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SPD
6
STR
6
MAT
7
RAT
5
DEF
13
ARM
17
CMD FURY
8
5
+5 WB
Reach, Magical
SPELLS
SPELLS
Engine of Destruction
This model gains +2 SPD, +4 STR, and
+4 MAT for one round.
Road to War
Friendly Faction non-Warlock models
starting their activation in this models
control area gain +2 movement this
turn.
Spirit Fang
A model damaged by Spirit Fang suffers
-2 SPD & -2 DEF for one round.
Dominate Will
Target Warbeast automatically passed
Threshold checks and may Run, Charge
or Slam without being forced.
COS
T
2
RN
G
SEL
F
AO
E
-
PO
W
-
U
P
N
O
OF
F
NO
SEL
F
CT
RL
N
O
NO
10
12
N
O
YE
S
YE
S
NO
Special Rules:
Inspiration [Storm Vermin]- Stormvermin in this models command area never
flee and immediately rally.
Damage: O O O O O O O O O O O O O O O O
Ratchitt
SPD
6
STR
6
MAT
6
RAT
6
DEF
14
ARM
15
CMD FURY
7
7
+5 WB
Weapon: Boomstick
POW:8 P+S:14
COS
T
2
RN
G
6
AO
E
-
PO
W
-
UP
10
10
N
O
YE
S
CTR
L
YE
S
NO
10
14
N
O
YE
S
YE
S
NO
YE
S
OF
F
NO
Skaven Clanrat
SPD
6
STR
5
MAT
5
DEF
13
ARM
13
CMD
6
P+S:8
Special Rules:
Pack Mentality- the CMD of a unit of clan rats is equal to the number of models in
the unit to a minimum of 6.
Frenzy- If this model kills an enemy model with a critical hit, immediately after the
attack is resolved it must make an additional melee attack against another model in
melee range.
Note* kills made with
frenzy do not generate extra attacks.
Skaven Stormvermin
SPD
6
STR
6
MAT
7
RAT
4
ARM
15
CMD
8
Weapon: Halberd
POW:6
Special Rules:
P+S:12
Reach
Body Guard- Before the game, you may select one Warcaster/Warlock or Solo to be
guarded by this unit. This unit gains the Shield Guard (Once per round, when a
friendly model is directly hit by a ranged attack during your opponents turn while
within 2 of this model, this model can become the target of the attack and be
automatically hit instead. This model cannot use Shield Guard if it is Incorporeal,
Knocked Down or Stationary) ability for the target model.
Stormvermin UA
COST: 2
Officer
SPD
6
STR
6
MAT
8
RAT
4
DEF
13
ARM
15
CMD
8
Weapon: Halberd
POW:6
P+S:12
Reach
Special Rules:
Body Guard- Before the game, you may select one Warcaster/Warlock or Solo to be
guarded by this unit. This unit gains the Shield Guard (Once per round, when a
friendly model is directly hit by a ranged attack during your opponents turn while
within 2 of this model, this model can become the target of the attack and be
automatically hit instead. This model cannot use Shield Guard if it is Incorporeal,
Knocked Down or Stationary) ability for the target model.
Granted: Defensive Line- Models in this unit B2B with another model in this unit
gain +2 ARM
DAMAGE: 0 0 0 0 0
Standard Bearer
SPD
6
STR
6
MAT
8
RAT
4
DEF
13
ARM
15
CMD
8
Special Rules:
Body Guard- Before the game, you may select one Warcaster/Warlock or Solo to be
guarded by this unit. This unit gains the Shield Guard (Once per round, when a
friendly model is directly hit by a ranged attack during your opponents turn while
within 2 of this model, this model can become the target of the attack and be
automatically hit instead. This model cannot use Shield Guard if it is Incorporeal,
Knocked Down or Stationary) ability for the target model.
Blood Frenzy- Once per game at the start of this units activation declare the use of
blood frenzy. All models in this unit may make an additional melee attack.
Giant Rat
SPD
8
STR
5
MAT
4
RAT
3
DEF
15
ARM
11
CMD
5
P+S:6
Special Rules:
Combined Melee Attack
Pathfinder
Frenzy- If this model kills an enemy model with a critical hit, immediately after the
attack is resolved it must make an additional melee attack against another model in
melee range.
Note* kills made with
frenzy do not generate extra attacks.
Pack Master
SPD
8
STR
5
MAT
7
RAT
3
DEF
15
ARM
11
CMD
8
Weapon: Whip
POW:5 P+S:10
Reach, Roll an Extra
Damage Die against living enemy models.
Special Rules:
Combined Melee Attack
Pathfinder
Granted (Overtake)- Immediately after a model in this unit kills an enemy unit
that model may advance 2.
DAMAGE: 0 0 0 0 0
Plague Monks
SPD
5
STR
6
MAT
6
DEF
12
ARM
12
CMD
8
Weapon: Blade
POW:3
P+S:9
Weapon: Blade
POW:3
P+S:9
Special Rules:
Tough
Plagued- Models in this unit pass tough rolls on a 4+. In addition enemy models
B2B suffer -1 DEF & ARM.
Fearless
STR
6
MAT
7
RAT
4
COST: 2
DEF
12
ARM
12
CMD
8
Weapon: Blade
POW:3
P+S:9
Special Rules:
Tough
Plagued- Models in this unit pass tough rolls on a 4+. In addition enemy models
B2B suffer -2 DEF & ARM.
Fearless
DAMAGE: 0 0 0 0 0
Protector
COST: 6pts
SPD
6
MAT
6
STR
11
RAT
3
DEF
13
ARM
16
CMD
6
P+S:14
P+S:14
Weapon: Bite
POW:1
P+S:12
Special Rules:
Chain Attack: Grab & Smash: If this model hits with both of its initial attacks it
may immediately make a 2 handed throw, head-butt, weapon lock, push or throw
power attack against that target.
Animus
Unstoppable
Target unit gains Tough for one round.
FURY:4
THRESHHOLD:7
DAMAGE GRID
1
COS
T
2
RN
G
6
AO
E
-
PO
W
-
UP
N
O
OF
F
NO
[M]
[M]
[S]
[B]
[S]
[B]
[x]= shared between columns
Butcher
SPD
6
STR
10
COST: 5pts
MAT
5
RAT
3
DEF
13
ARM
17
CMD
6
Weapon: Blade
POW:5
P+S:15
P+S:13
Weapon: Bite
POW:1
P+S:11
Special Rules:
Warpstone Engine: This model may run without spending focus.
Animus
Carver
All of this models melee attacks this turn
gain boosted attack and damage rolls.
FURY:4
THRESHHOLD:6
DAMAGE GRID
1
COS
T
2
RN
G
SEL
F
AO
E
-
PO
W
-
UP
N
O
OF
F
NO
[M]
[M]
[S]
[B]
[S]
[B]
[x]= shared between columns
Terrorizer
COST: 6pts
SPD
6
MAT
5
STR
10
RAT
3
DEF
13
ARM
17
CMD
6
Weapon: Driller
POW:4
P+S:14
Sustained Attack
Weapon: Blade
POW:5
P+S:15
Weapon: Bite
POW:1
P+S:11
Special Rules:
Terror
Eyeless Sight
Pathfinder
Animus
Tunneling
Friendly units beginning their activation
in this models CMD area gain pathfinder.
FURY:4
THRESHHOLD:6
DAMAGE GRID
1
COS
T
2
RN
G
*
AO
E
-
PO
W
-
UP
N
O
OF
F
NO
[M]
[M]
[S]
[B]
[S]
[B]
[x]= shared between columns
Cannon
SPD
4
STR
5
MAT
4
RAT
4
DEF
11
ARM
18
CMD
8
STR
5
MAT
5
RAT
4
P+S:8
DEF
13
ARM
13
CMD
6
Pack Lord
SPD
6
STR
5
MAT
7
RAT
3
DEF
14
ARM
12
CMD
8
Special Rules:
Inflict Pain: When this model hits a warbeast it can place or remove 1 fury on it.
Control Beasts: This model may make 1 melee attack against each warbeast in
melee range.
Granted (360 Los)- Enemy warbeast in this models control area gain 360 Line of
sight.
Beast Lord: This model may affect 1 warbeast in its control area with one of the
following abilities
Anger- Target warbeast gains boosted attack rolls in its activation.
Rage- Target warbeast gains boosted damage rolls during its activation.
Awaken- Target warbeast heals d6 damage.
DAMAGE: 0 0 0 0 0
STR
5
MAT
5
RAT
4
DEF
13
ARM
13
CMD
6
Cont.
Fire
Special Rules:
Weapon Attachment- You can only take one weapon team per unit of clanrats.
Supporting Fire [Clanrats]- If this model is B2B with a clanrat this model gets +2
to ranged attack rolls. In addition if this model is destroyed by a ranged attack you
may remove a clanrat model within 3 and ignore the damage.
STR
5
MAT
5
RAT
4
DEF
13
ARM
13
CMD
6
Ogre Bellower
COST: 3pts
SPD
5
STR
8
MAT
6
RAT
4
DEF
10
ARM
16
CMD
9
Weapon: Cleaver
POW:6 P+S:14
Reach
Special Rules:
Commander
Bellow Orders: At the start of this units activation he may bellow one of the
following orders. This order affects all models within 4.
SCATTER!!!- Models are not affected by blast damage.
THERE THEY ARE!!!- Units ignore stealth and concealment for one round.
BLAAARGGHHH!!!- Models gain +1 DEF (I dont know how)
Damage: 0 0 0 0 0 0 0 0