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BUMP UP!
Facilitating Successful Meetings
with Design Management Methods
Figure 1. Meeting Bump Up! Process bool cover. Authors image, 2015.
YIRUN XU
Candidate for Master of Arts, Design Management
DMGT is the culture, strategic and operational use of design resources (internal
and external) available to an organization, and directed towards the facilitation of
transformational change and design-driven innovation.
Adapted from DMIs definition
and Professor Peter McGrory, University of Art & Design Helsinki Taik
Final Project submitted to the faculty of the Design Management Program at the Savannah College of
Art and Design on March 11, 2015 in partial fulfillment of the requirements for the degree of Master of
Arts in Design Management.
INTRODUCTION
Abstract
In the effort to participate in the schools governance, university students
lead a lot of self-guided meetings that are not conducted efficiently, do
not yield the desired outcomes, and do not lead to a positive experience
of the participants. This research project has been undertaken to offer a
model and methods for successful collaborative student-led meetings.
Based on the research findings the Meeting Bump Up! (MBU!) Suite
has been developed, tested, and validated. The suite includes the fourphased MBU! Model & Process , the MBU! Toolkit , the MBU! Workshop ,
and the MBU! Virtual Collaboration Space . The strategic Meeting Bump
Up! (MBU!) Toolkit includes creative engagement processes for each
particular phase.
While the MBU! Suite was designed for student leaders, it can also be
successfully applied to all kinds of meetings where collaboration and
shared leadership are desired.
Dedication
I would like to dedicate this project to my dear parents, who always
sought to provide the best for me and support me to the best of their
ability. They provide me the chance to broaden my horizon in another
culture and support every decision I made.
This project is also dedicated to all my friends. They offer supports,
hugs, encouragement and understand which I am positive needed.
Acknowledgement
I am using this opportunity to express my gratitude to everyone who
supported me throughout the Design Management final project.
Special thanks to Prof. Regina Rowland, Ph.D. Thanks for your aspiring
guidance, invaluably constructive criticism and friendy advice during
the project work. Thanks for your patience and dedication toward my
education. Thanks for taking time to help me edit my writing. This
project wouldn't be perfect without your help.
Thanks to all of my classmates. I am sincerely grateful to you guys
for sharing your truthful and illuminating views on my project. Special
thanks to my team members: Kangjun Seo and Enrique Von Rohr. Thank
you for oering thorough and excellent feedback on my project. It was
great to have class with you guys!
Thanks to David Sobin, Syafiq Azmy, Maria De La Vega, Miao Yu and
Tian Wang, who are always willing to discuss my project with me. Thank
you for giving me your time to participate in the interviews and testing,
and thank you for your full support!
TABLE OF CONTENTS
9 PROJECT FRAMING
9
9
9
9
9
Subject of Study
Problem Statement
Target Audience
Purpose of Project
Scope of Project
Research Space
Research Methodology
Research Questions
Interview Questions
Survey Questions
Research Activities
Data Processing & Analysis
Primary Research
Research Synthesis
Research Insights
Research Findings at a Glance
110-114 REFERENCES
110 Annotated Bibliography
114 Additional Sources
116-144 APPENDICES
116
117
118
119
120
122
131
140
PROJECT FRAMING
Subject of Study
Target Audience
Two groups were identified as the target audience of this project, based
on the purpose of achieving positive meeting experiences and desired
outcomes by applying creative engagement methods.
Problem Statement
Purpose of Study
The main focus of the project was to design structures and methods for
achieving positive meeting experiences and desired outcomes.
Scope of study
The scope of the project was to engage students at the Savannah
College of Art and Design who lead and participate in student-led
meetings. The project was completed within 10 weeks, lasting from
January 5, 2015, to March 12, 2015.
PROJECT POSITIONING
10
Opportunity Statement
Opportunities exist to apply Design Management methods to these
student-led meetings. Both, the quality of the experience and the
efficiency of the meeting might be improved by applying innovative
creative engagement methods. The outcome of this project might help
meeting participants to:
11
WHO MA I ?
WHAT WAVE AM I
RIDING?
The era of open innovation
Creative meeting facilitation
Transdisciplinary collaboration
Student leadership development
Design Management methods applied
across a variety of genres
WHAT DO I DO ?
WHAT IS MY VISION ?
WHAT MAKES ME
THE ONLY ME?
12
10
WHAT DO THEY
CALL YOU?
11
HOW DO YOU
EXPLAIN YOURSELF?
12
HOW DO YOU
SPREAD THE WORD?
13
13
HOW DO PEOPLE
ENGAGE WITH YOU?
16
14
WHAT DO
THEY EXPERIENCE?
17
15
HOW DO YOU
EARN THEIR LOYALTY?
14
IDEO
Frog
Continuum
XPLANE
Meeting Facilitators
International
15
IDEO
http://www.ideo.com
Objective:
Members:
Lessons:
Approach:
Entry:
Collaboration Opportunities:
Consultation business
IDEO website
IDEO workshop/program
Facilitation Approaches:
Design Thinking
Design thinking is a human-centered
approach to innovation that draws from the
designer's toolkit to integrate the needs of
people, the possibilities of technology, and
the requirements for business success.
Tim Brown, president and CEO
16
Frog
http://www.frogdesign.com
Objective:
Members:
Lessons:
Approach:
Entry:
Collaboration Opportunities:
Consultation business
Frog website
Frog App (FrogMob)
Facilitation Approaches:
FrogThink
FrogFoucs
FutureCasting
FrogMob
FrogImmersive
FrogFilm
17
Continuum
http://continuuminnovation.com
Objective:
Members:
Lessons:
Approach:
Entry:
Collaboration Opportunities:
Consultation business
Continuum website
Continuum online community
Continuum advanced system
Facilitation Approaches:
Story telling
People-centered approach
Creating an emotionally compelling
experience
Creative process
Fresh thinking and global connection
18
XPLANE
http://www.xplane.com
Objective:
Members:
Lessons:
Approach:
Entry:
Collaboration Opportunities:
Consultation business
XPLANE website
XPLANE events
Facilitation Approaches:
Visual thinking
Storytelling
People-Centered design
Co-creation
Multidisciplinary teams
Interactive design
19
http://www.facilitators.com
Objective:
Members:
Lessons:
Approach:
Entry:
Collaboration Opportunities:
Consultation business
MFI website
Facilitation Approaches:
Initial consultation
Facilitation proposal
Pre-work
Planning session, corporate retreat
Meeting report
Follow-up
20
https://www.thehayesgroupintl.com
Objective:
Members:
Lessons:
Approach:
Entry:
Collaboration Opportunities:
Consultation business
The Hayes Group website
The Hayes Group workshops
Facilitation Approaches:
Analyze and diagnose organizational and
individual developmental needs
Provide consulting and training that is
sensitive to unique environment
Assist clients in meeting specific objectives
Figure 10. Competitor and collaborator analysis, The Hayes Group, Authors image, 2015.
21
IAF
INIFAC
IIFAC
22
http://www.iaf-world.org/index.aspx
Objective:
Members:
Lessons:
Approach:
Entry:
Collaboration Opportunities:
IAF Website
IAF Membership
IAF Certification Events
International Facilitation Week
Facilitation Impact Awards
Facilitation Approaches:
IAF Online open resources (Journal,
flipchart, member blogs)
Grow the community of practice for all
those who facilitate
Establish internationally accepted
professional standards
Figure 11. Competitor and collaborator analysis, IAF, Authors image, 2015.
23
INIFAC
http://www.inifac.org
Objective:
Members:
Lessons:
Facilitation professionals
Approach:
Entry:
Collaboration Opportunities:
Facilitation Approaches:
Facilitator certification
Training courses for certification
Platform for certified facilitator career
Facilitator resources
Figure 12. Competitor and collaborator analysis, INIFAC, Authors image, 2015.
24
IIFAC
http://english.iifac.org
Objective:
Members:
Lessons:
Approach:
Entry:
Collaboration Opportunities:
Consultation
IIFAC website
IIFAC workshop/program
Facilitation Approaches:
Respect people and the earth
Passing on information and inspiration
through teaching, publishing and
mentoring of new colleagues
Innovate and strive to constantly improve
systems and services
Figure 13. Competitor and collaborator analysis, IIFAC, Authors image, 2015.
25
High Creativity
IDEO
2X2 AXIS CHART
XPLANE
CONTINUUM
FROG
IAF
International
Association of
Facilitators
Experience
Oriented
Opportunity
IIFAC
INIFAC
International
Institute for
Facilitation &
Change
International
Institute for
Facilitation
Outcome
Oriented
Meeting
Facilitators
International
The
Hayes
Group
Low Creativity
Figure 14. 2X2 axis chart for market positioning, Meeting Expectations vs. Facilitation Methods, Authors image, 2015.
26
Strategic Guidance
IDEO
2X2 AXIS CHART
FROG
IAF
XPLANE
International
Association of
Facilitators
CONTINUUM
International
Institute for
Facilitation
IIFAC
International
Institute for
Facilitation &
Change
Participatory
Leadership
Style
Opportunity
Meeting
Facilitators
International
INIFAC
Traditional
Leadership
Style
The
Hayes
Group
VIANOVA
Step-by-step Guidance
Figure 15. 2X2 axis chart for market positioning, Facilitation Guidance vs. Facilitation Purpose, Authors image, 2015.
27
Positioning Summary
After evaluating the various facilitation consultancies, both in innovationoriented and business-oriented, some key findings become evident:
Creative facilitation methods were widely used by innovation
consultancies, which led positive meeting/collaboration experience.
These methods showed an advantage in improving meeting
participation and brought great collaboration.
The new trend that more and more facilitation consultancies are
considering is creative engagement methods. But there was still
a long distance to chase up creative innovation consultancies. It
was a great opportunity in the area to filling the gap, creating the
collaborations.
28
Value proposition
Onliness Statement
Meeting Bump Up! (MBU!) Suite is the only strategic toolkit that applies
design management methods to meeting facilitation for college students
in the United States, who seek to improve their meeting design and
facilitation skills in order to inspire greater collaboration, instill a positive
experience in participants, and achieve desired meeting outcomes in the
era of shifting the paradigm of competition to collaboration.
Who are seeking to improve their group and meeting facilitation skills
Our toolkit provides a strategic approach for applying innovative creative
engagement methods for leading successful meetings across various
disciplines
We do this by offering a set of easy steps to open meetings, to create
and decide upon an appropriate meeting agenda, to collaboratively
define a desired meeting outcome, and to choose processes for
achieving the defined outcome, so that participants are fully engaged
throughout and leave the meeting with a positive experience, clarity, and
next steps for potential action.
Unlike other existing meeting facilitation methods that require the
guidance of strong leadership our toolkit guides facilitators-intraining, step-by-step, in designing and facilitating collaborative
processes toward successful meeting outcomes based upon equality of
participants.
WHY: who seek to improve their meeting design and facilitation skills
in order to inspire greater collaboration, instill a positive experience
in participants, and achieve desired meeting outcomes
29
30
Meeting
Outcome
Research Space
This project focused on the subjects of
(student-led) meeting, facilitation and
Design Management. An ecosystem
map has been generated base on
the secondary research to show the
research space of the project and the
positions and relationships of these
subjects.
MEETING
Meeting
Experience
FACILITATION
Hawes, J. M. (1999)
Falkman, G. (2013)
Northridge, R. (1994)
Paulsen, D. (2004)
Rees, F. (1992)
Sibbet, D. (2010)
StudentLed
Collaboration
Koonce, R. (1995)
Clifton, W. (1992)
Laflamme, E. (2003)
Levasseur, R. E. (1992)
Pelletier, S. (2004)
Eckes, C. (2009)
Meeting
DESIGN
MANAGEMENT
Participation
Csikszentmihalyi (1997)
Dorst/Cross (2001)
Johansson (2006)
Lockwood (2006)
Osterwalder/Pigneur (2010)
Schensul/Schensul/
Lecompte (1999)
Leadership
Meeting
Facilitation
Personal
Leadership
Methods
Creative
Engagement
FACILITATION
CoFacilitator
Facilitation
Mthods
Team
Building
DESIGN
MANAGEMENT
Design
Creativity
Business
31
Research Methodology
The methodology of this project was a case study with an ethnographic lens.
This methodology is appropriate for the project because the research was
bounded to a specific location and pool of research subjects at the Savannah
College of Art and Design. The primary research included working with student
meeting leaders and participants to collectively develop appropriate solutions
for problems observed by the researcher and defined by the subjects who
represented a diverse spread of cultural backgrounds, beliefs and values.
32
33
34
35
1.
2.
3.
4.
5.
6.
7.
8.
1.
2.
3.
4.
5.
6.
7.
8.
Tell me a little about yourself, your major/career, profession, character and lifestyle.
Please tell me about a recent meeting experience.
Please tell me about a meeting that impressed you the most.
What influences your mood during meetings?
What experience do you expect to have from being in meetings?
What would you like to experience?
How do you connect a positive experience with success in a meeting?
How can meeting leaders or other participants impact your meeting experience? What can
they do to make it better or worse?
9. How do you define a success meeting?
10. How would you know when a meeting was successful?
11. Who can say that a meeting was successful (leader/participant/visitor/boss?)
12. What makes meetings successful and how would you evaluate it?
13. How would you describe the meaning of participation in meetings?
14. What do people look like that participate heavily?
15. How do you define meeting leadership?
16. How do you think the leader can get people to participate more?
17. What other methods than creative engagement have you experienced in meeting facilitation?
18. Have you ever heard of DMM?
19. When have you seen DMM in action? How was it done?
20. What was inspirational about DMM in action?
Tell me a little about yourself, your major/career, profession, character and lifestyle.
Please tell me about a recent meeting experience.
Please tell me about a meeting that impressed you the most.
What influences your mood during meetings?
What experience do you expect to have from being in meetings?
What would you like to experience?
How do you connect a positive experience with success in a meeting?
How can meeting leaders or other participants impact your meeting experience? What can
they do to make it better or worse?
9. How do you define a success meeting?
10. What methods are used to evaluate success?
11. Who can say that a meeting was successful (leader/participant/visitor/boss?)
12. What makes meetings successful and how would you evaluate it?
13. How would you describe the meaning of participation in meetings?
14. How might you recognize people fully engaged in meetings?
15. How do you define meeting leadership?
16. How might you make meetings more creative, more fun, and more effective?
17. How do think the leader can get people to participate more?
18. What other methods than creative engagement have you experienced in meeting facilitation?
19. Have you ever heard of DMM?
20. Have you ever heard and used DMM?
21. What was inspirational about DMM in action?
36
37
7. If you are meeting facilitator, what will you do to increase the participation?
6. What will you usually do in a meeting that show your participation in it?
a. Research methods
b. Design methods
c. Business models
d. Management principles
e. Methods used to manage design process
f. Have no idea about Design Management Method
38
Research Activities
39
"
Primary Research
Interview
Findings:
David S.
DMGT Student
"
Syafiq A.
"
Maria D.
There is no communication
between us, even we do in the
same studio, communication
is very important things. But if
we dont have communications,
everything doesnt work really
well.
What really important is chemistry, thats it. For example you and
me, we are in the same group and we have chemistry, so we can
work together, I feel comfortable thats good enough. If I dont
know you, you dont know me, we feel a little awkward, so you
will feel this kind of tense.
"
"
ARLH Student
SERV Student
See more interview transcriptions in appendice
"
40
Observation
on student meetings
Findings:
In the situation of student meetings, the role of
leader was not clear.
The group meetings were conducted in equal
environment. The so-called leader was always
the person knew more about the topic, and
talked more in discussion.
Participant 1 Arrived
5:52 pm
Participant 2 Arrived
6:00 pm
Scheduled
Meeting Time
6:12 pm
Participant 3 Arrived
6:20 pm
Observation Notes:
Discussion Time
6:38 pm
Short Silent
6:43 pm
Discussion Time
6:50 pm
6:58 pm
Meeting Ended
41
Online Survey
Research Subject:
The survey was open to members of every
target audience group. There were total 28
people who took this survey including 17
students in the Savannah College of Art and
Design and 11 participants from other job fields.
Findings:
Most people were unfamiliar with Design
Management Methods; their understanding on
it was limited by its literal meaning.
17/28
6/28
5/28
23/28
25/28
19/28
20/28
13/28
42
13/28
19/28
9/28
5/28
8/28
6. What will you usually do in a meeting that show your participation in it?
a. Take the initiative to become leader, facilitate the meeting.
b. Participate in discussion, exchange ideas with others.
c. Listen to other participants idea, sometimes discussion with others.
d. Listen to other participants idea only.
8/28
28/28
8/28
3/28
7. If you are meeting facilitator, what will you do to increase the participation?
a. Use positive comments
b. Use creative activities
c. Focus on one issue, shorten meeting time
d. Ask an assistant to facilitate the meeting
e. Using informal topics warming up meeting
f. Other ___________
25/28
18/28
2/28
4/28
23/28
7/28
28/28
9/28
26/28
14/28
19/28
43
Word Cloud
Findings:
Students commonly believed that meeting is
the synonym of collaboration, and leadership is
the role can reach everyone in discussion.
Most students were unfamiliar with Design
Management Methods; their understanding on
it was limited by its literal meaning.
Connect Contribute
Patient
Perspectives
Models
Communication
System
Collaborate Vision Share
Understanding
Building
Tools
Create
Outcome
Meeting Leadership
Perception of Meeting
Design Management
Figure 21. Word cloud of students' perception of meeting, Authors image, 2015.
44
Research Synthesis
DURING MEETING
Start
Journey Map
Warm Up
Findings:
In the situation of student meetings, the role of
leader was not clear. The group meetings were
conducted in equal environment. The so-called
leader was always the person knew more about
the topic, and talked more in discussion.
AFTER MEETING
Participant 1
Potential Leader
Observent
Plan a Meeting
Conduct
Maintain the focus of
discussion
Present ideas
Comments
Schedule
Next Meeting
Open
Discussion
Participant 2
Clarify Purpose
Extrovent
Close
Prepare Meeting
Participant 3
Introvent
Make Decisions
Figure 22. Journey map of students' actions in a meeting, Authors image, 2015.
45
SWOT Analysis
Findings:
Phenomena in the current situation (like no
specific leadership role existed in meeting)
brought both positive and negative influence to
the development of meeting facilitation. There
is need to find appropriate methods to shift the
negative to the positive side.
Strengths
Weakness
SWOT
Opportunities
Threats
Figure 23. SWOT analysis of current situation in student meeting, Authors image, 2015.
46
Affinity Map
Meeting
Participation
Successflu
Meeting
Meeting
Leadership
Experience VS.
Outcome
Inspiration of
DMM
Findings:
Students expectation on leadership was
basically about connecting the one who might
not connected on their own.
The precondition of a good collaboration was
to know each other.
Design Management Methods were thought
to provide a comprehensive way to think
problems and giving people different aspects
to look at it.
there is no communication
between us, even we do in the
same studio, communication
is very important things. But if
we dont have communications,
everything doesnt work really
well. -Syafiq A.
David S.
Maria D.
Syafiq A.
Bingjie Q.
DMGT Student
SERV Student
ARLH Student
SERV Student
47
Persona
of target audience
Based on the previous data and
analysis from the primary research,
personas were created helping
researchers to connect data with the
target audience. By creating fictional
characters to represent the different
user types, more specific details and
insights were shown to bridge the gap
with target audiences.
David Sobin
Kelli Peterson
Experienced
meeting facilitators
Potential
group leaders
Yan Lee
Syafiq Azmy
Experienced
meeting participants
Inexperienced
meeting participants
If we dont have
communications, everything
doesn't work really well.
48
Experienced
Facilitator
Introvert
Inexperienced
Facilitator
David Sobin
Experienced
meeting facilitators
Yan Lee
Experienced
meeting participants
Kelli Peterson
Experience
Oriented
Outcome
Oriented
Creative
Tradition
Seldom
Meeting
Frequently
Meeting
Leader
Participant
Potential
group leaders
Syafiq Azmy
Inexperienced
meeting participants
In order to show the comprehensiveness of personas, a demographics mapping was used here
to show the reasonable selection of four characters.
Figure 25 - Figure28. Persona photos, Authors image, 2015.
49
David Sobin
32 years old
Single
Design Management Major in study
Manager in a medium-sized real estate
company
Business background
70k annually income
Puerto Rico, US
Lives in an apartment near beach
Takes 30 minutes to drive to work
everyday
Likes surfing and playing video games, all
depends on moods
Moment of impact: how to design
strategy conversations that accelerate
change in reading
Needs:
Motivations:
Pain Points:
Satisfaction Points:
50
Kelli Peterson
26 years old
Single
Service Design Major Student
(Freelance graphic designer)
Used to be an UX designer in IBM
Graphic design background
20k annually income
Vancouver, BC
Lives in an apartment downtown
President of the student union
Enjoys going to exhibitions and museums
and is interested in finding the new trends
in design
How to Kill a Unicorn: How the World's
Hottest Innovation Factory Builds Bold
Ideas That Make It to Market in reading
Needs:
Motivations:
Pain Points:
Satisfaction Points:
51
Yan Lee
23 years old
Single
Design Management Student
(Work-study, greeter in faculty office)
International student
Feels unconfident to speak English in
public
Graphic design and branding background
300 monthly income
Charlotte, NC
Lives in an apartment in downtown
Enjoys country music, traveling and
reading fictions
Leaving Time: A Novel in reading
Needs:
Motivations:
Pain Points:
Satisfaction Points:
52
Syafiq Azmy
28 years old
Single
Architect Student
(Freelance interior designer)
International student
Interior design background
Houston, TX
Lives in a student dorm next to
architecture building
Always stays in studio sketching all night
Enjoys going to museums
Dreams to go to Europe, see the amazing
structures in person
Leaving Time: A Novel in reading
Needs:
Motivations:
Pain Points:
Satisfaction Points:
53
Build Relationship
Meet Expectation
Bump Up
54
Methods
Research Findings
at a Glance
The pyramid structure in the adjacent Research-Findings-at-aGlance Map demonstrates that the categories of the research
insights (create environment, build relationship, meet expectation
and bump up) should be placed in sequential order because
they build upon each other. For each category there are ideal
methods that catalyze the desired experience so that the ultimate
outcome of bump up can be achieved.
Methods
Stretch
Bump Up
Sustaining Energy
Equalization
Meet Expectation
Methods
Interaction
Safe Space
Build Relationship
Equal Voices
Methods
Multiple Roles
Positive Environment
Create Environment
55
56
Meet Expectation
Build Relationship
Create
Environment
Positive Environment
Multiple Roles
Equal Voices
Figure 30. Opportunities for design Map, Create Environment, Authors image, 2015.
57
Meet Expectation
Build
Relationship
Safe Space
Interaction
Create Environment
Figure 31. Opportunities for design Map, Build Relationship, Authors image, 2015.
58
Meet
Expectation
Build Relationship
Equalization
Sustaining Energy
Create Environment
Figure 32. Opportunities for design Map, Meet Expectation, Authors image, 2015.
59
Meet Expectation
Build Relationship
Create Environment
Stretch
Meetings are highly successful when
participants grow beyond their own
expectations of themselves and/or
the group and discover totally new
possibilities or reach goals that stretch
them beyond their own envelope.
How might we: conduct meetings so
that individual participants are challenged
and surprise themselves and the group
achieves otherwise considered impossible
outcomes?
There is an opportunity to: design and
facilitate meetings that lead to breakthroughs and generate the experience
of high group performance so that
participants walk away with a new sense
of excitement, are inspired and motivated
to act.
Figure 33. Opportunities for design Map, Bump Up, Authors image, 2015.
60
Bump Up
iti e
Meet Expectation
Op p o r t u n
Stretch
Sustaining
Energy
Equalization
Build Relationship
Safe Space
Interaction
Create Environment
Equal Voices
Positive
Environment
Multiple
Roles
61
Reframing
Summary
Reframing
The data showed that successful meetings need activities that meet a
multitude of objectives. These activities are part of the plethora of Design
Management methods and must include ways for participants to get
to know each other in formal and informal ways, to take different roles
in the meeting structure, to balance their strengths and weaknesses,
skills and aptitudes, to engage will all their senses, and, ultimately, to
stretch beyond their own envelopes. Facilitating successful meetings is
the responsibility of the entire group, not just the leader, and requires
a certain level of personal development in all participants meaning
that personal leadership development needs to be fostered above and
beyond merely offering methods for facilitating meetings. This new
insight requires exploration into the genre of leadership development.
62
63
Concept 1
Visual Map Sequence
Concept 1 is a collection of visual maps for increasing productivity in
meeting facilitation. The maps guide the facilitator and participants
through a series of sequential steps. By using visual maps as a bridge
for addressing the pain-points identified in the primary research,
participation in meetings might increase due to creative visual mapping,
and engaging and leading the group toward their desired outcomes by
adhering to a logical sequence that leads them to high performance.
Plus
Minus
Interesting
Total: +14
Figure 35. Prototype concept 1 sketch, Authors image, 2015.
64
Concept 2 + 3
Meeting Facilitation Learning Workshop
Concept 2 is a series of five meeting facilitation workshops for people seeking
to improve their meeting facilitation skills in order to increase the quality of the
collaborative meetings they either lead and/or in which they participate. In the
workshops, participants are first introduced to the research that lead to the
development of the Bump Up model, and subsequently, they are led through the
four phases of the model: creating environment, building relationship, meeting
expectations and bumping up.
Plus
Minus
Interesting
Total: +10
Figure 36. Prototype concept 2-3 sketch, Authors image, 2015.
65
Concept 4
Dissemination of Facilitation Toolkit
Concept 4 is about disseminating the facilitation toolkit to the target
audience. The toolkit needs to be affordable, easily accessible, and lead
to opportunity for evolving the kit. The original audience was students
at SCAD. However, the prototype can be used in any situation where
creative facilitation is called for, leading to high quality collaboration. For
the original target audience, a digital platform would be most accessible
and is therefore explored here.
Plus
Minus
Management of platform
might be challenging (for
instance, if a student
organization is responsible,
the leaders will change
every year) (-3)
Emotional interactions are
limited behind screen (-3)
Online community requires
advocacy to increase
membership (-2)
Expenses for collaborative
online project management
tools (-1)
Interesting
Total: +11
Figure 37. Prototype concept 4 sketch, Authors image, 2015.
66
67
Tools:
3
4
Participants Stories
Participants map their personal profiles in visual language.
Participants learn about each other as they complete a gallery walk through
all the story maps.
Meeting Agenda
Participants complete this map showcasing the purpose, the meeting
agenda, and the desired outcome of the specific meeting taking place, as
well as the overarching vision for the whole project.
Figure 38. Visual maps for CREATE ENVIRONMENT phase, Authors image, 2015.
68
Tools:
Cross Section
This map includes the time allocations of one week in participants lives, in
particular, pain-points, happy moments, and times for fulfilled passion are color
coded.
Personal Vision
Completing this map leads participants to getting to know themselves better
by creating a personal vision regarding seven areas of their lives: relationships,
experiences, accomplishments, joys, contributions, environments they want to
live in, and inner qualities.
Cross Section
Personal Vision
Figure 39. Visual maps for BUILD RELATIONSHIP phase, Authors image, 2015.
69
Tools:
Energy Sustaining Map
Participants set goals, determine their strengths and weaknesses as a group,
and design action steps.
E&O Map
Participants collaboratively optimize their actions so that they balance the
emphasis on experiences and meeting outcomes.
Energy Sustaining Map
E&Q Map
Figure 40. Visual maps for MEET EXPECTATION phase, Authors image, 2015.
70
Phase 4: Bump Up
In this phase, the Team Performance Model (TPM) by Drexler
and Sibbet (2011) is introduced to participants for reviewing their
collaboration process and helping them evaluate and possibly
improve their team dynamic.
Tools:
TPI Assessment Tool
The Team Performance Indicator (TPI) by Drexler and Sibbet (2011)
assessment tool to review team members perception of team
performance and possible bumps the road.
Bump Up Map
A map for meeting participants to evaluate their collaboration
process based on their experience of the team dynamic and
compared to desired meeting outcome.
Combined with the TPM and TPI the group discovers their current
stat and can discuss new possibilities or goals collaboratively.
TPI Assessment Tool
(Team Performance Model by Drexler and Sibbet)
Bump Up Map
Figure 41. Visual maps for BUMP UP phase, Authors image, 2015.
71
Step 1
Preparations
Step 2
Introduction
Step 3
Step 4
Tools
Feedback
(Visual Mapping)
Figure 42. Flow of the chosen prototype concept testing, Authors image, 2015.
72
Findings:
Before starting mapping, the subject went through all maps in four
phases and read carefully on those details.
The subject preferred to use Post-it notes rather than sketch
directly on the map.
The subject moved several Post-it notes in his mapping process.
The subject took a long time and looked confusing when working
on Experience and Outcome Map in the third phase.
Need more detailed introduction on TPS Model and instructions for
Group Collaboration Evaluation Map
Figure 43. Photo in prototype concept testing process with David. S, Authors image, 2015.
73
Findings:
The subject preferred to use colorful pens randomly when
sketching (without color coding).
The subject took a long time to finish the Personal Vision Map.
The maps need to be created in bigger size paper.
The subject asked about the more role maps other than Daily
Leader Map.
Figure 44. Photo in prototype concept testing process with Miao. Y, Authors image, 2015.
74
Findings:
The subject took a long time to read and understand the four
phases in Bump Up Model.
More introductions were need for better understanding the Shared
leadership concept for the subject.
Before the peer-led personal development section, a little
facilitation skill should to be provided for the subject.
Time should be controlled for each map.
Figure 45. Photo in prototype concept testing process with Xiaochun. S, Authors image, 2015.
75
Test 4
(Facilitation Toolkit Learning Workshop testing)
Time: Saturday, Feb 21, 1:00-2:30pm
Location: Gulfstream, Room 114
Testing Subject: Current SCAD students in industrial design and
interactive design and game development major, inexperienced
facilitators
Findings:
The temporary collaborative project content should be created
at the beginning of the workshop in order to help the participants
step into characters.
The instructions for the Cross Section map should be detailed.
The subjects felt a little confuse to filling the items on the Group
SWOT and Game Plan map, the sequence of the items should be
adjusted.
The team performance model in the Bump Up phase should be
introduced at the beginning of the workshop.
Figure 46. Photo in prototype concept testing process with Olive&Luie, Authors image, 2015.
76
Figure 47. Summary photo in prototype concept testing process, Authors image, 2015.
77
78
79
Meeting Bump Up !
MBU! Website
MBU! Platform
Figure 48. Visual presentation of Meeting Bump Up! (MBU!) Suite , Authors image, 2015.
80
3. Meet Expectation
4. Bump Up
Strategy
Platform
Process
Toolkit
Value
Groups using the MBU! Process for their group meetings reach
their desired outcomes by following a series of sequential steps and
collaborative visual mapping tasks.
Feature
Through this space MBU! Practitioners can learn together, share ideas
and experiences, co-develop new tools and processes, and collaborate
on projects.
MBU! Processes have been designed to offer creative, visual and fun
group processes that both experienced and inexperienced meeting
facilitators can easily apply to any kind of meetings.
Figure 49. Meeting Bump Up! (MBU!) Suite logo, Authors image, 2015.
81
MBU! Toolkit
Figure 50. Meeting Bump Up! (MBU!) Toolkit, Authors image, 2015.
82
MBU! Model
Table of Contents
MBU! Process
MBU! Toolkit
MBU! Website
Introduction
MBU! Model
The Concept of Shared-leadership
TPM and TPI
The Four Phases of the MBU! Process
Phase I
Phase II
MBU! Platform
Phase III
Phase IV
Figure 51. Meeting Bump Up! (MBU!) Toolkit, Content, Authors image, 2015.
83
MBU! Processes have been designed to offer creative, visual and fun
group processes that both experienced and inexperienced meeting
facilitators can easily apply to any kind of meetings.
Introduction
Platform
Process
Toolkit
3. Meet Expectation
4. Bump Up
Groups using the MBU! Process for their group meetings reach
their desired outcomes by following a series of sequential steps and
collaborative visual mapping tasks.
Figure 52. Meeting Bump Up! (MBU!) Toolkit, Introduction, Authors image, 2015.
84
Bump Up
create environment
build relationship
meet expectation
bump up
These four phases evolve in sequential order and build upon each other.
For each of the MBU! Phases there are constructive methods that catalyze
the desired experience so that the ultimate outcome of bump up can be
achieved.
MUP! Proce
ss e
s
Stretch
Meet Expectation
Sustaining
Energy
Equalization
Build Relationship
Safe Space
Interaction
Create Environment
Equal Voices
Positive
Environment
Multiple
Roles
Figure 53. Meeting Bump Up! (MBU!) Toolkit, MBU! Model, Authors image, 2015.
85
Commitment
to change
Shared leadership can be explored as a reciprocal social process that emerges from
people working together in harmony toward common goals (Doyle, 2007). Shared
leadership does not depend on individual performance, although individuals may
influence the dynamic. Rather, the experience of shared leadership is shaped by
how people act together and make sense of their experience (Smith, 2007).
Systems
Community
Organizations
Shared leadership may be broadly distributed, such that people within a team
and organization lead each other. It has frequently been compared to horizontal
leadership, distributed leadership, and collective leadership and is most contrasted
with more traditional "vertical" or "hierarchical" leadership which resides
predominantly within individuals instead of the group (Bolden, 2011).
Shared leadership requires a certain amount of individual and organizational
maturity. The most successful participants started with four common characteristics:
An explicit commitment by senior leadership to change;
An up-front investment of time to educate and plan;
Fundamental management practices in place; and
Engagement and accountability.
Policy
Investment
of Time
Self
Sound
Management
Engagement &
Accountability
Figure 54. Meeting Bump Up! (MBU!) Toolkit, Shared-leadership, Authors image, 2015.
86
1.
Orientation
7.
Renewal
WHY
am I here?
WHY
continue?
6.
High
Performance
2.
Trust
Building
WHO
are you?
WOW!
3.
Goal
Clarification
5.
Implementation
WHAT
4.
Commitment
HOW
will we do?
CREATING
SUSTAINING
Figure 55. Meeting Bump Up! (MBU!) Toolkit, TPM & TPI, Authors image, 2015.
87
MBU! Phase I:
Create Environment
Figure 56. Meeting Bump Up! (MBU!) Toolkit, MBU! Process, Authors image, 2015.
88
MBU! Phase I:
Create Environment
Shared Leadership Spectrum
MBU! Phase I | Create Environment
ONE LEADER
Participants Stories
MAP INSTRUCTIONS
MANY LEADERS
ADAPTIBILITY
MAP INSTRUCTIONS
Date:
Host:
Project
Vision
Agenda:
NOTES
Chanllen
NOTES
:
Outcome
Cross Section
MAP INSTRUCTIONS
Personal Vision
MAP INSTRUCTIONS
A Week
In My Life
Accomplishment
Joys
Relationships
NOTES
Environments
NOTES
ges
Happy-Point
Contributions
NOTES
Decisions in
the Meeting:
MAP INSTRUCTIONS
Experiences
Pain-Point
Inner
Qualities
Meet Expectation
Cross Section
Participants Stories
Personal Vision
Meeting Agenda
Build Relationship
MAP INSTRUCTIONS
Targe
ry
Prima
NOTES
Participant 2
NOTES
GROUP
E&0
EXPECTATION
MAP INSTRUCTIONS
Participant 1
Drexler | Sibbet
WHY
continue?
WHO
are you?
5.
Implementation
WHAT
NOTES
NOTES
WOW!
3.
Goal
Clarification
Stage /
Task
MAP INSTRUCTIONS
4.
Commitment
HOW
will we do?
/ Tas
Challeng
es
Create Environment
6.
High
Performance
2.
Trust
Building
Participant 3
Stage
7.
Renewal
WHY
am I here?
Bump Up Map
MAP INSTRUCTIONS
1.
Orientation
ess
rs
Succ
Facto
CREATING
Participant 4
EXPERIENCES
SUSTAINING
1.
Orientation
WHY
am I here?
2.
Trust
Building
WHO
are you?
3.
Goal
Clarification
WHAT
4.
Commitment
HOW
will we do?
5.
Implementation
WHO, does WHAT,
WHEN, WHERE
6.
High
Performance
WOW!
7.
Renewal
WHY
continue?
E&O Map
Bump Up Map
Figure 57. Meeting Bump Up! (MBU!) Toolkit, Visual map overview, Authors image, 2015.
89
MBU! Phase I
Create Environment
Participants Stories
ONE LEADER
ADAPTIBILITY
MANY LEADERS
ng
eti
Me rpose
Pu
Date:
Host:
NOTES
e:
Outcom
NOTES
es
Decisions in
the Meeting:
Participants Stories
Participants map their personal profiles in visual
language.
Participants learn about each other as they
complete a gallery walk through all the story
maps.
MAP INSTRUCTIONS
Project
Vision
Agenda
ng
Chanlle
NOTES
Meeting Agenda
MAP INSTRUCTIONS
MAP INSTRUCTIONS
Meeting Agenda
Participants complete this map showcasing the
purpose, the meeting agenda, and the desired
outcome of the specific meeting taking place,
as well as the overarching vision for the whole
project.
Figure 58. Meeting Bump Up! (MBU!) Toolkit, Phase1, Authors image, 2015.
90
MBU! Phase I
Create Environment
Shared Leadership Spectrum
MBU! Phase I | Create Environment
ONE LEADER
ADAPTIBILITY
MANY LEADERS
Participants Stories
MAP INSTRUCTIONS
Meeting Agenda
MAP INSTRUCTIONS
g
etin
Me rpose
Pu
Date:
Host:
Ag
Project
Vision
enda:
NOTES
Chanll
NOTES
MAP INSTRUCTIONS
e:
Outcom
NOTES
enges
Decisions in
the Meeting:
Participants Stories
NOTES:
Meeting Agenda
NOTES:
Figure 59. Meeting Bump Up! (MBU!) Toolkit, Phase1 visual maps, Authors image, 2015.
91
MBU! Phase II
Build Relationship
In this phase, meeting participants will have a chance to build deeper
relationships with each other by completing two peer-led personal
development activities, so that:
participants learn about each others levels of interest and capacity
the motivation for participation is clearly communicated
the expectations about participation are aligned with personal capacity
and therefore it is clear to the group how much participants can
contribute
the group develops good chemistry for high performance
collaboration
Cross Section
MAP INSTRUCTIONS
A Week
In My Life
NOTES
Happy-Point
Pain-Point
Personal Vision
Joys
Experiences
Contributions
Relationships
NOTES
Environments
Inner
Qualities
MAP INSTRUCTIONS
Cross Section
Personal Vision
Completing this map leads participants to getting
to know themselves better by creating a personal
vision regarding seven areas of their lives:
relationships, experiences, accomplishments,
joys, contributions, environments they want to live
in, and inner qualities.
Figure 60. Meeting Bump Up! (MBU!) Toolkit, Phase2, Authors image, 2015.
92
MBU! Phase II
Build Relationship
Cross Section
MBU! Phase II | Build Relationship
A Week
In My Life
MAP INSTRUCTIONS
Personal Vision
MBU! Phase II | Build Relationship
Accomplishment
Joys
Pain-Point
Cross Section
Experiences
Contributions
Relationships
NOTES
NOTES
Happy-Point
MAP INSTRUCTIONS
Environments
Inner
Qualities
Personal Vision
Figure 61. Meeting Bump Up! (MBU!) Toolkit, Phase2 visual maps, Authors image, 2015.
93
MAP INSTRUCTIONS
t
Targe
GROUP
S W
O T
ary
Prim
NOTES
Stage
/ Task
s
ces
Succtors
Fa
Challenge
E&O Map
MBU! Phase III | Meet Expectation
OUTCOME
MAP INSTRUCTIONS
Participant 1
Participant 2
NOTES
GROUP
E&0
EXPECTATION
E&O Map
Stage /
Task
Participant 3
Participant 4
EXPERIENCES
Figure 62. Meeting Bump Up! (MBU!) Toolkit, Phase3, Authors image, 2015.
94
t
Targe
GROUP
S W
O T
ar
Prim
E&O Map
MAP INSTRUCTIONS
NOTES
MAP INSTRUCTIONS
Participant 1
Participant 2
NOTES
GROUP
E&0
EXPECTATION
Stage /
Task
Participant 3
Stage
/ Tas
Challeng
es
s
ces
Succtors
Fa
Participant 4
EXPERIENCES
E&O Map
Figure 63. Meeting Bump Up! (MBU!) Toolkit, Phase3 visual maps, Authors image, 2015.
95
MBU! Phase IV
Bump Up!
In this phase, the Team Performance Model (TPM) by Drexler and Sibbet
(2011) is introduced to participants for reviewing their collaboration process
and helping them evaluate and possibly improve their team dynamic.
MAP INSTRUCTIONS
7.
Renewal
1.
Orientation
WHY
am I here?
WHY
continue?
6.
High
Performance
2.
Trust
Building
WHO
are you?
NOTES
3.
Goal
Clarification
5.
Implementation
WHAT
4.
Commitment
HOW
will we do?
CREATING
SUSTAINING
Bump Up Map
MAP INSTRUCTIONS
NOTES
1.
Orientation
WHY
am I here?
2.
Trust
Building
WHO
are you?
WOW!
3.
Goal
Clarification
WHAT
4.
Commitment
HOW
will we do?
5.
Implementation
WHO, does WHAT,
WHEN, WHERE
6.
High
Performance
WOW!
7.
Renewal
WHY
continue?
Bump Up Map
Figure 64. Meeting Bump Up! (MBU!) Toolkit, Phase4, Authors image, 2015.
96
MBU! Phase IV
Bump Up!
TPI Assessment Tool
MBU! Phase IV | Bump Up
Drexler | Sibbet
7.
Renewal
1.
Orientation
WHY
am I here?
WHY
continue?
6.
High
Performance
2.
Trust
Building
WHO
are you?
Bump Up Map
MAP INSTRUCTIONS
MAP INSTRUCTIONS
5.
Implementation
WHAT
NOTES
NOTES
WOW!
3.
Goal
Clarification
4.
Commitment
HOW
will we do?
CREATING
SUSTAINING
1.
Orientation
WHY
am I here?
2.
Trust
Building
WHO
are you?
3.
Goal
Clarification
WHAT
4.
Commitment
HOW
will we do?
5.
Implementation
WHO, does WHAT,
WHEN, WHERE
6.
High
Performance
WOW!
7.
Renewal
WHY
continue?
Bump Up Map
Figure 65. Meeting Bump Up! (MBU!) Toolkit, Phase4 visual maps, Authors image, 2015.
97
Reference
Allen and Morton, Generating Self-Organizing Capacity; Patrick Lencioni,
Overcoming the Five Dysfunctions of a Team: A Field Guide for Leaders,
Managers, and Facilitators (San Francisco: Jossey- Bass, 2005).
Sibbet, D. (2010). Visual meetings: How graphics, sticky notes and idea
mapping can transform group productivity. John Wiley & Sons.
Doyle, M. E., & Smith, M. K. (2007). What is leadership?. Leading Work with
Young People, 7.
Sibbet, D. (2002). Best practices for facilitation. Grove Consultants
International.
Sibbet, D. (2006). Graphic facilitation: Transforming group process with the
power of visual listening. San Francisco: Grove Consultants International.
Figure 66. Meeting Bump Up! (MBU!) Toolkit, Reference, Authors image, 2015.
98
MBU! Toolkit
Figure 67. Meeting Bump Up! (MBU!) Workshop Poster, Authors image, 2015.
Figure 68. Meeting Bump Up! (MBU!) Workshop process photos, Authors image, 2015.
99
MBU! Toolkit
www. meetingBumpUp.com
Figure 69. Meeting Bump Up! (MBU!) Virtual Collaboration Space , Authors image, 2015.
100
Key Partners
Key Activities
Value Propositions
Customer Relationships
Customer Segments
Facilitation corporations
Facilitating meetings
Increasing meeting
participation
Personal assistant
Students
Meeting facilitation
communities
Creative facilitation
organizations
Human resources
department
Education
Visual mapping
Achieving positive
experiences
Achieving desired
outcomes
Improving meeting
facilitation skills
(learning workshops,
facilitation consulting)
Facilitation communities
(facilitation connections,
shared-leadership groups)
Co-creation
Key Resources
Channels
Meeting facilitation
learning workshops
Office supplies
Workshop space
Creative meeting
facilitation mentors
Visual communication
facilitators
Cost Structure
Office supplies
Student-led meeting
participants
Meeting facilitators
Educational institutions
Publishers
(Bump Up maps)
Meeting facilitation
consultancies
Virtual platforms
Physical booklet
(printed toolkit)
Partner organizations
Revenue Streams
Publishing Fee
Workshop facilitators salaries
Marketing fees
Figure 70. Meeting Bump Up! (MBU!) Business model canvas, Authors image, 2015.
101
Implementation Plan
Overview
Vision Statement
The vision of the MBU! Suite is to facilitate participants in studentled meetings to achieve high quality collaboration and develop their
facilitation skills through creative engagement methods.
Mission Statement
Value Statement
102
Marketing Mix
PRODUCT
PRICE
PLACE
PROMOTION
Figure 71. Meeting Bump Up! (MBU!) Marketing mix, Authors image, 2015.
103
Strengths
Opportunities
Weakness
SWOT
Threats
Figure 72. Meeting Bump Up! (MBU!) Business SWOT analysis, Authors image, 2015.
104
Implementation Roadmap
STEP 1
Task
Duration
Involved
Organizations
Step
Actions
STEP 2
STEP 3
STEP 4
STEP 5
Identify Market
Build Partnership
Introduce to Audience
Enable Adoption
2-3 months
2 months
Ongoing
Ongoing
Ongoing
Table C2. Meeting Bump Up! (MBU!) Implementation roadmap, Authors image, 2015.
105
106
Conclusions
This research project emerged from personal interest of the researcher
after she participated in many student-led meetings that did not achieve
the desired outcomes and did not lead to positive experiences. As a
blossoming Design Manager the researcher was eager to improve the
situation by offering creative engagement methods to student leaders.
Secondary research built a foundation for developing the primary
research question: How might Design Management Methods be applied
to meeting facilitation in order to increase participation in meetings, so
that desired outcomes are achieved and participants walk away with
positive experiences?
Data were collected by multiple research methods, processed and
analyzed through a variety of data mapping steps. The research findings
led to insights and an opportunity map used for defining the design
criteria for a potential prototype.
The MBU! Process unfolds in four phases that are described in the
strategic MBU! Toolkit and the MBU! Workshop . The phases build upon
each other and lead to Bump UP! a state of high team performance
whereby desired outcomes are achieved and participants gain positive
experiences.
Originally, the MBU! Suite was created for student-led meetings.
However, it is applicable to all kinds of meetings, and the business
model canvas was applied to bringing it to market.
107
Recommendations
The MBU! Suite represents a strategic approach for designing and
facilitating successful meetings. Additionally, MBU! Practitioners
continuously hone their shared leadership skills, meeting design skills,
and facilitation skills, and they have the opportunity to co-develop the
suite further through the MBU! Virtual Collaboration Space .
The larger MBU! Community is encouraged to continue developing and
testing new MBU! Processes and Tools to evolve the work further.
108
REFERENCES
109
Annotated Bibliography
Clark, J., & Koonce, R. (1995, November 1). Meeting go in high tech.
Training and Development, 32-38.
By entering the high technology era, the group-meeting environment also changed with
this background. Face-to-face meeting can meet the needs of crossover fields. Teamwork
breaks the limitation of geographic, and more and more software are used to organize
the online meeting. In this situation, the meeting facilitators skill shows more important
role. There are no substitutes for people power. The meeting facilitators need to learn
the technology before the session, working with technology experts and make the high
technology work for you. This article provides the aspect of the meeting environment
changes with technology, what skill does a meeting facilitator need to fit but still keep the
methods used in general meeting.
Cooper, R., & Press, M. (1995). The design agenda: a guide to successful
design management. John Wiley and Sons.
This book considers the management of design is about fostering that passion and linking
it to the fulfillment of corporate goals and profitability. Design itself is the world, which
connect the culture and commerce. Design is indeed a passion for things, offering methods
that enable them to come into being. For the better development of the design, it is also
important to find the method to manage the source and ideas, which bring the sustainable
development for design. In the book, authors provided the resources in balancing the
creativity and development for guidance on effective management.
Cooper, R., Junginger, S., & Lockwood, T. (Eds.). (2013). The handbook
of design management. A&C Black.
The book provided an overview of the subject of design management. In the aspect of its
methodologies, current debate, history and future. By introducing design management
principle, methods and practices that shows the management of design has emerged as
central to the operational and strategic options of any successful organization. After reading
the book, a general concept about design management will generate in the mind.
110
Glen, R., Suciu, C., & Baughn, C. (2014). THE NEED FOR DESIGN
THINKING IN BUSINESS SCHOOLS. Academy of Management
Learning & Education, amle-2012.
The article talked about how design-thinking method is introduced to the business school
education. Design thinking is described as cognitive processes designers have in common,
cress a wide range of design field. It is a method for design background student to break the
boundary of the subject, think comprehensively. Also from a business school perspective,
a fascinating aspect of the design-thinking method applied is their demonstration that
in everyday problem-solving practice designers have diverged quite dramatically and
significantly from the traditional problem-solving paradigm. Design thinking as an essential
design management method is widely applied in different fields, which provided the function
of a comprehensive thinking guide. Design management provides the method to other fields
and at the same time absorb great methods in order to build a more all-scale framework.
The article is written by one of the manager in GE company, which has rich industrial design
cases. The article using the aspect of creative company talked about how to improve
meeting efficiency. Twelve details are pointed out for meeting facilitator, which go through
the whole meeting process. The author also pointed out, one of the reasons some meeting
is kind of wasting time because members always talk, talk and talk. This directly showed
the purpose of meeting is making decision. The meeting facilitator may not the person make
the decision but personal push member to enter into decision phase.
111
The author provided a general method for everyone to design an efficiency meeting in the
article. He concerned about meeting is a process of sharing information, solving problems
and planning, but a group focuses exclusively on content can never become a team. So
the facilitator provides participative processes and insists that group learn to use them. For
design a meeting, the most important thing is know about what result the participants want
from the meeting, then catch the agenda.
In this article, several section are talked from build a group, create the relationship inside
and outside team and points for the meeting facilitator to raise meeting efficiency. One
important thing mentioned by author is that the more the group leader can foster open
communication with many different resources, the better your team will be. That means
the leader play a role that creates relationships among team members and link between
the team and outside groups. In the general working group, the meeting facilitator always
ignores external sources as way to make team innovative and effective.
By using a case of how meeting facilitator helped plan an interactive meeting that turned
perfect stranger into strategic teammate with mission. The relationship between meeting
process and meeting outcome pointed out by author is that, the facilitator should be
involved in the design from the start. The key parts of the design was try to capture as many
of the participants hidden agendas as possible. The case showed the meeting facilitators
role in the meeting and also in a group, which the participation of the facilitator self has a
great impact on the meeting efficiency.
In the management aspect talked about the efficiency meeting details which helps
improving the meeting process. The author using the sub-title pointed out the factor, which
impact the meeting outcome and meeting process. In a meeting facilitator aspect, control
the meeting speed, clear meeting path, and keep outside issue outside, catch the brief. This
article provided some simple details easy to be overlooked by leader.
112
Tyran, C. K., Dennis, A. R., Vogel, D. R., & Nunamaker Jr, J. F. (1992).
The application of electronic meeting technology to support
strategic management. MIS Quarterly, 313-334.
New method is applied in the process of strategic management for the meeting facilitator.
Strategic management refers to the process of formulating the goals and policies of
strategy and overseeing its implementation. This paper examines the application of EMS
technology to support each step of face-to-face meeting for strategic management through
goal formulation, environment analysis, strategy formulation, strategy evaluation, strategy
implementation and strategic control steps. This technology method can be a good
reference for the method for general meeting method.
Westcott, M., Sato, S., Mrazek, D., Wallace, R., Vanka, S., Bilson, C.,
& Hardin, D. (2013). The DMI Design Value Scorecard: A New
Design Measurement and Management Model. Design
Management Review, 24(4), 10-16.
In this paper, the author presents a design value project to evaluate how design works for
business or the later step of development of design idea. Started with measuring the impact
of design in business, it becomes the first stepping-stone for the Design Value Project.
Here, I got inspired from the methods of how DMI organize the project rather than the
project content itself. Started with design value measurement and assessment, design roles
and the design value scorecard and ended with design value investment and growth. The
clarify level divided to know deeper from the participants experience and their opinion.
113
Additional Sources
Zimmerman, J. (2008). Powerful New Communication Tools for Your
Meetings. Nonprofit World, Vol.23(No.3), 12-14.
In this article, the author brought a new way of visual recording to facilitate the meeting.
It is a kind of graphic facilitation. This is a process of taking notes on a topic by using
combination of pictures, words, and symbols. It is a mural like visual image that captures a
dialogues topic. And the graphic facilitation is the process used by meeting leader, which
create the process use visual recording. The advantage of graphic facilitating is that it helps
generate creative new ideas in the process. Also it contains the potential function of team
building and strategic planning, which can fit any type of community meetings.
Zhang, S., Gao, Q., & Yang, C. (n.d.). A New Method For Design Process
Knowledge Management. Journal of Advanced Manufacturing
Systems, 102-107.
In this paper, the authors discussed the new model of managing the knowledge in the
design process. In the background of regarding resources as most important factor that
determines the success of project. The authors examine the design process into three
layers: harmony layer, purpose layer and action layer, each layer presents different phase
of design that can be clearly recognized the participator and the design documents. The
model is used to help to reuse the knowledge resources efficiently in sustainable design
process context. This article explored my understanding of design process management.
The description of layer category principle provides me a new method to organize the
design knowledge, which is also helpful to meeting facilitation process.
114
APPENDICES
115
PROJECT TASK
0105-0111
Week 2
0112-0118
Week 3
0119-0125
Week 4
0126-0201
Week 5
0202-0208
Week 6
0209-0215
Week 7
0216-0222
Week 8
0223-0301
Week 9
0302-0308
Week 10
0309-0312
1. Project Planning
Confirming the Final Project Proposal
Preparing for Primary Research process
(research protocols, interview questions, survey questions)
2. Conducting Research
Primary Research
Observation
Online Servey
Interview & Shinterview
Working Wall
3. Market Analysis
Positioning Your Project
Finding your ZAG
Value Proposition
4. Research Synthesis
Filling in the Research Gaps
Recapping Personas
Opportunities and Design Criteria
Midterm Preparation
8. Final Prototype
Finalizing Prototype
9. Business/Implementation Plan
Business Model Canvas to
Business/Implementation Plan
Final Project Process Book Generation
116
WHAT DO I NEED TO
KNOW?
WHY DO I NEED TO
KNOW THIS?
How might we
increase participation
in meetings?
What determines
success in
meetings?
Define successful
outcome in meeting
Discover the methods to
evaluate meeting outcome
Lean from expectation
from member, discover
possible opportunities to
improve outcome
Definition
Design Management
Method cases
Quotes from resource
about Design
Management Method
Conversational pieces
WHO
DO I CONTACT?
SCAD library
Online resource
SCAD Library
SCAD
Classroom
Gulfstream/
CLC
Online resource
SCAD Library
SCAD
Classroom
Gulfstream/
CLC
Online resource
SCAD Library
SCAD
Classroom
Gulfstream/
CLC
Online resource
SCAD Library
SCAD
Classroom
Gulfstream/
CLC
Online resource
Design Management
professionals
SCAD Design
Management Major
student/faculty
David Sobin
Sandy Wu
Secondary
research
Online survey
Interview
Observation
Shinterview
David Sobin
Yajing Hou
Miao Yu
Ashile Thomas
Nicle Wood
Secondary
research
Online survey
Interview
Observation
Shintweview
Miao Yu
Fei Xu
Huii Chuang
Nicole Andrews
David Sobin
Kiki Li
TJ Sun
Angel Chang
Jane Jiang
Neil Shastri
Kiki Li
TJ Sun
Angel Chang
Jane Jiang
Neil Shastri
Secondary
research
Interview
Survey
Secondary
research
Online survey
Interview
Observation
Secondary
research
Online survey
Interview
Observation
WHEN DO I NEED
TO KNOW?
Week 2-3
(by 01/25/2015)
Week 2-3
(by 01/25/2015)
Week 2-3
(by 01/25/2015)
Week 2-3
(by 01/25/2015)
Week 2-3
(by 01/25/2015)
What members
expectation on meeting
Experience
Opportunities
Relationship between
outcome and experience
Experience
Attitude
Relationship between
outcome and experience
Experience
Attitude
WHAT MIGHT I BE
MISSING?
Missing Design
Management Methods
Need secondary research
117
Figure 74. Interview consent form and photos of signing by interviewees, Authors image, 2015
118
119
120
Maria D.
Bingjie Q.
Yi H.
121
ONE LEADER
ADAPTIBILITY
MANY LEADERS
MAP INSTRUCTIONS
NOTES
Figure 78. Visual map, Shared leadership spectrum, Authors image, 2015.
122
Participants Stories
MAP INSTRUCTIONS
NOTES
123
Meeting Agenda
MAP INSTRUCTIONS
Date:
Host:
Project
Vision
:
Agenda
enges
Chanll
e
Outcom
NOTES
Decisions in
the Meeting:
124
Cross Section
MBU! Phase II | Build Relationship
A Week
In My Life
MAP INSTRUCTIONS
NOTES
Happy-Point
Pain-Point
125
Personal Vision
MAP INSTRUCTIONS
Joys
Experiences
Contributions
Relationships
NOTES
Environments
Inner
Qualities
126
MAP INSTRUCTIONS
t
Targe
GROUP
S W
O T
ar
Prim
NOTES
Stage
/ Tas
Challeng
es
s
ces s
c
u
S ctor
Fa
Figure 83. Visual map, Energy sustaining map, Authors image, 2015
127
E&O Map
MBU! Phase III | Meet Expectation
OUTCOME
MAP INSTRUCTIONS
Participant 1
Participant 2
NOTES
GROUP
E&0
EXPECTATION
Stage /
Task
Participant 3
Participant 4
EXPERIENCES
128
MAP INSTRUCTIONS
7.
Renewal
1.
Orientation
WHY
am I here?
WHY
continue?
6.
High
Performance
2.
Trust
Building
WHO
are you?
NOTES
WOW!
3.
Goal
Clarification
5.
Implementation
WHAT
4.
Commitment
HOW
will we do?
CREATING
SUSTAINING
Figure 85. Visual map, TPI assessment tool, Authors image, 2015
129
Bump Up Map
MAP INSTRUCTIONS
NOTES
1.
Orientation
WHY
am I here?
2.
Trust
Building
WHO
are you?
3.
Goal
Clarification
WHAT
4.
Commitment
HOW
will we do?
5.
Implementation
WHO, does WHAT,
WHEN, WHERE
6.
High
Performance
WOW!
7.
Renewal
WHY
continue?
130
SWOT Analysis
Strengths
Weakness
SWOT
Opportunities
Customer Segments:
Threats
Many other facilitation methods are
combined optionally will made facilitation
process chaos
Figure 87. Business model canvas, Customer segments SWOT analysis, Authors image, 2015.
131
SWOT Analysis
Strengths
Weakness
SWOT
Opportunities
Customer Relationships:
Threats
Figure 88. Business model canvas, Customer relationships SWOT analysis, Authors image, 2015.
132
SWOT Analysis
Strengths
Opportunities
Channels:
Weakness
SWOT
Threats
Figure 89. Business model canvas, Channels SWOT analysis, Authors image, 2015.
133
SWOT Analysis
Strengths
Weakness
SWOT
Opportunities
Value Proposition:
Threats
The customers need to be willing to use
visual communication methods in the
facilitation process; otherwise the effect of
the toolkit may be reduced
Figure 90. Business model canvas, Value proposition SWOT analysis, Authors image, 2015.
134
SWOT Analysis
Strengths
Weakness
Opportunities
SWOT
Key Activities:
Facilitating meetings
(by creative engagement methods)
Education
(facilitation methods learning workshops, step-bystep facilitation guide)
Visual mapping
Creating collaborative environment
(shared-leadership collaboration experiences)
Threats
The experienced facilitator may not willing to
try new methods
Figure 91. Business model canvas, Key activities SWOT analysis, Authors image, 2015.
135
SWOT Analysis
Strengths
Opportunities
Key Resources:
Weakness
SWOT
Threats
The workshop space is limited for
participants to conduct big visual maps
Figure 92. Business model canvas, Key resources SWOT analysis, Authors image, 2015.
136
SWOT Analysis
Strengths
Weakness
Opportunities
SWOT
Threats
Key Partners:
Facilitation corporations
Meeting facilitation communities
Creative facilitation organizations
Human resources department
(in educational institutions and corporations)
Publishers
Social media platform
Figure 93. Business model canvas, Key partners SWOT analysis, Authors image, 2015.
137
SWOT Analysis
Strengths
Weakness
Opportunities
SWOT
Cost Structure:
Threats
Extra cost may be added due to the
adjustment of material fees / rentals for
specific time
Figure 94. Business model canvas, Cost structure SWOT analysis, Authors image, 2015.
138
SWOT Analysis
Strengths
Weakness
SWOT
Opportunities
Revenue Streams:
Threats
Figure 95. Business model canvas, Revenue streams SWOT analysis, Authors image, 2015.
139
Working Wall
For this research study, the working wall is organized base on
primary research and secondary research methods. The secondary
research data is gathered mainly from academic articles, books and
online database, which provide an overview of current study on the
meeting facilitator. The primary research is designed on the basis of
research questions, which expect to collect data directly to the subquestions, which are looking forwarded by researcher. The primary
research actions are including observation, interview and online
survey, which can cover the data in depth and dimension.
140
Observation + Notes
Interview + Transcription
2 x 2 Axis Charts
Secondary Research
Figure 97. Working Wall 2, Authors image, 2015.
141
Interview Quotations
Affinity
Affinity
Figure 98. Working Wall 3, Authors image, 2015.
142
Concept Sketches
143
144
145
146
147
148
149
Business model canvas, Key partners SWOT analysis, Authors image, 2015.........................................................................................................................136
Business model canvas, Cost structure SWOT analysis, Authors image, 2015.......................................................................................................................137
Business model canvas, Revenue streams SWOT analysis, Authors image, 2015..................................................................................................................138
Working Wall 1, Authors image, 2015........................................................................................................................................................................................139
Working Wall 2, Authors image, 2015........................................................................................................................................................................................140
Working Wall 3, Authors image, 2015........................................................................................................................................................................................141
Working Wall 4, Authors image, 2015........................................................................................................................................................................................142
List of Tables
Table C1. Sub questions matrix. Authors image, 2015...............................................................................................................................................................................116
Table C2. Meeting Bump Up! (MBU!) Implementation roadmap, Authors image, 2015............................................................................................................................104
150