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Light Blaster Pistol

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700cr

Enc.

Price

Rarity

850cr

Rarity

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400cr

Ranged (Heavy)
Range Long
Damage 9
Critical

Enc.

Price

Rarity

900cr

Bowcaster

Ranged (Heavy)
Range Long
Damage 11
Critical

Enc.

Price

Rarity

2250cr

7 (R)

Ranged (Heavy)
Range Medium
Damage 10
Critical
Cumbersome 3 (Passive - For each point of Brawn
less than 3, increase check difficulty by ).

Auto-fire (
- Increase combat check difficulty by
. Deal an additional hit to target or another target
engaged with the first target. May be activated
multiple times. May activate Critical Hits multiple
times, up to the number of hits scored).
Cumbersome 4 (Passive - For each point of Brawn
less than 4, increase check difficulty by ).
Pierce 1 (Passive - Ignore 1 point of soak).

Knockdown (
- Requires additional
per
silhouette of target beyond 1. Target is knocked
prone).
Special (Requires maneuver to cock before each
shot).

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Auto-fire (
- Increase combat check
difficulty by . Deal an additional hit to target
or another target engaged with the first target.
May be activated multiple times. May activate
Critical Hits multiple times, up to the number of
hits scored).
Cumbersome 3 (Passive - For each point of
Brawn less than 3, increase check difficulty by
).

Stun Setting (Passive - Damage


dealt as strain, after reducing by
soak. When used, range of
weapon changes to short and
cannot be increased).

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Ranged (Heavy)
Range Long
Damage 10
Critical

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Ranged (Heavy)
Range Medium
Damage 9
Critical

Light Repeating Blaster

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Heavy Blaster Rifle

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Rarity

Blaster Rifle

Stun Setting (Passive - Damage


dealt as strain, after reducing by
soak. When used, range of
weapon changes to short and
cannot be increased).

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Rarity

Price

Enc.

Price

Rarity

1250cr

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Price

Enc.

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Enc.

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Stun Setting (Passive - Damage


dealt as strain, after reducing by
soak. When used, range of
weapon changes to short and
cannot be increased).
Special (Out of ammo on
or ).

1500cr

300cr

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Ranged (Light)
Range Medium
Damage 7
Critical

Enc.

Blaster Carbine

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Heavy Blaster Pistol

Rarity

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200cr

Price

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Enc.

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Rarity

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Ranged (Light)
Range Medium
Damage 6
Critical
Stun Setting (Passive - Damage
dealt as strain, after reducing by
soak. When used, range of
weapon changes to short and
cannot be increased).

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Enc.

Stun Setting (Passive - Damage dealt


as strain, after reducing by soak.
When used, range of weapon
changes to short and cannot be
increased).
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Stun Setting (Passive - Damage dealt as


strain, after reducing by soak. When used,
range of weapon changes to short and
cannot be increased).
Special (Add to Perception check to
detect).

Ranged (Light)
Range Medium
Damage 5
Critical

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Ranged (Light)
Range Short
Damage 5
Critical

Blaster Pistol

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Holdout Blaster

Weapon

Weapon

Weapon

Weapon

Weapon

Weapon

Weapon

Weapon

Weapon

Rarity

Ranged (Heavy) and Gunnery weapons.

Blaster rifles.

Marksman Barrel

Rarity

Decreases difficulty of ranged


attacks while engaged by .

Innate Talent (Point Blank


+1).

Weapon Quality (Accurate


+1).

Price

250cr

Rarity

Reduce difficulty of attacks


at long and extreme range
by .

Innate Talent (Natural


Marksman).

Price

250cr

Rarity

Price

Rarity

1500cr

Increase weapon
damage by one
point. Add to
Mechanics checks
when performing
maintenance on
weapon.

Blaster rifles and heavy blaster rifles.

Price

Augmented Spin Barrel

Decrease Cumbersome
rating by two points,
when firing from prone
or crouched position
(or otherwise able to
brace).

200cr

Weapon
Quality (Accurate
+1).
Innate Talent
(Sniper Shot).
Innate Talent
(Soft Spot).

Damage +1.
Weapon Quality
(Accurate +1).
Weapon Quality
(Pierce +2).

Price

1750cr

Any ranged weapon


that can benefit.

Any ranged weapon


that can benefit.

Rarity

Multi-Optic
Sight

Blaster rifles, heavy


blaster rifles and light
repeating blasters.

Bipod Mount
Forearm Grip

Telescopic
Optical Sight

Price

700cr

Rarity

Ranged (Heavy)
weapons.

Weapon Sling

Increase range by
one range band.
Weapon gains
Cumbersome 2
Quality.

Innate Talent
(Brace 1).

Rifles (not heavy) and


carbines.

Weapon Harness

Decrease
Cumbersome rating
by 2 points.

Price

250cr

Rarity

Remove up to
on attacks
due to environmental
conditions that obstruct
vision.

Skill (Perception)
Bonus

Price

2000cr

Rarity

Rarity

conceal weapon by . Reduce


range by one range band to a
minimum of Short. If already Short,
add

to attack checks.

Innate Talent Mod (Quick


Draw).

Price

Rarity

250cr

Weapon Quality
(Blast +2) Mod,
Reduce range by
one range band to a
minimum of Short.
If already Short, add
to attack checks.
Damage +1

Price

Rarity

2200cr

Fire grenades with


the profile:

Ranged (Heavy)
Range Short
Damage 6
Crit
Blast 3
Enc. +2

Price

Rarity

2000cr

5 (R)

Grants the Superior


Quality.
Any weapon.

Price

50cr

(Pierce +1).

Price

100cr

Reduce difficulty of checks to

Shortened
Barrel

).

Damage +1.
Weapon Quality

(Quick Draw).

Blaster rifles and blaster carbines.

weapon by

Spread Barrel

difficulty of checks to conceal

Bowcaster.

Smoothed Frame (reduce

Rarity

Increase weapon damage


by one point.

Bowcaster
Accelerator
Enhancement

beyond Short range by

Price

500cr

Innate Talent

Ranged (Light) pistol


weapons.

Innate Talent (Quick Draw).


Increase difficulty to hit targets

+2).

Decrease Cumbersome
rating by one point.

Ranged (Heavy) weapons.

Damage +1.
Weapon Quality (Pierce

Under-barrel Grenade Launcher

Rarity

Increase weapon damage by


one point.
Add to attack checks.

Superior
Weapon
Customisation

Price

500cr

Ranged (Light) blaster


pistols.

(Auto-fire).

Blaster
Actuating
Module

Bowcaster.

Bowcaster
Automatic Recocker

Weapon Quality

Pistol-sized weapons.

Filed Front Sight

Remove reloading
maneuver
requirement.

Price

Rarity

5000cr

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