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Abstract The challenges of today's ubiquitous and hyperconnected digital ecosystems make a clear case for a holistic approach, working towards an enterprisewide transformation rather than a digital extension. This requires overcoming the
silos of the past -- enterprise architecture and information systems, digital marketing and communications, and digitally supported services and operations. Only by
making those elements part of one strategy is a business able to transform its enterprise ecosystem in order to deliver on its promise to users. A design approach
with appreciation of the dynamics and stakeholder complexity in modern enterprise ecosystems is a suitable foundation to formulate and illustrate such a strategy, drawing on an intensive dialogue with strategic decision-makers. Our Enterprise Design Framework provides practitioners to a map of 20 aspects relevant to
such work, looking at a large variety of concerns related to enterprise-people relationships. Developed with various clients, we applied it recently in a project
with a United Nations agency, aiming at reshaping their digital strategy.
those elements part of one strategy is a business able to transform its enterprise
ecosystem in order to deliver on its promise to people (Guenther 2012).
The complex and volatile nature of such systems quickly becomes overwhelming, with business processes, enterprise actors, brand interactions, culture, content,
business models, technology or touchpoints being just tiny parts of the puzzle. Too
often in a classic decision-centric management setting, long lists of requirements
as the basis for all further endeavours seem to just magically appear out of nothing
and remain unquestioned, instead of being part of a larger vision and purposeful
design of the business. When design competency is finally called in, it is too late the inconsistencies and missing links that turn out in bad experiences are already
hard-wired and constrain the solution space (Borja de Mozota 1990).
To avoid this kind of problem, the idea of the enterprise as subject to design
work takes a different approach to design: that the key challenges companies and
other organizations face are best tackled by addressing them in a strategic design
initiative, working in a holistic and coherent fashion. Instead of focusing on an
isolated function/department, domain or touchpoint, the design approach seeks to
appreciate the complexity of stakeholders and their enterprise-people relationships.
both subject to applied design work (doing research, conceptualisation, idea generation, validation) and the context wherein the outcomes are to be applied.
In such a setting, the role of design shifts from producing isolated solutions to
well-defined problems to one of relentless inquiry into a complex system, in order
to identify the problems or themes to tackle. Problems or themes to be addressed
are ill-defined, making potential solutions underdetermined (Camillus 2008). This
environment makes the case for a close integration of strategic thinking and design
practice.
3. Strategic design
When looking at relationships between enterprises and people, it becomes apparent that reshaping and transforming them is no trivial task. Because relationships
fail or succeed at the enterprise level, it is also on this level that they need to be
considered. In order to address them in a coherent and holistic fashion, design
practice must wholeheartedly embrace the complexity and diversity of those relationships. Relationship challenges do not halt at the boundaries of particular disciplines, practices, thinking styles, or knowledge areas. Due to the diversity of domains touched by such a challenge, it is often unclear what kind of competence
would be best suited to approach the problem, and who to involve as an expert.
practitioners seek inputs and inspiration, constraints and ideas to generate a meaningful, viable and feasible future state (Gall et al 2010). This archeology of the
future (Shanks 2011) then becomes a tangible evidence of the desired future way,
and guides planning, blueprinting and change processes that have a transformative
impact on the enterprise and its ecosystem. To do so, the relationship of design
and strategy has to be one of a continuous dialogue. Design has to inform strategy,
by providing insights on potential innovations, and generating options to choose
from. Strategy has to be the basis for any vision made visible by design, from initial visual sketches that capture a future state to the redefinition of the enterprise as
a modular system. The enterprise becomes a place to iteratively develop and pursue a portfolio of strategies informed and conveyed by design visions, fostering
local experimentation and applying good practice to the wider organization.
4. Enterprise aspects
The challenge of designing strategically at the enterprise level makes design work
shift, from a traditional focus on a set of isolated aspects (such as online interactions or products) to a comprehensive view of aspects to look at. We developed a
set of 20 interrelated aspects loosely corresponding to disciplines and approaches
used in strategic design work (Guenther 2012).
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Fig. 3: The Enterprise Design Framework.
It is meant to be used as a map to navigate the complex space of intermingled concerns that is the playing field of strategic design work, providing a common language as well as a checklist of elements to consider. Going from top to bottom in
five layers, it allows bridging abstract strategic thinking with conceptual and creative work, aligning disparate elements (Kalbach, Kahn 2011) and turning this into
tangible and visible outcomes.
The Anatomy aspects are all about the loose parts, capturing the volatile, interrelated building blocks that form the enterprise as a dynamic ecosystem. As elements of a fractal structure, they recur
across all scales and domains. Applied in research and conceptual
design work, these aspects provide the basis to collect, map, understand, co-create and rearrange enterprise elements as part of an intended transformation.
o Actors: the variety of stakeholders which are related to the
enterprise, addressed or impacted by its activities, or involved in their executionemployees, customers, partners...
o Touchpoints: Whenever a person gets in contact with an
enterprise (such as a brand, product, or communication)
qualifies as a touchpoint of some sort, with individual journeys from brief encounters to lifelong relationships.
o Services: The concept of services is useful for all kinds of
value propositions offered to customers and other stake-
To deliver on its promise to draw a picture of the future of an enterprise, any strategic design initiative needs to result in visible and
tangible outcomes as evidence of an evolved future enterprise. This
involves generating ideas going beyond conceptual models, combining the rational with the inspired. A Rendering results in a hybrid
system of tangible elements that spans the virtual and physical realm
of the enterprise. Think of these elements as the triggers for the larger transformation the initiative is aiming for.
o Signs: Systems of signs provide ways for an enterprise to
reach out to people, encoding stories and communication
flows in media. The various subfields of Media Design give
messages and symbols a form in words, pictures or sounds,
and allow us to make identity visible, provide interfaces to
tools and services, or support wayfinding.
o Things: Things relevant to the enterprise include the objects
people use, own, consume, take with them, trade, or create
within its realm, both physical and digital artefacts. Designing things is following an Industrial Design approach, se-
Using an adapted industrial design process (Design Council 2006), the Enterprise Design Framework allows making design choices on different levels aligned
with strategy. Going through the different phases, different layers of the design
framework come into focus. This in turn can be used to realign the various moving
parts of enterprise ecosystems in traceable models, making them strive towards a
common vision.
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Fig. 5: A more realistic representation of a design process
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This way, we ensured that our design activities were used as inputs to strategic
decision-making rather than details of strategy execution. All the digital prototypes and experience scenarios we designed served as tangible evidence of the potential future enterprise of UNISDR, with every creative detail rooted in the blueprint of their business.
References
Brigitte Borja de Mozota (1990). Design Management. New York: Allworth Press
John C Camillus (2008). Strategy as a Wicked Problem, in Harvard Business Review,
May 2008 Edition, pp. 98-106
Eric Evans (2003). Domain-driven Design. Boston: Addison-Wesley
Nicholas Gall, David Newman, Philip Allega, Anne Lapkin, Robert A. Handler (2010). Introducing Hybrid Thinking for Transformation, Innovation and Strategy. Gartner Research
Tom Graves (2009). The service-oriented enterprise. Colchester: Tetradian Books
Milan Guenther (2012). Intersection How Enterprise Design Bridges the Gap Between
Business, Technology and People. Boston: Morgan Kaufmann Publishers.
James Kalbach, Paul Kahn (2011). Locating Value with Alignment Diagrams, in Parsons
Journal of Information Mapping, Vol. 3.2, pp. 1-11
Martin Op t Land, Erik Proper, Maarten Waage, Jeroen Cloo, Claudia Steguis (2009).
Enterprise Architecture. Berlin: Springer
Andrea Resmini, Luca Rosati (2011). Pervasive Information Architecture. San Francisco:
Morgan Kaufmann
Michael Shanks (2011). We have always been cyborgs, in Archaeology and Things, a special
issue of Science, Technology & Human Values, SAGE Journals
Design Council (2006). A Study of the Design Process. London: The Design Council