Académique Documents
Professionnel Documents
Culture Documents
This tutorial will teach you the basics of Spline modeling using bac
pictures in 3ds Max.
Draw a Spline using the Line tool. Make rough front and side outlin
building the Spline Cageusing the Refine Connect tool.
Then apply a Surface modifier to add skin to the skull.
Finally, Extrude the teeth poly's out a bit, and add a TurboSmooth
Right click and go to Object Properties. Check SeeThrough. Add more geometry make a rough
segment outline in the space of the jaw. Also add
more geometry for the teeth.
Final Render
Go to the Material Editor and apply an empty
material slot to the model. Change
the Diffuse to white.