Académique Documents
Professionnel Documents
Culture Documents
Learning Domains
Bloom's Taxonomy was created in 1956 under the leadership of
educational psychologist Dr Benjamin Bloom in order to promote higher
forms of thinking in education, such as analyzing and
evaluating concepts, processes, procedures, and principles , rather than
just remembering facts (rote learning). It is most often used when
designing educational, training, and learning processes.
Since the work was produced by higher education, the words tend to be
a little bigger than we normally use. Domains may be thought of as
categories. Instructional designers, trainers, and educators often refer
to these three categories as KSA
(Knowledge [cognitive], Skills [psychomotor], and Attitudes [affective]).
This taxonomy of learning behaviors may be thought of as the goals of
the learning process. That is, after a learning episode, the learner
should have acquired a new skill, knowledge, and/or attitude.
While the committee produced an elaborate compilation for the
cognitive and affective domains, they omitted the psychomotor domain.
Their explanation for this oversight was that they have little experience
in teaching manual skills within the college level. However, there have
been at least three psychomotor models created by other researchers.
Their compilation divides the three domains into subdivisions, starting
from the simplest cognitive process or behavior to the most complex.
The divisions outlined are not absolutes and there are other systems or
Cognitive Domain
The cognitive domain involves knowledge and the development of
intellectual skills (Bloom, 1956). This includes the recall or recognition
of specific facts, procedural patterns, and concepts that serve in the
development of intellectual abilities and skills. There are six major
categories of cognitive an processes, starting from the simplest to the
most complex (see the table
below for an in-depth coverage of
each category):
o Knowledge
o Comprehension
o Application
o Analysis
o Synthesis
o Evaluation
The categories can be thought of as degrees of difficulties. That is, the
first ones must normally be mastered before the next one can take
place.
B l o o m ' s R e v i s e d Ta x o n o m y
Lorin Anderson, a former student of Bloom, and David Krathwohl
revisited the cognitive domain in the mid-nineties and made some
changes, with perhaps the three most prominent ones being (Anderson,
Krathwohl, Airasian, Cruikshank, Mayer, Pintrich, Raths, Wittrock,
2000):
o changing the names in the six categories from noun to verb
forms
Ta b l e o f t h e R e v i s e d
Cognitive Domain
Category
Examples, key
words (verbs), and
technologies for
learning (activities)
Understanding:
Comprehending the
meaning, translation,
interpolation, and
interpretation of instructions
and problems. State a
problem in one's own
words.
uses
Technologies: collaborative learning ,
create a process, blog, practice
Analyzing: Separates
material or concepts into
component parts so that its
organizational structure
may be understood.
Distinguishes between facts
and inferences.
Facts
list
Concep
recall
ts
paraph
categ
classify outline rank
rase
orize
explain demon contras critic modif
s
strate t
ize
y
defe desig
nd
n
give
Proced reprod an
relate
ures uce
examp
le
identify
critiq
plan
ue
Principl
state
es
differen concl
revise
tiates
ude
conver
solve
ts
predi actual
ct
ize
B l o o m ' s Ta x o n o m y : T h e O r i g i n a l C o g n i t i v e D o m a i n
Ta b l e o f T h e C o g n i t i v e
Domain (original)
Category
Comprehension:
Understand the meaning,
translation, interpolation,
and interpretation of
instructions and problems.
State a problem in one's
own words.
Analysis: Separates
material or concepts into
component parts so that its
organizational structure may
be understood.
Distinguishes between facts
and inferences.
Synthesis: Builds a
structure or pattern from
diverse elements. Put parts
together to form a whole,
with emphasis on creating a
new meaning or structure.
B l o o m ' s Ta x o n o m y : T h e
A ff e c t i v e D o m a i n
The affective domain is one of three domains in Bloom's Taxonomy,
with the other two being
thecognitive and psychomotor (Bloom, et
al., 1956). For an overview of the three
domains, see theintroduction .
The affective domain (Krathwohl, Bloom,
Masia, 1973) includes the manner in which
we deal with things emotionally, such as
feelings, values , appreciation,
enthusiasms, motivations , andattitudes .
The five major categories are listed from
the simplest behavior to the most complex:
Category
Example and
Key Words
(verbs)
Examples: Participates in
class discussions. Gives a
presentation. Questions new
ideals, concepts, models, etc.
in order to fully understand
them. Know the safety rules
and practice them.
Key Words: answers, assists,
aids, complies, conforms,
discusses, greets, helps,
labels, performs, presents,
tells
Examples: Demonstrates
belief in the democratic
process. Is sensitive towards
individual and cultural
differences (value diversity).
Shows the ability to solve
problems. Proposes a plan to
social improvement and
follows through with
commitment. Informs
management on matters that
one feels strongly about.
Internalizes Values(characterization):
Has a value system that controls their
behavior. The behavior is pervasive,
consistent, predictable, and most
important characteristic of the learner.
Instructional objectives are concerned
with the student's general patterns of
adjustment (personal, social, emotional).
B l o o m ' s Ta x o n o m y : T h e
Ps y c h o m o t o r D o m a i n
The psychomotor domain (Simpson, 1972) includes physical movement,
coordination, and use of the motor-skill areas. Development of these
skills requires practice and is measured in terms of speed, precision,
distance, procedures, or techniques in execution. Thus, psychomotor
skills rage from manual tasks, such as digging a ditch or washing a car,
to more complex tasks, such as operating
a complex piece of machinery or dancing.
The seven major categories are listed
from the simplest behavior to the most
complex:
Category
Example and
Key Words
(verbs)
Perception
(awareness): The
ability to use
sensory cues to
guide motor
activity. This
ranges from
sensory
Examples: Detects
non-verbal
communication cues.
Estimate where a
ball will land after it
is thrown and then
moving to the correct
location to catch the
Examples: Performs a
mathematical equation as
demonstrated. Follows instructions
to build a model. Responds handsignals of instructor while learning to
operate a forklift.
Key Words: copies, traces, follows,
react, reproduce, responds
Drive a car.
learning a complex skill. Learned
responses have become habitual
and the movements can be
performed with some confidence
and proficiency.
varies.
Category
Precision Refining,
becoming more exact.
Performing a skill within a
high degree of precision
Articulation Coordinating
and adapting a series of
actions to achieve harmony
and internal consistency.
Naturalization Mastering
a high level performance
until it become secondnature or natural, without
needing to think much about
it.
Harrow (1972):
Category
Fundamental Movements
Basic movements such as
walking, or grasping.
Perceptual Abilities
Response to stimuli such as
visual, auditory, kinesthetic, or
tactile discrimination.
Nondiscursive
communication Use effective
body language, such as gestures
and facial expressions.
Alternative to Bloom:
Structure of Observed
L e a r n i n g O u t c o m e ( S O LO )
Ta x o n o m y
While Bloom's Taxonomy has been quite useful in that it has extended
learning from simply remembering to more complex cognitive
structures, such as analyzing and evaluating, newer models have come
along. However, it has become more useful with the revised taxonomy.
One model that might prove more useful is the Structure of Observed
Learning Outcome (SOLO) taxonomy. It is a model that describes levels
of increasing complexity in a learner's understanding of subjects (Biggs,
Collis, 1982). It aids both trainers and learners in understanding the
SOLO not only shows the instructors how the learners are progressing,
but also the learners themselves. It does this by putting the processes
in squares. You start in the center square (Uni-structural) and work
outwards (Multi-structural, Relational, and finally Extended Abstract).
The example below shows the concept of ADDIE and how it starts with
learning facts and ends with being able to create a learning process or
training using ADDIE:
Learning Strategies or
Instructional Strategies
Learning or instructional strategies determine the approach for
achieving the learning objectives and are included in the preinstructional activities, information presentation, learner activities,
testing, and follow-through. The strategies are usually tied to the needs
and interests of students to enhance learning and are based on many
types of learning styles (Ekwensi, Moranski, &Townsend-Sweet, 2006).
Thus the learning objectives point you towards the instructional
strategies, while the instructional strategies will point you to the
medium that will actually deliver the instruction, such as elearning, selfstudy, classroom, or OJT. However, do not fall into the trap of using
only one medium when designing your course. . . use a blended
approach .
Although some people use the terms interchangeably, objectives,
strategies, and media, all have separate meanings. For example, your
Cognitive Domain
(Bloom, 1956)
Affective Domain
(Krathwohl, Bloom,
& Masia, 1973)
Psychomotor
Domain
(Simpson, 1972)
1. Perception
Lecture, reading,
audio/visual,
demonstration, or guided
observations, question and
answer period
Discussions, multimedia
CBT, Socratic didactic
method, reflection.
1. Knowledge
2. Comprehension
1. Receiving
phenomena
2. Responding to
phenomena
2. Set
3. Guided
response
3. Application
4. Mechanism
On-the-Job-Training (OJT),
practice by doing (some
direction or coaching is
required), simulated job
settings (to include CBT
simulations)
4. Analysis
3. Valuing
5. Complex
response
5. Synthesis
4. Organize values
into priorities
6. Adaptation
6. Evaluation
5. Internalizing
values
7. Origination
The chart does not cover all possibilities, but most activities should fit
in. For example, self-study could fall under reading, audio visual, and/or
activities, depending upon the type of program you design.