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Name

Set

Card Type

S.H.I.E.L.D. Agent

Base

Hero

S.H.I.E.L.D. Trooper

Base

Hero

S.H.I.E.L.D. Officer

Base

Hero

Bystander

Base

Bystander

Wound

Base

Wound

Master Strike

Base

Master Strike

Scheme Twist

Base

Scheme Twist

Portals to the Dark Dimension Base

Scheme

Replace Earth's Leaders with


Killbots
Midtown Bank Robbery

Base

Scheme

Base

Scheme

Unleash The Power of the


Cosmic Cube
Secret Invasion of the Skrull
Shapeshifters

Base

Scheme

Base

Scheme

The Legacy Virus

Base

Scheme

Negative Zone Prison


Breakout

Base

Scheme

Super Hero Civil War

Base

Scheme

Perfect Teamwork

Base

Hero

Diving Block

Base

Hero

Avengers Assemble!

Base

Hero

A Day Unlike Any Other

Base

Hero

Great Responsibility

Base

Astonishing Strength

Base

000000

Hero/Villian
Name

Symbols

Maria Hill

Cost

Captain
America
Captain
America
Captain
America
Captain
America

Strength

Tech

Instinct

Covert

Hero

Spider-Man

Instinct

Hero

Spider-Man

Strength

Web-Shooters

Base

Hero

Spider-Man

Tech

The Amazing Spider-Man

Base

Hero

Spider-Man

Covert

Repulsor Rays

Base

Hero

Iron Man

Ranged

Arc Reactor

Base

Hero

Iron Man

Tech

Endless Invention

Base

Hero

Iron Man

Tech

Quantum Breakthrough

Base

Hero

Iron Man

Tech

Odinson

Base

Hero

Thor

Strength

Surge of Power

Base

Hero

Thor

Ranged

Call Lightning

Base

Hero

Thor

Ranged

God of Thunder

Base

Hero

Thor

Ranged

Energy Drain

Base

Hero

Rogue

Covert

Borrowed Brawn

Base

Hero

Rogue

Strength

Copy Powers

Base

Hero

Rogue

Covert

Steal Abilities

Base

Hero

Rogue

Strength

Keen Senses

Base

Hero

Wolverine

Instinct

Healing Factor

Base

Hero

Wolverine

Instinct

Frenzied Slashing

Base

Hero

Wolverine

Instinct

000000

Beserker Rage

Base

Hero

Wolverine

Instinct

Optic Blast

Base

Hero

Cyclops

Ranged

Determination

Base

Hero

Cyclops

Strength

Unending Energy

Base

Hero

Cyclops

Ranged

X-Men United

Base

Hero

Cyclops

Ranged

Lightning Bolt

Base

Hero

Storm

Ranged

Gathering Stormclounds

Base

Hero

Storm

Ranged

Spinning Cyclone

Base

Hero

Storm

Covert

Tidal Wave

Base

Hero

Storm

Ranged

High-Tech Weaponry

Base

Hero

Nick Fury

Tech

Battlefield Promotion

Base

Hero

Nick Fury

Covert

Legendary Commander

Base

Hero

Nick Fury

Strength

Pure Fury

Base

Hero

Nick Fury

Tech

Quick Draw

Base

Hero

Hawkeye

Instinct

Team Player

Base

Hero

Hawkeye

Tech

Covering Fire

Base

Hero

Hawkeye

Tech

Impossible Trick Shot

Base

Hero

Hawkeye

Tech

Dangerous Rescue

Base

Hero

Black Widow Covert

Mission Accomplished

Base

Hero

Black Widow Tech

Covert Operation

Base

Hero

Black Widow Covert

Silent Sniper

Base

Hero

Black Widow Covert

Shadowed Thoughts

Base

Hero

Emma Frost

Covert

Mental Discipline

Base

Hero

Emma Frost

Ranged

Psychic Link

Base

Hero

Emma Frost

Instinct

Diamond Form

Base

Hero

Emma Frost

Strength

Unstoppable Hulk

Base

Hero

Hulk

Instinct

Growing Anger

Base

Hero

Hulk

Strength

Crazed Rampage

Base

Hero

Hulk

Strength

Hulk SMASH!

Base

Hero

Hulk

Strength

000000

Stack the Deck

Base

Hero

Gambit

Covert

Card Shark

Base

Hero

Gambit

Ranged

Hypnotic Charm

Base

Hero

Gambit

Instinct

High Stakes Jackpot

Base

Hero

Gambit

Instinct

Here, Hold This for a Second

Base

Hero

Deadpool

Tech

Oddball

Base

Hero

Deadpool

Covert

Hey, Can I Get a Do Over?

Base

Hero

Deadpool

Instinct

Random Acts of Unkindness

Base

Hero

Deadpool

Instinct

Magneto

Base

Mastermind

Magneto

Bitter Captor

Base

Magneto

Xavier's Nemesis

Base

Crushing Shockwave

Base

Electromagnetic Bubble

Base

Red Skull

Base

Mastermind
Tactic
Mastermind
Tactic
Mastermind
Tactic
Mastermind
Tactic
Mastermind

Negablast Grenades

Base

Red Skull

Ruthless Dictator

Base

Hydra Conspiracy

Base

Endless Resources

Base

Loki

Base

Mastermind
Tactic
Mastermind
Tactic
Mastermind
Tactic
Mastermind
Tactic
Mastermind

Whispers and Lies

Base

Loki

Cruel Ruler

Base

Maniacal Tyrant

Base

Vanishing Illusions

Base

Dr. Doom

Base

Mastermind
Tactic
Mastermind
Tactic
Mastermind
Tactic
Mastermind
Tactic
Mastermind

Secrets of Time Travel

Base

Dr. Doom

Dark Technology

Base

Treasures of Latveria

Base

Monarch's Decree

Base

Mastermind
Tactic
Mastermind
Tactic
Mastermind
Tactic
Mastermind
Tactic

Doombot Legion

Base

000000

Henchman
Villain

Magneto
Magneto
Magneto
Red Skull

Red Skull
Red Skull
Red Skull
Loki

Loki
Loki
Loki
Dr. Doom

Dr. Doom
Dr. Doom
Dr. Doom

Sentinel

Base

Henchman
Villain

Savage Land Mutates

Base

Henchman
Villain

Hand Ninjas

Base

Henchman
Villain

Sabretooth

Base

Villain Brotherhood

Mystique

Base

Villain Brotherhood

Blob

Base

Villain Brotherhood

Juggernaut

Base

Villain Brotherhood

Venom

Base

Villian Spider Foes

Doctor Octopus

Base

Villian Spider Foes

The Lizard

Base

Villian Spider Foes

Green Goblin

Base

Supreme Hydra

Base

Villian Spider Foes


Villain - Hydra

Viper

Base

Villain - Hydra

Hydra Kidnappers

Base

Villain - Hydra

Endless Armies of Hydra

Base

Villain - Hydra

Super-Skrull

Base

Skrull Shapeshifters

Base

Skrull Queen Veranke

Base

Paibok The Power Skrull

Base

Villain Skrulls
Villain Skrulls
Villain Skrulls
Villain Skrulls

Zzzax

Base

Villain Radiation

The Leader

Base

Villain Radiation

Maestro

Base

Villain Radiation

Abomination

Base

Villain Radiation

000000

Ultron

Base

Baron Zemo

Base

Whirlwind

Base

Melter

Base

Frost Giant

Base

Enchantress

Base

Ymir, Frost Giant King

Base

Destroyer

Base

Paramedic

Dark City

Radiation Scientist

Dark City

Villain
Masters of
Villain
Evil
Masters of
Villain
Evil
Masters of
Villain
Evil
Masters of
Villain Evil
Enemies of
Villain Asgard
Enemies of
Villain Asgard
Enemies of
Villain Asgard
Enemies of
Bystander
Asgard
Bystander

News Reporter

Dark City

Bystander

Save Humanity

Dark City

Scheme

Organized Crime Wave

Dark City

Scheme

Detonate the Helicarrier

Dark City

Scheme

Transform Citizens Into


Demons
X-Cutioner's Song

Dark City

Scheme

Dark City

Scheme

Massive Earthquake
Generator

Dark City

Scheme

StealtheWeaponizedPlutonium Dark City

Scheme

Capture Baby Hope

Dark City

Scheme

Hail of Bullets

Dark City

Hero

Punisher

Tech

Boom Goes the Dynamite

Dark City

Hero

Punisher

Tech

Hostile Interrogation

Dark City

Hero

Punisher

Strength

The Punisher

Dark City

Hero

Punisher

Tech

Radar Sense

Dark City

Hero

Daredevil

Instinct

Backflip

Dark City

Hero

Daredevil

Strength

Blind Justice

Dark City

Hero

Daredevil

Covert

The Man Without Fear

Dark City

Hero

Daredevil

Instinct

000000

Ninjitsu

Dark City

Hero

Elektra

Instinct

First Strike

Dark City

Hero

Elektra

Covert

Sai Blades

Dark City

Hero

Elektra

Instinct

Silent Meditation

Dark City

Hero

Elektra

Instinct

Blend Into Shadows

Dark City

Hero

Nightcrawler

Covert

BAMF!

Dark City

Hero

Nightcrawler

Instinct

Swashbuckler

Dark City

Hero

Nightcrawler

Instinct

Along for the Ride

Dark City

Hero

Nightcrawler

Covert

Draw Their Fire

Dark City

Hero

Colossus

Strength

Invulnerability

Dark City

Hero

Colossus

Strength

Silent Statue

Dark City

Hero

Colossus

Covert

Russian Heavy Tank

Dark City

Hero

Colossus

Strength

Hell on Wheels

Dark City

Hero

Ghost Rider

Tech

Blazing Hellfire

Dark City

Hero

Ghost Rider

Ranged

Infernal Chains

Dark City

Hero

Ghost Rider

Strength

Penance Stare

Dark City

Hero

Ghost Rider

Ranged

Read Your Thoughts

Dark City

Hero

Jean Grey

Covert

Psychic Search

Dark City

Hero

Jean Grey

Ranged

Mind Over Matter

Dark City

Hero

Jean Grey

Covert

Telekinetic Mastery

Dark City

Hero

Jean Grey

Ranged

Diving Catch

Dark City

Hero

Angel

Strength

High-Speed Chase

Dark City

Hero

Angel

Covert

000000

Drop Off A Friend

Dark City

Hero

Angel

Instinct

Strength of Spirit

Dark City

Hero

Angel

Strength

Dirty Work

Dark City

Hero

Forge

Tech

Reboot

Dark City

Hero

Forge

Tech

Overdrive

Dark City

Hero

Forge

Tech

B.F.G.

Dark City

Hero

Forge

Tech

Lucky Break

Dark City

Hero

Domino

Tech

Ready For Anything

Dark City

Hero

Domino

Instinct

Specialized Ammunition

Dark City

Hero

Domino

Tech

Against All Odds

Dark City

Hero

Domino

Covert

Focus Chi

Dark City

Hero

Iron Fist

Instinct

Wield the Iron Fist

Dark City

Hero

Iron Fist

Strength

Ancient Legacy

Dark City

Hero

Iron Fist

Strength

Living Weapon

Dark City

Hero

Iron Fist

Strength

Whatever The Cost

Dark City

Hero

Bishop

Ranged

Absorb Energies

Dark City

Hero

Bishop

Covert

Concussive Blast

Dark City

Hero

Bishop

Ranged

Firepower From The Future

Dark City

Hero

Bishop

Tech

Strike at the Heart of Evil

Dark City

Hero

Cable

Ranged

Disaster Survivalist

Dark City

Hero

Cable

Tech

000000

Rapid Response Force

Dark City

Hero

Cable

Covert

Army of One

Dark City

Hero

Cable

Ranged

Stalk The Prey

Dark City

Hero

Blade

Covert

Night Hunter

Dark City

Hero

Blade

Strength

Nowhere to Hide

Dark City

Hero

Blade

Tech

Vampiric Surge

Dark City

Hero

Blade

Instinct

Deep Freeze

Dark City

Hero

Iceman

Ranged

Ice Slide

Dark City

Hero

Iceman

Ranged

Frost Spiked Armor

Dark City

Hero

Iceman

Strength

Impenetrable Ice Wall

Dark City

Hero

Iceman

Ranged

Psionic Astral Form

Dark City

Hero

Professor X

Ranged

Class Dismissed

Dark City

Hero

Professor X

Instinct

Telepathic Probe

Dark City

Hero

Professor X

Ranged

Mind Control

Dark City

Hero

Professor X

Covert

Animal Instincts

Dark City

Hero

Wolverine XForce

Instinct

Sudden Ambush

Dark City

Hero

Wolverine XForce

Covert

No Mercy

Dark City

Hero

Wolverine XForce

Strength

Reckless Abandon

Dark City

Hero

Wolverine XForce

Covert

Mr. Sinister

Dark City

Mastermind

Mr. Sinister

Human Experimentation

Dark City

Mastermind
Tactic

Mr. Sinister

000000

Master Geneticist

Dark City

Mastermind
Tactic

Mr. Sinister

Plans Within Plans

Dark City

Mastermind
Tactic

Mr. Sinister

Telepathic Manipulation

Dark City

Mastermind
Tactic

Mr. Sinister

Kingpin

Dark City

Mastermind

Kingpin

Criminal Empire

Dark City

Mastermind
Tactic

Kingpin

Mob War

Dark City

Mastermind
Tactic

Kingpin

Call A Hit

Dark City

Mastermind
Tactic

Kingpin

Dirty Cops

Dark City

Mastermind
Tactic

Kingpin

Stryfe

Dark City

Mastermind

Stryfe

Furious Wrath

Dark City

Stryfe

Tide of Retribution

Dark City

Mastermind
Tactic
Mastermind
Tactic

Psychic Torment

Dark City

Mastermind
Tactic

Stryfe

Swift Vengeance

Dark City

Mastermind
Tactic

Stryfe

Mephisto

Dark City

Mastermind

Mephisto

The Price of Failure

Dark City

Mastermind
Tactic

Mephisto

Damned If You Do

Dark City

Mastermind
Tactic

Mephisto

Devilish Torment

Dark City

Mastermind
Tactic

Mephisto

Pain Begets Pain

Dark City

Mastermind
Tactic

Mephisto

Apocalypse

Dark City

Mastermind

Apocalypse

Immortal and Undefeated

Dark City

Mastermind
Tactic

Apocalypse

000000

10

Stryfe

Horsemen Are Drawing Nearer Dark City

Mastermind
Tactic

Apocalypse

Apocalyptic Destruction

Dark City

Mastermind
Tactic

Apocalypse

The End of All Things

Dark City

Mastermind
Tactic

Apocalypse

Maggia Goons

Dark City

Henchman
Villain

Phalanx

Dark City

Henchman
Villain

Vertigo

Dark City

Villain Marauders

Chimera

Dark City

Villain Marauders

Blockbuster

Dark City

Villain Marauders

Scalphunter

Dark City

Villain Marauders

Death

Dark City

Villain - Four
Horsemen

War

Dark City

Villain - Four
Horsemen

Famine

Dark City

Villain - Four
Horsemen

Pestilence

Dark City

Villain - Four
Horsemen

Egghead

Dark City

Rhino

Dark City

Villain Emissaries of
Evil
Villain -

Dark City

Emissaries of
Evil Villain

Dark City

Emissaries of
Evil
Villain -

Dark City

Emissaries of
Evil
Villain -

Gladiator
Electro
Azazel

Underworld
Dracula

000000

Dark City

11

Villain Underworld

Blackheart

Dark City

Villain Underworld

Lilith, Daughter of Dracula

Dark City

Villain Underworld

Tombstone

Dark City

Jigsaw

Dark City

Villain Streets of
New
VillainYork
-

Dark City

Streets of
New
VillainYork
-

Dark City

Streets of
New York
Villain
-

Zero

Dark City

Streets of
New
VillainYork
- MLF

Reignfire

Dark City

Villain - MLF

Forearm

Dark City

Villain - MLF

Wildside

Dark City

Villain - MLF

Invincible Force Field

Fantastic
Four

Scheme

Pull Reality Into the Negative


Zone

Fantastic
Four

Scheme

Bathe Earth In Cosmic Rays

Fantastic
Four

Scheme

Flood the Planet with Melted


Glaciers

Fantastic
Four

Scheme

It Started On Yancy Street

Fantastic
Four

Hero

Thing

Instinct

Knuckle Sandwich

Fantastic
Four

Hero

Thing

Strength

Crime Stopper

Fantastic
Four

Hero

Thing

Strength

It's Clobberin' Time!

Fantastic
Four

Hero

Thing

Strength

Hammerhead
Bullseye

000000

12

Hothead

Fantastic
Four

Hero

Human Torch Ranged

Call for Backup

Fantastic
Four

Hero

Human Torch Instinct

Flame On!

Fantastic
Four

Hero

Human Torch Ranged

Nova Flame

Fantastic
Four

Hero

Human Torch Ranged

Twisting Equations

Fantastic
Four

Hero

Mr. Fantastic Tech

Unstable Molecules

Fantastic
Four

Hero

Mr. Fantastic Tech

One Gigantic Hand

Fantastic
Four

Hero

Mr. Fantastic Instinct

Ultimate Nullifier

Fantastic
Four

Hero

Mr. Fantastic Tech

Four of a Kind

Fantastic
Four

Hero

Invisible
Woman

Ranged

Disappearing Act

Fantastic
Four

Hero

Invisible
Woman

Covert

Unseen Rescue

Fantastic
Four

Hero

Invisible
Woman

Covert

Invisible Barrier

Fantastic
Four

Hero

Invisible
Woman

Covert

Warp Speed

Fantastic
Four

Hero

Silver Surfer

Covert

Epic Destiny

Fantastic
Four

Hero

Silver Surfer

Strength

The Power Cosmic

Fantastic
Four

Hero

Silver Surfer

Ranged

Energy Surge

Fantastic
Four

Hero

Silver Surfer

Ranged

000000

13

Galactus

Fantastic
Four

Mastermind

Galactus

Cosmic Entity

Fantastic
Four

Mastermind
Tactic

Galactus

Force of Eternity

Fantastic
Four

Mastermind
Tactic

Galactus

Panicked Mobs

Fantastic
Four

Mastermind
Tactic

Galactus

Sunder The Earth

Fantastic
Four

Mastermind
Tactic

Galactus

Mole Man

Fantastic
Four

Mastermind

Mole Man

Dig To Freedom

Fantastic
Four

Mastermind
Tactic

Mole Man

Master of Monsters

Fantastic
Four

Mastermind
Tactic

Mole Man

Secret Tunnel

Fantastic
Four

Mastermind
Tactic

Mole Man

Underground Riches

Fantastic
Four

Mastermind
Tactic

Mole Man

Firelord

Fantastic
Four
Fantastic
Four
Fantastic
Four
Fantastic
Four
Fantastic
Four

Villain
Heralds of
Villain
Galactus
Heralds of
Villain
Galactus
Heralds of
Villain
Galactus
Heralds of
Villain Galactus
Subterranea

Moloids

Fantastic
Four

Villain Subterranea

Megataur

Fantastic
Four

Villain Subterranea

Morg
Stardust
Terrax The Tamer
Giganto

000000

14

Ra'ktar The Molan King

Fantastic
Four

Villain Subterranea

Forge the Infinity Gauntlet

Guardians of Scheme
the Galaxy

Unite the Shards

Guardians of Scheme
the Galaxy

Intergalactic Kree Nega-Bomb Guardians of Scheme


the Galaxy
The Kree-Skrull War

Guardians of Scheme
the Galaxy

Knives of the Hunter

Guardians of Hero
the Galaxy

Drax the
Destroyer

Strength

Avatar of Destruction

Guardians of Hero
the Galaxy

Drax the
Destroyer

Instinct

The Destroyer

Guardians of Hero
the Galaxy

Drax the
Destroyer

Instinct

Interstellar Tracker

Guardians of Hero
the Galaxy

Drax the
Destroyer

Instinct

Galactic Assassin

Guardians of Hero
the Galaxy

Gamora

Covert

Godslayer Blade

Guardians of Hero
the Galaxy

Gamora

Covert

Bounty Hunter

Guardians of Hero
the Galaxy

Gamora

Covert

Deadliest Woman in the


Universe

Guardians of Hero
the Galaxy

Gamora

Instinct

Surviving Sprig

Guardians of Hero
the Galaxy

Groot

Strength

Prune the Growths

Guardians of Hero
the Galaxy

Groot

Strength

Groot and Branches

Guardians of Hero
the Galaxy

Groot

Covert

I Am Groot

Guardians of Hero
the Galaxy

Groot

Strength

Incoming Detector

Guardians of Hero
the Galaxy

Rocket
Raccoon

Instinct

000000

15

Trigger Happy

Guardians of Hero
the Galaxy

Rocket
Raccoon

Ranged

Gritty Scavenger

Guardians of Hero
the Galaxy

Rocket
Raccoon

Tech

Vengeance Is Rocket

Guardians of Hero
the Galaxy

Rocket
Raccoon

Tech

Legendary Outlaw

Guardians of Hero
the Galaxy

Star-Lord

Covert

Element Guns

Guardians of Hero
the Galaxy

Star-Lord

Ranged

Implanted Memory Chip

Guardians of Hero
the Galaxy

Star-Lord

Tech

Sentient Starship

Guardians of Hero
the Galaxy

Star-Lord

Ranged

Supreme Intelligence of the


Kree

Guardians of Mastermind
the Galaxy

Supreme
Intelligence

Combined Knowledge of All


Kree

Guardians of Mastermind
the Galaxy Tactic

Supreme
Intelligence

Cosmic Omniscience

Guardians of Mastermind
the Galaxy Tactic

Supreme
Intelligence

Countermeasure Protocols

Guardians of Mastermind
the Galaxy Tactic

Supreme
Intelligence

Guide Kree Evolution

Guardians of Mastermind
the Galaxy Tactic

Supreme
Intelligence

Thanos

Guardians of Mastermind
the Galaxy

Thanos

Centuries of Envy

Guardians of Mastermind
the Galaxy Tactic

Thanos

Keeper of Souls

Guardians of Mastermind
the Galaxy Tactic

Thanos

God of Death

Guardians of Mastermind
the Galaxy Tactic

Thanos

The Mad Titan

Guardians of Mastermind
the Galaxy Tactic

Thanos

Reality Gem

Guardians of Villain the Galaxy Infinity Gems

Space Gem

Guardians of Villain the Galaxy Infinity Gems

000000

16

Time Gem

Guardians of Villain the Galaxy Infinity Gems

Power Gem

Guardians of Villain the Galaxy Infinity Gems

Soul Gem

Guardians of Villain the Galaxy Infinity Gems

Mind Gem

Guardians of Villain the Galaxy Infinity Gems

Supremor

Guardians of Villain - Kree


the Galaxy Starforce

Ronan the Accuser

Guardians of Villain - Kree


the Galaxy Starforce

Captain Atlas

Guardians of Villain - Kree


the Galaxy Starforce

Demon Druid

Guardians of Villain - Kree


the Galaxy Starforce

Shatterax

Guardians of Villain - Kree


the Galaxy Starforce

Dr. Minerva

Guardians of Villain - Kree


the Galaxy Starforce

Korath the Pursuer

Guardians of Villain - Kree


the Galaxy Starforce

Carnage

Paint The
Town Red

Mastermind

Carnage

Drooling Jaws

Paint The
Town Red

Mastermind
Tactic

Carnage

Feed Me

Paint The
Town Red

Mastermind
Tactic

Carnage

Endless Hunger

Paint The
Town Red

Mastermind
Tactic

Carnage

Om Nom Nom

Paint The
Town Red

Mastermind
Tactic

Carnage

Mysterio

Paint The
Town Red

Mastermind

Mysterio

Captive Audience

Paint The
Town Red

Mastermind
Tactic

Mysterio

Blurring Images

Paint The
Town Red

Mastermind
Tactic

Mysterio

000000

17

Master of Illusions

Paint The
Town Red

Mastermind
Tactic

Mysterio

Mists of Deception

Paint The
Town Red

Mastermind
Tactic

Mysterio

Demogoblin

Paint The
Town Red

Doppelganger

Paint The
Town Red

Villain Maximum
Carnage
Villain -

Shriek

Paint The
Town Red

Carrion

Paint The
Town Red

Hobgoblin

Paint The
Town Red

Maximum
Carnage
Villain Maximum
Carnage
Villain Maximum
Carnage
Villain Sinister Six

Sandman

Paint The
Town Red

Villain Sinister Six

Kraven the Hunter

Paint The
Town Red

Villain Sinister Six

Chameleon

Paint The
Town Red

Villain Sinister Six

Vulture

Paint The
Town Red

Villain Sinister Six

Shocker

Paint The
Town Red

Villain Sinister Six

The Clone Saga

Paint The
Town Red

Scheme

Weave a Web of Lies

Paint The
Town Red

Scheme

Invade the Daily Bugle News


HQ

Paint The
Town Red

Scheme

Splice Humans With Spider


DNA

Paint The
Town Red

Scheme

Dark Strength

Paint The
Town Red

Hero

Symbiote
Spider-Man

Strength

Spider-Sense Tingling

Paint The
Town Red

Hero

Symbiote
Spider-Man

Instinct

Shadowed Spider

Paint The
Town Red

Hero

Symbiote
Spider-Man

Covert

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18

Thwip!

Paint The
Town Red

Hero

Symbiote
Spider-Man

Ranged

Pickpocket

Paint The
Town Red

Hero

Black Cat

Covert

Casual Bank Robbery

Paint The
Town Red

Hero

Black Cat

Covert

Jinx

Paint The
Town Red

Hero

Black Cat

Instinct

Cat Burglar

Paint The
Town Red

Hero

Black Cat

Covert

Flip Out

Paint The
Town Red

Hero

Scarlet
Spider

Strength

Perfect Hunter

Paint The
Town Red

Hero

Scarlet
Spider

Instinct

Leap From Above

Paint The
Town Red

Hero

Scarlet
Spider

Covert

Sting of the Spider

Paint The
Town Red

Hero

Scarlet
Spider

Strength

Radioactive Spider

Paint The
Town Red

Hero

SpiderWoman

Strength

Bioelectric Shock

Paint The
Town Red

Hero

SpiderWoman

Ranged

Venom Blast

Paint The
Town Red

Hero

SpiderWoman

Ranged

Arachno-Pheromones

Paint The
Town Red

Hero

SpiderWoman

Covert

Climbing Claws

Paint The
Town Red

Hero

Moon Knight

Tech

Lunar Communion

Paint The
Town Red

Hero

Moon Knight

Instinct

Crescent Moon Darts

Paint The
Town Red

Hero

Moon Knight

Tech

Golden Ankh of Khonshu

Paint The
Town Red

Hero

Moon Knight

Instinct

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19

Recruit
Points

Attack
Points
1

Team Icon

Victory Points

S.H.I.E.L.D.
1 S.H.I.E.L.D.

S.H.I.E.L.D.
1

0+

Avengers
4 Avengers

0+

Avengers
3+

Avengers
1 Spider
Friends

000000

Spider
Friends

20

Spider
Friends
Spider
Friends
2+

Avengers

3+

Avengers

Avengers

Avengers
2+

Avengers
2 0+

Avengers

3+

Avengers

5 0+

Avengers

2+

X-Men
1+

X-Men
X-Men

4 X-Men
1 X-Men
2 X-Men
2 X-Men

000000

21

0+

X-Men
3 X-Men

X-Men
4 X-Men
6+

X-Men
2 X-Men

X-Men
4 X-Men
5 X-Men
2 S.H.I.E.L.D.
S.H.I.E.L.D.
1+

S.H.I.E.L.D.
S.H.I.E.L.D.
1 Avengers

2+

Avengers
3 Avengers
5 Avengers
2 Avengers
Avengers

0+

Avengers
4 Avengers
2 X-Men

X-Men
3 X-Men
5 X-Men
2+

Avengers

2+

Avengers
4 Avengers

5+

000000

22

Avengers

X-Men
2 X-Men
2

X-Men
4+

X-Men

2
2+
2
6

000000

23

10

10

10

10

10

000000

3*

24

2+

5
1
1
1

2+

2+
4+
2+
2

000000

25

Marvel
Knights
Marvel
Knights
Marvel
Knights
Marvel
Knights
Marvel
Knights
Marvel
Knights
4 Marvel
Knights
7 Marvel
Knights

0+

Marvel
Knights
1+

Marvel
Knights

4+

Marvel
Knights

5+

Marvel
Knights
2 X-Men
2

X-Men
3+

X-Men
5 X-Men
3 X-Force

X-Force
4+

X-Force
6 X-Force

2+

Marvel
Knights
2+

Marvel
Knights
Marvel
Knights

3+
3+

Marvel
Knights
X-Men
2 X-Men
4 X-Men

5+
2

X-Men
X-Men
X-Men

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26

2+

X-Men
4 X-Men
2 X-Force

2
0+

X-Force
0+

X-Force
5 X-Force

0+

0+

X-Force

0+

0+

X-Force

0+

0+

X-Force

0+

0+

X-Force

0+

Marvel
Knights

0+

0+

Marvel
Knights

0+

Marvel
Knights
8 Marvel
Knights
X-Men

0+

2 X-Men
3+

X-Men

4+

X-Men

2+

X-Force

000000

X-Force

27

3+

X-Force

5+

X-Force
2 Marvel
Knights

0+

2 Marvel
Knights
0+

3 Marvel
Knights
Marvel
Knights

0+

X-Men
2+

X-Men
3 X-Men
7 X-Men

1+

X-Men

X-Men
3 X-Men
6 X-Men
0+

X-Force

2+

X-Force
X-Force
3 X-Force

8+

6
8

000000

28

13*

6
13

13

13

13

7+

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29

6
7

10

10

10

10

10

12

12

12

12

12

4*
3

3+

4+

4+

3+

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30

2
4

8*

11*

5*

2
6

0*

2
6

4*

4
5

2+

Fantastic
Four
3 0+

Fantastic
Four
4 Fantastic
Four

5+

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31

Fantastic
Four

4 Fantastic
Four
2+

Fantastic
Four
4+

Fantastic
Four

6+

Fantastic
Four

Fantastic
Four
Fantastic
Four
1+

Fantastic
Four

4+

Fantastic
Four

2+

Fantastic
Four

Fantastic
Four
2 Fantastic
Four
5 Fantastic
Four

Fantastic
Four

Fantastic
Four

3 0+

Fantastic
Four
Fantastic
Four

000000

32

20*

20

20

20

20

7+

000000

6
7

9*

12*

10*

11*

33

Guardians of
the Galaxy
Guardians of
the Galaxy
4 Guardians of
the Galaxy
2

Guardians of
the Galaxy
3 Guardians of
the Galaxy
Guardians of
the Galaxy

Guardians of
the Galaxy
Guardians of
the Galaxy
1 Guardians of
the Galaxy
2 Guardians of
the Galaxy
Guardians of
the Galaxy

Guardians of
the Galaxy
Guardians of
the Galaxy

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34

2 Guardians of
the Galaxy
2

Guardians of
the Galaxy
5+

Guardians of
the Galaxy
Guardians of
the Galaxy
Guardians of
the Galaxy
Guardians of
the Galaxy
Guardians of
the Galaxy

24*

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35

9 Guardians of
the Galaxy

9 Guardians of
the Galaxy

9 Guardians of
the Galaxy

9 Guardians of
the Galaxy

9 Guardians of
the Galaxy

Guardians of
the Galaxy

24 Guardians of
the Galaxy

24 Guardians of
the Galaxy

24 Guardians of
the Galaxy

24 Guardians of
the Galaxy

5 Guardians of
the Galaxy

5 Guardians of
the Galaxy

6 Guardians of
the Galaxy

7 Guardians of
the Galaxy

6 Guardians of
the Galaxy

6 Guardians of
the Galaxy

3 Guardians of
the Galaxy

7 Guardians of
the Galaxy

Guardians of
the Galaxy

5 Guardians of
the Galaxy

5 Guardians of
the Galaxy

5 Guardians of
the Galaxy

5 Guardians of
the Galaxy

6+

000000

36

*
6

1+

1+

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37

4
0+
2+
3
5+

1
3+
5
3
2
3

2+
2
3
6

000000

38

Text

Healing: If you don't recruit any Heroes or Defeat any Villians on your turn, you may KO all the wounds from your hand.

Setup: 7 Twists. Each Twist is a Dark Portal. Twist 1: Put the Dark Portal above the Mastermind. The Mastermind gets +1 Attac
doesn't yet have a Dark Portal. Villians in that city space get +1 Attack. Twist 7: Evil Wins!
Setup: 5 twists. 3 additional Twists next to this Scheme. 18 Total Bystanders in the Villian Deck. Special Rules: Bystanders in
number of Twists next to this Scheme. Twist: Put the Twist next to this Scheme. Evil Wins: If 5 "Killbots" escape.
Setup: 8 Twists. 12 total Bystanders in the Villain Deck. Special Rules: Each Villain gets +1 Attack for each Bystander it has.
top card of the Villain Deck. Evil Wins: When 8 Bystanders are carried away by escaping Villains.

Setup: 8 Twists. Twist: Put the Twist Next to this Scheme. Twists 5-6: Each player gains a Wound. Twist 7: Each player gains 3

Setup: 8 Twists, 6 Heros. Skrull Villain Group Required. Shuffle 12 random Heros from the Hero Deck into the Villain Deck. S
Attack equal to the Hero's Cost+2. If you defeat that hero, you gain it. Twist: The highest-cost hero from the HQ moves into the
the
Escaped
Villains
Pile.
Setup:
8 Twists,
Wound
stack holds 6 Wounds per player. Twist: Each player reveals a Tech Hero or Gains a Wound. Evil Win

Setup: 8 Twists. Add an extra Henchman group to the Villain Deck. Twist: Play the top 2 cards of the Villain Deck. Evil Wins: I

Setup: For 2-3 players, use 8 Twists. For 4-5 players, use 5 Twists. If only 2 players, use only 4 Heroes in the Hero Deck. Twi
out.
You get +1 Attack for each color of Hero you have.
If you would gain a Wound, you may reveal this card and draw a card instead.
You get +1 Recruit for each color of Hero you have.
You get +3 Attack for each other Avenger Hero you played this turn.
Reveal the top card of your deck. If that card costs 2 Cost or less, draw it.
Reveal the top card of your deck. If that card costs 2 Cost or less, draw it.

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39

Rescue a Bystander. Reveal the top card of your deck. If that card costs 2 Cost or less, draw it.

Reveal the top three cards of your deck. Put any that cost 2 Cost or less into your hand. Put the rest back in any order.
Ranged: You get +1 Attack.
Tech: You get +1 Attack for for each other Tech Hero you played this turn.

Draw a card. Tech: Draw another card.

Draw two cards. Tech: Draw two more cards.


Strength: You get +2 Recruit.
If you made 8 or more Recruit this turn, you get +3 Attack.
Ranged: You get +3 Attack.
You can use Recruit as Attack this turn.

Covert: You may KO a card from your hand or discard


Strength: You get +3 Attack.
Play this card as a copy of another Hero you played this turn. This card is both Covert and the color you copy.

Each player discards the top card of their deck. Play a copy of each of those cards.
Instinct: Draw a card.
You may KO a Wound from your hand or discard pile. If you do, draw a card.
Instinct: Draw two cards.

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40

Draw three cards. Instinct: You get +1 Attack for each extra card you've draw this turn.
To play this card, you must discard a card from your hand.
To play this card, you must discard a card from your hand.
If a card effect makes you discard this card, you may return this card to your hand.
X-Men: You get +2 Attack for each other X-Men Hero you played this turn.
Any Villain you fight on the Rooftops this turn gets -2 Attack.
Ranged: Draw a card.

You may move a Villain to a new city space. Rescue any Bystanders captured by that Villain. (If you move a Villain to a city spa
Any Villain you fight on the Bridge this turn gets -2 Attack. Ranged: The Mastermind gets -2 Attack this turn.
Tech: You get +1 Attack.
You may KO a S.H.I.E.L.D. Hero from your hand or discard pile. If you do, you may gain a S.H.I.E.L.D. Officer to your hand.
You get +1 Attack for each other S.H.I.E.L.D. Hero you played this turn.
Defeat any Villain or Mastermind whose Attack is less than the number of S.H.I.E.L.D. Heroes in the KO pile.
Draw a Card.
Avengers: You get +1 Attack.
Tech: Choose one: each other player draws a card or each other player discards a card.
Whenever you defeat a Villain or Mastermind this turn, rescue three Bystanders.
Covert: You may KO a card from your hand or discard pile. If you do, rescue a Bystander.
Draw a card. Tech: Rescue a Bystander.
You get +1 Attack for each Bystander in your Victory Pile.
Defeat a Villain or Mastermind that has a Bystander.
Covert: You may play the top card of the Villain Deck. If you do, you get +2 Attack.
Draw a card.
Each player may reveal another X-Men Hero. Each player who does draws a card.
Whenever you defeat a Villain or Mastermind this turn, you get +3 Recruit.
You may KO a Wound from your hand or discard pile. If you do, you get +2 Attack.
Strength: You get +1 Attack.
Each player gains a Wound.
Strength: You get +5 Attack.

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41

Draw two cards. Then put a card from your hand on top of your deck.
Reveal the top card of your deck. If it's an X-Men Hero, draw it.
Reveal the top card of your deck. Discard it or put it back. Instinct: Do the same thing to each other player's deck.
Reveal the top card of your deck. You get +Attack equal to that card's cost.
A Villain of your choice captures a Bystander.
You get +1 Attack for each other Hero with an odd-numbered Cost you played this turn.
If this is the first hero you played this turn, you may discard the rest of your hand and draw four cards.
You may gain a Wound to your hand. Then each player passes a card from their hand to the player on their left.
Always Leads: Brotherhood. Master Strike: Each player reveals an X-Men Hero or discards down to four cards.
Fight: Recruit an X-Men Hero from the HQ for free.
Fight: For each of your X-Men Heroes, rescue a Bystander.
Fight: Each other player reveals an X-Men Hero or gains two wounds.

Fight: Choose one of your X-Men Heores. When you draw a new hand of cards at the end of this turn, add that hero to your ha
Always Leads: HYDRA. Master Strike: Each player KOs a Hero from their hand.
Fight: You get +3 Attack.
Fight: Look at the top three cards of your deck. KO one, discard one and put one back on top of your deck.
Fight: Draw two cards. Then draw another card for each Hydra Villain in your Victory Pile.
Fight: You get +4 Recruit.
Always Leads: Enemies of Asgard. Master Strike: Each player reveals a Strength Hero or gains a Wound.
Fight: Each other play KOs two Bystanders from their Victory Pile.
Fight: Defeat a Villain in the City for free.
Fight: KO up to four cards from your discard pile.
Fight: Each other player KOs a Villain from their Victory Pile.

Always Leads: Doombot Legion. Master Strike: Each player with exactly 6 cards in hand reveals a Tech Hero or puts 2 cards fr
Fight: Take another turn after this one.
Fight: You may recruit a Tech or Ranged Hero from the HQ for free.
Fight: When you draw a new hand of cards at the end of this turn, draw three extra cards.
Fight: Choose one: each other play draws a card or each other player discards a card.
Fight: Look at the top two cards of your deck. KO one of them and put the other back.

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42

Fight: KO one of your Heroes.


Fight: When you draw a new hand of cards at the end of this turn, draw an extra card.
Fight: You get +1 Recruit.
Fight: Each player reveals an X-Men Hero or gains a Wound. Escape: Same effect.
Escape: Mystique becomes a Scheme Twist that takes effect immediately.
You can't defeat Blob unless you have an X-Men Hero.
Ambush: Each palyer KOs two Heroes from their discard pile. Escape: Each player KOs two Heroes from their hand.
You can't defeat Venom unless you have a Covert Hero. Escape: Each player gains a Wound.
Fight: When you draw a new hand of cards at the end of this turn, draw eight cards instead of six.
Fight: If you fight the Lizard in the Sewers, each other play gains a Wound.
Ambush: Green Goblin captures a Bystander.
Supreme HYDRA is worth +3 Victory Points for each other HYDRA Villain in your Victory Pile.
Fight: Each player without another Hydra Villain in their Victory Pile gains a Wound. Escape: Same effect.
Fight: You may gain a S.H.I.E.L.D. Officer.
Fight: Play the top two cards of the Villain Deck.
Fight: Each player KOs one of their Heroes.

Ambush: Put the rightmost Hero from the HQ under this Villain. This Villain's Attack is equal to that Hero's Cost. Fight: Gain th

Ambush: Put the highest-cost Hero from the HQ under this Villain. This Villain's Attack is equal to that Hero's Cost. Fight: Gain
Fight: Choose a Hero in the HQ for each player. Each player gains that Hero.
Fight: Each player reveals a Strength Hero or gains a Wound. Escape: Same effect.
Ambush: Play the top card of the Villain Deck.
Fight: For each of your Strength Heroes, KO one of your Heroes.
Fight: If you fight Abomination on the Streets or Bridge, rescue three Bystanders.

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43

Ultron is worth +1 Victory Points for each Tech Hero you have among all your cards at the end of the game. Escape: Each pla
Fight: For each of your Avengers Heroes, rescue a Bystander.
Fight: If you fight Whirlwind on the Rooftops or Bridge, KO two of your Heroes.
Fight: Each player reveals the top card of their deck. For each card, you choose to KO it or put it back.
Fight: Each player reveals a Ranged Hero or gains a Wound. Escape: Same effect.
Fight: Draw three cards.

Ambush: Each player reveals a Ranged Hero or gains a Wound. Fight: Choose a player: That player KOs any number of Woun
Fight: KO all your S.H.I.E.L.D. Heroes. Escape: Each player KOs two of their Heroes.

Setup: 8 Twists. 24 Bystanders in the Hero Deck. (1 player: 12 Bystanders in the Hero Deck) Special Rules: You may spend 2
Bystanders in the HQ. Then each player reveals a Instinct Hero or Kos a Bystander from their Victory Pile. Evil Wins: When th
number of players.
Setup: 8 Twists. Include 10 Maggia Goons as one of the Henchman Groups. Special Rules: Goons also have the ability "Amb
the city escapes. Shuffle all goons from players' Victory Piles into the Villain Deck. Evil Wins: When 5 Goons escape.
Setup: 8 Twists. 6 Heros in the Hero Deck. Special Rules: Whenever a Hero is KO'd from the HQ, turn that hero face down on
an HQ space has 6 Explosions, that space is Destroyed and can't hold heroes anymore. Twist: Stack this Twist next to the Sch
Setup: 8 Twists. Villain Deck includes 14 extra Jean Grey cards and no Bystanders. Twist: Stack 5 Bystanders face down next
HQ and immediately refill that space. Evil Wins: When all HQ spaces are Destroyed or the Hero Deck runs out.
Villains. They have 2 Attack. Players can fight these Demon Golbins to rescue them as Bystanders. Special Rules: Each Jean
Setup: 8 Twists. Villain Deck includes 14 cards for an extra hero and no Bystanders. Special Rules: Whenever you play a her
Points. It has Attack equal to its Cost plus the number of Demon Goblins stacked next to that Scheme. Evil Wins: When 4 Gob
the Villain Deck. Each Villain gets +2 Attack for each Hero it has. When you fight an enemy, gain all the Heroes captured by th
Setup: 8 Twists. Twist: Each player reveals a Strength Hero or KOs the top card of their deck. Evil Wins: When the number of

Setup: 8 Twists representing the Plutonium. Add an extra Villain Group. Twist: This Plutonium is captured by the closest Villain
Plutonium. Either way, play another card from the Villain Deck. Special Rules: Each Villain gets +1 Attack for each Plutonium
Plutonium
back into
VillainonDeck.
Evil Wins:
When 4 Plutonium
carriedTwist:
off byIfVillains.
Setup: 8 Twists.
Putthe
a token
this Scheme
to represent
the baby, have
Hopebeen
Summers.
a Villain has the baby, that Villain

the Villain Deck. (If there are no villains, do nothing) Special Rules: The Villain with the baby gets +4 Attack. If you defeat that
baby
is the
worth
Victory
Points
at the
endIf of
game. you
If a get
Villains
escapes
theprinted
baby, Victory
stack a Points.
Twist next
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Reveal
top6card
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it'sthe
a Villain,
+ Attack
equalwith
to its
Tech
Tech:
You may
3 Twists stacked next to the Mastermind and return the baby to this Scheme card. Evil Wins: When there are 3 Twists stacked
Reveal the top card of your deck. If it costs 0 Cost, KO it. Tech: Draw a card.

Strength: Each other player reveals the top card of their deck. If that card costs 4 Cost or more, discard it. You get +1 Recruit fo

Reveal cards from the Hero Deck until you have revealed two cards with the same Cost. You get +1 Attack for each card revea
order.
Choose a number, then reveal the top card of your deck. If the card is that Cost, you get +2 Attack.
When you play Backflip, the next Hero you recruit this turn goes on top of your deck.
Choose a number, then reveal the top card of your deck. If the card is that Cost, draw it.
Choose a number, then reveal the top card of your deck. If the card is that Cost, draw it and repeat this process.

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44

Draw a card. Covert: You get +2 Recruit.


If this is the first card you played this turn, you get +1 Attack.
You get +1 Attack for each Hero you played this turn that cost 1 Cost or 2 Cost.
When you play Silent Meditation, the next Hero you recruit this turn goes into your hand. MK: You get +2 Recruit.
Teleport
Teleport
Instinct Covert: You get +3 Attack.
Teleport. When you play or Teleport this card, you may also Teleport up to three other cards from your hand.
You gain a Wound.
If you would gain a Wound, you may discard this card instead. If you do, draw two cards.
Strength: You get +2 Attack.
If another play would gain a Wound, you may reveal this card to gain that Wound and draw a card.
MK: You get +2 Recruit.
You may KO a Villain from your Victory Pile. If you do, you get +3 Attack.
Draw a card. Strength: Defeat a Villain of 3 Attack or less for free.

Each player KOs a Villain from their Victory Pile. You get +1 Attack for each Villain KO'd this way. Marvel Knights: Put one of th
Whenever you resuce a Bystander this turn, you get +1 Recruit.
X-Men: Rescue a Bystander.
Whenever you resuce a Bystander this turn, draw a card.

Whenever you resuce a Bystander this turn, you get +1 Attack. X-Men: Rescue a Bystander for each other X-Men Hero you pla
When a card effects causes you to discard this card, rescue a Bystander and draw two cards.
Draw two cards, then discard a card.

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45

You may discard a card. You get + Attack equal to that card's Cost.
Discard any number of cards. Draw that many cards.
Tech: Any Villain you fight in the Sewers this turn gets -2 Attack.
Tech: You may discard a card. If you do, draw two cards.
Versatile 3
Tech Tech: Defeat the Mastermind once for free.
Draw a card. X-Force: Versatile 1.
Versatile 2

You may discard a card from your hand. If that card had a Recruit icon, you get +4 Recruit. If that card had a Attack icon, you g

Versatile 5. X-Force: This card and each other Versatile ability you use for the rest of this turn produce both Recruit and Attack.
You get +1 Recruit for each Hero with a different Cost you have.
You get +1 Attack for each Hero with a different Cost you have.
Draw a card. Strength Strength: Versatile 2.
Reveal cards from your deck until you have revealed two cards with the same Cost. Draw all the cards you revealed.
Draw a card. Covert: You may KO a card from your hand or discard pile.
Whenever a card you own is KO'd this turn, you get +2 Recruit.
Ranged Ranged: You get +3 Attack.
Discard the top four cards of your deck. You get + Attack equal to those cards printed Attack. X-Men: KO any number of those
You get +2 Attack only when fighting Masterminds.

When a Master Strike is played, before it takes effect, you may discard this card. If you do, draw three cards at the end of this t

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46

Teleport. X-Force: You get +1 Attack for each other X-Force Hero you played this turn.
KO any number of cards from your hand. You get +1 Attack for each card KO'd this way.
You may move a Villain to an adjacent city space. If another Villain is already there, swap them.
Whenever you defeat a Villain in the Sewers or Rooftops this turn, you get +2 Recruit.
Whenever you defeat a Villain in the Sewers or Rooftops this turn, draw two cards.
You get +1 Attack for each Villain in your Victory Pile.
Draw a card. Ranged: You get +1 Recruit for each other Ranged Hero you played this turn.
Ranged: You get +1 Attack for each other Ranged Hero you played this turn.
Ranged: Draw a card for each Ranged Hero you played this turn.

If a Villain, Master Strike, or Mastermind Tactic would cause you to gain any Wounds or discard any cards, you may reveal this
X-Men: You get +2 Attack.
You may put a Hero from the HQ on the bottom of the Hero Deck. Instinct: You may KO a card from your hand or discard pile.
Reveal the top card of the Villain Deck. If it's a Bystander, you may rescue it. If it's a Villain, you may fight it this turn.

Whenever you defeat a Villain this turn, you may gain it. It becomes a grey Hero with no text that gives + Attack equal to its Atta
Draw a Card. Instinct: You get +2 Attack.
If you drew any extra cards this turn, you get +2 Attack.
Draw a card. You may KO a card from your hand or discard pile.
Count the number of extra cards you drew this turn. Draw that many cards.

Mr. Sinister gets +1 Attack for each Bystander he has. Always Leads: Marauders. Master Strike: Mr. Sinister captures a Bysta
discards cards equal to the number of Bystanders Mr. Sinister has.
Fight: Mr. Sinister captures Bystanders equal to the number of Villains in the city.

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Fight: Reveal the top seven cards of the Villain Deck. Mr. Sinister captures all the Bystanders you revealed. Put the rest back in
Fight: Mr. Sinister captures a Bystander for each Mr. Sinister Tactic in players' Victory Piles, including this tactic.
Fight: Mr. Sinister captures a Bystander from each other player's Victory Pile.

Bribe. Always Leads: Streets of New York. Master Strike: Each player reveals a Marvel Knights Hero or discards their hand an

Fight: If this is not the final Tactic, reveal the top three cards of the Villain deck. Play all the Villains you revealed. Put the rest b
Fight: Each other play plays a Henchman Villain from their Victory Pile as if playing it from the Villain Deck.
Fight: Choose a Hero from each player's discard pile and KO it.
Fight: Put a 0 Cost Hero from the KO pile on top of each other player's deck.

Always Leads: MLF. Master Strike: Stack this Master Strike next to Stryfe. Stryfe gets +1 Attack for each Master Strike stacked
at random.

Fight: Reveal the top six cards of the Villain Deck. Player all the Master Strikes you revealed. Put the rest back in random order
Fight: Each other play reveals a X-Force Hero or gains a Wound.
Fight: Look at the top five cards of your deck. Put one into your hand and discard the rest.
Fight: A Wound from the Wound Stack becomes a Master Strike that takes effect immediately.

Whenever a player gains a Wound, put it on top of that player's deck. Always Leads: Underworld. Master Strike: Each player r
Fight: Each other player without a Mastermind Tactic in their Victory Pile gains a Wound.
Fight: Each other player KOs a Bystander from their Victory Pile or gains a Wound.
Fight: Each other player puts all 0 Cost cards from their discard pile on top of their deck in any order.
Fight: Choose an number of Wounds from your hand and discard pile. The player to your right gains them.
Always Leads: Four Horsemen. Four Horsemen Villains get +2 Attack. Apocalypse Wins: When Famine, Pestilence, War, and
and puts all their Heroes that cost 1 Cost or more on top of their deck.
Fight: If this is not the final Tactic, rescue six Bystanders and shuffle this Tactic back into the other Tactics.

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Fight: Each other player plays a Four Horsemen Villain from their Victory Pile as if playing it from the Villain Deck.
Fight: Each other player KO's two heroes from their discard pile that each cost 1 Cost or more.

Fight: Each other player reveals the top three cards of their deck, KO's each of those cards that costs 1 Cost or more, and puts
Bribe. Fight: KO one of your Heroes.
Fight: Reveal a Tech hero or KO one of your heroes with a Attack icon.
Fight: Each player discards all the cards in their hand, then draws as many cards as they discarded.

Chimera gets +3 attack for each Bystander she has. Ambush: Reveal the top three cards of the Villain Deck. Chimera capture
order.

Blockbuster gets +2 Attack for each Bystander he has. Ambush: If there is a Villain in the Bank, that Villain and Blockbuster ea

Scalphunter gets +1 Attack for each Bystander he has. Ambush: Each player chooses a Bystander from their Victory Pile. Sca
Fight: Each other player reveals their hand and KOs one of their Heroes that costs 1 Cost or more. Escape: Each player does
Fight: Each other play reveals a Instinct Hero or gains a Wound. Escape: Each player does that same effect.
Fight: Each other player reveals a Instinct Hero or discards a card. Escape: Each player does that same effect.

Fight: Each other player reveals the top three cards of their deck, discards each those cards that cost 1 Cost or more, and puts
effect.
Ambush: Reveal the top card of the Villain Deck. If it's a Villain, play it.

Ambush: Reveal the top card of the Villain Deck. If it's a Master Strike, each player gains a Wound. Escape: Each player gains
Ambush: Reveal the top card of the Villain Deck. If it's a Bystander, Gladiator captures it.
Ambush: Reveal the top card of the Villain Deck. If it's a Scheme Twist, play it.
Fight: A card in your hand gains Teleport this turn.

Ambush: Dracula captures the top card of the Hero Deck. Dracula gets + Attack equal to that card's Cost. Fight: Gain that card

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Ambush: The player to your right reveals a Marvel Knights Hero or gains a Wound. Fight: Same effect. Escape: Same effect.
Escape: Each player without Dracula in their Victory Pile gains a Wound.
Bribe. Escape: Each player reveals a Strength Hero or gains a Wound.
Ambush: Each player discards three cards, then draws two cards. Bribe
Bribe. Fight: KO one of your Heroes with a Recruit Icon.
Fight: KO one of your heroes with a Recruit icon and one of your Heroes with a Attack icon.
To fight Zero, you must also discard three cards that cost 0 Cost.
Escape: Reignfire becomes a Master Strike that takes effect Immediately.
To fight Forearm, you must also reveal four Hero cards with different card names.
Fight: If you fight Wildside in the Sewers or Bank, KO two of your Heroes.

Setup: 7 Twists. Twist: Stack this Twist next to the Mastermind as a "Force Field." Special Rules: To fight the Mastermind, you
them. Twist 7: Evil Wins!

Setup: 8 Twists. Twist 2, 4, and 6: Until the next Twist, Enemies cost Recruit to fight and Heroes cost Attack to recruit. Twist 7

Setup: 6 Twists. Twist: Each player in turn does the following: Reveal your hand. KO one of your non-grey Heroes. Choose a H
hand. Evil Wins: When the number of non-grey Heores in the KO pile is six times the number of players.

Setup: 8 Twists. Twist: Stack this Twist next to the Scheme as "Rising Waters." Then KO each Hero from the HQ Whose cost i
Evil Wins: When 20 non-grey Heroes are KO'd.
Fantastic Four: You get +2 Recruit.
Focus 3 Recruit -> You get +2 Attack.

Whenever you defeat a Villain in the Bank this turn, rescue a Bystander. Focus 1 Recruit -> Move a Villain to an adjacent city s

Strength: You get +3 Attack for each other Strength card you played this turn.

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You gain a Wound.

You may KO a Wound from your hand or discard pile. If you do, you get +1 Recruit.

Focus 6 Recruit -> You get +4 Attack.

Fantastic Four: You get +1 Attack for each city space that contains a Villain.

Focus 2 Recruit -> When you draw a new hand of cards at the end of this turn, draw an extra card.

Draw two cards.

Fantastic Four: You get +1 Attack for each card in your hand.

If an Enemy you fight this turn would have a fight effect, you may cancel that effect instead. Focus 1 Recruit -> You get +1 Atta
If you played any other cards that cost 4 Cost this turn, you get +2 Attack.
Focus 2 Recruit -> You may KO a card from your hand or discard pile.
Focus 2 Recruit -> Resuce a Bystander. You may only use this ability up to four times this turn.
If an ambush effect would occur, you may reveal this card and draw two cards instead.
Focus 2 Recruit -> Draw a card.
Focus 6 Recruit -> Defeat a Villain of 5 Attack or 6 Attack.
Focus 9 Recruit -> You get +9 Attack.

Double the Recruit you have.

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Cosmic Threat: Strength, Instinct, Covert, Tech, Ranged. Always Leads: Heralds of Galactus. Master Strike: Destroy the city s
Strike there. Galactus Wins: When the city is destroyed

Fight: Choose Strength, Instinct, Covert, Tech or Ranged. Each player reveals any number of cards of that class, then draws th

Fight: When you draw a new hand of cards at the end of this turn, draw six extra cards, then discard six cards.

Fight: Choose Strength, Instinct, Covert, Tech or Ranged. Each player reveals any number of cards of that class, then rescues
Fight: Each other player KOs all Heroes from their discard pile with the same card name as a Hero in the HQ.

Mole Man gets +1 Attack for each Subterranea Villain that has escaped. Always Leads: Subterranea. Master Strike: All Subte
each player gains a Wound.
Fight: Each other player chooses a Subterranea Villain in their Victory Pile and puts it into the Escaped Villains Pile.

Fight: If this is not the final Tactic reveal the top six cards of the Villain Deck. Play all the Subterranea Villains you revealed. Pu

Fight: You get +6 Attack usable only against Villains in the Streets.

Fight: You get +6 Recruit usable only to recruit Heroes in the HQ space under the Streets.

Cosmic Threat: Ranged. Fight: Each player reveals a Ranged Hero or gains a Wound. Escape: Same effect.
Cosmic Threat: Instinct. Ambush: Put each non-Instinct Hero from the HQ on the bottom of the Hero Deck.

Cosmic Threat: Covert. Fight: Choose one of your Covert Heroes. When you draw a new hand of cards at the end of this turn,
Cosmic Threat: Strength. Ambush: For each Strength Hero in the HQ, Terrax captures a Bystander.
Fight: When you draw a new hand of cards at the end of this turn, draw two extra cards. Burrow

Fight: KO one of your Heroes. Burrow

Ambush: Megataur captures two Bystanders. Burrow

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Ambush: Any Villain in the Streets moves to the Bridge, pushing any Villain already there to escape. Burrow

Setup: 8 Twists. Always include the Infinity Gems Villain Group. Twists: Starting to your left and going clockwise, the first playe
chooses one of those Infinity Gems to enter the city. Then put a Shard on each Infinity Gem in the city. Evil Wins: When 6 Infin
When
player
controls
Infinity Twists
Gem Artifacts,
player isofcorrupted
by power.
That
player
and
all otherThe
play
Setup:a30
Shards
in the4supply.
equal to that
the number
players plus
5. Twist:
Stack
thiswins,
TwistEvil
nextwins,
to the
Scheme.

Rules: During your turn, any number of times you may spend 2 Recruit to gain one of the Masterminds Shards. Evil Wins: Wh
Shards
the supply.
Setup: 8inTwists:
Make a face down Nega-Bomb Deck of 6 Bystanders. Twist: Shuffle this Twist into the Nega-Bomb Deck. T

it. If its a Twist, KO it. KO all Heroes from the HQ, and each player gains a Wound. Evil Wins: When 16 non-grey Heroes are

Setup: 8 Twists. Always include Kree Starforce and Skrull Villain Groups. Twists 1-7: All Kree and Skrulls escape from the city
this Twist next to the Mastermind as a Kree Conquest. If there are more Skrulls than Kree in the Escape Pile, stack this Twist n
Twist on- the
side
theyou
most
Artifact
Once
perwith
turn,
getConquests.
+1 Attack Evil Wins: When there are 4 Kree Conquests or 4 Skrull Conquests.
Double the Attack you have

Guardians of the Galaxy: Each other player reveals an Instinct Hero or discards an Artifact they control. For each Artifact disca
Look at the top card of your deck. Discard it or put it back. Instinct: You may KO the card you discarded this way.

A Villain of your choice gets no Attack from Shards this turn. Two Covert: The Mastermind gets no Attack from Shards this turn
Artifact - Once per turn, gain two Shards. Once per turn, you may spend 5 Shards to get +10 Attack.
A Villain gains a Shard
Gain two Shards. Covert: Gain another Shard.
When you draw a new hand of cards at the end of this turn, draw an extra card.
Strength: You may KO a card from your hand or discard pile. If you do, gain a shard.

Gain two Shards. You may spend Shards to get Recruit this turn. Covert: You may choose another player. That player gains a S

When you recruit your next Hero this turn, you gain Shards equal to that Heros cost.

Artifact - Whenever a master Strike or a Villains Ambush ability is completed, you may gain a Shard.

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Guardians of the Galaxy: You gain a Shard for each other Guardians of the Galaxy Hero you played this turn.

You may discard a card. If you do, draw a card.


Tech: You get +1 Attack for each Master Strike in the KO pile and/or stacked next to the Mastermind.
Choose an Artifact any player controls with a once per turn ability. Play a copy of one of those abilities.
Artifact - Once per turn, gain a Shard.
Artifact - Once per turn, draw a card.
Artifact - Once per turn, gain a Shard for each Artifact you control.

Always Leads: Kree Starforce. Master Strike: The Supreme Intelligence gains a Shard. Then each player reveals their hand an
the number of Shards on the Supreme Intelligence.
Fight: The Supreme Intelligence gains a Shard for each Kree Villain in the city and/or the Escape Pile.
Fight: The Supreme Intelligence gains a Shard for each Master Strike in the KO pile.
Fight: The Supreme Intelligence gains a Shard for each Mastermind Tactic (including this one) in any players Victory Pile.
Fight: The Supreme Intelligence and Kree Villains in the city each gain a Shard.

Always Leads: Infinity Gems. Thanos gets -2 Attack for each Infinity Gem Artifact card controlled by any player. Master Strike:
Heroes next to Thanos in a Bound Souls pile.
Fight: Each other player discards an Infinity Gem Artifact card they control.

Fight: Gain a Hero from Thanos Bound Souls pile. Then each other player puts a non-grey Hero from their discard pile into Th

Fight: Each other player reveals their hand and gains a Wound for each card that player has with the same card name as any c

Fight: Each other player reveals their hand and discards all cards with the same card name as any card in Thanos Bound Sou

Ambush: Reality Gem gains a Shard for each Infinity Gem Villain card in the city and/or the Escape Pile. Fight: Put this into you
the Villain Deck, you may first reveal the top card of the Villain Deck. If its not a Scheme Twist, you may put it on the bottom o

Ambush: Space Gem gains a Shard for each empty space in the city. Fight: Put this into your discard pile as an Artifact. Artifa
another Villain is already there, swap them. If you moved any Villains this way, gain a Shard.

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Ambush: Play another card from the Villain Deck. Time Gem gains Shards equal to that cards printed Victory Points. Fight: P
this Artifact, take another turn after this one. Use this ability only if this is the first time any player has played the Time Gem thi

Ambush: Power Gem gains a Shard for each Master Strike in the KO pile and/or stacked next to the Mastermind. Fight: Put th
get two Attack.

Ambush: Soul Gem gains a Shard for each Villain in the city. Fight: Put this into your discard pile as an Artifact. Artifact - Whe
Once per turn, you get +Attack equal to the number of Shards on Soul Gem.

Ambush: Mind Gem gains a Shard for each Scheme Twist in the KO pile and/or stacked next to the Scheme. Fight: Put this int
+2 Recruit.
Ambush: Supremor and the Mastermind each gain a Shard.

Ambush: Each player simultaneously points their finger to accuse another player. Each player who was accused the most gain

Captain Atlas gets +1 Attack for each Shard on the Mastermind. Escape: Each player loses a Shard. Each player that cannot
Ambush: Another Villain in the city gains two Shards.

Fight: Put a Shard on each Hero in the HQ. When a player gains that Hero, they gain that Shard. If that Hero leaves the HQ s
Ambush: Each Kree Villain in the City gains a Shard (including this Villain).

Ambush: Each player may draw a card. Korath gains a Shard for each card drawn this way. Escape: If Korath had any Shards

Always Leads: Maximum Carnage. Master Strike: Feast on each player. Whenever this Master Strike feasts on a player's 0-co
Fight: Each player reveals the top card of their deck. Then Carnage feasts on the player of your choice.
Feast. You get + Recruit equal to the Cost of the card Carnage feasts on.
Feast. If Carnage feasts on a 0-cost Hero this way, repeat this process.
Feast. If Carnage feasts on a 0-cost Hero this way, each other player KOs a Bystander from their Victory Pile.

Always Leads: Sinister Six. Master Strike: Shuffle this Master Strike into Mysterio's face down Mastermind Tactics. That card b
Fight: Rescue a Bystander for each Mastermind Tactic Mysterio has left after this one.
Fight: You get +1 Recruit for each Mastermind Tactic Mysterio has left after this one.

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Fight: If this is not the final Tactic, shuffle a Master Strike Tactic from each other player's Victory Pile back into Mysterio's Maste
Fight: If this is not the final Tactic, reveal the top five cards of the Villain Deck. Play all the Master Strikes you revealed. Put the
Ambush: Demogoblin captures a Bystander. Feast
Doppelganger's Attack is equal to the Cost of the Hero in the HQ space under him. Feast
Feast. When Shriek feasts on a 0-cost Hero, each other player gains a Wound. Escape: Each player gains a Wound.
Feast. Whenever Carrion feasts on a Hero that costs 1 Cost or more, put Carrion back in the city space where he was.
Ambush: Each Sinister Six Villain captures a Bystander.
Sandman's Attack is twice the number of Villains in the city. Escape: Each player reveals an Instinct Hero or gains a Wound.

Kraven's Attack is equal to the Cost of the highest-cost Hero in the HQ. Escape: (After you do the normal escape KO) KO a He
Fight: Copy the effects of the Hero in the HQ space under Chameleon, including its Recruit and Attack.

Ambush: (After Vulture enters the city) If there is a Villain on the Rooftops or Bridge, swap Vulture with one of those Villains. E
Ambush: Each player reveals an Instinct Hero or discards a card.

Setup: 8 Twists. Twist: Each player reveals two non-grey Heroes with the same card name or discards down to 3 cards. Evil W
Villain Deck runs out.

Setup: 7 Twists. Special Rules: Whenever you defeat a Villain, you may pay 1 Recruit. If you do, rescue a Bystander. You can'
Pile for each Twist next to the Mastermind. Twist: Stack this Twist next to the Mastermind. Twist 7: Evil Wins!

Setup: 8 Twists. Add 6 extra Henchmen from a single Henchman Group to the Hero Deck. Special Rules: You can fight Villain
Villain from the city into that HQ space. Evil Wins: When there are 5 Villains in the HQ.

Setup: 8 Twists. Include Sinister Six as one of the Villain Groups. Special Rules: Sinister Six Villains gets +3 Attack. All Hero c
from their Victory Pile on top of the Villain Deck. No matter how many players did so, player a single card from the Villain Deck
Wall-Crawl. Reveal the top card of your deck. If it costs 1 Cost or 2 Cost, you get +2 Attack.
Reveal the top two cards of your deck. Put any that cost 2 Cost or less into your hand. Put the rest back in any order.
Wall-Crawl. You get +1 Attack for each other Hero you played this turn that costs 1 Cost or 2 Cost.

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To play this card, you must put two cards from your hand on top of your deck.

Wall-Crawl. Reveal the top card of any player's deck. You get + Attack equal to that card's printed Recruit plus its printed Attac
Wall-Crawl. You get another +1 Recruit usuable only to recruit the hero in the HQ Space under the Bank.
Each player reveals the top card of their deck. Choose any number of those cards to be discarded.

Each other player reveals a Covert Hero or choose a Bystander from their Victory Pile. You rescue those Bystanders. Spider F
Wall-Crawl. Spider Friends: Draw a card.
Wall-Crawl. Draw a card.
Wall-Crawl. Instinct: You get +2 Attack.
Whenever you put a card on top of your deck this turn, you may draw that card.
To play this card, you must put a card from your hand on top of your deck.
Wall-Crawl. Reveal the top card of your deck. If that card has a Attack icon, draw it.
Wall-Crawl. Reveal the top card of your deck. If that card has a Recruit icon, draw it.
Recruit a Hero from the HQ for free. Spider Friends: Put that Hero on top of your deck.
Wall-Crawl. Instinct: You get +1 Recruit.

Wall-Crawl. Whenever you defeat a Villain on the Rooftops this turn, you may KO one of your cards or a card from your discar
Reveal the top card of your deck. If it's Instinct or Tech, draw it.

Whenever you defeat a Villain on the Rooftops this turn, rescue Bystanders equal to that Villain's printed Victory Points. Tech:
there, swap them.

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