Académique Documents
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CHARACTER NAME
STRENGTH
INSPIRATION
16
+2
+3
PROFICIENCY
BONUS
SAVING THROWS
DEXTERITY
13
+1
CONSTITUTION
15
INTELLIGENCE
+0
WISDOM
14
+2
CHARISMA
9
-1
12
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
SKILLS
+2
11
+3
+1
+2
+0
+4
+1
+3
+1
+0
+3
-1
+0
+2
-1
+0
+2
+0
+2
-1
-1
+2
+1
+1
+4
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Paladin 1
Folk Hero
Medium
BACKGROUND
SIZE
Human
Neutral Good
0 xp
RACE
ALIGNMENT
EXPERIENCE POINTS
ARMOR
CLASS
INITIATIVE
SPEED
18
+1
30 ft.
1d10
DEATH SAVES
--
FAILURES --
UCCESSES
SHIELD:Standard Shield
PROPERTIES & EFFECT
NAME
Longsword
Unarmed Strike
12
EQUIPMENT
Explorer's pack (backpack, bedroll, mess kit,
tindrebox, 10 torches, 10 days' rations, waterskin,
50 ft. hempen rope),
rsatile (1d10)
Medium
SIZE
0 xp
EXPERIENCE POINTS
EQUIPMENT
Explorer's pack (backpack, bedroll, mess kit,
tindrebox, 10 torches, 10 days' rations, waterskin,
50 ft. hempen rope),
1d8+3 slashing
4 bludgeoning
MAGIC ITEMS
WEALTH
COINS
Rustic Hospitality: You come from the ranks of common folk, and fit among them with ease. You can find a
place to hide, rest, or recuperate unless you prove yourself a threat.
Divine Sense: As an action, you can detect the presence of celestials, fiends, undead, and places or objects that
are consecrated or desecrated within 60 ft. of you; you know the type, but not identity; can use this 0 times (long rest
recoups)
Lay on Hands: Touch creatures to heal up to 5 hp (long rest recoups); may spread across multiple uses; may
spend 5 hp to cure one disease or neutralize one poison; no effects on undead or constructs
COPPER (100 = 1
SILVER (10 = 1 gp
ELECTRUM (2 = 1
GOLD
PLATINUM (10 = 1
JEWELRY, GEMSTONES, AND ART OBJECTS
NOTES
AGIC ITEMS
You come from the ranks of common folk, and fit among them with ease. You can find a
ecuperate unless you prove yourself a threat.
n action, you can detect the presence of celestials, fiends, undead, and places or objects that
ecrated within 60 ft. of you; you know the type, but not identity; can use this 0 times (long rest
ch creatures to heal up to 5 hp (long rest recoups); may spread across multiple uses; may
disease or neutralize one poison; no effects on undead or constructs
SPELLCASTING CLASSES
SLOTS TOTAL
CANTRIPS
SLOTS TOTAL
SPELLCASTING
ABILITY
SPELL
SAVE DC
SPELL
ATTACK BONUS
SLOTS EXPENDED
SLOTS TOTAL
SLOTS EXPENDED
SLOTS TOTAL
7
SLOTS TOTAL
SLOTS EXPENDED
SLOTS EXPENDED
SLOTS TOTAL
SLOTS TOTAL
SLOTS EXPENDED
SLOTS EXPENDED
SLOTS EXPENDED
SLOTS TOTAL
SLOTS EXPENDED
SLOTS TOTAL
SLOTS EXPENDED
SPELL
ATTACK BONUS
SLOTS EXPENDED
SLOTS EXPENDED
SLOTS EXPENDED
SLOTS EXPENDED
SPELL REFERENCE