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A Game of Thrones

----------------A Total Conversion Mod for Crusader Kings II


Version 0.9.2
Please visit http://citadel.prophpbb.com/ for discussion, bug reports and inform
ation!
----------------------------------Installation Instructions - Windows
----------------------------------1. Install Crusader Kings II to C:\Program Files\Paradox Interactive\Crusader K
ings II (or wherever you want, I'm just using this path as an example).
2. Download and install the latest patch (Steam should do this automatically).
3. Download CK2-AGOT setup 0.9.2.exe.
4. Run CK2-AGOT setup 0.9.1.exe: The default installation path proposed by the
installer is the right one.
5. Run ck2game.exe.
6. Click the checkbox next to "A Game of Thrones" under the "Select mods to pla
y" menu.
7. Click "Play".
WARNING: Flicking through different dates and characters on the character select
ion screen may cause wars to end inconclusively instantly when the game starts.
This is a vanilla bug, if it does happen simply restart without flicking.
-----------------------------------Installation Instructions - Mac OS X
-----------------------------------1. Install Crusader Kings II.
2. Download and install the latest patch (Steam should do this automatically).
3. Download CK2GOT092.zip, unpack it and open the unpacked folder.
4. Copy and paste the "A Game of Thrones" folder and "A Game of Thrones.mod" fi
le to your /Documents/Paradox Interactive/Crusader Kings II/mod/ folder. If this
folder does not exist, create it manually.
5. Go back to your /Documents/Paradox Interactive/Crusader Kings II/ folder. Cr
eate a new folder here and name it "A Game of Thrones".
6. Run Crusader Kings II.
7. Click the checkbox next to "A Game of Thrones" under the "Select mods to pla
y" menu.
8. Click "Play".
WARNING: Flicking through different dates and characters on the character select
ion screen may cause wars to end inconclusively instantly when the game starts.
This is a vanilla bug, if it does happen simply restart without flicking.
--------------Manual Contents
--------------[1] Scenarios
[2] DLC Compatibility
[3] F.A.Q.
[4] Empire Mega Wars
[5] Dothraki
[6] New education system
[7] New combat tactics
[8] New combat traits
[9] Kingsguard

[10]
[11]
[12]
[13]
[14]
[15]
[16]
[17]
[18]
[19]

Maesters
Religion
Night's Watch
Westerosi Flavour
Eastern Flavour
Form a kingdom
Tourneys
Enhanced Interaction
Localisation
Credits

------------[1] Scenarios
------------7996- The Bleeding Years
Before the conquest seven Kings ruled in Westeros, each struggling for power and
supremacy over the other. Can you emulate Aegon Targaryen and unite all of West
eros under one King?
7998- War of Conquest
Aegon Targaryen and his sisters have landed at the mouth of the Blackwater, arme
d with three mighty dragons. Argilac the Arrogant has spurned Aegon's offer of a
marriage between his friend Orys and Argilac's daughter, sending back the hands
of Aegon's envoy. As a consequence Aegon has vowed to conquer to the Seven King
doms, proclaiming 'There will be only one King'.
8043After
Iron
cest.
r the

Faith Militant Uprising


the death of Aegon the Conqueror and the ascension of his son Aenys to the
Throne, the High Septon rose in revolt against this abomination born of in
Now many years later, the sickly Aenys has died and his half brother Maego
Cruel sits on the Iron Throne and is intent on ending this uprising.

8129- The Dance of the Dragons


Upon Viserys' death in 129AL, the Lord Commander of the Kingsguard, Ser Criston
Cole, defies the king's will, and crowns Prince Aegon as Aegon II.A civil war fo
ught between Aegon II Targaryen and Rhaenyra Targaryen for control of the Iron T
hrone emerges.
8157- Conquest of Dorne
When Prince Daeron the Young Dragon ascended the Iron Throne in 157 AL, he decla
red war on the independent Kingdom of Dorne to complete the legacy of his ancest
or Aegon the Conqueror and to unite all Seven Kingdoms under Targaryen rule. Dae
ron won the war quickly, a victory that he immortalized in his book Conquest of
Dorne: "The arms of House Martell display the sun and spear, the Dornishman's tw
o favourite weapons, but of the two, the sun is the more deadly." After the inva
sion the Young Dragon left the Lord Paramount of the Reach to rule Dorne in his
stead. But the proud Dornishmen, although defeated, would neither submit to a Dr
agon nor to a Tyrell. Conspiracies and revolts spread throughout Dorne like wild
fire, culminating in the death of Lord Tyrell. His death led to rebellion throug
hout Dorne and in a fortnight all Daeron had achieved was undone.
8195- The Blackfyre Rebellion
Westeros is on the brink of civil war as Daemon Blackfyre, the legitimized basta
rd son of King Aegon IV, has risen in rebellion against his trueborn brother Kin
g Daeron II, forcing the lords of Westeros to choose between the black dragon an
d the red dragon. Meanwhile in the North, House Stark faces a rebellion led by t
he dangerous Skagosi. It is up to you to decide the fate of the Seven Kingdoms.
When you play the Game of Thrones, you either win or you die.
8211- After the Spring

The Great Spring Sickness that ravaged the Seven Kingdoms, killing young and old
, lords and peasants alike, is finally over. With King Daeron the Good killed by
the plague and his eldest son Prince Baelor Breakspear slain during the tourney
at Ashford his younger son Aerys I Targaryen now sits upon the Iron Throne. Whi
le the Targaryens, Blackfyres and the rest of Westeros already begin their old s
chemes for power, fame or gold anew, a young squire named Egg starts on the long
path ahead of him under the guidance of Ser Duncan the Tall...
8259- War of the Ninepenny Kings
Trouble is stirring in Essos, a group of opportunistic power seekers calling the
mselves the Band of Nine have set out to carve out kingdoms for themselves. They
have already conquered the Disputed Land and Tyrosh. This group includes Maelys
Blackfyre, Captain General of the Golden Company and the latest in the line of
Blackfyre pretenders that have plagued the realm for generations. Word has arriv
ed that the Band of Nine's next move will be to attack Westeros and sit Maelys u
pon the Iron Throne.
8282- Roberts Rebellion
Westeros is on the brink of Civil War. Rhaegar Targaryen, the heir to the Iron T
hrone, has kidnapped Lyana Stark - the betrothed of the Lord Paramount of the St
ormlands, and Daughter of the Lord Paramount of the North. Brandon Stark, her el
der brother, and heir to the North, charges south demanding vengeance. The mad K
ing - Aerys, outraged by Brandon's demands had him and his father executed, and
calls for Eddard's head as well. As all but Balon Greyjoy and Tywin Lannister pr
epare to declare their allegiances, it is up to you to decide the fate of the Se
ven Kingdoms.
8284- The Crowned Stag
Robert's Rebellion is over. The Targaryen's are all but wiped out, their last sc
ion's scattered to the free cities in the form of a young man and a babe in arms
. Robert Baratheon now sits upon the Iron Throne of Westeros, but soon realises
that being a King is not quite so easy as he had expected. "Honor? I've got Seve
n Kingdoms to rule! One king, Seven Kingdoms! Do you think honor keeps them in l
ine? Do you think it's honor that's keeping the peace? It's fear! Fear and blood
!"
8289- The Greyjoy Rebellion
Believing King Robert's rule to be insecure, Lord Balon Greyjoy of Pyke has proc
laimed himself King of the Iron Islands and is in rebellion against the Iron Thr
one. He has been crowned beneath Nagga's Ribs, by the priest Tarle the Thrice-Dr
owned with a driftwood crown, and is trying to secure independence for the Iron
Islands and restore their traditions of old, lost almost three hundred years bef
ore, during the War of Conquest...
8299- A Clash of Kings
Westeros is once again at war. After the untimely death of Robert Baratheon, his
untested firstborn son - Joffrey, sits the Iron Throne. However, scandal regard
ing the boy kings' parentage has shaken the Seven Kingdoms to their foundations.
After discovering the truth, Eddard Stark sent word to Stannis Baratheon, Rober
t's younger brother, informing him that he is heir to the Iron Throne - an actio
n that cost him his head. Eddard's Son - Robb, supported by House Tully of the R
iverlands, call their banners against the Throne. Meanwhile, Renly - Stannis' an
d Robert's youngest sibling, has struck an alliance in the Reach in order to pre
ss the claim in his own name. Finally, Balon Greyjoy, ever the opportunist, decl
ares his own independence, and sends his reavers to reap the treasures of the No
rth. In this Scenario, relive the central conflict of the 'A Song of Ice and Fir
e' series, immortalised by George R. R. Martin, but remember: Winter Is Coming
8300- A Feast for Crows
Spoilers...

---------------------[2] DLC Compatibility


---------------------The mod should run fine no matter which DLC is enabled/disabled.
However some of the DLC does add content to the mod, here is an overview:
[*] The Sword of Islam: Adds only the ability for the player to have multiple wi
ves as a character of the Valyrian religion.
[*] Legacy of Rome: Adds castration and blinding capability as well as a couple
of flavour events. It does NOT add retinues.
[*] The Republic: Allows the Merchant Republic realms to be played, namely the F
ree Cities, Meereen, Yunkai, Astapor and the Guilds of Qarth. These realms will
still be active even without the DLC.
[*] The Old Gods: Enables the concubine system for Drowned God, Dornish and East
ern characters (Pre-DLC system will be used if not enabled). Also adds much flav
our, including beserkers, adventurers, new rebels and runestones. Raiding is ava
ilable for drowned god, wildlings and pirates even without this DLC.
[*] Sons of Abraham: Enables the council of the Most Devout and their election o
f the High Septon. Also adds many religious flavour events, including various Ho
ly Order events/decisions.
[*] Rajas of India: Adds flavour to various far eastern cultures, including tige
r hunts, gurus, reincarnation events and other flavour events.
[*] Charlemagne: Adds the chronicle, custom kingdoms (exisiting titular kingdoms
are still available without DLC) and a 'hero knight' flavour event
[*] Way of life: CURRENTLY NOT COMPATIBLE, we recommend this DLC is disabled whe
n running the mod.
[*] Ruler Designer: Fully compatible with the mod
[*] Customiser: Fully compatible with the mod
[*] EU4 Converter: Not compatible
[*] Music Packs: The mod's soundtrack currently overrides them, however deleting
"A Game of Thrones/music/songs.txt" will re-enable vanilla music
[*] African Unit Pack/Portraits: Used for the Summer Islanders, Basilisk Islande
rs and Sothoryos
[*] Mongol Portraits: Used for the Jogos Nhai, Nefer and Yi Ti
[*] All other Face Packs: Not used
[*] All other Unit Packs: Not used
[*] Dynasty Coat of Arms Packs: Not used
[*] Sunset Invasion: Some things may happen if enabled...
-----------[3] F.A.Q.
-----------Q- Is Essos in the mod?
A- Yes :)
Q- My character has like 25 martial, why is he losing to guys with really low ma
rtial in duels?
A- Martial ability, being a command rating, has no effect on duel outcomes. Trai
ts are what determines this. The combat traits are the most important, whilst ot
hers like strong, weak and valyrian swords also contribute.
Q- Why no Game of Thrones music?
A- Adding the official Game of Thrones soundtrack to our mod would endanger our
project. Using Intellectual Property is one thing, redistributing music that is
currently FotM is another entirely! If you personally own the GoT Soundtrack how
ever, there is no reason why you can't follow the following very helpful guide t
o adding music:

http://forum.paradoxplaza.com/forum/showthread.php?593803-Adding-Own-Music-MiniTutorial-(Or-What-it-s-got-code-No-don-t-run-away!)
NOTE: We do not endorse Piracy, if you don't own it and want it: Buy it!
Q- Why are all High Septons called High Septon I?
A- A new High Septon extends the practice of septons giving up their family name
s by renouncing any kind of individual name. This is due to the belief that the
individual becoming High Septon is no longer a man but an avatar of the gods.
Q- Are there supposed to be random Silent Sisters showing up in the Kingsguard/N
ightswatch courts?
A- Yes, the game populates courts with random females. If you move them away the
game simply adds more in their place. we made them silent sisters so they canno
t be married.
Q- Fabricating claims isn't working/happening too often, what have you done to i
t?
A- The chances of fabricating a claim have not been altered from vanilla, so hav
ing loads of claims or none at all in a certain period of time can happen.
Q- Why are my wars ending inconclusively sometimes?
A- Flicking through different dates and characters on the character selection sc
reen may cause wars to end inconclusively instantly when the game starts. This i
s a vanilla bug, if it does happen simply restart without flicking.
Q- Hodor?
A- Hodor.
Q- I haven't read all the books. Is it safe for me to play this mod?
A- To a limited extent.
All scenarios contain setting spoilers. If it's really important to you to not k
now who the Lord of Winterfell in 255 was, we suggest not playing the mod at all
. If you only care about avoiding spoilers for the events of the books and show,
however, you'll be safe so long as you follow these instructions:
-Don't read the house descriptions on the Game Over screen.
-Don't go mucking around in the mod's source files, especially the character his
tory files.
-Choose your scenario wisely.
Note: All scenarios will have spoilers relating to 'The World of Ice and Fire'
Q-Which scenarios contain spoilers?
A-The Bleeding Years: No Spoilers
-War of Conquest: No Spoilers
-Faith Militant Uprising: No Spoilers
-The Dance of the Dragons: The Princess and the Queen Novella
-The Conquest of Dorne: No Spoilers
-The Blackfyre Rebellion: No Spoilers
-After the Spring: Dunk and Egg Novellas
-War of the Ninepenny Kings: No Spoilers
-Robert's Rebellion: No Spoilers
-The Crowned Stag: Spoilers - A Dance with Dragons (Books)
-The Greyjoy Rebellion: Spoilers - A Dance with Dragons (Books)
-A Clash of Kings: Spoilers - A Game of Thrones, A Clash of Kings, A Dance with
Dragons (Books) Season One, Season Two (Show)
-A Feast For Crows: Spoilers - Basically Everything
----------------------

[4] Empire Mega-Wars


---------------------Civil wars in Empire tier titles, like the Iron Throne, no longer work the same
way they do in vanilla. When a King/Lord Paramount tier character takes up arms
against the Empire, the realm fractures, and the great houses must all decide wh
ether to support the Empire, to support the rebellion, to strike out on their ow
n, or to stay neutral and bide their time. For the duration of any such war, all
Lords Paramount are regarded as being /de facto/ independent from the Empire.
Here are the details:
1. When a civil war begins, every Lord Paramount sworn to the Empire becomes /de
facto/ independent, and is presented with the following options:
- Support the Empire
- Support the Rebels. This is only possible if the rebels are using one
of the following casus belli:
* A claim on the Empire.
* A war to depose the Empire
* A war to overthrow the Empire
* A succession war for the Empire
* A war to weaken a vassal
* A war of independence
- Remain neutral.
- Seize the opportunity and declare independence
2. Lords Paramount who are already at war when the civil war begins must remain
neutral until their current crisis is done with.
3. When a civil war ends, all Lords Paramount who are at peace and are still /de
jure/ vassals of the Empire will become /de facto/ vassals once again.
4. Any Lord Paramount who is still fighting their own war at the end of a civil
war must finish that war before being vassalized.
5. A neutral Lord Paramount can either choose a side or declare independence at
any time. This is done with the decisions found in the intrigue menu
6. In addition, direct vassals of a Lord Paramount can choose to go against thei
r liege's choice. So for example they can declare for the Empire if their Lord r
ebels.
7. A Drowned God character who raids the Empire's allies or neutral Lords during
a mega war will lose opinion with the Empire, and will also give the Empire jus
t cause to imprison them.
8. If an Empire manages to reach maximum crown authority this system is disabled
Independence wars for Lords Paramount are different from those fought by standar
d vassals. The Lords Paramount each rule one of the traditional Seven Kingdoms,
and when they break away, they gain a decision that allows them to crown themsel
ves King or Queen once again. Any lord who neighbours a kingdom fighting for ind
ependence may choose to defect from the Iron Throne and swear their fealty to th
e new king instead. When a kingdom gains their independence, all lords who suppo
rted them will become their vassals.
---------------------[5] Dothraki
---------------------DOTHRAKI PROVINCES
There are, essentially, three kinds of Dothraki holding:

OCCUPIED Dothraki holdings are currently occupied by a Khalasar. They ar


e automatically the
capital of that Khalasar's Khal and contain their camp buildings
.
OWNED, UNOCCUPIED Dothraki holdings belong to a Khal, but are not occupi
ed by their Khalasar.
The Khal gains no direct advantage from these provinces, but can
freely move their Khalasar
there at any time.
UNOWNED Dothraki holdings are owned by a Dothraki Domain dummy character
.

DOTHRAKI CAMP BUILDING


-This building represents the bulk of the Khalasar. It provides some income and
basic levies.
-If a Dothraki Lord loses all of their camp buildings they lose all their land,
which reverts to unowned dothraki domain status.
DOTHRAKI "FEUDALISM"
An independent Dothraki ruler, regardless of actual feudal rank, is called a Kha
l, and their title is called a Khalasar.
A vassal to a Dothraki ruler, regardless of actual feudal rank, is called a Kho,
and their title is
called a Kha. Khos play by essentially the same rules as a Khal.
When a Khal grants a province to one of their courtiers, that courtier becomes a
Kho and that province
becomes their Kha. However, they must be provided with some members of the Khala
sar. An event will appear,
asking the player to provide a portion of the tribe. If the player accepts, the
Khal's Dothraki Khalasar
Camp Building will shrink by one level, and the new Kho will gain a Tiny Dothrak
i Khalasar. If the player
does not accept, or only has a Tiny Dothraki Khalasar themselves, the landing of
fer will fail, the courtier
will return to the Khal's court, and the land will be returned to the Khal.
DOTHRAKI NOMADISM
Players may build a new Occupied Camp building in any unoccupied camp they curre
ntly own, at any time. Doing so
immediately destroys their old Occupied Camp, moves any and all Camp Buildings i
n the old Occupied Camp
to the new one, and makes the new province the Khal's capital.
While a Khalasar Occupies a particular province, there is a chance that the prov
ince will become Overgrazed. The
larger the Khalasar, the quicker this will happen. The chance of this event occu
ring also depends on the terrain of
the province - Desert provinces will become Overgrazed almost immediately, while
Plains can last for some time. The
Overgrazed modifier, once applied, lasts for some time, and severely damages inc
ome and levy size in the province.
DOTHRAKI CASSUS BELLI
Acquire Grazing Lands

Can only be used against Dothraki Domain characters and traditio


nal Dothraki Sea lands. Targets a province.
If victorious, adds that province to the Khal's "demesne".
Dothraki Raid
Cannot be used against other Dothraki or Dothraki Domain or Unoc
cupied characters. Targets a foreign realm.
If victorious, the Khalasar's Slave Camp gains a level, and any
captured prisoners become slaves, plus a tribute is paid.
When a raid is declared the target, if rich enough, may offer a
tribute to stop the war.
Dothraki Invasion
Can usually only be used against another Khalasar, Empire tier K
hals however can use it against anyone.
If victorious the enemy is vassalised.
JOGOS NHAI
The Jogos Nhai, the race of Zorse riders east of the Bone Mountains, also utilis
e this nomadic system.
-----------------------[6] New education system
-----------------------The education system has been dramatically altered to incorporate both Maesters
and the new combat prowess traits. Your child's educational path is no longer ba
sed on their guardian. Instead, when your child reaches the age of six, you will
choose their education from among the following options:
-

Groomed for command (Martial Education)


Groomed for court (Diplomatic or Intrigue Education)
Tutored by a steward (Stewardship Education)
No formal education (A random education trait, likely to be poor)

Any formal education will now cost you money.


---------------------[7] New combat tactics
---------------------Combat tactics have been changed. Martial skill now has a much stronger effect o
n the outcome of a battle. Every tactic now has five levels of success: failed,
botched, classic, impressive, and legendary. At each level, the offensive power
of the tactic increases by 25%, and the defensive power of the tactic increases
by 10%.
The chance that you will successfully execute a particular tactic depends on you
r martial skill, with your odds of success improving with every other skill leve
l up to 24. Some examples:
- Martial
*
*
*
*
- Martial
*
*
*
- Martial
*

0
17%
52%
23%
8%
10
27%
46%
27%
24
5%

Failed
Botched
Standard
Impressive
Botched
Classic
Impressive
Botched

* 15%
* 55%
* 25%

Classic
Impressive
Legendary

You must have Martial 16 or above to execute a legendary tactic, and Martial 8 o
r below to executed a Failed tactic.
------------------------[8] Combat Prowess Traits
------------------------In addition to the standard education traits, characters may now have one of fou
r personal combat traits:
- Poor Warrior
- Trained Warrior
- Skilled Warrior
- Master Warrior
Your personal combat prowess affects a few things, including your chance of a su
ccessful ambush. You can raise a child's personal combat prowess by having them
train under a skilled fighter, or by forcing them to train with you - if you're
willing to risk injuring them. Your master at arms also has an action to train y
our children.
-------------[9] Kingsguard
-------------The Lord Commander is a High Lord (duke) level vassal of the Iron Throne
When a new Kingsguard is needed, players have a choice between choosing a great
fighter, a croney or one of the sons of the nobility.
With each option generating 3 possible choices.
A human player can also appoint characters to the Kingsguard through the persona
l interaction menu, which is located where the 'send gift' button is in vanilla.
Assuming there are any suitable candidates. Kings who tore the realm on a daily
basis will have difficulties filling the ranks.
Choosing the son and heir of a powerful lord might lead to some drama...
Going to war with the kin of your Kingsguard might lead to some more drama...
Sorry, No spoilers!
-----------[10] Maesters
-----------Maesters have a special place in the mod, here are the main details:
-The council position for court chaplains has been replaced by Maesters, only a
character with the Maester trait can fill that position, so don t be surprised if
you try to change him and you have no candidates!
-If you don't have a character with the Maester trait you can use the decision i
n the intrigue panel to send for one, he will arrive after a few days and automa
tically fill the council position.
-One of your courtiers may at any time ask to train at The Citadel. If you agree
they will go to the Citadel barony in Oldtown. After an average of 8-10 years t
here they will gain the Maester and bastard trait and be sent to a random court.

-Maesters have two jobs that they perform automatically: one is 'tutor children'
. This job had a chance of improving/lowering your children stats depending on t
he learning of your Maester. The other is 'Tend to wounded', with a chance of hi
ghering/lowering troop morale if you have troops raised. Both of these are autom
ated as you cannot have more than 5 councillors per province.
-At any one time the Citadel barony in Oldtown will have 16 characters called Ar
chmaesters, representing the conclave of the Citadel. If there are less than 16
a random Maester in all Westeros will be selected to be promoted.
-The King on the Iron Throne's Maester is called the Grand Maester, and he canno
t be appointed. A new one is selected by the conclave when needed, selected from
the Archmaesters and other Maesters at the citadel and is automatically moved t
o the King's court.
-----------[11] Religion
------------ There is a priest court position who has two job actions: Convert populace, wh
ich the North and Iron Islands are more resistant to, and the Perform Charity ac
tion from vanilla
- If you dont have any candidates for this position you can use the 'Send for Ho
ly Man' decision to obtain one.
- Characters can request a religious education, and eventually gain a preist tra
it.
FAITH OF THE SEVEN
- The High Septon is elected using the Sons of Abraham cardinal mechanics, where
in this case the cardinals are the Septons of the Most Devout
- Each Faith of the Seven realm has a set of crown laws called Faith Authority t
hat ranges from minimum to high. The higher the authority the more powers the Hi
gh Septon holds within the realm
- You can send your daughters to the silent sisters
- If the High Septon has at least 70% moral authority he can excommunicate chara
cters, who can be warred against on high faith authority
RHLLOR
- Rulers may be approached by a red priest who will try and convert them to the
Red God
- Pious followers may gain the favour of the red god, maybe even becoming his ch
osen one. The chosen one can unleash shadowy terrors upon their enemies...
- R'hllor followers may now protect themselves, kin and vassals from murder plot
s and battle. This includes things like "Character dies in battle" but not execu
tions or 1% critical fail event deaths.
- Those Favored by R'hllor may now heal themselves or others.
- The one chosen by R'hllor may claim Lightbringer and remove disfigurements and
malformations from themselves or others.
- You may also perform these actions through the personal interaction menu, howe
ver they will only show if you or the target meet the requirements. Zealous nonRhllor non-vassals have a high chance to refuse.
DROWNED GOD
- Followers of the drowned god can offer up their prisoner's as a sacrifice
- A follower of the Drowned God can go on reaving trips and may freely raid nonbelievers to gain gold and prestige.
- If respected by his vassals, an Ironborn King can also freely invade other lan
ds

- If the Old Gods DLC is enabled they can also use the concubine system to take
salt wives.
- Ironborn who are saved from drowning might have their life totally changed.
OLD GODS
- Followers of the Old Gods can acquire Greensight and maybe animal companions
- Can commision a sepulcher/tomb (adapted from DLC runestone chain)
- Followers of the Beyond-the-Wall Old Gods faith can freely raid
----------------[12] Night's Watch
----------------You may notice that the Night's Watch is playable, and has greater interaction w
ith with the wildlings through the 'Great Ranging' CB, an 'on the wall' defender
event perk, rebuilding the 19 Forts of the Watch and perhaps even a legendary h
orn to be discovered. If the Nightswatch falls to the widlings the lords of west
eros will be able use the 'restore nightswatch' CB against them.
The 'banish' diplomatic action gives you an extra event for men
nd them to the wall, so if you want to send someone to the wall
e usual tyranny penalties apply! However, people you can freely
ever reason can be sent to the wall via decision at not tyranny

where you can se


for no reason th
execute for what
cost.

Find the Horn of Winter and keep the wildlings from uniting.
---------------------[13] Westerosi Flavour
----------------------Westerosi Climate
Winter is coming... and might stay for several years... with his nasty modifiers
.
- Knights
A valuable warrior of the faith will get the option to be knighted.
- Valyrian swords
Swords will be passed down from generation to generation, with small chances to
lose/gain them in battle. Dynasts always have priority when inheriting swords.
People with the "Obtain a Valyrian Steel Sword" ambition now have access to a sp
ecial event chain.
You can reforge your generic sword into one from a predefined list, you can mod
this predefined list by;
Renaming the sword in valyrian.csv and replacing the gfx in gfx/traits
- Ironborn Culture
Various events for finger-dance/gold-price/reaving.
- Trial by combat
Some of your prisoners might demand it, be prepared!
- Trial by court
You can investigate a vassal prisoner and decide if he is innocent or guilty
- Restore Old King Harren's Castle
Return this mighty stronghold to its former glory, you will need to be very rich
to commence such a task.
- City Watches
You can appoint the commander of the city watch of King's Landing, Oldtown and L
annisport. You can do this by giving an unlanded male courtier with at least 10

martial the honourary title. The commander of the Bloody Gate in the Vale can be
appointed in the same way.
-Special executions
Boltons can flay their enemies, the Lord of the Eyrie use his moon door and the
Northmen must swing the sword. Also dragon riders and the fire obsessed have som
e 'special' options...
- Cyvasse!
You can play cyvasse...
- Mini-stagnating Westeros
The fingers will never be more powerful then kings landing. Major powerhouses wi
ll probably stay the major powerhouses, referring to locations of course.
-Targaryens
Targaryens (and Blackfyres) get many unique events, including 'coin flips' and V
alyrian legends. They can also inbreed freely.
-Dragons
Acquire rare petrified dragon eggs which trigger special events, maybe even resu
lting in becoming a Dragon rider...
-Cadet Houses
A worthy bastard or a bastard from a powerful dynasty can be granted lands and a
name of his own.
If you would like to pick your own cadet house name, simply rename the appropria
te dynasty in Agot/common/dynastys. More information; http://citadel.prophpbb.co
m/topic2821.html
If your dynasty is falling on hard times and you lack an heir then you may legit
imise one of your cadet dynasties.
---------------------[14] Eastern Flavour
---------------------- Volantene Triarchy
The Free City of Volantis has it's own unique election system, where the three T
riarchs share power and are elected in yearly elections.
-Piracy
The lands of the Stepstones and Basilisk Isles are infested with pirates. These
realms can freely raid and have a free invasion CB. However pirates only follow
strong rulers, and so if your heir is not strong enough your realm may disintegr
ate.
-Summer Islands
The Summer Islands are a feudal realm that revere their elders, and so practice
Seniority. Archery is large part of their culture, and so they can hold archery
tournaments.
-Mantarys
The people of Mantarys often suffer from a variety of issues and deformities.
------------------[15] Form a kingdom
------------------Lord Paramount's are the vanilla King Tier, and the Iron Throne is a giant De Ju
re Empire (similar to vanilla HRE), yet the blob is less stable then the HRE, it
can be easily broken by civil wars (read about the "megawars" mechanics).

In addition you can create 8 more De Jure Empires, or in our case Kingdoms.
There are 8 kingdoms you can create;
1.
2.
3.
4.
5.
6.
7.
8.

Kingdom of the North.


Kingdom of Mountain and Vale
The Trident
The Rock
The Reach
The Stormlands
Dorne
The Iron Isles

------------[16] Tourneys
------------The tournament system has been revamped, allowing any Lord to hold one. Characte
rs now also have a 'medal tally' on their screens, keeping track of their tourne
y record.
Here are the requirements for holding a tourney for each rank of Lord:
GRAND TOURNEY: King/Lord Paramount
- Not at war/mega-war
- Has not held a tournament in the past 10 years
- Follows the Seven religion
- is not attending another tournament
- No Lord Paramount or King in your realm is holding a tournament
REGIONAL TOURNEY: High Lord
Same as above with the additional conditions:
- No High Lord in your region is holding a tournament
- Your liege or your liege's liege is not at war
LOCAL TOURNEY: Lord
Same as above with the additional conditions:
- No neighbouring Lord is holding a tournament
- No Lord in your 'duchy' is holding a tournament
- No Lord in a neighbouring 'duchy' is holding a tournament
During a tourney the competitors will engage in a number of jousts against their
opponent until one of the competitors is unhorsed leaving the other the victor.
Be warned that tourneys can be dangerous and one could end up with an injury or
worse.
Tourneys can be especially fatal for you if your rival is taking part...
------------------------[17] Enhanced Interaction
------------------------Formerly achieved through the now redundant 'Personal Interaction' menu, the mod
adds many new diplomatic interactions, including:
- Send an Insult
- Visit a character's chambers
- Bestow a Knighthood
- Command vassals to end wars
- Appoint characters to the Kingsguard
- Assign bribed characters a mission
- Slave interactions
- Forced marriages
- Torture

- Make a lowborn a noble


- Force children to train
- Granting of swords and eggs
----------------[18] Localisation
----------------The mod is currently translated into French and partially into Spanish. Please r
eport any errors/omissions on our forum.
-Traduction franaise opitimise:
1. Amliorez la traduction du jeu de base (Vanilla) en tlchargant le patch correctif
Lingua Franca (premier lien dans le premier post: http://forum.reseau-...correc
tion-ck2/) et en mettant son contenu dans le dossier Programmes Files/Paradox In
teractive/Crusader kings 2/localisation
2. allez dans Mes Documents/paradox/crusader kings 2/mod/AGOT/Traduction dynasti
es/FAQ
3. suivez les instructions de la FAQ pour avoir les dynasties et cultures en fra
nais
-----------[19] Credits
-----------Cabezaestufa: Founder/Map creator, General Coding Support, Events, DNA, Balancin
g, Bugfixing, North Content, Misc. Graphics, Team Management.
Knuckey: Project Leader, Scripting, History Work, General Coding Support, Bugfix
ing, "Megawars"
Scripting & Coding:
Galle: Events, General Coding Support, Bugfixing, DND, Localisation, Fighting Tr
aits and the Duel Engine, New Plots, AI Work, Nightswatch/wildlings content
Sunspear: Coding, Events, Riverland Content, Bugfixing, Positioning Tool, Balanc
ing, misc. Graphics, Personal Interaction, Faceless Men, Dragons.
Ogaburan (Ran Miller): Events, Westerland & Frey, Minor Families Filler, DNA, Ne
w Education System, Kingsguard, Knights, Bugfixing, Balancing, Misc. Graphics.
Fashbinder: Event scripting/balance, Trial by court, Nightswatch/wildlings conte
nt, Harrenhal restoration, R'hllor Magic, Reforged Swords, VSS Quest.
Toccs: Essos work, General Coding Support, DNA, Many History Updates/Improvement
s, Far East map creator, White Walkers.
blackninja9939: Event Scripting, Legitimise Cadets, Make a Noble, Bugfixing
Rodri: Event, General Coding Support, Bugfixing, Dynasty tracing, Trial by Comba
t, Hereditary Valyrian Swords, New Ambitions.
Zarine: General Coding Support, New Battle System, Translations, Bugfixing.
Stiener (DanJonMin): CoA placeholders, Events, Iron Islands content, Localizatio
n, Misc. Graphics.
Wolfgang Pauli: Maintenance Events, Rescue CB, Testing, CoA Graphics.
Etel: Grell-conversion Work.
black_imperator: Events.
Riso: Merged features from mods like CK2+ and Better Rebels, Misc. Coding.
HuskyWolf: Scripted a bit and added some traits.
Waylit: Special siege events mod.
Comradebot: Farwynd skinchanger events, Ironborn event ideas
Tompalmer : Event scripting.
StoneTheCrow/Tycho: Valyrian Swords, history improvements, bug fixes.
Jenks: Event scripting
Graphics:
Edric_Storm: Dynasty CoA Artist, Dynamic CoA Generator Graphics (higher res, new
designs), New CoA Templates (fabric banner and hide versions).

the_hdk: Crownlands initial Content, Dynasty CoA Artist, Title Flags, New CoA Te
mplate (leather version), New Skinchanger trait icons and misc icons.
Rabid Bogling: Dynasty CoA and Title flags Artist. New Portrait Graphics. Generi
c CoA Overhaul.
StGeorge: Icons & Loading Screens.
talias: Trait icons, Titular Kingdoms
Peuri: Portrait Graphics (including concept and design).
dauncosony: Portrait Graphics (including concept and design).
Velho e Bom Joe: City models and textures.
Amok: Much of his artwork used for event pictures: http://en.amokanet.ru/gallery
Starkweather: Valyrian children portraits, Titular Kingdoms
Jorian Drake: Dynasty CoA and title flags artist.
DarkReborn: Ghiscari portraits
revisionist: Ghiscari coats of arms
hibludij: High Valyrian clothes
Mavrosh: Map textures (lava, black rock and red earth): http://mavrosh-stock.dev
iantart.com
Misc CoAs/Graphics: HMAS-Nameless, Molleby, Smoesville, Micxzu, Pageman, Myrik_J
usticiar, deloswerty, azaghal, Vystas
Database:
Chrisjm89: Historical character histories.
Hobbes MkII: Historical character histories
Tompalmer: Historical corrections and community management.
Initial Content: ThePiglet, Hroppa, AlecTrevelyan006, Helios Ra, Jazthesentinel,
Maginor
Clash of Kings Scenario:
Tompalmer: Scenario Design Lead
Mug bubule: Scenario Design
Nacodaco: Scenario Design, Scenario Histories
Knuckey: Scenario Scripting
Hobbes MkII: Scenario Histories
C_moore: Scenario Histories
HuskyWolf: Scenario Histories and poor grammar
Original Music :
Aurlien Benharrats ( http://www.aurelien-b.fr/)
Translations & Localization:
Sparqman
Werther (French Lead)
French: tompalmer, Stannis, Lord Riusma
Dany Quest: Loafcake, jimthepocket, MBjarno, blackninja9939, JON SNOWSTARK, EDAP
, KnightKing
Spanish: Osuna, Darkhorse27, Bysne, DiTo/DiToMz
German: Loomis
pulcherada
Eras Biographies: Vystas, Fegelein, jankmaster98, Wilsonator, BFKelleher, 'Legit
imized Jon Snow', Patency, Hawke, 'Shoshon The Elegant', TMSaxon, SerJaecerysSto
rm, MBjarno, Rubidium, Lingvort, pottman
Special thanks for french proofreading: Merela, Graymarch, Sand, Hawkin, Pandmie,
Suwan
Testing:
'Dom (JonSnoooow)' Saint_Esteban 'Ser Ham'
Smoesville Karuga ItsAtrap
Dingo lychnidos Kingsgrave
DadeRoyal 'Benjen Coldwater' daddytorgo
philosophert nudu Greatjon

Zirael Narf GoogleSearch


xoatl 'Daemon Blackfyre' EDAP
SerBrightflame
Special Thanks To:
Grell74 for his original Crusader Kings mod, from which we took many things (spo
iler warning)
Culturally Different Cities for our Dornish city graphics
CK2+
Friends and Foes for trait ideas & iconography templates
The Prince and the Thane for some of our ambitions
Alphanos's shortcuts mod
Dungeons and Sieges mod
Lupus Agnum mod
NB+/New Borders mod
Elder Kings mod
Ransom all minimod
fantasynamegenerators.com for various names
La Garde de Nuit for help with the French translation
Westeros.org for all it's information and resources, including many CoA graphics
Paradox Interactive for their great game
George R. R. Martin for his awesome books

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