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Integrating Rich Tasks
NRICH 2008
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What makes a task rich? In this activity you will try out some
problems and then identify what makes them "rich".
How can we encourage higher-order thinking skills?
What is meant by higher-order thinking skills (HOTS)?
How do higher-order thinking skills relate to rich tasks and
problem solving?
How do pupils progress in their problem solving?
NRICH 2008
Peer observation
Evaluating a theme
Thinking about what to do next
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What to do:
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In this activity we shall focus on what we are looking for in our pupils when
they are engaged in using higher-order thinking skills (HOTS).
You will need the following resources:
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Task
Think of a lesson you have recently given - what level of thinking were
you expecting of your pupils?
'Bloom's Taxonomy'
Bloom's Taxonomy is a hierarchy of skills that reflects growing complexity and ability to use
higher-order thinking skills (HOTS).
Adapted from: Bloom, B.S. (Ed.) (1956) Taxonomy of educational objectives: The
classification of educational goals: Handbook I, cognitive domain. New York ; Toronto:
Longmans, Green.
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Cut out the problem-solving cycle cards (Appendix 10) and lay them
out.
Link them with the rich task description cards (Appendix 12) and with
the different aspects of Bloom's taxonomy (Appendix 9).
We feel that any problem has the potential to be a rich task but this depends
on us as teachers offering those opportunities to our pupils. We will talk about
this in Activity 2.1 .
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Task
We have based this activity on the National Strategy's Primary Framework
Assessment Guidelines. We are not asking you to think about assessment but
about process skills and progression. The guidelines are based on three
areas: problem solving, reasoning and communicating.
There are two parts to this task. There is no 'right answer' to either part but
the activities are designed to make you think about:
It is the discussion you have as you undertake the task which is key. By
making sense of phrases and describing what you mean by them in your own
words you will come to your own view about how they inform what you are
trying to help your pupils to learn.
First you will need a set of the problem-solving cycle cards (Appendix 10) and
of the progression cards (Appendix 13).
[The Progression Cards are based on lists for Levels 2, 3, 4 and 5 so you
might like to think about what would come before L2 and after L5.]
Lay the cycle cards out and then distribute the progression cards amongst
them. There will be quite a lot of discussion about what some of these mean.
Remember that there is no right answer and a lot depends on your
interpretation of a card's meaning. In the end you should put each card under
the heading that feels like the 'best fit'. Do not agonise for too long on each
card - you can change your mind at any time. When we did this task at NRICH
we moved things around quite a lot during the second part of the task!
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The second part of the task is about ordering the cards under each of the five
process headings. The aim of this part of the task is for you to think about
progression. What would you expect learners at different stages to be able to
do? When we did this task we found it useful to group cards that seemed to
be about similar things together before trying to order them. So, for example,
under Analysis-Reasoning we found a few cards that seemed to be about
'organising' so we pulled these out and put them in order .
The lists are not meant to be exhaustive so you might want to add some cards
of your own.
When you have finished the tasks you might find it useful to refer to the
progression list (Appendix 14) as this will enable you to map what you have
done to the Strategy document.
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Task 1
Stick each of the rich task cards (Appendix 12) on a separate A3 sheet. As a
group, move around the sheets and add ideas for what you could do as
teachers to help support each aspect of a rich task. This will be very general
at this stage. If you need help some ideas are given on the what teachers can
do sheet (Appendix 15). These ideas will become more specific when applied
to a particular problem.
Task 2
Work on the NRICH problem Magic Vs (Appendix 18) so you feel confident
that you know it well.
Fill in the column of the master sheet (Appendix 16) labelled 'What
pupils could do'.
Now fill in the column 'What teachers might do'. As you do this, think
about the sorts of things you might do in the lesson to encourage pupils
to tackle the problem and behave in the ways you have suggested in
the middle column.
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What to do:
This links to the work on higher-order thinking skills and Activity 2.1 on rich
tasks. Here the aim is for us to think about what we can do as teachers with
problems we already use. The emphasis is on what we do in the classroom
rather than adjusting the problem itself as we did in Activity 1.2.
Retrieve your jottings from the second task in Activity 1.2 and then, working in
a pair, consider what you would do to as a teacher to support this problem.
Use the blank template (Appendix 16) and the ideas of Activity 2.1 (where we
did a similar task for Magic V's) to help.
Why not share any good ideas with us at NRICH by emailing us?
nrich@damtp.cam.ac.uk
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NRICH
exisiting schemes of work
All the work we have done so far should feed into this activity, which is
designed to be the starting point for a longer period of planning and
development. The long-term aim is for you to think about your teaching and
how it can be enhanced, but to start with you will need to select something
that is realistic and achievable. You can always extend what you do at a later
date.
You will need the following resources:
Task 1
First a reminder that we are not assuming that you are going to change
everything now, you are just making a start. For this reason, we suggest you
could begin by planning for a mathematical topic that you will teach this term.
There are many different approaches to planning for the integration of rich
tasks, for example you could:
Look at your current scheme of work and use the content mapping
documents to find problems that are a good fit with the particular topic
you are covering.
Consider what using and applying skills you want your pupils to
develop and use the process mapping documents to identify
appropriate problems. You might use these as one-off problems but
they will also address subject content knowledge so why not use them
when you are covering that topic in your scheme of work?
Identify a theme to work on for a longer period of time. Examples of
themes are:
o problems that employ several aspects of content knowledge (e.g.
factors and multiples)
o the development of problem-solving skills (the whole process)
o the development of particular mathematical thinking skills (e.g.
'working systematically' or 'visualising')
o an application of mathematics (e.g. time and its measurement)
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The mapping documents will help with the first two approaches suggested
above (content and process blocks). There are no specific documents
designed to support the third approach but the Maths finder and Packages on
NRICH can help. There is also a 'search NRICH' option found at the top of
every NRICH page.
You may want to access the Curriculum mapping documents on the website,
or use the versions provided in Appendices 19 & 20 (note the versions online
will be the most up-to-date).
Alternatively (or in addition) you could identify potentially rich tasks you are
already using and extend them in the ways you did in Activities 1.1 and 1.2.
What next? - Task 2
Whichever approach you take, for each problem you will need to spend time
thinking about why it is rich (for the problems from the NRICH mapping
documents this has already been done) and what you will need to do in the
classroom to support pupils in making the most of them (as in Activity 2.1). As
you try things out, you will refine ideas and will feed back to your colleagues
what worked well and why.
This is no small task and that it is why it is worth starting with something small
and achievable rather than trying to do everything all at once.
We will look at evaluation in the next Activity.
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This Activity, along with Activities 4.2 and 4.3 are designed to help you with
the above.
The best way to go about evaluating and reviewing a particular lesson is to
work with a colleague. However, what is suggested here can be used as a
means of self-reflection. Before the lesson you will need to prepare:
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How you will modify the theme in future? This might involve removing it
from your scheme of work or revising the 'what teachers do' sheet and
lesson plan.
List your recommended next steps. Include key points for colleagues
who might try the same theme themselves.
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At NRICH we are really interested in finding our more about your experiences.
Do email us so we can share your ideas and findings with others.
nrich@damtp.cam.ac.uk
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Appendix 1
RICH TASKS
Current research evidence indicates that students who are given opportunities to
work on their problem solving enjoy the subject more, are more confident and are
more likely to continue studying mathematics, or mathematics related subjects,
beyond 16. Most importantly, there is also evidence that they do better in standard
tests.
Rich tasks can enable pupils to:
step into them even when the route to a solution is unclear, getting started and
exploring is made accessible to pupils of wide ranging abilities
have opportunities to observe other people being mathematical or see the role of
mathematics within cultural settings
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Appendix 2
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Appendix 3
'Eggs in Baskets'
There are three baskets, a brown one, a red one and a pink
one, holding a total of ten eggs.
The Brown basket has one more egg in it than the Red basket.
The Red basket has three eggs less than the Pink basket.
How many eggs are in each basket?
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Appendix 4
Clip Eggs1.wmv
When shown the bag of four sweets, the children immediately
begin to make conjectures. One suggests the other two bags
will have one sweet each because 2 and 4 make 6. Then
another pupil suggests that there could be 2 in the second bag
and zero in the other.
Clip Eggs2.wmv
Here the resources provided allow this child to work on the
problem in the way he feels comfortable, which is a good
assessment opportunity for the teacher.
Image EggsA.gif
This learner has recorded the possible combinations using
number sentences and has worked in a very systematic way.
Note the sum which has been squeezed in near the top of the
list it would be good to talk to him about the reasons for this.
(There is a repetition here so this might be worth discussing
too.)
Clip Eggs3.wmv
Here the teacher draws attention to the childrens different ways
of representing the problem (drawing sweets, using numerals,
drawing dots, writing number sentences), emphasising why
each is helpful. Interestingly, some children chose to opt for a
different way following this discussion.
Image EggsB.gif
This pupil has chosen to represent five sweets in the quincunx
arrangement, like that on a dice. Perhaps this is to make
subsequent counting easier?
Clip Eggs4.wmv
Having been shown there are two sweets in the first bag and
three in the second bag, the children talk about whether they
need to see the number of sweets in the third bag.
One says, 2 add 3 equals 5, add 1 equals 6.
So I dont need to X-ray the last one?
Another pupil responds, You do! Just to see
Youd like to check it using that?
Its still going to be 1.
This highlights the fact that it may be satisfying to check that our
conjectures are true before moving on.
See also image EggsA.gif
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Appendix 5
GOT IT
GOT IT is an adding game for two. You can play against the computer or with
a friend.
Start with the GOT IT target 23.
The first player chooses a whole number from 1 to 4.
Players take turns to add a whole number from 1 to 4 to the running total.
The player who hits the target of 23 wins the game.
To change the game, choose a new GOT IT! target or a new range of
numbers to add on.
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Appendix 6
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Appendix 7
HOTS1
These cards contain some lower-order questions and, focusing on the same
mathematical topic, some more challenging questions - ones that require higher-order
thinking skills. Cut them out and pair them up.
1. Fractions
2. Triangles
What is half of 6?
3. Fair Feast
4. Grab it!
5. Take Away
6. Hard or Easy?
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7. Making Sticks
8. Domino Sorting
9. Seven Sticks
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12. Squares
Turn the cards face down and mix them up. The
aim of the game is to make the closest number to
100. Each player takes one card to start with and
decides whether that is the units or tens digit of
their number and places it on their paper in front
of them. Each player then takes a second card
which becomes the missing digit of their twodigit number. The winner is the player whose
number is closer to 100. You could have a points
system so that the player with the closer number
scores 1 point and then play first to 10.
14. Symmetry
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15. Addition
What is:
5+4?
3+9?
2+5?
16. U Two
You need a 1-50 number grid and a partner. Take
turns to draw a 5 square U shape on the grid.
Add up the two biggest numbers in your U. Keep
going until you can't fit any more Us on the grid,
adding on your score each time. The winner has
the bigger score. Your U could be upside down,
or on its side.
3+3?
17. Sharing
78 or 87?
92 or 91?
99 or 101?
19. Square It
20. Multiples
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Appendix 8
HOTS2
Encouraging Higher Order Thinking Skills (HOTS)
Instead of asking different questions, we can change the ones we usually ask. How
can you adapt ordinary maths questions so that they promote HOTS? Here are four
key strategies that will help you to increase the challenge of standard questions in the
classroom.
.
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C. What if?
Instead of: Find the different ways you can dress the teddy.
Ask: What if there were two teddies?
What if there were two hats as well?
What if there were three T-shirts?
What if... ?
Instead of: Put the L on the grid so that the sum of the squares it covers is 225.
Ask: What if the sum is different?
What if the shape is not an L?
What if the grid is the two times table?
What if...?
Offering choice often increases children's motivation and hence engagement in a task.
They have to understand the structure of the question in order to make sensible 'what
if' suggestions. They will need to identify what aspects of the problem can be varied analysis and synthesis.
Look at questions you have recently given your pupils to do. Can you think of
some what if questions.
How would you encourage pupils to come up with what if questions of their
own?
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D. All answers
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Appendix 9
BLOOMS DESCRIPTORS
Cut the cards out and put them in a line to reflect the order of development,
complexity and demand (which represent the higher order thinking skills).
Analysis
Evaluation
seeing pattern
organization of parts
recognition of hidden meanings
identification of components
Application
Knowledge
use information
use methods, concepts, theories in new
situations
solve problems using required skills or
knowledge
Comprehension
Synthesis
understanding information
grasp meaning
translate knowledge into new context
interpret facts, compare, contrast
order, group, infer causes
predict consequences
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Appendix 10
Represent
Identify the mathematical aspects of a
situation or problem
choose between representations
simplify the situation or problem,
using appropriate variables, symbols,
diagrams and models
select mathematical information,
methods and tools to use.
Analyse
Use appropriate mathematical procedures
make mathematical diagrams that
represent a situation or the
information given
Analyse
Use mathematical reasoning
make connections within mathematics
and use knowledge of related
problems
visualize, be systematic, and identify
and classify patterns
calculate accurately
record methods, solutions and
conclusions
work logically
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Appendix 11
Analyse
Use appropriate mathematical procedures
Communicate and reflect
communicate findings effectively and discuss results
engage with someone elses mathematics
consider the elegance and efficiency of other
approaches to the problem
make connections between the current situation and
outcomes, and situations and outcomes they have met
before
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Appendix 12
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Appendix 13
PROGRESSION CARDS
begin to develop own ways of recording
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Appendix 14
1.0x
1.1
1.2
1.3
L2
L2
L2
L2
L2
1.4
1.5
2.0x
2.1
2.2
L2
L2
3.0x
3.1
L2
3.2
L2
L2
4.0x
4.1
L2
5.0
L3
L3
L3
L3
L3
1.0
1.1
1.2
1.3
2.0
L3
2.1
L3
2.2
L3
L3
L3
L3
L3
L3
L3
L3
L3
L3
L3
L3
L4
L4
L4
L4
L4
L4
L4
L4
L4
L4
L4
L4
L4
L4
L4
3.0
3.1
3.2
4.0
4.1
4.2
5.0
6.0
6.1
7.0
7.1
7.2
1.0x
1.1
1.2
1.3
1.4
1.5
2.0
3.0x
3.1
3.2
3.3
3.4
4.0
4.1
4.2
select the mathematics they use in some classroom activities e.g. with support
With support find a starting point, identifying key facts/relevant information
With support use apparatus, diagrams, role play, etc. to represent and clarify a problem
With support move between different representations of a problem e.g. a situation described
in words, a diagram etc.
With support adopt a suggested model or systematic approach
With support make connections and apply their knowledge to similar situations
discuss their work using mathematical language, e.g. with support
With support describe the strategies and methods they use in their work
With support listen to others explanations, try to make sense of them, compare.
evaluate
begin to represent their work using symbols and simple diagrams, e.g. with support
With support use pictures, diagrams and symbols to communicate their thinking, or
demonstrate a solution or process
With support begin to appreciate the need to record and develop their own methods of
recording
explain why an answer is correct, e.g. with support
With support test a statement such as The number 12 ends with a 2 so 12 sweets cant be
shared equally by 3 children
predict what comes next in a simple number, shape or spatial pattern or sequence and give reasons for
their opinions
select the mathematics they use in a wider range of classroom activities, e.g.
use classroom discussions to break into a problem, recognising similarities to previous work
put the problem into their own words
choose their own equipment appropriate to the task, including calculators
try different approaches and find ways of overcoming difficulties that arise when they are solving
problems
check their work and make appropriate corrections, e.g. decide that two numbers less than
100 cannot give a total more than 200 and correct the addition
begin to look for patterns in results as they work and use them to find other possible
outcomes
begin to organise their work and check results
begin to develop own ways of recording
develop an organised approach as they get into recording their work on a problem
discuss their mathematical work and begin to explain their thinking, e.g.
use appropriate mathematical vocabulary
talk about their findings by referring to their written work
use and interpret mathematical symbols and diagrams
understand a general statement by finding particular examples that match it
make a generalisation with the assistance of probing questions and prompts
review their work and reasoning,
respond to What if? questions
when they have solved a problem, pose a similar problem for a partner
develop own strategies for solving problems, e.g.
make their own suggestions of ways to tackle a range of problems
make connections to previous work
pose and answer questions related to a problem
check answers and ensure solutions make sense in the context of the problem
review their work and approaches
Use their own strategies within mathematics and in applying mathematics to practical context
present information and results in a clear and organised way, e.g.
organise written work, e.g. record results in order
begin to work in an organised way from the start
consider appropriate units
use related vocabulary accurately
search for a solution by trying out ideas of their own
check their methods and justify answers
identify patterns as they work and form their own generalisations/rules in words
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PS
PS
PS
PS
PS
PS
C
C
C
C
C
C
R
R
R
PS
PS
PS
PS
PS
PS
PS
C
C
C
C
C
C
C
R
R
R
R
R
PS
PS
PS
PS
PS
PS
PS
C
C
C
C
C
R
R
R
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L5
L5
1.0
1.1
L5
L5
L5
L5
L5
L5
1.2
1.3
2.0x
2.1
3.0
3.0
L5
L5
L5
L5
L5
L5
3.1
3.2
3.3
4.0
4.1
4.2
L5
4.3
Identify and obtain necessary information to carry through a task and solve mathematical problems
recognise information that is important to solving the problem, determine what is missing and
develop lines of enquiry
break a several-step problem or investigation into simpler steps
consider efficient methods, relating problems to previous experiences
check results, considering whether these are reasonable, e.g.
check as they work, spotting and correcting errors and reviewing methods
solve word problems and investigations from a range of contexts
show understanding of situations by describing them mathematically using symbols, words and
diagrams
organise their work from the outset, looking for ways to record systematically
decide how best to represent conclusions, using appropriate recording
begin to understand and use formulae and symbols to represent problems
draw simple conclusions of their own and give an explanation of their reasoning
explain and justify their methods and solution
identify more complex patterns, making generalisations in words and begin to express
generalisations using symbolic notation
use examples and counter-examples to justify conclusions
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PS
PS
PS
PS
PS
PS
PS
C
C
C
C
R
R
R
R
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Appendix 15
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Offer opportunities to
observe other people being
mathematical or the role of
mathematics within cultural
settings
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Appendix 16
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Appendix 17
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Appendix 18
Magic Vs
Place each of the numbers 1 to 5 in the V shape below so that the
two arms of the V have the same total.
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Appendix 19
for Activity 3
Year 1
Year 2
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Know that numbers identify how many objects are in a set
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Strand 4 Calculating
Begin to relate addition to combining two groups of objects
and subtraction to taking away
Share objects into equal groups and count how many in each
group
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Recognise and use whole, half and quarter turns, both
clockwise and anticlockwise; know that a right angle
represents a quarter turn
NRICH: Turning Man
Strand 6 - Measuring
Use language such as 'greater', 'smaller', 'heavier' or 'lighter'
to compare quantities
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Appendix 20
for Activity 3
Year 4
Year 5
Year 6
Year 6-7
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Describe and explain methods,
choices and solutions to
puzzles and problems, orally
and in writing, using pictures
and diagrams
Recognise approximate
proportions of a whole and use
fractions and percentages to
describe and compare them, for
example when interpreting pie
charts
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Use diagrams to identify
equivalent fractions (e.g. six
eighths and three quarters, or
seventy hundredths and seven
tenths); interpret mixed
numbers and position them on
a number line (e.g. 3 one half)
Use the vocabulary of ratio and
proportion to describe the
relationship between two
quantities (e.g. 'There are 2 red
beads to every 3 blue beads, or
2 beads in every 5 beads are
red'); estimate a proportion (e.g.
'About one quarter of the apples
in the box are green')
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Strand 4 - Calculating
http://nrich.maths.org
Add or subtract mentally
combinations of one-digit and
two-digit numbers
NRICH: Super Shapes
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Find unit fractions of numbers
and quantities (e.g. one half,
one third, one quarter and one
sixth of 12 litres)
NRICH: Fair Feast
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Strand 6 - Measuring
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Answer a question by
collecting, organising and
interpreting data; use tally
charts, frequency tables,
pictograms and bar charts to
represent results and illustrate
observations; use ICT to create
a simple bar chart
Use Venn diagrams or Carroll
diagrams to sort data and
objects using more than one
criterion
NRICH: Venn Diagrams
NRICH: More Carroll
Diagrams
NRICH 2008
Answer a question by
identifying what data to collect;
organise, present, analyse and
interpret the data in tables,
diagrams, tally charts,
pictograms and bar charts,
using ICT where appropriate
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