Vous êtes sur la page 1sur 2

Sandman

Warforged (Scout)
Ranger (Hunter)
Lawful Neutral
HP:13 (1d10+con)*lvl
AC:15 (12+dex)
S10 D16 C17 I10 W15 C8
Proficiences: stealth, perception, survival, athletics, intimidation
Tool Proficiencies: cards, vehicles (Land)
Favored enemy: Fey
Favored terrain: Forrest
Background: Soldier (speciality: scout)
Under the rocky (name) mountain, deep below the soil, below the clay below the o
ldest sediment stones laid the one of the rarest places where dwarves and elves
were allies, Forge of the Living Ore. From a mother, a bearder dwarf female blac
ksmith and a father, an old sand elf wizard I was a firstborn of my kind to figh
t the incoming invasion from the realm of Feywild, to lay waste to those sly, do
uble-tounged creatures. With the aid of me and my seven brothers and the lead of
my fathers grand daughter Harenosa, an army of dwarves and elves defeated the F
ey. Closing of the portal was paid with a price that ruined this alliance of two
races, her sacrifice caused rage in the old man and the forge was shut down fol
lowed by the disasterous sandstorms and many taken lives. Unlike my brothers I e
scaped the storm which harms our bodies to the point where damage is irrepairabl
e and in memory of that I call myself Sandman. Since then I roam the world offer
ing my services trying to make my small contribution to conservation of balance
and harmony in the world.
Equipment:
An insignia of rank,
a trophy taken from a fallen hero (necklace pendant picturing a sand elf female)
,
a deck of cards.
Items: 125+10+50-10-75-25-10-4-2-5-5-10=39gp
a backpack, a bedroll,
a mess kit, a tinderbox, 10 torches.
100 feet of hempen rope
2 grapling hooks, a shovel,
5 ball bearings, 5 caltrops
2 hunting traps
Crossbow 1d6 piercing range30/120 (light, loading)
Scimitar 1d6 slashing (finesse, light)
Shortsword 1d6 piercing (finesse, light)
-----------------------------Warforged Scout (Keith Baker)
+2 Con
+1 Dex
Small
Speed 35ft
Poison Resistance
***Living Construct
Even though you were constructed, you are a humanoid. You are immune to disease.
You do not need to breathe, eat or drink, but you can ingest food or drink if y
ou wish.
***Unsleeping Sentinel

Warforged don t need to sleep. Instead, they settle into a resting state, remainin
g semiconscious for 4 hours each day. While in this rest state, you are fully aw
are of your surroundings. After resting in this way, you gain the same benefit t
hat a human does from 8 hours of sleep.
***Integrated Armor
When you are not wearing armor, your AC is 12 + your Dexterity modifier. During
a short rest, you can bond a suit of armor you are wearing to your body. When yo
u finish that short rest, the armor you are wearing is bonded to you, and it can
not subsequently be removed from your body until you finish another short rest d
uring which time you remove the bonded armor.
//ja bih ovde dodao da oklop mora biti specijalno napravljen da odgovara warforg
ed-u, tj. da ne moze da nosi oklop sem da debelo plati
***Self-Stabilizing
You have advantage on death saving throws.

Vous aimerez peut-être aussi