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Learning Domains
Bloom's Taxonomy was created in 1956 under the leadership of educational
psychologist Dr Benjamin Bloom in order to promote higher forms of thinking in
education, such as analyzing and evaluating concepts, processes, procedures,
and principles , rather than just remembering facts (rote learning). It is most
often used when designing educational, training, and learning processes.
Cognitive Domain
The cognitive domain involves knowledge and the development of intellectual
skills (Bloom, 1956). This includes the recall or recognition of specific facts,
procedural patterns, and concepts that serve in the development of intellectual
abilities and skills. There are six major categories of cognitive an processes,
starting from the simplest to the most
complex (see the table below for an indepth coverage of each category):
o Knowledge
o Comprehension
o Application
o Analysis
o Synthesis
o Evaluation
The categories can be thought of as degrees of difficulties. That is, the first
ones must normally be mastered before the next one can take place.
B l o o m ' s R e v i s e d Ta x o n o m y
Lorin Anderson, a former student of Bloom, and David Krathwohl revisited the
cognitive domain in the mid-nineties and made some changes, with perhaps the
three most prominent ones being (Anderson, Krathwohl, Airasian, Cruikshank,
Mayer, Pintrich, Raths, Wittrock, 2000):
This new taxonomy reflects a more active form of thinking and is perhaps more
accurate. The new version of Bloom's
Taxonomy, with examples and keywords is
shown below, while the old version may be
found here
Ta b l e o f t h e R e v i s e d
Cognitive Domain
Category
Rememberin
Examples: Recite a
g: Recall or retrieve
previous learned
information.
Understanding:
Comprehending the
meaning, translation,
interpolation, and
interpretation of
instructions and
problems. State a
problem in one's own
words.
Analyzing: Separates
material or concepts into
component parts so that
its organizational
structure may be
understood.
Distinguishes between
facts and inferences.
Evaluating: Make
judgments about the
value of ideas or
materials.
supports
Technologies: survey, blogging
Creating: Builds a
structure or pattern from
diverse elements. Put
parts together to form a
whole, with emphasis on
creating a new meaning
or structure.
Remembe Understan
Apply Analyze Evaluate Create
r
d
Factual
Conceptual
Procedural
Metacognitiv
e
However, others have identified five contents or artifacts (Clark, Chopeta, 2004;
Clark, Mayer, 2007):
Remembe Understan
Apply Analyze Evaluate Create
r
d
Facts
Concepts
Processes
Procedures
Principles
Metacognitiv
e
An example matrix that has been filled in might look something like this:
The
Rememb Understa
Knowledge
er
nd
Dimension
Apply
Analyze
Evalua
Create
te
Facts
list
paraphras
classify
e
outline
rank
categori
ze
Concepts recall
explains
demonstr
contrast
ate
criticiz
modify
e
Processes outline
estimate
produce
diagram
defend design
relate
identify
critique plan
Procedures
reproduc give an
e
example
Principles state
converts
solve
differentiat conclud
revise
es
e
Metacogniti proper
ve
use
interpret
discover
infer
predict
Next Steps
actualiz
e
B l o o m ' s Ta x o n o m y : T h e
A ff e c t i v e D o m a i n
The affective domain is one of three domains in Bloom's Taxonomy, with the
other two being
the cognitive andpsychomotor (Bloom, et al.,
1956). For an overview of the three domains,
see the introduction .
The affective domain (Krathwohl, Bloom, Masia,
1973) includes the manner in which we deal
with things emotionally, such as
feelings, values , appreciation,
enthusiasms, motivations , and attitudes . The
five major categories are listed from the
simplest behavior to the most complex:
Category
Receiving
Phenomena:
Awareness,
willingness to hear,
selected attention.
Examples:
Listen to others
with respect.
Listen for and
remember the
name of newly
introduced
people.
Key Words:
acknowledge,
asks, attentive,
courteous,
dutiful, follows,
gives, listens,
understands
Examples: Participates in
class discussions. Gives a
presentation. Questions new
ideals, concepts, models,
etc. in order to fully
understand them. Know the
safety rules and practice
them.
Key Words: answers,
assists, aids, complies,
conforms, discusses, greets,
helps, labels, performs,
presents, tells
Examples: Demonstrates
belief in the democratic
process. Is sensitive
towards individual and
cultural differences (value
diversity). Shows the ability
to solve problems. Proposes
a plan to social
improvement and follows
through with commitment.
Informs management on
matters that one feels
strongly about.
Key Words: appreciates,
cherish, treasure,
demonstrates, initiates,
invites, joins, justifies,
Internalizes
Values(characterization): Has a
value system that controls their
behavior. The behavior is pervasive,
consistent, predictable, and most
important characteristic of the
learner. Instructional objectives are
concerned with the student's general
patterns of adjustment (personal,
social, emotional).
B l o o m ' s Ta x o n o m y : T h e
Ps y c h o m o t o r D o m a i n
The psychomotor domain (Simpson, 1972) includes physical movement,
coordination, and use of the motor-skill areas. Development of these skills
requires practice and is measured in terms of speed, precision, distance,
procedures, or techniques in execution. Thus, psychomotor skills rage from
manual tasks, such as digging a ditch or
washing a car, to more complex tasks, such as
operating a complex piece of machinery or
dancing.
The seven major categories are listed from the
simplest behavior to the most complex:
Category
Words (verbs)
Mechanism (basic
proficiency): This is the
intermediate stage in learning a
complex skill. Learned
responses have become
habitual and the movements
can be performed with some
confidence and proficiency.
Examples: Performs a
mathematical equation as
demonstrated. Follows
instructions to build a model.
Responds hand-signals of
instructor while learning to
operate a forklift.
Key Words: copies, traces,
follows, react, reproduce,
responds
sounds of satisfaction or
expletives as soon as they hit a
tennis ball or throw a football,
because they can tell by the
feel of the act what the result
will produce.
Category
Imitation Observing
and patterning behavior
after someone else.
Performance may be of
low quality.
Manipulation Being
able to perform certain
actions by memory or
following instructions.
Precision Refining,
becoming more exact.
Performing a skill within a
high degree of precision
Articulation
Coordinating and adapting
a series of actions to
achieve harmony and
internal consistency.
Naturalization
Mastering a high level
performance until it
become second-nature or
natural, without needing to
think much about it.
Harrow (1972):
Category
Reflex Movements
Reactions that are not
Fundamental Movements
Basic movements such as
walking, or grasping.
Perceptual Abilities
Response to stimuli such as
visual, auditory, kinesthetic,
or tactile discrimination.
Physical Abilities
(fitness) Stamina that
must be developed for further
development such as strength
and agility.
Skilled movements
Advanced learned movements
as one would find in sports or
acting.
Nondiscursive
communication Use