Académique Documents
Professionnel Documents
Culture Documents
Set
Card Type
S.H.I.E.L.D. Agent
Base
Hero
S.H.I.E.L.D. Trooper
Base
Hero
S.H.I.E.L.D. Officer
Base
Hero
Bystander
Base
Bystander
Wound
Base
Wound
Master Strike
Base
Master Strike
Scheme Twist
Base
Scheme Twist
Scheme
Base
Scheme
Base
Scheme
Base
Scheme
Base
Scheme
Base
Scheme
Base
Scheme
Base
Scheme
Perfect Teamwork
Base
Hero
Diving Block
Base
Hero
Avengers Assemble!
Base
Hero
Base
Hero
Great Responsibility
Base
Astonishing Strength
Base
000000
Hero/Villian
Name
Symbols
Maria Hill
Cost
Captain
America
Captain
America
Captain
America
Captain
America
Strength
Tech
Instinct
Covert
Hero
Spider-Man
Instinct
Hero
Spider-Man
Strength
Web-Shooters
Base
Hero
Spider-Man
Tech
Base
Hero
Spider-Man
Covert
Repulsor Rays
Base
Hero
Iron Man
Ranged
Arc Reactor
Base
Hero
Iron Man
Tech
Endless Invention
Base
Hero
Iron Man
Tech
Quantum Breakthrough
Base
Hero
Iron Man
Tech
Odinson
Base
Hero
Thor
Strength
Surge of Power
Base
Hero
Thor
Ranged
Call Lightning
Base
Hero
Thor
Ranged
God of Thunder
Base
Hero
Thor
Ranged
Energy Drain
Base
Hero
Rogue
Covert
Borrowed Brawn
Base
Hero
Rogue
Strength
Copy Powers
Base
Hero
Rogue
Covert
Steal Abilities
Base
Hero
Rogue
Strength
Keen Senses
Base
Hero
Wolverine
Instinct
Healing Factor
Base
Hero
Wolverine
Instinct
Frenzied Slashing
Base
Hero
Wolverine
Instinct
000000
Beserker Rage
Base
Hero
Wolverine
Instinct
Optic Blast
Base
Hero
Cyclops
Ranged
Determination
Base
Hero
Cyclops
Strength
Unending Energy
Base
Hero
Cyclops
Ranged
X-Men United
Base
Hero
Cyclops
Ranged
Lightning Bolt
Base
Hero
Storm
Ranged
Gathering Stormclounds
Base
Hero
Storm
Ranged
Spinning Cyclone
Base
Hero
Storm
Covert
Tidal Wave
Base
Hero
Storm
Ranged
High-Tech Weaponry
Base
Hero
Nick Fury
Tech
Battlefield Promotion
Base
Hero
Nick Fury
Covert
Legendary Commander
Base
Hero
Nick Fury
Strength
Pure Fury
Base
Hero
Nick Fury
Tech
Quick Draw
Base
Hero
Hawkeye
Instinct
Team Player
Base
Hero
Hawkeye
Tech
Covering Fire
Base
Hero
Hawkeye
Tech
Base
Hero
Hawkeye
Tech
Dangerous Rescue
Base
Hero
Mission Accomplished
Base
Hero
Covert Operation
Base
Hero
Silent Sniper
Base
Hero
Shadowed Thoughts
Base
Hero
Emma Frost
Covert
Mental Discipline
Base
Hero
Emma Frost
Ranged
Psychic Link
Base
Hero
Emma Frost
Instinct
Diamond Form
Base
Hero
Emma Frost
Strength
Unstoppable Hulk
Base
Hero
Hulk
Instinct
Growing Anger
Base
Hero
Hulk
Strength
Crazed Rampage
Base
Hero
Hulk
Strength
Hulk SMASH!
Base
Hero
Hulk
Strength
000000
Base
Hero
Gambit
Covert
Card Shark
Base
Hero
Gambit
Ranged
Hypnotic Charm
Base
Hero
Gambit
Instinct
Base
Hero
Gambit
Instinct
Base
Hero
Deadpool
Tech
Oddball
Base
Hero
Deadpool
Covert
Base
Hero
Deadpool
Instinct
Base
Hero
Deadpool
Instinct
Magneto
Base
Mastermind
Magneto
Bitter Captor
Base
Magneto
Xavier's Nemesis
Base
Crushing Shockwave
Base
Electromagnetic Bubble
Base
Red Skull
Base
Mastermind
Tactic
Mastermind
Tactic
Mastermind
Tactic
Mastermind
Tactic
Mastermind
Negablast Grenades
Base
Red Skull
Ruthless Dictator
Base
Hydra Conspiracy
Base
Endless Resources
Base
Loki
Base
Mastermind
Tactic
Mastermind
Tactic
Mastermind
Tactic
Mastermind
Tactic
Mastermind
Base
Loki
Cruel Ruler
Base
Maniacal Tyrant
Base
Vanishing Illusions
Base
Dr. Doom
Base
Mastermind
Tactic
Mastermind
Tactic
Mastermind
Tactic
Mastermind
Tactic
Mastermind
Base
Dr. Doom
Dark Technology
Base
Treasures of Latveria
Base
Monarch's Decree
Base
Mastermind
Tactic
Mastermind
Tactic
Mastermind
Tactic
Mastermind
Tactic
Doombot Legion
Base
000000
Henchman
Villain
Magneto
Magneto
Magneto
Red Skull
Red Skull
Red Skull
Red Skull
Loki
Loki
Loki
Loki
Dr. Doom
Dr. Doom
Dr. Doom
Dr. Doom
Sentinel
Base
Henchman
Villain
Base
Henchman
Villain
Hand Ninjas
Base
Henchman
Villain
Sabretooth
Base
Villain Brotherhood
Mystique
Base
Villain Brotherhood
Blob
Base
Villain Brotherhood
Juggernaut
Base
Villain Brotherhood
Venom
Base
Doctor Octopus
Base
The Lizard
Base
Green Goblin
Base
Supreme Hydra
Base
Viper
Base
Villain - Hydra
Hydra Kidnappers
Base
Villain - Hydra
Base
Villain - Hydra
Super-Skrull
Base
Skrull Shapeshifters
Base
Base
Base
Villain Skrulls
Villain Skrulls
Villain Skrulls
Villain Skrulls
Zzzax
Base
Villain Radiation
The Leader
Base
Villain Radiation
Maestro
Base
Villain Radiation
Abomination
Base
Villain Radiation
000000
Ultron
Base
Baron Zemo
Base
Whirlwind
Base
Melter
Base
Frost Giant
Base
Enchantress
Base
Base
Destroyer
Base
Paramedic
Dark City
Radiation Scientist
Dark City
Villain
Masters of
Villain
Evil
Masters of
Villain
Evil
Masters of
Villain
Evil
Masters of
Villain Evil
Enemies of
Villain Asgard
Enemies of
Villain Asgard
Enemies of
Villain Asgard
Enemies of
Bystander
Asgard
Bystander
News Reporter
Dark City
Bystander
Save Humanity
Dark City
Scheme
Dark City
Scheme
Dark City
Scheme
Dark City
Scheme
Dark City
Scheme
Massive Earthquake
Generator
Dark City
Scheme
Scheme
Dark City
Scheme
Hail of Bullets
Dark City
Hero
Punisher
Tech
Dark City
Hero
Punisher
Tech
Hostile Interrogation
Dark City
Hero
Punisher
Strength
The Punisher
Dark City
Hero
Punisher
Tech
Radar Sense
Dark City
Hero
Daredevil
Instinct
Backflip
Dark City
Hero
Daredevil
Strength
Blind Justice
Dark City
Hero
Daredevil
Covert
Dark City
Hero
Daredevil
Instinct
000000
Ninjitsu
Dark City
Hero
Elektra
Instinct
First Strike
Dark City
Hero
Elektra
Covert
Sai Blades
Dark City
Hero
Elektra
Instinct
Silent Meditation
Dark City
Hero
Elektra
Instinct
Dark City
Hero
Nightcrawler
Covert
BAMF!
Dark City
Hero
Nightcrawler
Instinct
Swashbuckler
Dark City
Hero
Nightcrawler
Instinct
Dark City
Hero
Nightcrawler
Covert
Dark City
Hero
Colossus
Strength
Invulnerability
Dark City
Hero
Colossus
Strength
Silent Statue
Dark City
Hero
Colossus
Covert
Dark City
Hero
Colossus
Strength
Hell on Wheels
Dark City
Hero
Ghost Rider
Tech
Blazing Hellfire
Dark City
Hero
Ghost Rider
Ranged
Infernal Chains
Dark City
Hero
Ghost Rider
Strength
Penance Stare
Dark City
Hero
Ghost Rider
Ranged
Dark City
Hero
Jean Grey
Covert
Psychic Search
Dark City
Hero
Jean Grey
Ranged
Dark City
Hero
Jean Grey
Covert
Telekinetic Mastery
Dark City
Hero
Jean Grey
Ranged
Diving Catch
Dark City
Hero
Angel
Strength
High-Speed Chase
Dark City
Hero
Angel
Covert
000000
Dark City
Hero
Angel
Instinct
Strength of Spirit
Dark City
Hero
Angel
Strength
Dirty Work
Dark City
Hero
Forge
Tech
Reboot
Dark City
Hero
Forge
Tech
Overdrive
Dark City
Hero
Forge
Tech
B.F.G.
Dark City
Hero
Forge
Tech
Lucky Break
Dark City
Hero
Domino
Tech
Dark City
Hero
Domino
Instinct
Specialized Ammunition
Dark City
Hero
Domino
Tech
Dark City
Hero
Domino
Covert
Focus Chi
Dark City
Hero
Iron Fist
Instinct
Dark City
Hero
Iron Fist
Strength
Ancient Legacy
Dark City
Hero
Iron Fist
Strength
Living Weapon
Dark City
Hero
Iron Fist
Strength
Dark City
Hero
Bishop
Ranged
Absorb Energies
Dark City
Hero
Bishop
Covert
Concussive Blast
Dark City
Hero
Bishop
Ranged
Dark City
Hero
Bishop
Tech
Dark City
Hero
Cable
Ranged
Disaster Survivalist
Dark City
Hero
Cable
Tech
000000
Dark City
Hero
Cable
Covert
Army of One
Dark City
Hero
Cable
Ranged
Dark City
Hero
Blade
Covert
Night Hunter
Dark City
Hero
Blade
Strength
Nowhere to Hide
Dark City
Hero
Blade
Tech
Vampiric Surge
Dark City
Hero
Blade
Instinct
Deep Freeze
Dark City
Hero
Iceman
Ranged
Ice Slide
Dark City
Hero
Iceman
Ranged
Dark City
Hero
Iceman
Strength
Dark City
Hero
Iceman
Ranged
Dark City
Hero
Professor X
Ranged
Class Dismissed
Dark City
Hero
Professor X
Instinct
Telepathic Probe
Dark City
Hero
Professor X
Ranged
Mind Control
Dark City
Hero
Professor X
Covert
Animal Instincts
Dark City
Hero
Wolverine XForce
Instinct
Sudden Ambush
Dark City
Hero
Wolverine XForce
Covert
No Mercy
Dark City
Hero
Wolverine XForce
Strength
Reckless Abandon
Dark City
Hero
Wolverine XForce
Covert
Mr. Sinister
Dark City
Mastermind
Mr. Sinister
Human Experimentation
Dark City
Mastermind
Tactic
Mr. Sinister
000000
Master Geneticist
Dark City
Mastermind
Tactic
Mr. Sinister
Dark City
Mastermind
Tactic
Mr. Sinister
Telepathic Manipulation
Dark City
Mastermind
Tactic
Mr. Sinister
Kingpin
Dark City
Mastermind
Kingpin
Criminal Empire
Dark City
Mastermind
Tactic
Kingpin
Mob War
Dark City
Mastermind
Tactic
Kingpin
Call A Hit
Dark City
Mastermind
Tactic
Kingpin
Dirty Cops
Dark City
Mastermind
Tactic
Kingpin
Stryfe
Dark City
Mastermind
Stryfe
Furious Wrath
Dark City
Stryfe
Tide of Retribution
Dark City
Mastermind
Tactic
Mastermind
Tactic
Psychic Torment
Dark City
Mastermind
Tactic
Stryfe
Swift Vengeance
Dark City
Mastermind
Tactic
Stryfe
Mephisto
Dark City
Mastermind
Mephisto
Dark City
Mastermind
Tactic
Mephisto
Damned If You Do
Dark City
Mastermind
Tactic
Mephisto
Devilish Torment
Dark City
Mastermind
Tactic
Mephisto
Dark City
Mastermind
Tactic
Mephisto
Apocalypse
Dark City
Mastermind
Apocalypse
Dark City
Mastermind
Tactic
Apocalypse
000000
10
Stryfe
Mastermind
Tactic
Apocalypse
Apocalyptic Destruction
Dark City
Mastermind
Tactic
Apocalypse
Dark City
Mastermind
Tactic
Apocalypse
Maggia Goons
Dark City
Henchman
Villain
Phalanx
Dark City
Henchman
Villain
Vertigo
Dark City
Villain Marauders
Chimera
Dark City
Villain Marauders
Blockbuster
Dark City
Villain Marauders
Scalphunter
Dark City
Villain Marauders
Death
Dark City
Villain - Four
Horsemen
War
Dark City
Villain - Four
Horsemen
Famine
Dark City
Villain - Four
Horsemen
Pestilence
Dark City
Villain - Four
Horsemen
Egghead
Dark City
Rhino
Dark City
Villain Emissaries of
Evil
Villain -
Dark City
Emissaries of
Evil Villain
Dark City
Emissaries of
Evil
Villain -
Dark City
Emissaries of
Evil
Villain -
Gladiator
Electro
Azazel
Underworld
Dracula
000000
Dark City
11
Villain Underworld
Blackheart
Dark City
Villain Underworld
Dark City
Villain Underworld
Tombstone
Dark City
Jigsaw
Dark City
Villain Streets of
New
VillainYork
-
Dark City
Streets of
New
VillainYork
-
Dark City
Streets of
New York
Villain
-
Zero
Dark City
Streets of
New
VillainYork
- MLF
Reignfire
Dark City
Villain - MLF
Forearm
Dark City
Villain - MLF
Wildside
Dark City
Villain - MLF
Fantastic
Four
Scheme
Fantastic
Four
Scheme
Fantastic
Four
Scheme
Fantastic
Four
Scheme
Fantastic
Four
Hero
Thing
Instinct
Knuckle Sandwich
Fantastic
Four
Hero
Thing
Strength
Crime Stopper
Fantastic
Four
Hero
Thing
Strength
Fantastic
Four
Hero
Thing
Strength
Hammerhead
Bullseye
000000
12
Hothead
Fantastic
Four
Hero
Fantastic
Four
Hero
Flame On!
Fantastic
Four
Hero
Nova Flame
Fantastic
Four
Hero
Twisting Equations
Fantastic
Four
Hero
Unstable Molecules
Fantastic
Four
Hero
Fantastic
Four
Hero
Ultimate Nullifier
Fantastic
Four
Hero
Four of a Kind
Fantastic
Four
Hero
Invisible
Woman
Ranged
Disappearing Act
Fantastic
Four
Hero
Invisible
Woman
Covert
Unseen Rescue
Fantastic
Four
Hero
Invisible
Woman
Covert
Invisible Barrier
Fantastic
Four
Hero
Invisible
Woman
Covert
Warp Speed
Fantastic
Four
Hero
Silver Surfer
Covert
Epic Destiny
Fantastic
Four
Hero
Silver Surfer
Strength
Fantastic
Four
Hero
Silver Surfer
Ranged
Energy Surge
Fantastic
Four
Hero
Silver Surfer
Ranged
000000
13
Galactus
Fantastic
Four
Mastermind
Galactus
Cosmic Entity
Fantastic
Four
Mastermind
Tactic
Galactus
Force of Eternity
Fantastic
Four
Mastermind
Tactic
Galactus
Panicked Mobs
Fantastic
Four
Mastermind
Tactic
Galactus
Fantastic
Four
Mastermind
Tactic
Galactus
Mole Man
Fantastic
Four
Mastermind
Mole Man
Dig To Freedom
Fantastic
Four
Mastermind
Tactic
Mole Man
Master of Monsters
Fantastic
Four
Mastermind
Tactic
Mole Man
Secret Tunnel
Fantastic
Four
Mastermind
Tactic
Mole Man
Underground Riches
Fantastic
Four
Mastermind
Tactic
Mole Man
Firelord
Fantastic
Four
Fantastic
Four
Fantastic
Four
Fantastic
Four
Fantastic
Four
Villain
Heralds of
Villain
Galactus
Heralds of
Villain
Galactus
Heralds of
Villain
Galactus
Heralds of
Villain Galactus
Subterranea
Moloids
Fantastic
Four
Villain Subterranea
Megataur
Fantastic
Four
Villain Subterranea
Morg
Stardust
Terrax The Tamer
Giganto
000000
14
Fantastic
Four
Villain Subterranea
Guardians of Scheme
the Galaxy
Guardians of Scheme
the Galaxy
Guardians of Scheme
the Galaxy
Guardians of Hero
the Galaxy
Drax the
Destroyer
Strength
Avatar of Destruction
Guardians of Hero
the Galaxy
Drax the
Destroyer
Instinct
The Destroyer
Guardians of Hero
the Galaxy
Drax the
Destroyer
Instinct
Interstellar Tracker
Guardians of Hero
the Galaxy
Drax the
Destroyer
Instinct
Galactic Assassin
Guardians of Hero
the Galaxy
Gamora
Covert
Godslayer Blade
Guardians of Hero
the Galaxy
Gamora
Covert
Bounty Hunter
Guardians of Hero
the Galaxy
Gamora
Covert
Guardians of Hero
the Galaxy
Gamora
Instinct
Surviving Sprig
Guardians of Hero
the Galaxy
Groot
Strength
Guardians of Hero
the Galaxy
Groot
Strength
Guardians of Hero
the Galaxy
Groot
Covert
I Am Groot
Guardians of Hero
the Galaxy
Groot
Strength
Incoming Detector
Guardians of Hero
the Galaxy
Rocket
Raccoon
Instinct
000000
15
Trigger Happy
Guardians of Hero
the Galaxy
Rocket
Raccoon
Ranged
Gritty Scavenger
Guardians of Hero
the Galaxy
Rocket
Raccoon
Tech
Vengeance Is Rocket
Guardians of Hero
the Galaxy
Rocket
Raccoon
Tech
Legendary Outlaw
Guardians of Hero
the Galaxy
Star-Lord
Covert
Element Guns
Guardians of Hero
the Galaxy
Star-Lord
Ranged
Guardians of Hero
the Galaxy
Star-Lord
Tech
Sentient Starship
Guardians of Hero
the Galaxy
Star-Lord
Ranged
Guardians of Mastermind
the Galaxy
Supreme
Intelligence
Guardians of Mastermind
the Galaxy Tactic
Supreme
Intelligence
Cosmic Omniscience
Guardians of Mastermind
the Galaxy Tactic
Supreme
Intelligence
Countermeasure Protocols
Guardians of Mastermind
the Galaxy Tactic
Supreme
Intelligence
Guardians of Mastermind
the Galaxy Tactic
Supreme
Intelligence
Thanos
Guardians of Mastermind
the Galaxy
Thanos
Centuries of Envy
Guardians of Mastermind
the Galaxy Tactic
Thanos
Keeper of Souls
Guardians of Mastermind
the Galaxy Tactic
Thanos
God of Death
Guardians of Mastermind
the Galaxy Tactic
Thanos
Guardians of Mastermind
the Galaxy Tactic
Thanos
Reality Gem
Space Gem
000000
16
Time Gem
Power Gem
Soul Gem
Mind Gem
Supremor
Captain Atlas
Demon Druid
Shatterax
Dr. Minerva
Carnage
Paint The
Town Red
Mastermind
Carnage
Drooling Jaws
Paint The
Town Red
Mastermind
Tactic
Carnage
Feed Me
Paint The
Town Red
Mastermind
Tactic
Carnage
Endless Hunger
Paint The
Town Red
Mastermind
Tactic
Carnage
Om Nom Nom
Paint The
Town Red
Mastermind
Tactic
Carnage
Mysterio
Paint The
Town Red
Mastermind
Mysterio
Captive Audience
Paint The
Town Red
Mastermind
Tactic
Mysterio
Blurring Images
Paint The
Town Red
Mastermind
Tactic
Mysterio
000000
17
Master of Illusions
Paint The
Town Red
Mastermind
Tactic
Mysterio
Mists of Deception
Paint The
Town Red
Mastermind
Tactic
Mysterio
Demogoblin
Paint The
Town Red
Doppelganger
Paint The
Town Red
Villain Maximum
Carnage
Villain -
Shriek
Paint The
Town Red
Carrion
Paint The
Town Red
Hobgoblin
Paint The
Town Red
Maximum
Carnage
Villain Maximum
Carnage
Villain Maximum
Carnage
Villain Sinister Six
Sandman
Paint The
Town Red
Paint The
Town Red
Chameleon
Paint The
Town Red
Vulture
Paint The
Town Red
Shocker
Paint The
Town Red
Paint The
Town Red
Scheme
Paint The
Town Red
Scheme
Paint The
Town Red
Scheme
Paint The
Town Red
Scheme
Dark Strength
Paint The
Town Red
Hero
Symbiote
Spider-Man
Strength
Spider-Sense Tingling
Paint The
Town Red
Hero
Symbiote
Spider-Man
Instinct
Shadowed Spider
Paint The
Town Red
Hero
Symbiote
Spider-Man
Covert
000000
18
Thwip!
Paint The
Town Red
Hero
Symbiote
Spider-Man
Ranged
Pickpocket
Paint The
Town Red
Hero
Black Cat
Covert
Paint The
Town Red
Hero
Black Cat
Covert
Jinx
Paint The
Town Red
Hero
Black Cat
Instinct
Cat Burglar
Paint The
Town Red
Hero
Black Cat
Covert
Flip Out
Paint The
Town Red
Hero
Scarlet
Spider
Strength
Perfect Hunter
Paint The
Town Red
Hero
Scarlet
Spider
Instinct
Paint The
Town Red
Hero
Scarlet
Spider
Covert
Paint The
Town Red
Hero
Scarlet
Spider
Strength
Radioactive Spider
Paint The
Town Red
Hero
SpiderWoman
Strength
Bioelectric Shock
Paint The
Town Red
Hero
SpiderWoman
Ranged
Venom Blast
Paint The
Town Red
Hero
SpiderWoman
Ranged
Arachno-Pheromones
Paint The
Town Red
Hero
SpiderWoman
Covert
Climbing Claws
Paint The
Town Red
Hero
Moon Knight
Tech
Lunar Communion
Paint The
Town Red
Hero
Moon Knight
Instinct
Paint The
Town Red
Hero
Moon Knight
Tech
Paint The
Town Red
Hero
Moon Knight
Instinct
000000
19
Recruit
Points
Attack
Points
1
Team Icon
Victory Points
S.H.I.E.L.D.
1 S.H.I.E.L.D.
S.H.I.E.L.D.
1
0+
Avengers
4 Avengers
0+
Avengers
3+
Avengers
1 Spider
Friends
000000
Spider
Friends
20
Spider
Friends
Spider
Friends
2+
Avengers
3+
Avengers
Avengers
Avengers
2+
Avengers
2 0+
Avengers
3+
Avengers
5 0+
Avengers
2+
X-Men
1+
X-Men
X-Men
4 X-Men
1 X-Men
2 X-Men
2 X-Men
000000
21
0+
X-Men
3 X-Men
X-Men
4 X-Men
6+
X-Men
2 X-Men
X-Men
4 X-Men
5 X-Men
2 S.H.I.E.L.D.
S.H.I.E.L.D.
1+
S.H.I.E.L.D.
S.H.I.E.L.D.
1 Avengers
2+
Avengers
3 Avengers
5 Avengers
2 Avengers
Avengers
0+
Avengers
4 Avengers
2 X-Men
X-Men
3 X-Men
5 X-Men
2+
Avengers
2+
Avengers
4 Avengers
5+
000000
22
Avengers
X-Men
2 X-Men
2
X-Men
4+
X-Men
2
2+
2
6
000000
23
10
10
10
10
10
000000
3*
24
2+
5
1
1
1
2+
2+
4+
2+
2
000000
25
Marvel
Knights
Marvel
Knights
Marvel
Knights
Marvel
Knights
Marvel
Knights
Marvel
Knights
4 Marvel
Knights
7 Marvel
Knights
0+
Marvel
Knights
1+
Marvel
Knights
4+
Marvel
Knights
5+
Marvel
Knights
2 X-Men
2
X-Men
3+
X-Men
5 X-Men
3 X-Force
X-Force
4+
X-Force
6 X-Force
2+
Marvel
Knights
2+
Marvel
Knights
Marvel
Knights
3+
3+
Marvel
Knights
X-Men
2 X-Men
4 X-Men
5+
2
X-Men
X-Men
X-Men
000000
26
2+
X-Men
4 X-Men
2 X-Force
2
0+
X-Force
0+
X-Force
5 X-Force
0+
0+
X-Force
0+
0+
X-Force
0+
0+
X-Force
0+
0+
X-Force
0+
Marvel
Knights
0+
0+
Marvel
Knights
0+
Marvel
Knights
8 Marvel
Knights
X-Men
0+
2 X-Men
3+
X-Men
4+
X-Men
2+
X-Force
000000
X-Force
27
3+
X-Force
5+
X-Force
2 Marvel
Knights
0+
2 Marvel
Knights
0+
3 Marvel
Knights
Marvel
Knights
0+
X-Men
2+
X-Men
3 X-Men
7 X-Men
1+
X-Men
X-Men
3 X-Men
6 X-Men
0+
X-Force
2+
X-Force
X-Force
3 X-Force
8+
6
8
000000
28
13*
6
13
13
13
13
7+
000000
29
6
7
10
10
10
10
10
12
12
12
12
12
4*
3
3+
4+
4+
3+
000000
30
2
4
8*
11*
5*
2
6
0*
2
6
4*
4
5
2+
Fantastic
Four
3 0+
Fantastic
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4 Fantastic
Four
5+
000000
31
Fantastic
Four
4 Fantastic
Four
2+
Fantastic
Four
4+
Fantastic
Four
6+
Fantastic
Four
Fantastic
Four
Fantastic
Four
1+
Fantastic
Four
4+
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2 Fantastic
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5 Fantastic
Four
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3 0+
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Fantastic
Four
000000
32
20*
20
20
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7+
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6
7
9*
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11*
33
Guardians of
the Galaxy
Guardians of
the Galaxy
4 Guardians of
the Galaxy
2
Guardians of
the Galaxy
3 Guardians of
the Galaxy
Guardians of
the Galaxy
Guardians of
the Galaxy
Guardians of
the Galaxy
1 Guardians of
the Galaxy
2 Guardians of
the Galaxy
Guardians of
the Galaxy
Guardians of
the Galaxy
Guardians of
the Galaxy
000000
34
2 Guardians of
the Galaxy
2
Guardians of
the Galaxy
5+
Guardians of
the Galaxy
Guardians of
the Galaxy
Guardians of
the Galaxy
Guardians of
the Galaxy
Guardians of
the Galaxy
24*
000000
35
9 Guardians of
the Galaxy
9 Guardians of
the Galaxy
9 Guardians of
the Galaxy
9 Guardians of
the Galaxy
9 Guardians of
the Galaxy
Guardians of
the Galaxy
24 Guardians of
the Galaxy
24 Guardians of
the Galaxy
24 Guardians of
the Galaxy
24 Guardians of
the Galaxy
5 Guardians of
the Galaxy
5 Guardians of
the Galaxy
6 Guardians of
the Galaxy
7 Guardians of
the Galaxy
6 Guardians of
the Galaxy
6 Guardians of
the Galaxy
3 Guardians of
the Galaxy
7 Guardians of
the Galaxy
Guardians of
the Galaxy
5 Guardians of
the Galaxy
5 Guardians of
the Galaxy
5 Guardians of
the Galaxy
5 Guardians of
the Galaxy
6+
000000
36
*
6
1+
1+
000000
37
4
0+
2+
3
5+
1
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5
3
2
3
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2
3
6
000000
38
Text
Healing: If you don't recruit any Heroes or Defeat any Villians on your turn, you may KO all the wounds from your hand.
Setup: 7 Twists. Each Twist is a Dark Portal. Twist 1: Put the Dark Portal above the Mastermind. The Mastermind gets +1 Attac
doesn't yet have a Dark Portal. Villians in that city space get +1 Attack. Twist 7: Evil Wins!
Setup: 5 twists. 3 additional Twists next to this Scheme. 18 Total Bystanders in the Villian Deck. Special Rules: Bystanders in
number of Twists next to this Scheme. Twist: Put the Twist next to this Scheme. Evil Wins: If 5 "Killbots" escape.
Setup: 8 Twists. 12 total Bystanders in the Villain Deck. Special Rules: Each Villain gets +1 Attack for each Bystander it has.
top card of the Villain Deck. Evil Wins: When 8 Bystanders are carried away by escaping Villains.
Setup: 8 Twists. Twist: Put the Twist Next to this Scheme. Twists 5-6: Each player gains a Wound. Twist 7: Each player gains 3
Setup: 8 Twists, 6 Heros. Skrull Villain Group Required. Shuffle 12 random Heros from the Hero Deck into the Villain Deck. S
Attack equal to the Hero's Cost+2. If you defeat that hero, you gain it. Twist: The highest-cost hero from the HQ moves into the
the
Escaped
Villains
Pile.
Setup:
8 Twists,
Wound
stack holds 6 Wounds per player. Twist: Each player reveals a Tech Hero or Gains a Wound. Evil Win
Setup: 8 Twists. Add an extra Henchman group to the Villain Deck. Twist: Play the top 2 cards of the Villain Deck. Evil Wins: I
Setup: For 2-3 players, use 8 Twists. For 4-5 players, use 5 Twists. If only 2 players, use only 4 Heroes in the Hero Deck. Twi
out.
You get +1 Attack for each color of Hero you have.
If you would gain a Wound, you may reveal this card and draw a card instead.
You get +1 Recruit for each color of Hero you have.
You get +3 Attack for each other Avenger Hero you played this turn.
Reveal the top card of your deck. If that card costs 2 Cost or less, draw it.
Reveal the top card of your deck. If that card costs 2 Cost or less, draw it.
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39
Rescue a Bystander. Reveal the top card of your deck. If that card costs 2 Cost or less, draw it.
Reveal the top three cards of your deck. Put any that cost 2 Cost or less into your hand. Put the rest back in any order.
Ranged: You get +1 Attack.
Tech: You get +1 Attack for for each other Tech Hero you played this turn.
Each player discards the top card of their deck. Play a copy of each of those cards.
Instinct: Draw a card.
You may KO a Wound from your hand or discard pile. If you do, draw a card.
Instinct: Draw two cards.
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Draw three cards. Instinct: You get +1 Attack for each extra card you've draw this turn.
To play this card, you must discard a card from your hand.
To play this card, you must discard a card from your hand.
If a card effect makes you discard this card, you may return this card to your hand.
X-Men: You get +2 Attack for each other X-Men Hero you played this turn.
Any Villain you fight on the Rooftops this turn gets -2 Attack.
Ranged: Draw a card.
You may move a Villain to a new city space. Rescue any Bystanders captured by that Villain. (If you move a Villain to a city spa
Any Villain you fight on the Bridge this turn gets -2 Attack. Ranged: The Mastermind gets -2 Attack this turn.
Tech: You get +1 Attack.
You may KO a S.H.I.E.L.D. Hero from your hand or discard pile. If you do, you may gain a S.H.I.E.L.D. Officer to your hand.
You get +1 Attack for each other S.H.I.E.L.D. Hero you played this turn.
Defeat any Villain or Mastermind whose Attack is less than the number of S.H.I.E.L.D. Heroes in the KO pile.
Draw a Card.
Avengers: You get +1 Attack.
Tech: Choose one: each other player draws a card or each other player discards a card.
Whenever you defeat a Villain or Mastermind this turn, rescue three Bystanders.
Covert: You may KO a card from your hand or discard pile. If you do, rescue a Bystander.
Draw a card. Tech: Rescue a Bystander.
You get +1 Attack for each Bystander in your Victory Pile.
Defeat a Villain or Mastermind that has a Bystander.
Covert: You may play the top card of the Villain Deck. If you do, you get +2 Attack.
Draw a card.
Each player may reveal another X-Men Hero. Each player who does draws a card.
Whenever you defeat a Villain or Mastermind this turn, you get +3 Recruit.
You may KO a Wound from your hand or discard pile. If you do, you get +2 Attack.
Strength: You get +1 Attack.
Each player gains a Wound.
Strength: You get +5 Attack.
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41
Draw two cards. Then put a card from your hand on top of your deck.
Reveal the top card of your deck. If it's an X-Men Hero, draw it.
Reveal the top card of your deck. Discard it or put it back. Instinct: Do the same thing to each other player's deck.
Reveal the top card of your deck. You get +Attack equal to that card's cost.
A Villain of your choice captures a Bystander.
You get +1 Attack for each other Hero with an odd-numbered Cost you played this turn.
If this is the first hero you played this turn, you may discard the rest of your hand and draw four cards.
You may gain a Wound to your hand. Then each player passes a card from their hand to the player on their left.
Always Leads: Brotherhood. Master Strike: Each player reveals an X-Men Hero or discards down to four cards.
Fight: Recruit an X-Men Hero from the HQ for free.
Fight: For each of your X-Men Heroes, rescue a Bystander.
Fight: Each other player reveals an X-Men Hero or gains two wounds.
Fight: Choose one of your X-Men Heores. When you draw a new hand of cards at the end of this turn, add that hero to your ha
Always Leads: HYDRA. Master Strike: Each player KOs a Hero from their hand.
Fight: You get +3 Attack.
Fight: Look at the top three cards of your deck. KO one, discard one and put one back on top of your deck.
Fight: Draw two cards. Then draw another card for each Hydra Villain in your Victory Pile.
Fight: You get +4 Recruit.
Always Leads: Enemies of Asgard. Master Strike: Each player reveals a Strength Hero or gains a Wound.
Fight: Each other play KOs two Bystanders from their Victory Pile.
Fight: Defeat a Villain in the City for free.
Fight: KO up to four cards from your discard pile.
Fight: Each other player KOs a Villain from their Victory Pile.
Always Leads: Doombot Legion. Master Strike: Each player with exactly 6 cards in hand reveals a Tech Hero or puts 2 cards fr
Fight: Take another turn after this one.
Fight: You may recruit a Tech or Ranged Hero from the HQ for free.
Fight: When you draw a new hand of cards at the end of this turn, draw three extra cards.
Fight: Choose one: each other play draws a card or each other player discards a card.
Fight: Look at the top two cards of your deck. KO one of them and put the other back.
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42
Ambush: Put the rightmost Hero from the HQ under this Villain. This Villain's Attack is equal to that Hero's Cost. Fight: Gain th
Ambush: Put the highest-cost Hero from the HQ under this Villain. This Villain's Attack is equal to that Hero's Cost. Fight: Gain
Fight: Choose a Hero in the HQ for each player. Each player gains that Hero.
Fight: Each player reveals a Strength Hero or gains a Wound. Escape: Same effect.
Ambush: Play the top card of the Villain Deck.
Fight: For each of your Strength Heroes, KO one of your Heroes.
Fight: If you fight Abomination on the Streets or Bridge, rescue three Bystanders.
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43
Ultron is worth +1 Victory Points for each Tech Hero you have among all your cards at the end of the game. Escape: Each pla
Fight: For each of your Avengers Heroes, rescue a Bystander.
Fight: If you fight Whirlwind on the Rooftops or Bridge, KO two of your Heroes.
Fight: Each player reveals the top card of their deck. For each card, you choose to KO it or put it back.
Fight: Each player reveals a Ranged Hero or gains a Wound. Escape: Same effect.
Fight: Draw three cards.
Ambush: Each player reveals a Ranged Hero or gains a Wound. Fight: Choose a player: That player KOs any number of Woun
Fight: KO all your S.H.I.E.L.D. Heroes. Escape: Each player KOs two of their Heroes.
Setup: 8 Twists. 24 Bystanders in the Hero Deck. (1 player: 12 Bystanders in the Hero Deck) Special Rules: You may spend 2
Bystanders in the HQ. Then each player reveals a Instinct Hero or Kos a Bystander from their Victory Pile. Evil Wins: When th
number of players.
Setup: 8 Twists. Include 10 Maggia Goons as one of the Henchman Groups. Special Rules: Goons also have the ability "Amb
the city escapes. Shuffle all goons from players' Victory Piles into the Villain Deck. Evil Wins: When 5 Goons escape.
Setup: 8 Twists. 6 Heros in the Hero Deck. Special Rules: Whenever a Hero is KO'd from the HQ, turn that hero face down on
an HQ space has 6 Explosions, that space is Destroyed and can't hold heroes anymore. Twist: Stack this Twist next to the Sch
Setup: 8 Twists. Villain Deck includes 14 extra Jean Grey cards and no Bystanders. Twist: Stack 5 Bystanders face down next
HQ and immediately refill that space. Evil Wins: When all HQ spaces are Destroyed or the Hero Deck runs out.
Villains. They have 2 Attack. Players can fight these Demon Golbins to rescue them as Bystanders. Special Rules: Each Jean
Setup: 8 Twists. Villain Deck includes 14 cards for an extra hero and no Bystanders. Special Rules: Whenever you play a her
Points. It has Attack equal to its Cost plus the number of Demon Goblins stacked next to that Scheme. Evil Wins: When 4 Gob
the Villain Deck. Each Villain gets +2 Attack for each Hero it has. When you fight an enemy, gain all the Heroes captured by th
Setup: 8 Twists. Twist: Each player reveals a Strength Hero or KOs the top card of their deck. Evil Wins: When the number of
Setup: 8 Twists representing the Plutonium. Add an extra Villain Group. Twist: This Plutonium is captured by the closest Villain
Plutonium. Either way, play another card from the Villain Deck. Special Rules: Each Villain gets +1 Attack for each Plutonium
Plutonium
back into
VillainonDeck.
Evil Wins:
When 4 Plutonium
carriedTwist:
off byIfVillains.
Setup: 8 Twists.
Putthe
a token
this Scheme
to represent
the baby, have
Hopebeen
Summers.
a Villain has the baby, that Villain
the Villain Deck. (If there are no villains, do nothing) Special Rules: The Villain with the baby gets +4 Attack. If you defeat that
baby
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worth
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at the
endIf of
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If a get
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stack a Points.
Twist next
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Reveal
top6card
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it'sthe
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+ Attack
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to its
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Tech:
You may
3 Twists stacked next to the Mastermind and return the baby to this Scheme card. Evil Wins: When there are 3 Twists stacked
Reveal the top card of your deck. If it costs 0 Cost, KO it. Tech: Draw a card.
Strength: Each other player reveals the top card of their deck. If that card costs 4 Cost or more, discard it. You get +1 Recruit fo
Reveal cards from the Hero Deck until you have revealed two cards with the same Cost. You get +1 Attack for each card revea
order.
Choose a number, then reveal the top card of your deck. If the card is that Cost, you get +2 Attack.
When you play Backflip, the next Hero you recruit this turn goes on top of your deck.
Choose a number, then reveal the top card of your deck. If the card is that Cost, draw it.
Choose a number, then reveal the top card of your deck. If the card is that Cost, draw it and repeat this process.
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44
Each player KOs a Villain from their Victory Pile. You get +1 Attack for each Villain KO'd this way. Marvel Knights: Put one of th
Whenever you resuce a Bystander this turn, you get +1 Recruit.
X-Men: Rescue a Bystander.
Whenever you resuce a Bystander this turn, draw a card.
Whenever you resuce a Bystander this turn, you get +1 Attack. X-Men: Rescue a Bystander for each other X-Men Hero you pla
When a card effects causes you to discard this card, rescue a Bystander and draw two cards.
Draw two cards, then discard a card.
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45
You may discard a card. You get + Attack equal to that card's Cost.
Discard any number of cards. Draw that many cards.
Tech: Any Villain you fight in the Sewers this turn gets -2 Attack.
Tech: You may discard a card. If you do, draw two cards.
Versatile 3
Tech Tech: Defeat the Mastermind once for free.
Draw a card. X-Force: Versatile 1.
Versatile 2
You may discard a card from your hand. If that card had a Recruit icon, you get +4 Recruit. If that card had a Attack icon, you g
Versatile 5. X-Force: This card and each other Versatile ability you use for the rest of this turn produce both Recruit and Attack.
You get +1 Recruit for each Hero with a different Cost you have.
You get +1 Attack for each Hero with a different Cost you have.
Draw a card. Strength Strength: Versatile 2.
Reveal cards from your deck until you have revealed two cards with the same Cost. Draw all the cards you revealed.
Draw a card. Covert: You may KO a card from your hand or discard pile.
Whenever a card you own is KO'd this turn, you get +2 Recruit.
Ranged Ranged: You get +3 Attack.
Discard the top four cards of your deck. You get + Attack equal to those cards printed Attack. X-Men: KO any number of those
You get +2 Attack only when fighting Masterminds.
When a Master Strike is played, before it takes effect, you may discard this card. If you do, draw three cards at the end of this t
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46
Teleport. X-Force: You get +1 Attack for each other X-Force Hero you played this turn.
KO any number of cards from your hand. You get +1 Attack for each card KO'd this way.
You may move a Villain to an adjacent city space. If another Villain is already there, swap them.
Whenever you defeat a Villain in the Sewers or Rooftops this turn, you get +2 Recruit.
Whenever you defeat a Villain in the Sewers or Rooftops this turn, draw two cards.
You get +1 Attack for each Villain in your Victory Pile.
Draw a card. Ranged: You get +1 Recruit for each other Ranged Hero you played this turn.
Ranged: You get +1 Attack for each other Ranged Hero you played this turn.
Ranged: Draw a card for each Ranged Hero you played this turn.
If a Villain, Master Strike, or Mastermind Tactic would cause you to gain any Wounds or discard any cards, you may reveal this
X-Men: You get +2 Attack.
You may put a Hero from the HQ on the bottom of the Hero Deck. Instinct: You may KO a card from your hand or discard pile.
Reveal the top card of the Villain Deck. If it's a Bystander, you may rescue it. If it's a Villain, you may fight it this turn.
Whenever you defeat a Villain this turn, you may gain it. It becomes a grey Hero with no text that gives + Attack equal to its Atta
Draw a Card. Instinct: You get +2 Attack.
If you drew any extra cards this turn, you get +2 Attack.
Draw a card. You may KO a card from your hand or discard pile.
Count the number of extra cards you drew this turn. Draw that many cards.
Mr. Sinister gets +1 Attack for each Bystander he has. Always Leads: Marauders. Master Strike: Mr. Sinister captures a Bysta
discards cards equal to the number of Bystanders Mr. Sinister has.
Fight: Mr. Sinister captures Bystanders equal to the number of Villains in the city.
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Fight: Reveal the top seven cards of the Villain Deck. Mr. Sinister captures all the Bystanders you revealed. Put the rest back in
Fight: Mr. Sinister captures a Bystander for each Mr. Sinister Tactic in players' Victory Piles, including this tactic.
Fight: Mr. Sinister captures a Bystander from each other player's Victory Pile.
Bribe. Always Leads: Streets of New York. Master Strike: Each player reveals a Marvel Knights Hero or discards their hand an
Fight: If this is not the final Tactic, reveal the top three cards of the Villain deck. Play all the Villains you revealed. Put the rest b
Fight: Each other play plays a Henchman Villain from their Victory Pile as if playing it from the Villain Deck.
Fight: Choose a Hero from each player's discard pile and KO it.
Fight: Put a 0 Cost Hero from the KO pile on top of each other player's deck.
Always Leads: MLF. Master Strike: Stack this Master Strike next to Stryfe. Stryfe gets +1 Attack for each Master Strike stacked
at random.
Fight: Reveal the top six cards of the Villain Deck. Player all the Master Strikes you revealed. Put the rest back in random order
Fight: Each other play reveals a X-Force Hero or gains a Wound.
Fight: Look at the top five cards of your deck. Put one into your hand and discard the rest.
Fight: A Wound from the Wound Stack becomes a Master Strike that takes effect immediately.
Whenever a player gains a Wound, put it on top of that player's deck. Always Leads: Underworld. Master Strike: Each player r
Fight: Each other player without a Mastermind Tactic in their Victory Pile gains a Wound.
Fight: Each other player KOs a Bystander from their Victory Pile or gains a Wound.
Fight: Each other player puts all 0 Cost cards from their discard pile on top of their deck in any order.
Fight: Choose an number of Wounds from your hand and discard pile. The player to your right gains them.
Always Leads: Four Horsemen. Four Horsemen Villains get +2 Attack. Apocalypse Wins: When Famine, Pestilence, War, and
and puts all their Heroes that cost 1 Cost or more on top of their deck.
Fight: If this is not the final Tactic, rescue six Bystanders and shuffle this Tactic back into the other Tactics.
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Fight: Each other player plays a Four Horsemen Villain from their Victory Pile as if playing it from the Villain Deck.
Fight: Each other player KO's two heroes from their discard pile that each cost 1 Cost or more.
Fight: Each other player reveals the top three cards of their deck, KO's each of those cards that costs 1 Cost or more, and puts
Bribe. Fight: KO one of your Heroes.
Fight: Reveal a Tech hero or KO one of your heroes with a Attack icon.
Fight: Each player discards all the cards in their hand, then draws as many cards as they discarded.
Chimera gets +3 attack for each Bystander she has. Ambush: Reveal the top three cards of the Villain Deck. Chimera capture
order.
Blockbuster gets +2 Attack for each Bystander he has. Ambush: If there is a Villain in the Bank, that Villain and Blockbuster ea
Scalphunter gets +1 Attack for each Bystander he has. Ambush: Each player chooses a Bystander from their Victory Pile. Sca
Fight: Each other player reveals their hand and KOs one of their Heroes that costs 1 Cost or more. Escape: Each player does
Fight: Each other play reveals a Instinct Hero or gains a Wound. Escape: Each player does that same effect.
Fight: Each other player reveals a Instinct Hero or discards a card. Escape: Each player does that same effect.
Fight: Each other player reveals the top three cards of their deck, discards each those cards that cost 1 Cost or more, and puts
effect.
Ambush: Reveal the top card of the Villain Deck. If it's a Villain, play it.
Ambush: Reveal the top card of the Villain Deck. If it's a Master Strike, each player gains a Wound. Escape: Each player gains
Ambush: Reveal the top card of the Villain Deck. If it's a Bystander, Gladiator captures it.
Ambush: Reveal the top card of the Villain Deck. If it's a Scheme Twist, play it.
Fight: A card in your hand gains Teleport this turn.
Ambush: Dracula captures the top card of the Hero Deck. Dracula gets + Attack equal to that card's Cost. Fight: Gain that card
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49
Ambush: The player to your right reveals a Marvel Knights Hero or gains a Wound. Fight: Same effect. Escape: Same effect.
Escape: Each player without Dracula in their Victory Pile gains a Wound.
Bribe. Escape: Each player reveals a Strength Hero or gains a Wound.
Ambush: Each player discards three cards, then draws two cards. Bribe
Bribe. Fight: KO one of your Heroes with a Recruit Icon.
Fight: KO one of your heroes with a Recruit icon and one of your Heroes with a Attack icon.
To fight Zero, you must also discard three cards that cost 0 Cost.
Escape: Reignfire becomes a Master Strike that takes effect Immediately.
To fight Forearm, you must also reveal four Hero cards with different card names.
Fight: If you fight Wildside in the Sewers or Bank, KO two of your Heroes.
Setup: 7 Twists. Twist: Stack this Twist next to the Mastermind as a "Force Field." Special Rules: To fight the Mastermind, you
them. Twist 7: Evil Wins!
Setup: 8 Twists. Twist 2, 4, and 6: Until the next Twist, Enemies cost Recruit to fight and Heroes cost Attack to recruit. Twist 7
Setup: 6 Twists. Twist: Each player in turn does the following: Reveal your hand. KO one of your non-grey Heroes. Choose a H
hand. Evil Wins: When the number of non-grey Heores in the KO pile is six times the number of players.
Setup: 8 Twists. Twist: Stack this Twist next to the Scheme as "Rising Waters." Then KO each Hero from the HQ Whose cost i
Evil Wins: When 20 non-grey Heroes are KO'd.
Fantastic Four: You get +2 Recruit.
Focus 3 Recruit -> You get +2 Attack.
Whenever you defeat a Villain in the Bank this turn, rescue a Bystander. Focus 1 Recruit -> Move a Villain to an adjacent city s
Strength: You get +3 Attack for each other Strength card you played this turn.
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You may KO a Wound from your hand or discard pile. If you do, you get +1 Recruit.
Fantastic Four: You get +1 Attack for each city space that contains a Villain.
Focus 2 Recruit -> When you draw a new hand of cards at the end of this turn, draw an extra card.
Fantastic Four: You get +1 Attack for each card in your hand.
If an Enemy you fight this turn would have a fight effect, you may cancel that effect instead. Focus 1 Recruit -> You get +1 Atta
If you played any other cards that cost 4 Cost this turn, you get +2 Attack.
Focus 2 Recruit -> You may KO a card from your hand or discard pile.
Focus 2 Recruit -> Resuce a Bystander. You may only use this ability up to four times this turn.
If an ambush effect would occur, you may reveal this card and draw two cards instead.
Focus 2 Recruit -> Draw a card.
Focus 6 Recruit -> Defeat a Villain of 5 Attack or 6 Attack.
Focus 9 Recruit -> You get +9 Attack.
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Cosmic Threat: Strength, Instinct, Covert, Tech, Ranged. Always Leads: Heralds of Galactus. Master Strike: Destroy the city s
Strike there. Galactus Wins: When the city is destroyed
Fight: Choose Strength, Instinct, Covert, Tech or Ranged. Each player reveals any number of cards of that class, then draws th
Fight: When you draw a new hand of cards at the end of this turn, draw six extra cards, then discard six cards.
Fight: Choose Strength, Instinct, Covert, Tech or Ranged. Each player reveals any number of cards of that class, then rescues
Fight: Each other player KOs all Heroes from their discard pile with the same card name as a Hero in the HQ.
Mole Man gets +1 Attack for each Subterranea Villain that has escaped. Always Leads: Subterranea. Master Strike: All Subte
each player gains a Wound.
Fight: Each other player chooses a Subterranea Villain in their Victory Pile and puts it into the Escaped Villains Pile.
Fight: If this is not the final Tactic reveal the top six cards of the Villain Deck. Play all the Subterranea Villains you revealed. Pu
Fight: You get +6 Attack usable only against Villains in the Streets.
Fight: You get +6 Recruit usable only to recruit Heroes in the HQ space under the Streets.
Cosmic Threat: Ranged. Fight: Each player reveals a Ranged Hero or gains a Wound. Escape: Same effect.
Cosmic Threat: Instinct. Ambush: Put each non-Instinct Hero from the HQ on the bottom of the Hero Deck.
Cosmic Threat: Covert. Fight: Choose one of your Covert Heroes. When you draw a new hand of cards at the end of this turn,
Cosmic Threat: Strength. Ambush: For each Strength Hero in the HQ, Terrax captures a Bystander.
Fight: When you draw a new hand of cards at the end of this turn, draw two extra cards. Burrow
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Ambush: Any Villain in the Streets moves to the Bridge, pushing any Villain already there to escape. Burrow
Setup: 8 Twists. Always include the Infinity Gems Villain Group. Twists: Starting to your left and going clockwise, the first playe
chooses one of those Infinity Gems to enter the city. Then put a Shard on each Infinity Gem in the city. Evil Wins: When 6 Infin
When
player
controls
Infinity Twists
Gem Artifacts,
player isofcorrupted
by power.
That
player
and
all otherThe
play
Setup:a30
Shards
in the4supply.
equal to that
the number
players plus
5. Twist:
Stack
thiswins,
TwistEvil
nextwins,
to the
Scheme.
Rules: During your turn, any number of times you may spend 2 Recruit to gain one of the Masterminds Shards. Evil Wins: Wh
Shards
the supply.
Setup: 8inTwists:
Make a face down Nega-Bomb Deck of 6 Bystanders. Twist: Shuffle this Twist into the Nega-Bomb Deck. T
it. If its a Twist, KO it. KO all Heroes from the HQ, and each player gains a Wound. Evil Wins: When 16 non-grey Heroes are
Setup: 8 Twists. Always include Kree Starforce and Skrull Villain Groups. Twists 1-7: All Kree and Skrulls escape from the city
this Twist next to the Mastermind as a Kree Conquest. If there are more Skrulls than Kree in the Escape Pile, stack this Twist n
Twist on- the
side
theyou
most
Artifact
Once
perwith
turn,
getConquests.
+1 Attack Evil Wins: When there are 4 Kree Conquests or 4 Skrull Conquests.
Double the Attack you have
Guardians of the Galaxy: Each other player reveals an Instinct Hero or discards an Artifact they control. For each Artifact disca
Look at the top card of your deck. Discard it or put it back. Instinct: You may KO the card you discarded this way.
A Villain of your choice gets no Attack from Shards this turn. Two Covert: The Mastermind gets no Attack from Shards this turn
Artifact - Once per turn, gain two Shards. Once per turn, you may spend 5 Shards to get +10 Attack.
A Villain gains a Shard
Gain two Shards. Covert: Gain another Shard.
When you draw a new hand of cards at the end of this turn, draw an extra card.
Strength: You may KO a card from your hand or discard pile. If you do, gain a shard.
Gain two Shards. You may spend Shards to get Recruit this turn. Covert: You may choose another player. That player gains a S
When you recruit your next Hero this turn, you gain Shards equal to that Heros cost.
Artifact - Whenever a master Strike or a Villains Ambush ability is completed, you may gain a Shard.
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Guardians of the Galaxy: You gain a Shard for each other Guardians of the Galaxy Hero you played this turn.
Always Leads: Kree Starforce. Master Strike: The Supreme Intelligence gains a Shard. Then each player reveals their hand an
the number of Shards on the Supreme Intelligence.
Fight: The Supreme Intelligence gains a Shard for each Kree Villain in the city and/or the Escape Pile.
Fight: The Supreme Intelligence gains a Shard for each Master Strike in the KO pile.
Fight: The Supreme Intelligence gains a Shard for each Mastermind Tactic (including this one) in any players Victory Pile.
Fight: The Supreme Intelligence and Kree Villains in the city each gain a Shard.
Always Leads: Infinity Gems. Thanos gets -2 Attack for each Infinity Gem Artifact card controlled by any player. Master Strike:
Heroes next to Thanos in a Bound Souls pile.
Fight: Each other player discards an Infinity Gem Artifact card they control.
Fight: Gain a Hero from Thanos Bound Souls pile. Then each other player puts a non-grey Hero from their discard pile into Th
Fight: Each other player reveals their hand and gains a Wound for each card that player has with the same card name as any c
Fight: Each other player reveals their hand and discards all cards with the same card name as any card in Thanos Bound Sou
Ambush: Reality Gem gains a Shard for each Infinity Gem Villain card in the city and/or the Escape Pile. Fight: Put this into you
the Villain Deck, you may first reveal the top card of the Villain Deck. If its not a Scheme Twist, you may put it on the bottom o
Ambush: Space Gem gains a Shard for each empty space in the city. Fight: Put this into your discard pile as an Artifact. Artifa
another Villain is already there, swap them. If you moved any Villains this way, gain a Shard.
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Ambush: Play another card from the Villain Deck. Time Gem gains Shards equal to that cards printed Victory Points. Fight: P
this Artifact, take another turn after this one. Use this ability only if this is the first time any player has played the Time Gem thi
Ambush: Power Gem gains a Shard for each Master Strike in the KO pile and/or stacked next to the Mastermind. Fight: Put th
get two Attack.
Ambush: Soul Gem gains a Shard for each Villain in the city. Fight: Put this into your discard pile as an Artifact. Artifact - Whe
Once per turn, you get +Attack equal to the number of Shards on Soul Gem.
Ambush: Mind Gem gains a Shard for each Scheme Twist in the KO pile and/or stacked next to the Scheme. Fight: Put this int
+2 Recruit.
Ambush: Supremor and the Mastermind each gain a Shard.
Ambush: Each player simultaneously points their finger to accuse another player. Each player who was accused the most gain
Captain Atlas gets +1 Attack for each Shard on the Mastermind. Escape: Each player loses a Shard. Each player that cannot
Ambush: Another Villain in the city gains two Shards.
Fight: Put a Shard on each Hero in the HQ. When a player gains that Hero, they gain that Shard. If that Hero leaves the HQ s
Ambush: Each Kree Villain in the City gains a Shard (including this Villain).
Ambush: Each player may draw a card. Korath gains a Shard for each card drawn this way. Escape: If Korath had any Shards
Always Leads: Maximum Carnage. Master Strike: Feast on each player. Whenever this Master Strike feasts on a player's 0-co
Fight: Each player reveals the top card of their deck. Then Carnage feasts on the player of your choice.
Feast. You get + Recruit equal to the Cost of the card Carnage feasts on.
Feast. If Carnage feasts on a 0-cost Hero this way, repeat this process.
Feast. If Carnage feasts on a 0-cost Hero this way, each other player KOs a Bystander from their Victory Pile.
Always Leads: Sinister Six. Master Strike: Shuffle this Master Strike into Mysterio's face down Mastermind Tactics. That card b
Fight: Rescue a Bystander for each Mastermind Tactic Mysterio has left after this one.
Fight: You get +1 Recruit for each Mastermind Tactic Mysterio has left after this one.
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Fight: If this is not the final Tactic, shuffle a Master Strike Tactic from each other player's Victory Pile back into Mysterio's Maste
Fight: If this is not the final Tactic, reveal the top five cards of the Villain Deck. Play all the Master Strikes you revealed. Put the
Ambush: Demogoblin captures a Bystander. Feast
Doppelganger's Attack is equal to the Cost of the Hero in the HQ space under him. Feast
Feast. When Shriek feasts on a 0-cost Hero, each other player gains a Wound. Escape: Each player gains a Wound.
Feast. Whenever Carrion feasts on a Hero that costs 1 Cost or more, put Carrion back in the city space where he was.
Ambush: Each Sinister Six Villain captures a Bystander.
Sandman's Attack is twice the number of Villains in the city. Escape: Each player reveals an Instinct Hero or gains a Wound.
Kraven's Attack is equal to the Cost of the highest-cost Hero in the HQ. Escape: (After you do the normal escape KO) KO a He
Fight: Copy the effects of the Hero in the HQ space under Chameleon, including its Recruit and Attack.
Ambush: (After Vulture enters the city) If there is a Villain on the Rooftops or Bridge, swap Vulture with one of those Villains. E
Ambush: Each player reveals an Instinct Hero or discards a card.
Setup: 8 Twists. Twist: Each player reveals two non-grey Heroes with the same card name or discards down to 3 cards. Evil W
Villain Deck runs out.
Setup: 7 Twists. Special Rules: Whenever you defeat a Villain, you may pay 1 Recruit. If you do, rescue a Bystander. You can'
Pile for each Twist next to the Mastermind. Twist: Stack this Twist next to the Mastermind. Twist 7: Evil Wins!
Setup: 8 Twists. Add 6 extra Henchmen from a single Henchman Group to the Hero Deck. Special Rules: You can fight Villain
Villain from the city into that HQ space. Evil Wins: When there are 5 Villains in the HQ.
Setup: 8 Twists. Include Sinister Six as one of the Villain Groups. Special Rules: Sinister Six Villains gets +3 Attack. All Hero c
from their Victory Pile on top of the Villain Deck. No matter how many players did so, player a single card from the Villain Deck
Wall-Crawl. Reveal the top card of your deck. If it costs 1 Cost or 2 Cost, you get +2 Attack.
Reveal the top two cards of your deck. Put any that cost 2 Cost or less into your hand. Put the rest back in any order.
Wall-Crawl. You get +1 Attack for each other Hero you played this turn that costs 1 Cost or 2 Cost.
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To play this card, you must put two cards from your hand on top of your deck.
Wall-Crawl. Reveal the top card of any player's deck. You get + Attack equal to that card's printed Recruit plus its printed Attac
Wall-Crawl. You get another +1 Recruit usuable only to recruit the hero in the HQ Space under the Bank.
Each player reveals the top card of their deck. Choose any number of those cards to be discarded.
Each other player reveals a Covert Hero or choose a Bystander from their Victory Pile. You rescue those Bystanders. Spider F
Wall-Crawl. Spider Friends: Draw a card.
Wall-Crawl. Draw a card.
Wall-Crawl. Instinct: You get +2 Attack.
Whenever you put a card on top of your deck this turn, you may draw that card.
To play this card, you must put a card from your hand on top of your deck.
Wall-Crawl. Reveal the top card of your deck. If that card has a Attack icon, draw it.
Wall-Crawl. Reveal the top card of your deck. If that card has a Recruit icon, draw it.
Recruit a Hero from the HQ for free. Spider Friends: Put that Hero on top of your deck.
Wall-Crawl. Instinct: You get +1 Recruit.
Wall-Crawl. Whenever you defeat a Villain on the Rooftops this turn, you may KO one of your cards or a card from your discar
Reveal the top card of your deck. If it's Instinct or Tech, draw it.
Whenever you defeat a Villain on the Rooftops this turn, rescue Bystanders equal to that Villain's printed Victory Points. Tech:
there, swap them.
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