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WAB FORUM ARMIES

TANG DYNASTY AND HER ENEMIES


CAVALRY

PYU BURMESE ARMY


CHARACTERS: Up to 25%
CAVALRY: Up to 25%
INFANTRY: At least 50%

CAVALRY
M
8
8

Heavy
Light

Special Rule: Used to Elephants

CHARACTERS

WS
3
3

BS
3
3

S
3
3

T
3
3

W
1
1

I
3
3

A
1
1

Ld
8
7

Pts
22
20

Equipment: Horse, light armour, thrusting spear


May have bow (+2). Heavy cavalry may have heavy
armour (+2 pts) and barding (+4 pts)

0-1 ARMY GENERAL


M
4
4

King
General

WS
5
5

BS
5
5

S
3
4

T
4
3

W
3
2

I
5
5

A
2
2

Ld
9
9

Pts
160
140

Special Rules: Light Cavalry are Light Cavalry. Heavy


Cavalry may count rank bonus of up to +1 even though
cavalry.

INFANTRY

Equipment: Hand weapon, light armour


May have shield (+2 pts), heavy armour (+3) and bow
(+3). Rides a horse (free, increases movement to 8) or
elephant (bought at additonal costs, no crew allowed).
Barding for horse (+8).

2+ SPEARMEN

Special Rules: Army General

Spearman
Levy

M
4
4

WS
3
2

BS
3
3

S
3
3

T
3
3

W
1
1

I
3
3

A
1
1

Ld
6
5

Pts
8
6

0-1 ARMY STANDARD BEARER


Equipment: Hand weapon, large shield, thrusting spear
Warbanner

M
4

WS
4

BS
4

S
4

T
3

W
2

I
4

A
2

Ld
8

Equipment: Hand weapon, light armour


May have shield (+2), heavy armour (+3) bow (+3), horse
(free, increases movement to 8), barding for horse (+8).

Pts
85

Special Rules: Light Infantry, Combined Formation with


Archers or Crossbows. Levy Spearmen are Levies

ARCHERS

Special Rules: Army Standard


Archer

M
4

WS
3

BS
3

S
3

T
3

W
1

I
3

A
1

Ld
6

Pts
7

NOBLE
Equipment: Bow, hand weapon
Noble

M
4

WS
5

BS
5

S
4

T
3

W
2

I
5

A
2

Ld
8

Pts
85

Equipment: Hand weapon, light armour


May have shield (+2 pts), heavy armour (+3), bow (+3)
and horse (free, increases movement to 8), barding for
horse (+8).

Special Rules: Light Infantry, Combined Formation with


Spearmen

CROSSBOW

A burmese noble may be upgraded to Army General (+25)

Crossbow

M
4

WS
3

BS
3

S
3

T
3

W
1

I
3

A
1

Ld
6

Equipment: Crossbow, hand weapon


Special Rules: Light Infantry, Combined Formation with
Spearmen

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Pts
9

WAB FORUM ARMIES


TANG DYNASTY AND HER ENEMIES
SKIRMISHER
M
5

Scout

WS
2

BS
3

S
3

T
3

W
1

I
3

A
1

Ld
5

Pts
4

Equipment: Hand weapon, javelins


Special Rules: Skirmisher

SPECIAL
ELEPHANT
Elephant
Driver
Crew

M
6
4
4

WS
4
-

BS
3

S
6
-

T
5
3
3

W
5
1
1

I
3
-

A
4
-

Ld
4
7
7

Pts
140
10

Equipment: Elephants have an unarmed driver and up to


nine crew (+10 each) armed with javelins or bows. Crew
may have light armour (+2 each).
Special Rules: Elephants. 0-1 Elephant per 1000 points

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TANG DYNASTY AND HER ENEMIES
May have light armour (+2) and even javelins (+1) or
thrusting or throwing spear (+2)

GK TURK ARMY
ARMY
CHARACTERS: Up to 25%
CAVALRY: At least 50%
INFANTRY: Up to 20%

Special Rules: Nomad Cavalry, with light armour Expert


Horsemen and Feigned Flght only

2+ HORSE ARCHER

CHARACTERS

Elite
Tribesman

0-1 ARMY GENERAL


M
8
8

Khagan
Khan

WS
6
5

BS
6
6

S
4
4

T
4
3

W
3
2

I
6
6

A
3
2

Ld
9
8

Pts
185
130

M
8
8

WS
3
3

BS
4
3

S
3
3

0-1 ARMY STANDARD BEARER

Tribesman

BS
4

S
4

T
3

W
2

I
5

A
3

Ld
8

Equipment: Horse, hand weapon, shield


May have light armour (+2).

Pts
85

M
4

WS
4

BS
5

S
3

T
3

W
2

I
5

A
2

Ld
8

Pts
85

BS
3

S
3

T
3

W
1

I
3

A
1

A gk turk noble may be upgraded to Army General (+25)

CAVALRY
CAVALRY
0-2 NOBLES
WS
4

BS
4

S
3

T
3

W
1

I
4

A
1

Ld
8

Pts
26

Pts
7

SPECIAL

Defender
Yurt

M
4
-

WS
2
-

BS
3
-

S
3
-

T
3
5

W
1
2

I
2
-

A
1
-

Ld
7
-

Pts
4
5

Yurt Deployment: The whole Yurt camp is deployed as


one unit and must be placed on the table as the first unit.
The Yurts are deployed 3 apart in a circle or semi-circle
with at least one Yurt touching the Gk Turk players table
edge. The Yurts do not block line of sight.
Defender Deployment: All the defenders are Skirmishers,
they count as one unit and may not take a standard or
musician. They are placed behind the Yurts and may not
leave voluntarily. As long as they remain inside the Yurt
camp, they count as being behind soft cover.
Victory Points: +5 extra for each undefended Yurt

Equipment: Hand weapon, horse bow, shield

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Equipment: Each Yurt may have up to four Defenders


with a hand weapon and javelins. Yurt Defenders may
have a shield (+1) and exchange javelins for a bow (+1).

Special Rules: Nomad Cavalry, with light armour Expert


Horsemen and Feigned Flght only

M
8

WS
3

0-1 YURTS (3-5)

Equipment: Horse, hand weapon, horse bow, shield


May have light armour (+2) and even javelins (+2) or
thrusting or throwing spear (+4)

Noble

Pts
24
22

Special Rules: Light Infantry

NOBLE
Noble

Ld
7
7

Equipment: Bow, hand weapon


May have buckler (+1), shield (+2) and throwing or
thrusting spear (+1) and may be Riding Camels (+1)

Special Rules: Army Standard, Nomad Cavalry, with light


armour Expert Horsemen and Feigned Flght only

M
8

A
1
1

INFANTRY
LIGHT INFANTRY

WS
4

I
4
3

Equipment: Horse, hand weapon, horse bow, shield


May have either javelins (+1) or throwing spear (+1)

Special Rules: Army General, Nomad Cavalry, with light


armour Expert Horsemen and Feigned Flght only

M
8

W
1
1

Special Rules: Light Cavalry, Nomad Cavalry

Equipment: Hand weapon, horse bow, shield


May have light armour (+2) and even javelins (+2) or
thrusting or throwing spear (+4)

Warbanner

T
3
3

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WAB FORUM ARMIES


TANG DYNASTY AND HER ENEMIES
HINDU INDIAN ARMY

CAVALRY

CHARACTERS: Up to 25%
CAVALRY: Up to 25%
INFANTRY: At least 25%
ALLIES: Up to 25% Tibetan Allies

0-1 HEAVY CAVALRY

All Hindu Indian units are Used to Elephants

King
General

BS
5
5

S
3
4

T
4
3

BS
4

S
3

T
3

W
1

I
3

A
1

Ld
8

Pts
25

Special Rules: May count rank bonus of up to +1 even


though cavalry.
.

0-1 ARMY GENERAL


WS
5
5

WS
4

Equipment: Horse, heavy armour, thrusting spear


May have barding (+4) and shield (+1)

CHARACTERS

M
4
4

M
8

Heavy

LIGHT CAVALRY
W
3
2

I
5
5

A
2
2

Ld
9
9

Pts
160
140

M
8

Light

WS
3

BS
3

S
3

T
3

W
1

I
3

A
1

Ld
7

Pts
16

Equipment: Horse, javelins

Equipment: Hand weapon, light armour


May have shield (+2 pts), light armour (+4), Heavy armour
(+3) bow (+3) and thrusting spear (+3). Rides a horse
(free, increases movement to 8) or elephant (bought at
additonal costs). May have barding for the horse (+8).

Options: May have light armour (+2), bow instead of


javelins (free) and throwing spear (+2)
Special Rules: Light Cavalry

Special Rules: Army General

INFANTRY
0-1 ARMY STANDARD BEARER
Warbanner

M
4

WS
4

BS
4

S
4

T
3

W
2

I
4

A
2

SPEARMEN
Ld
8

Equipment: Hand weapon, light armour


May have shield (+2 pts), heavy armour (+3) bow (+3) and
horse (free, increases movement to 8), barding for horse.
Special Rules: Army Standard

M
4

WS
5

BS
5

S
4

Guard
Spearman

M
4
4

WS
3
2

BS
3
3

S
3
3

T
3
3

W
1
1

I
3
3

A
1
1

Ld
7
6

T
3

W
2

I
5

A
2

Ld
8

Pts
85

Equipment: Hand weapon light armour


May have shield (+2 pts), heavy armour (+3), bow (+3),
thrusting spear (+3) and horse (free, increases movement
to 8), barding for horse.

Equipment: Hand weapon, shield, thrusting spear


May have light armour (+2) and large shield (+1)

2+ ARCHERS
Archer

M
4

WS
3

BS
3

S
3

T
3

W
1

I
3

A
1

Ld
7

Pts
7

Equipment: Bow, hand weapon


May have light armour (+2)

A noble may be upgraded to Army General (+25)


Special Rules: Light Infantry, Combined Formation with
Spearmen

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Pts
11
7

Special Rules: Guard Spearmen are stubborn. Light


Infantry, Combined Formation with Archers or
Crossbows.

NOBLE
Noble

Pts
85

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WAB FORUM ARMIES


TANG DYNASTY AND HER ENEMIES
SWORDSMEN
Swordsman

M
4

WS
3

BS
3

S
3

T
3

W
1

I
3

A
1

Ld
7

Pts
6

Equipment: Hand weapon, shield


May have light armour (+2 pts) and large shield (+1)
Special Rules: Light Infantry

SKIRMISHER
M
4

Scouts

WS
2

BS
3

S
3

T
3

W
1

I
3

A
1

Ld
5

Pts
5

W
1

I
3

A
1

Ld
5

Pts
4

Equipment: Hand weapon, javelins


Special Rules: Skirmisher

FOREST INDIANS
M
5

Tribal

WS
2

BS
3

S
3

T
3

Equipment: Dagger, javelins


May have buckler (+1). May substitute javelins for sling
(free) or short bow (+1).
Special Rules: Skirmisher, Warband, 0-1 per Elephant

SPECIAL
ELEPHANT
Elephant
Driver
Crew

M
6
4
4

WS
4
-

BS
3

S
6
-

T
5
3
3

W
5
1
1

I
3
-

A
4
-

Ld
4
7
7

Pts
140
10

Equipment: Elephants have an unarmed driver and up to


three crew (+10 each) armed with javelins or bows. Crew
may have light armour (+2 each).
Special Rules: Elephants. 0-1 Elephant per 500 points

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WAB FORUM ARMIES


TANG DYNASTY AND HER ENEMIES
KHMER ARMY

CAVALRY

CHARACTERS: Up to 25%
CAVALRY: Up to 25%
INFANTRY: At least 50%
ALLIES: Up to 25% Pyu Burmese Allies

0-1 CHARIOTS

All Khmer and Thai units are Used to Elephants

Equipment: One unarmed driver and a warrior armed


with bow and hand weapon wearing light armour.

Crew

CHARACTERS

M
4
4

WS
5
5

BS
5
5

S
3
4

T
4
3

W
3
2

I
5
5

A
2
2

Ld
9
9

Pts
160
140

Warbanner

T
4

W
1

I
4

A
2

Ld
8

Pts
35

Heavy
Light

M
8
8

WS
4
3

BS
3
3

S
3
3

T
3
3

W
1
1

I
3
3

A
1
1

Ld
7
7

Pts
22
20

Special Rules: Light Cavalry are Light Cavalry.

0-1 THAI CAVALRY

0-1 ARMY STANDARD BEARER


BS
4

S
3

Equipment: Horse, hand weapon, javelins, light armour


May have bow (+2) and thrusting or throwing spear (+2).
Heavy cavalry may have heavy armour (+2 pts).

Special Rules: Army General

WS
4

BS
4

CAVALRY

Equipment: Hand weapon, light armour


May have shield (+2 pts), heavy armour (+3) and bow
(+3). Rides an elephant (bought at additonal costs, no crew
allowed).

M
4

WS
4

Special Rules: Light Chariots

0-1 ARMY GENERAL


King
General

M
8

S
4

T
3

W
2

I
4

A
2

Ld
8

Pts
85

Thai

M
8

WS
3

BS
3

S
3

T
3

W
1

I
3

A
1

Ld
6

Pts
16

Equipment: Horse, hand weapon


May have buckler (+1) bow (+2) and light armour (+2).

Equipment: Hand weapon, light armour


May have shield (+2 pts), heavy armour (+3) bow (+3)
and horse (free, increases movement to 8), barding for
horse (+8).

Special Rules: Skirmishers, can only be taken if a thai


noble is present

Special Rules: Army Standard

INFANTRY
INFANTRY
NOBLE
Khmer
0-1 Thai

M
4
5

WS
5
5

BS
5
5

S
4
3

T
3
4

W
2
2

I
5
5

A
2
2

Ld
8
8

Pts
85
85

Equipment: Hand weapon, light armour


May have shield (+2 pts), heavy armour (+3), bow (+3)
and horse (free, increases movement to 8), barding for
horse (+8). May ride a chariot bought at additional cost. A
thai noble must ride on an elephant, bought at additional
cost, no crew allowed.

2+ SPEARMEN
Spearman
Levy

M
4
4

WS
3
2

BS
3
3

S
3
3

T
3
3

W
1
1

I
3
3

A
1
1

Equipment: Hand weapon, large shield, thrusting spear


Special Rules: Light Infantry, Combined Formation with
Archers or Crossbows. Levy Spearmen are Levies

A khmer noble may be upgraded to Army General (+25)

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6
5

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8
6

WAB FORUM ARMIES


TANG DYNASTY AND HER ENEMIES
SPECIAL

ARCHERS
M
4

Archer

WS
3

BS
3

S
3

T
3

W
1

I
3

A
1

Ld
6

Pts
7

ELEPHANT

Equipment: Bow, hand weapon

Elephant
Driver

Special Rules: Light Infantry, Combined Formation with


Spearmen

M
4

WS
4
-

BS
-

S
6
-

T
5
3

W
5
1

I
3
-

A
4
-

Equipment: Elephants have an unarmed driver.


Must be taken as mount for characters.

CROSSBOW
Crossbow

M
6
4

Special Rules: Elephants.

WS
3

BS
3

S
3

T
3

W
1

I
3

A
1

Ld
6

Pts
9

Equipment: Crossbow, hand weapon


Special Rules: Light Infantry, Combined Formation with
Spearmen

SWORDSMEN
Swordsman

M
4

WS
3

BS
3

S
3

T
3

W
1

I
3

A
1

Ld
7

Pts
6

Equipment: Hand weapon, shield


May have light armour (+2 pts).
Special Rules: Light Infantry

THAI WARRIOR
Warrior

M
5

WS
3

BS
3

S
3

T
3

W
1

I
3

A
1

Ld
5

Pts
6

Equipment: Hand weapon, javelin, buckler


May exchange javelins with throwing spear (+1) and
buckler with shield (+1).
Special Rules: Warband, Light Infantry
Can only be taken if a thai noble is present

SKIRMISHER
M
5

Scout

WS
2

BS
3

S
3

T
3

W
1

I
3

A
1

Ld
5

Pts
5

Equipment: Hand weapon, javelins


Special Rules: Skirmisher

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Ld
4
7

Pts
140
-

WAB FORUM ARMIES


TANG DYNASTY AND HER ENEMIES
NANZHAO
NANZHAO ARMY

CAVALRY

CHARACTERS: Up to 25%
CAVALRY: At least 25%
INFANTRY: Up to 50%
ALLIES: Up to 25% Tang, Tibetan or Burmese Ally

LIGHT CAVALRY

CHARACTERS

King
General

WS
5
5

BS
5
5

S
3
4

T
4
3

W
3
2

WS
3

BS
3

S
3

T
3

W
1

I
3

I
5
5

A
2
2

Ld
9
9

Pts
160
140

Special Rules: Army General

Options: May have light armour (+2)

0-1 ARMY STANDARD BEARER

Special Rules: Skirmishers


.

WS
4

BS
4

S
4

T
3

W
2

Pts
16

MOUNTED SCOUTS

Equipment: Horse, hand weapon, javelins

M
4

Ld
7

Special Rules: Light Cavalry

Equipment: Hand weapon, light armour


May have shield (+2), light armour (+4), heavy armour
(+3) bow (+3), thrusting spear (+3) and horse (free,
increases movement to 8), barding for horse (+8).

Warbanner

A
1

Equipment: Horse, hand weapon, thrusting spear


May have bow (+1) or horse crossbows (+2) and light
armour (+2).

0-1 ARMY GENERAL


M
4
4

M
8

Cavalry

I
4

A
2

M
8

Scouts

Ld
8

Pts
85

WS
3

BS
3

S
3

T
3

W
1

I
3

A
1

Ld
7

Pts
16

TRIBAL CAVALRY
M
8

WS
3

BS
3

S
3

T
3

W
1

I
3

A
1

Equipment: Hand weapon, light armour


May have shield (+2 pts), heavy armour (+3 pts) bow (+3
pts) and horse (free, increases movement to 8), barding
for horse (+8).

Nomad

Special Rules: Army Standard

Special Rules: Skirmisher, Nomad Cavalry.

Ld
6

Pts
22

Equipment: Horse bow, hand weapon, horse


May have buckler (+1) and throwing spear (+2)

NOBLE
Noble

M
4

WS
5

BS
5

S
4

T
3

W
2

I
5

A
2

Ld
8

INFANTRY

Pts
85

2+ SPEARMEN
Equipment: Hand weapon, light armour
May have shield (+2 pts), heavy armour (+3), bow (+3),
thrusting spear (+3) and horse (free, increases movement
to 8), barding for horse (+8).

Spearman
Levy

A noble may be upgraded to Army General (+25)

M
0

WS
3

BS
3

S
3

WS
3
2

BS
3
3

S
3
3

T
3
3

W
1
1

I
3
3

A
1
1

Special Rules: Light Infantry, Combined Formation with


Archers or Crossbows. Levy Spearmen are Levies
T
3

W
1

I
4

A
1

Ld
8

Pts
20

Equipment: Hand weapon, very big drum or gong


May have light armour (+2)
Special Rules: Army Musician
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Ld
6
5

Equipment: Hand weapon, large shield, thrusting spear

0-1 ARMY MUSICIAN


Musician

M
4
4

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Pts
8
6

WAB FORUM ARMIES


TANG DYNASTY AND HER ENEMIES
ARCHERS
M
4

Archer

TRIBAL CROSSBOW

WS
3

BS
3

S
3

T
3

W
1

I
3

A
1

Ld
6

Pts
7

Crossbow

M
5

WS
3

BS
3

S
3

T
3

Equipment: Bow, hand weapon

Equipment: Crossbow, hand weapon

Special Rules: Light Infantry, Combined Formation with


Spearmen

Special Rules: Skirmisher, Warband

M
4

WS
3

BS
3

S
3

T
3

W
1

I
3

A
1

Ld
6

Pts
9

Special Rules: Light Infantry, Combined Formation with


Spearmen, Volley Firing

M
6
4
4

WS
4
-

BS
3

S
6
-

T
5
3
3

W
5
1
1

I
3
-

A
4
-

WS
2

BS
3

S
3

T
3

W
1

I
3

A
1

Ld
5

Pts
5

Special Rules: Elephants.

Equipment: Hand weapon, Bow


Special Rules: Skirmisher

TRIBAL WARRIOR
Warrior

M
5

WS
3

BS
3

S
3

T
3

W
1

I
3

A
1

Ld
5

Pts
6

Equipment: Hand weapon, javelin, buckler


May exchange javelins with throwing spear (+1)
Special Rules: Skirmisher, Warband

TRIBAL ARCHER
M
5

Archer

WS
3

BS
3

S
3

T
3

W
1

I
3

A
1

Ld
5

Pts
6

Equipment: Bow, hand weapon


Special Rules: Skirmisher, Warband

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Ld
5

Ld
4
7
7

Equipment: Elephants have an unarmed driver and up to


three crew (+10 each) armed with javelins or bows. Crew
may have light armour (+2 each).

SKIRMISHER
Skirmisher

A
1

Pts
9

0-1 ELEPHANT
Elephant
Driver
Crew

Equipment: Crossbow, hand weapon

M
5

I
3

SPECIAL

CROSSBOW
Crossbow

W
1

v 0.1

Pts
140
10

WAB FORUM ARMIES


TANG DYNASTY AND HER ENEMIES
SILLA KOREAN ARMY

CAVALRY

CHARACTERS: Up to 25%
CAVALRY: Up to 25%
INFANTRY: At least 50%

0-1 SHOCK CAVALRY


Chong

CHARACTERS

M
8

WS
4

BS
4

S
3

T
3

W
1

I
3

A
1

Ld
8

Pts
28

A
1

Ld
7

Pts
22

Ld
7

Pts
16

Equipment: Horse, cataphract armour, kontos


May have bow (+2)

0-1 ARMY GENERAL


Special Rules:.Eastern Shock Cavalry
M
8
8

King
General

WS
5
5

BS
5
5

S
3
4

T
4
3

W
3
2

I
5
5

A
2
2

Ld
9
9

Pts
160
140

Equipment: Hand weapon, light armour, horse


May have shield (+2), light armour (+4 ), Heavy armour
(+3), thrusting spear (+3) and bow (+3). Barding for horse
(+8).

0-1 HWARANG CAVALRY


Nobles

M
8

WS
3

BS
3

S
3

T
3

W
1

I
3

Equipment: Horse, light armour, thrusting spear


May have heavy armour (+2) and shield (+1)

Special Rules: Army General

LIGHT CAVALRY

0-1 ARMY STANDARD BEARER


Warbanner

M
8

WS
4

BS
4

S
4

T
3

W
2

I
4

A
2

Ld
8

Pts
85

Cavalry

M
8

WS
3

BS
3

S
3

T
3

W
1

I
3

A
1

Equipment: Horse, hand weapon


May have buckler (+1) bow (+2) and light armour (+2).

Equipment: Hand weapon, horse, light armour


May have shield (+2), heavy armour (+3) bow (+3) and
barding for horse (+8).

Special Rules: Light Cavalry

Special Rules: Army Standard

MOUNTED SCOUTS
NOBLE
Scouts
Noble

M
8

WS
5

BS
5

S
4

T
3

W
2

I
5

A
2

Ld
8

Pts
85

BS
3

S
3

T
3

W
1

I
4

S
3

T
3

W
1

I
3

A
1

A
1

Ld
8

Pts
16

Pts
20

Koguryo
Paekche
Malgal

M
8
8
8

WS
4
3
3

BS
3
3
4

S
3
3
3

T
3
3
3

W
1
1
1

I
3
3
3

A
1
1
1

Ld
7
6
6

Pts
24
22
22

Equipment: Hand weapon,thrusting spear, horse


May have shield (+1) and light armour (+2). Koguryo
Cavalry may have heavy armour (+3) and barding (+4).
Malgal Cavalry has horse bow instead of thrusting spear.

Equipment: Hand weapon, very big drum or gong


May have light armour (+2)
Special Rules: Army Musician

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Ld
6

EXILE CAVALRY

0-1 ARMY MUSICIAN


WS
3

BS
3

Special Rules: Skirmishers

A noble may be upgraded to Army General (+25)

M
0

WS
3

Equipment: Horse, hand weapon, javelins


May have light armour (+2)

Equipment: Hand weapon, horse, light armour


May have shield (+2), heavy armour (+3), bow (+3),
thrusting spear (+3) and barding for horse (+8).

Musician

M
8

10

v 0.1

WAB FORUM ARMIES


TANG DYNASTY AND HER ENEMIES
Special Rules: Malgal Cavalry are Skirmisher and Expert
Horsemens, Koguryo Cavalry is Eastern Shock Cavalry.
You need at least as many other cavalry units as exile
cavalry units.

WS
3

M
4

WS
2

BS
3

S
3

T
3

W
1

I
3

A
1

Special Rules: Skirmisher

RED BANNER
M
4

Skirmisher

Equipment: Hand weapon, Bow


May have crossbow instaed of bow (+4)

INFANTRY

Pike

SKIRMISHER

BS
3

S
3

T
3

W
1

I
3

A
1

Ld
6

Pts
8

Equipment: Hand weapon, pike


May have light armour (+2)

SPEARMEN
Spearman

M
4

WS
3

BS
3

S
3

T
3

W
1

I
3

A
1

Ld
6

Pts
8

Equipment: Hand weapon, large shield, thrusting spear


Special Rules: Light Infantry, Combined Formation with
Archers or Crossbows.

ARCHERS
M
4

Archer

WS
3

BS
3

S
3

T
3

W
1

I
3

A
1

Ld
6

Pts
7

Equipment: Bow, hand weapon


Special Rules: Light Infantry, Combined Formation with
Spearmen

CROSSBOW
Crossbow

M
4

WS
3

BS
3

S
3

T
3

W
1

I
3

A
1

Ld
6

Pts
9

Equipment: Crossbow, hand weapon


Special Rules: Light Infantry, Combined Formation with
Spearmen

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11

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Ld
5

Pts
5

WAB FORUM ARMIES


TANG DYNASTY AND HER ENEMIES
TANG ARMY

CAVALRY

CHARACTERS: Up to 25%
CAVALRY: At least 25%
INFANTRY: Up to 50%

0-1 SHOCK CAVALRY


Horseman

CHARACTERS

M
8

WS
4

BS
4

S
3

T
3

W
1

I
3

A
1

Ld
8

Pts
28

Equipment: Horse, cataphract armour, kontos

0-1 ARMY GENERAL


Emperor
King
General

M
8
8
8

WS
5
5
5

BS
5
5
5

S
3
3
4

Special Rules:.Eastern Shock Cavalry

T
4
4
3

W
3
3
2

I
5
5
5

A
2
2
2

Ld
10
9
9

Pts
180
160
140

2+ CAVALRY
Heavy
Regular

Equipment: Hand weapon, light armour, horse


May have shield (+2), heavy armour (+3), thrusting spear
(+3) and bow (+3). Barding for horse (+8).

M
8
8

WS
4
3

BS
3
3

S
3
3

T
3
3

W
1
1

I
3
3

A
1
1

Ld
7
7

Pts
22
20

Special Rules: Army General

Equipment: Horse, light armour, thrusting spear


May have shield (+1). Heavy cavalry may have heavy
armour (+1) and barding (+4)

0-1 ARMY STANDARD BEARER

Special Rules: Heavy Cavalry may count rank bonus of


up to +1 even though cavalry.

Warbanner

M
8

WS
4

BS
4

S
4

T
3

W
2

I
4

A
2

Ld
8

Pts
85

Equipment: Hand weapon, horse, light armour


May have shield (+2), heavy armour (+3) bow (+3) and
barding for horse (+8).

LIGHT CAVALRY
Cavalry

M
8

WS
3

BS
3

S
3

T
3

W
1

I
3

A
1

Special Rules: Army Standard

Equipment: Horse, hand weapon


May have bow (+2) throwing spear (+2) or horse
crossbows (+3) and light armour (+2).

NOBLE

Special Rules: Light Cavalry

Noble

M
8

WS
5

BS
5

S
4

T
3

W
2

I
5

A
2

Ld
8

Pts
85

Nomad

BS
3

S
3

WS
3

BS
3

S
3

T
3

W
1

I
3

A
1

Ld
6

Special Rules: Skirmisher, Nomad Cavalry.

0-1 ARMY MUSICIAN


WS
3

M
8

Equipment: Horse bow, hand weapon, horse


May have buckler (+1) and throwing spear (+2)

A noble may be upgraded to Army General (+25)

M
0

T
3

W
1

I
4

A
1

Ld
8

Pts
20

Equipment: Hand weapon, very big drum or gong


May have light armour (+2)
Special Rules: Army Musician
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12

Pts
16

HORSE ARCHER

Equipment: Hand weapon, horse, light armour


May have shield (+2), heavy armour (+3), bow (+3),
thrusting spear (+3) and barding for horse (+8).

Musician

Ld
7

v 0.1

Pts
22

WAB FORUM ARMIES


TANG DYNASTY AND HER ENEMIES
INFANTRY

TRIBAL ARCHER

SPEARMEN
M
4

Spearman

Archer

WS
3

BS
3

S
3

T
3

W
1

I
3

A
1

Ld
6

Pts
6

ARCHERS

M
5

WS
3

BS
3

S
3

T
3

W
1

I
3

A
1

Ld
6

Pts
6

I
3

A
1

Ld
5

BS
3

S
3

T
3

W
1

I
3

A
1

Ld
5

Pts
9

STONETHROWER
Thrower
Crew

CROSSBOW
WS
2

BS
3

S
3

T
3

W
1

I
3

A
1

Ld
6

Pts
9

Equipment: Crossbow, hand weapon


May have light armour (+2) and Riding Horses (+1).

TRIBAL WARRIOR
WS
3

BS
3

S
3

T
3

W
1

I
3

A
1

Ld
5

M
4

WS
3

BS
3

S
3

T
7
3

W
7
1

I
3

A
1

Ld
7

Pts
75
-

Equipment: The machine is equipped with five crew


members armed with hand weapons. May have light
armour (+2). 0-1 per 1000 points, Sieges only
Special Rules: Stone Thrower

Special Rules: Light Infantry, Combined Formation with


Spearmen, Volley Firing

Pts
6

Equipment: Hand weapon, javelin, buckler


May exchange javelins with throwing spear (+1) and
buckler with shield (+1)

LIGHT BOLT THROWER


Thrower
Crew

M
4

WS
3

BS
3

S
3

T
6
3

W
2
1

I
3

A
1

Ld
7

Pts
50
-

Equipment: The machine is equipped with five crew


members armed with hand weapons. May have light
armour (+2). 0-1 per 1000 points
Special Rules: Bolt Thrower, Range = 48, Strenght 5/-1
per rank, no save, D4 wounds per hit

Special Rules: Light Infantry, Warband

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Pts
5

SPECIAL

Special Rules: Light Infantry, Combined Formation with


Spearmen

M
5

W
1

Special Rules: Skirmisher, Warband

Equipment: Bow, hand weapon


May have light armour (+2), and Riding Horses (+1).

Warrior

T
3

Equipment: Crossbow, hand weapon

WS
2

M
4

S
3

TRIBAL CROSSBOW
Crossbow

Crossbow

BS
3

Equipment: Bow, hand weapon

Special Rules: Light Infantry, Combined Formation with


Archers or Crossbowmen

M
4

WS
3

Special Rules: Skirmisher, Warband

Equipment: Hand weapon, thrusting spear


May have shield (+1) and light armour (+2) and Riding
Horses (+1).

Archer

M
5

13

v 0.1

WAB FORUM ARMIES


TANG DYNASTY AND HER ENEMIES
TIBETAN ARMY

CAVALRY
2+ TIBETAN CAVALRY

CHARACTERS: Up to 25%
CAVALRY: At least 50%
INFANTRY: Up to 25%

Guard
Regular
Irregular

CHARACTERS
0-1 ARMY GENERAL
Emperor
King
General

M
8
8
8

WS
5
5
5

BS
5
5
5

S
3
3
4

T
4
4
3

W
3
3
2

I
5
5
5

A
2
2
2

Ld
10
9
9

Pts
180
160
140

Equipment: Horse, hand weapon, light armour


May have heavy armour (+3) or cataphract armour (+7),
kontos (+2) and bow (+3).

WS
4

BS
4

S
4

T
3

W
2

I
4

A
2

Ld
8

Equipment: Horse, hand weapon, light armour


May have heavy armour (+3) or cataphract armour (+4).

BS
5
5
5

S
4
4
4

T
3
3
3

W
2
2
2

I
5
4
4

A
2
2
2

Ld
8
8
8

W
1
1
1

I
4
3
3

A
1
1
1

Ld
8
7
7

Pts
85
55
40

Equipment: Horse, hand weapon, light armour


Tibetan noble have cataphract armour, kontos and may
have bow (+3). Nepalese leader may have buckler (+1),
javelins (+1) and throwing or thrusting spear (+2). Tribal
leaders may have shield (+2), horse bow (+3) and
throwing spear (+2).

Pts
85

M
8

WS
3

BS
3

S
3

T
3

W
1

I
3

A
1

Ld
7

Pts
16

Special Rules: Light Cavalry

Special Rules: Tibetan nobles must lead a tibetan cavalry


unit. Nepalese leader must lead a unit of Nepalese Cavalry.
Tribal nobles are Nomad Cavalry and must lead a unit of
Tribal Noble Cavalry.

M
8
8

WS
3
3

BS
4
3

S
3
3

T
3
3

W
1
1

I
3
3

A
1
1

Ld
7
6

Special Rules: Skirmisher, Nomad Cavalry.

INFANTRY
DISMOUNTED TIBETAN CAVALRY
Regular

M
4

WS
3

BS
3

S
3

T
3

W
1

I
3

A
1

Ld
7

Equipment: Hand weapon, light armour, thrusting spear.


May have shield (+1), bow (+2) and be designated as
stubborn (+3) and Riding Horses (+1).

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14

Pts
26
22

Equipment: Horse bow, hand weapon, horse


May have buckler (+1). Noble tribal cavalry may have
shield (+2), light armour (+2) and throwing spear (+2).
Noble cavalry is limited to 0-1.

A tibetan noble may be upgraded to Army General (+25)

WAB Forum

Pts
30
24
20

Equipment: Hand weapon, horse


May have light armour (+2), shield (+1) and throwing or
thrusting spear (+2).

Noble
Nomad
WS
5
4
4

T
3
3
3

TRIBAL CAVALRY

LEADERS
M
8
8
8

S
3
3
3

Special Rules: Guard and Regular Tibetan Cavalry are


Tibetan Heavy Cavalry. Guard Cavalry are Veterans and
stubborn. Irregular Tibetan Cavalry is Light Cavalry.

Special Rules: Army Standard

Noble
Nepalese
Tribal

BS
4
3
3

Equipment: Horse, cataphract armour, kontos


May have bow (+2). Guard Cavalry may be drilled (+1).
If an emperor is present Guard Cavalry is limited to 0-3,
0-1 otherwise. Irregular Tibetan Cavalry has heavy armour
instead of cataphract armour.

Nepalese

0-1 ARMY STANDARD BEARER


M
8

WS
4
3
3

NEPALESE CAVALRY

Special Rules: Army General. The emperor or king may


only be chosen for armies exceeding 2000 points and may
be upgraded to S4 and 3 attacks (+20)

Warbanner

M
8
8
8

v 0.1

Pts
8

WAB FORUM ARMIES


TANG DYNASTY AND HER ENEMIES
SPECIAL RULES

SPEARMEN
M
4

Spearman

WS
3

BS
3

S
3

T
3

W
1

I
3

A
1

Ld
6

Pts
6

Equipment: Hand weapon, thrusting spear


May have shield (+1) and light armour (+2)

Special Rules: Light Infantry, Combined Formation with


Archer

ARCHER
M
4

Archer

TIBETAN HEAVY CAVALRY


Count rank bonus up to +1. Additionally tibetan heavy
cavalry may choose to retire from melee after first round
of combat if their enemies passed their break test. This
move is exactly like a Fall Back In Good Order move with
the exceptions that the enemy isnt allowed to follow if his
movement rate is less then that from the tibetan heavy
cavalry and the retiring unit is allowed to attack in their
next turn.

CATAPHRACT ARMOUR
WS
3

BS
3

S
3

T
3

W
1

I
3

A
1

Ld
6

Pts
6

Count as heavy armour, buckler and barding.

VETERANS

Equipment: Bow, hand weapon


May have light armour (+2)

May reroll once all to-hit rolls per battle.

Special Rules: Light Infantry, Combined Formation with


Spearmen

Range 16 Str 3, -1 to enemy saves

HORSE BOW
HORSE CROSSBOW

WARRIOR
Nepalese

M
5

Range 24 Str 3, -1 to enemy saves

WS
3

BS
3

S
3

T
3

W
1

I
3

A
1

Ld
5

Pts
6

Equipment: Hand weapon, javelin, buckler


May exchange javelins with throwing spear (+1)

SKIRMISHER
M
5

WS
2

BS
3

S
3

T
3

W
1

I
3

A
1

The Massed Archery rule applies to crossbows where


Volley Firing is noted as special rule. It only applies to a
maximum of three ranks, including the front rank.

ARMY MUSICIAN

Special Rules: Light Infantry, Warband 1&2, Stealth

Nomad

VOLLEY FIRING

Ld
5

Pts
5

Allows units within 18 to re-roll any rally attempts, Flee


dice results and Panic tests. It only can be used for one
turn and is then removed from play the owning player
does not loose Victory points for this. The owning player
states at the start of his turn when he will use the Army
Musician. The Army Musician may not move or flee once
placed and is immune to all leadership tests.

ABBASSID AND UMAYYAD ARMIES

Equipment: Hand weapon, Bow

See Byzantium supplement


Special Rules: Skirmisher

SPECIAL
STONETHROWER
Thrower
Crew

M
4

WS
3

BS
3

S
3

T
7
3

W
7
1

I
3

A
1

Ld
6

Pts
75
-

Equipment: The machine is equipped with five crew


members armed with hand weapons. May have light
armour (+2). 0-1 per 1000 points, Sieges only
Special Rules: Stone Thrower
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WAB FORUM ARMIES


TANG DYNASTY AND HER ENEMIES
INTERNET LINKS

SPECIAL THANKS
Many thanks to WAB Forum members for providing the
template and their great suppor

WAB Forum
http://wabforum.co.uk

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