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Skreet Verminkin

SPD
6

STR
6

MAT
7

RAT
5

DEF
13

ARM
17

CMD FURY
8
5

+5 WB

Weapon: Gut Spiller


POW:7 P+S:13

Reach, Magical

Weapon: Flesh Ripper


POW:5 P+S:11

Magical, Rolls an extra damage dice against living models.

SPELLS
SPELLS
Engine of Destruction
This model gains +2 SPD, +4 STR, and
+4 MAT for one round.
Road to War
Friendly Faction non-Warlock models
starting their activation in this models
control area gain +2 movement this
turn.
Spirit Fang
A model damaged by Spirit Fang suffers
-2 SPD & -2 DEF for one round.
Dominate Will
Target Warbeast automatically passed
Threshold checks and may Run, Charge
or Slam without being forced.

COS
T
2

RN
G
SEL
F

AO
E
-

PO
W
-

U
P
N
O

OF
F
NO

SEL
F

CT
RL

N
O

NO

10

12

N
O

YE
S

YE
S

NO

Special Rules:
Inspiration [Storm Vermin]- Stormvermin in this models command area never
flee and immediately rally.
Damage: O O O O O O O O O O O O O O O O

FEAT: Tactical Domination- Using years of experience and planning Skreet


executes a lethal maneuver to crush the enemy. All friendly models in Skreets
control area may immediately make a run activation ignoring free strikes and
difficult terrain.

Ratchitt
SPD
6

STR
6

MAT
6

RAT
6

DEF
14

ARM
15

CMD FURY
7
7

+5 WB

Weapon: Boomstick
POW:8 P+S:14

Reach, Magical, Electrical Damage

Weapon: Hand Cannon


RNG:12 ROF:1 POW:12
SPELLS
SPELLS
Electrify
If target friendly model is hit by a melee
attack, after the attack is resolved the
attacker is pushed d3" directly away from
the affected model and suffers an
unboostable POW 14 electrical damage
roll, then Electrify expires.
Chain Lightning
A model hit by Chain Lightning suffers a
POW 10 electrical damage roll, and
lightning arcs from that model to d6
consecutive additional models. The
lightning arcs to the nearest model it has
not already arced to within 4" of the last
model it arced to, ignoring this model.
Each model the lightning arcs to suffers a
POW 10 electrical damage roll .
Mage Sight
Place a 5" AOE completely in this model's
control area. While a model is within the
AOE, models in this model's battle group
ignore forests and cloud effects when
drawing LOS to it and ignore Stealth
when attacking it.
Time Bomb
A model hit by Time Bomb suffers -2 SPD
and DEF for one round.
Banishing Ward
Enemy upkeep spells on target

COS
T
2

RN
G
6

AO
E
-

PO
W
-

UP

10

10

N
O

YE
S

CTR
L

YE
S

NO

10

14

N
O

YE
S

YE
S

NO

YE
S

OF
F
NO

unit/model immediately expire. Affected


models cannot be targeted by enemy
spells and animi.
Damage: O O O O O O O O O O O O O O
FEAT: Thunder Storm- Calling upon the elements this model channels warp stone
energy to the surface e. Place 3 cloud effects completely within Ratchetts control
area, any models entering or ending their activation in these clouds suffers a pow
13 electrical damage roll.

Skaven Clanrat
SPD
6

STR
5

MAT
5

COST: Min 3pts/Max 5pts


RAT
4

DEF
13

ARM
13

CMD
6

Weapon: Stabby Stuff


POW:2

P+S:8

Special Rules:
Pack Mentality- the CMD of a unit of clan rats is equal to the number of models in
the unit to a minimum of 6.
Frenzy- If this model kills an enemy model with a critical hit, immediately after the
attack is resolved it must make an additional melee attack against another model in
melee range.
Note* kills made with
frenzy do not generate extra attacks.

Skaven Stormvermin
SPD
6

STR
6

MAT
7

RAT
4

COST: Min 4pts/Max 7pts


DEF
13

ARM
15

CMD
8

Weapon: Halberd
POW:6
Special Rules:

P+S:12

Reach

Body Guard- Before the game, you may select one Warcaster/Warlock or Solo to be
guarded by this unit. This unit gains the Shield Guard (Once per round, when a
friendly model is directly hit by a ranged attack during your opponents turn while
within 2 of this model, this model can become the target of the attack and be
automatically hit instead. This model cannot use Shield Guard if it is Incorporeal,
Knocked Down or Stationary) ability for the target model.

Stormvermin UA

COST: 2

Officer
SPD
6

STR
6

MAT
8

RAT
4

DEF
13

ARM
15

CMD
8

Weapon: Halberd
POW:6

P+S:12

Reach

Special Rules:
Body Guard- Before the game, you may select one Warcaster/Warlock or Solo to be
guarded by this unit. This unit gains the Shield Guard (Once per round, when a
friendly model is directly hit by a ranged attack during your opponents turn while
within 2 of this model, this model can become the target of the attack and be
automatically hit instead. This model cannot use Shield Guard if it is Incorporeal,
Knocked Down or Stationary) ability for the target model.
Granted: Defensive Line- Models in this unit B2B with another model in this unit
gain +2 ARM
DAMAGE: 0 0 0 0 0

Standard Bearer
SPD
6

STR
6

MAT
8

RAT
4

DEF
13

ARM
15

CMD
8

Special Rules:
Body Guard- Before the game, you may select one Warcaster/Warlock or Solo to be
guarded by this unit. This unit gains the Shield Guard (Once per round, when a
friendly model is directly hit by a ranged attack during your opponents turn while
within 2 of this model, this model can become the target of the attack and be

automatically hit instead. This model cannot use Shield Guard if it is Incorporeal,
Knocked Down or Stationary) ability for the target model.
Blood Frenzy- Once per game at the start of this units activation declare the use of
blood frenzy. All models in this unit may make an additional melee attack.

Giant Rat Pack


9 Rats) 5pts

COST: Min (PackMaster & 5 Rats) 3pts/Max (PackMaster &

Giant Rat
SPD
8

STR
5

MAT
4

RAT
3

DEF
15

ARM
11

CMD
5

Weapon: Teeth and Claws


POW:2

P+S:6

Special Rules:
Combined Melee Attack
Pathfinder
Frenzy- If this model kills an enemy model with a critical hit, immediately after the
attack is resolved it must make an additional melee attack against another model in
melee range.
Note* kills made with
frenzy do not generate extra attacks.

Pack Master
SPD
8

STR
5

MAT
7

RAT
3

DEF
15

ARM
11

CMD
8

Weapon: Whip
POW:5 P+S:10
Reach, Roll an Extra
Damage Die against living enemy models.
Special Rules:
Combined Melee Attack

Pathfinder
Granted (Overtake)- Immediately after a model in this unit kills an enemy unit
that model may advance 2.

DAMAGE: 0 0 0 0 0

Plague Monks
SPD
5

STR
6

MAT
6

COST: Min 5pts/Max 8pts


RAT
4

DEF
12

ARM
12

CMD
8

Weapon: Blade
POW:3

P+S:9

Weapon: Blade
POW:3

P+S:9

Special Rules:
Tough
Plagued- Models in this unit pass tough rolls on a 4+. In addition enemy models
B2B suffer -1 DEF & ARM.
Fearless

Plague Monks Officer


SPD
5

STR
6

MAT
7

RAT
4

COST: 2
DEF
12

ARM
12

CMD
8

Weapon: Blade
POW:3

P+S:9

Special Rules:
Tough
Plagued- Models in this unit pass tough rolls on a 4+. In addition enemy models
B2B suffer -2 DEF & ARM.
Fearless

Granted: Pathfinder: Models in this unit gain pathfinder


Winds of Death: Once per game, before this models action, all enemy models
within 4 suffer the corrosion continuous effect which only disappears on a roll of 1.
(not 1 or 2)

DAMAGE: 0 0 0 0 0

Protector

COST: 6pts

SPD
6

MAT
6

STR
11

RAT
3

DEF
13

ARM
16

CMD
6

Weapon: Open Fist


POW:3

P+S:14

Weapon: Open Fist


POW:3

P+S:14

Weapon: Bite
POW:1

P+S:12

Special Rules:
Chain Attack: Grab & Smash: If this model hits with both of its initial attacks it
may immediately make a 2 handed throw, head-butt, weapon lock, push or throw
power attack against that target.

Animus
Unstoppable
Target unit gains Tough for one round.
FURY:4
THRESHHOLD:7

DAMAGE GRID
1

COS
T
2

RN
G
6

AO
E
-

PO
W
-

UP
N
O

OF
F
NO

[M]

[M]

[S]

[B]

[S]

[B]
[x]= shared between columns

Butcher
SPD
6

STR
10

COST: 5pts
MAT
5

RAT
3

DEF
13

ARM
17

CMD
6

Weapon: Blade
POW:5

P+S:15

Weapon: Open Fist


POW:3

P+S:13

Weapon: Bite
POW:1

P+S:11

Special Rules:
Warpstone Engine: This model may run without spending focus.

Animus
Carver
All of this models melee attacks this turn
gain boosted attack and damage rolls.
FURY:4
THRESHHOLD:6

DAMAGE GRID
1

COS
T
2

RN
G
SEL
F

AO
E
-

PO
W
-

UP
N
O

OF
F
NO

[M]

[M]

[S]

[B]

[S]

[B]
[x]= shared between columns

Terrorizer

COST: 6pts

SPD
6

MAT
5

STR
10

RAT
3

DEF
13

ARM
17

CMD
6

Weapon: Driller
POW:4

P+S:14

Sustained Attack

Weapon: Blade
POW:5

P+S:15

Weapon: Bite
POW:1

P+S:11

Special Rules:
Terror
Eyeless Sight
Pathfinder

Animus
Tunneling
Friendly units beginning their activation
in this models CMD area gain pathfinder.
FURY:4
THRESHHOLD:6

DAMAGE GRID
1

COS
T
2

RN
G
*

AO
E
-

PO
W
-

UP
N
O

OF
F
NO

[M]
[M]

[S]

[B]

[S]

[B]
[x]= shared between columns

Warp Lightning Cannon

COST: 3 (Officer & 2 Crew)

Cannon
SPD
4

STR
5

MAT
4

RAT
4

DEF
11

ARM
18

CMD
8

Weapon: Lightning Cannon (single)


RNG:15 ROF:1 AOE: - POW:18
----OR---Weapon: Lightning Cannon (blast)
RNG:15 ROF:1 AOE: 3 POW:12
Special Rules:

Light Artillery -This weapon cannot be used to make attacks or special


actions during activations this model moves. This model cannot gain the
aiming bonus when attacking with this weapon and cannot charge. If this
model attacks with this weapon during its activation, it cannot attack with
any other weapons that activation.
Range Finder -While B2B with one or more Grunts in this unit, this model
gains +2 to ranged attack rolls.
DAMAGE: 0 0 0 0 0
Crew
SPD
6

STR
5

MAT
5

RAT
4

Weapon: Stabby Stuff


POW:2

P+S:8

DEF
13

ARM
13

CMD
6

Pack Lord
SPD
6

STR
5

MAT
7

RAT
3

DEF
14

ARM
12

CMD
8

Weapon: Zappy Stick


POW:4 P+S:10
become stationary.

Reach, Critical Stun: models hit

Special Rules:
Inflict Pain: When this model hits a warbeast it can place or remove 1 fury on it.
Control Beasts: This model may make 1 melee attack against each warbeast in
melee range.
Granted (360 Los)- Enemy warbeast in this models control area gain 360 Line of
sight.
Beast Lord: This model may affect 1 warbeast in its control area with one of the
following abilities
Anger- Target warbeast gains boosted attack rolls in its activation.
Rage- Target warbeast gains boosted damage rolls during its activation.
Awaken- Target warbeast heals d6 damage.

DAMAGE: 0 0 0 0 0

Warpfire Weapon TeamCOST: 2pts


SPD
6

STR
5

MAT
5

RAT
4

DEF
13

ARM
13

CMD
6

Weapon: Warp fire Thrower


RNG: SPR 8 ROF:1 AOE: - POW:13

Cont.

Fire
Special Rules:
Weapon Attachment- You can only take one weapon team per unit of clanrats.
Supporting Fire [Clanrats]- If this model is B2B with a clanrat this model gets +2
to ranged attack rolls. In addition if this model is destroyed by a ranged attack you
may remove a clanrat model within 3 and ignore the damage.

Plague Mortar Weapon Team COST: 2pts


SPD
6

STR
5

MAT
5

RAT
4

DEF
13

ARM
13

CMD
6

Weapon: Plague Mortar Thrower


RNG:20 8 ROF:1 AOE: 4 POW:14
Special Rules:
Weapon Attachment- You can only take one weapon team per unit of clanrats.
Supporting Fire [Clanrats]- If this model is B2B with a clanrat this model gets +2
to ranged attack rolls. In addition if this model is destroyed by a ranged attack you
may remove a clanrat model within 3 and ignore the damage.
Plague Mortar- Any model hit by the plague mortar suffers -2 DEF & ARM

Ogre Bellower

COST: 3pts

SPD
5

STR
8

MAT
6

RAT
4

DEF
10

ARM
16

CMD
9

Weapon: Cleaver
POW:6 P+S:14

Reach

Special Rules:
Commander
Bellow Orders: At the start of this units activation he may bellow one of the
following orders. This order affects all models within 4.
SCATTER!!!- Models are not affected by blast damage.
THERE THEY ARE!!!- Units ignore stealth and concealment for one round.
BLAAARGGHHH!!!- Models gain +1 DEF (I dont know how)
Damage: 0 0 0 0 0 0 0 0

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