the bodywork gave no clues though, so this
could be a new factory just using OEM parts from JG or SW.
Safe to say that internally there is a solid beating heart - before
we even get anywhere near the really cool stuff!
The MA5 comes in several versions over the Halo series
of games and this appears to be an approximation of the
B version. With this being based off a ctional computer
12
february 2015
THE ARMOURY
WORLD EXCLUSIVE | MA5 ASSAULT RIFLE
due to the real game version being a bullpup which this version isnt.
Using the fully electronic On/Off/Fire selector the whole rie, including
digital display and lighting system, comes into life.
Normally I would speak a little about the real version but that isnt
really applicable here. Okay it is a tiny amount but it is all ctional so
youll have to bear with me for the ctitious facts
The MA5B, much like a real rie, is said to be air-cooled, gasoperated and fed from a magazine which feeds 7.62 x 51mm in a
fully-automatic format. Curiously the people of the future still use
the NATO 7.62mm round and clearly the people of the future do not
need single shot. The B variant uses a 60-round magazine that
would weigh just over 2 kilos. Master Chief in Halo could carry 660
rounds fed into 11 magazines, thats 22.5 kilos just in ammunition.
That explains the need for fully automatic, to shed the weight and
thankfully the low gravity of Halo meant the extra weight didnt slow
the Master Chief down. The UNSC Marine Corps has used the rie for
50 years and as it is titanium alloy and polymer, it is very robust for all
environments, even space.
Back to the more/less real Airsoft version
When I opened the box I was pretty darn excited; all of my inner
geek had come to life! Finally something that wasnt a new M4/AK
or something else that had been done before. As one famous Airsoft
tech said someone really put their balls on the line making this
because it is not a fudge kit over an M4 - better still it looks and feels
brilliant.
The balance is right on the money, even though it is a heavy
lump the polymers and rubberised plastics are rock solid and thick.
No creaks and warping to be seen anywhere across the bodywork.
Okay the plastic colours are a little shiny but then it is from a game
so who cares? It certainly doesnt look cheap and when you activate
the Assault Rie it sparks into life. Normally Id never use the word
activate on an Airsoft rie but you really do with this replica.
Pushing and holding the re selector and the blue counter comes alive
in a very cool blue double 7-segment display and the bodywork sports
a couple of utterly unnecessary bright green LEDs, just like the game
version. There are no sights but you can easily look along the top ridge
that lines up perfectly to be used as a sight. Hiding under the barrel is
a small LED ashlight that is probably the only disappointing feature
on the rie. Its just not quite bright enough although that said, it
wouldnt be hard to replace.
Naturally I was concerned about the performance of this rie.
While the gearbox is standard V2/3 parts in a near P90 conguration
with an AK-style hop unit, I wouldnt have wanted to ddle with it
to get it to work. When we popped it open we stood in awe of a
www.airsoft-action.co.uk
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When you look at the feature list you wont see similar in any other rie,
at least not all of them together in a single package. Lets run through the
startup and how it works
9v battery goes under the butt plate and the dummy game magazine
at the back holds the battery. In our case we opted for an 11.1v LiPo to see
what it could do. The magazine held around 200 rounds and we wound it on
fully. There is a little re selector on the right hand side, depressing this for
a couple of seconds and all the lights come to life. The counter reads 0. We
load the magazine in and the counter jumps to 95. As much as we hate to,
we use single shot rst to set the hop. The rst round double taps; one dry
re and then a round. This raised questions on how the system works and
then we realised how brilliantly clever it is! The round counter feeds from
the end of the barrel through a light gate, much like a chronograph or tracer
silencer unit. Because the system (and the word system is correct here)
didnt detect a round, it allows another to re. Once it detected the round
passing through, it electronically cuts the gearbox. So unlike a PTW which
feels when the magazine is empty (which doesnt always work in mucky
mags) this actually counts the BBs going down the barrel. That is staggeringly
innovative and clever.
Is it very complicated? Not really - but the best things never are. Once the
counter hits zero the electronics take over again and stop the rie from ring.
Remove the magazine and place it back in and you are back up to 95. It is
worth noting that magazine removal keeps the counter at zero, this is due to
a small sensor in the magazine well. No magazine no ring. I did nd you had
to wind the magazine on a little to get to the end of the second load but not
much. Fully automatic gave around 900 rounds a minute, not staggeringly
fast but certainly quick enough. The microswitch trigger was snappy too.
There is a sea of wiring inside and electronics which are nicely sealed in the
body so no moisture issues should arise during game play.
At the time of writing I couldnt get any spare magazines which was a
shame and being just before Christmas there wasnt a chance to skirmish
this before a game. I did give it a fair few thousand rounds down the range
14
february 2015
THE ARMOURY
WORLD EXCLUSIVE | MA5 ASSAULT RIFLE
and it never once missed a beat. I suspect itll raise eyebrows on any game site if even
for the price seven hundred hard-earned pounds is a hell of a lot of money. Or is it?
I mean this is innovative. Unlike the Thundermaul or the Pulse Rie this is bespoke, not
just a clamp on kit. I am tempted to use the lip stick on a pig phrase to describe the
Thundermaul, whereas the Assault Rie is a thing of beauty. The features, design and
performance are all quite staggering. Okay its not a PTW but then PTWs are slightly
overrated in my opinion. They are very good out of the box and consistent but then the
prices are bonkers these days. You could argue that the Assault Rie is plastic and the
PTW is metal. Yes again but its cast metal which isnt the strongest and Id bet that the
MA5 is just as tough if not stronger. No, its not wallet friendly but it is very skirmishable
and it is very good on the performance charts. The groupings at 25 metres were easily
within 4-6 inches and with heavier ammo I dont think youd have any trouble hitting
targets out to 50 metres.
SIV
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CONCLUSION
I absolutely love what has been done here - its fresh and its good but it is very
expensive. It changes it from a nice little extra for the collection and moves it into the
die-hard fan niche.
They will only ever be produced in limited numbers and there were only 15 released
to Europe, so they are certainly collectable. When you see that Inokatsu make a $1,200
1911 then why not go for the Assault Rie? Youd use it a lot more thats for sure. It
really is all about justifying it to yourself and people who dismiss it as crap really need
to pull their heads out of their backsides and research before jumping on their mighty
keyboards of Airsoft doom and gloom. Its never going to be SF MilSim and the price is
off-putting but the collection wants it even - if your wallet doesnt.
I utterly love it!
features
SHORT MOTOR
STEEL GEARS
LAST METAL TOOTH PISTON
SILVER WIRING
QUICK RELEASE SPRING
ELECTRONIC FIRE SELECTOR / ON
AND OFF SWITCH
ELECTRONIC SHOT FIRED
DETECTION SYSTEM
MOSFET
MANUAL SAFETY CATCH
MAGAZINE DETECTION SYSTEM FOR
RELOADS
STOPS ON 0 ROUNDS
95 ROUND COUNTER
WEIGHT 4.5KG
LENGTH 800MM
HEIGHT 250MM
350FPS WITH 0.20G BLASTER
RRP 730
www.airsoft-action.co.uk
15
PRECISION DEATH
HITLERS BUZZSAW WAS A TERRIFYING AND FEARSOME MACHINE TO
STAND AGAINST BUT SCOTT ALLAN ASKS DOES THE AGM VERSION HAVE
TWO BALLS, OR LIKE HITLER JUST THE ONE?
AIRSOFT World War II weaponry has slowly expanded
over the years and it is surprising that the MG42 hasnt
been produced in the last ten, although certainly it has been
rumoured for the last 8 years. Well now it is here; made by
AGM and you can be damned sure we were excited to get it
out and tested.
16
february 2015
THE ARMOURY
AGM MG42
17
This saves you a huge amount of hassle when you could order
from overseas, only to nd the tin foil wiring held in place with
chewing gum has come loose. I have found some bizarre things
in Chinese gearboxes over the years, the most weird was a dead
y and tiny pebbles like the ones you nd in a sh tank - and
that is no lie!
Internally there are a few things Ive come to expect from
AGM and I wasnt really surprised by the quality but the M249
style gear box which this uses is a great design and this version
has the quick change spring which is helpful. The MG42 gearbox
also splits (a little like an ICS M4) which is also handy. The trigger
has two separate switches when you pull it. Firstly a micro switch
that activates the box magazine to wind and then secondly a
standard trigger contact to re. The gearbox typically had much
more grease than required and I also found the shimming to be
sketchier than a MPs expenses sheet.
On paper and to look at, the MG42 is a fantastic bit of kit
and if you want to go down the WWII German Airsoft route,
Id be sorely tempted by this. That said, there are things I would
do before I skirmished it that I will cover later. However a plus
point is the battery space available is quite good and we easily
tted in a 1450mah 11.1v LiPo battery, unlike the recent MG34
design which didnt really take into account that it needed to be
powered by a battery.
As I mentioned previously, AGM, like a lot of Chinese
companies, are a bit hit and miss with their Quality Assurance. A
hit and youll get a really great quality rie for a very respectable
price; get a bad one and you can be lucky if it will re. The
issues I had with the MG42 almost straightaway were the box
magazine had winding issues and the hop up didnt work at all.
Nothing major then. But that said, it didnt take long for the
tech team to get them all back up and running a bonus if you
have a tech team on hand yet a real bummer if you dont have
much technical knowledge. This is why UK purchasing can be so
handy for these brands, make it someone elses problem straight
off the bat. A good company will have test red the whole thing
to ensure it works rather than the Hong Kong re and forget
issue. The box magazine is okay but, as with all box magazines,
you may have to opt for a lower voltage and a slower rate of re
to suit the winding speed of your magazine. I think a high-cap
box magazine can sometimes be less hassle than an iffy electric
magazine, especially a Chinese one.
IN THE FIELD
It is genuinely light enough for me to extend it out single
handed. I couldnt run and shoot that way obviously but itll give
you an idea of what is achievable. The real MG42 needed a three
man crew but you should happily be able to buzz around your
site with relative ease, setting up and moving whenever you see
t. The length may not be suitable for all sites mind you and the
only time youd want it indoors would be for storage.
18
february 2015
CONCLUSION
It is an utterly ridiculous, long and iconic nice support weapon
and I dont play WWII Airsoft, so why do I want this so badly?
Partly because the engineering behind the real version was so
spot on that it has rightfully held its place in rearms history. I am
no stranger to having a tech rebuild a gearbox to make sure it is
entirely smooth and sweet at the point of purchase. For the sake
of a few quid more I could go from hit and miss performance to
a really solid and intimidating platform.
The WWII re-enacting scene love this type of gear too, as
even a deactivated MG42 can go for 800 so it provides a more
cost effective option for those events. In short it really is good
value, it looks fantastic and if you can ensure you have a good
one it shouldnt let you down.
LIST OF FEATURES
EXCELLENT EXTERNAL METAL FINISH
GOOD WEIGHT BUT NOT OVERLY HEAVY
REAL WOOD STOCK
FOLDING STEEL BIPOD
ADJUSTABLE SIGHTS
MOCK CHARGING HANDLE
LENGTH 1.2 METRES
WEIGHT 6.5 KILOS
MAGAZINE CAPACITY 2500 ROUNDS
FPS 360 WITH BLASTER 0.20G BB
RRP 550
OPERATION
NORDLICHT
CHRIS WRIGHT REPORTS FROM THE A WW2 GAME, WHERE RUSSIANS AND GERMANS GO
HEAD-TO-HEAD IN 1942
LIKE ALL GREAT AIRSOFT DAYS, THIS STORY STARTS IN A
MCDONALDS
A group of us from the 34th Infantry WW2 airsoft team
have met up near Keele. Its 07.30 and we are getting
some strange looks as a couple of my friends are trying to
gure out how to put Russian gaiters on. The weather,
after a week of rain, is nice and sunny and the forecast is
good. We set off and make our way to Gunman Stoke;
The Hill, some folks have camped the night before and
are up bright and early. Normally we tend to play American
infantry but today its the second part of an ongoing
storyline from the 900 Days Group, who are a group of
players running Eastern Front airsoft games. Last year in
Part One we played Russian but today we are mixed bunch,
some of us on the Russian side and some, myself included,
on the German side - and the banter has already started.
This game is set in the Autumn of 1942. The German
army has captured the hills overlooking Leningrad but both
sides have depleted numbers due to the battle so far. The
Germans are trying to move their artillery forward and the
Russians are trying to regroup and hold the line and, if
possible, counter-attack the invading forces.
Looking around as we got ready it seemed that the
Russians had rallied well as they seemed to outnumber
the Germans but I was sure with our superior training, we
would be ne. Well, that and a couple of MG42s, mines
and artillery! The Russians had higher numbers and whistles
(though at this time we did not know about the whistles).
After a safety brief and a quick rundown of the site, the
Russians moved out to their base which was unknown
to us and were issued ammo. For this game no player
THE WHISTLES BLEW AND THE RUSSIAN HORDE CHARGED. WE OPENED UP WITH
EVERYTHING WE HAD BUT AS SOON AS WE KILLED ONE RUSSIAN ANOTHER TOOK
HIS PLACE.
20
february 2015
Event Review
OPERATION NORDLICHT
and straight after I got my rst kill when a Russian popped out
behind a tree and did not see me. But then their numbers and
high ground advantage began to tell, with two of my unit falling
to their re. We managed to deploy a smoke grenade to provide
us with some cover and bandage the injured. The Russians seeing
they had the advantage started to push down the hill but they
had failed to notice that the re ght had attracted the attention
of the second German unit! The anking Germans managed to
manoeuvre behind them and tore right through, leaving no one
alive.
After a few quick words of thanks and a quick ammo check we
moved out and after about 5 minutes we saw a group of Russians
in what we thought may have been a base. After observing them
for a while we marked their location down on our map and
continued our patrol. We soon came across a Russian mineeld
(which we also recorded the position of) and set off back to base
to report our ndings. Almost immediately we saw a large Russian
patrol heading our way and being heavily out-gunned, we took
cover and let them pass us by. As soon as they had gone we
carried on back to base to report all of our ndings to our ofcer.
On our return I managed to restock my ammo and we grabbed
a quick snack (there was no lunch break, it was eat when you
could). With the intel provided to our ofcers, they asked both
squads to each send a two-man patrol to check out a couple
of areas to see if any Russians were there. However, due to a
breakdown in communications, the other squad sent a patrol of 8
out and left 2 behind, leaving only 5 of us and 2 ofcers defending
our position.
For a short while all was ne, until the moment we heard
the sound of whistles along our east and south east anks! A
Russian horde appeared from the woods and charged towards
us. With our artillery and main MG facing the other way and
being outnumbered about 4-1, we rushed to defend our position.
I grabbed the MG42 which was beside me and with another
Gebirgsjager took cover in a small ditch facing the enemy attack.
I opened up with the MG42, felling 2 Russians straight away and
this held up the south east attack as they went to ground. We
turned to face the eastern attack and red at the enemy once
again felling a couple of Russians. Like their comrades they went to
ground as the remaining Germans took defensive positions. Again
the whistles blew and the Russian horde charged. We opened
up with everything we had but as soon as we killed one Russian
www.airsoft-action.co.uk
21
22
february 2015
Event REview
OPERATION NORDLICHT
Russians melted away back into the woods from where they had
come.
After the enemy withdrew, the returning patrols tended to
the wounded and we took stock of the situation. The Russians
had managed to destroy our artillery which was a heavy blow but
they did not have time to gather our intel. While the attack was
devastating, there was some good news... As the Russians were
attacking in high numbers our patrols had found the Russian base,
including a map marked with all of their positions and supply
areas.
We managed to grab a quick snack as we restocked our
ammo and prepared to go out on patrol to check out a couple of
locations shown on the captured map. This time we were taking
no chances - the MG42 and a bag of grenades were coming with
us!
It was during the patrol I realised how challenging this site was.
It was very up and down with mixed terrain and with four by fours
using this site on some weekends, it had some huge tracks to
cross over, which made it great to patrol and ght across and quite
different to a lot of sites I had played at. The idea of the patrol was
to loop around the area in one direction, with the other squad
going the other way and hopefully hitting the Russians from both
anks.
Twice we encountered a couple of Russian scouts but we
managed to sneak past them and head to our target, which was
one of the Russian supply bases. When we arrived we found it to
be empty of supplies so we resumed our patrol. Not long after
we heard a re ght close by and we saw that the other German
squad had been engaged by a large contingent of the enemy so
we closed in on their rear. The Gods were against us again and
some Russians who had been back to their base to regen hit our
ank. After a quick ght they over-ran us, but at great cost to
them.
After the enemy had passed we headed back to our base
where we stocked up on ammo and supplies for a nal assault on
the main enemy base. Both squads set out together. As we got
closer we encountered small pockets of enemy resistance which
were trying to slow us down to allow their main force to get back
to their base. It worked; forcing a large ght all around the enemy
base with attack and counter attack by both sides until we slowly
whittled the enemy down to a handful remaining in their base,
which we then over-ran! Later on the way back I found out that
www.airsoft-action.co.uk
23
THE ENGLISH SIDE WAS SWITCHED ON FROM THE GET GO ON THE SUNDAY, THIS SHOWED
AS THEY HAMMERED IN THE POINTS TIME AND TIME AGAIN. BOTH TEAMS WERE EATING UP
THE MULTIPLE OBJECTIVES QUICKLY AND THE POINTS EVENLY CLIMBED.
26
february 2015
Event Review
ENGLAND V SCOTLAND 2014
on. To the eastern side lies Regen 1, the main safe area and
accommodation. To the west lies the Regen 2 area, which has a
slight advantage of being on higher ground and gives you better
access across the site. The site is nearly a classic keyhole shape,
with Regen 1 being at the base and Regen 2 being at the top. The
Regen points can be used by either team and when it is open for
a team at one side, the opposite side is open for the other team.
Then both shut for 5 minutes and switch around. This keeps the
ow of battle moving and prevents a solid front line being formed.
If anything the front lines often look like the contours of Ben Nevis
- and thats being optimistic!
The scene is set, the players sign up then the best part happens
the Friday night social! Its no secret that the English used to, in
part anyway, count on a large Scottish knees up happening. Sleep
deprived and feeling rough is denitely the enemy of choice if you
can have them. The social evening is an important part as airsoft
is a social game and it gives both sides a chance to catch up as
friends where North and South have a few beers and a laugh.
With 88 players signed to the English side wearing desert gear
and 78 to the Scottish side in green gear, the game kicks off at
11am on the Saturday. This gives time for breakfast, general safety
brief which covers site specics, such as no full-auto indoors and
then there is a team specic brief just before game on. The way
each team is managed is a personal choice of the Commander.
Ben Watt, the English commander is a good friend and has
probably commanded more Catterick events than I have played, so
I know he will not give us any leeway. Any mistakes that are made
by either side are quickly exploited and pushed on. Then you are in
the poo big time! The trick is not being on the back foot at any
time on the event but that is easier said than done.
The rst objectives are a row of split buildings that run straight
North to South through the site. As well as being worth 30 points,
they give maximum control of the area with minimal effort. Its a
thin green line that we have to try and hold at all costs, the Regen
is pretty far so any man we lose means he is gone for at best 5-10
minutes and a well organised team can overrun a position in that
time. Due to an overzealous assault by the Scottish team, they left
a building unoccupied so failed to score points. This meant of a
possible 30 points we achieved 10 - but prevented England from
gaining any points whatsoever.
Most of the afternoon was toe to toe ghting for both teams,
a real slugging match. The reghts were thick and always fast,
www.airsoft-action.co.uk
27
teams thought and fought on the y. This is where your side can
unravel and it was at this point in 2013 that England fell apart
quickly, thankfully for the English side, this time they stayed
coherent throughout the afternoon, even as Scotland nudged
ahead slightly.
Being a December game you are always against the light, even
the buildings are dark early on so you quickly need to rely on a
torch of some sort. Many players sport night vision of various
types that can begin to get frustrating for some players. That said
it is all about adapting what you do at night: Move in areas you
know are secure and if you suspect there is enemy in an area, treat
it as hostile. Often I have seen players from both teams wander
aimlessly up to a hedge full of the enemy only for them to be cut
to ribbons in seconds under a hail of torch light, grenades and
weapon re. Night ghting happens closer and identifying friend
from foe becomes a bigger issue.
Scotland began the evening campaign with a slight lead,
a lead that could quickly crumble and be lost if the team lost
direction. Night ghting at this event is fought on multiple levels
and coldness, fatigue, frustration and even a healthy dose of fear
are all things you have to deal with before you have even found
28
february 2015
Event REview
ENGLAND V SCOTLAND 2014
www.airsoft-action.co.uk
29
Gear Overview
KIT AND KABOODLE
february 2015
32
february 2015
CWW
SMALL ARMS
33
CWW
SMALL ARMS
his predecessors. In the eld however the M16 was found to suffer
from catastrophic design aws which would take at least a decade
to iron out, poorly trained conscripts often used full automatic re
in a panic as the default and wasted their extra ammunition - and
the reliance on 7.62 light and medium machine guns
meant that the squad still had to carry heavy 7.62mm
ammo anyway!
of the AKSU for tank and vehicle crews, a compact carbine version
of the AK format and recce units and paratroopers were often
issued with the folding stock variants of the AK47, AKM and AK74
generally sufxed with an S to donate a folding stock.
february 2015
Like the M16, the SA80 (or more technically correct L85a1) and
its LSW brother (L86) were initially disastrous, with reports of ries
falling apart in service and critical parts like ring pins breaking easily.
Many of the worst problems were xed by unit armourers but it
would take a post-Cold War overhaul by Heckler and Koch to make
the SA80 the top class assault rie it is today.
By this point the world had already entered a new phase
of personal weapon for the infantry soldier, the assault rie.
Optimised for engagements of around 500 metres (rather than 800
metres or more) and capable of accurate re or high rate suppressive
re and with a light round the assault rie began to replace the
battle rie in nearly every armys inventory. The US adopted the M16;
The UK the L85 and the as aforementioned, the Soviets made their
AK74 for a lighter 5.45 round. France had adopted its own excellent
5.56mm bullpup (the FAMAS) while Germany and other NATO
nations persevered with the G3 battle rie - a revolutionary caseless
ammo assault rie had been trialled by the Germans (the G11) but
had been plagued by problems and found to be too expensive to
equip across the army.
While its impossible to cover the small arms of every Cold War
army in a short article I hope that this issues Cold War Warriors has
shed a little light on the doctrine and politics of cold war repower.
Of course as airsofters we overlook these small but vital changes in
design well lets look at it - nearly every one of the dozen AEGs I
have res the same calibre, to the same range and with roughly the
same rate of re! Even my BB weight makes little difference to the
amount of kit Im humping on site but to the grunt in Vietnam these
small things were, quite literally, the difference between life and
death.
ACES HIGH
68
FEBRUARY 2015
SITE REVIEW
ACE COMBAT PEMBURY
Missions Format:
surrounding woodlands with a kind of Alpine lodge feel about
them; dry, solid and very functional. Yes, this safe zone has been
very well thought through and every modern day expectation was
there, including the purpose-built wooden male and female toilet
building, which is the cleanest I have ever seen at any site. Liz
We ran four missions during the day, with a Spec Ops team made
up of a quarter of the players from each of the two main teams
attempting to get from their inltration point(s), complete a
mission and then get back to an inltration point, all against the
clock and the rest of the adversaries.
Everyone gets the chance to play as part of a Spec Ops team in
one of the missions and prove theyve got what it takes to operate
www.airsoft-action.co.uk
37
under pressure and against the odds, as its up to the team to decide how
to tackle their mission.
Each Spec Ops Team is given a Mission Brief which gives them the
basics of what they have to do and the team is also briefed by myself.
The Spec Ops Team are then given a 5 minute head start to get to their
inl. before the two main teams set off for their start points. The Spec
Ops have one set of lives plus an additional self-medic bandage and if
they use up all of their lives during their mission they rejoin their Red or
Yellow main team as a normal player.
The rest of the team operatives are pitted against each other for
the highest kill count, as well as trying to capture the Spec Ops to gain
valuable bonus points. At the end of the day we tally the points and give
each of the four mission teams a score based on their success whether
they have fully or partially completed the mission and whether they have
all, some or none of the players at the exl. at the end of the mission,
and the two main teams based on their logged regens. and how many
Spec Ops they have captured alive. That is all written up in an After
Action Report posted to the Ace Combat Facebook page and the Ace
Combat forum a few days later.
After Action Report Pembury 09/11/14 Remembrance Day Missions:
They shall grow not old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning,
We will remember them.
We would like to start by saying a massive thank you to all the guys
and gals that turned up for the Remembrance Day Missions, especially for
their very generous contributions to the Royal British Legion, along with
the donations from last weeks Brenchley event.
The morning began with a chill as the players ooded in but the grey
clouds cleared mid-morning and the sun broke through for a great day
of battling in the woods and open elds. The crowd were very eager all
day long with four Spec Ops teams that pushed to the end against very
determined forces resulting in no mission failures and a lot of regens.
Alpha Team pulled the LZ mission, where they had to make their way
from the Bridge to the LZ and clear the landing pad of mines. A small
group encountered early resistance but battled their way through to the
LZ, against the odds and in an excellent example of a good plan executed
well, they cleared the area with plenty of time on the mission clock. Not
to be caught napping, they left a small distraction team in Zone A to deal
with the inevitable search parties whilst the rest set up a perimeter at the
exl. Despite an intense reght and the exl. being discovered towards
the end of the mission, Alpha held their own to nish with a fully
completed mission and 11 at the exl. with only one operative captured.
38
FEBRUARY 2015
The Reds logged 35 regens and the Yellows logged 9 regens and one
capture.
Bravo Team drew the Triangulation mission where they had to place
LED markers on both of the main team regens and the Bridge. This meant
they would need to push into the heart of both main teams territory and
engage. The team was given the option to split their force and use two
different inl. points but they opted to stay as one cohesive unit. At the
start of the mission they split and one team headed to push down from
Kazaa but they encountered immediate, heavy and organised resistance
resulting in heavy losses against the Reds. Having been pushed back, they
circled back round with the Reds in pursuit only to nd a wall of Yellow
cutting them off in the corner of Zone A. Bravo put up one hell of a ght
but one-by-one they fell to a combined Red and Yellow offensive. During
this, a breakaway Bravo force did manage to get a marker on the Red
regen but by the end of the mission they had suffered three captures to
the Reds and none got to the exl.
SITE REVIEW
ACE COMBAT PEMBURY
With the big numbers it was always unlikely that there would be
a complete mission success with a full complement of survivors but
all four teams did excellent jobs as there were zero mission failures.
That truly shows just how committed each and every person was
to the task at hand, so congratulations to you all. That said, it was
a close call between Alpha and Delta for the top dog honours but
Delta edge it as they both had 17 operatives at the start but Delta
held on to 12 and suffered zero captures.
And there you have it. A rare insight behind the scenes of the
type of game scenario that you can expect from a day at this rather
unique site.
Ace Combat has a strict adherence policy to rules and regulations
which I always like to see. This is a very professionally operated site
of the highest standards. These standards are in place to protect you
and your fellow softers and to ensure that everyone goes home in
one piece having had a cracking day. This was apparent to me as the
day unfurled and the high standards were clear to see.
The Ace Combat website has all the information you will need
and I would urge everyone to take a look, as there are specics that
you will need to know to not only enhance your day but at the very
least to allow you to reach compliance when it comes to FPS limits
and standards on certain types of guns that can be used.
So as I close off this review, I can only wonder...
If this new Ace Combat site is this good already, then surely
the very well established sister site at Brenchley must warrant a visit
early in the New Year, where Im assured that site has even more to
offer. Sounds like a no-brainer to me so Ill see you guys in the early
part of 2015 and remember, keep your pistols polished and ries at
the ready - theyre not known as Ace Combat for nothing, thats for
sure.
As once said by the famous Arnold Squashaknacker Ill be
back.
Les OUT!
The Reds logged 18 lives and the Yellows logged 15 with one
capture.
The nal mission fell to Delta and they had Dead Drop, where
they had to recover two hard drives from Kazaa and get them to their
exl. at the Bridge. Delta incorporated some well-seasoned veterans
in Pembury Missions and it showed from the off. They had a plan
and they made sure the whole team were up to speed literally!
They doubled-timed it from their inl. at the LZ to Kazaa, quickly
recovered the drives and then started making their way to the Bridge.
Amazingly, they encountered light resistance and the bulk of Delta
made it to the bridge with half the mission time to spare. The only
problem now was that they needed to hold their exl. point to the
end - and their defence will go down in the annals of history in the
Mission books.
It wasnt too long before engagements from the main teams
began and from there Delta were subjected to a relentless
hammering from both of the main teams, as the combined Red and
Yellow forces desperately tried to break through to the small territory
on the other side of the gulley. Wave after wave crashed against the
Delta force but they held strong for more than 20 minutes to nish
the day with a complete mission and 12 survivors at the exl. This
was all the more impressive as they started with 17 and suffered zero
captures.
The Reds logged 19 lives and the Yellows logged 18.
The nal scores were:
Alpha: 625pts
Bravo: 250pts
Charlie: 312.5pts
Delta: 625pts
Reds: 300pts
Yellows: 600pts
contact
LIZ & CHRIS OCKENDON
ACE COMBAT
WOODLANDS FARM
PEMBURY
KENT
TN2 4BL
ACECOMBAT.CO.UK
INFO@ACECOMBAT.CO.UK
01303 814803 OFFICE HOURS
07849 372704 SITE MOBILE
www.airsoft-action.co.uk
39
CHARITY BEGINS
AT HOME
NIGE REPORTS FROM THE REDWOLF/BLUESTREAK
CHARITY EVENT, HELD LAST DECEMBER.
40
february 2015
event review
REDWOLF/BLUESTREAK AIRSOFT
SWEET AND SOUR PORK, rice, Pancake Rolls and Dim Sum are
not the normal fare you would expect for lunch on an airsoft site
but that is exactly what was on the menu at the second RedWolf/
Bluestreak Airsoft charity event, held last December - and while the
food was good, the airsoft was even better!
In December 2013, RedWolf ran their rst charity event in aid
of Maggies Centre in Cheltenham and almost a year to the day
later the 2014 event was also in aid of Maggies, along with a
second charity, Soldiers Off The Street.
Maggies provides free practical, emotional and social support
to people with cancer and their family and friends, following the
ideas about cancer care originally laid out by Maggie Keswick
Jenks.
Registered in August 2010, Soldiers Off The Street was set
up to help ex-service personnel whose lives have been affected
by homelessness. As their website says, [We] think they deserve
better after going through the traumatic experience of war in far
off lands, what they have been through for the country they love,
to be forgotten and homeless is a national disgrace - and I think
few of us would argue with that!
It was an early start (actually, it was a very early start) but as
the sun came up and I had to put my Ray Bans on, the promise
of a really good day of airsoft soon had the miles dropping away.
Regular readers may well remember my report from last years
event and I was really chuffed to be invited back again, although I
had such a great day last year I was wondering if this would be as
good - I shouldnt have worried!
The event was being held at BadgerTacs site, Bluestreak
Airsoft, just outside Aylesbury. For those of you that dont know,
BadgerTac is based at Westcott Venture Park, formerly an RAF
Station and the home of the Rocket Propulsion Establishment. One
of the projects worked on was the Blue Streak Ballistic Missile,
which is where the name for the site came from and when the
guys say the site is right on the doorstep of the shop, they are
not joking!
Having been waved through the manned Security Gate I arrived
at the Safe Zone, which was already buzzing with players getting
their kit together, grabbing a coffee or browsing through the
goodies for sale in the on-site shop. Ratty, Billy and Banzai were
www.airsoft-action.co.uk
41
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event review
REDWOLF/BLUESTREAK AIRSOFT
building you are greeted with what, at rst, looks like an ordinary
arrangement of doors and passageways - except all the doors open
both ways and have been cunningly placed so that the next time
through it is completely different depending on which way they are
open. Denitely not something to try and gure out if you had a
particularly heavy Saturday night!!
The second game of the day involved three separate objectives
that had to be found and brought together in order to complete
the mission. Both teams quickly realised that the only way to be
successful on this site is to work together to drive the opposition
back and then push up. Unless you move quickly to hold taken
ground, the opposition has time to regen and come back at you. On
a couple of occasions Id moved up with the attacking team and then
gone off for a few minutes to photograph some of the action, only
to return and nd the other team now in possession.
The morning passed quickly and it was soon time to head back
to the safe zone and the aforementioned Sweet and Sour lunch
and perhaps Id best point out that Ratty and the guys dont do the
cooking! Just up the road from the main entrance is the Waddesdon
Deli (where you will nd some of the best sandwiches ever in my
opinion) and they prepare the food for BlueStreak, which arrives
freshly made and piping hot just a few minutes before players return
for lunch.
Chinese was the order of the day today and it was delicious and a far cry from the usual burger/hotdog and a Mars bar - the
seconds queue was almost as big as the rsts! The rafe was
held after lunch and everyone crowded around as tickets were drawn
and prizes collected. Weeks before the event the call went out to the
airsoft trade asking for sponsorship of the prizes and, once again the
generosity of the response was superb, with prizes ranging from guns
(lots of guns) to tee-shirts, gas and just about everything in-between.
The afternoons play got underway and I have to make a
confession.
Normally when I cover an event, I deliberately leave my kit at
home as it is just too much of a temptation to play, when I am
supposed to be erm working. I dont know how it happened
but when I opened the back of my Jeep, there it all was! Kit bag, gun
case, gas, ammo Must have fallen in while I wasnt looking! Only
one thing for itCamera down and kit up!
43
IN THE EYE OF
THE BEHOLDER
HOW SAFE ARE LASER DEVICES? ANDY BOURNE, THE TACTICAL OPTICIAN, PEELS BACK
THE CURTAIN ON THE MYTHS TO GIVE US THE FACTS.
Lasers in airsoft. Weve all seen them used, most of us
have tried them, love or hate. There are plenty of opinions
out there about lasers. Ive heard most of them. Sites
that wont allow them to be used; sites that only allow
certain colours; restrictions on type; players claiming they
are dangerous; that they have been deliberately dazzled
by an opponent using one. But what is the bottom line
with lasers in airsoft? Are they safe or are they an accident
waiting to happen? In this article, I will attempt to separate
the myths from the reality and explain just what hazards
exist with laser use.
The laser as we know it is named from an acronym;
Laser Amplication by Stimulated Emission of Radiation.
In todays world we are surrounded by lasers in our
everyday lives; CD and DVD players, supermarket bar code
readers and laser printers. In the medical world, laser use
44
february 2015
feature
LASER SAFETY
CLASS 1:
A Class 1 laser is safe under all conditions of normal use. This
means the Maximum Permissible Exposure (MPE) cannot be
exceeded when viewing a laser with the naked eye or with the
aid of typical magnifying optics. The magnifying optics used are a
telescope and microscope. Viewing a laser through such apparatus
can be considered similar to viewing an opponents laser through
a magnifying sight such as a snipers scope or an ACOG sight,
from an airsoft point of view. So we can consider a Class 1 laser as
posing no risk to eyesight on the airsoft eld.
visible-light lasers, as only visible light will cause a blink reex. This
is an important point for infra red laser use, which we will come
back to. Class 2 lasers are limited to a continuous power output
of 1mW (milliWatt). Many laser pointers fall into this category.
At this point it is worth noting that eye damage will occur if a
user deliberately stares into the laser of a Class 2 unit. There are
documented cases of burns to the retina from this, usually in
children who have stared into the beam of a toy laser pointer.
CLASS 2M:
Class 2M lasers are safe thanks once more to the blink reex,
unless viewed through magnifying optics. This class is particularly
important to us as airsofters, as it is the lowest class of laser which
poses a potential sight risk to a player. If viewing such a laser while
looking through a magnifying scope, the blink reex of the eye
will not be quick enough to prevent possible damage to eyesight.
Scary, isnt it? In as little as two tenths of a second, damage to
your eye could be caused by a laser of this output. The risk is low,
but it could happen.
CLASS 3R:
A class 3R laser is considered safe if handled carefully, with
restricted beam viewing. Damage can occur to sight with a class 3R
laser but it is not likely with brief exposure. Such cases of damage
CLASS 1M:
A class 1M laser is safe for all conditions of use except if passed
through magnifying optics such as microscopes and telescopes.
Class 1M lasers produce large-diameter beams and hence deliver
higher power. A class 1M laser is still safe to view without
magnifying optics. We must consider that there is a risk to eyesight
if viewing a class 1M laser through sufciently strong magnifying
optics such as a high powered rie scope. However, the time of
exposure required to cause damage would require the viewer to
stare into the beam for a signicant time. We can consider that
this is very unlikely, as the normal reex is to blink and/or look
away from such bright light shining through a scope.
CLASS 2:
A Class 2 laser is safe because the human blink reex will limit the
time of exposure to no more than 0.25 seconds. It only applies to
www.airsoft-action.co.uk
45
feature
LASER SAFETY
Class 3B:
A class 3B laser poses signicant risk to eyesight if viewed directly but
reections of the laser light (such as from a rough surface) do not pose
a risk. Reections from a shiny surface however, do pose a risk. Such
lasers are normally between 5mW and 500mW power output (visible
light). They are a signicant risk to eyesight. Many everyday appliances
such as CD players use Class 3B lasers but are classed as Class 1
because the laser light is enclosed in the item and cannot be seen.
Class 4:
Class 4 lasers are of the highest power output. They can cause
extremely rapid damage to eyes, burn skin, and can ignite res, not
only as a result of direct beam exposure but also from the reections
as well. A Class 4 laser must be tted with a key switch and safety
interlock. Most industrial, medical and scientic lasers are in this class.
It is highly unlikely that they will be found on the airsoft eld.
So we can see how the laser can pose a hazard to eyesight but
it is worth noting that visible lasers up to and including Class 3R are
unlikely to cause permanent harm - unless viewed for more than a
moment. The risk is greater if viewed through a scope or binoculars,
however. Thanks to our eyes nifty blink reex, we can get some
protection but what happens if we cant see the beam?
Infrared lasers are becoming more common amongst airsofters
using night vision equipment. These units produce a laser which is
not visible to the human eye, so there is no blink reex to protect the
delicate tissue. This poses a real risk, particularly those users of military
PEQ units. Most commonly seen in airsoft is the Insight AN/PEQ 2A
unit. It carries an infra red spotlight and laser pointer and is a Class 3B
46
february 2015
TIGER PHOBIA
68
FEBRUARY 2015
FEARED BY ALL
THOSE THAT CAME
UP AGAINST IT, JAY
SLATER TAKES A LOOK
AT ONE OF HITLERS
GREAT KILLING
MACHINES, THE TIGER.
BBT
THE TIGER TANK
49
BBT
THE TIGER TANK
attracted the attention of RAF and US ghters. The story of the Tiger,
however, as the Third Reichs nest tank does not end there.
In late 1944, the Panzerkampfwagen VIII Maus, or Mouse (a
rare show of German sense of humour) was a 188-ton super-heavy
tank and elded a mighty 128-mm gun. It was, and still is, the most
impressive tank the world has ever seen. Dr Ferdinand Porsche was
the driving force behind the Maus, as well as the 140-ton E-100;
however, the crippling war effort and dwindling resources restricted
production and a total of nine of these monster tanks were in
various stages of completion. The turret alone weighed 50 tons and
was almost the total weight of a fully loaded and fuelled Panther.
Considering that Germany was lacking in many resources during
the closing stages of the war, the Maus was a fantastic feat of
engineering and it is alleged that two completed examples were sent
into action in the nal days of the war. One tank was destroyed by its
crew to evade capture and the other was sent to Russia where it can
be seen today at the Kubinka Tank Museum. However, the story still
does not end there. German engineers had designed a version of the
Maus that was armed with a 305-mm breech-loading mortar it was
named Bear and a colossal 1,500-ton vehicle with a 800-mm
gun as its main armament and two 150-mm guns in separate turrets.
This beast of war was to be powered by four U-boat diesel engines
but (thankfully) the war came to a close before these monsters could
be unleashed.
And the Tiger comes full circle; its name is legendary and part of
societys consciousness. Even today, everyone has heard of the Tiger
that has become iconic as has the Supermarine Spitre some seventy
years later. The Tiger was awed as a ghting machine; despite its
excellent design, it suffered from mechanical and logistical issues
for a tank of its size. It was prone to mechanical faults and required
constant repairs and maintenance in the eld to keep it running.
Indeed, it was forbidden to run the Tiger for extended periods due
to wear and tear. Also, the Tiger drunk fuel, a resource that Nazi
Germany was in short supply of. Production-wise, the Tiger was
a very expensive and resource-consuming tank when Hitler was
running out of time. The average cost of a Tiger was some 250,800
Reichmarks (some estimates are higher at 800,000 Reichmarks). In
contrast, a PzKpfw III Ausf M cost 103,163 Reichmarks, a PzKpfw IV
Ausf. G cost 115,962 Reichmarks and the Panther, arguably a better
tank, cost 117,100 Reichmarks. Also, each Tiger consumed 300,000
man-hours and 6,000 people to manufacture in a week; the Third
Reich simply could not afford to burn such precious commodities as
the war came to a close.
The Tiger may have been the pinnacle of tank design but it came
too little too late to save Hitlers crumbling regime. After all, all wars
are wars of attrition and although 1,350 Tigers were built, they
paled in signicance to the 55,000 T-34s built in Russia alone. For the
legendary Tiger I, King Tiger and Hitlers Third Reich, it was endgame
where sheer numbers consumed and overpowered an enemy that
was growing weaker by the day.
As for Tiger survivors, as mentioned previously, the only surviving
and working example is located in England (it is a must-see and
also featured in the Brad Pitt lm Fury (2014)); however, there are ve
static Tigers Is located in the US, France and Russia. There is one fully
operational King Tiger in the Saumur Tank Museum in France with
seven other stationary examples located throughout the world. There
are also two Sturmtigers, three Jagdtigers and two Elefants in various
museums.
Achtung! Long live the Tiger!
www.airsoft-action.co.uk
51
OPERATION COLOSSUS
KRIS ROBERTS ONCE AGAIN FINDS HIMSELF CAUGHT IN THE MIDDLE OF THE ON-GOING BATTLE
BETWEEN THE FLAME AND THE RAIN
52
february 2015
EVENT review
INFILTRATION AIRSOFT
FLASHBACKS
It has been a full week since my return home. Yet still, whenever I
close my eyes, even if only for a second, Im back inside that room and
living the moment.
It is dark and cold, my feet tread softly on the carpet and I try to
avoid standing in the beam of orange light that cuts in through the
open window from the streetlamp outside.
Someone across the way has seen me and I have only a millisecond
to react as tracer rounds zip towards me, missing my head by just a
couple of inches. I stay low behind cover and watch the glowing rounds
ood into room and ricochet off the walls in a spectacular light show.
Then the rounds stop and I hear the tell-tale sound of my opponent
changing his magazine. I pop up and quickly bring my silenced MP5 to
bear. Across the street in the neighbouring gardens I see my target as a
shadowy form in the gloom. I re a series of shots, instantly losing sight
of my rounds but hearing the thud as they impact across his chest. As I
draw back into the room I spot two more gures moving swiftly along
the street and trying to assault my building. A quick urry of re and the
threat is stopped dead in its tracks. For a second things fall quiet, the
enemy has paused.
TIME TO GO
I y down the stairs and try to get out of the back door, only to curse
out loud when I nd it locked. No choice, I have to move fast and get
away before they launch a proper assault. I slip quickly out of the front
door and double back up the side of the house. Keeping the barrel of
my gun up in the aim, I walk as fast as I can across the back garden,
through the gate into the eld behind the row of houses, and towards
the garages on the street corner where I believe my team mates are
holding up.
Suddenly an enemy player steps out of a gateway two feet in front
of me. I push the silencer of my MP5 into the padding of his chest plate
and re a single shot. He jumps out of his skin and as I move past him
he chuckles and offers me a Well done!
One more garden to cross, a dozen shadows for the enemy to
ambush me from, I keep moving forward and clearing the corners. Right
now I feel like a mega dude, like Charlie Sheen in Navy Seals. This
isnt adrenaline surging through my veins, its tiger blood!
Didnt stop me from getting shot by my own team mate two
seconds later though!
A YEAR OF BATTLE
Operation Colossus, the latest instalment from the team at Inltration
Airsoft, was held on the rst weekend of December at the Rype Village
training facility on the south coast of Kent. This establishment, used to
train our Armed and Police Forces is home to row upon row of terrace
houses, block buildings, alleyways, shops and open crossroads. There
is even a newer section built to look like a modern housing estate and
it is eerily deceptive just how realistic the whole environment feels. A
perfect setting it would seem to host the nal battle of 2014 between
the warring factions of The Flame and The Rain.
RECAP
For those readers new to the games of Inltration Airsoft, allow me to
give you a quick overview of the world they have created.
Set in a dystopian future, the system of government has collapsed
as the divide between the rich and the poor grew too vast. A revolution
unfolded and what remained of the establishment called upon those still
loyal to create a stronger government. Now titled The Flame, they set
out to enforce a new set of laws onto its people. These Purge Laws
were met with hatred and deance and this resulted in the formation of
a Peoples Army, one which would grow and unite with others under the
name of The Rain.
These arent the only factions in play though, with further characters,
groups and bizarre additions adding to the complexity of the tale and
experience as well.
This setting is the bedrock for all of Inltrations games and the story
evolves according to the results of each event and to which objectives
were won or lost. The outcome of this is a rich and detailed back story
unlike anything I have seen in Airsoft and, as I stated in my review
of their previous event, I cannot do the story justice on these pages.
Instead I urge you to make a fresh cup of tea, grab a packet of biscuits
and visit their website at http://inltrationops.com. Its well worth
reading.
What is really of note is the technology that Inltration brings to
the scene. Each player is issued with a computer-chipped wristband,
which is used not only to log players at regen but is also used to activate
various other devices which must be captured and held throughout the
day. There are no capture the ag moments here, these are complex
props which require download times and the players must plan and
strategise accordingly if they wish to succeed. No effort has been spared
by the game designers in helping the player to feel as immersed as
possible.
53
event review
INFILTRATION AIRSOFT
had been won by those who were fortunate enough to afford such
shiny luxuries. I felt as though I had been robbed of the chance to get
involved in a fair ght and allow the better player to win rather than
the fatter wallet.
I fell asleep that night thinking of how maybe such formidable
weapons like Night Vision devices should be balanced between teams,
or limited on usage, or allowed as a mission reward... Anything to
balance the eld and give everyone a ghting chance.
When I woke the next day I knew that no matter what, I would
never want to deny any player the chance to use such a fantastic piece
of kit and much of what I felt the night before was jealousy. I still
thought that some kind of usage restriction would be better but I had
a wonderful moment of clarity that instantly wiped away all of that
misplaced and unjustied negativity.
PERSPECTIVE
burst forth from their bases like children running through the gates
of Disneyland. The excitement level was zzing in the air and within
minutes the sides met and battle lines had been drawn. Both sides
were eager to ex their muscles and in no time at all the streets were
lled with the sounds of ghting.
As usual I was armed with my camera for the daytime hours and
I tried my best to keep up front with the action as the battle lines
owed like water in and out of the houses and gardens. This was no
easy task, as the level of play from both sides was top notch and the
determination, skill and aggression meant I was frantically trying to keep
up.
Ive been in numerous close quarter environments before, but the
scale of the site was huge and it allowed for multiple opportunities
to perform anking manoeuvres and surprise attacks. Sometimes the
shooting was at arms length and would involve ghters from both
sides holding different levels of the same building. With fty players
per side and with the scale and design of the site, the ghting would
range from individual distant skirmishes to insanely intense moments
of all out war as everyone fought over the same street corner.
This level of engagement took its toll on the players and even the
hardcore were feeling the strain. Still, as small groups here and there
ltered back to the safe zone for a brief respite and a bite to eat, the
sounds of ghting never ceased. It was a long day and everyone knew
that the coming hours of ghting in the dark would require every
ounce of strength and awareness they could muster.
A CHANGING TIDE
I think its fair to say that by the end of play on Sunday afternoon
everyone was completely done in. The teams had given their all.
So far in 2014 every victory had been awarded to The Rain.
www.airsoft-action.co.uk
55
february 2015
RAIN HELL!
DAN BARLOW WRITES ABOUT THE TEAM HE CO-FOUNDED AND WHAT THEY WANT TO
ACHIEVE IN THE FUTURE.
RAIN HELL! is the motto used by the amateur West
Midlands-based Airsoft team The Reapers. They say dont fear
the Reaper, however this ten to twenty man team gives you every
reason to fear him and his new found dwellers of Death (well in
the Airsoft world of course).
Im Daniel Barlow and I am Co-Founder and team leader of the
Reapers. In this article Im going to give you an insight into what it
means to be a Reaper and brief history of the team. If you want to
contact myself, or even drop us a LIKE on Facebook, you can nd
us at the following link; www.facebook.com/pages/The-REAPERSpublic
After a year learning the ropes, the craving grew for taking the
gaming experience to the next level by putting together a team, a
team that would make a difference.
While working as a Cleaner for Birminghams Bullring (yeah I
know but it pays for the BBs) I met the other Co-Founder of the
team, Dean Stinton. He had only just started airsoft but felt as
passionate as I did about creating a team, so Dean and I paired
up and started improving our combat skills together. When we
werent out slinging plastic we racked our brains together over
names, rules, image, kit, media options. Youd think two heads are
better than one.
After some time and renement, weve developed several sets
of rules. Theyre simple once in practise and are in a constant
state of change if necessary. They are also open to debate by
Reaper members as weve adopted a democratic approach to how
things operate. Some may believe this isnt effective, or as efcient
but in our experience this is real life and real people that are all
dealing with their own problems outside the Airsoft world. If all
our members have equal opportunity for their say and we have
found it has made it all easier for us to get on. Should you wish to
join our ranks, youll quickly learn most of our processes work in
threes.
Since both our beginning, Dean and I can recommend Fireball
Squadron based at Bassets Pole (www.FireballSquadron.co.uk), its
where our Team began and will end. By no means have we limited
58
february 2015
team prole
THE REAPERS
THE TEAM
The team is made up of solid players (of course), so lets briey
introduce you to them (in its current form).
Each member is given a number based on when they were
recruited. The numbers dont represent rank, please dont be
mistaken in that, we run a democratic system in the team that
provides an equal chance for important decisions to be made and
each member is given ample chance to have their say. So without
further a due I give to you THE REAPERS:
DANIEL BARLOW (RE01) - El president, leads from the front.
JOHN MCARTHY (RE06) - The horse-loving ninja of the group.
ANDY TAYLOR (RE07) - The head strong tech and also a
member of the command.
PHIL TAYLOR (RE10) - The big, tall guy with the big gun, also a
member of the command.
ADAM DOWNING (RE13) - The sharp-witted, funny-accented,
decent guy of the group.
DAVID REEVES (RE15) - The dependable, full of ideas, all round
nice guy.
STEVEN YOUNG (RE16) - The one the only BAD horse.
KIERAN WOODCOCK (RE17) - The gun-ho-aggressor.
JAMES DYSON (RE18) - A ladies man with the wheels.
Are these the men you could put your faith in no? (You
should see what they look like). As you can see there are currently
three command members and our full capacity is 20 men (or
women). We have had members come and go for this reason and
for that reason - but none have left on the grounds that they are
no longer our friends in our out of the airsoft scene.
Ultimately our aim for the future is to become the most
rooting, tooting, beer drinking, plastic slinging, hit taking, beard
growing operators of all things operator NOT! (But it would be
nice if I could grow some more face pubes!)
All jokes aside our aim for the future is to continue to cultivate
our team inside our own community and in other communities
too (airsoft ones of course). We pride ourselves on the honourable
reputation we have built so far and wed like to continue to
maintain that reputation. So that somewhere near you, on an
airsoft eld or not, when youre asked about The Reapers,
hopefully you will be condent in saying yeah, good bunch or
great players.
As we all know the beauty of the airsoft network/community in
the UK, is that its a small world thats growing in an even smaller
world. So whenever we kit up and roll out, I cant stress enough to
my team mates that we are all representing The Reapers and what
we do affects us all. No pressure but, touch wood, were proud to
say our reputation as far as weve found has preceded us.
Now that you have seen into a small part of what we do I wish
I could tell you more but dont have time and they dont the ink
for it.
I hope to see out there some time and if you want to get
signed up to operations (weekenders) or open days (standard
skirmish days) at Fireball Squadron, go to: http://www.
reballsquadron.com
www.airsoft-action.co.uk
59
A BIT SPECIAL
IF YOU WANT TO PUT TOGETHER A HALF WAY DECENT UKSF LOADOUT ON A BUDGET,
THEN THIS MONTH JERRY NOONE WILL POINT YOU IN THE RIGHT DIRECTION AND IF
YOUVE GOT MONEY TO BURN, HES THE VERY MAN TO HELP YOU SPEND IT!
WORDS: JERRY NOONE PICTURES: NETEE
ONE OF THE BIGGEST CHAIRBORNE WARRIOR debates
Ive ever come across online is to do with replicating a good
UKSF loadout, one that will give a nod to the likes of
Task Force Black whilst not going completely overboard!
I am always amazed when I see some of the historical
loadouts whether they be WWII, Nam, Cold War, or
other. Many of these are so historically accurate that they
wouldnt be at all out of place at a living history event and
luckily theres a lot of good reference material out there to
work from.
This exact replication though does lead us into some
very muddy waters and theres a lot of very volatile debate
out there as to what is acceptable and what is not. I
personally sit in the camp that unless you have actually
served in a particular unit, then you shouldnt adopt any
of their hard-won signature items of uniform, like a sand
coloured beret bearing the winged dagger of the Special
Air Service! Many airsoft players have served in the Armed
Forces and indeed Im always proud to play next to them;
one friend in particular, a former member of the Parachute
60
february 2015
Regiment proudly wears his red beret in the safe zone as is his
right He earned it.
So where do we draw the line on this? My opinion, right or
wrong, is that if you are involved in a properly themed historical
game, where the scenario is completely immersive to the period,
then go for it and make your loadout as accurate as you possibly
can. If however its a Sunday Skirmish, where youll see all sorts of
gear at the same time, then follow the spirit of the real deal. As
usual Ill say do your research well and put together a set of kit
that works and, in this respect, at least looking at what the good
guys out there have and are using can be a very good starting
point!
Although not a member of a particular team I play regularly
with a bunch of friends and we all made the decision to follow
a generic UKSF theme with our loadouts. When we made this
decision everyone went off to research and luckily for us (and
for you) if you decide to follow a similar theme, there are some
excellent reference pictures easily found online - and lets face it,
more and more video images come out every day.
KIT
LOADED OR UNLOADED
UNLOADED
To form the basis of this loadout I chose to go with US Tricolour trousers that I picked up at the War & Peace show for a
tenner! They have all the features that I need and are made from
a really solid, heavy duty cotton mix. For the top half I decided to
ditch the DPM smock and go with a replica SPEAR eece that I got
second hand from a mate for 20; leather DDPM gloves came in
at a ver from a military surplus shop locally. ALTA kneepads work
well here too and you can usually pick these up pretty cheaply at
Militaria fairs.
In relation to footwear I already had a pair of leather LOWA
Mountain Boots; these have been with me for a while and actually
come from the right period so they were a simple choice. Theyre
sturdy, supportive, have a great sole unit which gives superb
traction and above all theyre waterproof so theyre ideal for our
balmy British climate!
I mentioned earlier a couple of key pieces that are shown in
virtually every reference picture there is. The rst of these is the
green armour vest. Now the real deal would have been a split front
Releasable Armour Vest (RAV) from the likes of BLACKHAWK!
or Paraclete but both of these are VERY expensive items and the
correct models are becoming harder and harder to get hold of.
This was one area where I wanted the look though, so I decided
to do some internet trawling to see what I could come up with.
Military1st proved to be the winner here with an Olive Green
Quick Release Plate Carrier from the Condor range. Whilst
its not a split front rig I wanted to save some money here and
the Condor carrier gave me the spirit of the thing I wanted
and didnt cost the earth; if you want to save even more then
Military1st have a range of OG Condor plate carriers that are all
great value for money. This great rig has all you would expect from
MOLLE system equipment though. It comes with front and back
panels, both padded with soft air mesh, featuring special internal
compartments for soft armour and plate pockets for hard armour.
www.airsoft-action.co.uk
61
MISSION PACK
Capacity:
Material:
Colours:
Dimensions:
RANGER PACK
Capacity:
Material:
Colours:
Dimensions:
>GET THE
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www.viperkit.c
20 litres (approx)
600D Cordura
V-Cam, Coyote, Green, Black
45 x 22 x 20 cm
SRP 54.95
TACTICAL
MIDI PACK
Capacity:
Material:
Colours:
Dimensions:
22 litres (approx)
600D Cordura
V-Cam, Coyote, Green, Black
43 x 23 x 26 cm
SRP 45.00
SRP 45.00
Hydration/coms outlet
Multiple compression straps
Internal mesh pocket to
accommodate hydration bladder
Shoulder straps with QR buckles.
MOLLE webbing attachments
located on exterior pouches
including D-Rings
Compatible with Plate Carrier
1 x Large Velcro ID panels.
2 x V-Lock
1 x D-Lock
SRP 26.50
SHOULDER PACK
Capacity:
Material:
Colours:
Dimensions:
10 litres (approx)
600D Cordura
V-Cam, Coyote, Green, Black
31 x 20 x 16 cm
Retaining straps/bungees
Exterior utility pouches.
Mesh back panel.
Shoulder straps with QR buckle.
MOLLE webbing attachments
located on exterior pouches
including D-Rings.
2 x Velcro ID panels.
2 x V-Lock
1 x D-Lock
SRP 29.95
SRP 2
24.95
4.95
Both panels are connected at the waist level with an adjustable internal
elasticated cummerbund. The Quick Release Plate Carrier also has nonslip padded shoulder straps with additional removable wrap around pads
for extra comfort and support. All these allow for quick adjustment and
modication, and provide maximum comfort, t and ventilation; theres
literally acres of MOLLE attachment points too!
To this I added a holster, dump pouch and a selection of magazine
and utility pouches, sticking with items from the VIPER range to keep
costs down and added a BULLE hydration carrier from Flecktarn.
Between VIPER and BULLE you can put together a very serviceable pouch
setup and keep everything on a very tight budget.
The last piece of the puzzle was the lid and once again I found a
replica Modular Integrated Communications Helmet (MICH) in olive
green from the budget Mil-Tec range at Military1st. Once again, the
MICH helmets were a bit of a signature piece and this really helps to
pull the whole loadout together. To this I simply added an NVG mount I
found cheaply online (although Im still searching for a PVS21 version!),
some ballistic goggles from Wiley X and a replica SORDIN headset I
already had in hand.
Job done!
LOADED
Now as I said earlier, I dont play with a formal team but the guys and
I really decided to push the boat out for our more up to the minute sets
of kit and if youre on a budget Id look away now!
The basis for this loadout is the excellent Gen II combat shirt and
trousers from CRYE Precision. Even second hand these go for a pretty
penny but they really are key pieces of gear for ANY SF inspired look.
Lets face it, CRYE Precision were really one of the big names early in
the game when it came to equipping the operator and the combat
shirt and trousers still feature some pretty unique features. The shirt is
designed specically to be worn under body armour. it keeps you cool
with a lightweight high-performance ame resistant DRIFIRE torso, and
reinforced Mil-Spec 50/50 NYCO ripstop sleeves designed for use with
CRYEs own removable Combat Elbow Pads, although you need to buy
these as an accessory. The shirt also features a deep zip collar that allows
64
February 2015
you to get it on and off easily and this is also high enough to avoid the
dreaded sling rub.
The trousers are aggressively cut for maximum mobility. These
combat-proven pants are sized in 2 waist increments and multiple
lengths for a perfect t. They feature a unique padded waistband and
high mobility stretch panels at the knee and lower back for added ease
of movement. Ten pockets mean that you have space to carry all those
necessary items. They are designed for use with CRYEs removable
AirFlex Combat Knee Pads, again sold separately. The base fabric is
a bomber tough Mil-Spec 50/50 NYCO ripstop with durable a 4-way
stretch panels.
Next up is load carrying gear and body armour and I was able to full
the look I wanted by visiting just one single manufacturer (apart from
the hydration carrier that came from Intelligent Armour).
Ive long been a fan of Warrior Assault Systems (WAS) and their Low
Prole Harness and Frag Belt form the rst line of the load gear. Onto
this Ive added a couple of open top magazine pouches, utility and rst
aid pouches, a Personal Retention Lanyard, Dump Pouch, and a custom
Kydex holster. This gives me a basic ghting load should I have to ditch
my plate carrier.
When it comes to the plate carrier itself I simply bought a WAS DCS
DA 5.56 combo. The DCS (Dynamic Combat System) is a lightweight,
low prole system which is rugged, yet ergonomically designed to
provide exceptional comfort and functionality. Designed with direct input
from active SF operators the DCS is suitable for anything you can throw
at it. The DCS was developed to be worn in tandem with the Warrior
Frag Belt and Low Prole Harness and comes as standard with 5 open
top pouches for 5.56mm mags and two small utility; I also added an
admin panel and one of the personal rip off medic pouches along with
the hydration carrier.
KIT
LOADED OR UNLOADED
65
debate
AIRSOFT ENGINEERING
www.airsoft-action.co.uk
67
and hop ups but anything more and I go to those that have the skills I
dont.
Neil Coupland: I can build a pc, diagnose and x any pc fault,
havent even got a clue how to open any of my gats, they break its to
the shop they go.
James Sivieri: Learnt everything off YouTube. Change springs,
gearbox internals, motors, hops and barrels. Dont get me wrong Ive
had some Oh balls! moments when bits go ying across the room but
never had to take a box of bits to the local techie yet.
Daniel Shears: I think its good practice to have a basic knowledge
about how your stuff works. Im pretty condent that I can diagnose and
x most faults with my airsoft guns and Ive helped out a few people
who might be less condent in repairing their guns (mostly guns I dont
own and therefore it has increased my knowledge in the process). Ive
been lucky that I know a pretty competent airsoft tech and if I cant x it
I dump it on his desk.
Dean Cerys Phillips: As Im just getting into it, Im not 100%
condent to take bits apart however Im a mechanical engineer by trade
so have been busy making bits for my gun rather than buying them and building the odd riot shield too!
Sean BE: I am not technically minded but owning a Trabant and
spending most of my time at the roadside trying to repair it, you learn a
lot and its the same with AEGs; the more I use them and watch others
doing repairs the greater my knowledge is becoming. I am still at the
early stages but it is rewarding doing something for the rst time.
David Miller: I pretty much always have someones gun on the
desk being xed - its what funds airsoft for me really. I dont despair
that people dont know how to change a spring, or even a motor. Ive
worked on everything except PTWs, my favourite being gas guns as
90% of the time they are basically only one step away from the real
thing in terms of how they operate.
Its almost a separate parallel hobby for me, albeit one that feeds
68
february 2015
debate
AIRSOFT ENGINEERING
www.airsoft-action.co.uk
69
WWW.BRITISHAIRSOFTSHOW.COM
HOLD IT STEADY
IF YOURE NOT STABLE WHEN YOU FIRE, YOUR SHOT IS MORE LIKELY TO MISS.
PRO-TACTS ANDY NIGHTINGALE RUNS THROUGH SOME BASIC RIFLE SHOOTING
POSITIONS.
POINTING THE DANGEROUS END OF A RIFLE at something
that you want to hit with a round and pulling the trigger
is simple but, for that round to actually hit the intended
target with the desired effect takes a little more effort than
just point and squeeze. At the very beginning of the
shot the weapon must be held in the most stable position
possible. Remember the marksmanship principles rule
number one: The position and hold must be rm enough
to support the weapon.
In this article we will look at some of the different ways
in which we can provide a stable platform to support the
rie in combative and defensive situations. Due to the
diverse conditions and situations we face during combative
and defensive situations there is no single way in which we
hold and support the rie. We all know that to hold the
rie we must ensure that we have a good solid grip on the
weapon, with a strong cheek weld and the head upright.
The stock should be pulled tight into the pocket of the
shoulder with the elbows tucked in towards the torso. Due
to the different styles and grip accessories of modern ries,
the particular way in which we actually hold the rie differs
from weapon to weapon and shooter to shooter. However
the principles are all the same Strong and solid.
Once we have mastered the hold we have to provide a
stable position to shoot from. I want to share with you ve
ways to overcome positional situations.
STANDING
The most common is the standing position and everyone
has shot from this position at some time or another. All
positions have pros and cons and standing is no exception.
Standing offers ease of movement for the shooter.
PROS: It is quick to adopt and quick to deploy the rie
from. Lateral movement is not hindered in any way and
a 360 degree response is possible without any problem
whatsoever. If the need arises the shooter can move off line
in an instant and relocate at speed. However the cons side
of the standing position tend to out weigh the pros.
CONS: The standing position is a very unstable platform
to shoot the rie from due to the lack of stability provided
by the shooter. Close quarters shooting is not too much of
a problem but long precision shots are near impossible to
achieve, even for the most skilled of shooter. The rie can,
however, be supported during the shot by a xed support
such as a wall or branch of a tree to aid stability but this
may not always be possible.
72
february 2015
SQUATTING
Squatting, also known as the Rice Paddy Prone is the adapted
version of the standing position.
PROS: Much like the standing position the squatting position is
quick to adopt; basically its the standing position but with a lower
prole. Its quick to adopt and quick to move off line with little
effort.
From the standing position the shooter simply bends at both
knees and adopts a squatting posture. The elbows are supported
by the knees but remember not to put bone on bone. Make sure
that the balls of the elbows are resting in front of the knee caps to
aid stability during recoil. It may not feel as stable as the standing
position as you can not lean into the recoil but placing both feet
at on the ground ensures that a more stable supportive platform
is ensured. Moving off line is simply a case of standing up and
moving.
The squatting position also lowers your prole by at least half,
making you not only harder to shoot at but also harder to nd.
CONS: Lateral movement and 360 degree cover is a lot harder
to achieve with the squatting position. The lower the shooting
position to the ground the slower movement will become. This
position can also become uncomfortable during long periods of
use.
KNEELING
Like standing, kneeling positions are a favourite of most shooters
and this is because the kneeling position is easy to adopt and easy
to recover from. The kneeling position can be used on either a
single knee or both, depending on the situation you nd yourself
in.
Adopting the single knee position requires the shooter to
simply step forwards with the weak side foot and place the strong
side knee on the ground. With the weak side knee raised the weak
side elbow (supportive elbow) can be placed on the knee to aid
in stability. Remember not to have bone on bone. Also, if you are
using a side arm, adopting a strong side knee down will allow you
to access the side arm with ease, especially if you are using a drop
leg holster.
skills
RIFLE SKILLS
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skills
RIFLE SKILLS
The shooter can either be in a raised position, with the strong side
thigh in a vertical position, or in a low position by sitting on the strong
side foot.
PROS: The single knee position will allow some vertical adjustment
to the position during shooting, simply by raising the torso up and
down using the knees as a pivot. It provides a stronger and more stable
platform than the squatting position and is less tiring during long periods
of use. It is also a good position to adopt during magazine changes
and stoppage drills due to the fact it is easy to adopt and reduces your
personal target prole.
CONS: Lateral movement is restricted and swapping knee positions
(strong to weak) may need to be done to secure a better ring position
in some situations. Without padded knee protection this position can be
uncomfortable in urban and similar situations (I think we all may have
said a few choice words when we have knelt down on a BB or two!!)
PRONE
The prone position is by far the most preferred position to adopt in
combative and defensive situations. It is the most stable of all shooting
positions and reduces your prole to its minimum. Adopting the prone
position can, with careful practice, be fast to adopt however recovery
can be slow.
To adopt the prone position rst adopt a single knee position then
taking charge of the rie in the strong hand, place the weak hand in
front of you, to aid stability and adopt a laying down position. Bring
the rie up into position and obtain the correct grip. To recover you just
simply reverse the action.
CONS: movement from this position is very slow and standing up can
be tricky if the ground is uneven. This position will not allow you to use
the knees for support during ring however other articial support can
be used.
SEATED
The seated position is probably the least used of all combative and
defensive shooting positions. This is due to the fact that it is the slowest
to adopt and also the slowest to recover from. It does have its place in
shooting though. During a fast-paced shootout it is pretty much useless
but for an ambush position, or defending a LUP or OP over a long
period, then this position comes into play.
As with the kneeling position the elbows can be rested on the knees
for additional support providing the shooter is sitting in a crossed leg
position.
PROS: This position is comfortable and can be used over long periods
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february 2015
The above are just some of the most popular ring positions used in
modern warfare today. There are other positions that are less used and
are more specialised and will be covered in another article. It is worth
spending time to practice all of the above mentioned shooting positions
as you will at some point in your Skirmish life need one or all of them in
a day.
Make sure that not only when practicing these drills but also when
in the eld, you observe all safety rules to make sure we are all safe.
You will be surprised where the muzzle points when adopting some of
these positions. You will also notice that you will be able to adopt some
of theses positions easier than others, especially us old folk (like me).
Physical tness also plays a valuable part in being able to adopt and use
these positions to their full potential.
Take things slow when practicing, learn by any mistakes you make
and remember your knee pads!
Have fun and stay safe.
WORLD WAR II
SELF-LOADERS
MILITARY HISTORIAN, WILL FOWLER, TAKES A LOOK AT THE PROS AND CONS OF TWO WELLKNOWN WW2 SELF-LOADING RIFLES
SVT
The SVT-38 (Samozaryadnaya Vintovka Tokareva - Tokarev Selfloading rie) was originally adopted in 1938 after more than 20
years of research and development, undertaken by the famous
Russian small arms designer Fedor Tokarev. It was not the rst
Soviet semi-automatic rie - there were the select-re Avtomat
of 1916 by Fedorov and also the select-re AVS-36 of 1936 by
Simonov.
The Avtomat was chambered for Japanese 6.5mm Arisaka
rounds and had been declared obsolete and the AVS-36 showed
some design deciencies, so a new rie was required. The SVT38 was the winner in a competition and was a gas operated
weapon with a short-stroke, spring-loaded piston above the barrel
and a tilting bolt. It thus it became one of the pioneers of this
conguration, which eventually became widely used notably in
the Belgian FN FAL and its derivative, the British L1A1 SLR.
The SVT 38 was issued to the Soviet Army but following
experience in the Winter War with Finland in 1939-40, the initial
reaction of the troops to this new weapon was negative. Among
the criticisms was that the rie was too long and cumbersome,
difcult to maintain and the magazine had a tendency to fall off.
This led to modications and updated the new rie went into
service in 1940 as the SVT-40.
This new weapon (to give it its full title; the 7.62mm
Samozariadnyia Vintovka Tokareva o1940g, SVT40 automatic
rie or, 1940) had a ten-round box magazine and weighed 8.5
lbs and eventually two million SVT40 ries were manufactured.
When German soldiers captured SVT40s they were quick to put
them back into use against their former owners, re-designating
them A1Gew259(r). The biggest drawback with the SVT40 was
that it had a heavy recoil. Other versions of the rie were the SNT
snipers rie and the fully automatic AKT-40. Poor workmanship
meant that the snipers rie was unreliable and most Soviet snipers
favoured the vintage bolt action MosinNagant. Though it was an
innovative design the SVT40 demanded too many man-hours from
skilled machinists and was phased out between 1943- 44.
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february 2015
feature
HEAD TO HEAD | SVT V GARAND
GARAND
The Rie, Calibre .30, M1 rie adopted by the US Army in 1936
was designed by John Garand of the Springeld Arsenal in the late
1920s. This eponymous weapon was a robust semi-automatic gas
operated rie that weighed 9.5 lbs, was 43.5ins long and had an
eight-round box magazine. The effective rate of re was between
16 and 24 rounds a minute and although the sights were set
out to 1,200 yards, the effective range was just 460 yards. It also
had the minor tactical drawback that the clip was ejected with a
distinctive ping when the last round had been red. Realistically
in a re ght, opposing soldiers would be unaware of this sound
and that it meant a soldier would need to load another clip of
rounds.
General George S. Patton described the M1 Garand as the
best battle implement ever devised and the most deadly rie in
the world. The Garand would be the US Infantrymans weapon
through World War II, Korea and briey in the early years of the
Vietnam War. By the time production stopped in 1957, over
5,400,000 M1 Garands had been manufactured by Springeld
Armory and three private contractors.
The British Commando Ofcer, Brigadier Derek Mills-Roberts,
would carry an M1 Garand during his service in World War II,
having seen its effectiveness in training as second in command
of No4 Commando prior to the landings at Dieppe in August
1942. The Commandos had men of the newly formed US Rangers
attached for the operation and one of them was Sergeant Alex
Szima.
For Szima, training with No 4 Commando had been his rst
chance to familiarise himself with the M1 Garand rie. In the US
Army his personal weapon as an NCO in the headquarters was
a Thompson SMG, but over the ranges he would be engaging
the enemy a rie would be a more effective weapon. In the rst
practice he would be ring an un-zeroed rie on the ranges in
Portland. His American accent and GI uniform (and the right side
of his face scared from a pre-war cycling accident) had already
lent him the reputation of a mystery man to British soldiers, whose
knowledge of the United States in the 1930s and 40s was derived
largely from Hollywood lms. His beginners luck on the ranges
would add to it.
To any British soldier who has red on the old pre-electric target
ranges, the orders issued at the end of a ring practice (Cease
ring. Unload. Show clear. Stand up. Dress down the
range and check targets.), are as familiar as a temple mantra to
priests and worshippers. On the words check targets ring
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77
point instructors and students run the distance that separates the ring
point from the targets (or butts) to check the hits and so the accuracy
of the sight settings on the rie and the marksmanship of the shooters.
To Szima and his fellow US Army Rangers this range procedure was
novel, almost exotic.
Surprising and not so surprising: at the cease re, he recalled,
everyone on the line ran like a herd of buffalo with Maj. Mills-Roberts
leading the pack.
Walking back from the targets, Mills-Roberts met the US Ranger
Sergeant. The British ofcer was shaking his head and Szima was
convinced that his shooting was in British range parlance a wash out
and that every round had missed the target. In fact his ve rounds were
in a tight 200 mm (8 inch) group.
Sergeant, are you a member of the American Army rie team?
asked the Commando ofcer. No Sir, came the reply, Im just a
bartender from Dayton, Ohio!
The man who designed the formidable M1 that would bear his
name was John Cautious Garand, who was born on January 1, 1888 in
a small farm in Quebec, Canada. By the age of 11 he was working as
a oor sweeper at a Connecticut textile mill, where he was fascinated
by the machinery he saw around him. Naturally inquisitive, he began
to spend his spare time learning from the mechanics and by 18 he was
working as a machinist.
Garand had an inventive mind and by November 1919 was working
at the Springeld Armory in Massachusetts, where he would eventually
become the Chief Civilian Engineer. Garand invented the self-loading
.30 calibre rie, known as the M-1 or simply the Garand, which was
adopted in 1936 after gruelling tests by the US Army. For the M-1 and
numerous other technical innovations related to weaponry, Garand
received no monetary compensation beyond that of his modest salary.
A bill introduced in Congress to grant him $100,000 did not pass. He
was, however, in 1941 awarded a Medal for Meritorious Service and a
U.S. Government Medal for Merit three years later.
SPECIFICATIONS
Calibre: .30-06 (7.62x63 mm)
Action: Gas operated, rotating bolt
Overall length: 1103 mm
Barrel length: 610 mm
Weight: 4.32 kg
Feed: non-detachable, clip-fed only 8 round magazine.
Cyclic rate of re 600 rounds per minute
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february 2015
february 2015
What was worse is that they were patrolling straight towards the
OP from one side of the open ground to the other. Ward had to
think and think fast.
It was blindingly obvious that Ward and Lightfoot could not
take on and defeat such a large force as this, they appeared to be
of at least a battalion strength of NVA, heading fast and soon they
would be within rie range.
Instances like this are rare. A good sniper training course
involves each and every sniper being taught how to use signals to
call in air or artillery assets when the situation dictates and this was
one of them, an opportunity not to be missed. But they had to act
fast as the enemy front vanguard was almost on them.
Instantly Ward radioed back to base calling in some air support,
Grid Reference 123 456 Massed Enemy Troops in open destroy
now!
Air trafc operations room staff quickly re-routed two F4
Phantoms heading elsewhere on task and gave them to Ward
ETA seven minutes.
Lightfoot was armed with an M14 assault rie and quickly
emptied his pouches of magazines in front of his position, laying
Sniper
SNIPER | JOSEPH T. WARD
round impacting in the earth close by. Hurry up Big Ten, where
are you?
As Ward reloaded he heard an awesome message over the
radio: Long Rie, Big Ten. Final approach now. Out.
Excellent, they were almost on target, just a little while longer.
Just as Ward dropped yet another machine gunner followed by
another mortar man, the ground around them erupted in noise
and violence. The tree line was decimated by napalm, re breathed
its way engulng both ghters and forest and those in the open
were torn apart by rockets and gunre.
All incoming re at the sniper pair ceased, the enemy had
something bigger on their minds now. Immediately Ward switched
to the artillery support net and called in a re mission, peppering
the survivors and likely escape routes with shells from 105mm and
175mm guns. Whilst the bombardment from hell came down on
communist heads, the pair packed kit and bugged out back to
base camp. A job very well done, they had decimated many men
from a whole NVA battalion and lived to tell the tale.
In all, take from this classic sniper skills; navigation, to and from
the selected target area. Selection and sighting of an OP, from
which one can stay concealed, undetected, observe and report,
ght and destroy. Shoot, with skill, at various ranges take out
targets in priority order, crew served weapons, ofcers, signallers,
foot soldiers. Abilities, to use other assets as and when the
situation dictates.
Awesome!
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february 2015
The RFC were in action from the outset. During the early days
of the BEF they were up in the air spotting enemy forces and
movements, reporting back strengths and dispositions in August
and September 1914, prior to the disaster at Mons and beyond.
Another early air invention was the Kite Balloon, stolen
this time from a German invention they quickly spread around
the Western Front. Kite Balloons, though very vulnerable to re
from both air and ground still played an important part, their use
continued well into the Second World War. Ideally used as aerial
platforms to monitor enemy troop movements and observing for
the Artillery, the brave souls who used them were tted with a
parachute attached to mooring lines and the canopy.
Different, better, ghter planes replaced the early crates and
soon the names of several pilots began to stand out, initially these
brave pilots went out alone searching for an enemy plane to shoot
down single handed but by the wars end up to fty or more
aircraft were out patrolling the skies together.
Names such as Albert Ball, who had shot down 43 enemy
planes before his 21st birthday. Before his death he was awarded
the VC, DSO and Bar, plus the Military Cross amongst other
WW1
WAR IN THE AIR
craft could ease its way into British towns and cities and escape
after causing death and destruction. The largest ever airship raid
came in early September 1916, as 14 of them crossed over the
Channel. One British pilot, Lt. W. Leefe Robinson earned himself
the Victoria Cross for shooting one of them down, along with
much admiration from the population.
Reaching their raiding peak with 22 raids that year, by 1918
the anti-air systems and RAF took a great toll and attacks that year
dropped to only four.
Over the years of the Great War each arm or service had
developed their own ying machines. This came to an end in April
1918 when the Naval Air Service, British Air Corps and the Royal
Flying corps amalgamated to become The Royal Air Force. The
main driving force behind this since his early command of the RFC
in August 1914 was Major General Sir Hugh Trenchard. With his
foresight the RAF went on to become the force that was to defeat
the Germans for the second time that century in WW2.
By mid-1918 the allies had air superiority and an impressive
line-up of aircraft, approximately 22 thousand of them and no
shortage of trained pilots volunteering to y them.
Air warfare had gone from strength to strength and instead of
single pioneering pilots dropping grenades mass squadrons now
ew bombing missions. Trenchard had even drawn up plans to
bomb Berlin but the end of the war beat him to it.
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FEBRUARY 2015
feature
MINE WARFARE
The iconic Skull and Crossbones sign and the word Mines
has the power to frighten and deter even the boldest and
experienced soldier.
Land mines, the reason why this sign is displayed, come in two
broad types - anti-personnel (AP) and anti-tank (AT). The former
are designed to kill or disable soldiers, although tragically many
of their victims are civilians and they have become the scourge
of countries in Asia and Africa. The grim rationale behind antipersonnel mines is that they are not designed to kill but rather
disable - a man or woman missing a foot or leg is alive, in pain and
requires immediate evacuation and this will tie up between two
and four soldiers, further depleting the strength of the unit that
has entered the mineeld.
Mines also slow down soldiers. Soldiers who are picking their
way carefully through what may be a mineeld are easy targets for
direct or indirect re.
Many AT mines are designed to cut the tracks or wreck the
wheels of AFVs, known as an M Kill or Mobility Kill. A
disabled tank can then be destroyed by anti-tank guided weapons
or even close range shoulder-red weapons, like the ubiquitous
RPG or LAW family.
A K Kill destroys the vehicle completely. This may by a
shaped charge penetrating the belly armour which in turn sets
off the on-board ammunition and fuel, resulting in the total
destruction of the vehicle.
Early mines were constructed from steel, however it was the
Soviet Union in World War II who pioneered the use of simple
mines made from a wooden box tted with a booby trap pressure
switch. Wood had two advantages; it could not be detected by
electronic mine detectors but, unlike metal, it was not a strategic
material. Carpenters could make mines. The Germans were quick
to see the advantages of this type of mine and not only made
wooden mines but also used glass and pottery - splinters from
these materials could produce nasty wounds.
After the war the material of choice became plastic; tough and
light, it could be coloured and textured. British Royal Engineers
in the Falklands in 1982 were faced by the Italian Misar SB-33
that had been sold to Argentina. This compact AP mine is only
85 mm in diameter and 30 mm high and contains 35 grams of
high explosives. What made it even more challenging was that
the plastic body was textured so in the darkness in a mineeld
breaching operation, to an engineer this little mine could feel like a
natural object lying on the surface. Plastic bodied mines could be
produced in shades of ochre for desert environments or green for
temperate.
Mineelds themselves fall into three broad categories: Barrier,
Tactical and Nuisance.
Barrier mineelds were a feature of the ghting in the huge
open spaces of Russia and North Africa where, while there might
be some natural obstacles like escarpments or rivers, there was
also open ground over which armoured vehicles could manoeuvre.
The Barrier mineelds would block, or canalise movement and
force armoured units towards dug-in anti-tank guns. Barrier
mineelds took time and manpower to lay.
Tactical mineelds would be dug around a battalion or
company position and in the British Army might be undertaken
by the battalions Assault Pioneers, rather than Royal Engineers.
Depending on the nature of the threat they might simply be a
couple of belts of anti-personnel mines. The laws of war require
that both barrier and tactical mineelds should be marked.
Nuisance mineelds are just that. They are unmarked and may
just be a single anti-tank mine placed in a dele through which
vehicles will be obliged to pass. If the mine is triggered and has
wrecked a vehicle or caused casualties, the immediate reaction is
to stop and check if there are any more in the vicinity, so slowing
down movement.
There is a fourth, slightly odd type of mineeld; the Dummy. In
this case all the markers and fences are in place for a real mineeld
and if engineers have the time, they may even scatter empty mine
boxes, dig holes and then replace the turf in a mineeld pattern, or
even put scrap metal in so that it triggers a response in electronic
mine detectors.
The nastiest and craftiest thing to do is lay out a dummy
ANTI-PERSONNEL MINES
AP mines come in two types; blast and shrapnel. Blast mines
contain a small amount of explosive in the Soviet-era PMN-3 as
little as 80 grams, though the older PMN-1 has nearly 250 grams.
They are roughly the size of a shoe polish tin. The nature of the
injuries they inict can be the loss of a foot or a leg. In Vietnam the
American M14 mine had the cruel nickname of a Toe Popper
and was used by patrols inside hostile territory to deter the enemy
if they were in hot pursuit. Mines like this could also be used to
impede movement of enemy logistic units on tracks and supply trails.
At close range shrapnel mines can kill. Probably the most
widely known and most widely copied is the American M18A1
Claymore. This is a command detonated, directional mine that
blasts around 700 18 inch steel balls in an arc out to 250 metres,
though the effective range is 50 metres. Developed following
the Korean War, when American and UN soldiers were faced by
massed assaults by Chinese and Korean soldiers, it came into its
own in Vietnam.
The design has been copied in different sizes, including a
massive version that the Swedish Army deployed to cover likely
helicopter landing zones in the event of an attack on Sweden by
the Soviet Union.
The other shrapnel mine is the bouncing mine and is much
older. In the winter of 1939-40, when French soldiers encountered
the rst examples of the S-mine (Schrapnellmine, Springmine
or Splittermin) on the German border, they nick named it The
Silent Sentry although other names since the war include the
Bouncing Betty. Unlike the Claymore, this is an omni-directional
mine that is designed to explode at a height of three feet after it
has been red from the ground following the initiation of primary
charge. At this height the secondary charge explodes blasting
steel balls in a 360 arc. What made the S-mine mine particularly
versatile (and lethal) was that it could be rigged with a variety of
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93
feature
MINE WARFARE
ANTI-TANK MINES
For many years AT mines were rather like a cake tin; a circular metal
container with a fuse well in the centre. In World War II the German
range of Tellermines were seen as the benchmark design.
AT mines employed in World War II used mechanical mechanisms
that operated when a sufciently heavy load was placed on them,
which would drive a ring pin into the detonator. The ring pin
might be held in place by spring-loaded ball bearings (ball control),
or a strong metal pin (sheer pin), or might be on the inverse side of
a metal diaphragm that, under pressure, would invert (diaphragm
control).
Generally speaking the mines produced an M Kill but if the tank
was immobilised it was vulnerable to anti-tank weapons located
outside the mineeld. It was also possible to produce a K-Kill by
burying more than one AT mine in the same hole so producing
double the blast effect.
It was after the war that electronics and the development of
shaped charges changed mines dramatically. They could now
deliver a K Kill and perhaps more disturbingly, they could think for
themselves!
The thinking mine could be tted with a sophisticated fuse that
was triggered by the seismic signal generated by a hostile tank and
more ingeniously, the mine could be programmed to explode when
the tank straddled it. The explosive was a shaped charge that would
send a jet of intensely hot gas, or a slug of molten metal through the
thin belly armour and ensure a K Kill.
MINE LAYING
In the past mines were laid by hand and it was slow, labour-intensive
work. Holes were dug at specied intervals, mines positioned, fuses
armed and nally soil and turf replaced camouaging the hole.
Probably the most efcient mine laying system developed after the
war was the British Barmine Layer. This could be towed behind a
variety of wheeled or tracked vehicles and cut a neat furrow in the
ground and then slotted in the L9 Barmine. This powerful 1.2 metre
long mine could cut the tracks of any AFV. If the Cold War in Europe
had become a hot war, Barmine layers would have produced
barrier mineelds across West Germany.
Mines have also be laid from low ying helicopters and as the
warhead of projectiles from multiple launch rocket launchers.
Today the mines in Africa and Asia that are posing the major
problem (not to soldiers with sophisticated search and destruction
equipment but to civilians, including farmers and their families) are
the AP mines laid by insurgents that are unmarked and often in
valuable agricultural land, or near water sources. Their location and
destruction is a challenge to governments and NGOs. Sadly an AP
mine that can cost a few dollars to produce can cost ten times that
gure to locate and neutralise but whilst these mineelds are still in
place, we will continue to see a steady stream of badly maimed, or
wounded civilians or worse.
There are moves to ban the use of mines but, as always, only
the honest will follow the rules and terrorists will continue to defy
convention.
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95
EMERGENCY NAVIGATION
OUT IN THE WILDS AND LEFT YOUR GPS AT HOME? SURVIVAL EXPERT, PAUL
YELLAND, GIVES US SOME TIPS ON HOW TO NAVIGATE WITHOUT A MAP OR
COMPASS.
IMAGINE THAT YOU HAVE JUST escaped from capture. All of your equipment, including any survival items have been conscated
by the enemy. You know that by travelling south you should get to safety, however you have no means to navigate your way
there... or do you?
Nature provides us with ways to navigate without the need for a map and compass. The rst thing to do is to look all around
you. Observe the lay of the land. Make a mental note of all the features such as rivers, forests, hills and valleys. Try and relate the
terrain that you can see with what you can remember about the locations that you have seen on maps or in aerial images. As you
scan the landscape, is there anything that seems familiar to you?
There are several different ways to navigate with natural direction indicators. Most are weather-dependant and some only
work in daytime, with other methods only usable at night. Therefore it is important to learn a few different ways of natural
navigation. Also, when trying to identify a direction by using natural signs, use more than one technique to conrm the direction,
as inaccuracies are possible by relying on just one method.
february 2015
feature
EMERGENCY NAVIGATION
THE SUN
It is possible to navigate by using the sun. However, the effectiveness
does depend on the amount of cloud cover and the time of day.
As a rule the sun rises in the east and sets in the west but this can
vary slightly with the time of year. Regardless of the actual direction of
the sunrise, the sun will track from the east via south and towards the
west. If you have a way of telling the time, then the suns position at
midday will point in a general southerly direction.
THE MOON
On a clear night, when a crescent moon is visible, there is a way of
identifying a general southerly direction.
When looking at the crescent moon, imagine a straight line
joining the top and bottom angles together. Now continue this line
downwards maintaining the same angle until it meets the horizon.
The point where the line meets the horizon indicates a general south
direction. This is not a 100% accurate indicator of south as on some
nights you will nd that the angle of the line points towards the
south east and on other occasions the line may point in a more south
westerly direction. However, this technique, although variable with
the results, will get you facing towards the general southern sky.
WRIST WATCH
If you are wearing an analogue wrist watch, then you can nd south
by using the watch face and the sun.
Hold the watch horizontally and line the hour hand up with the
position of the sun. Then divide the distance between the hour
hand and the 12 o clock position by half and draw an imaginary line
through the centre of the watch face, running along this division. The
line running away from you will point towards the south.
If you are wearing a digital watch, simply draw a watch face with
hands showing the current time and follow the above procedure.
Make sure that you have made allowances for any daylight saving
time periods.
STICK AND
SHADOW
ORION
In the northern hemisphere, the constellation Orion is visible in the
southern sky during the autumn and winter months. It is possible
to nd south by using Orions sword, as long as the constellation
is upright and reasonably high in the sky. Locate Orions belt which
consists of three stars. Beneath the belt hangs the sword, which
again is made up from three stars. If you imagine a line joining the
three stars of the sword together and continue the line down until it
reaches the horizon, it will point due south.
97
feature
EMERGENCY NAVIGATION
check the shadow. You will notice that it has moved. Mark the end
of the shadow with another stone or wooden stake. Now draw a line
between the two markers and you will have an east - west line. The rst
marker points west and the second one points east. From this you can
now work out the direction of north and south.
Windswept trees leaning away from the prevailing wind towards t he north
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february 2015
FOLLOWING A RIVER
The old advice of if you are lost, then follow a river may seem like
an ineffective way of navigating your way to safety but in reality, it
is probably one of the more reliable ways of getting yourself out of
trouble.
Small streams join rivers and rivers ow near settlements, under roads
and alongside railway lines. Following a river is not going to directly
show you which way north or south is, but it may lead you to a location
that you can recall from memory which does.
To test this method, I put myself into the middle of Dartmoor on a
day that had weather which could only be described as challenging.
After locating a spring at the bottom of a hill and with visibility
at almost zero because of fog, I started to follow the small trickle of
water. The ow of water quickly formed itself into a small stream which
became deeper and faster owing the further I followed it. It was
difcult ground to cover in some places because of marshes and bogs
which had to be negotiated with care. It was easier to move away from
the stream and keep to the high ground in places but still keeping the
sound of the owing water in earshot and to my right hand side. I kept
returning to the bank of the stream as often as possible as the water
course often changed direction without any warning. The water was
snaking through the land and now providing a prominent feature to
follow.
After a few miles the stream led me to a track with a ford crossing. If
I had followed this track, it would have taken me to Okehampton Army
Camp. Some distance further, the stream widened and turned into the
East Ockment River. If I had continued to follow the river, it would have
led me into the town of Okehampton.
SUMMARY
Remember that when the excrement has hit the fan, do not let panic
take over. When you are lonely, scared and feel that you have nothing,
just take a look around you. Remember what you have read in this
article and you will soon realise that you are surrounded with everything
that you need to get yourself safely home.
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ROBERTS RIDGE
ROBERTS RIDGE
BY MALCOLM MACPHERSON
Content
Roberts Ridge is the extraordinary true-life account of the
battle of Takur Ghat on March 4th 2002. As part of Operation
Anaconda, a combined US and Afghan government push to
destroy Al-Qaeda and Taliban forces in the Shahi-Kot Valley, a
small US Special Forces unit was tasked to set up an observation
post high in the mountains to provide overwatch in support of
the battle below.
Impressions
I must confess my enduring cynicism
when it comes to modern books on
recent American conicts. Not because
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100
106
107
108