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Gypsy
As the sun set, Rula sang a happy tune to herself as she led
her djolano-drawn varda along the road leading out of town. Three
of her rai accompanied her. Beside her strode the Human
Thomas, a powerful warrior, and her lover. Behind them walked
Uthar, a Barbarian and a Mystic Wood elf named Eldwyn. They
were arguing about the appropriate herbs to use to cure a bout
of rootache. Rula shook her head and smiled. Herbalists. But
even her friends bickering couldnt dampen her spirit. Coin
jingled in her pocket and memories of the evening spent with
Thomas could only make her smile. Still, as fun as it is to spend
time with the gaje, it was nice to return to
her people every so often and catch up on
events of the day.
Not far from town, she saw a circle of
wagons painted as colorfully as her own
varda, but each with a distinctive style, as
different from each other as their owners.
A small campfire burned in the center of
the circle, and she saw several of her
brothers and sisters sitting around the
campfire, no doubt singling tales, telling
jokes and spinning yarns. The fire was so
small as to resemble a candles light
from where Rula stood, but it warmed her
all the same.
A little farther ahead, she saw three
romani children talking in the road. No,
Rula corrected herself, as recognition
dawned on her. These were children no
more. It had been four years since she
saw Parva, Kush and Rafe. They were
barely in their teens then. Now, they had
taken their place as full-fledged members of the kumpania. Young, members
to be sure, with much to learn, but members nonetheless and therefore they deserved all the respect siblings should afford each other.
Rula bowed low, lifting her peasant skirt to make sure it didnt
pick up the dust of the road.
Good evening, my brothers and sister. Its been too long
since last we spoke.
Parva turned from the other romani and a huge smile erupted
on her face.
Rula! she screamed as she ran towards the traveler. Rula
feared Parva might try to leap into her arms, as she did when she
was a toddler. Rafe and Kush stayed behind, eyeing the gaje
strangers with suspicion. Parva was a slender girl, but Rula didnt
want to try to lift her all the same. Fortunately, Parva merely
embraced Rula warmly and kissed her on both cheeks.
The two boys men, Rula corrected herself again came
running up beside them. Kush had grown much since they last
spoke. Four years ago, he barely reached her chin and now he
stood a full head taller than Rula and she swore he had replaced
his arms with tree trunks. Rafe was considerably shorter, and
slight of build, but he had grown a thin beard and mustache in the
style that many romani wore these days. The beard suited him,
Rula thought. Rula quickly introduced her rai, and as soon as she
uttered that word, Kush and Rafes suspicious stares melted
away. If Rula thought these gaje worthy of joining her kumpania,
who were they to dispute it?
What are you three doing so far from the vardas at this hour?
Rula asked.
The three looked at each other sheepishly. What were they
up to?
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RACIAL BASICS
Being a Gypsy means being a member of the largest extended family in the world. Every Gypsy is a member of the same
family, whether immediately related or not, even Gypsies who
might belong to different tribes. This filial bond is not simply a
learned trait resulting from being raised by Gypsies. It is a function
of biology. It is an in-born instinct that every Gypsy possesses,
whether the Gypsy is raised by other Gypsies or by the gaje (nonGypsy races).
A Gypsy raised by Elves will feel this bond to other Gypsies.
An Elf raised among Gypsies might love the race as any Elf would
love an adoptive family, but will not feel the reassuring tug of the
filial bond, (referred to among the Gypsies as sumadja, or the
inheritance).
Because the sumadja compels Gypsies to place family
concerns over all others, Gypsies have a hard time accepting
positions of responsibility in gaje institutions such as governments and guilds. At some point, no matter how well-intentioned
Gypsies may be, conflicts will arise between their familial duties
and their civil responsibilities. Inevitably, the Gypsy leaves the
position of responsibility rather than suffer the familys scorn.
This sumadja also prevents Gypsies from forming permanent bonds with any stable community. Gypsies, perforce, are
nomads and wanderers.
This does not mean Gypsies hate non-Gypsies. On the
contrary, the life of a wanderer is lonely, particularly for as social
a creature as the Gypsy, and the Gypsy quickly learns to accept
companionship from any individual of any race who could be
called a friend or even spouse.
Such non-Gypsies can be adopted into the family (and are
called rai), although the Gypsy will generally let the rai know that
if the Gypsy must choose between rai and familia, the familia will
win. As close as Gypsies and gaje may become, gaje are simply
not family and will never know the tug of the sumadja.
The sumadja does not mean that all Gypsies get along with
each other. On the contrary, imagine the sibling and generational
rivalries that can emerge in a family made up of thousands of
members. Nevertheless, Gypsies, as a whole, try to keep these
intra-familial disputes within the familia. Sometimes these
rivalries become so intense that Gypsies prefer traveling with
gaje just so they can spend time with people they dont feel are
always competing with them.
COSTUMING
Gypsies prefer to wear flamboyantly colored loosely fitting
clothing, scarves and veils, flaunting the relatively conservative
conventions of other races. Jewelry jingles from ears, noses,
ankles, and clothing, and noise usually accompanies an arriving
Gypsy. Let's face it, Gypsies love attention!
Female Gypsies tend to dress surprisingly modestly, with
baggy pants or skirts that cover their ankles. However, all Gypsies
must possess an exotic accent to make sure the character is not
confused for a Human.
ROLE-PLAYING
The Gypsy is the only race in our game that is based (albeit
loosely) on a culture that can be found in the real world. The
Gypsies (who prefer to be called romani) of the real world have
a rich and varied culture and heritage. Accordingly, it is incumbent
on all players to try to portray Gypsies in a way that is not offensive
to their real-world counterparts. Gypsies who kidnap babies,
poison drinking wells and steal for no reason other than I am
Gypsy are only playing into the worst stereotypes of this ancient
and honorable people.
Players should also take care not to cleave too closely to the
real-world customs of romani. In the real world, romani are
unable to Gypsy Curse people. In the real world, romani have
stringent codes of dress and behavior that would interfere with
many character concepts that people might want to play. Players