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Required Learning Theories

Elements Behaviorism Congnitivism Constructivism


Brief 1. Focuses on observable behavior. 1. Replaced behaviorism in the 1. Piaget theories and studies of how children
History 2. Rejected the emphasis on the 1960’s learn contributed to the constructivist theory
unconscious mind. 2. Edward Tolman studies rats and 2. John Dewey introduced the idea that
3. Rose to prominence in the early 20th mazes, publishing "Cognitive maps of problems need to be based upon real
century. Rats and Men" in 1948. experiences.
4. Started with Ivan Pavlov 3. Albert Bandura in a 1977 3. Vygotsky introduced the Zone of Proximal
5. An outcome is behavior experiment showed that learning can Development
modification. occur without reinforcement being 4. Bruner added that learning is an active,
present. social process
4. Responded to behaviorist claims 5. Seymour Papert's introduced using
that we merely respond to external computers to teach in a constructivist
stimuli, but have actual internal environment
processes.

Brief All things that people and animals do The learner is viewed as a black box People construct their own knowledge by
Description should be considered behaviors and and understanding the human mind is activating prior knowledge and applying it to
(for easy recall) these behaviors can be shaped and valuable to find out how people new situations.
modified by the environment. learn.
Key 1. Learning in shown by a change in 1. Learning is an internal process. 1. Start with the whole and lead to the part
Principles behavior. 2. Learning can take place without 2. Learning is an active process
2. The environment shapes behavior. reinforcement 3. Build upon background knowledge
3. Classical conditioning. 3. Learning is organized within a 4. The process is as important as the product
4. Operant Conditioning structure in the brain, called schema. 5. Knowledge is ever changing
5. Reinforcement needs to be provided
closely in time to the behavior 4. Only humans have certain thought
processes
5. Learning is an active process

Theorists & 1. Ivan Pavlov 1. Albert Bandura 1. Jean Piaget


Contributions 2. John B. Watson 2. Rummelhart 2. Lev Vygotsky
3. B.F. Skinner 3. Gagne 3. Jerome Bruner
4. Edwin Ray Guthrie 4. Bruner 4. John Dewey
Goals for Instruction 1. Specifically state the desired 1. Learner has ability to transfer 1. Use cooperative groups
behavior knowledge in an efficient manner 2. Use dialogue and discussion
2. Create a positive and nurturing 2. Helping the learner to find 3. Build on background knowledge
environment efficient strategies for learning. 4. Provide real world experiences
3. Reinforce behavior 3. Helping the learner organize 5. Create problems that cause students
4. Provide consequences for negative information cognitive dissonance
behavior 4. Set objectives
5. Model appropriate behavior 5. Use advance organizers
Keywords to 1. Positive Reinforcement 1. Schema 1. Construct knowledge
describe the learning 2. Negative Reinforcement 2. Information processing 2. Problem Solve
process 3. Consequences 3. Symbol manipulation 3. Cognitive dissonance
4. Punishment 4. Information mapping 4. Hypothesize
5. Control behavior 5. Mental models 5. Inquire
6. The learner is a clean slate and
responds to external stimuli
How Learning Takes 1. Reward with positive comments 1. Summarize 1. Create authentic problems
Place 2. Reward with tangibles 2. Use advance organizers 2. Use cooperative learning
3. Extinguish negative behaviors with 3. KWL 3. Build upon background knowledge
punishment 4. Through explanation 4. Create problems that cause cognitive
4. Withhold tangibles 5. Through step building dissonance
5. Use intermittent reinforcement 5. Use experiments
Technology *Online rote practice games. * Use Webspiration for organizing * Use movie making software to create projects
Integration *Use power point to present information. * Use internet for analytical research
information. * Use Gizmos * Use Wordle Cloud Generator
*Use computer to present information *Graphic Organizers in Word * Glogster Poster Tool
*Have a computer program that rings a * Evernote *Use Skype to interact with other classrooms
bell every time the student does well.
(haha )
Key Resources (links) 1. http://www.learning- 1. http://www.learning- 1.
for each theory. theories.com/behaviorism.html theories.com/cognitivism.html http://www.thirteen.org/edonline/concept2class/
2. 2. constructivism/index_sub4.html
http://projects.coe.uga.edu/epltt/index. www.hsc.csu.edu.au/pro_dev/teachin 2.
php?title=Behaviorism g_online/how_we_learn http://en.wikipedia.org/wiki/Constructivism_(lear
3. 3. ning_theory)
http://en.wikipedia.org/wiki/Behaviorist http://en.wikipedia.org/wiki/Cognitivis 3.
_theory m_(psychology) http://en.wikibooks.org/wiki/Constructivism_&_T
echnology/Introduction

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