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#3
Gamica0on
&
Game-based
Learning
Lesson
Objec+ves:
1. Reect
on
the
evolu0on
of
digital
game-based
learning
in
K12
educa0on
2. Begin
exploring
how
you
can
implement
game-based
approaches
in
virtual
educa0on
Gamica+on:
Applying
game
like
principles,
ac0vi0es,
and
approaches
to
another
seKng,
like
business
or
educa0on.
Learning Theory:
Ac0ve-learning
Problem-based
learning
Social
learning
Construc0vist
learning
Collabora0ve
learning
Types
of
Games:
Online
games
(including
serious)
Apps
DIY
&
Make-your-own
Strengths:
Interac0vity
Engagement
Rewards
Crea0vity
Skill
development
(scenarios,
simula0ons)
Challenges:
Finding
good
games
(at
no
or
low
cost)
Time
involved
in
crea0ng
your
own
Actual
game
0me
Resources,
physical
&
virtual
External
support
D-I-Y
Gamifying:
Points
Levels
Leaderboards
Rankings
Badges
Easier
to
Harder
&
Adap>ve
learning
D-I-Y
Gamifying:
Associate
tasks
with
points
Scavenger
hunts
Discussion
forums
Staged
projects
Create
daily/weekly
leaderboard
Rankings
Progress
monitoring
Prizes,
badges,
awards
Level
ac0vi0es
&
adapt
learning