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,

KRIEG
TWo-FlsI'IID PuLP SUPERSCIENCE
IN A WoRLD AT WAR!

e 0 0* ~.

T ABLE OF CONTENS

DREAM POO 8 TEAM

CHAPTER ONE: THE WORLD


OF GEAR KRIEG .................. 6
Ac:1ion: For PoIarIdI __
......... 8
Sideba': Two-f"OIled Pulp Supeo __ oc.1 .... _. _. ~ 1
The WorId.t w.

John BincSas. Haj Nasri Andreas, Uoyd D.


Jessee, Richard M8&den, ken Winland,

Dave Grllham

.............................. _._. 8

SicIetw" A Parallloll'lbrkt ._................. * ....... * ... 8


FOCbDn: The Demon&tralioll ....... ............................. .. 11
Sidebar: W.ke. . 1If\d ~!M"' ............... 10
Tho W,.1n E<....., (19:& 1940) __.
The St;;wm CIoI.dII BnIoIk-I'IMl::I ~ 1 18, 1!lJj) 11
SiOftbaI: lJghtrrog W. ...................
.. ... ~~ 12

"

The f'rlon't Will (Oct

David Graham

Writer

Alchard Meaden

wm~

KenWlnlaflCl

Uoyd D. Jessee
MareA1exandre V.~lna

SenIor Editor

Christian Sdlallef

Editor

Wunii lau

Editor

Hilary Doda

Copy Editot

PIerre Ouellette

C'8alive 0i.1K:tOr

1~ May 1940)
.. * 12
..... _ 12
FrMnd .......... _........ .................... _
_
: Nicoll leslaenO r. """;In>I LnI ........ 13
Sidebar: Tho ~ CocI<1aiI
... _ 13
Tile NaMk A<MII'IIUfO ..
,.
Tho InBsiot! ~ West.,." Ecoope (MIty 1940)
,.
Tho Bolll'- !of F,1Io""ICO (May 10 .loot 19010) ..... _ ,
SiOeb!M"' ()p!M"lItlQn ~
15
Tho Door ~ Shu! (.u-oe 5th. 19010) ........... 16
~ . 6t~ IIMt Meonot linoI ............... _ 18
SkIet>ar: The E\alIIeII III _...-.0 IIleAt~oc 17
Tho _ in Nor1r. Africa (11tl9 - 1!)o11 } .. __. .. ....... _. 17

SIOeb.r.ln!r\glJe In IIle SIJ1


AI Ro.lods lNd 10 Rome ...

18
... 18

Sir:Ieb: The ~ Fox ..

.. ............ ~ 111

Turning IIle ror:le

Pierre Ouellette
Jean-F~

Art

Fortier

John Wu

""""""D.,,.....
layout Artist
lUustralorlCoIOfIst

Marc Quellette

Alain GMboiS
t.la~ ~$lien

Com~

IM\I$IJ<I\or

Conceptualization

ConcepIJJallzation

Gena Marcil
l. Matis

Marc A. V6~itIa
~

Tobruk ADWv..d ................... ........................

_. . . .

SlOe!-. ~ Irld AttrIdon .


The~,~W",

=~=::u
ThoI N.ul$ ArrMI
SIcIebr.: The ~

.. 20

21

...:::::::::~: ~~

r. GokIIIn ~

~ ~

20

... 21

... Z!
_ ..... ....... .. .. Z2

SidtIbIot ~()tpf
23
~ inIO".,... .* ...................... _ ................. 23
The _In Tho EasI (.June..OK ...... !!W!) ......_. 23
The Getmwlll'Ml$lOn ..... .....
Nui $U~I"O'i Irld ~ ... ~.
.... ...... 24
........... _ 25
The 88ItIe b" Mo&cow ......
... 25

--

,.

and IefTain modeling (pages 122

.od 125) by Da vid Graham. Richard


Mooclen and Kan WIIlIand. Additional m0deling and pictures (page 128) by Alain
G~

t ile GmeIt ~.vI(! IIle InYlwm III C_ 19


_
: SllikelramIhltSl<lnl ... .... .. .. .... ............ 20

$idotg: f>in.ArIllbia _

I IIIaIItt8
St~ne

III

"nd ~rco 0mi:i0Ii.

DIIIIIcaIIan
TllI8 bo<* 15 dedicated to the rnerno<y 01
aN the men and '1III;III'\&I'I whO 88HIessIv gave

their live!; to gual1lnlM our freedom.

S1onn "' !he East _._._...................................... _28


Sidebar' ..,...,. c.tDIinI_.IacquIIinor _ ... _... 28

Sidebar: WjrII ... ~ Wat"ltlIfa ..


'NIle! Iho Ftluo I-Iok\s.
....
1M I~ IlIIIle GIcbaI W. _....

29
29

.. ..... :10
~T~ ____ ..... _
.............. ................. :IO
DRtvns.w 1achnDlDgy ....... .. ............._....
31
Socabar. SijP"'tril ............. .._._............
..... 31
AatIaIr~.. . . ...... . ..
31
tuYallec~ ........ .. .............. __ ._..
~
The Oinh I:Iotc:mri:: Ww!ar"
.. ........... 32
ArmntfId VtY< ... ...... .~. .... . . ... .
.. .. 32
SIoctw: MoYet!I!WId SMkon
.. 33

'1

,."

... J<!

""
4

CorrclWdor

~;

......... _.. 3!i

........................................... _.... ,.......... 36


Sidoobor: Armored WI"'. Field MainIenaroce ... 36
Technoi0gicai DoweIopmerIts allhto End 01 1901 I 37
v.Ik"';' WRI<.""-'"d ............ __ ............ __ .... _........ 38
~

CHAPTER No: TilE GniE42


Fk1icn: AI Quiet on IhI Easlem Front
InIroducIiDn ....

.............. 2

.... ~

........ ~

"""'" "'"

Meuu-n Irld ScM ...


............ ~
BasIc Game Mec::I...-oc. ...........
.. 4-4
FIal.ongs !WId SIUIs
............................... 45
/M"gIn

IVnb-

SuccenIf...... ......

: 4!i
.... 45

Actirlrw.

........

RooxO Sto!oIs ... .. ...... .. .. ... ~..

.. .. .... ....... 4!i


.. .. .. ....... 45
................................... I
................~ .... ..a

.....

CnlwSkb ........

The Game TIJr" ... _.

"

......... _.... 7

SI""Z/IIo. SM-<Jjl

51"" 0--,.' ~lOI"" ""-

..... 47

Step "l'o>o: InIdrive F'tIaM .................................. '18


Step ThnIoe: _1IIkItl PhIl.. _ _...... __ ............

..a

.. .. ............... ........ '18


SI"" Fou- MitoeIIIIneouI EverU PhaM .. " _'" '18
Corm\and PoilU ..
49
MovemenC .............. .... .. ....
.......................
<t9
~FIfII

........... _._....

"""""""

.'"
'"

Ccmbat ................

... 51

T/llTaln _....

lop~ .... .- ....- ....... .


......................... 50
Tur..r,g ..
51
MuftipIIt MDWImIn1 SysIoms ..........
.. .. 51

1..intt-d.Sigh!

51

Con::INII""',,1 ...
0ecec1i0n .__

52
52

ActiYe s.n.o. lOS ...... ...................... .

.......

Firing AIel .. ...


~ ModInerI .............. *.... *............

Raroge ..

_____ . __.____________ __ .

"""'"'-

""""'"
.......
~- .

~ .. - * ...

*_. ._. .

.""

53

.... s.s
.. 54

.M
..... _... _.5011

.. .___ ._. ___ . _._ . Sot


.... M

""-""
MeIeo AIW;I<t

...... S4
...... _ ... .... 5"

R.rwning

.............................................._.......... 54

F'u'IcNng

.................. 55

I<ic:IOtIg a'>d SIcrnpIng ........... * **~ .... 66


Melee WeaponI: .... _.... ....
.._.. 55

DetenoMt MIroIu\ow!a ....._._ ..... _._..... 56


Aimad Shott
_.... 66

Indira<:I AN ._

~ROF

WdWIg

.......................... ...... 56
.... 56
__ 511

_.

m _...._..

Saw!!I!"'" F........ _..........


..... E#l1Id Wcoapar\I ......
",,-, .

.,..~

"""""

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~~

...

* ....... * _

_._.........._......_...... _..-

Structure ........... ..
o~

""'--'I .__ ..

......,"'-

.. .... s.s

TarOOl Sp&ed

.....

""
"
M

""
.,

.... Iie
511

.......... 60

'"

,j

/-


TA8LE OF CONTENS

""---

.. _ EII

c.w'_

.""
"""
"

WIfIIIy .......

-...... .

inllfIIIy R8c0rd ~

s.:....a IlIrNge hc:tl

""'"'
..........

._. 62

"*'"- ............
A.Mcb

..

............. ,62
..... _. 63

""""
aganc InIny

o.n.ge IIOIN.-y

...... e3

w....,cu...IIIft.......

'"

.... " Ell",,! WtIap(Q _ _ InI....uy "" ............. 64

.. ........ _ 6<1

PImcOI .. _. ......

ftI_, lh9illl

Value

fI.4
6:>

AdII_~

AQt...nc: MI;Henw'II

_ ..... _. _____ ._._ ..... __

"'"

...... iii!

ThtooWIg ,___

-""""_~

..
(1)

_,

/l8

--...-."'"'"

...,

~T.-npet""'"

....

...... 66
_., M

"""''''''''''

__ ... _ 67

..... 68
......... 66

Slr"':tulotl

BtIcIQes .. III'IoIdI ...... ____ _

...... 68

r.r... _ ..

___ . __ .88

..

...-.""""
~

........ 611

Mor ... Ihros/"c::IIds


F_icIoI UnIIo
..............___ ._.
MotM Owc:b _ ..................... __ .

.....

~ .......

....

~ Pricri';' ._ ..... H

'

..... 70

_ ro

__..__.....

ro
ro

""

c..- __ _

SpectIO

........ 7 1

""

Hc>ot "!lIP c.:w-alon


(lois_1m..

......,

.. _ 72

..
o..y."'lIiI

.... ....... 13

"

CHAPTKR THREE: GAMK

REsoURCES ....................... 74
~~ ,

T~g(Or~ 6
~

EqlIIP'IWlI
"_,,,_,, __ ...

0tMI 8rurl1lld ... C(wrmao ... _


~

RunIII

........

........ _......... .

'00

APPf:NDIXll: VEHICLES 102


MltiIda t.t<. II ...... _.. _._ .....
~

10'1<. 1011

Itw "-! 1O[).ri41<

_~

~~~~

102

.. _(ar..J .. _ .......... _ ..... ____ .__ . 103


M3A 1 SIuorIiMk. IV ~.
.... 103
~Ca

M3AS (Jo)n(wal G.MllJGer,eraj LM ............


103
2 lb. AJ Gun ........ ___
1~
hMiIACaYaIier
.__ ..... ____ ._. 1 ~
M'o'lIIII ~
_ _ _. __ f04
,__ ._....... _._ ..............

UVl I IC~

SUIlilIV .nd o.,lIIIId

... 106

MVI28~ .............. _... " ..........


.. _. __ .. 106
MVl:i!C Ac:u'Idhet<I
t-..nr. AnrIi::o.a C. loll!. " _

,,.

. ... __ ,

t-" 'Ni<oIaj l .....


Gun

,,.,,.'"

M IIA1~a1t.1y

"_ ...... _.. __ 108

KV1C ...
&.. 10 Almond Cao
M3I\ 1 37rTrn AT

~""-'~.>d

... ~ .......... _....

.......... _

1011

M llA2~"'EArIy

UD

Ml l.-.3 Genefai ratty

........................ _. 109

M1<'A1O-WaU.CI""SIrNl .. _..
MI2A2Gcn11r""lCInpoIr_
"~"""'81

110
,. __ .. __ . 1 fO

.___. . . . _. . ._____
~

110

P~11"""C

" ,

PIII",,,r... HAu4I n

..................... _.... '1'

P1kmpIwH"""e~ __

111

F'zIImpIwIllComnand ~._._.

112

I'ziv'rVow HI ~ E ..... _. _.........

"2
........ _ 1 13
PlkmIl/W IU AuII J .... _............... _...
113
P1IImpIw ill ".., f __
1\3
SUrngatU.r LJ33 E .. _
_ _____ . 11 .
PlkmpIw III ........ F

P7K pf illAUslA1.I.1Iu~

11'

Pn<pf IV Auaf B 'I.aId ....................... _

'\.

P~illAlllfCL.ctI _._._

.......... 11 5
P.(I{j;IV AuroI A"YaIiwnIo
._ . _._ 1111
Plf<liIVAu&l S .....,...".
_____ 1111
PItt)ATG.rI
,.. __ ____ ._

II'

I ,8cIl1KWKATGoo

..... 111
..... I II
~_ . ~~ .. _.. 1\ 1

SdkII231("'ad~

SdkfI25'b .... ~ ..

._ _ _ _ _ 117

'"

TYIIO'~7~'

......... II'

(i)

eo.H2H 2S6

All atlWOfII; {e)2000 Dream Pod II, Inc.

50rfW picture!! appear ~ oIlhe IfTIo


perlal War Museum. Loncton.
Gear KrIeg, f'8nzeo11.Amp6af, SiIJoueno and

aI

oct.- l\IIma. Iogoe and specific game

teorms ate (e) [)reoIm Pod II, Inc. AI RighIa:

G ear Krieg , Tha aaar Krieg logO.


Panzarkarnpter .... Sih:lueI1e IIfa lrao..
rnarb of ~ Pod II, Inc.

No pIIl1 of !his booII may tJ. reproduced


without WI1IIen pemUsion ffom lilt publisher, ~ lor shor1 exeepts lor ~
PUI'pOlef. Any lirnila(rtln 10 c:hallldets.
~u.alions, inItItUtIon$, OtKpOr3Iiona, etc .
(wllhouI SlllIricallntent) are *1riCtly ooInd
cMnIaI.The \.e of !he ....... genderlttougt>-

out.,..

"*-'~ in no way InllIYh


exclue'on of It1e ...... gendet Of suggesI
thallhe game. intended fI~ lor
male audienCe. It Ie ot.- hope tNt !he ra

"*

male gamera wlllind


book Jl.t .. ~
IerMtng ultlflir male IXUlIefpit5.

Warning! GMr Krieg II a workotfictiOn InI8nded 10 be ueed In game conlext only.

c:oruirW IIIemIntI whictI may tJ. cIMmed


Npptopt\e1IIIor ~ r...... Drum

Pod II, Inc, does not 0DtId0ne


agA the

we 01 violence

Of 1InCOIM".

Of weapoN.

PI'

,.,.ul discretiotIle adWied.

er..n Ptld II c.1 aIIIIo bll.-:ta:l fwoI.9'I


hi ~ Oleck . . ..c.gemes.mec:hllrd
1WC.~,miIIc IWW8I1OOP' lor
&RIMa'Id ilb IfillllDrlltnlGM- KriIg. 'Ib.i
can aIIIo .... au' 'MIr1d 'M:II!i web page
hIIp".IIWww.q;e.wn'

__ ... _ III

'"

............... ~ .... _.

APPENDIX

MontrMl, autbec,

.... 118

__ ._ 90

. _.~.~ .. _.. 90t

1011

.... _. 107

Model 39 "'T Gun

..

....... 93

BIood,lwon __ ._... _ . __

105

,,.

MVI2A Ac:u'Idhet<I .....

Sl'i<l1II . ~ ...
Shiki .1
................... _ ..
Model 901 AT (iUoI ,_______ _

"

'"

50000,.... ""'''''

____ __ 102

en.uo. ...... 1II

........... 111
8INl Wtepon ....................... IiII2

.... "'-' RiM ~

96

. ........ _. 116
.. _._._ .. 116

" .. 38AJGu! _
type 95 "tfIt.Qo.

, 116

." ......

s....ioFonnlr
The s.m. of Arras; ...... .
~;.....,

".,.....

B2

,..... &I

The Un/I$d SlAIH

~(/UIrdon

...... n
18

___ .. __ 80

... __ . ____ ...

~..-..

-.

AND WEAP()NS ...... .......... ....

., ".""
.s..m

.. ___ . 96

8ItI,...... ........_. __ .

lJrt>WI

APPENDIX I:J'ERKS, RAWS

III

''''
m: MODELING 122
. ____ 125

Sladi .Of>i.501
LagaI DapoIit. July 2000
BIbIIotI'*Iue N61ionM do 0u6bec
N6tiMa1 Ubnuy 01 C41i'\6de

ISBN 1-89877&-1'2-8
PnnlecIIn Canada


CHAPTER ONE: THE W ORLD

.,

Janos had not hesitated , bringing his


men up silently to the edge of Ihe clearing ; he waited till the metal giant had
made its way around 10 the far side of
the command post. Then he lei Mikhail,
his trumpeter, shaner the stillness of the
warm September afternoon with the bra
zen notes o f the chargel
TIle surprise was tolal; white-faced Germans lroze in shock at the sound of the
trumpet's lury. They died that way.
Janos' troopers galloped among them,
lances stabbing and sabers flashing in
the sun, The Gerrnun survivors 01 the
-.

-;,..,J.

.=.

first onslaught ran willy-nilly, arms upraised in the hope 01 warding off saber
blows. The Poles, laughing like fiends ,
galloped abreast of them and cul'backwards with their sabers, into upraised,
panic-stricken faces,

FOR POLAND!
7.92mm rounds c racked past Janos' head like miniature thunderclaps. The German

machine gun snarled its song of murder into the bodies of the men and horses

fOllOWing Lt. Janos Sosobowskl of the Polish Army's 15\h Cavalry Regiment

The arrival of tile German walker shat-

tered the Polish triumph. Roaring around


the front of the comm('lnd vehicle on its
wheels, it slanuned into rneil and horses
with a wet, sickening thud. The twin ma-

01'1

men ... On into them!

We have them now l " Janos' voice shrieked out his o rder,

and Ihe answering bellow of hatred from his forty troopers was terrible.

chine guns in its chest clawed at the


Poles, splashing blood and broken bod-

The two-week nightmare of blood and death at the hands of the German Wehrmacht

ies everywhere. It clubbed more

men

was about to be repaid. Two weeks of slinking and hiding in the forests, half starved

and horses with its mace-like arms. The

and miserable, dodging German infantry, aircraft. tanks and the giant metal men.

cries of wounded and dying men were

Janos was hard-pressed to tell which Irightened his men more, Ihe wail of the Ger-

awlut but the wails of the horses were

man dive bombers as they stooped for the kill, or the sight of Iha sleel giants lumber-

even more so.

ing lor-ward, spilling machlnegu'1 fire Into Polish bodies. The tanks were just simply

Janos was waiting for the arrival 01 the

something to run from , Nothing a cavalry trooper carried could hope to hurt them.

metal monster, Touching this spurs to his

Janos remembefed the sight of troopers breaking their lances againstlhe sides of

mare Anna's flanks, he urged her for-

the armored vehicles in their frustration , and being mown down in heaps moments

ward, galloping straight for the tett side

later by German machine guns. But today, God had sent Janos a chance to exact a

of the German war machine,

small portion of vengeance for prostrate Poland.


Silently commending his soul to the C<lfe
Slinking through the wooded underbrush, Janos' scouts had come upon a b izarre

of the Blessed Mother, Janos kiCked free

sight. A group 01 Germans had beenclustercd around what ~ed like an eight-

of his stirrups, and leapt lor ooe of the

legged railway car, stopped on the rood that ran through the forest. It had obviously

hand-holds welded to th e brute's shoul-

broken down; soldiers were busy working inside open engine hatches. One of the

der, II it had not been for his saber knOt

steel giants paced nervously around Ihe clearing, trying to watch every direction at

tying his saber to his wrist, he would

onCO. The Nazis were not masters of all of Poland yet! Other than the metal walker,

have lost his weapon.

the attention of all the Germans was focused on the repair work on what had to be
some sort of mobile command post.

CHAPTER ONE: THE W ORLD

,
The air hammered out of Janos' lungs

Eyes bright with excitement, his trum-

as he slarTVned into the machine's shoul-

peter. Mikhail, ran up, clutching some

der. Boots scrabbling for purchase, the

sort of case.

daring hero hauled himself up. He found


himsel! balanced precariously. one foot
on on the war machine's chest and one
on its shoulder. With a long practiced

to run into the forest with this! It must be


important, don't you think?"
Mikhail was broathless. gasping with the

hiS saber into his wailing hand.

efforts of his exertions. Janos felt the

Janos mal he had been seen. The German gunner, strapped firmly into hiS
seal, was frantically clawing at the flap
of the holster lor hi~ service automatic

several deep breaths before replying.


"let me see, Mikhail."
Janos took the case. which was surprisingly heavy tor What appeared 10 be a
Sim ple typewr itcr, and opened the

framed the open cockpit With his Ish

catches. Whatever it was, it wasn't a

hand, he struck. Janos shouted in tri-

typewriter. It had a keyboard like one,

umph as his blade slid home, ending

but instead of hammers with letters on

the gunner"s hfe. A sharp twist 01 the

them, there were several metal discs

wrist kept the blade from being trapped

with some sort of cOOed symbols inside.

as Janos Withdrew it for another blow.

A small brass nameplate with the word

Another vlolont downward stab and

ENIGMA was emblazoned on the

Janos was the only liVing hUrTl<in <:Inoard

machine's casing In gothic script.

the walker. Soddenly bereft of Its mind,

"Whal is ii, lieutenant?" Mikhail's eyes


were as wide 8S saucers.

tree. Eyes widening in shock, Janos


Janos frowned He stood uP. tafl and de-

jumped for his lile.

fiant in the lale day sun.

The sound ollhe collision between the


old oak and Ihe ool-of-control walker

-I don't know. Mikhail ... but I think you 've

was like a hundred blacksmiths bang-

found something the Nazis are going to

ing away all al once. The machine slood

be damned sorry to have lost!"

agaInst the tree as if trying to push over

the forest giant by brule lorce, then its


engine began 10 idle With a shuddering
thump. The whole vehicle shivered and
jerked in a strange parody of a mortally
wounded man.

The smells 01 forest loam and blood told


Janos he was stili

(lIrV8 .

He winced as

he stood His left ankle wasn't happy


about recent events and was making its
dlspicasure known lcdMg around he

saw his men had the Slt\.mtion well in


hand. Not one single German was stili
standing.

same; he had to force himself 10 take

"For Poland'" Grasping !he roll cage Ihat

the metal giant veered sharply toward a

"look slrl One of the Nazis was trying

nick 01 his wrist, Janos nipped the hill of

"Meln Gott!" The startled cry warned

.,

lWII-flIlId PUp
....'ICIIIICI ill WIIrId
It Wll'1
Thr K-YJrlt/ K-'fluld jnd~l!d havr tNtn
/.l diJJr~nl plflCl! iflhl Roaring Twen tit!s hod nOl delivl!rrd fhi! KYlfdrn

promil(!l/ by vi.fianuril!s.
armurrd walla!r

W4I"

Th~

PZX III

prrunf aI fht!

H~rlin Olympic Gamut. and fhefint


succrss/ul Amuiran walkus were
sho wcas~d at thl! '939 Warld s Fa;r
" FuturtlfM " IKwilirm. olllOnR rocker
fishurs and other nItJn!t!/s.

Later that yt!ar, the promises vf a


bright future powt!red by Qih'Onced
scil!nct! c rumbled as Guman
Panzerkiimp/t!fs crolsed into Poland.
The Srrond WorUi \\br had begunf
"'hr wul~n now stride aenln the
battlrftdd of Europe. hugt
sUfH!rlunu thunder 01'" Nonh Africa, md~tfightt'fs dud high (l/)()I'(I
the PudJie and ru/1't'ntuT"I!n (jnJ supuspil!s battll! Ihl! Naziforus in the
sJUldow~. Scientists K'urt /tvtriou.dy
to fnifeclthr neft doomsday K'ta/HJn
for their masten.
PoK'rred by ar/I'(lI/ced scitll&l!. will
the durkne$.t oflascism sprruJ across
the wurld, or can brav~ mf''' fJrld
K'omen pre)'tnt it?

e 0 0 *~<@4

C H APTER ONE: THE WORLD

.,

THE WORLD AT WAR


"The Second World War formally began on September 1st 1939 with the attack on

Poland by the Third Reich . Adolf Hitler's mad dreams were to soak the WOI'ld in
blood, and he, along with his compatriots and their followers were responsible for
untold suffering. But what else can be directly al1ributed to the events of 193946? Is
it possible that in some ways the human condition benefited in the long run? Many
would noI

agree.

"ThO War was an 8Fena where savage horror was the norm, and atrocItIeS became
commonplace. The previOus generation called Wood War One the 'War to End All
Wars.' What naIvetel No one In the pre-f939 world could look; forward to what was to

come and C'.onceive of where the human race was bound. Bul on this day, the twenlleth anniversary of the fOUnding 01 Man's first colony on Mars, I would put it to you
that there is much good thai we owe to those men and women who fought and

strove

lor so long against such a terrible roe. Victory was not assured and indeed,

for R long and terrible time. w<'s in

S(lfIOUS doubt. But althOugh there was

a danger

they would tail. and ICill 01 IhO Axis powers gripped the world. the Allies never gave
up. In spite of the horror of the Nazi bombings of London, Coventry and New York. 01

You mlJ)' be slighlly confus~d lJft~r


rt'ading Ih~ intlTJ(luClion to this book.
Bombardm~nt of N~w York? Colony
on Mars? Walkers? Th~ war didn "
huPIH!n tlwt wuy!

On our world. perhU/JS. But it did


hapfHn. for r~aJ. on a world I'e,),
much like our Ol\'n,
Th~~.

history did '11.1/ quil~ IWee Ihe


tl.f on (lurs, Th~ fHOpll'
I\'hn Inhubil Ih(lf world (H? boldtr,
more cllrlous. Their scientists wert
simply mort! lurky.
~rh(Jps Iht'
localla ....s o/physics 801' them mort
leeway, bul Ihey crtOled many new
in~~ntions thOl would nt'ver hllve
been possible in our Oll:n pust.
,fume mud

"r

the untold murders cornmi1ted in the name of Hitler's mad theones of ' racial PUrity:
in spite 01 the savage inhurl1&lity 01 Japan's treatment of its war pn$Q(lefS and cap\1'10 populations. they never gave up.

"Much of what came out of that terrible time was something I hope mankind Will
never experience again . but there wero many discoveries. which have benefited all
of us to this day. The great inventors of that lime, Tesla. Einstein. Christie and the
rest. have lert a legacy of technology that has lakon us to thfl stars. Man has now left
the cradle of hiS Infancy, and has taken his firSllonering steps Into the wider universe. And there have been many other advances. medical. social. economic, and
dare we even

mention. political as well. '

(general laughter from the audience)


"The creation of the United Nations in response to the threat of the Axis. and lis
oventual evolullon into the present Confed~ration 01 Mankind is. I'm sure you will
concede, a positive outgrowth of the events of World War

It.

Even to those of you

who didn't vote for the current administration


(rT'IOl'e laughter)
' Whatl propose to do in the balance of this lecture, and In subsequent sessiorls. is
10 further explore thIs

theme, and in so doing help all of

IJ!;I

to (:(lfl'1e to a greater

understand ing of who and what we are as a species. and where we ala bound In the
future Because if there is one thing that history has laught us. it is that civlllzahons
that are not heedful of the mistakes of

the past are doomed to blunder into them

again in the future ."

- Excerpt from a lecture given by Professor Donald G, Cameron


Olymplca UniverSIty. Mars. December 2, 2035 AD

Their I'r-hides IW' n' slightly diJft'rent


from oun, luu, Thuugh Iheir industry rr('(l11'I1 (lrmorrd "thidt's and
fllmle~' Im(1 !nuny (llht'r wt'''pons Ih"t
bvre Ih(' SlIInt nllme lind general appearance a.v rhe OIll!S 11'1' kno .... Ihen:
were often _,ubtle dijJerem:e.f: (J
Ill'1!t'f lull(h. II row of bolts holding
u rod;o ruck inside Ihe hull. o r a
slightly mon: ptJl\u/ulengint!,
Technology is not tht' onlyJjfft'frnct'IH!rwun our world OIuJ lheirs. Evenls
did 1101 ClII\'I1),s lin/old in rh~ l"ame
WCI)'. espu;tllly I1ftu Ihe first few
mon/lls uf the c:onflict, Somelimu il
wos dut to different t!quipmuu.
somttimes 10 different dtcisions
taken and sometimes ilwfLr just blind
luck.
Tht' ",sl offhiJ'buvk - lind this Kaml!
line - is writttn from all historical
point (If view in Ih~ alttmllt~ uni
v~rse,

,
I

CHAPTER ONE: THE WORLD

.,

Christie was momentarlly stunned with

disbelief. He read the telegram again.


Who on earth was this 'Gottlieb' character anyoNa,/? Then he checked himself. Who ~ave a damn who the guy was
- he was obviously foreign, and probably richer than the combined budget
of the U .S. military establishment.
Chtistie had a company to save. and a

-,

demonstration to arrange ...

KlI1 von Gottlieb, Major 01 the ~


the Arrrry of Germany's Weimar Repub-

lic, stood Shivering In the early morning


chiN. He blew into cupped hands and
chaffed them togethef. smiling as warmth
was restorod, albeit temporaTily, \0 his

ct"lilled rngers. TaTnbefg, his aide, ptot


fared a IIask of schnapps but Gottlieb
casually waved it ~y. Christie bustled
up to them, face flush from a combination
of exertion and acute rlOI'\'OlJSfleS.
"We'Ube ready momemarity, gcntJernen.

THE DEMONSTRATION

My men are just lopping up the fuel lank


and checking hydraulics

J. Waker Christie sat brooding at his desk, He stubbed out the bun 01 the tatest in a
1009 line 01cigarettes InlO an already overflowing ashtray Sighing, he looked down
at the open leather ledger in front of him. Too many red numbers, 100 few black. If
only the U.S. Army had bought the latest prototype .. or hAd even been inleteslad
enough to have purchased the patents or offered funding to continue the project.
Christie snorted. Five years of work fO( nothing. All they did was laugh him off with
official letters of rejection. Again. And as a result, Christie Motor and Carriage Works
would soon be out 01 business. PerrnClf"lefltly.
Christie took a sip of his coffee, grimacing as he realized that it had grown cold. He
snapped the accounts ledger closed. There was little to do with it. Setting it to one
side, he began sorting through his morning mail. Mostly bIlls With a dejected grunt,
he tossed them back into his 'In' tray.

As he did so, a small brown envelope lell out from amongsllhe pile, landing face-up
on the middle of his desk. Tho words Western Union' were stamped in red Ink acrOSS
the top of the envelope. Christie tore it open WIth eager fingers

now.

Gottlieb nodded and sat In the wooden


chair Christie proffered. All three men
looked across the tarmac hom their van!age on the reviewing stand 10 the Sheds

opposite. Some minutes passed in c0ntemplative silence, then the main shed's

doors rolled back. revealing an ungainly


and outlandish sight.

It stood twelve feet tall and looked fOf


all the world like an oversized suit of 8rmor suitable for a gorilla, albeit shorn of
hell"1lQt and arms. The chest was open
and a man SClt in the opening, strapped
in and protected by an 8frliY of sturdylooking roll b~Hs Tarnberg snorted
mockingly; a Slabbing glare Irom

... ARRIVING YOUR FACTORY TOMORROW AM STOP...


... MOST INTERESTED

Gottlieb silenced him, Christie cteared


his throat.

IN DEMONSTRATION OF PROTOTYPE STOP

... K GOTTLIEB STOP ,..

CHAPTER ONe: THE WORLD

-,

"fr, genUemen, theWl926. lealuring my

turned. Fearing it would topple over,

patented Mechanical Walking Suspen-

Christie cringed on the inside. That was

sionJ"

close, but he maintained his poker face.

With that, the machine's engine shud-

As the W1926 accelerated away,

dered to life, The tarmac reverberated

Gottlieb exulted. This was all he had

with the crash as ils right fool lifted and


then slammed down on the coocrete
surface. soon folkM'ed by the left. The

feet of General von Seeckt and the Gen-

engine belched blue-black smoke, and

the cacophony 01 hydraulics and feel


thumped and hissed, creating an almost
melodic beat which the machine
seemed to match with every rhythmic

step.

"Mein Gatt!

hoped fori A triumph to lay before the


eral Staff!
The hated Treaty of Versailles had
stripped a defeated Germany of her
fledgling air loree, reduced her Army
and Navy to mere shadows of their
former might. and lorbade her Irom developing

Tarnberg gasped. "It truly

canwalkl "

any 01 the new 8flTlQ(ed ve

hicles that had so shocked them on the


Western Front. But there was nothing in

C hristie smiled at his guests, all the lime

praYIng that his lest pilO! would remember to stop after advancing 120 feet: the
damned thing never could walk more

the Treaty forbidding Germany from researching

and

develop in g

Grossaroeiter, a peaceful pretence tor


a wcllking lar machine!

than 150 feel at a go without falling over.

Gottlieb turned to Christie, Anticipation

He broathed again as Test PilOt Lauter

warred with fear on Ihe inventor's fea-

remembered his instructions and


stopped the W 1926 on its marker. The
machine seemed to almost slouch as it
gfOUnd to a halt.

lures. As U'le German spoke, though, the


fcar washed away under a wave 01 triumph.

our Grossarbeiter - the large lMlriter-

o f, Herr C hristie:

country and ecooomy. Shall we retire to

now

10 spring lhe trap ... He stood and waved


to Lauter. The pilot responded with a
thumb's up. Suddenly the W 1926 folded
like a man with abdominal cramps, hydrauliCs deplOying new mochanisms.
The radial engine howled and the entire
cont rapt Ion shuddered as Lau ter
poured on power. The machine began
rolling toward the reviewing stand, accelerating rapidly as it came, upon a set
01 oversize whettls that now protruded
from its feel and back. At the last posSible second, Lauter veered away, the
machine heeling over alarmingly as it

.... u Cr.
MIlking rnodtineJ wen" callro a wid~
of nmnu, whjdJ con ~
tima cauSt! amfu.fjn n wrumg$1 hi.Jtorians. The proper IUltne W(.IS ArmoT"t!d Fighting \4blking Mach~, (ir,
molY enmmmlly, AnnQruJ Walker or
j UJI ....'alker. '17u! GentlllllSealll!d Iheir
wullcus Pant.utlJmpfu or jllst
Xllmpfer. The Japant!S~ called IM;r
walk~rs oshimoi, or "heavy lUI, a
derivation o[ ashiguru (literally,
M/ight feet ") infantry from F~adal
JaptlneSt! history. The Soviets n ferrtd to Ih~/r wallcus as
SllInoih(}(/nllya Machinu, or Walking
Machine, rhou8h Ihl! unofficial naml!
was al ....'ayJ "Slubborn Sud
~'aril!ry

"Now therI, Herr Chrislie, I am most in-

Go!tleib looked coldly at Christie. -You


have promised a greater rate 01 speed
than I can imagine this machine capable

Christie smiled. The bait was set,

terested in acquiring your machines lor


for our program to rebuild our shattered
your ollice to diSCUSS matters of fin<lncial compensation?"

8rolh~r."

Thl!rt! Iw.rr. st!W:ru/ Jiang tt'nn.J applil!d toall wolkers, buJOI1ly tM urm
"Rl!ar" was generali1,!!d. TM actlUli
lU$lt)ry ~hinJ IhiJ ttfm has Ixtn forewr lost, but it is generally accrrdirecl I" Amt'rkun and British .....alur
ertw,f .... hooft~n suit/that Iht! myritld
nflwst!$, l.'Qgs (lnd hydmulics "",dl!
thtst muchlnu nOthing more rhan
glorifitd eloeM. ThrouRhout this
book. howl!wr, ......'a/ur" is /UN fO
deJcri/H an Armortd Walur from
any nalionality.

C HAPTER O NE: THE WORLD

-,
suing chaos, German forces ground fOl'-

THE WAR IN EUROPE


(1939- 1 940 )

Prussia. Two days after the invasion


began, with all diptomatic initiatives

The Second World War was a conflict that truly touched the enUre Qlobe. From the
fields of Western Europe to the vast expanses of the Pacific Ocean, no part of the
planet would remain untouched by the fury and misery of the War. The political
leaders of the conflict ran the entirety of the spectrum. from Foot 10 Genius, and from
Hero to Ftend. By 1939 the lines had been drawn for those who could see or cared
to k:lok. Good and evil were about to clash in a titanic struggle, one that would

ward from Germany, Slovakia and East

spurned by Germany, Britain and


France declared war, So began the Sec-

ond World War.


By September 7, German fOfC8S were
within twenty-five miles of Warsaw.
Poland's remaining fOfees were either _

decide the fate 01 world history for gOrlCrations to come.

destroyed or encircled into isolated

The declaration in the 1920's that lhe First World War was the "'War to end all Wars"

JXlCkels, with the largest concentrations

was only wishful thinking. Rather, as France's Field Marshall Fcrdinand Foch, him-

centered on Warsaw and Kutno. By the

self a onetime Allied Commander in World War 0111:1 , was to say of the Pooce of

9th, GermAn forees were tightening the

Versailles, which ended that conflIct "This is not a treaty of peace, it is a guarantee

noose 8IOlK1d the capital, and, despite

01 war in IW9flty years." These words would prove to be oddly prophetic.

valiant resIstance, the remnants of the


Polish forces could now only retreat

e<lStward. Ftghting continued for sever aJ


more days, with a spirited Polish
counter-attack al the River Szura m0mentarily stalling the German advance.

The greatest treachery, however, came


from the east. As pan o f their Non-AggressiOn Peet, Hitler and Statfn had

se-

cretly agreed to the diviSion of Poland


belwoorl Germany and the Saviot Unioo.
Though 'unable' to participate fOf the
eatty part of the invasioo, Stalin feared
Germany would take all of Poland, and

corrvnenced his invasiOn on September


17. Caught between

two immense in-

vaders, Polish forces were Inevil8bly

and totally crushed.

THE STORM CLOU DS

Hitler burned with a desire to crush it

Though sporadic resistance was to con-

BREAK: POLAND

and join East Prussia with Germany

tinue until the end of September, Poland

(SEPTEMBER I 18. 1939)

once again, Plans 10 invade Poland were

War is an extensioll of politics by other

develOped as far back as 1936, but the

means."

Invasion thaI took place In 1939was dif


-

Von Clauswitz, On Waf

Poland was high on the list 0 1 Hitler's


territorial ambitions, IOf it represented
some of tho more humiliating aspects

of the Tre;;ltyo( Wlr'saIlles, After the Great


War, Germany lost a great deal

of terri-

was effectivety conquered in a tittle over


three weeks, The world was aghast at
the sheer ferocity and totality althe W;;lr

ferent In its scope and oulcornc than

but could do little 10 prevent its ultimate

anything anyone could have imagined.

outcome. As Germany digested its c0nquest, Europe was to settle Inlo an un-

On the morning of September " 1939,


the German luftwaffe began the westw;;Ird invasion with widespread bombIng of Polish cities, factorieS, airfields
and lines 0( communication. In the

easy and fitful pElsce,

en-

tory to POland as war reparations, and

"

CHAPTER ONE: THE WORLD

'f

Blinkrieg (Lightning War) was, sur


prising/y. a tenn coined byAmericnn
pnpers /aler in the war wId used to
descrilH Ihe type of war/arr waged
by Gtrmuny in its invu.tion.f Ihmugh.
uul Eu~. The sterrllo BlitzArie/: 's
sut"Cess lie in j~ed, e~ploitution of
Ihf' f'nf'my 's wealust point and a
cinJe rtlatiOtuhip Mf\4~en air and
gmund/IJt1:es. As bonrber.r dUrnplt!d
communicalions, an annored thrust
w()uld break IhrouRh (lfl enemy's
from. and the umu would Jan (Jul
Jmm Ihe". Jrifantry and lighter or
mOfl'd /on:u M~}uld Ihen /uJ/ow up
10 mop up I!ncirr/f'd podl!IS or df"
stroy stmng points l/wl would IH ig.
,","d by Ihf' first Mo\,e.

THE PHONY WAR

the low Countries and of France itsetf.

(Ocr 1939 MAY 1940)

The shame of 1918 was to be washed

France and Great Britain had declared


war to protect the integrity 01 the Polish
state, but other than sending a few

emies.
But all was not farce In the latief half of

1939. Stung by criticism, Chambertain

they had. as 01 yet. done nolhing mate-

was f()(Cad to make a concession to

rial. On Octobef 6. in an address to the

those in the British government who felt

German Reichstag, Hitler called 00

he had

France and Blitain to recognize the

with the vigor it deserved. Chamberlain

"New Drdef in Europe." Oaladier. the

invited Winston Churchill into his gov.

boon prosecuting the war

French Prime minister, rejected HitlCr's

ernment, offilflng ChurChill the post of

terms on October 11 . Great Britain's

Rrst Lord of the Admiralty,

Prime minister, Neville Chambertaln, the

previously held In the Fitst World War.

man who thOvght ho could negotiate

From !hat point on, the Royal Navy began to take the war to the Gerffiar"lS.

ference 01 1936, needed an extra day


to dismiss Hitler's peace proposals.

So began a curious period of the war. a


Wlilktrj' prol,td to be tin jdtul
weopon for Bliclrieg tactics. Tht';r
s/H!ed fmd uduptubll! mo\~ml!nr /1/'
lowed thtm IfJ fill a .ft"tJul. .vhud: or
mop-up mle deptnding IIpOlllhe cir
cumstances. First unsure of their t!/fectiveness. German milirary planflUS ItleRaud Iheir avaUabJe M
'aJk
tn In .(cout wuJ mopping-up duty.
Their IJS)"('-/uJ/ogitu.ll'tliue, Jw",?I~r.
Ctlmilined wirh (lIJ unexpected battle
with fuU.fh armor al Ihe lawn of
Sochaczew, vindicated Hein z
Gudtrian'$ visiall o/walkers 011 the
modern battlefield. By Ihe time of
Gernumy's ifll'O.sians of Fronce wid
Ihe /.Qw Cuunlries, w,.tun Wtn:' an
integral IX'" of Germany 's mobilt
MYJr/art tactics.

away in the blood of the Reich's en-

bombets to drop propaganda leaflets,

with "Herr Hitler" after the MuniCh con

a post heJlad

In Moscow too, Stalin had decided that


he could play Hitler's game: the vlctim

he sete<::ted was Finland. After wrangling

kind of last deep bteath before the

for months with the Finns, and goading

plunge. None of the combatants ap-

them to the point thaI the Finnish del-

peared to want to take any actioo to

egation walked out 01 the conference en

widen the conllict beyond Its current

masso (Stalin mede outrageous de-

borders, The French were haPpy to sit

mands on Finnish territories, including

behind their high technology Maglnot

takeover of the entirety of the Gull of Fin-

Uno. secure in the lact that they could


light this war as they had fought the last
one - defensively. The sheer destructive power of their "Death Ray Gun" em-

land), the Soviet icader had the preteKt

placements would shaller any assault

he needed to go 10 war. On the 30th of


Novembef, the Red Army Invaded Fin

land across !he Karefian Ithsumus. Underestlmatlng!he spirit Of the Finns, they

upon the soil of France. Britain, wracked

only committed the units 01 the

by Internal dissent in Chamberlain's

leningrad military district to the Inllial

government, vacillated. Bombing raids

assault. This proved a fatal error for the

and pamphlets were as far

as

Cham-

berlain wanted to go.

Red Army, as the outnumbered Finns


retreated before the oncoming Russians
and used the land, hard In the grip of

the coldest winter in over twenty years,

FINLAND

against the invaders. The invaders ,


The Germans too, sat Quietly behind
their lines. It seemed

a Quiet

"Phooy

forced to keep to main roads due the


ineffiCiency of their pteparations, were

War," or Sitzkrieg" as the newspapers

harassed constantly by the Finns, who

of the day dubbed it. Germany's com-

struck and then melted back into the

however. was deceiving. The

snow-covered forests. The Russian s0l-

Wetlrmacht was remarshaJling Itself af-

diers, unequipped to light in such c0n-

ter the Polish campaign, preparing to

ditions, could not pursue.

placency,

execute the FOrhrer's latest directNe,


Number 6 - Caso YellOw, the invasion of

,-

CHAPTER ONE: THE WORLD

-,

To the astonishment of the world, the


Rnns managed to hold off the Soviet
juggernaut fOf four months, finally sur-

Tht Wintl'r ~,,"I.m was frsponsible


lor introducing a flew weapon to
warfare: the inlomous MaiolO"
Cocl:rail.

renderingonMarc:h 13, 1940. The Fms.

who never managed to put fTl()(e than


200.000 mer! in Ihe field, had engagoct

a force of fOfty-five Russian infanlry divisions. four cavalry divisions and twelve
arfTl()(ed groups. During the course of
the conflict. the Finnish army suffered

some 25.000 lolled in action: the Russians counted 200.000 dead.


The Winter War 011 939-40 lIIuslrated to

an appalled SIalin just how unready his


vaunted Red Army was 10 prosecute a
modern war. His vicious purges of the
Army's officer corps in the 1930s were
directly responsible tOf the drubbing the
Red Army received allhe hands of the
Finnish Marshal Mannerheim . After Ihe
war in Finland, Slalin launched a craSh
program to rebuild and Iry to repair the
army's shortcomings. but was unable 10
complete jt before the Germans invaded
Ru ssia in 1941. Thc stubborn refusal by
Sialin to permit the development of
walker technology by the Red Army
proved 10 be a critical miscalculation in

the Russian plans. He was convinced


the entire idea was a "capitalist folly" that
was unnecessarily expensive and complex. The Red Army. he declared.

needed super tanks, with heavy armor


and multiple turrets, to achieve any kind

of military victory. The failure of the S0viet T-28 tanks In the Winter War was
glossed eNer by the self-assured Stalin.
and anyone who tried 10 convince him
otherwise was prone to disappeClr. II was
10 preNe a COSIly miscalculation. wilh
terrible consequences
military in 194 1.

'Of the Russian

Born in Ihi' flfllkmu. ItJfu tJ ,WIUfUIit~d

U.S. clfiun. Nicola Testa WtU


fJ('rhapI rhtl IMIlI bfillitJnl n:i~nlific
mind in an agr ullcirnfijic grniul.
Uke J. \fufterChrillie. hefound Utile
acceptante or ~cognilion lor hill
Jchemf.'J ill his own ('oantry at finl.
A. (flU! philanthropist, he spt':nl much
01 hill early cu"'-t!r de~dopiflg ways
and ~aflS /u
~fl" 'lfic,Jl t:nt:rgy
(II'(Ii/Db/e to beller Ihe hwrum CtJIldiliOI1 .... orldwil/~. When his Amuioofl
b(ld:us IIull#~d nUl ill the lat~ 1920$,
il wa.!' France that ,uml' If) Te.l'fa.I'
rt!.fcue.

mlI*"

Tes/o Wtl.f Mt intel'f'Jtrd in crr:Dlina


ajJeMi'le weDpofls. bUI when the
F~l1ch government afftrtd ro fund
his rr$f.'u~h (III his cOllcepl for a dl!ftl1sivl' "Bellm Weapon copabll' 01
dutro),ing any cnm't!nJiunal al/ackl!r,
TesiD could nm igl10rr Ihl! chal/enge.
Dubbed - Deolh Rays " by the .....orld
press ot rheir un~'f!i1ing in 19J5. Ihe
"Eit!CtriclJlly Acct/eroll'd nerRY
ClJnnon" sttmed to W all absolute
!:uamlllee 01 French l!(ltirmol .ffCUril)'. Coupled with fhl' I'OSI SUIt;C llelenses 01 the nrwly complrttd
Moainot linl' (nlJml'd aflf!r fhe /N1f'A.fe Minulf!r who INglln Ihl' pn.1frct)
Iliong Francl"l GtrmlJnffUflJier. fhe
French ROVtrn/ntflt 1\'1/$ ('ompfo cently cerlllin that 7'e.l'fa '.I' supt:r....eUfXlII ....,ould "'-flder the Republic
sofl' from any ol/lKier.

Used a/fain.vl RlIssilln ronks with


areot SUCCUIl by Ihe Finns, thtl
Molotov Cackrail wus (I siml,le
"leupnn: a gtau hoI/Ie filled wIth
I(tLfOline and SIoPPI'ff'd at Ihe ned
by a mI(. When Ihe rug . . . os lit, Ihe
hottle wa.v hurled onto Ihe elliine
d~c.i or IIIrrl!! olon f'ncmy lam. 01tcn with uplm'h'l! n!lufrs.
burning ~Irof ....ould Sf'f'P thmugh Ille
l'emilalifH1 grills und uny othtr al'Oi/able optllilla 10 if(nire Ihe vehicle's
t:ngjn~. Iud tUllk or errw compon mem.

n"

Thtl wttfl/JOn ",a.v namtld after Sovirl


Ff)~i8 11 COllllllilsar Mololov. one ill
Stalin's innl'rci,('/l' and 'he man rr:.fpoIISible!or munuluctlfring the diplomalic incidl'nt Sic/lin nl't:ded to
lll'ciurr .....(Ir 1111 the f'j1l1lS. IlIIerestingly enou/fh. fhl' RUJj~itlll suftfiel':f
",ouid lall'r mutl' good U$e of rhe
Molotov against Ihe GtrmanJ' durinl( fhl' urban fiah/ins (JfI Ihe East
FronJ.

13

CHA.PTER O NE: THE W ORL D

THE NARVIK ADVENTURE


In Britain, Winston Churchill had been

active. Convinced thai the German dependence on Swedish jroo ore was a

glaring weakness, he became determined to exploit it. The ore shipments

were usually sent to Germany by way of

ern war could no longer be waged with-

three glider-deployed loki-class

out proper air support had been dem-

PanzerkAmpfers, Deployed Irom their

onstrated. The Allies unfortunately ig-

gliders and in action within ten minutes,

nored that lesson , but the Germans

the walkers were instrumental in break-

would teach them again, on the fields

ing up the Belgian garrison's coun ter

of France,

attacks throughout the rest of the day.

The Norwegian campaign , in one re-

on the

the Norwegian porI of Narvik, so on April

spect. did have a lasting impact

3rd , Churchill obtained the War

war. The misadventures in Norway

Cabinet's pem1ission to mine Norwegian

brought about the resignation of Nevilie

territorial waters, a blatant viOlation of

Chamberlain and his immediate re-

Norwegian neutrality. The British and

placement by Winsloo Churchill 00 May

French also readied an Expeditionary

tOth, 1940.

Force to land in Norway, planning 10 s<iil

on April 8th. British Prime Minister


Chamberlain publicly declared in a

THE INVASION OF W EST ERN


EUROPE (MAV (940)

speech thaI "Hitler has missed the bus.


In the west of Europe all was quiet with

Unfortunately lor the Allies, Hitler and

anticipation. On the morning of Ihe 10th

the German High Command were one

of May, 1940, the Wehrmacht unleashed

step ahead of them. The German occu-

its blitzkrieg on Holland and Belgium.

pation forca set sail for Norway on the

At 5:30 AM, the German Falschirmjsger

ITlOfning 01 April 7th: the Invasion be-

(paratroopers) dropped ewer Rotterdam,

gan on April 9th. The German heavy

Holland, using a football stadium as their

cruiser BIOChcrw8s sunk by Norwegian

drop zone. Their mission was to secure

coastal baneries at Oslo, and the light

the vital bridges across the Rhine estu-

cruisers Karlshruhe and K6nigsberg

ary, Reaching the bridges in minutes by

were lost ott Bergan, but this was the

hijacking a public trolley and several ve-

Eben Emael surrendered the next day;


the supposedly impregnable fortress
had held out for less than twenty-four
hours. The Wehrmacht's official magazine Signal ferll\lfed photos of the heggard but jubilant Kampfer Crewmen being paraded around the glacis

a! the

fortress by Ihe grinning paratr(l()p61S.

THE BA'ITLE FOR FRA'NCE(M AV 10 - J UNE 1940)

On the rnaming of May 10th, the AngloFrench Armies stationed

on the border

began their advance into Belgium as


planned , The Germans had violated
Belgian neutrality first, and

so the Allies

felt free to meet the Germans head on


before they reached the French frontier,
The British and French, however, had
made a disastrous miscalculatioo: the
Ardennes forest, stretching almost a
third of the way from the end of the

extent 0 1 German losses . Simulta-

hicles, the paratroopers rapidly seized

neously, German troops invaded Den-

their objective. Comrades flowrl In by

mark, conquering the entire country in

flying boats re inforced them shorlly

a single day.

thereafter. These paratroopers were as-

The lirst Allied contingents began land-

tonIshed to be helped ashore by Dutch

ing close to Narvik on April 16th. All of

civilians, who were convinced the Ger

the Allied ellorts in Norway were

man invaders were Dutch troops!

doomed to faiture: the Allied forces were

At the same time, another unit of the

sions in the whole sector, and the main

FaJschirmjollger was carrying out an even

thrust of the Wehrmacht's drive inlo the

British, who had no winter equipment,

more dangerous assignment: Operation

West would fall on their heads.

nor air support, tanks or walkers. The


French, who sent much more prepared

Granite, the capture 01 the vital Belgian

Alpine troops, still managed to leave the

carried oul by eighty German paras who

woelully under-equipped, especially the

bindings for their skis behind. Ham-

on

fortress of Eben &nael. The missiOn was


landed on lop of the fortress with glid-

land by Ihe lack 01 properly

ers. Usingl special shaped charges to

trained and equipped troops, the Bril-

lake out critical gun emplacements, the

ish and French were mercilessly

paras were able to repel the Belgian

pounded from the air by the might of the

garrison's attacks and hOld on until they

pered

Gmman lultwalfe. The lesson that mod-

were reinforced later In the morning by

Maginot line to the English Channel


along the FranCO+Belgian border, was
considered to be impassable by a modern army. In this, as in 50 many o ther
instances thai fateful year, the Allies
were to be proven fatally wrong. The
French stationed only twelve weak divi-

The German attacks on Holland and


Belgium were designed to draw the Af
ties out, and make them think that the

German High Comrnand was going to


follow the sarna sort Of strategy they had
used in World W(jr One. The Wehrmacht,
however, had no intention o f doing

J
,-

SQ.

The Ardennes offensive would hook


west and then north, trapping the bulk

J
r

14

CHAPTER ONE: THE WORLD

.,
of the Allied armies in Belgium. By cut -

Early in the morning of 20th ot May.

ting their supply lines, the trapped

Aorm1eI's troops occupied the heights

French and British would be quickly de-

around the town of Arras. The British

stroyed.

Expeditionary Force, along with all the

By the 13th of May. General Guderian's


forces had cfQ6S8d the River Meuse al
Sedan. The French had yielded the left

bank without firing a shot, after first blow-

ing up all the bridges, All but one - an


old weir that the French tell would lower
the river level 100 much if destroyed was
left standing and unguarded. II was

found by ono 01 Guderian's subordinate


commanders, General Erwin Rommel ,

wtlo quickly ascerlained that the weir

would bear the weight of his !<Amplers

and Panzers.
By the afternooo ot May 14th, the Germans had torn a fifty mile-wide breach
in the Allied lines. By the 16th of May,
the Commander-in-Chiel of the French
tlrmy, General Gamelin, announced that

he coold no lOnger take responsibility


for the defense of Paris, and recalled

the Anglo-French armies oul of Belgium.


In spite of counter-attacks by Colonel
(later General) DeGaulle tr(HTI May 17th

French troops in Belgium, were perilously close to being cut off. The deadly
anti-tank lire of Rommel's sa-caliber
guns and the hit-and-run attacks of hiS
Kamplers against the lumbering and

sitions. The lew cavalier crews with the


British Expeditionary Force hurled their
walkers at the enemy with all the dash

of the light Brigade at Balaclava, and


they were just as doomed. Unable to
break the German noose, it was time lor
the British to retire to the Channel ports,
The British began to withdraw, and The
race was on to evacuate as many as
possible back 10 Britain. Cooperation

multi-turreted Grogrwd ("Grumbler, !he


nickname 01 Napoleon l's Grenadiers of
the Imperial Guard) tanks, but they had

spread them out in loose formations over


broad areas, unwilling to corrvnlt them
for any role other than infantry support;
incredibly, most of the French vehicles
had barely enough fuel to move themselves fifty miles. The vic torious Germans rolled right aver them and hooked
north

to the Channel,

ump/ed /Q rescue 118,126 troops,


J lO,otX)()fthese Frl!nch and Belgian

Shikari, embarked French troops 01 the

Britain/ound hl!rse/f jn

bor at 3:40am. Bydawn, German uoops

of huving only one /uffy equipped


division available/or the defense 0/
t~ homl! islands, (md tM .fOldil!n in
that division wen!' nor even British!
Ir was the Cwwdian Fin' Division.
/tTshly di~rUdfrom their trallSatlantic tronsports, that woufJ iuJVI!
to bl!ar rhl! brunt of a prosf}l!ctive
Nazi irrvasion..

The Germans rcached the Channel port


01 Boulogne on May 25th; the same day
British forces began to reach Ounklr1t.
Churchill, realizing that his frantic at-

krieg rolled on unchecked.

The French had large numbers of ar-

In /he seven and a half days of Opera/ion Dynamo, Ihe Royal Navy QI-

rearguard and steamed out of the har-

Held was rtCIN almost totally non-exist9fl1.

tempts to prop up a defeatist French

mored fighting veflicles, Including the

1111 IFIIIII Dpnl

in origin.. The Admiral in cO'"lrttuW,


Sir Bertram Home Roms~, mobilized every available ship on th('
south coa.rt 0/ England: yachts. ferrit'S and /ishing houts, as well as
Navy ships. 'Ifo'erl! "sponsib~for the
"Miracle o/Dunkirk." Stirred by this
l!Xi.lmP{e, Winston Chun:hill tkcUJred
in Ihe /louse 0/ Commo,u on Jun('
4th: " W<! slwllJlghl on the bl!oches,
we shalf fight in the jil!ld.f, WI! shalf
dl!/I!nd our islantl...(Uld WI! doll
nl!Vl!r surrtmder." All of Ihe evacuated troops. hOWI!W!r, It!ft with no
other I!quipml!nt IMyond their rifles.
A.II tM surviving tan.i:s, artilluy guns
and walken were titht'r destroyed or
aoondonl!d on the Dunkirk bl!ache.f.

between the French and British in the

regime had come 10 naught, ordered the

with the modern tactics of the Germans.

slOw British machines smashed the Allied counterattacks on the German p0-

to 19th north of Laon, the German Blitz-

The French Army was unable to cope

evacuation of the BEF from France; the


Royal Navy began Operation Dynamo
at Dunkirk on May 27th. The next day,
Belgian King leopold surrendered unconditionally to the Nazis, Operation
Dynamo continued until Juoe 4th; the
lasl ship, the Royal Navy destroyer

swarmed the Dunkir1< beaches.

r~

po,fition

15

e0 0* ~-=.

CHAPTER ONE: THE WORLD

THE DoOR SLAMS SHUT

The next day, Mussolini's fascist Italy

(JUNE 5TH, 1940)

declared Waf on Ftanceand 8fitain, and

of the Maginot Une. What had taken the


Third Republic a decade to build, the

sent its troops into southern France.

Nazis had sha"ered in a matterol days.

"The Battle 01 France is over. The Battle

01 Britain is about to beginl "

Though in disarray and demoralized,


French troops were able to stop the Ital-

Winston Churchill in a

Ian forces cold, blunting Mussolini's

speech to lhe House 01 Commons, 1940

ambitIOUS dreams of owning

a part of

would be a war of fire and movement,


not static defense. On the same day the
Maginot line collapSed, the Nazis occu-

With the British Expeditionary Force bat


tared and Withdrawn home 10 Britain, the

The Wehm\acht kepi up the pressure on

Wehrmacht turned on the remnants 01

[he beleaguered French forces. On June

Reynaud was replaced as Prime Minis-

the French Army. On June 5th, the Ger

14th, units of the Wahrmach t's army

ter by the 80 year<JId Marshal Petain, a

pied Paris. II was 100 much for the


French leadership: two days laler

mans began their assault on the French

group C penetraled France's vaunted

hem 01 the First WOfld War. But Petain

defenses at the Somme. Within lour

Maginol line. The fcated "Death Rays"

had no stomach for this war, and or-

days. French force!> there had been

were unable to repulse the cunning of

dered the transmission 01 a request tor

completely routed.

the Nazi war machine: the huge armored

an armistice at 11 :00 pm that evening.

On June 10th the French Government

tUlrets 01 Tesla's "Electrically Acceler-

Six days lalor, in the sarne railway car In

evacuated Paris; the French Com

ated Energy Cannon" were pul out of

the Compeigne lorest that was the site

mander, General Weygand, advocated

action, one by one, by robotic eight-

01 the German surrender in World War

legged mines, nicknamed Kuchen-

One, France surrendered to Nazi Ger-

schabe (cockroaches) by their inven-

many. When the ceremony was con

Churchill, demanded a fighting spirit 10

tOfS. With the lightning guns out of ac-

eluded, Hiller ordered the rail"..vay car

the end.

tion, the Germans unleashed massed

destroyed, German honor had been

artillery 011 conventional emplacements

avenged.

ter Paul Reynaud, encouraged by

This, il nothing else, proved that this war

the French territory

surrender, but the French Prime Minis

TIlt: Wrhrmucl Gl'rluais knew thai a cOrlw!rItiotuJl assaultorl tM MUgillOl fine would
be suicide. The huge "Death Ray" runnon o/the im~ntor Nicolo Tula would thlitroy Kampfers alld Panl,trs alld roast infantrymen, Aerial bombanJnJenl waf not
an opt;OfJ, as thi' u,/iM.'(jffe (lid nnt yr.t have bomMfS largl' l'nough fO corry the
",eight 0{ any l)(Imb big ennuRh to pil'fu the ('(mcretl! (md $led ca.femenu_ Sa in
the mM 19Jn.,t, Gtrnl(Jll inventors Wl'rt instructed IcJ del'elof' a way 10 neutralize the
cunnrm. Aftu sel'era/emoormssinC/(J/sr. ,Utlrl.f, including an attempl al cn'aling a
huge eit!Ctromagnetic n'fleetor which /ailed spectacularly, killing ol'er thirty re
st'arrht'r5. fht'solution, sh(dinKly simple. emergt'd.
One 0/ the thinktank scientists. KarlJohann Muller; had lNt'n ifWOlved in early
....-ork 0fJ tlu! l'anurkilmp/er projecl. He "Moned it would be possible to con.rtt1lCt
an eighl/egged chassis that ron 0fJ a simple tM."O-Slrou engine, and could carry a
shaped charge PUY/UfW that luwml ('.Xullenr dUlIIu o/damaging the TesllA CUfIIWII
emplacement.f. Remote control .....ould tnable Ihe nuu:hifUl lO reach it.' targer. After
.fr.~'f!r"al p,rolOtypcs had bun tested and demonslroledfor the I-'u rhu, It was decided
to implement "Operation In/elitation." The f,/an cal/ed for the "cockroaches," so
nicktUlml'd/or Illeir (}I'()id (hunis 5h(/~ and mullilI~g8ed mean.f o/locomotion, to
be movcd illto plan IInduC(}l~ro/dorkneJJ by the irt/anIl'Y. Then the Kuschenschabe
would be rrll'(/Sed. and. with a dozen aimed at each of the thirty Tesla Cannon
turn'ls. SIICceSS W()uld I,.,. fl.f.furtd. And i' .....as: the ambultJt(Jry m;fIt'l.rwtJrntJ!d m~r
their lU'fets with a SUfi.' rU 1'(l U <if almn.tI 7fJ'l,!

.6

C HAYTER ONe: THE W ORLD

-,
1111111I11III oIlII'itaiI ...
l1li AIIInIIc
With the conclusion

0/ the Bottle uf

France Ihe conflitt entered Q new


pha5t'. one that the German Mil'IlI,)'
nwchine tms nol (IS w~lf l':'1U;f"Hd /0
win, Triumpmml all lnnd, GemUUl),

THE WAR IN NORTH AFRICA

(1939 - 1941)
"When thiS war is over it Will be enough for a man 10 say, I marched and fought with
the Desert Army.'
-

Winston Churchill

/lOW had to/acl! Briwifl in the uirand

North Africa was one of first major battlefields of the war, and the lirst theatre where

an the .fea, Ihl'aI"'! in which her


might IWlS much less imposing. The

the Allies wore able to' lock hOrns with the Nazis and perhaps stem lhe tide of !hcir
seemingly-unstoppable advance. The desert campaign. which woold h;l.ler become
known simply as the Desert War, was c'plc in its scale and the sheer scope 01 the
gains and losses. Advances and retreats were measured in hundreds, even thou
sands. of miles.

Luftwaffe Waf designed us a /m:ticaJ


support air forre. (Jnd was unable /0
achirve the Illlob Hiller set jar it in
the & ute of Britain, in spitf' IIJ Iht!
postu ring ofitst'hi,,! Reichsnl(Jr$haff

Men lIVed and died under the merciless gaze 01 tho sun, and the featureless miles 01

Human G~ring. Similarly. Ihe Gu-

sand and rock swallowed up entire formations of I08t or dazed combatants. The

man Kn igsmarine ",asul/able, et'en


wilh A.dmiral J(jr/ /)enllz'$ Wolf
Pucb, loshul offBritish sup/II)' lines
in the BaltietiflheAlialllic. Both/oilU~.f made it ponible /(lr Ihl: HrifiJh.

desert itself was a feared and respected enemy 01 both sides and all learned Ie

wilh SUPIJIJ"

from

Iht' Com lllon

K1'(lllh and the United Stalts, /u ('(}fIrinul' fh,.

"'Or.

scratch a living and survive in the most sterile regiOO OIl the planet. The harSh conditions led the men Ie adopt several local customs tor survIVal purposes, and the

desert armies and their troopers were quite distinctive In uniforms and equipment.
Amid the cacophony of lOcal bazaars and cool, shady cafes, mysterious agents
from all sides plied their own peculiar trade in secrets, sabol8ge and assassinations. Troop movements data, secret blueprints. guns and gofd, anything was for
sale as long as you covld meet the price The war in Africa and tile Middle East was
as dark as it was epiC

TRIPOLITANIA

usn

EGYPT

FUZAN

U8,(AN DESERT

17

CHAPTER O NE: THE WORLD

Th~

Moroccan sun beat down lik~ a hammer on Phillip's head. His lint did little 10
its effects: sweat poured down his sunburtled/~alures,Jolfowing the lines
01 his square jaw. England's cool and rainy spring weather had not prepared him
I"r rhi.f climate, not at 0/1. Not 0/1 th~ sweat was from the t~mperature, however..
Some of it wtLffromlear. He had arranged 10 mUI Ferooz here in the Casbah 10 Get
thl! latl!.~t packet (}j d(}cument.~ t() heluTWtJrUl!d (}n t() thl! SOE ojJiCI!S in u,rukm. But
when he got til the ba('k mom (II thl! ~udy littlf' ClJSbah cuft Ferooz had ;,uisted
upon. il W(I.s a!re(ldy too !(lte.
mitiga/~

The j(lt little Murocctlfl merchant was lyi!'8f(lce down in a pool of his own blood.
thf' hill hI an ortlate kniff'juttinglrom hi.s back.. A.s Phillip .scanned the roomlor the
docum~nt.s he had camelor, Ihe door on rhe opposite wall exploded inwards. Trap!
A.~ Ihejir.fl tW() num hurled Iheir way Ihrough Ihe dot'r. Phillip d""", his Bro .....ning
automatic and shht both of them rwiCf' each, just likf' his training sf'rgf'ant had
in.flruc:ted .fO mnny numth.f ago. "Twice In be .fure, .fir! "

,.

The setJring PtJin in his right slwuldf'T lpun him around to lau tlu! other entrance.
His Browning dropped to the floor from nervele.J.sjingers.
An evil/ooking Aryan supennan type stood in the doorway, a snur right out ofth~
dnemus (In hisfact!:. Phillip alnu'~'1 expecled him to ~'Iarl twirlinN a lillie mustache
between his nicutine-stainedjinNers.
"Sn. En1(lander." hi.s.fed Iht! G~mwn .spy, brandi.shinK a knife twin to the one stuck
in Philfip 's righl .shoulder. ''for you th~ war is o~r now, 1a?"
"Oh bugger!" Phillip thoughl. and launched himself at the arrogant Nazi...

ALL ROADS LEA.l> TO ROME


Even befOfe the War, Africa had been
the scene of international tension. Italy,
realizing its dreams of Empire reborn,
invaded Ethiopia in 1935 and withdrew
Its membership from the League of Nations over its territorial ambitions a year
laler, Ihrowing the League inlo disarray.

British colonial rule, and claimed the

Early 1941 was to be a tumultuous time

much-prized Suez Canal. However, the

fa Italy. In just three short months II Duce

mighty invasion force only penetrated

was to lose almost everything gained

60 miles into Egypt and promptly set up

just a lew fl'IO(Iths belOte. The oHenslve

camp, spe'ndlng the next three months

started lust before Christmas 1940 as

conSOlidatIng their defenses and gen-

British forces tolled over the Italian p0-

erally

sitions along the Egyptian border and

dol"? nothing much in parlicular.

In October t940 Italy also invaded

With the fall of France in 1940, all of

Greece. Pf):rceived as an easy victory

France's colonies in NOflh Africa, the

and worthy addition to the Roman Em-

Middle East and East Africa reverled to

pire. To the contrary, the diminutive

Axis territory by default: Italy was

flQW

GreeK army began to give the Italians a

the largest military and naval power in

sound thrashing, and by December

the region.

t940 the Ita!ians were being sent back

Mussolini didn't waste any time. Sei7ing what he thought was the Initiative, II
Duce ordered his forces Into Sudan,
Kenya and British Somallland in mid1940, swilUy occupying 1Ileft1 all. In SePtember, Italy invaded Egypt, the seat of

thrust deep inlo Cyrenaica, By February 1941 Britain was on the road to Tripoli, having captured quite a bit 01 meIleriel and over JOO,IXX) prisoners lor
their trouble. The Situation In East Africa

was also tenuous.


Enraged by his erstwhile ally's misdeeds

home rather soundly. Dumbfounded by

in Africa and the Balkans, Hitler decided

events in both Grocce and Egypt, the

to act or risk losing the region forever.

British look the time 10 build up their

In February 1941 , the iorm('llive ele-

strength a/ld plan their countef-offen-

ments of Germany's expeditionary force,

siva.

the Deutches Afrikakorps, began landing in Tripoli.

~~* 0 0.

C HAYrER ONE: THE WORLD

TuRNING THE TIDE

H itler ordered intervention in Greece.

Rommel wasted lillie time. Opening his


Hiller charged his nwst resourceful
and taltmud genuai with the task of
reversing hi.l misjoNunes and tum -

offensive at Et AQheila in March. the

;nR them ;nto victoriu: Erwin

their supply lines and inadequate equip-

R~/.

A decorated unit l:ommander from


tM Hrst !*,rld War, Rommel W4l.f a
pro/es.fional solJier from lJ famUy
with vuy f~ military cunflect;MI.
Admired I1y his mt'fI tJnd mpemd
by the enemies he faced. he pnferrrd
to lead Imm the front and live lih
his men. in I~ tnncM.t .

Wily. difficult and uncon~'mtjQflOJ in


military thinking. Rommel 's star rose
during fM invasion ofFronu and rhe

'.

WW Countries, whim his Punzer dj


I'isiun struclc dup into Ihf' heurt vI
Fro~e and toot. CMrhoI.lrg. Rommel
war a sHlled masttro/Blit;,kriqJ tactics /11/(/ self-professed 'new style '
genuai who unduslcxxllM wdut ()f
'tI.'aiUrs and other new lecMofol:J in

"'''luforr. and who was IWf a/roid It)

apply lhe le&suns of v,'ar.


Rommt!l wru abo a !nUn uf n!morkable fJlsourcefulness; ~ M cume Col
malur of d~f~lUj\~ warfare (1M U
soIdi~r able 10 pmduc~ slUlllling results a/llJin..fl own.!Mlming odds with
litt/~ resourrn

Afrikakorps struck deep and hard. The


British, suHerlng from overexlention of
ment, were Itung back in teaps and
bounds, By AprH, !he lightning assauil
had surrounded Tobruk, 8 city soughtafter by both sides because 01 Its

coo-

sldcrable poI'"l faCi lities. With Tobruk


under seige and General

O'CoriOOf,

and in earty Apr~ German forces , having invaded Yugoslavia:, rolled into the
ers, in the wrong place at the wrong
time, were quickly thrown Into disarray
and confused retr8al. By lale April
Greace was under the Nazi jadtboot,
and shattered remnants of the British
force retreated by sea 10 the island of
Crete, having lost much equipment and

men during the campaign.


time to recover and Immediately ordered

now shilled towards the

an Invasion of Crete to smash the last

fortunes of war

Hitler would not allow the dazed J3ritish

dregs of British Inlluence In the region.

Unable to take Tobruk, Rommel was ordered to continue the oHensive In May,
The stunned and shaken British
launched tw o equally forgettable
oHensives in an attempt to stem the Axis
horde. The second offensive fought
around Halayfa Pass succeeded only In
flinging the British back inlO Egypt at
considerable lOss.

On May 2 1, Operation Mercury was


launched with a combined invasion from
the air and

sea. Mercury was notable in

that General Karl Student's airdropped


Infantry and walker forces were used lor
the first time on a massive scale, to ronslderable effect, By the end of May Creta
was In German hands. and British military inlluence In the Balkans was extinguished.

Once again, the Axis was at EgyPt's border. This time, however, lhe next push
could very well

crush the British once

and IOf all. Before Christmas , Nazi


troops would surety be bathing in lhe

cool, ye60w waters of the Nile.

THE GREEK EXCURSION


AND THE I NVASION OF
CRETE
Meanwhile , events in Greece also
turned against the British, wtIO came to

the aid of Ihe Greek king in March 1941


with a sizable and wetl-equipped expeditionary force. Unwisely, Churchill had
ordered the Greek intervention troops to

como from the 8th army. over thO vigorous objecllons of its commander. The
British lorces In North Africa wera seriously weakened, a fact Churchill WOUld
L

counlry. The Greek and British defend-

commander 01the Btilisn lorces in North


Africa, captured by German patrols, !he
Nazis.

.,

come to bitt8fly regret.

19

"

CHAPTER ONE: THE WORLD

. 0 0 ......

,
T OBR U K R ELIEVED
Back in North Africa, both sides settled

"'
Cyrenaica , relie ving beleaguered

The atrilll il/\'asion o/Creu was the

into a brief period 01 uneasy peace. With

Surprised by the show of initiative of the

largest drop of gficfu-borne lighl

his supply lines overextended and

BritiSh, Rommel was forced to fall back

walkers/lp IV 1941. O~'erforty Imlle


ers MlUl' glider-dmpptd illon8 with

Tobruk still sitting uncaptured to his rear,

and by the 'end of December Tobruk was

Rommel needed time to rebuild his

retaken and its ports again open to Brit-

fhl! para/roop assau/I. with Ihe gftal -

eM numlNrs {WIding at Maleme and


Ht'roli.lei(JII.. During lhe iniriullcmdings. almost u quoner It't!'n' dmnDguJ
or destroyed through accidents (the
....orst IN'-nil u kfiJ~r. carf)'ing two

Valleurit's and rtt't'nty support troops,

Tobruk in December 1941 .

strength. The British, though closer to

ish supply ships. The battle fOt North

their sources of supply, had lost much

Atrica had momentarily turned again

In Gr99C8 and the banles raging in the

towards the BritiSh, but like the lireless

Middle East taxed lheir rosources and

shifting of the desert sand. the fortunes

men further. Reorganized into the 8th


Army, British forces set about to retake

of W81 were to change many more times


in the months ahead,

Ihal hit Q rocky olltcropping durinR

ImuiinR Qnd hmlce apart, killinll all

'.

ulxJ(mJ). O~'f!r the course of tht tent/ay il/\'Osion. ov,., IuJlf (If 1Ju: (il!r-

. . , . . AIIl'lIIIii

mun ....alker f orce

Arr army fights on its stomach, and nothing could ring IlIOn trut! In the /ksert War.
11It Nonh African campaillnJ ""'ttl: swtl!pi"ll ond tmat in their galm and louts,
bur any adwlIIrage could DIlly ~ carried as fo r as supply lint!1 CtJuW rruvt!L With
hundrnlsoJmiln ~,,",~~IIPOns, and sevual ton.Jo/supplies needed every day In
~tP tht!/ront movinx andfightlnx, an advanc~ would li,~rally run out of gas at,he
momen, of snattst succrss.

M'tU"

throuxh fhe assaulrs

011

10sI, IPIQstly
Ihe airport

at Ma/eme and Ihe Oltemp' /0 break


through

flrl!

BritiSh

fl'(J~UiJrd

pm-

tte ting fht' rt'irf'minR cnllvny.f at

Splltlkia.

III the aftrrmulh. Gentrot SIUlienl


rrcul/lmcrulcd /0 lhe German High
COlfUIl(lrul if! his I"f!pon IMI chinlg~.,
b ~ lIIad~

in th~ doctr;n~ of Ih~


fu (.fchirmj ugtr. No longu would
Ihl')' drop l.dfh moSI oj I~ir w~ap
ons in canis/~rs; from nnw tin eoch

Roth .fide.r 01.'(1 1nJJd~ wide.fpnad U.ft of each other's equipment, constantly sifting
the batlfeJidd for 'runntrs, 'juel and som~rimn n't'll ammurrit;on and food, TM
destrt war combatants wtre mast~r "cyclers and oftt!n found unconv~ntionul ways
to kup equipment running and IM;r forces in jighling ,flulpl!.

man ""'ould carry a full loud. Th~


Muori sni~rs(JfGt'nerol Frr.}'berg '.f
Nt'w Zt'uIOfl(Jer.f had laughl Int
"Huntersfmm the Sky" the foil)' of
j rml/,ln8 with only a pistol and Sri!nudes on th~ir ~rMJn. In the .....orrJ.~
afGerrerul Stude"', "I CWlrrm strf!SS
,.no uKh Ihl! I!ifect of Ih~ lLJi; and
Valhlrit Crf!WS had In achin'ing our
victaryon C",~. Without IMir~ffons
in bf'I!(JiirrS up Iht British urnbush~s
llNUfI(f our "'~upwIS cunj,Jlt'rs, (Jur
forc~,f would hav~ lak~n prohibit;vt
casuallics, so much so lhal our ahility for funher airborne op~rutlollJ
mlglll have heen pt!rman~lIf/)' ;m
/)(li"-J ...

20

C H .... PTER ONE: THE WORLD

-,
THE MEDITERRANEAN WAR
Pemaps the most critical element 01 the
Desert W8J was the supply convoys that
snaked through the treacherous waters
01 the Mediterranean Sea. Britain relied
on fresh tnxlPs and supplies Irom its
Commonwealth allies, and the entire
Axis war effort depended on the supplies trickling In from Europe. Seizing
control of the Mediterranean assured
victory, and both siOes fought savagely
for claim to the sea.

,.

Uplo 1941, Britain held the upper hand.


The island 01 Gibratt8J assured British
control of the entrance to the Mediterranean from the Atlantic, and the Suez
Canal ensured relatively safe passage

THE MIDDLE-EAST WAR


With the British cause in Greece now lost
and Rommel rotling across North Africa,
yet another threat reared its ugly head
against tho Allied cause. Tho Middle
East became another front, as the Na. zls schemed to sQueeze the British out
01 Egypt from the north. VlChy-controiled
Syria and lebanon were atways cautiously eyed by BritaJn, but in 1941 , Germany, fOl'clng the hand of the Vichy co-Ionial authority, attained the rights to use
French Middle East as a staging ground
to l'Ielp Iraq.
In earty 1941. Iraq came under the heel
of the pro-Axis regime 01 General
Rashid-ali. Traditionally an indifferent arty

of convoys from the Indian Ocean. Axis

01 Britain, Iraq fell under the sway of anti-

convoys sailing and flying from Italy


faced constant harassment, and ship-

colonial sentiment and Rashid-ali ,


backed by Nazi agents, quickly seized

ping losses were heavy. British convoys


didn't have it easy either: U-boats infested the waters around southern Italy
and Malta, and attacks from the air became a constant threat as the huddling
convoys sail&d to and from North Africa.

power in the spring of 1941. Fea.ring


British intervention, 89ghdad formally
pleaded lor Axis help: they were more
than willing to lend a hand,

Th~ Coloniul /tJwers wen!' widdy


delf'.flf!J ill rh~ Middle Ensl. and at
various rimes c% ll;,,1 aulhoriti~s
we", fnqu~ntly putting the lid bad
on a consfltnlly boiling fXJt 0/ Amb
di.fctfflltnf. 1'he: Worldm" would ereat~ Ih~ opportunity th(' loculs nu:dJ
In oppos~ Iht' Cil/oniaf im',,,lus <.md
throw rhem out once and/llr all.

With the /all 0/ Frun and Iht!--.Ihift


0/ her CtJ/onitll hQlding.( 1(1 flit' Axis
camp, Nazi agenls wasr~d fill time
IWi.rtinll Ihe Pan-Arab ..uuse (f) tll~ir
insidiolU ends. Many Arab smups,
('qually mistrustful 0/ the Ge~tU
and Ilolians, none Ihe ILlS saw rhe
).xis CtJU$f' as a source (If w..apons
and moten'd lO further their ends /0
blt!ilkflt!~ o/the shm:Idt'J a/the infidels. Most prolific 0/ the PunArabists ~'('n Gen~ral Rashid-ali
and his cabal 0/ Kentraf.f, coll~c
tiwl)'/cnown us ' The OoId~n Sql'~:
Many d~ments (lflhe Flt!jeJArabi~"
ugioll we/""f' to fiShr affmgsid(' both
lhe A/riklJkorps and th~ Orlenlkorps.

Th~ meJSl air/cal fIlI'I'{J/ "nd air bas~ the British h~during th~ rarly war in Africo
was th~ i~'latld nl Malta. Strut~Rically sitlWted. it alluwed the R(l)'tll NfWY and Air
Pure .. to tinlen/)' hurasJ the prr.cious ).xis supply affll'OYS stnaming from Ita/y.
The istand itself acted "-' u jumping point for the British cOll1lOyJ who Jt~amed
through Ihe Slmits oIGibrut/ar; bmvinR Nazi U-boats and dive-bomben.

Early in the d ..sert campoign, Mafia cam .. under constant LJ4ftwaffe harassment;
wail 0/ air-ruid sinns becum~ an acc~pt~d pan of daily life. Th .. pons often
became blocked wirh partially SunUn tronsfXJrt ship.f, and the uirbaJe at Takali
~'flJ' the center 0/ u bri../but destnccti~'e air ("Umpaign.
th~

FiRhrer pilots ltu/ioned at 'Fortnu Maltu ' ranly had a quiet day and casualries
high. spurrrd upwards by both exhaustion QJtd combat. Unlit the timely urrimlofa mind squmlron o/Hurrieune und1bmadffiRht~n, Ihe .wIt RAF d~/~rrse
()/th~ islmui was d~pendf!nt on thrt'e obsolete Glo~rler GludiCl(f)r blplan(' fi1:h/~rf
nicknamed Faith. Hopft and Charity.
~'~re

21

CHAPTn

CD

Om: THE W ORLD

THE N AZIS A RRIVE


By April 1941 , Axis forces began landing at the JX>rt cityof Beirut. and airfields
across Syria buzzed wi th transport
planes ferrying troops and supplies. Elements of the Qrientkorps, a polyglot of
German, Italian, VIChy and local Pan-

British and Free French forces spilled

.,

across the borders of Transjordan and

maintain a presence in the Middle East.

Palestine, striking out towards Beirut and

Despite the thorny problem at

Damascus. Gains were swift until the

Habbaniaya, Iraq was ready to warmly

lighting entered Beirut proper and the

welcome its Nazi liberators.

first formations of the Orientkorps entered the fray.

Ultimately, the linchpin to Axis success


relied on the continued compliance of

Arabist units, began to take Shape and

Over the next two months, a savage

the new Iraqi regime. This was unbal

grow in strength. Axis trsnsj.X)fts droned

battle swept across lebanon and Syria

anced when a British reliellorce thrust

over the skies of Baghdad: the city's

as the Orientkorps fought a running

into Iraq and pushed straight to

warehouses gorged with Nazi supplies

battle with Allied forces for control of the

Habbaniaya, taking it in early Septem-

a two-pronged

now

and arrvnunltion. British agents rej.X)fted

Oil pipelines. Eventually Beirut was

ber. With

the alarming news back to Cairo and

laken, but at considerable loss. Dam-

roiling deep Inlo Iraq, the erst~hlle

london thai the situation appealed

ascus was equally savage, but the fjghting was considerably rrK)fe one-side<1

Rashid lied into hiding, and his regime

'tluld. ThOugh desperately stretched to


the limit. British commanders knew they

as the Royal Air Fome ruled the skies,

seized control 01 Baghdad in the final

had 10 strike or face another front along

harassing the defender below and

act 01 betrayal. Biller fighting foHowed

with the added threat of Axis control of

sweeping the enemy from the air.

around and in the city, but the Axis

the precious oit reserves in Iraq and


Persia.

With Damascus invested and their corridol to the sea f'CN cut, the Orientkorps

On the morning 01 July 10, 1941, Op-

fought anolher running retreat into Iraq,

eration Exeter creaked into action as

where airfields, reinforcements and

fresh supplies would allow the Nazis to

assault

cOllapsed three ("lays later as the Nazis

forces, now weakened and low on serviceable equipment, were unable to


hold 001 for long, and made one final
retreat towards the Persian border.
which still held to the Nazi cause.

...........,.
11111.....

Iraq hud one,; IH!';II pro-Brirish, tJnd


as part oj all agre,;mellt Britaill was
aI/owed ro majfl(aill some smaff
Clirixlses(lfKi the riShl to m(lve II"f)()PS
through Imqiterritury when n,;eded.
Thar aI/ changed when the Golden
Squan seiud powu; Most British
baStS existed ollly as m,;re poillts 011
a mop flat Mough 10 land tJII tJir
plalle. BUI aile base, Habbaniaya
Airfield, was 10 maM headlines l/(,cI;
homt!. Throughour the baule 10 nlau Imq. the beleaguered d,;jelldus
h,;ld off rhe lIumerically supuior
Iraqi (mid taler Axi.rJ!orc,;.f unlil relieved two momhs latu ;n &pumher 1941. Theairfiddwa.rlateruud
by AlIi,;d jOf1:es IO/firry trQ(lps aIIl1
~'upplifls illio wur-IQrfI Pu$la ulllil
thfl destroyed aitfidds in BtJXhdlld
wl.'re npaind.

,.

"


CHAPTER ONE: THE WORLD

RETREAT INTO PERSIA


Nazi agents, hoping to cootioue their sue
Bornfrom a political J"atn of Axis

global solidarity, Ih e Orinllkorps


was Hit/u 's ideo of a tooljor creating a land link. to t~ Pacific, upun
which victorious Nut; and Ja{)(JntlIt

lort'n would mut up and emlfinal!


their struggle 10 IiMratt! tht world

and place it utWU beMVOlenr fascist


rufe. Driving through Iran utui Pusia, they would create a bridge of

cess in Persia, had helped kmerlt a minor uprising amongst the military In July
1941 , torclng the Shah to accept an
agreement authorizing Axis interventiOn

wee+< retreat had further depleted the Axis


ranks \0 almost crilicallevels. The British,
also weary trom months of cootinuous
lighting, stopped a\ the Persian border,
their lines of supply severely strained and
overextended. II was time to consolidate.

if Persia was threatened by Britain. In re-

Once again, the Orlontkorps had barely

ality, the ~ was ndinerern to the Axis

escaped deslrvctlon. But their situation


was desperate and the position In Persia tenuous. With British lines ot s~pply _

cause, and quicI<Jy collapsed when the


war finally did enlQl' Persia in eSl'Iy 1942.

Axis land bf!twun Europe, North

The remnants of the Orientkorps fled east~


ward towSlds F'efsIa. Skil~ delaying ac-

Africa and A.sla.

tions and rearguards delayed the ex-

The Orientkorps could have sue-

hausted Bntish pursuers, but the two-

stretched and the Orientkorps exhausted and depleted, the Middle East
War, like the North Atrica campaign,
ended 1941 In stalemate.

cuded in il$ mission, but/ate wax to


lake many SWift and untxputed

twists. The war against Russia on Ifw


Easltm Front was toullimatdy dro;n

away badly nttdtd/cm:u that WfOrt'


required for tht Middle asl War.
Willt lIicl ory seemingly ussurt'd in
North Aj'rico., the Orit",korps Wa.f
sttn as u secondtJry conctrn, forcing it to r{!iy on irs tntwhilt ullin
and local mililias and equipment to
bolster its ranb.
None tht less, tht Orientkorps was
tll fighl with a cOMiderohf~ ~fan and
rrsoun;e/ufnus thaI rivaled IMt Of
Ihe;r brothers fighting In the des,rt.
{Hspilt this, ho~',vt!r. th ~ would

newrallllin t~ notoritty vflhe uniu


fighting in North Ajrioo.

THE
AR IN THE EAST
(JUNE-DECEMBER 1941)
The Russians en;oyed the spoils 01 Seplember 1sl. when Germany in....aded Poland.
Poland was split in halt by Germany, the eastern portJon allotted 10 Russia to ' ap-

pease" hef and to allay fears 01 an eastward-expanding Germany. Russia moved in to


stay. this was a move to calm the Russians much as GerrTl<\ny had previously appeased Hungary. Earlier that yeSI', Germany had turned the Czech Republic into ~

-Nazi Protectorate," and had encouraged Hungary 10 loot areaS no! under direct Ger
man control. Nazi Germany simply applied the same courtesy to their Russian "allies."
His taste for expansion whened, Stalin invadod Finland in November 1939, and as a
rosuit the USSR was expelled from the League of Nations. Russia look a beati'lg from
the Finrs in a brutal guerrilla WSl', a consequence 01 pool' fighting spirit and an officer
corps bled dry by Stalin's purges In the late 1930's. Tho Red <lrmy was victorious in
the end, but al a hOmfic oost in men, matenel and rnor-ale. Hitlef and the German

.,

General Stal1 observed the Russian military's lack ot expertise with predatory interest.

'3

e 0 0 *~~

CHAPTER ONE: THE W ORLD

In 1940, Finland signed a peace treaty

east (Poland, the protectorate" of

Western Europe. The occupation of

with Russia, although clandestine resis-

Slovakia), and conquests in Norway had

Smolensk and the siege of Kiev cut the

lance continued. From late 1940 to June

provided important staging points into

main nofttv'south fail lines and deprived

of 1941 , the USSR stood by their non-

the northern reaches of the USSR. The

Russia of valuable industrial resources.

aggression treaty with Germany and

armies of Hungary and Romania were

This gave the German invaders the key

slowly built up the materiel and logistic

al Hitler's disposal. and his grip on the

to the Ukraine.

infrastructures of their military. It would

Balkans further strengthened when Yu-

prove to be too little too lala. The storm

goslavia and Greece were overrun in

was fast approaching , even though

mid-I941.

Moscow could not see it looming on the


horiLun. Stalin, never a man to admil Ilis
ignorance of technical matters, had announced to his Generals that the Army
of the Soviel Union would not oother wilh
the new walking war machines , and
placed his faith in the new SMK multiturreted tanks rOIling oft the assembly
lines.

Kharkov isolated, and Kiev. Minsk,

of her Nazi neighbors, had shorn up her

Marshal VoroshUov had conserved

defenses to some degree. Russia had

much of Leningrad's defensive f()(ce,

seized the eastern part of Poland in

allowing the city to offer a prolonged

'939, and between 1939 and 1940 had

resistance. Things gol a lot worse.

fortified her holdings in the Baltic States.


The war In Finland allOwed the USSR to
extend her defensive positions farther
to the north and west of leningrad. She

man he could do buSiness with. At dawn

Romania (hence the lalter covnlry's en-

on June 22nd, Germany put Operation

thusiasm lor a Nazi pact).

was appalled. He was so utterly surprised by events th9t he locked himself


in his room for the first ten days of Ihe
invasiOn, refusing to see anyOne. Finally,
on the tenth day, a group o f his inner
circl e , including Molotov and Beria
(chief of the NKVD, Ihe secret police),
was able to force its way in to see him.
Stalin was convinced they meant to assassina\e him. and was a~loUllded Om;6
more when they all begged him to re-

By Ihe end of September 1941,

SmoIensk, Tallinn and Gomel had fallen .

also had Bessarabia ceded 10 her by

When the news reached Moscow, Stalin

Stalin had wanted to move his Siberian


divisions westward to guard against
German territorial amb~lons , but HItler
and Tojo, unknown to him, had Signed a
secret agreement in the beginning of
May. Germany promised to grant Japan
territorial concessions in the far east of

Germany had many reasons 10 march

the USSR once the Nazi conquost was

on the uSSR. Aside from Hitler's amago-

accomplished. In return, tho Japanese

nism towards Bolshevism, there was the

agreed to put on the pressure along

wheat of ~ Ukraine, the coal and iron

Manchukos border with the USSR. The

Don river fa-

Imperial Army arranged a series of "in-

gions, and oil in the Caucasus and the

cidents- that had Stalin, along with sev-

mines in llie Dnieper and


Caspian regions -

Ihe very material

eral of his Generals, convinced the

Germany required to fuel its armies and

Japanese were contemplating invasiorl.

complele its conquests. There was also,

Memories of Ihe Russian humiliation of

of course, Hitler's desire to find new 'Iiv-

the RusscNapanese war at the begin-

ing space' for his victorious people and

ning of the century haunted the Savi-

a nation Of slaves to serve his dreams,

els, They delayed moving the Siberian

personality over his sycophants thai

NAZI STRATEG Y AND


OBJECTIVES

early in the invasion by surprising much

they could not conceive of doing away

The German objectives in the invasion

of the Soviet air force on the ground, tust

with him, even in the face of his monu-

of Russia were Leningrad , Kiev and

as it had in Poland In 1939 and In France

Moscow. all Important hubs of Soviet

in 1940. On October 3rd. Hitler told the

communiC(ltions, r(lilroods , rood trans-

German people that " ... this enemy

mental blunder.

THE GERMAN INVASION


Hitler had planned the actual conquest
of the Soviet Union evcn beforc the outbreak of the war. The Nazis had been
taking advantageous positions in the

24

troopswes\.

sume leadership of the country in its time


of crisis. Such was the power of Stalin's

Lenin grad and Odessa were besieged.

The Soviet Union, naturally suspicious

Sialin was convinced that Hitler was a

Barbarossa into effect. Invading Russia.

The Germans had seized air superiority

port and 'l1ilitary potential. Tho initial

[USSR] is already broken and will never

weeks of thtl olftlflsive were sWtltlping

rise again. The German front at this

and decisive for the Germans; the end-

point was actually over-extended (well

less expenSes of the Russian steppes

over GOO miles into Soviet territQfY), but

were conducive to the sweeping light-

would go farther sUlI in the days tocoma.

f)ing warlare Germany had inflicted on

By late November, anticipating the

CHAPTER O NE: TH E W ORLD

"
worst, the Soviet government and ad-

ing its breath. The late of Moscow WtlS

ministration was evacuated from Mos-

hanging by a thretld. Then, on Decem-

COlN'to Kuibyshev. After many debates,

bet 5th, Mother Russia came to Stalin's

Stalin himself remained in Moscow, bol-

rescue. It began to

stering the morale 01 the Red AIrny in a

winter began with a terrible blizzard. the

very real and tangible sense. And it

worst snows in Europe for

a hundred

. years. Combatants In the city fighting

needed bolstering badly,


Through October and November, Orcl,
Bryansk. Kallnln, Odessa, Kharkov,

snow. The onset of

were literally blundering into each other


because 01 the poor visibility

Mariupol and Kerch fell. SevClstOJ>Oi, in


the Crimean peninsula, was under

brutal siege. The Russien defenders


refused to surrender, relying on the underground system of tunnels and bunkers to confound the NazI war machine.
The longer they held out the better, as

they knew they were tying up German


troops and resources . Every hour
bought for Mother Russia was precious,
Realizing this, Hitler ordered the cockroaches," the bane 01 the Maginot line,
into battle once again. This time, how-

ever, they carried canisters 01 mustard

gCls instead 01 explosives, Thousands

WINTER W OES
The German High Cofrrnand realized by
the winter of 1941 that their lack 01 win-

ter equipment. alOng with tho fT'I<Issive


build-up 01 human resourCes and prepa
ration on the part of the Soviet Union,
were going to be 8 problem. The Red
Army was caught off-guard, to be sure.
Much 01 the Red Army was Inexperi-

enced. and men ran and eqUipment was


abandoned at the mere rumor of a continued German advance.

But this soon

stopped under better Jetldarshlp. more


experience and dracon;tln discipline:

of Russians died, coughing their lungs

Beria's NKVO field police Shot desert-

Into bloody lroth In the dark.

ers out 01 hand. Red AurT'f IfOopers soon


became more afraid of them than the
Genn..,sl

TilE BATTLE FOR

Moscow

(NOVD EC. 1941)

A factCl thaI also slowed the German

On the second day of November, Ger-

advance was the destruction of materi-

man army units began penetrating the

als

westernmost suburbS of Moscow. Sialin


had ordered huge defensive works c0n-

vanciny Wchrmachl. a "scorched-earth"


policy so ordered by Stalin. Also, tllarge

structed about the city, including miles

partisan movement arose very soon


under German occupation. Partisans

did little to deter the Panzerkampfers.

were slow in organiza tion in the Ukraine

def6(lscs, the fighting became a horrific


house-la-house affair with no quarter

asked or given. The Red Arrrry found it


sell blnerty regretting Statln's lack of faith

Mony s(}ldi~n simply jrou 10 dearh


- HifJI!f hod bun so SUn! oj a quick
ViCIOIY on r~ Eastern front Ihm 110
winru clothing hod Men issu"ed uf
fhe s((lrt II/ fhl! campaign.
S()vit!r fanks and \'t!hicies, widf'trtl<.*td, acclimated and dtsignt!d to
fight in the diverlf.' Russian cJimu.tt!.
ron elrefts around Gumon PtmurJ
stude in the mud or broken down in
the cold. Th~ suppliu, fomJ,d onto
~'huff'd trwupons, INcome boggtd
down Dnd fogistic(lf nig htmarts
arolt. Gwu "!usrd w fin, because
th~oifhodfrounsofid. ThdHmf(UIS
wert rtduced ro building /iff'S under
lheir vehicles ro ~'arm thtm I!ntJUgh
10 start tht!m.

,,

..

,/

at first; many Ukrainians had chafed


under Soviet rule and welcomed the
German invasion. This senltment

soon

changed once the horrors 01 the SS were


unleashed In ethnic cleansW'lg.

in the new walker technology, as the

In the factories 01 Mother Russia. men,

PanzerkAmpler clOse infantry support

women and children tolled

was CI delinite actvtlntage lor the Ger-

plants and factories, and women joined

Decem-

the ranks altha Red Army In all areas 01

ber, the wortdwaited and watched, hoId-

Infantry (more corrmonly as sniperS and

mans, As Novcmbef slid into

The SIIOW look el'erY(}lIe bY.furprise


ill DeamMr 1941 , II ~'aJ' Ihe woO'r
winra in DCf!n/ury. and it se/ in mony
weeks e(lrlier rhem expected. The
Gerrm4fl army It'at poorly equill/Jed
for winter ~'(lrf(lrt, alld irs m~n sujj~rtd gff'atly t U u t'lInscqUf'ncr,

and property befOfe the ever-ad

01 anti-tank ditches. Unfortunately, these

Once inside tile outer ring of the city's

in delense

15

.,

CH .... PTER ONE: THE WORLD

.,
walker crew}, artillery and the air force
(three regiments were aU female, the
46th Guards Bomber Regiment, Ihe

12511'1 Guards Bomber Regimeflt, and


the 586th Fighter Regiment),

THE PACIFIC WAR


(DECEMBER 7-31,1941)

counter.atfensives in the winter 011941 ,

In many ways. it could be argued thaI the war had already been raging in the Pacific
for ten years even before the Japanese attacked Pearl Harbor in 1941 . Many of the
events thatlranspired following the Great War ultimately set the stage for the war to

but the greatest battle o f this period

come In the Pacific.

grew out of the Red Army's attempt to

Japan emerged in the 19205 as a regional powerhouse, both Industrially and mitital:iiy.

There were many small offensives and

recapture KhatkOY. This failed after a

Ambitious and medd~ng , the Imperial Army constantty saw fit to dabble In the affairs of

massive German counteroffensive. By

its Pacific neighbcrs, ospeciaIIy China, al thaI trne wracked with cMlXlfest and chaos.

winter's end Russia had taken the offen-

In many cases the Imperial Army's warlords dictated Imperial policy without approval

sive after bitter months of defensive ac

from Tokyo; before long the Arrrrt became the de fsera government of Japan.

lions. The Russian people rallied to wart ime efforts. and Russian salvage
proved to be an amazing advantage, as
materiats were reclaimed from a battlefield and sent fa( refurbishing even b&fore the dead were buried!

The United States and Great Britain fi


nally slepped forward 10 aid Soviel Rus
sia in their light. In June and July 01

194 1, both nations signed L9f'Id-lBase


Agreemen ts with Slalln, By Oclober,
they would be Sanding tanks, walkers,
aircraft, ammunition and supplies via a
treacherous norlhern sea-route to the
city of Murmansk.. Although downplayed
in later years, this aid was vital 10 the
early Russian war effort,

J APANESE IMPERIALISM

Within two years. the Rlslno Sun was fluttering from the Sea 01 Japan all the way

Of special note was the delivery of Brit-

As nationalist views hardened In the

ish technical data and American early

30's, Japan seized the Chinese prcwince

walker chassis to the Soviets, giving

ofManchurlaarridthechaosofclvilw8f.

Stalin's researchers the head slart they

Renaming it Manchukuo and installing

needed to begin their own walker pr0gram. The Greal Leader had had an

Emperor Pu-yi, successor of the Manchu

began to force the hand of French c0lo-

throne as poppet ruler. Japan rv::NI had

nial authorities in Indo-Chlna. Compla-

other chan ge of heart, prompted no

a land base into central Asia. Over the

cent and unable to realistically resist, the

to Peking and northward 10 the borders


of Mongolia and

Soviet Russia.

With the lall of France in 1940, Japan

doubl by the effectiveness o f the Ger

next two years Japan would extract lur-

Vichy French allowed widespread use

man walkers. Uke most of Russia's war

lher concessions from China, using the

of bases in Madagascar and Indo-

civil war to seize more territory from the

China. Having become increasingly dis-

local bandit warlOrds.

turbed with Japanese actions the past

Industl'y, the

new

walker development

facilities were located to the east 01 the


Ural Mountains, far out 01 range of the
allentions of Ihe LuftwaHe.

In 1937, fearing that China was about

10 emerge united lrom yearS 01 chaos


and reslst Japanese expansion, the Im-

perial Army embarkod 011 a luU-scale


invasioo of northern and central China.

26

few years, the Unitod States had had


enough and plaCed heavy sanctions on

\hem. Fearing economic starvation and


angered by AmeriCan impudence, the
stage was rv::NI set for Japan 10 act.

~~,* O 0 .

C HAPTF.R ONE: THE W ORLD

Tu-rMANCHUKUO FRONT

As Japan was to enter into lull-scale war


againsllhe Allies, it also began a series
of cross-border skirmishes with the So-

viet Union. Having had border entanglements with the Japanese since the late
30's, Stalin had saveral of his hardened
Siberian divisions peppered along the

border to protect hiS Siberian flanks from


his pro-Axis neighbor. In late October
1941 , Stalin 's nightmare wa s com-

pounded furthef as the Japanese became increasingly restless and their


actions less predictable . There was

,.

much border activity but little sense


could be made of its purpose.
SeIzing contrOl o f the Soviel-conlfOlled
railway that snaked through OOI"thern
Manchukuo, the Japanese moved
forces right into the border town of
Manchouli and force s amassed at
Changkufen, !he scene of an earlier incident in 1938. Unle could be gauged

of Japanese intent or even troop movemen(s. but Stalin's

agents in Tokyo In-

formed him 01 no clear intent of the Japanese, o ther than they seemed mostly

bombing the local rail links a week into

the invasion. Effectively isolated and

At 7;40 AM, as the sleepy na.... al base


slowly buzzed to life, the Japanese

ordered to slop the Japanese at all cost,


lOcal Soviet commanders began to reorganize and within a couple weeks
Soviet resistance stiffened. Once again,
the Soviet generals had cause to bitterly

struck from the skies. Caught totally


unawares, the base was thrown into to-

regret Stalin's rejection 01 military walk

hard and fast altha ships in the llnchol'-

ers for tnc Red Army. The new T34 and

a~e

KV-1 tankS totally outcLassed their Japa-

as they had begun the Japa.nese

lal disar'ray as bombs rained and expbslons thundered across the lields. The
attack. lasting thirty long minutes. struck
and the outlying airbases. As SOOfl

nese opposite numbers, but the Soviet

slipped away, leaving behind a terrible -

commanders had nothing in \heir arse-

wake 01 desll'l)Gtiarl and carnage. The

nal 10 oppose the Japanese walkers,

second wave, arriving almost an hour

whO decimated the Russian armor with

later. had a harder time but stitl had con-

their Banzai Teppoyari Charges.

slderable success. Poor visibility and

By the end of December 1941 , the


struggle for ViadisYOSlok was gripped
in a stalemate; !he cold weather and lack
of sufticient strength on the part of the

heavief anti-aln::ra ft fire gave the sec-

and wave a harder go al il. None the

less, f"Il(lffi ships wero damaged, further


crippling the PacifIC R eel.

Japanese precluded atly chance 01 an

Having been given orders to attack sec-

immediato push Into the city. Japanese

oodary targets if tho prized warShips

gains irI Mongolia and north of the Amur

were unreachable. the Japanese planes

River WElf"e considerable, but weather

buzzed about the airfields and supply

and stretched supply lines began to rob

depots scattered across the island. AI-

the advance of steam. The coming 01

most unwittingly, Japanese dive-bomb-

spring campaign season would surety

ors attacked the precloos fuel oil depots

determine the ultimate victor.

scattered close to the harbor. lightly


defended and extremely vulnerable,

pre-occupied with forthcoming events

they proved easy and spectacular Iar-

in the Pacllic.

' DAY OF"lNFAMY'

With the war going horribly In the West,

"I can wreak havoc for a year, but after

utes the depots WElf"e awash in names.

Stalin began to bleed away forces from

that I can offer no promises

their explosions rumbl ing across the is-

the Manchukuo Fronl By mid-Novem-

gels 10 Japanese bombers. Within mln-

- Admirallsakoru Yamamoto

bar, Soviet garrisons were at their thinIn the pre-dawn gloom of December 7,

forces in Mongofia were al a critical

1941 , an amassed force o f fighters,

level. Sensin g th is, the Japanese

rocket p lanes and torpedo bombers

gambled and began their concerted

droned above the Japanese carrier lleet

campaign to lake vladiYOStok and sev-

of Admiral Nagumo. laden with bombs


and torpedoes, two waves of planes set
off for Pearl HarbOr, safe-haven for the
U.S, PacifIC Reel. The plan was simple:

eral small towns across the Amur River.

Stung by the inillal ferocity and surprise


of tile Japanese attaCk. Soviet lorces
reeled, thOugh the garrisons around
Vladivostok stood their ground and kept
the Japanese trom seizing the much-

prized port City. The Japanese lurther


compounded the Soviet situation after

land. The fuel burned for days, covering the island in an inky twilight of black

nest along the northern borders and

smoke.
As the last Japanese planes droned
away and Pearl Harbor went up in
flames , the ultimate prize eluded the
Japanese. The carriers, hundreds of
miles away, had escaped tho carnage,
elfectlvety keeping the United Slates in

deal a killing blOw to the Reel nestled In

the war. None the less. the anack re-

the anchorage of Pearl Harbor. With the

suited in the destruclioo of or severe

United States' carriors and banleships

damage to eighteen ships. And with

destroyed. Japanese naval domination

naval fuel oil supplies severely depleted,

of the Pacltlc would be assuredl

the next few months were to

be trying

times for the U .S. Navy.

>7

.,

Shocked and infuriated by such an un-

warran ted sneak attack , President


Roosevelt declared war on the Axis the
very next day. The attack, whilst successful militarily, had not cowed the
American people as the Japanese had

expected. Instead, the infuriated Ameri-

cans would accept nothing less Ihan


total victory. Its (theoretical) neutrality
dissolved. the United States entered the

war firmly on the side of the Free World.

TnE PACIFIC RI.ITZKRIEG


With Ihe gloves off, the Japanese High

. 0 0 *~4!tl.

CHAPTER. ONE: THE WORLD

STORM IN THE EAST


By the eod 01 1941 . the Japanese advance seemed Irresistible. With their
forces reeling and !heir navies in disarray. the Allies seemed unable to stem

the Nazi advance towards Moscow, the


Manchukuo Front was proving to be a

serious drain of terribly needed troops


elsewhere.
The Japanese attaci<

across the Pacific . Victory, for the m0-

slapped the United States into the War,

()I"l

Pearl Harbor

ment, was a Japanese monopoly. But

turning the conflict Into a truly global

the shock 01 impact was beginning to

one. With

wear off, and the months ahead would

alongside the remnants of the Free

In Manchukuo. the status there was


more even-handed. The Initial shock of
Invasion

sent

Soviot forces into a tail-

Corrmand wasted no lime in fcasting

spin, but inclement weather and harsh

on their erstwhile neighbors. As Peart

discipline on !he pari of the Soviet re-

Harbor still burned, Invading armies

gional commanders slowed the Japa-

nase advance. Though not as epiC as

or even slow the Japanese advance

ultimately decide !he Pacilic War.

.,

the Americans

now fighting

WOOd. !here was at last a gJirrmer of

hope. With the U .S. forces inexperienced and understrength, and herwarlime industry unroalized. hawever. some
wondered if It was stili too late \0 resist
Axis world domination.

struck hard and fast across the Pacific,


investing GUOIm and Malaya. Within

days, Allied forces were reeling from the

Japanese Invaders streaming inlo


Luzon. Fighting was lierce and unremit-

ting in the Philippines as the cornered


American garrison fought desperately.
By the end of December they were slHl
alive and kicking, bullhelr destruction
was assured, Siam, Malaya and British

Borneo also fell to the Japanese following swift air attacks and amphlbioos
landings. in all cases, the unaware and
under-strength defenders usually gave
up with little or

no struggle. The Pacific

blitzkrieg was both stunning and unex-

pected.
The Japanese were

soon

conducting

The Banle of Hong Kong.saw what is widely rt!garded the fir.;r-e~r known use 0/
clJlJllurd wulkl!r.; by th~ ~n~my durinS thl! War. Huvillg Ivst Ih~ frw machin~s thl!
Canadians had at tlu! Gin Drinkcn Lin~, "t"ating Jnrr:t:s \I.'l!fI! able 10 capturt!
thrt!1! intact Japanese wullct:n whifl! thtir crt!ws wert! ",sl;ng. Th~ thru machinl!s
uccumpani~d th~ haRRard SUrviVON across Victoria Harbor to Hong KonN Isllmd
prol"rand wuc prtsscd into servicl! wilh the survivor.; (II Ihc nlH'(lIIxu~ in Causl!way Bay and d~JcnscJ at SafUJlorium Gup. The 'hree machi"l!l IHcamt: ersatz mrucots to thl! de/enders, whose Crt:WI tuJIIIl!d thl!m l-ivian, Co1f)line and Jacqw/int.
after family aM laved ones.

The J<"l{1dMS(I W(lr(I rrJ"ifi~d by this du~cration. seeing the warrit)r spirit 0/ their
oshimoi mocked anti used by their in/t:rior tntmi~s agaillst ,IIeir brelhl?n. O vt!r thl!
nut few days rht machin~s WI!I? uSl!d to vari~d effect, though tlu:y could not stem
the ad~"UnCf!s 0/ tht: Japtlfll!sl! who S\I.armed across from Kowloon. Both Carolifll!
and Vivian Il'e~ destroyed at thi! Battle of SunilOrium Gap, and Jacqueline went
dawn fighting in Wanchai.

their war across a 6000-mlle front ,


sweeping the Allies back from land, air
and sea. By the end of December, much

of soulh-east Asia was under Japanese


control, and the fast BritiSh presence in
the area. Hong Kong , lel1to the Japanese on December 25th after a lutile
defense of the colony.

,.

CHAPTER ONE: THE W ORLD

WHAT THE FUTURE HOLDS

In the Pacific, things are grim Indeed;

"The clouds 01 war had gathered and the storm had broken on an unhappy world.
But what hope was there for Allied victory in the dark end 0119411 II was a black

time indeed: Weslern Europe proslTate under the heel of the Nazi jackboot, the
Russian steppes aflame, the deserts of North Africa churning under the treads and
wheels of snarling war machines. The black dragon 01 Imperial Japan had uncoiled
itself from the Home Islands, and was rending the Far East.

So what cause did the Allies have lor celebration in 194 1?

the Japanese are rampaging across


South Easl Asia. Thailand, Burma and
Malaya have all begun 10 leel the weight
of the Imperial war machine. The fall of
the Philippines cannot be far off, What

will be the Japanese Navy's next move?


South to New Guinea and Australia? Or
westwards 10 Hawaii?

"Several, if the facts are examined . Firstly, thanks to the Japanese a\lack on Pear!

In North Africa and the Middle East; the

Harbor and Hitler's megalomania. the Americans had been drawn into the War a\

Nazis and lhe British Empire are locked

last. The slumbering giant of Amefican industry would begin to Shak.e the lethargy

in a death struggle to control the Suez

from its limbs.

Canal and the oillields of Iraq

"Secondly, Hitler's anack on the Soviels was a massive blurtdef. The Wehrmacht
would be drawn inlo the endless steppes of the east. spreading ever thinner. like Oil

on water.

an9 Iran.

Will the desert sun rise on Allied Of Axis


Iriumphs In the coming year? Rommel
is the devil haunting British commanders. Can Churchill find a general to

"And thirdly, and perhaps rTl()(e Incredible still, Taja's Militarists had plunged Japan
into a war on three fronts in Asia. Against the Chinese, in Sooth East Asia, and in the
North across the Manchul<o border against the Soviets. All this while simultaneously
prosecuting a naval war against the United States. Truly the intersefVice rivalry be-

tween the Japanese Army and Navy and their attempts 10 outdo each other boggles

In the North , Ihe Russian nightmare


grinds on, uncaring as to who gels
caught up in the gears. The streets 01
Moscow are blanketed in snow and

the mind ... "


-

malch Hiller's chosen champioQ?

Exee/pt

Irom

Prol. Donald

G. Cameron's

leclUre series,

The Second

Wotld War as an Impetvs of Change, Olympica University, Mars. January 2036

By duign, torfy-war walkers lI'tll! wually quit~ ungm'nly and crudt machint!S.
with halllllc~ and $/I('~IJ a t:OI1.ftanf problttrl, Tht$t .fhnrtcomings I'ot~ further rom-

IN'Undtd by thl! denJ'I!, SWtln'PY (md humidjungll!s a~lht Pacific. No",: thl! l~ss. thr
1Yllu~ o/K(IIkt!r.f in tht Pacific was not lost ta bolh sides and a ~'fJritry al so/utirJn.f
ond uniqUt! 1'o'fJlker dtsigru WI!I'!! dn'tioprd Ihroughoulthe War.
During Ihe ballitlor the Philippi/ll!$ in 1941 , .... ~rican and Japantst walunlaudofflor thtfim time. tlnd Iht bttrer-amrl!d American IrIOChints had Ihe UI'tHr hand
in a straighl-up firrfighl. Salt/t Amuican lI'olluln wt'1'!! a/.fo equipptd with fta rsomt filJltlt-lhrowtn. ""hich tht Japantse leamtd 10 quidly largtl and dutroy at
whaltYt'r ellSt.
In Iht' Philippillt'jallg/es, how(!l.tr. Iht JUjXJlU!St! machints hfld Ihe (1ISllncti",e edge.
Thtir mnchints had the comp/icattd Ancillary PropULfitm S)'s/~m, bullll$(J hod a
....idt ....uiur slU~nsion modifitd and adapted /Q CNI hmugh tht t ntang/ing undtrgmwth and nQt sink illlo the $'If.'ampy earth. Litt /ht fighting goinx tm jn VClriQU.t
climates throughQ/41lhe world, the Pacific \fur W(/~" J t!1~nlualf)' Set its (.111'11 uniqae
l'(Jriery ofwaiurs ami a/her aJr,yuu;ed lI'ar Ir/Ochinel1.

soaked In blood. Will Stalin's Red Am'r;


hold out? Will the Russian determination
to hold Moscow at all costs allow the
Nazis to e)(pIoit Russian weakness on
otherfmnts? And willlt1e Japanese. seeIng how Ihe Soviets are reeling under
the blows of the Nazi war machine,
press hOme their attack on VladivOstok?
Sttange and terrible advances in the
science of war arc In the offing. The
world has already seen the advent of
the walker and the jet-powered plane.
What next? Allied and Axis scientists

work long hours into each night laboring to creale lhe "super weapon' that
Will

ogy

win the war. The calculator technolthai birthed the walkers will drive

science on in a headlOng rush towards


the future. In the quesl for increased
combat eltectivencss, innovative tech-

nology will light the way. But inlO "broad


sunlit uplands" or "a new Dark Age"?

Only lime will telL

19

CHAPTER

ONE:

THE WORLD

.,
WEAPON TECHNOL G

THE TECHNOLOGY
OF THE GLOBAL WAR

Vehicles designed for war. especially the


newer tank and airplane. with their Increased ~Iity. heavier ordinance and

Warfare is the mother of invention. Advances in technology forever changed the

increased battlefield endurance. be-

manner in which wars were fought. Even as far bacll as the American Civil War,

came machines 01 destructive might in

improvements in the individual soldier's lirepower made tactics of the Napoleooic

the latter days 01 the first World War. The

era utter lolly. By the time of the Great War (1914-1918). outdated rules o f engage-

roles these vehicles took quickly

ment crashed head-on with the impersonal. mechanized death delivered by the

changed from attack support to rapid

machine gun, poison gas, aerial bombardment and massed artillery. The Great War

assault and front-line lighters in their own

also saw the introduction 01 the lank. lirst fielded at the Battle of Cambrai in 1917.

righl. The late-30's introduction of the

which brOke the stalemate on the Western Fron!. The skies became a limitless battle-

walker vehicle. whose compulator.

field , as aircraft, invented only ten years before. became another means of destroy-

height and articulated frame combined

ing one's enemies. Industry's importance rose as methods of mass production grew

to make it into a superb firing platform

in leaps and bounds: out-producing an opponent and overwhelming them with ShOOr
numbers was

now a viable option.

(at Jeasl compared 10 the armored vehicles of the time) further changed the

The War to End All Wars concluded on November 11 , 1918. The world was weary of

battlefield.

war. and recoiled In horror at the loss of a generation of young lives. And yet, even

New and refined manufacturing tech -

IhoLrgh an era of renewed peace and hope lollowed. it was only the calm before the

niques gave weapons a higher rale of

storm. The clouds of war gathered. though unnoticed at first. Soon the whole world

fire. reduced cost for ammunition and

stood at the brink of anolher World War "made only more sinister by the light of

increased range. By the late 19305, pro-

perverted science. as Sir Winston Churchill so aptly put it in his speech to the

jectile weapons, in eorTiparison to those

British House 01 Commons in 1940.

used even jusllwenty-five years before,

lrom ProieSSOr Donald G. Cameron's


WWIt , Olympica Press. Mars, 2028
-

fare In

Excerpt

me Tecno%gy 01 War-

had reached an impressive level of performance . Machine guns could kill at a


mile or more and shaped charges could
cut through armored walls many feet
thick. Gun calibers were increasing fNery year. the cannon's destructive power
growing by leaps and bounds. New
types 01 warheads. including the first of
the

tungsten

core

-'ong

rod "

penetrators. would make their appearance on the baUlefield by the middle 01


the conflict . All these weapons were
carried by tanks and armored walkers
as standard weapons.
Rockets and missiles had started out

being more dangerous to the

LJSe(

Ihan

the enemy. By the summer of 1942, rock


ets were becoming an increasingly c0mmon sight (and sound!) on the ba11lefield in artillery batteries and some
ground attack aircraft. By the end of
1943. missiles with primitive guidance
systems were in final testing , carrying

30

CHAPTER ONE: THE W ORLD

"'
such contrivances ranging from wire Of

basic television systems to acoustic mi


crophones mat detected airborne lar-

gets by engine pitch. Probably the most


ominous experiments were dedicated to
the creation of inertial gyroscopes which
could conceivatNy allow a weapon to
target distant cities or other strategic
assets up to hundreds of miles away.

Experimcrlts were also belng made with


directed eoefgy we<lponry. at first mostly

by the Russians. Though the French


Maglnol line had lailC(l 10 lhe German

army, its T~J;J "death ray guns had 1Jt..'1lom'N}(! admIrably, jf SOff\OWMI erratI-

,,

cally, prompting" wave of Imitators. By

the Ci:tfly 40's, a lew raro RuSSi"n lanks


were spoftinQ :>C;Jtefl-down versions of

the TEUJ;;t PfOje<:tors, while British troops


were fielding the first of their Canal
Ugh'" p!'imltlve laser gun

ca"iefs.

Others, even more esoteric weapons

would also appear from lima 10 tirna,


most of Ihem prototypes or limited pro-

duction devices that would allen be as


dangerous 10 the user as to the larget!

DEFENSrVE TECHNOLOGY

In the 19:M 's unJ 30's, mllirary phvlff'-n I!n~UugI!J land war/an to kfoughJ uk",
III ndval war/Cf'f!, lIug~ m.ulli-J~llnnhl banluhips. swift cru.i:st!,-j WId tin>, torpedo
fI(/(It,( ill/I.-n il/a huvt! Ihrlr kllld-/Ia$r.d {;t!/UlIt!rpa,.U - or so the Rem:ruiJr imUJ;int!d.
I'r:rlwps Ihr /lOtion of g iRfll'llil: muill-sunned t01lA;s c;{Jpllll"t!d Ihrlr limited imagino
liuRS Ihe most, and bejon t~ war moSI world powers hod lU 1f!lUt ocpuinwnttd
with 'land oollleJ'hi/)s:
III the tarly )'(fan of lhl! 14br. Ihe Briwh unJ Frrndt 'suprnalllts 'ill rmncl! wuJ
1\II!re In sUfftr gmlfly ugllilUl Ih~ spud and Jury uf lh~ bllltk'/~R.
Sluw, ~ulllurlhl~ IJIId undtrpoK.'ert!d, Ih~J~ land gianls wen quickly djsab/~d or
bypassed. Th~ SOllif!lS, unfonllnultly Ivr Ih~m., auo illV~Jt~d colIs;J~rubly ill
supenanJ:s - 1M immense SMKIM and T'28 wtre IIw moinsUJY ofIIII! Sovj~t mho.
,.it.~ fnrr:~s In fh~ opmillg 1IQI1y.f (If Optrtllion &rbaroS.fIl. By Chri.rtmlU f94l ,
nol a Jjngle nflhe original Sovi~t supertanls WUJ" left operational.

Nurth AJrka

For tanks and other armored vehicles,

armor. Ptobably the flrsl and most fa-

armor starled oul being simply bolted

mous tank to successfully use sloping

or riveted in place. Soon, Improvements

armor was the Soviet T-34, though other


countr~ wool(l ooon adopt it as well

illl;:tbtk'..alion lechoology /ttlowed turrets


and even hullS tQ be cast in 000 piece,
with tM benefit of inoOMM strength

and superior protection over a like pi(:ce


that Wi.!:; bOIled or riveted. A~ tIlo war
progressed, instead of casting the (lrmor, some field vehicles had their armor
welded togethef. This was cheaper as

lar as materials and castirlQ went. but it


required lhe hiring of much more skilled
labQ( 10 do the welding right.

Spacoo armor was also vastly nlOfO ef-

AERfA""L TECHNOLOGY
Though mankind had only been flying
lor a lew shOrt years" advances made

In that lima wtlrO con$iderable. Tho 20'$


and 30's h3d brought on a hvge

in-

fective against \lxplosive munitions,

crease in public ioWest, leading to a

such as shtlp(.'(1 CMrges, as it deneclud

number Of competitions and r8l1io$

and dilluscd the energy of a stw.p(:(j-

gave constructors endless re<iSOl'lS 10

charge shell before it contacted the hull


of the tank itself. This was usually done
by adding armor skirts or plates on the

pef '~tlhelr creations.

sides and front, and sometimes around


the turret itself. The Germans were the
first 10 uS\! 8frnored gkir1s and spaced

It was eventually proven that !he more

armor plates, but soon Allied vehicles

sloped the armor was, the less likelihOod

wore following suit as both sides' lank-

there was Of ;.\ round penetraling the

killing power increase<!.

Ul{lt

Metal skinned monoplanes, aerody


namic and powered by powerful inline
or turbine engines. rapidly surpassed

older generation biplanes 01 canvas and


metal. Muttklngined bombers, sleek Interceptors and groundattack planes
divided aircraft into distinct types and
combat roles.

31


CHAPTER ONE: TH E W ORL D

e00*.~

"'
Aircraft now became a crucial part of

racy improved, only a few spectacular

Perhaps the greatest use of electronic

the land war. The success of Germany's


Blitzkrieg tactics was dependent on their

ship-to-ship battles took place. mostly

detection was in the air war. By the end


of 1941, both Germany and the Allies

aerial forces ' careful interaction with and


support of ground forces. Cities and
strategic resources were common tar-

gets of Ihe bomber, not conlinad 10


strictly battlefield missions. Aircraft becarne a critical pan of naval warfare.
forever changing naval tactics. Even the
once-mighty battleships were

now vul-

nerable 10 tiny torpedo bombers.

,,

at night.
The submarine was to be the weapon
that decided the fate of nations at sea.

Used in the later half of the Great War,


submarines were used a\ the very ou\set of World War II. The German wolf
paCkS of U-boats prowled the sealanes of the Atlantic ano were very
neaily staJ\ting Britain Into submission
by exacting a terrible toil on the precious

Perhaps the greatest advancement was

supply convoys from lhe U.S. The tech-

the introduction of focket- and jet-pow-

noIogyand tactics to combat the U-boat

Ired airoall . Even bel()(e the war, Brit-

menace began to be tested. ASDIC, or

ain and Germany entered the jet age.

Sonar, became the best way to combat

but only Britain was 10 make the first

the threat by allowing convoy escorts

steps 01 ac tuaJly fielding jets, baSing a

to detect submerged attackers. The U-

squadron of primitive jet interceptors

boats were not safe from air attack ei-

outside DuckWOl'th during the closing

ther -

weeks of the Battle of Britain. These

the convoy routes and dropped depth

dozen Gloster Pioneers were to herald

charges on unwary subs.

long-range flying boats patrotted

the beginning of a new age in aerial


comba\. Soon the skies of the world
would witness aircraft which had only

had radar capable of detecting aircraft

as well as computing their altitude to


varying degrees of accuracy. By the 8fld

of 1941, the Ames were testing aircraft


equipped with a short range radar and
emitters capable of detecting aircraft
within 1000 mete rs who we re n ot
equipped wilh a IFF (Identi fication
Friend/Foe) beacon, or warn crews
when their planes were 'strobed' by {adar from enemy night fighters.

ARMORED WALKERS
The man widely credited as the 'father'
of walking machine lheory was ProfesSOt Freiderich Goble, a gifted but frus-

tratlngly eccentric German Inventor. In


19 13, he presented a large number of
mili tary inventions, including his
Panzerlandkreuzer, to the German High

THE BIRTH OF
ELECTRONIC WARFARE

recently been seen only on the covers


of pulp science fiction magazines.

Though guided weapons, electronic

Command. Impressed wIth hIs working


models, High Command demanded
more, but Goble never delivered, and
promptly vanished into obscurity for

Horton and Northrop flying wings and

detection and radio jamming may be

Messerschmidt rocket fighters would

considered developments of modern

soon be soaring across the war-torn

warfare, ail these weapons had their

It wa sn't until the early 1920's that J.

skies, even to the fringes o f space it-

baptism during the Second W()(ld War.

Walter Christie, en American InventOf of

selfl Allied and Axis scientists would, by

Even before the war, Britain, the U ,S. and

unique vehicle propulsion and motive

their efforts to create faster and longer

Germany had working radar installa-

systems, formulated the concept 01 a

ranged aircraft, take the first steps in

lions. It was Britain, however, that was

last-moving mechanical walker. Unlike

to first prOVe the value olladar, as the

Goble, who fancie d a walking land

birthing the Space Age.

~AVAL TECHNOLOGY
The greatest changes were in the realm
of naval warfare. Twenty-five years before, the mighty battleship ruled the high
seas. Now the carrier ruled. and the
battleship was relegated to carrier protectlon or shore bombardment. The
mighty battlewagons were vulner<lble to
air attaCk. and all ships carried balterias ot anti-aircraft guns. ThOugh ship fire-

several years_

Home Defense Radar Network was able

battleship, Christie envisaged a much

to detect the approach of Luftwaffe air

smaller walker, both fast and maneuver-

craft and successfully thwart the numeri-

able. By 1923, Christie had completed

cally superior German air force.

his first prototype, the W 1923, whIch he

Radar was 10 also playa critical pan in


naval warfare. A~ far back as 1937. the
German pocket battleship Gre' Spee
was equipped with radar for detection
and fire cootrol. American vessels were
moslty equipped with radar, which, un-

extensively lested and displayed to curious frict'lds and honored guests. Some
found Christie's w add ling contraptions
amusing, but some also saw their petentlal. If the technology could

be fur-

ther refined.

known to them attha lime. was superior


to Ulat of the Japanese.

power had been increased and accu-

3'

CHAPTER ONE: THE WORLD

In 1924 Christie decided to approach

the tevrew board of the U . S. Army Ordi


Christie 11.'(1..1' a rdlglaus man when II came to high-mobility war/arl!, afuuttolt/lly
/Ul', to mu/itional military lhillking ofthl! timl!, He W(lS /1(11 "Irme ...

palent request lor his Mechanical


Watker Suspension. Work began on

a second-generation walker,

Over the next three years, several improvements (and cosily setbacks) rosuited in the WI926, the final prototype
suitable for review On March t4, 1927,
Chlistie's machine was shown to Ordinance Depaltment oflicials at Fort
Meado, Maryland The cost-conscious
officials were less than enthusias1ic, but
Chrlstre remained optimistic, al least

Gllnual lIein ... Guderian. Iht' creOlor 0)


Gtrmuny's combined PunZt'r "nd Kiimp/t'l
/Ol'"('ts. was un early COfl\'ert to the i(lecI o/Imlking war machine.'. A reader and belil'w.'r (/)
Hun 'J writings. Guc/eric", Wfl.' imprt.fSl!d 10 fl!om
of Gt!rmany's wulker experilfll!nfS, and bt-(:clml'
ils Wllt/octor Jurillg thl! years be/Oft the war.
Gllduian's book Achllmg! Kl1mp/u!, '" thollgh
igrwftt/lIy the rest ofthe world, ;rellnt' .ftmuiara
for fhl! wily Germalry was 10 wage the nr.x/l4'ar.
W

until the Oldinance Department rejected


hIS machrne outright a month later. Three
years and thOusands Of dollars woro for
nothing. Ch,istie was forced fo nearbankruptcy.

DEVELOPMENTS IN GERMANY
Chrislie probably woold have slid into
obscurity il it W9fe not for

a fortuitous

viall by represenlallvas of tho Weimar


Gl'nerul John Frtderidc Fllllt'r, ("f~(ltor(lfRrittl;n'.f
("17/01"11(/ tmrk corps, was also a com'en tIJ wlIlker
Wlllft"./! , Folluwing Chri.\"till 's ideas, Fllllt'r h'gan
aj/t'dgling wlllar IlI'UgrtJltI in JJri1ain in 1925. St,UrUln, Rritain 's first lrut walker, \4'4f IlOl succt'ssjul, but did 11J't' a rpdial t'IISillt! and a gymscope
for balanCt', somelhillR I/re GemrOlIS wen! W copy
for tlleir 014'/1 pft-""'f1r dllsiglls, LArgely (wruci~ed
for his 'till toy ad~"enture$: Fulll'f was to IN: u/li
maudy vindicuted when 14'0r broh: oul_

Freiderich Goble was to ",oke U '''OII1I1/xlck 0/


sorlS jasl ~fo"- the W(Ir. Guble's own COIfI{JQflY
,,at /(I gi\'e Troumshutl!l1t'un some stiff competition t'arly ;11 /he \4'ar with ils UWII cornpt'tj1ive
walker desil:lIS for Ihe Wehmracht. Ullimmt'fy,
Goble 111m to see his dff:(lnr (If u walklnl: lund
banleship ~("ume rtaliry wilh his iulllIIdu.f.l
walkers and Spin~-d4u Dynamic SUS/>c'n .fjm,
Vehidlls used try Germany in the wur, IU 14'1'11 4f
delle/optr of submi"jnll diest'/Ilngines lIS~d in
the lutll war Ungeheul!f ultra-heavy Ilmk,

nance Department. and submitted his

W1924 .

Basil LJddell lIur1, Ihf' British military rheoriSI and


falher 0/ ",odtm \4'(lIJur war/arl!, viliited ChristIe
ill 1913, and Wi/! impr'I'sud wilh the mun ulld his
ielea., fllr a walking war mac/rine. Hart '.' puper,
'"Mechanical Walktors - All f:.u ay all Fluid Wur/UN!," \4'4f widely"ad bUI mml/yJismissed. None
the fess, lIart 's befit'/s and "",ritillgs weir to 1IruelolhllN, b,ll '101 inlhl' /ru world.

.,

Republic in 181$ 1927. AI the time, Germany was germinating Ihc seeds for its
neKt war, and approached Christie un-

der the guise of peaceful uses of his


walking machines The Grossarbeiter
('farge worK8f') program. as eKptained
by Ihe Germans. was a means 10 gel
post-war Germany back on her feot.

Heavy industry, lorestry and mining were


just some ollhe projected uses of the
Grossalbeiter, a machine intended to
increase the strength and productivity
of Germany's laborers, Impressed with
wtlat they saw, the G6fmans paid handsomely lor the prototypes and a partial

license. The W1924 and W1926 were


crated and shipped to Spain, and thai
was the last Christie saw of his machines, Vv'hat he dldn1 Icalize was that
the Gefmans had purchaSed his prototypes with the express Inlentrorr of lurning them into weapons.

33

.,


CHAPTER ONE: THE W ORLD

e00~

-,

The Treaty of Versailles forbade the Ger-

Germany's saber-rattling in the late 30s

man Reichwehr from developing any ar-

and its unabashed use 01 armored walk

mored vehicles, cars and tanks. II didnt

ers in its 'border incidents' acted as a

however, say anything about walking

wake-up call to the rest of the world.

Both Britain and the United States were

machines.
It wasn 't until 1930 that work began on
a German walker program. Under the
leadership of Doctor Erich Langhauser,
a team of scientists and engineers began to reverse-engineer Christie's prototypes and improve on them. In 1934,
the Grossarbeiter 114 took its first shaky

to begin extensive catch-up programs


(the FBI suddenly becalTlEl

very inter-

esled in Christie's financial dealings In

the late 20's). whUe the Soviets were to


largely ignore walkers, and Japan
started its own oshimoi program with

All the earty-war walkers were two-man

machines. One man was the pilot and


maintainer,ol the on-board compulalor;
the other was the commander, ammo-

loader and fire controller all in one. The


small size of most walker designs pre
vented increases in crew size, forcing
designers 10 innovale new methods of
sharing the burden

of

controlling and

fighting the vehicle,

help from Germany.


Piloting and fighting in a walker required

steps. No state rTlOf'Iey was forwarded ,

"

Cuu,rlT

considerable teamwork, and was oit8fl

hOwever, so Langhauser continued de-

ANATOMY OF THE ARMORED

velopment with his own money and

WALKER

loans by friends and family.

Before and during the first

By 1936, the Grossarbcilcr 127, prob

the war, walker developmenl was raiTIy

the machine degraded COrlsidcr'a~ly, In

ably the most advanced walker at that

linear and generally dictated by German

some designs, the loss of one of the two

time, was shown to then-Golonel Heinz

developments. British and American

crewmen spelt disaster, as e<lch IT1<In

Guderian. Langhauser needed to con-

walker developmenl was an offshoot 01

was located in a separate part of the

vince the military to pick up the funding

GerlT1<ln Innovations, though the Allies

machine. This was a common problem

as his own money was now exhausted,

preferred to follow Christie's "Mechani-

with $aviet, Japanese and some British


designs,

a noisy, hot and dangeroos assignment.


Though one crewman could control the

two years of

machine alone, the combat efficiency of

and knew he would never gain mililary

cal Walker Suspension" theories rather

contracts without sanction from some-

than evolve their own.

one influential. To convince Guderian,

As lhe war progressed. hOwever, even

able cavity found in the 'chest' of Ihe

Langhauser overstated the speed and

the respective Allied lheories and de-

walker, wi th access gained through

The cockpit was a cramped, uncomfort-

the ability to Quickly swap 001 weapons.

signs on walker warfare were to diverge

hatches around the top or sides of the

He also talked about the capabilities of

and change, The British preferred sturdy

machine, Most cockpits wete covered

the next two models (he was, after the

four-legged designs, but still widely

by armor, though earlier walkers and

war, to confess thai he was making wild

used Lend-Lease American walkers.

engineering units had exposed cockpits

guesses to keep the man interested).

Germany was to also field lour-legged

lor improved visibility (these were often

Langhauser had also read Ihe works of

designs, but on a much less massive

protected by an anti-grenade screen).

the

scale. They did, however, have several

The crewmen were sometimes situated

Grossarbeiter's capabilities as a high-

of the more complex eight-legged 00-

side-by-side, but German designs

speed allflored SOldier capable of keep -

signs, mostly for scouting tasks across

placed one crewman behind the other

jng up with his beloved Panzer lorma-

extremely arduous terrain. The Japa-

and British design staggered crew

tions. After a series of hard-sell discus-

nese used mostly two-Iegged designs

placement. Both crewmen would be

sions and demonstrations, Guderian

but did experiment a little with multi-

strapped in to prevent unnecessary in-

was a convert.

legged ones.

Guderian ,

ood

stressed

By early 1938 . the redesignated

By war's end, walker development had

Panzerkl1mpler ('armored fighter')

evOlved to such a point that the new

project was a high-priority war program.

machines wefe In many ways unrecog-

For maximum safety and secrecy, the

nizable from their shaky, waddling breth-

whole was encompaslSQd under one

ren lielded allha beginning of the war.

compe.ny, Traumshoteneun Panzer

They would take a bewildering variety

fabrik , headed by Langhauser himself.

of forms and functions.

jury while the machine was in action the uneven gait and rolling terrain could
cause as much injury to an unsecured
crewman as a direct hit! PerSQl1(1t comfort varied from ne.lion to nation; due to
space and weight cons traints, condilions were usually spartan, even dangerous, in early-war models.

34

- - - -- - ,

.<Hf>..* 0 0 8

CHAPTER ONE: THE W ORLD

Quick escape 'rom a burning walker


was often 8 terrifying and desperate or-

laler thai same year. They were eventlr

deal. AH sides placed a maximum height

ally deployed in North Africa whefe they

and build rastrictions on lis crewmen

perlormed admirably.

recruitment policies. Only small people


covld gat into the cramped cockpits (as
8 side effect of this, more than a few

women managed to gel to Ihe fror'll


lines). Hatches were small and difficult

to open from the inside; lithe machine

was on fire it was often fatal. Soviet walkers were, by lar, the hardest to escape
trom. The Germans were very reluctant

to use captured Russian machines because they were so dangerous.


Most armored walkers used vision
blocks, and some used stabilized peri.
scopes . By 18Ie-194 1, gyro-synchro-

nized eplscopes became available,


which facilitated greater vision and targeting. Most machines from This time,
however, relied Ofl old-fashioned vision

slits and hatches.

Though both sides experimented with


alTernative forms of power. by far the
most corrvnon form 01 power came from

laces. many walkers were equipped

with a secondary means of propulsion,

on

the

fcelor lower parts 01the hull. Though It


was first fOfmalized by Christie as "Ancillary Propulsion.' it was the Germans

who first figured out 8 way to make the


wheel system work consistantly. By lowering or ' collapsing" the lower leg structure. the walker could be converted into
a sort of armored car that could move

rnuctl faster. Such a system soon proved


necessary to allow the slow walkers to
keep up with thO fastmovlng armored
vehicles they were paired with during
oNensive maneuvers.

Early German walkers used wheeled

th ~ singf~

guaun ad
for walker lu hnology
was the 'integration of an electfVme'
dlllnicai compula/(Jr to jnJerp~t and
st~omJine motion, and later fire con
tml. Th~ Dolm~tsclru EifLf. or DJ ,
was the invention a/Konrad Zwe, U
young theorist ojcofLfiderable talen!
{int i /ortsiflht. Unlib digital com pul~r ~n'm~nu 0/ tire day. luse
p1OpOs~d the use of electmmagnetjc
switchu - literally modified te/~
phone ITlay swilchu - to calculate
various fimclion.f.

As well. Z IIU was 10 invent th e


jpeieheTWerU. or m~cJwnical storag~, a Ixmk of.flillitchu lhal aCI~d a.l'
a form of program storage and
hdfWd .l'pe~d up com/lUtaliOlt. But
such muchi"u weu ddicate and
euuld only he serviud by skjfl~d
technicians.

chines became larger, treads replaced

German Computalon weu/a.ft and

the wheels. The Allies were to prefer

(wcufUle, but wert prone to produc

Wheeled AncHtary Propulsion. which was


often easier 10 repair and tho tires being quite easy to replace in the field .

the inline radial engine. In all cases the


radial engine was nothing more than

modified air-cooled aircraft radial engine. Though protected In an armored

<XH.1ing, the engines required elaborate

en-

gines somewhat wlnera bl0 to enemy


lire Of damage

Probably

vanc~mtnl

For added mobilily across even sur

eilher wheels Of treads Iocaled

AnciUary Propulsion . but as the rna

M OT IVE P OWER

filters and air intakes. making the

"'

modified Roundheads entering service

from debris. They were

also quite noisy - one could not sneak


around in a walker.

CONTROLS

inR ~rron or rrsf'tting if the 'It.alUr


was hit hard enough or the detjft
containment box was sul/i~d. Their
development would lutu be put to
good /.Ue in other fields as well, in
cluding airrraft design and factory
COn/mts.

To get an armored walker to walk and


perform required lot of input. This was
usually accompHshed with two pedals.

two control sticks, several levers and a


bank of buttons, controls no! unlike that

of an aircraft cockpit but in half the avail-

able space. These inputs were mixed


mostly by mechanical means through a

The British were the lirst 10 show ad

set of pulleys. cams, and walkers, called

vances in engine technology. In early

the "first mixer group ." Older units ran

1941 . experiments were conducted on

the output of this group. with inpul from

a sealed. Uquld-cooled radial engine

eleclrogyroscopes. into a hydrorne-

connected 10 a large radialOf. TeslS were

chaniCa!

successful. bullhe hardest part was yet

input Irom the lever!;: and buttOnS/

'second mixer group: with !he

to COI1lE!: making it Iii on a walker. II was

switches mixGCI In, outp utting hydraulic

evenluaHy 10 succeed , with the first

pressure through various lines.

J
3S

CHAPTER ONE: THE WORLD

"'

Germany was to have a solution to the

~televisor

sluggish mechanical control: an electro-

troduction

mechanical computer. After 1938, Ger-

Computators in 1942.

senS()(s in 1943 and the inof

the

03 and 04

MllRIIIIMCI

man walkers began using an electromechanical-hydraulic mixer group that took

A walkt,r was a
WEAPONS
All walk91'S carried at teast one machine-

buttons, and gyros and oulput hydrau-

gun to protect the vehicle from Infantry

lic pressure through various lines. Con-

attack, Most W9fe either ITIOlInted on the

Irol by electromechanical means im-

shoulder or in the chest lor a good field

proved control and reaction time of the

of fire . All early examples of walkers

walker, but with increased complexity in

were atmed SOIety with MGs, but by late

both manufacture and maintenance.

1939, small caliber cannon were Introduced to attack both walkers and light

Early-war Allied walkers did not use an

vehicles. Some light cannons were

electromechanical compuler, relying on

rapid -tire autOloaders, but most were

the older method of control. None the

single shot. By 1941 , walkers began to

less, daring British agents wefe able to


obtain a partially destroyoo German 01
computator from Poland in late 1939,
and tv."O fully intact examples during the

sport heavier weaponry; 34 mm, and


tater 37 mm, cannons became standard
armament. Ammunition loads were increased,

battle fO( France.

For clOse-range attack, aU walkers carAt firs\. both Allied scientists just copied the 01 just to get units into the field,
but both countries also had burgeoning computer research programs, and

soon unique Al!ied computalor syslems


began to be developed, In 1941 British

rIed packs of demolition charges -

coll~clion

of Jumd.

mad~ mu('hin~d j)(lrts until mK't941,

the output of the first mixer group, added


in the input from the levers, switches!

lVIIIIII' FIIIId

es-

sentially short-range grenades. These


were usually spring or compresse<l-gss
launched, though by the time walkers
sported arms they could also be manuaUy thrown.

when mass-productio" technique.f


proved that thry ('ould ('onsisl~nt'y
product! pncision parts, None the
I~ss, w(/Ikers had to ~ assembled by
hand by ,eams ofskill~d workers and
tf!cMieiun.f. Th~ iMU workings w~t1!'
both intric(/t~ and compla. with hundt1!'tb offut ofhydmulic lines snaking thmugh(Jut cu wrll as intri'llte
meshing in the control interface,
Such ctlmplu:ity o/tt!n madt! fit!ld
maintenance dijJicull and somelimu
improvisational. Talented 'Slicb ' (a
name coined by ""(lI~r pilOI$ ht!cause maintenance c rnvs were often
covered In a la)'er of hydraulic fluid
and oily 8rim~J w~re conSIWlI/ycha/.
l~nged to kup th~ir charges in peak
fighting onier. from calibratinK the
sightj' to kt'~ping fluidl' away from
gyroscop~ seals, Slids wen also
maslers of creating new parts from
scrap, or modifylngl!veryday objects
nn'~r intended 10 he wf!d in a wallu!I:

walkers began 10 be outfitted with the


Pinkerton Mark tV. a computalor of

Special weapons were also developed,

uniquely British design, It wasn't as fast

A walker-carrled flamethrower was a

as German examples, but was more

fearsome weapon, ideal for anti-infan-

rugged and in some situations could be

try and bllnkar-busting missiOnS. The

repaired by non-specialist vehicle

British introduced a Short-range bomb

crews.

thrower (Itle Wallis Projector, also re-

Though Germany was first oil the mark

thrower') that lobbed a heavy cylindri-

ferred 10 by the troops as the 'dustbin


when it came to combat-ready walkers,
the Allies had a distinct superiOfity in
certain fields. Allied gyroscopes were
mom sophisticated and more resilient

cal charge for destroying tanks or bunkers. Early weapon mixes centered 00
anti-infantry or light vehicle targets, but
it was soon realized that walkElfs could

to the rigors of combat. The British had

take on and even destroy tanks, Future

belter radial engines for their machines,

walker development begBn 10 poinlto-

and were the first to create a fully en-

wards even bigger guns.

clOsed liquid-cooled radial engine. Later


variants of the American longstreet had
a better targeting system, though this
was rapidly eclipsed by German usc of

C H APTER

ONe: THE W ORLD

- TECHNOLOGICAL DEVELOPMENTS AT TIlE END OF 1941

As 1941 drew toa cloSe, the world was


a different place. In two short years,
warfare and the means to wage it had

advanced at a terrifying pace. entaln


had already taken its first lallering steps
towards true jet propulsion, using the
first primitive jet planes in the Bailie of
Britain and in 1941 , stationing a squad-

ron on Malta and in Cairo. Germany had


also stepped-up its jet and rocket pr0grams, determining that its current line

Walker development had been swift and

Also of unknown purlXSEl was fledgling

exponenliaJ. A few years before such

research Into genetics and biotechnol-

machines 'NOUld have been unthinkable.


By the end of '41 the machines were still

ogy -

even psychology and the human

mind. Unclefstanding was medieval at

quite priml!ive, but improved gyro-

best, but both sides had varied Interests

scopes, controls and beller weaponry

In such subjects and effort was ex-

had shown that walkers were far from

pended on some decidedly strange

, being an anomaly relegated to the history books. With the exception 01 the
Soviets, alllhe combatants fielded such
machines in large numbers, and many
new designs were In the prototype
stage.

projects throughout the course of the


war.
Other. more esoteric research Intdflsilied. Both sides had begun to understand and research the unknOWn power
of the atom, both as a source of energy

of bombers lacked the range and capacity to carry the war further arlElld. The
United States. having just entered the

Both sides had realized tho value 01 the

and as a weapon . Pfo jected energy.

computator and all had vigorous and

microwaves. space travel- any eccerr

competitive research programs YIQO{Jng

tric idea was plausiblo if presented to

war, had already begun research into

around the clock to make laster, smaller

the right commillee or general staff. All

advanced turboprop and even vanable-

and more reliable computing devices.

geomelry aircraft the year before ,

Experiments using a computalor

seemed falf game and some effort and


money was pumped into cinyttllng that

to aid

though both still only existed In the

lire control in tanks and naval vessels

imaginatiOns and blueprints of its best

were well underway,

scienlists _

some lime belore any were 10 enter S9f-

Of all the combatants, the Soviet Union

vice

was perhaps the most behind. lis rcsearch programs stunted, its scienli fic
community imprisoned

or

liquidated.

Mother Russia was 'N08tulfy unprepared


for this new type of war and had paid
deally. None the less,

a tremendous ro-

search program began 10 swing into


action and literallyovemlghl Russia was

in

001 it would be

noticeable

Compuiators also began to

numbers .

see wide-

spread use In research and theory, and


the Allies used such machines to help

use the new devices to

Technological development had been


ra pid up to the end of 1941. but the next

lew years were to prove even more w0ndrous and terrifying ...

accelerate the

and combat vehicles, sometimes shaving years off entire programs.


There were also some ominous signs of
even darker researCh. Both Germany
and Japan had ongoing programs dedi-

Japan also lacked an adequate reits walkers were at

best pre-war designs and aJllacked any


form of advanced compofatOl". Germany
did detiver S&VefaI example devices to
Japan, and by late '41 Japan had begun research. However, Japan excelled
In the area 01 aircraft design, and already several innovative designs

were

enlerlng the prototype stage. 01 the


greatest interest was rocket and jet propulsion technology.

an edge over the enemy.

deve'op~nt process of new weapons

"FIVe Year Plan for Victory" would reap

search program -

just might produce something that


-..vould give

break Axis codes. Both sid9s would also

playing catch -up. Comrade Stalin's


great dividends.

cated to the understanding and production 01 chemicat and biological weapons. Reports 01 Germany's usc 01 poi-

son gas in Ole siege of Sevastapol had


ShowTllhat Gennany could field and use
such weapons if they so desired. Even
Britain and America were secretly conducting rescarch, fealing widespread
use 01 such weapons by the Nazis. All

feared such insidIous weapof'ls, yet it

remained to be seen ....tIether they would


be used again in the struggle ahead,

37

C HAPTER

ONE: THE W ORLD

.j

THE COCKPIT

VALKURIE WALK-AROUND
"Allow me to introouce you to 'Moritz: an excellent example of fine German walker
technology. We have served lor only a few months in North Alrica, but in that time
we've both seen considerable action and many exciting adventuresl
'Moritz' is a Valkurie, version A. He looks similar to previous models - of which I
piloted the L.oki A' and 'B' - but looks are deceiving I The 'Valk'ls the best so far something the TClITWllies are learning the hard way.

"The 'A' version is constructed identically to the eartier models, and so the structure
is sturdy and reliable. The Langhauser leg assembly is also unchanged, except that
the tread carriage on the feet is much simplified - the fitters back at the machine .
shop are very relievedl But irs still prone to mine damage. If you slip a tread, forget
about using the secondary movemenl In this type 01 lerrain - you'll only waste
precious patrol and you're liable to throw the gyroscope out of calibratiOn. Oh yes,
tpe leg armor is improved, thOUgh really the legs arc always the most vulnerable on
any walking machine.

1 . _. _._ _. ___ 7.i12 rrmMG J.4

.... s

I '

SpIr_
1.......... ~_ .. QU'I ..... eI

.---...... WMpon~
........................ CooIng IIIr
PM, ... _
' ....... rnQrtl(i llltldl

"IIkH

..... __ Ar1Jculabon IubrkallOn POtt


................ _
............ 1VMO;:h
~ ._
_1UJIPOI"'I1ItUI
10 _... _..... ___ . _._ .. __ Cry pin c.t 0IMI ....::k
11 _... _._ . __ .__ .__ . _.. ~ .,., "OI'IIHI
I

........_....._.._. ___ .__ ""*'

ing firing solutions and reacting to commands from the contrOl Slicks or assisting in firing solutions. The D-series
computstors would take upwards 01

of its advances, it still cannot accept


command
inputs
from '"both

crcwmombors at once - you are liable


to reset the compulator In some cIrcum
stances if conflicting convnands are input! Teamwork is critical in combat!

15 ._. ___ .... _._ ................................... Ac.d _ _

escape should it get hit and catch fire

16 ......... ....... ....


FooIwoIt
17 ........ _. __ .__ . Lower _gency eteape hMch

- those hatches a,e alarmingly small

fooI~

18 .... ........ ........ .................


.... Iow1rIg BracQIJ.
19 ...... ................... ~ biIIcIIouI lighIO"'II ~
20
~ wi1h bIacIIouI cown
:1 .. _ .... __ ._... _._ .... _........ FtO'lC Lower NTfU """"

22
Z3

...... _........... ""'"" GIles . _._ ... v.oon-. ___ c:c.....

tooishing 1.5 seconds! However. In spite

"The coc:kplt's still the SMIC and still very


cramped. You have 10 be quite agile to

Or... 1IIJIOI;I<eI

three seconds 10 react to my control ad


justments - the Z -4 is down 10 an ' as

13 "'-'"'-" f"VI_ pIIiII ~ (_........s)


, .. _____
__

1:

2......... ................................

"leI's look inside. The Zuse computator


is the newer Z-4 type - don't ask me
how it works! But it Is quicker at provid-

for two frightened men to escape from .


Sadly. vibration and noise suppressiOn
is still largely unaddressed. Long-range
recce missions are not very popular with

the crews.
"But one Improvement is the vision

0p-

tics. Both the sighting and observation


optics have been reworked to make
them easier 10 use and less prone to

damage. but really they're still the same


old reliable Zeiss-Umbral stereoscoplcs.
It seems our experiences lighting the
Ivans have laught us some lessons. I
like them, though I hear thai a new vision and targeting system is being
tested in some lKIits noN - it's similar
10 the Televisof Camera array developed
by the Tommles.

;.
I

~~ * 0 0 .

C HAPTER ONE: THE W ORLD

'f

TIiE WEAPONS

THE"ENG I NE

"Then there's the weapons - not much


has changed really. The main gun in roN

"Then t~ere's the engine - very reliable but also a problem in the desert. Unlike the

a 38mm KwK 30 - good against walkers and some light tanks, bul it bounces

water-cOoled radial engines used by the Tommies, we still use air-cooled radials.
That gives us an edge in not being as reliant on water for our machines, but the sand
and debris gels into the engine in spite of the Iropical air filters we noN use. The

off Tommy quadrapeds and Matl1das.

engine has to be conSTan tly checked and cleaned or you'll find yourself seizing up,

Supposedly we're getting some new


weapons soon. And lor anlipefsoonel

or worse. A piece o f advice: although ii's tempting to open uP!he Intake shutters \0

duty there's the reliable MG 34 mounted


00 lop. There's a pipe leading 'rom the

engine bkJ.Ners 10 the barrel. This helps


keep the barrel cool and doesn't force
the pilot or gunner to change barrels in

by a couple 01 Hurricanes. It's beltCl'

maximize cooling, don1! The problem with forced air radials is that they kick up dust
the Tommies can always see us coming. OpenU"1Q the shutters kicks up so much

dust that you'll attr<:lcl enemy aircralt or arty. We lost Heinz that way, badly shot up

to keep them closed during a fighl , 001watCh

your temperature gauges - open them when things get too hot and then close them
when things cool. Don't worry, you'll develop an instinct lor this.

battle. I wish we had this at Moll in '40.

Oh yes. there's a battery of diSChargers


\.

10 lay smoke or bomblels, though you

can also vent your blowers downwards


to obscure your retreat.

-on, before I go, ooe more thing. Every


rooming, before you hop In your ma-

chine, always check the foorwells in the


cockpit -

scorplorls someUmes like 10

sleep there during the day. I'd recommend blocking the gunner's air vent
under the seat.

1 ...........
7 112 fmI t.4G :w ,,~
2 ,.. _. ___ .. __ .
._ _ .. _. $pIiI1.-ch

t..rn.od _ _ gun-....

.____

..

_.......... __ .. -- ~ I'IaRIporB

6 ..... _._.

... ................. CooInQ_1rUkn

II . _. __ ._. P.!Ir1)I moIOr . . . . . . .ml;lfW tliIIC:h

7
.... _
I _ .. _ _ _

Cooling .. - . . . - (~)

_ ______ . ThigII_

1'wd. IIign_tw.got (_.....-ell

'0 ____ .. _..

Hip~e.-co..

" ...........................

'2 _...

13

.._ ......... KnH SIrvI


ArmI;Ira:l hydr....

__ .. _.. 9idng

1. __ ._____

'**

_ _ _ oWe

Or)' pin ..........,..

'$

... _.... ___ ...... TenPon.........,.."._

16

..................... _..... _ ........... FoocweI

'7 ... _...............

'I

__ 0rIve SPfOd<.
______ ..... _. ___ ._ F(I(I(/wNIoI_
Armor IDdI-<I\MO'I poOoII

'9 ______

20 _. _...... __ ._.

aIPI)Or1 .....

21

._. __ ... _. LDwoIIIoIg ~ KIuMa"


22 .....
. RMIIorced II.IWO'1 "'..::HI
23 .. __ ...... ___ .... _.. _
hencI"JoI(I
~

2$ _ .. ___ .. _

.____ .. _. __ en.--.

. ___ Gunrw .. paeiIion

39

-,

CHAPTER

Two:

THE GAME

escape the loathsome cOfporal's presence. He Slopped as soon as he'd taken


his first slep away.

"Did you. hear something, Comrade

Corporal?"

'What?" There was a soft gurgling close

by. As he turned, Alex; saw Dobteraev

Jamming a bottle InlO !he pockel of his


greatcoat. Vodka, most likely.
Alexi held up a hand. There was a low
rumbling: it seemed to be coming out
from the mists. II sounded like thllflCler,
a low vibrating roar. Alexi felt the hair on

{
i

his head standing up under his helmet.

,.

He became aware 01a rhythmiC thumping, like great hammers striking the

ALL QUIET ON

earth.

THE EASTERN FRONT

mother is that?" Dobteraev's pale face

It was still cool: the earty morning mists had not yel bui ned all in the hot springtime
Russian sun. Alexandlr took off his helmet

~nd

scratched his head. II might still be

chilly, but the damned helmet made his scalp sweat neverlheless. He looI<.ed at his

"'NtIal in the name 01 the Devit's Grandturned even pastier, and the end 01 his
Cigarette lell\o the damp grass.
Alexanclir saw something looming out of

watch and smiled. 5:30 in the morning, only half an tx>Lr more till his time 00 sentry

Ihe mist. Cold sweat broke out all over

duty er"ldAd. He sighed and, clapping his helmet


ing his section Of the line.

his body. He tried to unsling his rifle, but

baC~ on his head, resumed walk-

his hands wouldn', move.

"Morning. Alexi: That was Oobteraev. He had the next sectioo of the line.

He could see it clearly now and wished

1
)
)

that he could not. A huge metal man"Morning, Comrade Corporal." Alexandir didn't like Dobteraev. Anytime the corporaj thought someone was challenging his authority. he went straight to the NKVD
Commissar. whose Idea of maintaining discipline more often than not Involved a
bullet in the b;.tck of the offender's skull.

like shape, hunchbacked and brutal. A


rille cannoo was gripped In one steel
fist, and the barrel of a machine gun fulled 'rom the opposite shoulder. The

"Got a light, kid?" The corporal waved a greasy hall-s

eel cigarel1e at Alexandir.

"Sure: Alex! proffered a match to the other man . Dobleraev puffed the end of the
cigarel1e back to life.

black and white cross of the FaSCists


was blazoned across its ches t. The
snarling howl of its engine rose as It
strode ciosef to the two Russians. l0om-

Oobleraev spat. "' don't know why the hell we have to sit out here anyway, " he

ing out of the mist to either side were

grumbled. "Didn't the Great Stalin make a ~caty wilh

more of the metal giants.

18

Fascists?"

Inwardly, Alex! groaned. It was all very well for Oobtereev to comptain. But voice a

"Bozhe moW Dobteraev screamed,

cornplaint of his own, or question any decision of Stalin'i , or the Central Committee's,

turning to run. The machine gun ham-

and he'd be fO( the Gulag soon enough -

If he didn't Fnd up dead in a ditch first.

-t"m sure Stalin and the Generals have their reasons, Comrade Corporal."
Doblcraev only grunted.
""d best be turning back now," Alexi muttered, falling

42

ack on duty as a reason to

mered, throwing the corporal \0 the


ground In a bright spray of his own
blood. Alexl stood frozen as the shadow
of the giant loomed over him ..

f.)

.O@~ * 0 0 e

C H APTER 'TWO: T ffE GAME

-,

INTRODUCTION

An overall Corrmander must be chosen

Recreating past battles has long been a hobby lOf many. Gear Krieg is a rulesellhal
allows the Players to relight the battles 01 a war that never was, giving them the
opportunity to try new tactics and 'ield advanced units thai would not have their
place in a more historical selling. This chapt9( supplies all the basic rules neces-

mand. They can be any units, and their

for each side, wi th a Second in Com-

sary 10 simulate banles and skirmishes in the Gear Krieg WOI'ld; more specialized
rules will be found in subsequent supplements.

identities can remain secret, but must

be noted down for future reference. The


Commander's Leadership and Tactics
Skills are

one level above their quality.

The Second in Command's leadership


Skill is one level above normal. If the

Fa the purpose of the game, the troopers, vehicles and land features arc represented by small models. The locale where the battle will be fought is a tabletop
landscape, Of an approximation 01 it. A tape rulef (Of other similar instrument QI

\,

Commander becomes a casualty,.he or


she is replaced by the Second In Com- mand. 1/ bottt are put out of action, all

measure) is used to regulate movement and measure the range 01 the weapons.

future leadership Skills are rolled at the

The playing fjeld can be very detailed or very simple. The choice depends on the

Skill level of the crew with the highest

Pfeferences and resources of the players. There are three general categories of

leadership Skill.

terrain: simple, moderate and fullbIown . Which one is used has no effect on the

game mechanics themselves as lOng as the terrain types (Clear, Rough, Woods,
etc. -

see page 50) are clearly identified and their boundaries delimited. Modeling

game terrain is covered in greater detail in Appendix lit.

MEASURES AN D Sc""ALE
Players should choose

a game

0
scale

that fits their resources and requirements (see !he G8me Scale table, page

44). Regardless of the scale used, how


ever, a battleground would take up several meters to allow

even the

smallest

weapon to be fired at realistic ranges.

The scale of the battlefield thus differs

'rom tho scale ollhe models. a common


wargamlnQ convention. Individual units
are "enlarged" so that they are visible
on the landscape. Ground features,

COMBAT UNITS
Militaries through oot time

have orga-

nized their forces by breaking them


down into smaller, more manageable

such as buildings and vegetation, are


simplified representations 0 1 the "real"
The group's name and numbel' of units

Items, again enlarged for clarity.

can Change according to its origin; for


simplicity, groups of units are referred

to as combat groups for game purposes.

The players can use either the Englishl


US system or !he metriC one, but all players must use !he same measure system.

sections. This enables the soldiers to

In most game scales, individual soldiers

respond more rapidly 10 the changing

can be represented, although infantry

conditions 01 the battlefield.

squads will definitely be cumbersomE!

In Gear Krieg, the standard combat unit,

If every single trooper is modeled about one in fiva will do floe (two trooper

MU depends 00 the scale used.

liguras par base). Human miniatures in

The actual position 01 the unit is consid-

represented 00 the mapboard by a minIature, is either

single vehicle

or

an

Wllantry squad. Each combat unit has


its own game statistics (sec page 45).

To avoid confusion, the rules are written


in Measurement Units (MUs) rathe( than
Inches or centimeters; the length of ooe

smaller scale are available Irom several

ered to be the exact center o f the min-

SOUfCes: modotcrs are advised 10 Check

iature represenUng it, All meaSlM'ements

oul the aviation and railroad models

are takeo from this center point. Since

section of the hobby shop or other

the vertical dimension of the baUielield

groups of two or more vehicles, Infantry

games' miniature lines. MiniatLKes are

must be exaggerated in order to be rep-

into platoons of three or four squads.

covered in greater detallifl Appendix III.

resented ()(I the tabletop (even a tall hill

Vehicles are generally organized into

43

"

CHAPTER lWo: THE GAME

-,

is merely a fraction of an inch high in


most wargame scales). using the height
of the miniature for line-of-sight. though
an approximation. is good enough for
game purposes.
The time hame is silher 6 or 30 seconds
per game lurn (depending on the game
scale chosen). resulting in

a speed of 6

kph per Movement Point (MPs -

see

page 49). More difficuU types of terrain


require additional Movement POints to
ffiOVP.

through to

~Imul:'ltp.

the rP.i111ce<1

BASIC GAME MECHANICS

speed of the vehicle.


Gear Krieg uses everyday six-sided dice to add a random element to the

A large-scale battlefield is often best


used 100lUOOrl COrlll);)t ;)rKI Oil"\(!( rvsl(1(:
'.

Thl)~.e

;lre

~.DIl'\(!lirne$

(1)II)r(ootO;,'!$ " 1(.16" irlUiC

i~IIt)S ,

"2(16" lOr

game.

two (li(;e, "306" 101'

three, and so on.

tive environments Uungle. rocky terrain),


so that the action can fit on

reasoo-

ably sized table. In such skirmish com-

When two

or

ITICII'e

dice arp. mlled simultaneously, Iheir results are not added to"

gether. tnstead, the hIghest result Is considered to be the outcome 01 the die roll. II

bat, the time frame is decreased pro-

more than one "6" is rolled. each extra "6" adds one (I) to the total. It every die roiled

portionally with the increase in scale.

turns up . ' ," the die

Movemenl, weapon range bands and

modifiers may change this vaJuo. Unll}SS speCi fically mentiOned otharwisa, all die

other rules remain the same: snap firing

rolls work in this way.

al multiple targets in an intense combat

roll is a Fumble and counts as an overall

result of zero and

no

The lolals 01 die rolls are often Influenced by modifiers. Modifiers are added to the

70ne is imprecise, hence the shortened

10tal of a die roll. If negative modifiors lower the total below zero. the final result Is

range. This simulates the Irenetic pace

always zero and cannot go any lower. Modifiers are not applied to Fumbles.

of skirmish combat without thsl1t1t1d

rfJf

a new set of rules.


One rule does need to be added, however: in large scale combat. Individual

Example 1:

Player A rolls two dice. The dice read 3 and 5.


The result of the die roll is 5 (the highest individual die result).

Example 2:

Player B rolls five dice. The dice read 1, 6, 4, 6, and 6.


The re5ult 01 Ihi5 die roll is 8 (the highest rOil + 2 for
the two extra sixes).

Example 3:

Player C rolls three dice. All three dice read 1. He has


fumbled the die roll. The result is considered to be O.

EX;'lmpfp. 4 :

Playp.r D rolla two dice and haa a +2 modifier.


The dice read 1 and 5. The resull of Ihe die roll
Is 7 (highest roll + 2).

infantry troopers can be represented.


Unless the miniatures are based togelher, alilroopers must stay under their

leadP.r's Comm:md Distance, which is


equal to the Leadership Skillin MU. If
they do not, the la!:marlS suffm tho sarro
penally as a squad which hfiS losl its
leader (see page 61).

1111liliiii aI fItI
ScJm~timf!5,

ur1uin silrwliQfu will nvI

b~ cI~arly cO I'~re,1

by th~ rrt/~s.
Rather than IO.f~ precious gam~ tim~
through t!SO/eric discussiol1. di,spwt!s
should be ,nolred through chanc~:
simply roll a die to decide.

D Ga.1IcaIe TIIIII_ .. _,

.........

Larue Operl AfElA

V.tll.

ac

1/35

Qrnd.ka..

1/35

,
~

TIme._ _.~J
6 S/lurn

MU : t '~ 30cm

MU,. ",- ,. 10c,"

Lar!)fl Table

1/76

'P6

6s1turn

Mt:H:Iium TablEr

'/87

'/87

6"",,,

Medium Table

11144-N

1{1000

30 slturn

MU . 1- . Z.5cm

Small Tab"

11285 1(JOO

t / tO,ooo

JO !:/lIMn

MUO.5 - .1an

MU",3",.8cm

44

,
- RATINGS AND SKILLS

C H APTER 1\vO: TH E G AM E

In Gear Krieg, crew and troopers are rated


in terms of their Skills. A Skill is a learned

talent or ability, whidl is often improved


with practical experience. There are four

ifr4x:w1an1 SkiDs i'l the game: Driving, GlI'lnery, leadership and Tactics. II is a c0m-

when casualties occur. If the number of


crewmembers goes below that minimum, one action is lost. A crewtess unil
cannot perform actions. It is possible to
take more actions than allowed during
a combat turn, but each additional action causes a -1 penalty on all actions.

mon practice 10 rate a crew in terms of

- RECORD SHEETS

as veteran is asst.med 10 have an aver~


age Skill level of 3.

Each vehicle has an appropriate record

for Skill Tests. Untrained people, such

,.

as civilians, have SkHllevei O. They use


two dice for Skill Tests, but retain the
lowest result: jf either die comes up " 1,"
they have Fumbled.

Vehicle Attributes show the overall


strength and prowess of each machine.
Variations in the numbers between vehicles indicate various design differences. There are nine Vehicle Attributes:
depending on the equipment carried,
not all are used by a given vehicle.

generallraining; Ior~, aCff!Nlra\ed

The Skillevel is the number of dice used

"'

A'ITRIBUTES

sheet that details the necessary statis-'

including infantry, is rated according to

tics fa game play. These sheets allow


a clear tally 01 damage and other im-

a Threat Value (TV). The basic Gear

portant information. The information is


broken down into Ihree parts: Attributes,
Weapons and Perks & Flaws. Infantry
also have record sheets; theirs is discussed in the Infantry section (page 61 ).

Krieg rules provide Threat VatOes for


stock units; games can be easlly balanced by alkx::ating 811 equal amount
of points to each side, which are then
used to purchase vehicles according 10
their TVs.

MARGIN OF SuccEss'FAILURE
Most attacks and tactical actions require
Skill Tests. These consist of a die roll

..........

aIllll Level

whose result is compared 10 anott"lel" die

roll a a fixed number called a Threshold.


The difference between both is called
Margin 01 Success (MaS) for the winner
and Margin of Failure (MoF) for the loser.
II the roll is a tie, the MaS is zero. For in-

Qualified
Veteran

Elite

o AcIIan En

The defending Veleran defender rolls


three dice for his Driving Skill: a 2, a 3,

fails to hit his opponent.

-"'NUMBER OF AcrlONS

stance, a Qualified attacker uses his Goonery Skill and rolls two dice: a 1 and a 4 .

and a 6. The attacker has a MoF 01 2 and

Threat Values are a good measure 01 a


vehicle's strength. Every combat unit, -

I"" _ . _
fife one weapon once

fire one set 01 linked weapons once


perfOl'l'n a single physical anack (ranvning , kicking,

~,

etc.)

activate an au:diiary system (comrrunicatiOn. etc.)


embark,ldisembarlt one crewman

A vehicle's actions are limited by the


total number of crewmen. All vehicles

o II alF" AI:IIIIII Ell $111 _ . _

automatically get one action. Vehicles

A tank has a crew 0( four people. This vehicle Qats its one basic and two additional
actions dua to its crew canpiement, tor a 100al of three actions p8f tum (without penalty).
If ftIe tank needed to peffoon four actions, it would suffer a -1 penally on al four actk:Ins
No benefrt is gained from performing less ItIanlhree actiOns.
If ftIe tarVI.'s crew were injt..ed and one crewmember was incapacilated. the vehicle would
ha'18 an effectiw crew 01 three, giving it only one adOitionalaclion (nstead 01 two). The
short-handed lank would now be able 10 perform up to two actions without penalty.
If the tank has the Inefficient Controls Flaw (see page 99), and onfyone crellll"nan remians
on board, he will ha'18 to choose betWeen drMng and sperodng actions.

with two a more cr8'M1l8rl get additional


actions at no cost. It takes two crewmen
to have two actions each turn, fou r
crewmembers to have three acliofls,
and so on. Actions are listed on each
vehicle's record sheet. Some or all of
these additional actions can be lost

45

CHAPTER Two: THE GAME

"'
Every vehicle is assigned a Size value

Fire Control is a catch-all category for

Leadership is the commanding officer's

based upon its mass and volume. Size

targeting devices and weaponry. Com-

Skill at leading troops and planning 10-

values are primarily used for cargo

mon WWII targeting devices include

cal tactics. The Leadership Skill is used

space and to determine the outcome of

calibrated telescopic sights, gyro-stabi-

for morale purposes.

physical attacks and collisions. Because

lized mechanical sights, or just a piece

it is based on vOlume as well as mass,

of metal with ranged distances marl<;ed

Size is not linear: a Size 10 vehicle is

on it. The Fire Control value is used as a

not just twice as big as a Size 5 vehicle,

modifier to all weapon attack rolls.

but eight times as big.

Tactics represents the commander's expertise in battlefield tactics and the


proper positioning and ordering of
troops while engaged with an enemy

Armor represents the toughness of the

force. This is used to gain tactical ad-

Combat vehicles always carry a Crew

vehicle's armored hide and general

vantage throughout the game.

(though some may have automated

structure. Three values are listed; Light

mechanisms instead). Additional crew

Damage, Heavy Damage and Overkill.

ac-

They are equal to one, two and three

tions a vehicle can perform: big vehicles

times the base Armor value, respec-

generally need many crewmen just to

tively. When a vehicle is hit, the attacker's

function at aU!

damage is compared to each o f the

members increase the number of

A vehicle's Speed is translated directly


into Movement Points (MPs). Moving a
distance equal to the Measurement Unit
o f the scale selected costs a certain

vehicle's Armor values. The attack's eflect is the last Armor stage it has

page 49). Vehicles can move at

two different rates, or Speeds. C0mbat Speed is tile highest speed a vehicle can achieve and still attack effectively. Top Speed is twice as fast as
Combat Speed, but the vehicle's effec-

Maneuver indicates a vehicle's ease 01


value is used as a modifier to all Driving

Sensors is

an

detection systems (if any are present).

value to determine the linal Threat Value.

be played with Qualified crews.

some kind. Regardless of their perfor-

Most military vehicles carry weapons of

Skills indicate the quality of a vehicte's


crew. Skills are rated by experience:
higher Skill indicates greater ability. Skitl

2 is considered aV9fage and represents


trained soldiers with some experience.

Driving is the Skill of driving and maneuthe Skill used to evade attacks, initiate
physical assaults and perlorm difficult
maneuvers.
The Skill of aiming vehicle-mounted

abstracted rating 01 the

By default, most tactical games should

CREW SKlt:LSC - - - -'D

Skill rolls.

quality and sophistication 01 a vehicle's

listed with a COfTBSponding Threat Value


modifier; multiply the unit's TV by this

WEAPONS

vering a vehicle in combat. Driving is


control and its responsiveness. The

for use in tactical scenarios, They are

equalled or exceeded (see Damage for

tiveness is strongly impaired and it is


limited in its maneuvering .

A selection of crew is provided below

more, page 58).

number of Movement Points (see..wove-

ment.

weapons or using fire control mechanisms. Gunnery is crucial to all ranged


attacks.

mance, these weapons all share similar


charact9fistics, such as Accuracy, Damage Multiplier, Range, Rate of Fire (ROF)
and Ammunition.
Fire Arcs determine whether

or

not a

given weapon can be aimed al a

tar-

get. There are six standard arcs: forward (F), Right (Rt), left (l). Rear (Rr),
Rxed FOfWard (FF) and Turreted (T). For
more

on the lire arcs, turn to page 47.

Each weapon has lour Range Bands Short (S), Medium (M), Long (l ) and
Extreme (Ex) - which represent the elfective combat range 01 the weapon.

This value covers tile various sensor


systems carried, regardless of their actual nature.

o CNwIlllll

Communication systems, such as ra-

Type

DfMng

leadership

Tactics

xO.25

><2.25

,4

dios, allow units to talk to each other

Rookie

during battle and to coordinate their fire

Qualified

Of transmit enemy coordinates to friendly

Veteran

artillery fire. Hist()(ically, communica-

Elite

tions systems were not always present


in combat vehicles.

TV Multiplier

"

J.

CHAPTER lWo: THE GAME

"
The Short Range is also called the Base
Range; the Medium, long and Extreme
ranges are equal to twice, four times and

THE GAME TuRN

A tactical game is subdivided into combat turns that simulate a short Interval in the

eight times the Base Range, respec-

banle. Units get a certain number of actions during that turn, which can be used to

tively. All vehicular weapon ranges are

shoo/:, communicate important information or scan the area. If Players truly want to

listed in MUs.

take fTl()(e actions than a vehicle's crew complement aJlows, they can still do so, bul

In addition to the effects of the vehicle's

this will cause

main fire control systems (the Rre C0n-

done in the same amount d time and will thus be less careful overall).

a penalty 10 each action (the crew will be trying to get more things

trol rating), the Accuracy 01 each indi-

A combat turn Is divided Into four steps. During each lurn, these lour steps occur in

vidual weapon affects the odds of suc-

order. An additional step, Step Zero, occurs only at the beginning of the game.'

cessfully damaging opponents. It is


applied as a modifier to each attack roll

made with the weapon. Accuracy can


drop because of damage (see System

Damage, page 58).


The Damage Multiplier 01 a weapon is a
rating of how devastating and destructive the weapon's attack is. Damage
Multipliers wort<. on an exponential scale,
not a linear one. A Damage Multiplier 01

x10 is more than twice as effective as a


Damage Multiplier of x5; in facl, it is four
times as effective.
Many vehicles carry more than one

STEP ZERO: SE'"T'"'." ...


P --

weapon, and sometimes more than one

A battle always begins with the Set-up,

01 a given weapon. The Quantity column

which occurs only once. Pre-designed

number of MUs possible lor its speed


fC)(

the purpose 01 delense rolls.

lists the number 01 that particular

scenarios have clearly defined set-up

weapon that the vehicle carries.

locations for each faction. When not

the Tactics roll. Each point represents

The Rate of Rre (ROF) of a weapon is

using pre-designed scenarios, one

one Tactical Comnand Point (Tep) that

listed in its a.m column. A weapon with

Player should set up the terrain and the

can be played during any Activation

an ROF 01 0 lires single shots. Weap-

other may choose whiCh side of the table


will be his home edge.

action reserve for unexpected situa -

ons with ROF d 1 or more are rapid bad-

Each Player should record the result of

Phase. Command

Points represent an

tions; they are futly explained further on

ing and can fife many shots during a

A Tactics Skill test is made by each side

short tnt9fVal of time. Rapid-lire rutes,

based upon the Skillievet of the C0m-

along with various attack options, can

mander. Fumbles count as a die result

be found on page 56.

01 one. Reroll ties. The winner chooses

STEP ONE :

which Player will begin placing his or

DECLARATION PHASE

he!" combat groups upon the table. Play-

Both sides declare any extra actions and

ers should alternate, each placing one

individual evasive maneuvers IOf the

The amount 01 Ammunition loaded into


a weapon is listed next. If a weapon's

as if it were moving at the maximum

ammunition drops to zero, it can no

(see page 49).

longer fire. Some attack types, such as

combat group at a lime on the table.

turn. Use one or more counters to mark

physical melee attacks, do not expend

After placing a unit, the Player must

extra actions taken to avoid confusion

declare what speed (stationary, Com-

during game play. This tOken can be

ammunition.

bat or Top Speed) it is moving al.

placed either near the playing piece or

II, during the first tum, a unit is attacked

on Ihe record sheet, whichever the

before it has been moved, it is treated

Player ,jnds more suitable.

47

e00*~

CHAPTER 1Wo: THE: GAME

-STEP

Two:

INITIATIVE PHASE
Inlliative determines which side has the

advantage during the present turn of


combat. Each side rolls an action lest

Each unit moves and takes its actions

mine the defense speed mcKiifier, even

before another unit is activated . If a unit

though the actual displacement may be

does not move or acl when its combat

shorter, because this is a hurried reac-

group is activated, it cannot do so at a

tion for the attacker.

later point in the turn.

Snap firing does not cost Command

based on their commander's Tactics

Once every unit in the combat group has

Points (unless the firing unit needs 10

Skill. If only two machines are facing

moved and acted (Of forfeited its chance

turn around to !ire), but it reduces by 1

each other, the Driving Skill is used in-

to do either), the other side activates one

the total number of attacks that the snap

stead of the Tactics Skill. The highest

of its own combat groups, which may

firing unit has for the turn. The defender

result wins. Draws are rerolled.

move and take aclion(s). This exchange

must spend at least one MP

goes back and forth until ali groups have

movement before each of the attacker's

The winner gains initiative for one full

moved and acted.

turn. Take the difference of the two rolls;


the loser of initiative gains that many

A combat group may only move once

Initiative Command Points for the turn

per combat turn. If one side no longer

to react to the enemy. Unlike Tactical

has any combat groups left to use, the

Command Points, Initiative Command

opposite side activates its remaining

or end its

actions if more than one action is used.


Forward observers (units Ihat spend an
action feeding enemy coordinates to
friendly units) must always act before the
firing unil{s).

Points are not conserved from turn to

combat groups one by one until they

turn: al the end of any turn, all unused

have all been moved.

STEP FOUR: MiScELLANEOUS


EVEIVIS PHAsE
0

SNAPFIRE

During this phase, any unusual events,

Initiative Command Points are lost.

The side that wins initiative chooses

which side goes first for the fest of the

turn. Once the number of Command


Points is determined and recorded, the
Initiative Phase ends.

STEP THREE:
ACTIVATION PHASE

At any time during the activated unit's


movement, any enemy unit that has not
already been activated may use one (or
more) of its actions to fire or perform a
task against the moving unit (and only
against the moving unit). This is called
snap fire . Attacks may be directed at

such as long-range artillery and bombing attacks, are resolved. Most of these
are optional rules that are not covered
in this basic rulehook. Once this phase
is over, Initiative Command Points go
back to zero .
Repeat Sleps 1 to 4 until the battle is

or pre-planned objectives are

any point along the moving unit's path,

resolved

move any or all units in one of its com-

but the unit's full movement counts ta-

met. A combat group may only move

bat groups. Units that shift speeds

wards the Defense roll. The total MP al-

once per combat turn.

(Combat to Top and vice-versa) must

location of the target is used to deter-

The side whose turn it is to play may

declare that they are doing so immediately after movement (the new speed will
only be applicable next turn).
Step One: Declaration Phase

Actions, such as firing or activating a


system, may be resolved at any time

Step Two: Initiative Phase

before, during or after the movement.


Attack penalties are based on the unit's

Step Three: Activation Phase

total movement: if half-Combat Speed


is announced for attack purposes, the
unit cannot spend more than half its total Combat MPs.

Step Four; Miscellaneous Events Phase

Both skies declare any extra actions


and defensive maneuvers.
Each side rolls an action test based
on its CCIf1Y1'"IafIder's Tactics Skill.
Move any or all units in one combat group.
Once every unit has acted, the othef
side activates one 01 ~s own combat groups.

Any action not spent at this point is lost.

long-range artillery and bombing


anacks are resolVed.
Initiative Corrrnand points go back to zero.
Repeat Steps 1104 unlil rhe baltle Is resolved or pre-planned objectives are mer. A
combal group may only move once par combat rum.

CHAPTER lWo: THE GAME

"
COMMAND POINTS

Command Points represent the com


mander reacllng to Of anticipating the
enemy's actions. There are two types 01

Command Points: Tactical Command


Points (TCPs) and Initiative Command
Points (ICPs). TCPs are available
throughout the game, but canoot be regained once spent

rcPs

are valid IOf

one turn only, but are relreshed during


each new tnitiative roll. Other than this,
there is no functional difference between
the two.

Command Points may be used by any


unit with a functional Communication
system Of within Command Distance (a
number of MU s equal to the
Commander's leadership Skill) of its
commander. There are li\le possible

MOVEMENT

uses for a Command Point.

A unit can cross a certain distance based


Action: Command Points can be used
as an additional regular action, incurring

no penalty.
Activation: A Command Point can be
used to activate a unit out of sequeoce
-to get out 01 harm's way, lor example.
In the latter case, the unit must not have
been acti\lated (Le., moved) previously,
and it cannot be moved again when its
combat group is acti\lated (though it
may act if it has any actions left).
Block: A Corrvnand Point may be spent
to cancel a CP spent by the enemy.

on its Movement Points (MPs). The ve-

hicle record sheet contains the \lalues for Combat Speed and Top Speed. Combat
Speed allows a vehicle to engage in offensive actions unhindered. Top Speed is
twice as last as Combat Speed, but severely impaIrs actions. A ground unit is never
'()fced to move, unless it is at Top Speed (see page SO).
Speeds are listed in MPs: one MP equats movement across one Measurement Unit
(MU), or about 6 kph on clear terrain. Thus a \lehicle with a Combat Speed of 6 MPs
moves at about 36 kph on fl at, open ground. Every turn, each vehicle receives as
many Movement Points as its current speed (Combat Of Top).
Each Movement Point (MP) lets the unit move a distance equal to one Measurement
Unit. The actual tabletop distance will vary according to the scale, and thus the MU,
chosen lor the playing surface: see the Game Scale Table, page 44.

Defense: One Command Point can be

Various terrain types negativety alfectlocomol:ion methods. Moving on difficult ground


will cost more MPs depending on the type 01 terrain: the distance Is multiplied by the
normal MP cost for that type of terrain (see the Terrain Table, page SO). For example,

used to buy a one-time +2 modifier to a

moving through 1 MU of Rough ground (MP cost of 2) will cost the same as moving

single Defense roll (representing a warn


ing shout).

through 2 MU 01 Clear ground (MP cost of 1).

Reaction: A Command Point may be


used to turn a unit around by up to 180
degrees, e\len if it has been activated
belore (and thus has no Movement
Points left).

The table at right surrvnarizes the Com


mand Point functions.

Extra action (WIth no dice penally)


Activate a unit out of sequence (if It hasnl been activated already)

Cancel a Command Point spent by !he opponent

De'ensive~(+2IOonedeleoseroll)

Aboutface (change facing by up 10 tsoP)

49

.0 0* ~

CHAPTER--'l\vO: THE GAME

"

TERRAIN
Terrain affects both a unit's movement
and the ability of other units to spot and
attack it. These two factors are mea-

A vehicle moving al up 10 half Combal

Top Speed value. The vehicle must ex-

Speed can opt 10 move backward in-

pend a number of Movement Points

stead of forward. Reverse movement is

greater than its Combat Speed while

not possible at higher speeds.

moving at Top Speed, even if it means


a coIlision.'A vehicle may return toCorn-

sured by a given terrain's MP Cost and


its Obscurement . The rougher and
thicker the terrain, the higher these two
numbers.

bal Speed after any number of turns of

Top SPEED

Top Speed movement. The Player de-

A vehicle that expends its lull Combat

clares the return to Combat Speed im-

Speed MPs can shift to Top Speed in

mediately after moving the unit.

Some terrain types merely slow down a

the next lurn. This shift must be declared

unit, which is rellected by their higher

by the Player immediately after moving

MP cost. Some, however, are more

the unit. The vehicle is considered to be

treacherous: units might get bogged

at Top Speed for attack and defense

down, vehicles could break an axle, etc.

purposes lor the rest of the combat turn.

These terrains are identified with a "0"

Players should put a Top Speed counter

besides their MP cost: this means they

beside the vehicle.

require a Dangerous Terrain test.

Vehicles moving at Top Speed may not


use Hull Down positions (see page 67).
II a vehicle moving at Top Speed is
forced to come to a complete halrdue
to a failed Dangerous Terrain test, but
has yet to spend the minimum required
MPs, it crashes as described in Turn-

In subsequent combat turns, the vehicle

The Dangerous Terrain test is taken ev-

ing, next page.

receives Movement Points equal to its

ery time a unit enters a terrain identified

-.

in it. The owning Player must roll the

TIl.... TIIIII

Crew's Driving Skill (or the infantry's gen-

-tYPo

eral Skill) against the terrain's MP cost;

Clear

jf failed, the vehicle must stop immedi-

Rough. Rubble

--

ately and all further MPs are lost for the

Sand, Dust

turn. If the test is fumbled , the vehicle

Wood,

as dangerous or starts its move already

....

.........

OII.a .........

va
lID

va
va

takes an automatic Light Damage result

Jungle

2ID

in addition to stopping.

S,,,",,

3/D

Watef (Shallow)

lID
2

3/D
41D

2'

3'

30 degree Slope

add 4

add 2

add 2

COMBAT SPEED

Terrain marked "D" requires a Dangerous Ten-ain Tasl.

A vehicle normally receives a number


of Movement Points equal to its Com-

'Only Amphibious units may entar. Others will flood and autcmaticaJly be put out 01
action. Amphibious units cal"lnOl enter or exit this terrain while I'l'lOVing at Top Speed.

,.

bat Speed value. If the vehicle expends


none of these Movement Points to move,
it is considered stationary. OtherwIse,
the vehicle is said to be traveling at
Combat Speed. Attacks can be made
normally at this rate of movement.
Vehicl es moving at half their Combat
Speed or less gain an additional

+ 1 to

o Mov_ Exilipl.

O ...... E"

stability provided by lower speeds (see

A Cavalier walker is rolling in Ground mode at Combat Speed (3 MPs). It may spend
anywhere between 0 and 3 MPs, If it spends zero. it is considered to have stopped moving and is irrmobile. If it spends the lull 3 MPs. it has the option to shift to Top Speed. The
Cavalier's Player opts to do this and declares the speed shift irrmediately after moving
the Cavalier. To making record keeping easy, the Player puts down a "Top Speed' marker
beside his unit miniature on the table.

50

,1.1

their attack rolls due to the additional


Ansel< Modifiers, page 54).

A walker Is moving at Top Walking Speed. The scale 01 the terrain is 1/100, making one
MU tOcm across. The vehicle receives(6MP x IOem ...) 60 em for movement purposes.
Presently, the walker is running through a thick jungle. Joogle normally cost 2 Movement
Points per MU to cross, Thus. lor each centimeter moved, the actual movement cost is (I
em x Jungle Cost 2 .. ) 2 em. Each centimeter of Jungle terrain will cost the walker 2 em 01
movement, so it can move only up to 30 em in the jungle.

I'

C HAPTER 'J\vO; THE GAME

i"TiJRNINC -

COMBAT

A vehicle can !urn up to 60 degrees left

or right at no MP expense after moving

Combat is essentially divided into two distincl phases. the lirslto lind !he enemy, the

at least one MU. If it wants 10 turn 120


degrees or more. or turn belore moving, it win cosl 1 MP. A vehicle could spin

second to attack it. Both provide offensive and defensive opportunities that must be
laken advantage of in order to gain the upper hand in battle.

around 360 degrees, but it would still


cost just 1 MP.

Game play is divided along much the same line. A unit must be able to acquire its
target (either visualty or through devices) before it can anack it.

Turning 120 degrees or more while mov


ing at Top Speed requires a Driving Skill
roll versus a Threshold 013 plus !he terrain MP cost (this does not count as an
action). II the roll succeeds or is a draw,
the turn occurs without complications.
If the roll fails, the vehicle Skids forward
1 MU before taking the turn (if sam&thing is blocking the way, treat as a ram,
page 54).

II the roll Fumbles, the vehicle skids for


ward 1 MU then crashes; this ends the
vehicle's movement. One die is rolled
to assign either a light(' to 3) or Heavy
(4 to 6) random damage effect to the
vehicle (see Damage, page 58).

-MUL TIPU: MOVEMENT


SYSTEMS
Vehicles with multiple movement systems, such as walking and rotling, 8I"e
able to switch modes during combat to
make the best use 01 the terrain.
A vehicle may switch modes only while
at Combat Speed, never at Top Speed.
This shift must be declared by the Player
imrnediatety arter moving the unit. The

o
It is a requirement for a unit to see" its
target to lire. The ability to detect and
target an opposing unit is called, Jar sim-

plicity, having a Una of Sight (LOS). This


does not necessarily impty that the target is within human visual sight, merely
thai it can be acquired and locked on
by the sensors and lire control devices
available 10 the detecting unit. Units always are considered to have a Une of
Sight to their target unless one 01 the
conditions in the table below exists.

There are several Simple ways to check


line of Sight. The string is a common
and easy-ta-use method. An ordinary

string or thread is placed from the sensors of the firing unit to the visible portion of the defender (or the center points
of both, if playing the tactical scale). If
the string is not hindered in any way, the
LOS is clear. If the string cannot draw a
straight line to 50% of the target or more,
it is Concealed. Other methods include
direct visual sighting (impractical 00
18I"ge playing surfaces) and, for the well
equipped, laser pointer sighting.
Range Is measured from the center of
the attacker's base to the center of the
targe('s base. This prevents problems
with long gun barrels and other modelIng leatures.

vehicle is considered to be using the

new tT'IO\Iefl"Ient mode until it is switched


again.
A vehicle with multiple movement systems may onty switch modes once per
combat turn.

D IIIICkIII UII .. _
.....,
The Concealment value of tile terrain between the lXIit and tile target Is greater

than the lXIit's Detection rating (see next pa!iJ8).

Either lXlit is wittWllhe clead zone of an intervri'lg elevation ieYeI. A IMlit is within a
dead zone if k is adjacent to an interceding elevation increase.

The large!: Is beyond the delecti'lg lXIit's sensor range.

5'

CHAPTER 'TWo' THE GAME

ACTIVE S ENSOR L O S

CONCEALMENT
Concealment is equal to the total Ob-

Some vehicles may carry primitive sen-

scuremen t ratings of all terrain directly

sor suites to locate enemy units lurking

between two units (rounded down to the

nearby: radar, simple IR cameras and

nearest whole number). If ooe of the

spotlights, elc. By performing an active

units is on a higher elevation level than

sensor sweep, these systems can be

every MU the defending unit moved this


turn and every weapon the defender
fired this turn. Add the rating of any
Stealth Perk or Large Sensor Profile Raw
of the defender to the Threshold.

the other, only the terrain at the higher

used to obtain a line-of-sight

on an en-

A success means the defender has

elevation level and the terrain of the

emy unit even when visual or passive

been acquired and may be attacked. A

defender's kx:alion are counted for C0n-

sensor LOS is impossible.

draw, failure or fumble mean the target

cealment purposes.

One is subtracted from the threshold for

To activate the vehicle's sensors. a Crew

The Terrain table (page SO) indicates the


Obscurement values for each type of ter-

Skill test, modified by the vehicle's sen-

rain , per whole MU . Obscurement

that the sensor most suited to the task

makes a larget moJe difficult to detect

was used). The ThreshOld number is

and cause penalties that are applied to

equal to the target's Concealment value.

sor value, is made (it is simply assumed

has not been found (fumbles have 'no

further effect in this case). Vehicles without sensors cannot perform active sen-

sor detection. Active sensor sweeps,


unlike passive or visual detection, require

a full action to complete.

the attacker's roll.

DETECT I~
O"N~-------

Infantry and crewmen are always on the


lookout for enemy units. Units thus have
a passive Detection Rating: this detec-

tion value is used to calculate whether


a unit can acquire its target.
Add a vehicle's Sensor raUng (if present)
to its crew's Skill level to produce the
vehicle's passive sensor value. Any vehicles not equipped with sensors, including infantry, get

base Detection

value of 4 in daylight or 2 at night from

1 0 1liiie... Ex :PH
A scout car has a Sensor rating 01-2 and its Qualified crew has a Skill leVel of 2. The
vehicle, therefore. has a passive sensor rating of O. Its Detection value is 4 (visual) and
its Night Detection value Is 2 (highest value is used belYleen sensor and visual). The
vehicle can, however. perform active sensor sweeps.

- o Ac1IVII.....

TlII'I.~DIII

M. . . . _ _ ..,

Applied to Attacker's Roll

the vehicle's final Detection value. The

Applied to Concealment Threshold

detection rating may be modified by cer-

The range at which a unit can be de-

Sensor Rating

to the Size 01 the target (x2 for Walker

vehicles). Each range band after the first


adds one point of Concealment. In other
words, there is no modifier to Concealment for targets which are closer than a
number of MUs equal to their Size.

Stealth or large Profile modifier (variable. by delaun 0)


Movemeflt Penalty (-1 per MU moved by the target this tum)
Combat Penalty (-1 per weapon fired by the target this turn)

tected is based on its Size. Each range


band measures a number 01 MUs equal

The scout car's crew wishes to attack a Size 6 walk6f lurking in woods 7 MUs away. The
range would normally incur a -1 penal\yon detection (7 being greater than 6, but oodef
t2), but since the walker is so tall the range bands are doubled, which removes the
penalty. There are two full MUs of woods between the units, adding two points to the
walker's Concealment. Since the tolal Concealment Is 2, well under the scout cars Detection, the target is acquired and may be fired upon.

unassisted vision. The highest value is

tajn Flaws (see page 98).

o Ac1IVI ...... Ex.III.... - - . . ,


There are lour MUs of woods betweoo the scout car arld its target. Since it's a night
combat. it cannot normally detect it, since the tolal Concealment (4) is greater than the
Night Detection Rating of the scout car (which is 2). Expecting trouble, I'Iowaver. the car's
ccrnmander has activated his WOrtzburg PKR-43 infra-fed sensors to detect hidden anemias. The Concealment value of 4 is the base Threshold lor the Sensor Skill test.

The target moved one MU this turn. This reduces the Threshold by t, clown to 3. The
target fired its machlnegun at some nearby German Infantry during the current turn, which
drops ~s Threshold down to 2.
The car's S8flsor system is rated at -2; earty detection equipment was quite crude and
lJIlfeliable. The crew spends an action and rolls a Skill test. obtaining a 5. They S1Jbtract

,01'' ' (-')now'0 the


'~I "'" """'" , """ .'0," ~ 3_Th." '''' """"h '0 dOl""
acquired.

the Son""
the target, which is

,
f

I
52

C H APTER

Two; TH E GAME

.,

AnACKS
If

a unit has a Une of Sight to a largel

within ils wea~ 's firing arc and range,


il can attack that larget. When an attack

occurs, an opposed Skill lest is required


10 determine the success of Ihe attack.

The attacKer uses his unit's Gunnery Skill

and the defender uses his unil's Driving


Skill to make the test. both rolls modi-

A Shiki 38 walkBf is faced with a Longstreel and has taken shelter In juogle vegelalion
(Obscurement 2). Two JIXIgIe MUs 1n19N9llEl1n addition 10 the lerraln the ShikJ is In. for a
total Concealment value 016. This is grealer than the Loogslreet's Detecllon of 4, so the
Shiki remains hidden.

If eilher unit is In a dead zone. line 01 sighl is obscured. A Csvalie!' is within range 01..,
enemy tank (6 MUs) but both ooits are juSI behind ridoes. The tank i's hklden and cannol
be fired upon. If the walker were to cli"nb the nearest ridge , It would stiU not be able 10 see
the tank because the vehicle i's Iocaled in the dead zone at the base of the elevation. 11 the
walker moves 10 the 0Ihef ridge, ~ wililhen see the \lWl.

fied by Ihe appropriate situation modifiers (see sunvnary at righl) .

II the attacker wins the Skittlesl. the attack succeeds. If the defender wins or

Fwe Conlrol Raling

if a draw occurs, the attack misses. The


table at right conlains a SlKl'llll8ry of the
modifiers to both rolls; they are e)(Anacker

plalned further on pages 54-55.

Movement Modilier

Obscurement Penalty

Each wea~ is mounted within a cer-

_0.0_

lain arc and can only fire in il: targets

II Attackers 100ai is aboVe Qrelendef's

DefwtM; ...............,

FIRING ARCS
Vehicles may only larget opponents thaI
are within their weapons' firing arcs.

that lie outside the firing arc cannot be

Maneuver Rating
Delender

Movement Modifier

Arc of Attack Modilie!'

If Attacker's lotal is equal 10 or below Qrelendef's

HIT

MISS

targeted.
There are six common firing arcs: Forward (F). Aighl (At), left (l), Rear (Ar).
Fixed Forward (FF) and Turreted (T). The
first four are 1ao..degree arcs on their
respective sides. Side arcs include direcUy forward and backward. The fixed
forward arc is a 9O-degree arc on a
vehicle's front lacing. Note that side or
rear fixed arcs are also possible. but
uncommon. Turreted arcs span 360
degrees.
Infantry squads do not have facing. as
the men can quickly lurn around to respond 10 a threat or to move. They do
not have !iring arcs and may move or
attack anything in a 36Q.degree radius

around them.

o AtIII:Ir fll!

$111_,

Walker Alpha shoots al Walker Beta. Alpha moved at Ccmbal Speed and used up all his
MPs (+0). His largeting system and weapon accuracy are both raled al +0. He is attack
ng wiItWt the "Short" range band (2 MUs) of his.....aapon (+0). There it no obscuMg
lerrain between them. Alpha's piIoI rolls his Glnlery SkiN and obtains a IOtaI of 4. Since
his linal attack rotl i's 4. Bela musl now make his defense
Alpha's modillers lotal up 10
roll. On his last fllCM}. Beta traveled 7 MUs (.1). Beta's Maneuver is - 1. Alpha's anack
0CCUtS in Beta's forward defense an:: (+0). Beta's pilot roll his DriWIg SkNt test and 0btains a score of 5. This is modified by the situation bonuses 10 yield a tnallotal of 5 . Since
5 i's grealer Iharl 4, Beta avoids Alpha's attack.

.0.

Walk9f Alpha Is again shooting al Walk9f Bela. Alpha moved al Top Speed (<3). His lire
control syslem was dwnaged dlrtlg the battle and Alpha now receiveS a-I modiflBf 10 all
attacks. He is 5 MUs away from Beta, and is at Long r8nQ8 with his chosen weapm (2).
In addition, one MU 01 'Noodlands terrain (Obscurement 1) lies between the two (-1).
Alpha makes its Gunnery Skill test and obtains the remar1ulble roll 01 8. Unfoftunalely,
alter \he 100ai -7 penalty Is applied. the linailClaI is only 1. Beta attempts 10 avoid this
attack.. On its last move. Beta only traveled 2 MUS (-2). In addition. Alpha now lies in
Betas rear defense arc (-2). Beta still has his Maneuver ( 1). Beta rolls his Driving Skitl lest
and obtain a lowly 3. Alter the situation modifl8fs are applied. this is reduced 10 a final
Iolal 010 (since negative numbers are not allowed). Alpha's IOtaI 011 is grealerthan Bela's
lotal of 0, 90 Alpha has successfuNy anacked Beta with a Margin 01 Soccess 01 I .

53

C HAPTER 1\110: T HE GAME

!
ATtACKER MODIFIERS

MOVEMENT

DEFl!liist )U"C- - - - -

life is not a firing range; combat is al-

A moving gun platform has a higher

The defender's orientation, when at-

ways harder under certain conditions,

chance of missing than a stationary one.

tacked, can reduce his chances of suc-

easier under others. Modifiers resolve

Conversely, a unit that is moving slowly

cessfully . escaping the attack, either

this by introducing penalties and b0-

generally has less trouble keeping its

because of inattention Of thinner armor.

nuses to each and every combat roll.


Apart from the quality of the vehicle's

weapons trained on a target. Stationary

Most combat vehicles carry less armor

attackers (i.e. that have spent no MP)

on their back than

Fire Control system and the accuracy

are the best firing platforms.

of the weapon, other factOfs apply: the


range to the target. the cover between
the aHacker and defender and the
attacker's own movement.

Since the penalty for moving slowly is


higher than the attack benefits gained,
Players must be careful to place their
slow-moving units in a position where
return fire is least likely.

RANG

Every ranged weapon is rated by a


value known as its Base Range . The
Base Range is expanded into four
Range Bands, each one doubling the
maximum distance of the preceding
one. The further away the target. the
harder it is to hit and damage. Point
Blank is a special range band fOf attacks
thai occur when the miniatures touch
one another; only units with Walker
movement benefit from it (infantry or

The Defense roll is an abstract representation of the target's attempts at evasion and its use of any available caver
(both impossible to properly represent
at the tabletop level). Targets rely on the
following modifiers to help them avoid
shots and blows. In general, the only
defense of large and ungainly vehicles
is speed and cover.

M ANEUVER VALUE

Various terrain types, such as swamps


and wooded areas, obscure a target
and make it difficult to hit. The Obscurement value of the terrain (see Une of

Sight, page 51) is subtracted from the

on the fronl, due to

unavoidable engineering concerns.


More importantly, however, crews can-

not defend against attacks they do not


see coming. Attacks coming from the
rear are much more dangerous than attacks from the front (see the Defense

Ales diagram on page 73).

"DEFENDER "MODIFIERS

walker vehicles).

OBSCUREMENT

Each vehicle has a set maneuver value


by design. Negative maneuver values
are for slow, ponderous vehicles like
battleShips and large tanks. Positive
maneuver values are for fast and agile
vehicles like motorcycles.

attacker's roll to represent both the lack

Ground vehicles can ram, but few d rivers exercise the option. The old-fashioned close-in attacks, however, remain
available to both infantry and walker
vehicles. Ramming, punching, kicking,
stomping and all manner of melee
weapons are often used on the battlefield when ammo runs out.

RAMMING

Ramming is an Opposed Driving Skill


roll. Unlike other attacks, ramming inflicts collision damage

on both the at-

tacker and the defender. Impact speed


is first determined based upon the direction of the ram. Head-on collisions

I .

add the speeds of the attacker and defender. Side impacts take the attacker's

of accuracy and the damage absorp-

TARGET SPEED

speed, and rear collisions take the dif-

tion caused by the intervening cover.

An enemy unit's speed affects how easy

ference between the two speeds.

Indirect fire is an exception to this. Since

it is to hit. Speed modifiers are deter-

From the impact speed, a damage

the attack is arcing through the air above


the intervening terrain, some of the Obscurement may be ignored (see Indirect
Fire, page 56).

mined accOfdlng to the ever-increasing


scale on page 55. If the target has yet

modifier" is determined USing the Impact


Speed Table (see facing page). This is

to move in the turn, its last recorded


movement is used to determine its modi-

volved in the collision to determine its

added to the Size of each vehicle in-

fier. On the first turn of combat. assume

Impact Damage Multiplier. Each vehicle

that the vehicle has moved the maxi-

will take an amount of damage equal to

mum number of MUs for its current

the Margin of Success of the Attack

speed in its current terrain.

multiplied by its opponent's Impact

I
54

~~

-~ 0-.

CHAPTER 'J\vo: THE GAM E

",
Damage Multiplier (see Damage. page
58). The larger the unit, the more daJn.

age it will inflict on the other unit inYoIved


in !he collision. If the attacker gels a MoF

and still has MPs to spend, he moves


one MU forward and slops there; otherwise, he slops al the collision point.

o AtlKllMI .....

................
Point Blank

Special range (base-to-base contact; infantry and walker only)

""'"

Mod"'"

(from previous 10 two (2) limes base range)

Long

(from previous 10 leu (4) Ilmes base range)

""'~

(from previous 10 Bight (8) limes base range)

(from I MU to base range)

_.......................

Obecurement II ........

PUNCHING

Sw,"",

An arm Of equivalent appendage is reo

quired 10 punch (this is noted on the

Wood,

Water

-2
-3

.2

HaH Combat Speed or less

.0

Top_

lion). Punch attacks require a Driving


Skill roll (modified bV the Fire Cootrol

Only produces Obscurement II defender is an Amphibious vehicle.

rating) versus the defender's Driving

Skill (or Infantry Skill, il anacking Infantry unils).The Damage Multiplier of a


vehicle's punch is rl()(mally aquatlo the
rating of the punching arm, but the pilot
may elect to pull" the punch to lower

the OM and thus reduce the damage.

KlCKINC"'Al<D STOMPING
Kicking other vehicles and stomping
infantry squads are both valid attacks
for a walker vehicle. Kick attacks require
a Driving Skill roll (modified by the Maneuver rating) versus the defender's

own Driving

(Of

Infantry Skill, if attack-

fng infantry units). If successful, the


Margin of Success is wor1<.ed out and
the damage calculated as normal. The
Damage Multiplier of a kick is equatlo
the Size of the vehicle.

ME
J:EE

N.

If any melee weapon is listed on the


record sheet, the crew may attack the
target using its Driving Skill, applying the
Fire Control as a modifier. II successful.
the Margin of Success is wor1<.ed out and
the damage calculated as normal. A
melee weapon's Damage Multiplier is
listed in the Weapon section 01 the vahicle record Sheet. along with any spacia! effecl Of rule.

2'

CaOOa,_
"""""'
"

vehicle's record sheet in the PerXs sec-

.,
0
-,

.,
0

-3

O ~.I""
. a _ _ v.....
,.,.... ....... 11 ..........

Defense Modifier

HeKeS Moved

,...

-3

7-9

-,
.,

20-99

.3

Hexes Moved

Defense Modilier

...
' -2

-2

10-19

.0
.2

- D ...,... Af'O .. , ........


II attack is n the defender's Froft

II attack is from defender's Real Flank

-,

If attack is lrom oefencter's Rear

-2

-O R
_

--

1111 .....

. . . . . lNtcot....

Head

Attacker Speed ... Defender Speed

On

Attacker Speed

Side

--

Of IlCt ...........

...

Attacker Speed Defender Speed

Rea,

..........,.....

'-2

10-19

-2
.0

.2

'-3'

7-9

.,

20-99

.3

'--

o fIIIy.1I AtIKII Exl

..........,........,

I ........'
II

OUt of arrm.rilon, a walker (SIze 6)decIdes to I\Jl up to the light taf'j( it disabled last turn
and finish it 01/ with a weH-pIaced kick . The damaged tank is no( very maneuverable and
rolls a low 2 for defense. With modifiers, Omicron 's pilot rolls a 6. for a MoS of 4 . The rna!
damage is (4 ~ 6 . ) 24 points of damage. The walker jumps on the hapless tank's hull and
kicks the turret c lean 011.

55


CHAPTF.Jt

Two:

e00~"

THE GAME

1
DEFENSIVE MANEUVERS
"Defensive Maneuver" is a catch-all term
used to describe a unit's extra efforts in
looking for the tiniest bit of cover. mew-

ing rTIOfe carefully than usual and generally keeping its head down. A deelaration of Defensive Maneuvers counts
as an action and must be made at the
start of the combat turn (units may not
"abort" to Defensive Maneuvers later in
the turn).

For scenario purposes, high precision

shots versus tiny targets (headlights, 101'


example) are possible. The shot must
be aimed (- t Accuracy) and a Margin
01 Success of at least 3 is required to
hit. If the MoS is lower then 3 but above
0, the attack hits the targeted location
but not the tiny target. For example, a
gunner wishing to blowout a headlight
on the walker's structure would make a
precision shot; if the MaS is under 3, he
hits the Structure instead. Small targets

Performing Defensive Maneuvers adds

and their locations are mentioned in the

a +3 bonus to all defense rolls for the

scenario when this option is available.

combat turn but prevents the unit from

,.

attacking or performing any other action that turn. Multiple "evasive actions'

-BURSTF'IRE

is easier to use during the game. Ally

weapon w.ilh a Rate of Fire (ROF) of 1 or

age Multiplier when the weapon is used


against vehicles and other hard targets,
This represents the increased damage
effect caused by the pounding of many
projectiles upon the target's armor. A
successful burst fire attack versus inlantry and other targets with no Armor
value, on the other hand, adds the ROF
bonus to the Margin 01 Success instead

INDIRECT'"FJRE

of the Damage Multiplier to represent the


devastating effect of the multiple rounds

and other vehicles that have weapons

vers may not be taken while moving al

capable of indirect fire. Indirect fire is

Ten rounds of ammunition are expended

Top Speed.

primarily used for long range fire sup-

for every point of Rate of Fire bonus

port, though it is also useful to attack

used in the attack (not entirely realistic,

targets that are out of visual line of sight.

but much simpler game-wise). Burst fire

on the unprotected target(s).

Only weapons that are specifically des-

has the effect of lowering the weapon's

A gunner may elect to perform an aimed

ignated as indirect firing weapons may

total effective damage for the ammo

shot versus a specific component of a

use this form of attack.

vehicle rather than just aim for the cen-

Movement Systems and Auxlliary Systems. These locations are represented


by the numbers 1 to 5 on the Systems
Damage Table (see Damage, page 58).
Aimed shots have a -1 moclifier to their
roll, but il the attack succeeds, result 6

To fire indirectly, an attied unit must be


designated as the forward observer. The
forward observer must have a valid LOS
to the target. Being a forward observer
takes up one action and a Communicatoo roll. A single forward observer can

straying a vehicle's movement system


helps to capture il, while specifically targeting the fragile antennae array of the
opponent's command walker is more
likely to silence it than a random hit to
its hull.

levels, because the attacks are angled


over the obstructions. The attacker receives the forward observer's Obscurement modifier to attack inslead 01 his
0INr'l , If the attack is successful, ha.Yever,

only the Obscurement of the terrain in


the targers location counts, thus increasing the MoS, If the attack fails, the
shot scatters in a random direction by a
number of Measurement Units equal to

rating. II the ROF rating is equal to zero


(by choice or by design), onlyone round
of ammunition is expended per firing.

place, whether it causes damage or not

obstacles, including inl8l'18I'ing elevation

specific objectives. FOf example, de-

use only part of the weapon's entire ROF

Burst fire automatically pins infantry in

sired location.

other attacks, are usually best used for

ammunition, the attacker may elect to

relay firing coordinates to multiple indio

Indirect attacks can be perfOfmed over

fired because many rounds will simply


not connect with the target. To conserve

rect fire units.

on the table also corresponds to the de-

Aimed shots, being less likely to hit than

greater is capable of burst fire. The Rate

defensive bonuses. Defensive Maneu-

Control, Structure, Crew Compartment,

of fire is added to the weapon's Dam-

Indirect fire is used by artillery batteries

ter of mass. Allowed targets are Fire

Burst fira is abstracted into a form that

cannot be performed to accumulate

AIMED SHOTS

(see Pinned!, page 64).

MlSSILE"ROF
Unlike other weapons, rocket and mis-

sile launch systems do not expend ten


rounds 01 ammunition per point of ROF
bonus used in the attack, Instead, the

number 01 rockets or missiles used


doubles IOf every point of ROF that is
applied toan attack. Thus, an attack with
ROF + 1 requires 2 missiles, ROF +2 ra-quires 4 missiles, ROF +3 requires 8

the MoF (see template on page 73).

,
56

CHAPTER l\vO: THE GAME

-,
missiles, ROF +4 requires 16 missiles,

roll. Any unit within a radius of (RoF x

and so on, doubling every time. This

MU) of the target point. or that enters

reduction In ammunition cost both rep-

this zone later in the combat turn, must

resents tile increased effectiveness of

surpass this number or be damaged by

rockets and acts as a counterpoint to

the saturation fire . The damage is equal

their \/\J1net'8bitity 10 anli-missile devices.

to the Margin of Failure times the

Dam-

age Multiplier 01 the weapon.

WALKING FIRE

Weapons capable of burst fire can be

used toatlack multiple targets in a single

action by walking the burst across the


targets. Walking fire must be declared
before any attacks are made. A num-

ber 01 targets equal to the weapon's ROF


plus one may be attacked; the targets
may not be more than t MU apart 'rom
one another and all must be within the
weapon's firing arc. For each target, the
weapon's ROF is reduced by one for

AREA EFFECT WEAPONS

Area effect weapons damage everything in their radius, irrespective 01 friend


or foe. These weapons are rated in Area
Effect (AE). followed by the radius (in
MU) 01 the blasl area.. An AE of radius

o means that only one MU around the

There are two limitations to this type of

target is affected (anything present in

fire: the saturation target point cannot

be further than the Medium range 01 the

!he radius fTMJst defend against the attack). A single anack roll is made, while

weapon , and the weapon uses 30.

each and f!Very vehicle and squad (al-

rounds of ammunition (Of 8 rockets) per

lies included) in the affected area roll

ROF point used in the attack. If the

their defense against this vafue_ sepa-

weapon does not have this much ammo

rately. Even If the blast is completely de-

left. the result still stands (although !he

fended against (e. g. Margin of Success

ammo magazine is emptied). A least to

equal to D), any unit in the blast zone

rounds of ammunition (or 4 rockets) are

still takes half the explosion's Damage

required to saturate.

Multiplier in concussion damage.

damage purposes (but not for ammo


expenditure). Each separate anack is
rolled separately. Each individual target
may no! be attacked more than once per
round by the same weapon (no extra
attacks against one target).

SATURATION FIRE

Smitty fires his machinegu"l al\he enemy with his lui ROf of +2, expending 20 rounds of
amm.mitk>n. He hits with a Margin of Success of 2. His gun's Damage Multiplier is 1'3;
sflce his AOf is 2. this now becomes (3 + 2 -)5. for a Ioial of 10 points 01 damage. Had
he elected 10 use a ROF of I , Ns 10Ia1 c1amage would have been 3 + 1) Jl 2 -)8. He
would . however. have saved 10 rounds. Had he used his full ROf bonus of 2 againsl
infantry. the bonus would have been applied directly 10 his Margin of Success, raising It to
4 and thereby causing (3 x 4 .. )12 points of damage to the hapless infanlry unitl

A burst fire weapon can be used to saturate a zone with firepower and automatically anack anything entering il. The
weapon is put on full automatic lire and
ammunition is emptied liberally, filling
the air with a virtual wall of projectiles.

Every unit that is in the target area or


enters it later in the combat turn suffers
an attack automatically, regardless of
speed, maneuver or allegiance.

A walker sprays rocket lire across three targets. Its rocket pod has a Rale of Fire of +4. 90
the gt.018f coutd choose to attack up to live targets (main target plus lour others). SInce
he is attacking IVI/O eldra target , his effective Rate of Fo!of each individual attack is +2,
IVI/O points 01 ROF haWlg been e)(pended to switch tarQllK. II still expends 16 roct\eIs.

o IIIII'IIiII Fft En

331

Smitty saturates an area using allol his gtXl's ROFof +2. His attack roll turns up a 5. Smitty
adds 1 (hall his ROF) to the tOlal. bringing ilto 6. Any unit presenUy within one MU 0I11le
targel point, or thai enlers thai area later fl the turn . fTlJSt immediately roll a defense test
versus a Threshold of 6 (Srnitty's attacll; rei). If the roll is failed, the defender is success
fully attacked; his Margin of Failure Is rruIliplied by the machinegun's Damage Multiplier
013. Ills a pity thaI Smitty is now out 01 8IlYl'lO. lhe attack having cost him 60 munds.

To perform saturation lire, the altaekef'


chooses a target point. He then rotls his
attack normally except that hall the

weapon's ROF (rounded down) is added


to his dice roll. The ROF Is not used to
increase the Damage Multiplier or Mar
gin of Success 01 the attack. After roil-

o ..... EIiIct AItIdI E'

3*

Iv! area effect weapon CAE1 . OM x30) is fired at Tank Alpha (Almof 15130(45). Both Alpha
and Beta. one MU away, are affected since the blast is AE 1. The attack roll is low, a mere
3. Alpha rolls a 6 and Beta a 3 (alter modifl8rs). avoiding the attack. Still. both take 15
points at dama~ (haW the weapon's Damage MuHiplief)In shrapnel and concussion.

ing, the attacker records the total attack

57

e 0 -0

CHAPTER TwO:1'HE GAME

~4t})

" SYSTEM S D AM AGE- - -O

The attacker rolls 1d6 to find the location 01 the hit. When multiple possibilities exist for exactly which vehicle c0m-

ponent is damaged, such as when a


weapon is damaged, a single die is
rolled, If the result is an odd number, the
defender chooses which system is damaged. If the result is an even number,

DAMAG ~
E-----------------=

the attacker chooses which system is


damaged.

The Annor rating of a vehicle represents the toughness of its best armored location.
Aiming for the weaker points of the structure thus increases the chances of damaging the unit A weapon's damage increases with the Margin of Success of its attack,

If a 6 is rolled Ofl the table, a ' cascade


result " occurs: multiple systems fair, bul-

lets ricochet inside the hull, etc. The at-

since weapon damage is rated as a multiplier to the Margin of Success. Thus the

tacker may immediately roIllwice Ofl the

better the marksman, the greater the damage.

System Damage table, If any of these


new rolls produce a 6 again, it also gen-

Total Damage '" Margin of Success x Damage Multiplier

erales two new rolls and so Ofl until Oflly


This tinal damage is compared to the Base Armor 01 the larget vehicle. The follow-

damage results have been rolled.

ing table, Damage versus Armor, lists the possible outcomes. Only the most severe
effect applies. For example, if a vehicle suffers Heavy Damage because it took

If the damage table Indicates damage

damage exceeding twice its Base Armor value, it does not suffer Ughl Damage

to a system that is not present

even though it obviously look damage in excess of its Base Armor rating.

vehicle (or that has already been to-

Regardless 01 the result 01 the dice roll or the modifier, the Margin 01 Success cannot

age beyond the loss of Armor points

on

the

taled). the vehicle takes no further dambe greater than six lor the purpose of damage.

D D.II .. n~_
~ 10

ArMor

Outcome

(see further) . A vehicle is not removed

- ....

Damage < than 4

No Effect

Damage ~ 10 A but lower than 2 x 4

Ughl Damage

-1 to Armor Rating; roll 011


Systems Damage Table

Damage <!: 10 2 x A but lower than 3 x A

Heavy Damage

-2 to AtfOOf Rating; roll on

Damage ~ to 3 x A

Qverio;ill

Nothing; hit bounces off

Systems Damage Table


Vehicle Destroyed

4'"' Vehicle Base Armor

from play until it is either down to zero


AtITlQ( points, it receives damage in excess of three times its AIITIQ( in a single
attack, or the System Damage table result indicates that it is destroyed.

DAMAGE TO ARMOR

Armor loses its effectiveness when damaged due to cracking and structural fatigue. Bits and parts may lall off, or
chinks may develop through which the

D VIINcII 0.011 Exo $$1 _

. _,

A German Valkurie fires a PAR 24 (rocket bazooka) at an Americal1 Sherman. The ValklJ'ie's
modified attack roll is 7. Tho Shefman's modified defense roll is 4. The Valkurie hits with a
Margin of Success of 3 . The bazooka has a Damage Multiplier 0113, his total damage is
(3 x 20 '"'I 39. The Sherman has a base AtfOOf score 0114. Since 39 is 0'VeI' double that
value but no! triple it, the tank takes Heavy Damage. A roll 011 the Systems Damage table
produces a 2: Structural Damage. This requires a further roll 011 the Structural Damage
Subtable. The die roll is a 4 ; 1 is added to the result. as directed in the previous table. This
brings the total 10 5: Power Transfer Failure/NO Movement. The Sherman can no longer
move because 01 exteosive damage to its treads and gearboxes.

next attack will reach a vilal system or


component Inside, hastening the
vehicle's demise.
When a vehicle suffers Ughl Damage,
it loses 1 poinl of Base AImor perma-

nenUy in addition to the effect outlined


in the System Damage Table. Heavy
Damage causes a vehicle to lose

points of Base Armor permanently, in

.@~* 0 0.

CHAPTER

Two: THE

GAME

addition to the system damage. Each


point of Base Armor lhalls k;)$t reduces

the amount needed to inflict Heavy


Damage by 2 and the amount need to

A~'

pnxluce Overkill by 3 .

Even if the vehicle has specialized

at-

mor-le/aled Perks (such as Reinforced

Armor), damage is always laken off the


Base Armor fsting. This is mostly done

to simplify bookkeeping and keep the

game moving along.


FiR~ONTROL

- -

Fire Control is a catch-all category thai


\.

represents the vehicle's targeting de-

vices, acquisition gear and its weaponry.


If more than one weapon system is
present, all damage received is randomized following !he procedure ouUined 00
the previous page.

The dcmage penalties are applied to the


affected weapon 's Accuracy. If a

_...

A_

Damaged System

Roll on Subtable A

FirS Control

Roll on SobIabie B

C,. .

Crew stunned (-1 action for ,tum)

.MP

"""""""'

-1 to , d6 Auxiiafy Systems

Auxiliary Syscems

Roll Twice on this lable'

o ByI"11I 011'11' -=1IIIvy 0


Roll

,
2

.""""

Damaged Syscem

Roll on Subtable A and add

S<rucI~.

Roll on Subcable B and add + 1

C,. .

I'

Fire Control

+'

10% casualties, min. 1

"""""""'

1/2 remaining MP (1OlMld down) & -2 Maneuver

Auxiliary Systems

Roll Twice on this table'

1d6 Auxiliary System cIestJoyed

If the attack was 8 called shot. the attacker hits his targetlocalion (as enects 1 to 5 on
table , depending on target).

o .... A: Fn &II..... 011'11.


Enecl

weapon's cumulative penalties ever

- I Accuracy to 8 single Weapon

reach a total of -5, the weapon is put

out 01 commission and cannot be used


anymore. !' the penalties drop to -6 or
lower, the weapon is completely destroyed and blown off the hull.

2 Accuracy

to. single Weapon

Single Weapon destJOyed

Fwe Control SYSlem destroyed (-510 aN 8ttacXsj

Roll Twice on this tabla

AmmunIIlonIFueI Hit (roll ld6)

If a vehicle's Are Control is utterly de-

1-3

Anmo Storage and Fuel Tank Ruptured


(vehicle cannot rnoYe Of rife weapons)

4-6

Chain Reactlonl Anmo and Fuet Explodesl


(VetWcIe Destroyed and all Crew K~Ied)

stroyed, the vehicle may still attack but


il suffers a -5 modifier.

0 '"

b'J B: SINtIJi<II 011111'

Structure hits damage the vehicle's

Enecl

frame and structural integrity. The hull

1M1'

and other components are twisted out

of shape or ripped apart, causIng fur-

1/2 remaining MPs (round Clown)


-1 10 Maneuver

Most Structure hits are fairly straightfor-

2 to Maneuver
Power Transfer Failure: no movement

ward: loss of Movement Points are ap-

catastrophic craw 00TII)8rtrTIent failure, 75" casualties, mn. 1

Complete struc:luralfalkJre: vehicle Is destroyed: crew survives.

ther damage to the mechanisms within.

plied to one Movement Type, while Ma-

_e.

If the attack was a called shoe, the attacker hits his target location (as effects' 105 on
lable. depending on target).
.

neuver losses affect the vehicle as a

59

C HAPTER lWo: THE GAME

"'
Power Transfer Failure hits destroy the
vehicle's transmissi<:lo, effectively putting
aU movement systems

out of service. It

is still possible to fire weaponry, though.


Catastrophic Crew Compartment Failure
is just that: the vehicle's structure collapses, trapping the crew between the
very armor plates that were supposed
to protect them. The Reinforced Crew
Compartment Perk is ineffective against
this, but the Reinforced Structure Perk
will absorb the hit as normal.

CREW

\,

A UXILIARY SYSTEMS
Auxiliary Systems (AUX) include Sensors, Communicatioos and any Perks
that are labeled as Auxiliary Systems (e.
g. lile support. ejection seats). If any tur-

Aquatic Sensors), or a 20% loss in effiment). If

system's cumulative penal-

ties reach -5 (100% efficiency loss), it is


considered destroyed.

reted weapon is present, the turret is


counted as an Auxiliary System and may

be disabled like the rest (though turrets


are not affected by "-1 " results). A disabled turret is lrozen in place and any
weapon mounted in It becomes fixed in
the arc where it was last fired .

DAMAGE TO ARMS
Arms (whether of the BaIlie, Tool or
Manipulator type) are normally part.o'
the vehicle's basic chassis but are COIlsidered weapons for damage purposes.

If no other weapon system is carried by

If a vehicle's Sensors or Communica-

the machine, arms are automatically al-

tions system are destroyed, the vehicle

lected on "Weapon" hits . If other

' Crew Stunned" results mean ooe ac-

may not per/om any action that requires

weapon systems are p resent. the dam-

tion is lost. If the actions were already

these systems, such as Active Sensor

age is randomized following the usual

taken that turn. the lost actioos carry

lOS or forward observing.

procedure.

over to the following turn(s). Command


points may be used to pay the action
debt. A "Stunned" chit can be placed

on the game sheet as a reminder of ac-

ciency (00 systems !ike mining equip-

Damaged AUX Perks have a -1 to any

Penalties caused by damage are ap-

roll involving those particular systems

plied equally to aU functions of the arm:

on any Sensor roll with

punching, manipulation, elc. II an arm's

(for example, -,

tion owed.
The Crew result 00 the System Damage
Table is also used to determine damage among the vehicle's passengers, if
any are aboard. The usual damage allocation method (see page 58) is used
to determine whether the crew or the
passengers lake the hit. Damage is then

In the miOdIe 01 a furious firefight. Walker Theta is hit by a light cannon (x8). The MaS is
equal to 4. The 32 poiIlts 01 the attack cause a Heavy Damage result. Rolling one die. we
get a 1 (Fire Control). Rolling on Subtable A, we get a 3, plus 1 for Heavy Damage. The
result is "Single Weapon Deslroyed . Walker Theta's Pleyer must now roll IdS to detefmine ......nich weapon is destroyed. The result (e "5") indicates that he can choose ......nlch
one he loses. probably the smaller one. Had the rnmber been evoo, his opponent would
have made that choice for him.

applied as normal. Passengers cannol


replace lost crew, though allowances
can be made lor this in a scenario.

MOVEMENT

My penalty to the speed of the vehicle


is applied to all 01 its Top Speeds; the

A Soviet G-27 heavy walke!" has 9 points of base armor (9/18/27). It receives t2 poiflts 01
damage, enough 10 cause Ught damage. The armor thus drops by one point and becomes (81t6/24). II then receives t7 points 01 damage. Normally, this would cause Ugh!
damage. but because 01 the previous hilloYiefing the armor, it now causes Heavy damage. The armor drops by two points, becoming (6It2/t8). Any future hit of 18 points or
more will kill the walker.

Combat Speed is then recalculated by


dividing the Top Speed Movement Point
allowance by two, rounding up. If all
Movement Systems are totaled, either
through successive minuses (maximum
-5) or a Heavy Damage result, the

vehicle's defense rolls are equal to zero


from now on.

A defender might receive a "-I 10 Single Weapon" damage effect. If this defender has
more than one weapon . a die Is rolled . If the "",mbar is odd. the defender will probably
choose to penalize his moSI feeble weapon. II the nurnbef is even, the attacker WIll most
likely opt to damage the defender's main weapon. The penalty Is then applied to the
Accuracy 01 the weapon chosen.

:=:.J

60


C HAPTER TWo: T HE GAME

cumulative penalties reach a lotal 01-5,

the arm is put out 01 commission and

cannot be used anyrTlO(9 . lithe penalties drop to -6 or lOwer, the arm is c0mpletely destroyed and bkwm off !he hull.

INFANTRY
Machines are expensive and require maintenance, but humans need only food and
motivation to participate in a battle. Moreover. while armored vehicles can take territory, only infantry can actually hold it. ConseqU8flfly, foot soldiers form a large
percentage of the fighting forces. The infantry platoons 01 most armies are divided

CREW EscAPE
Unless specifically mentioned, the crew
01 a destroyed vehicle is not necessar-

into squads of about ten men eaCh, with an additional squad half that size to serve
as the platoon's overaJiliefd corrrnand unil. Most infantry deploy on foot , but some

use motorcycles, horses and even rocket packs to move around on the battlefield.

ily dead , but they are unconscious,


wounded or otherwise unable 10 keep
on ftghling and thus takes no further part

in the scenario.

WherI a vehicle is destroyed, there is a


\.

slim chance that the crew will escape.


Roll one die per c rewman; a roll of "6"
means they escaped the destructioo of
their vehicle, Surviving crewmembefs
form a small infanlry unit of their

own

(see Infantry), equipped with pistols.


Unless lhe scenario has a High Prio.-ity
(see Mission Priorities, page 71), in
which case the crew keeps on fighting,

it will allempt to exil Ihe battlefield


through a friendly table edge.

For example, a Sherman tank is hit and

INFANTRY RECORD SHEET

destroyed by an Overkill result. As the

Each inlantry squad has an appropri-

tank goes up in lIames, Ihe owning

ate record sheet that details the neces-

player rolls a d ie lor each 01 the five

sary statistics lor game play. These

crewmen, rolling

a 6, 4,

1, 2, 5. In this

case, only one crewman manages to


scramble oot 01 a hatch and escapes
with his life! Understandably rattied, he
tries to make it back on loot to the Allied
lines, clutching his trusty Colt pistol.

sheets are used to tally the damage and


record other important inlormation.

The name of the infantry squad should


be entered on the top of the sheet. Naming a squad can be as elaborate as listing the unit's regiment, battalion. c0m-

pany, platoon and squad designation or


as simple as a number (L e, squad II) .

squad's leadership Skill rating drops to

1 (all other Skill rolls are unchanged). II


is these trooper numbers that the Inlantry Hit location table (see page 64) relers to.

The second column is the Weapon cotumn. It shows the type 01 weapon each
trooper cames. The ltIird column is c0mposed of boxes or dots, each represent -

ing one damage point. Each trooper can


lake a number of damage points equal
to his Stamina plus his personal armor
(il any is worn). Flak vests add one damage point. heavy vests add two, and the

SQUAD DAMAGE T1uCK

rare lull armor suits add three (but re-

The infantry sheet is composed of a

duce the squad's MPs by one). Cross

table of three columns and as many

out the extra boxes for each trooper.

rows as there are soldiers. The first col

When the infantry squad takes damage,

umn (I) lists the members numerically.

cross out one of these boxes lor each

Circle one of these numbers 10 indicate

point of damage the unit lakes.

the squad leader. If he is killed, the

6.

.0 0 ~ .

CHAPTERTWo: THE GAME

Q UALITY

-,
-

MOVEM ENT

up -

There are five levels of infantry quality

Infantry squads on fool receive 2 Movemen! Points per turn. Infantry units do

quality determines the stamina and Skill


of the squad's members. Stamina is a

vehicle crews. infantry are assigned one

not have Top Speeds. and always move


at Combat Speed. They use the Walker
terrain movement costs. but it never
costs infantry iTlOfe than 2 MPs to travel
through 0118 MU (in short, they can at-

are treated as using Ground movement

generic Infantry Skill 10 keep the game

ways move at least one MU per turn).

while on their bikes. They cannot carry

menl each Ircq>er can endure. Unlike

simple. This Skill serves for attack, delense and other action tests.

for a combat enviroomenl.


Some specialized infantry squads have
modes of transportation other than walking. Infantry mounted on motorbikes
(with or without sidecars) have 6 MP and

heavy weapons unless they are

There is one exception to this, however:

equipped with sidecars, which links two

elevation changes. 'M"Iile the squads are

troopers together for damage purposes.

assumed to be equipped with climbing

WEAPONS

climbing is too lime-consuming

(see Infantry Quality table). The level of

measure of how much physical punish-

Infantry units can carry both standard


and heavy weapons. Standard weapons
are usually some form of rifle. A few
troopers (usually two) In a squad sometimes carry a heavy weapoo to deal with
tougher oppooents. Refer to the Infan-

Iry Weapons table to obtain the statistics of particular weapons.


The infantry squad record sheet has no
place to record ammunition. This is in-

-...R-.

Qualified
E1rte

,
,

Legendary

Veteran

- D-IrY .........

.........

w_
Pistol

through a batUe. While this is not always

Rille

true in real life, it does dramatically re-

SMG

duce the papef'WOfk.

UghIMG

Medium MG

Heavy MG'

Panzerschreck

Depending on a particular scenario or

Panzerlaust

-I

army list, each squad may be equipped

PlAT

with a radio. The radio is carried by one

RPG-43

-1

soldier. which must be marked on the

Anti-Tank Rilte

.1

squad record sheet.

US M-l Bazooka'

Light Mortar'

Heavy Mortar'

A squad without a radio may communicate with friendly units up to one MU


away -

they are literally shouting to

each other! Being equipped with a radio allows the squad to communicate
with other vehicles and squads who may
also have radios. Squads with radios
may also be used for spotting or calling

down artillery it they are designated as


artillery spotters.

62

.21

tentional: infantry squads are assumed

....

10 carry enough ammunition 10 last them

RADIOS

1 D -1rY QIoIIty

gear, they can only go down cliffs, not

,
5

- - - -11214/8

1(2/4/8

1/2/418

,1

""
""
'""
""

11214/8

,1

,10

"

'""
"><6

1(2/4/6

0/1/2/4

HEAT(I943-)

001/2

HEAT (Late 1943)

00112

HEAT(I942-)

0lOlOIO
1/2/418

HEAT

1(2/4/6

1(2/4/8

IF. AI, MR I

2/418116

IF, AI, MR2, AEO

HEAT (1942-)
i

'Heavy Weapon; 1 action 10 set up before use

D II1II.11', .... Ex.II,I.1


A Br~ish squad of paralroopel"s is a "alarllll squad (Starniflll 4). The playtil choosas tr~
numhe/" 4 as his leAder AIId circles his ntnIber In the first OOlJ"TYl. He chooses troopers 2
and B as his heavy weapons specialists and writes their weapons in the second eoltxnn.
The other eight squadrT1!!fTDer5. includin'Ol the I6ader. have ril\e8. Lastly, the player-C(osses
out ill! but four dilffiilpc point boxes for (''ilch trooper.

*-0 08
,

C HAPTER lWo: THE GAME

"f

Troops can also be mounted on hotseS.


Horse units count as having 4 MP. and
are treated as uslng Walker mov6fTleflt

while on horseback.

ATIACKS

vs. INFANTRY

Success instead of to the Damage Multiplier when using burst ' ire (see page

Due to their small sizes, dispersed fOf


malion and uncanny ability to lake ad-

56 fO( the lull rules).

vanlage of any available cover, infantry

Damage points are applied differently.

Primitive personal rocket packs are

do not suffer any defense modifiers lor

They are not compared to an NrrtOf rat-

available to both Axis and Allied troops.

their slow movement: their movement

ing; Infantry units do not suffer damage

INhIIe they allow true flight for short pe-

modifier is always O. In addition, 8 2

like vehicles. Instead , each point of

riocIs of time. the packs ate belter used


to -bounce" across the landscape to allow the use of cover. They give the inlantry a Movement 01 3 MPs which ignores the terrain below. If the landing

penalty modifier is applied to any unit

damage is removed from the squad on

other than infantry squads attempting

a one-to-one basis. When the squad

to target them.

takes damage, the attacker rolls

zone is a Dangerous Terrain, the inlan-

Some vehicles are equipped with anti


infantry weapons, which ignore the 2

one die

using the Infantry Hit Location Table to


see where in the unit the attack hit.

modifier due to their targeting systems

The table Indicates which trooperis the

Ot method 01 attack. These weapons are

first ooe to take damage. II the trooper

A squad can take off instead of moving:

marked with the letters "AI " (tor "Anti

runs out 01 damage points, he is con-

il is removed from lhe lable as II climbs

Infantry") in their description.

try musllest as normal (see page SO).

to the sky. While il is there. no one can


attack it, and il cannot attack. It may
oomes back 00 the table 00 any subse-

PPLYINcDAMAGE TO INFANTRY

sidered a casualty and the remaining

.
0

quenl lurn, landing anywhere it chooses.

damage points are applied to lhe next


trooper either up Ot down

!he

list (de

pending 00 the die result), and so 00. II


damage remains to be allotted up past

My unit with a Line of Sighlto the land-

II an infantry squad is hit, the total dam-

ing site and within fange may make one

age points caused by the attack are

the damage loops around to the other

end of the squad's damage track.

free anack against the squad as it come

calcutated normally. The exceptions to

down, however (ali the usual modifiers

this rule are burst fire weapons, which

apply: 0 lOt Move, -21Of being Infantry) .

add their ROF bonus to their Margin of

- INFANTRY ACTIONS

MIn. . . . . . r of ~ ./We..... "

squad, which is normally used toattack.

When an infantry unit goes 00 the 01lensive. it gets one attack per gun type

01 a single action. All attack


rolls are made with the unit's Infantry Skill
altha cost

(with any applicable modifiers). Weapons of the same type must anack the
same target.
II

two

or fTIO(e troopers are using the

same weapon type, lhe value listed in

the Infantry ROF Bonus lable 011 the next


page Is added to their weapon's basic
Rate

01 Fire. Infantry weapon ROF oth-

erwlse WOfks as for vehicles (see Burst


FIf(J,

page 56), with the same options.

tnfantry unils can use their weapons'


ROF

for

burst fire, walking lire Of even

saturation fire.

trooper.1 Of down past the last trooper.

0 ......' . . . . . _ _

Infanlry units have one action per

"OF bonu8

.,
.1

,
4

o ......, AtIJcII Ex

.3

III_-

Inlantry squad Alpha has nine members. six 01 which are armed with 9 mm

SlbTIactWleguns (SMGs) while !he remainrlg ttvee carry bolt actJon rifles. One attacIt will
be made with rho SMGs and anothef with the rilles. 1/ the SMGs succeed. they cause 8 x3
attack (xl. +2 ROF bonus). \IotIi1e tho rilles are at x3 (x2 + I AOF bonus).
The $lMTVj squad has taken some casualties later In the gcme. Only I'NO troopers with
SMGs romain. They snack, gaining a measly + 1 bonus because Ihere are onfy two 01
rhtln'l flfing . They oIec1 to put the point 01 ROF (from !he SMGs) no booIIing the dcmage.
Tho rosu~ is one OM xl anack.

C H APTER 1\vO: TH E G AME

.,
INFANTRY CASUALTIES

PINNED!

A trooper is not considered to be a ca-

Infantry units that are attacked gener-

sualty until his entire damage track is

ally keep their heads down. To repre-

crossed out. The debilitating effects of

sent this, infantry units that are hit but

minor injuries are ignored fDl' conve-

not damaged (MaS of the attack"" 0)

nience -

the troopers are equipped

receive a "Pinned!" counter. If the infan-

with emergency first aid packs with

try unit is hit and take damage, it re-

stimulants, and some of the damage

ceives two "Pinned! "counters.

points represent fatigue and shell shock


instead of actual physical wounds. As
with vehicle crew casualties, a trooper
with zero points remaining is not necessarily dead, but he is unconscious,
wounded or otherwise unable to keep
on fighting and thus takes no further part

then multiply it by the Damage Multiplier


of the weapon the trooper is carrying.
Then take the square root of this number, rounding up to the nearest whole
value. This is the trooper's Threat Value,
or a general measure of his combat effectiveness.
The individual Threat Rating 01 all infan-

Pinned units may not move and receive


a - 1 modifier per counter to all their actions. The Lead8f of the unit must spend
an action and pass a Leadership test
versus a Threshold equal to (6 - the Skill

trymen is added up, then modified according 10 their Skill level (see the laDle
below). Infantry squads equipped with
horses, jetpacks

DI'

bikes double their

final Threat Value.

level of the unit) to remove one counter.

in the scenario.

INFANTRY THREAT VALUE


The ROF bonuses from mass attacks
with infantry weapons is reduced if ca-

Infantry squads are easy to generate.

sualties occur. If the number of squad

Choose the Skill rating, armor, equip-

members with a particular weapon drop

ment and weapons, then calculate the

below the 2, 4, DI' B-member levels (see

squad's Threat Value according to the

table at the bottom of page 63) , the

following procedure.

squad loses the associated ROF bonus.

The Threat Value of each individual in-

AREA EFFECT WEAPONS


VERSUS INFANTRY

total damage points of the trooper and

fantryman is first figured out. Square the

Infantry units are very vulnerable to area


effect weapons designed to be used
against them. These weapons typically

......

Start: . . Trooper

DltHtion

showering the landscape under them

with thousands of sharp fragments mov-

ing extremely fast. This negates most of

""""
""""
""""

the cover that is available to Infantry

op

units and cause devastating injuries.

10

op

bounce right up befDl'e exploding and

The anti-personnel grenade launchers


mounted on walkers and tanks after
1943 work on the above principle, releasing dozens of micro-bomblets
above their targets.
When a weapon with both the Anti-Infantry and Area Effect characteristics
hils an infantry unit, the damage is inflicted upon each trooper in the area of
effect instead of working its way through
the squad.

op

o ..,.. boy l1li1111 Ex....... _ _ . _


Infantry squad Bravo has two heavy weapons troopers, '3and '8. The leader is 19. Each
trooper has 6 damage points. An autocannon burs! chews into squad Bravo for 32 points
of damage. A roll on !he Inlantry Hit Location table turns up a 3. '5 is the first in line fOf
damage and the damage will work its way down the damage track. The first 6 points drop
'5. The next 6 points drop 16. The 6 points alter that make '7 a casualty. The fourth 6point group eliminates '8. the heavy gunner. The fifth 6-point group drops 19, the squad
leader. 1110 takes 2 points of damage but is still up and functional. The unit is now down to
one heavy gunner (massed anack ROf bonus drops trom + 1 100) and 4 standard weapon
troopers (massed anack ROF bonus drops from +3 to +2). In addition, the unit is now
leaderless (leadership Skill of unit drops to 1) and pinnedl

,
,

,.
,
,

CUAPTER

1\vo; TH E GAME

.,
-THROWING

ADVANCED RULES

Some units are capable of throwing 0bAlthough they bring additional complexity, these rules will help resolve the special

jects, such as rocks, grenades or evefl

situations that always seem 10 crop up in a game. The use of any rule in this section is

other units! Atieasl one pUl"ICh-capable

completely optional and aU players must agree to use them before the game starts.

arm is required for throwing. It may not

be used for anoI.hef function in the same


turn.
The base throwing range (in meters) of

.,

Ihe arm is equal 10 twice its rating . .This


lolal is reduced by the Size of the ob-

ject being thrown (for comparison pur

poses. a single infantryman is Size 1)


or used as a weapon, which i~ subtracted from the throwing arm's rating
before doubling It. It the object being
thrown is larger than hall the Size of the
throwing vehicle, half the rating 01 another arm can be added to the Mort.
The base range calculated above is
doubled for each additional range band,
as fOl' any other weapon. When an 0bject is thrown, a Gunnery Skill roll, modi
fied as normal for range and movement,
Is made. If the modified die roIt is equal

- AQUATIC MOVEMENT
AmphibiouS vehicles (ground vehicles
and walkers with the Amphibious Perk)
are able to travel in water terrain. Am-

descend cliffs at nonnal costs lor eleva-

to or highef than the defense roll, the

tion changes: this is a special excep-

object thrown lands right on target. If the

tion to flOfmal infantry climbing restric-

dice roll is failed. the shot will deviate


from its intended destination by a num-

tions.

phibious vehicles pay the Water MP cost

II a walker has arms that can tift a ve-

for their movement type (2 lor walkers,

hicle 01 its own size, it can climb up or

3 for ground vehicles).

down a cliff face. The walker must pass


a Driving lest with a Threshold of 5. The

Boats and submarines are able to travel

in water terrain at the cost of I MP per


MU . Some scenario s may impose
wea ther conditions that make water
more treacherous: in a storm. for example, each MU of water could require
2 or even 3 MPs to cross.

or

of Failure. One die is rolled lor the direc tiorl of the deviation (see template on
page 73).

descends the cliff

If Ihe anack roll was Fumbled, the shot

face at a rate 01 I MU per combat tum.


II the walker fails the test, it does not

deviates as normal , but loward the

move this turn. II it fumbles the Driving

an ordinary miss will land a projectile

walker ascends

throwing unit. Sometimes. a Fumble

Of

test, it falls , taking a number of damage

right on top of another unit anyway. The

points equal to (Size x 2d6). Climbing

attack is resolved as normal if the de-

consumes a vehicle's entire MP allot-

fense roll of the new target is faHed.

ment and is conSidered to be aquallo

CLIFFS

expending thc vehicle's entire Combat

Any terrain with a slope 01 more than 45

SpeEKt MPs.

degrees Is considered 10 be a cliff. Ve-

Climbing walkers and infantry are in

hicles may not normally ascend or de-

poor delensive positions and sutler a -2

scend cllHs: walkers with arms /:Ire the

modifier on all defense rotls.

ooly exception. Intantry may climb

ber of meters equal to twice the Margin

Units that get thrown fall, taking anum

ber of damage points equal 10 (Size


2(6).

)C

Of

.0 0 *~~.

CHAPTER 1\vO: THE G .... ME

WALKER KNOCKDO WN
Whenever a vehicle using the Walker
movement mode takes large amounts
o f damage, it may fall down from the

higher than twica the Size of the vehicle,

the pilol must pass a Driving Skill test


against a Threshold equal to one plus
the Margin of Success of the attack thai
hit it. If the walker fails the test, it falls

down, taking light Damage. If Ihe


walker fumbles the lest. it falls down,

lack the Hostile Environment Protection:


Extreme Cold Perk must spend one additional MP per MU of terrain moved.

Extreme cold (-4Q11 C

or lower) or

treme heat (+5QRC or higher) is very detrimental to the functioning of vehicles.


Any vehicle thai lacks the appropriate
Hostile Envirooment Protection Perk automatically suffers light Damage whenever pushed to Top Speed.

start moving again.

die at the beginning of each combat

scribes the game effects fOf just a few


common weather conditions. Specific

rules will be found for local weather in


each 0 1 the Theater Books.
Most weather conditions affect visibil-

ous Terrain tests

as well.

lates to a - 1 modifier per MU of intervening terrajn

on all anacks.

Heavy Rain is a full-fledged storm~ it


adds +2 to the Obscurement value 01
every MU of terrain. This translates to a
-2 modifier per MU 01 intervening terrain

soil into thick mud, mal<ing it more difficult to progress. A + 1 modifier is ap-

turn. On a roll of one, the vehicle breaks

plied to the Threshold of all Dangerous

down for a number of turns equal to the

Terrain tests .

roll of one die.


Infantry cannot properly function in extreme temperatures unless they have
special gear to protect them. When

so

equipped, infantry func lion normally.


Unless

so noted, infantry are automati-

cally equipped at no cost in a special


environment scenario.

SANDSTORMS
Sandstorms are common in desert locales. These turbulent duslclouds obscure both visibility and senSOfS alike.
If both players agree that a sandstorm
is occurring during their combat, add

+1 10 the Obscurement value of every

ity, making it more difficult to acquire a


target. Some may modify the Danger-

visibility ar;-td terrain.

on aU attacks. In addition, it turns the

In addition, such vehicles must roll one

tactical combat. The following text de-

miserable and soaking wet. also affects

value of !Nary MU of terrain. This trans-

ex-

taking Heavy Damage. Walkers must

Certain weather conditions complicate

Rain, in addition to making the troopers

Ught Rain adds -+ 110 the Obscurement

EXTREME:TEMPERATURES

spend one MP to stand before they can

WE""ATH E R CONDITIONS

In addition to lhe above, vehicles that

force of the impact. II the total damage

received in one attack is equal to or

NmuT'-------------Nighttime combat functions as daytime

MU of terrain. This translates to a -1


on all attacks.
Sandstorms also cause fine dust and

score of a vehicle is used instead of its

sand to shift, making footing treacher-

These cold winter storms are common

Daytime Detection score (see page 52).

ous in some areas. During a sandstorm,

in the steppes of Russia and Northern

Infantry and vehicles without sensors will

a + 1 modifier is applied to the Thresh-

Europe. The swirling snow obscures

only move at half speed and have a -1

old of all Sand

both visibility and sensors alike. II both

modifier applied to all anacks.

rain Test.

players agree that a blizzard is occurring during their combat, add -+- 1 to the
Obscurement value of every MU of terrain. This translates to a - 1 modifier per
MU 01 inlervening terrain on all attacks.

These can be turned

on

or off

at

the

lights make the vehicle easier to spot:


the vehicle Is treated as being in day-

'0( atl combatants, Enemy fire can

to the Threshold of all Snow Dangerous

target the searchlight by performing an

Terrain Test (treat Snow as either Rough,

aimed shot: If successful, the search-

or Swamp terrain, depending on

Dust Dangerous Ter-

beginning of each turn. Active search-

light

Sand

Some units are equipped with powerful

in some areas. A

modifier is applied

Of

searchlights (see Perks, page 97).

Blizzards also make footing treacherous

+'

modifier per MU of intervening terrain

combat except that the Night Detection

B LIZZARDS

.,

p '

light is automatically taken out.

how paCked or iCy it is).


J

;
66

.~-(f!* 0 0 .
*INCENDIARY EFFECTS
Incendiary weapons can decimate en-

emy troop s . When an incendiary


weapon hits a .... ehicle. the damage is
equal to the weapon's Damage Mulliplier (called its Intensify) plus the Margin of Success. Mlile this may seem like
less damage than most weapons. most
incendiary weapons are labeled as
Slow-Burn weapons. Slow-burn weapons cause the same amount of damage
for a number o f turns equal 10 lhe Margin 01 Success. Consequently. if a slow-

C HAPTER 1\vo; TH E GAME

Vehicles crossing a burning area must


pass a Driving Skill last versus a Threshold squaliD one-half of the lire's Inten-

sity to pass safely. If the vehicle fails the

roll, treat the result as a successful incendiary anack on the vehicle with a
Margin of Success aquatlo the margin
of failure of the Driving Skill lest. Treat
fumbles as if the incendiary attack Margin of Success were equal to the test

Threshold. Infantry units thai enter a

burning area are automatically de:


strayed.

burn weap:>n with an Intensity score of

Only woods and jungle terrain can be

12 hits a target with a Margin of Success of 3, il would do 15 points of dam-

ignited. Alternati .... ely. the Players may

age to the target for t/Yee 11Ifns.

on the

Incendiary weapons are most effective


versus infantry. Against infantry. the
Margin of Success is added to the Intensity and then multiplied by the Margin of Success to obtain their damage.
Slow-burn weapons apply their later
turns of damage to the unit only if it remains in the

same hex.

agree thallhe Rough and Clear terrain


lable is dry grassland

or

scrub

and allow it to be ignited. Sand. Swamp


and Water terrain cannot ignile. A scenario might cover them with oil or a similar flammable substance and thus allow

these looains to be ignited. but they normally cannot butn.


Burning areas produce smoke in an irregular fashion. Roll one die per fire to

Incendiary weapons can be used to


start fires. To ignite a one-MU wide area.

a total of 100 points of Intensity must be


fired into it. No attack roIt is necessary.
Once the area is ignited. it is considered to be a tire of Intensity 10. At the

know how much Obscurement the

HULLaDoWN POSITIONS

mored vehicle is 9Kposed toenemy fire,


the hull itself being protected by an 0b-

stacle such as a ridge or a low wall. This


drastically reduces the chances 01 b&ing hit while not impeding the attacker's

own fire. Obviously, other vehicle types


can also use hull-down positions, includ-

ing walkers - they simply squat or lie


down behind cover.
Because of the large ground scalb of the
game, it is not always possible 10 place
a unil precisely behind a ridge

Of

other

land feature since these are not readily


apparent. Instead, a somewhat abslract
system is used: by spending MPs. avehicte can entrench itself behind hard

cover almost

anywhere. It is assumed

that there are suitable terrain features


nearby for such a move. The MP cost
~sted

in the HuII-Down Table)


represents the fact that the unit must
move out of its way. find suitable coyer,
slow down and othefwise park ilsetl into
(which is

smoke from !hat tire causes: 1-2. noOb-

the hult-down position. Some terrain

types offer less protection than others,

Obscurement 2. The smoke causes 0b-

and this is reflected in the MP oost - it


is always easier and faster to rro a suit-

well.

"Huli-down" relers to a classic battlefield


position where only the lurret of an ar

scurement; 3-4. Obscurement 1: 5-6.


scurement abolle the ignited terrain as

.,

able defensive position in broken looain

or in a city than on open ground.

end of every game turn thereafter. its


flame intensity is increased by (1d&3)
until it either reaches 20 or goes out. If it
reaches 20. the burning zone grows by

one MU and goes back to Intensity

10.

A spare die is useful to keep track of


this (red ones do nicely); colton is useful to marl<. the boundaries of the fire .
Unless the battle drags on for hours.
wind will ha.... e little effect on the spread
of the fire. If such an effect is desired
nonetheless, randomly determine the

A U.S. Marine Longstreet attacks a Japanese tank with 8 fIametIvowef (Slow &.m). The
anack succeeds with 8 MaTgin of Success 013. The weapon has an IntenSity rating 0112
(the substitute tor the Damage Multiplier). This attack will do 15 points 01 damage to !he
tank for three turns. The first tum's damaoe Is allocated irrrnedlately. In tater turns. !he
damage is aJIocated dOOng the Miscellaneous Events phase.

The same Longstreet with the lIamellYowet anacks all infalllry squad. The altBck succeeds with a M8rgin of Success of 2. This. attl'Ck will inflict (12 + 2) x 2 - 28 points of
damage 10 the inlantry squtld par !un b two turns!
The Loogstroul. anempf8 to Ignite s ltrtgle patch using the same weapon. It n'l.ISI attack
the MU alless! twice (12 x rnaxmu-n t.4oS 01 6 : 12) 10 amass the 100 points Of IntenSity

required 10 Ignite II.

direction of wind before the garne. thon


spread fire only downwind.

CHAPTER 1\vO: THE GAME

!
The Hull-Down Table lists the various
costs and protection factors assigned
to each terrain type. The Covers column
indicates the systems that are hidden
behind the obstacle wherlthe vehicle is
in the hull-down position with weapons
at the ready (the numbers listed in the
table refer to the die roll numbers on the
System Damage table, page 59). If a
commander prefers, his vehicle can be
completely hidden, covering all loca-

tions, but rendering all weapons useless


save for those capable of indirect lire.
Rather than applying a modifier to hit

STRUCTURES

The Size Capacity of a bridge section is


bridge can safely support. If a vehicle

00 battlefields. The players should agree


00 what human structures are on

of larger Size attempts 10 cross the

the

bridge, roll one die. If the die roll is equal

mapboard, if any. Man-made objects

to Of less than the difference between

can be destroyed in the oourse 01 battle.

the vehicle's Size and the bridge's Size

Man-made structures lake damage in a

Capacity, the bridge loses

manner similar to infantry: each struc-

system is rolled on the System Damage

next page). Repeat the die roll unlil the

DPC, the structure is

bridge section either does not take dam-

destroyed and replaced by Rubble ter-

age (at which point, stop rolling) or

rain. Burst fire weapons affect structures

breaks under the straIn and collapses.

in the same manner as they do infantry.

II a vehicle is six or more Sile points


greater than the bridge's Capacity, the

BRIDGES

bridge section willautomaticaJty and immediately collapse.

narrow bodies of water,


rivers and straits, or chasms,

Table, the obstacle absOfbs part of the

Bridges span

damage first. The Protection column

such as

gives the amount of damage points subtracted from the attack if it hits the cover
instead of the vehicle. If the damage is

such as canyons and gullies. The

sections have a 50% chance of collaps-

bridges presented here can be the large

Ing as well. Roll one die for each adja-

irooworks found over prominent terrain

cent section: if the result is 3 or less, the

If a bridge section collapses, adpning

ef-

features or the small ten or twenty-meler

adjoining section collapses. AU vehicles

fect on the target vehicle. To prevent

bridges found in the city or 00 campaign

upon a collapsing bridge take (Size x

unnecessary bookkeeping. the protec-

roads -

reduced to zero, there is

no further

they just have different DPCs.

2d6) points of damage. The bridge ter-

tion afforded by the cover remains con-

Movement across bridges has the same

rain is transformed into Rubble after-

stant and does not ablate under fire .

MP cost as Clear terrain, unless a road

ward, unless it is over water -

Aimed attacks are not possible against

has been bufllon the bridge (see Roads,

becomes Swamp terrain (this only rep-

hun-down vehicles.

page 69). Each MU of a bridge is rated

resents the presence of debris in the

Infantry are always assumed to take de-

by two attributes: Damage Point Gapac-

shallow water, not a sudden growth of

fensive positions, hence the natural -2

fty and Size Capacity. The average OPC

vegetation!). A bridge collapsing above

modifier on all attacks against them. An

of a bridge is 100 points per section.

deep water leaves

infantry squad wishing to go "hull-down"


is actually digging in, using shovels and
other tools to improve their defensive
positions. This takes time, represented

by the MP cost of the Hull-Down procedure. Since infantry heve only 2 MPs,

they will require one or two turns to dig


in, during which they cannot do anything. Once this is done, !he infM\ry are
considered dug in (place a Hull Down
counter nearby as 8 reminder), and benefit from the Protection listed In the table
at right. The squad will need to pass I:itl
unmodified Morale test to leave this p0sition.

68

point of Size difference (see examp,!e

pacity rather than Armor. If it takes more

the now smaller silhouette 01 the vehicle,

the attack is rolled normally: if a hidden

one tenth of

its enginal Damage Point Capacity per

ture has an abtative Damage Point Cadamage than its

the maximum Size of vehicle that this

Many man-made objects can be foond

- .....
-......,_.

o IIIII-IIIwI 1II1II

CIea<

Rough. Rubble

Sand, Dust

u_
(}fijn$lilUrban

"-""

ilthen

no debris.

....-

_eo.

Covono

+'"
+,

M
2t04

'0"

+'
+,
+.
+.
+,

3104
2104

'0
'5

,,,.

20
.0

2106

20

2108

"

+1

2 106

,,,.

' Only Infantry can go nutldawn in CIoo.r letl8in.

"It Is aSSLmed !hat the vehicle is 1oc!I1$(I1i1the edge of the elevation level.

15

'5

,."

CHAPTER Two: THE GAME

.,
ROADS

- TOWING CAPAC ITY

-MORALE

Roads are designed (0 make travel


easier for vehicles by providing them

It is assumed that aU units have cables


and tow hooks for simplicity. A vehicle's

Morale is an important part 01 warlare.


No corrmander can be truly sure 01 wtlat

with an ideal travel surface. Roads have

maximum towing capacity (in Size


points) is equal to thevehlcle's 0M'l Size.
This assumes that the towed item is de
signed 10 be towed (e.g. a trailer). Items
that were not designed 10 be towed,

his IroOP$ will do once under fire. Only


totally fanatical or automated forces are
irrmJne to the effects of morale, and even
the best trained soldier will hesitale to rush

a 100 Damage Point Capacity per MU.


Any ground vehicle traveling on a road
gains an additional number of MP equal
to half of its current speed (Coo"Ibat or
number. These free MPs must be ex-

such as disabled walkers, are considered to have double their normal Size

pended on movement along the road or

for towing purposes.

Top) rounded down to the nearest whole

they are wasted. All units pay the MP


cost of Clear terrain instead of whatever

terrain the road crosses.

,.

Roads can be built over bridges. These


roads use the bridge's Oamage Point
Capacity but still confer the movement

bonus to vehiCles.
URBAN TERRAIN
Terrain thaI contains structures is called
Urban terrain; it is generally easy to
move through, and is thus treated as
Clear for movement purposes. II causes
two points of Obscurement per MU and
offers excellent cover (see Hull Down,
page 67). The Damage Point Capacity
01 the average building is /30, assuming

generic structures. Reinforced buildings


have a Damage Point Capacity of 100
per building or lTI()(e, depending on the
scenario. Ooce a building has lost its
entire OPC, it is replaced with Rubble
terrain.
Housesized buildings count as immobile Size 6 units for ramming purposes;
larger buildings count as Size 12 units.
Since they do not move, their Defense

roll is always zero.


Urban terrain is assumed to have
streets, bul does not give the road
movement bonus due 10 minor obstructions (rubble piles, pedestrians, parked
vehiCles, etc.). Major slreots are represented by roads crossing urban terrain.

a gll'l position under withering firepower.


To the men down in the trenches or sitting in their fragile vehicles, it will alWays

seem beller to stay

Vehicles can tow up to half their maximum towing capacity withou t a reduc
tion in speed. Vehicles towing between
half and three-fourths of their capacity
are limited to Combat Speed; loads from
three-fourths to full towing capacity reduce the speed (0 half Coo"Ibat Speed
until the charge is dropped. Units can
cooperate to tow an oversized mass.
A unit or object may be attached to the
towing unit if they are both stationary

and in conlact for a whole turn (the units


are not necessarily side by side, just
near enough to drag cables from one to
another). They then move together.

put than to place

themsetves in harm's way.


The Gear Krieg Morale rules deai lTI()(e
with command control rather than with
rout. The rules are structured In a way
that will allow players to make their own
choices wtlen it comes 10 faUing back
and regrouping . Instead of affecting the
units' will 10 stay and fight. poor morale
affects die rolls, thus forcing the c0mmander to make some difficult choices.
Wilt he push his troops, knowing that
their efficiency is degraded, or will he
allow them 10 lall back to regroup. pos.
sibly losing preciouS terrain and objectives?

Unlimbering a lowed item requires one


action. If the towing unit is moving when
It lets go, the towed item goes out 01
control like a vehicle missing a Top
Speed turn (see page 51).

o BINi:I&'I Ex

22n

Each MU of a thfeesection bridge has a Damage Capacity 01100 and a Size capacilyof
10. The middle section Is elevated higher !han the other IWO and the Sl.IIl'OU'lding larran.
The bridge spans e chasm !hat Is lower !han !he sumJI.Ilding tarrafl.
II a Size 12 vehicle attempts 10 cross !he bridge, it rrust pay !he normal MP cost lor Clear
terrain to travel across. Since the vehicle is 100 large for this bridge, it mustIest lor bridge
collapse. Upon entering the first bridge section, !he V'8hlc1e's CM'f1&I' rolls one die. On a
result of 2 0I!ess (Size 12 Size capacity 10). !he bridge loses 20 damage points (one
lenth of its origlll81 OWMga Point C3pacily tmes the Size difference). II !he bridge is
damagsd. !he roll is repeated ,"",lithe IOIt Is greater than 2 (a1 WhIch paint the brIdOe
stabilizes) or until lhal5&Clion of the btldgo col~p$es.

If elthef end 01 the bridge collapses, the vehicle willlin(I itaeilin Rubble. "the ITW;Sc1Ie pari
of the bridge OQIIapses, any vehicle on /I will auRa II lal $ince it IS ~ than !he SlX
ruu-"lOir"IQ terrain.

C H A. PTER 1\vO: THE GA.ME

MORALE Tiiil:ESHOLDS

-0

Morale Thresholds are based on the


experience level of the individual units
or vehicles: Before the set-up phase,
each player calculates the Morale
Threshold 01 his combat groups. A
squad's Morale levet is equal to the total Morale Threshold 01 the soldiers COOlposing it, divided by the number 01 soIdiers in the squad (rounded up to the
nearest whole number).

thedie penalty caused by poor morale,


As lhe group gradually loses its will 10
fight. its combat performance is affected
and starts to rapidly degrade, Penalties
caused by poor morale can be removed
by the commander, however, by rally-

crews (Morale 2) and three Qualified

Rallying for the rule,

Threshold of (2+2+3+3+3) I 5 '" 2.6,


this squad is 3.

FANATICAL UNITS

can be removed by perlorming an ac-

rolls, including luture Morale checks. A

ing the group and reorganizing it. See

rounded up. The Morale Threshold 01

lests will soon prove crippling, butlhey

group suffers from a -1 penalty to all die

For example, a squad with two Veteran


crews (Morale 3) will have a Morale

The penalties caused by failed Morale

mal. If the check is failed, the combat

spare die is suggested to keep track of

RALLYlNl;

group's current Morale Threshold. If successful, the combat group acts as nor-

lion called Rally. This is done by the


commander of the combat group, who
must spend lhe action to roll a new Morale check, again using his l eadership
Skill. Only one Rally is attempted per
action, although multiple attempts are
possible il sufficient actions are avaitable. If successful, the Morale level 01
the combat group rises by one (i.e., a
single - t modifier is removed). 11 the

Morale checks are made ooly in some

combat group Is rallied away from the

specific situations. as listed in the Mo-

enemy (under Obscurement and with no

rale Checks table below. A vehicle is

loS to an enemy unit), all negative modi-

counted as destroyed il it loses its ca-

fiers are taken away automatically; The

pacity to both move and light, suffers

units must be within one MU of th e

an Overkill result, or the crew is put out

leader, else a functioning Communica-

Some people believe so fervently in the

of action. An infantry trooper is consid-

tion system is required to participate in

cause they are fighting for that they are

ered hit if he has lost at least one dam-

the Rallying action.

ready to die for it. They will lay down

age point. lastly, a combat group is con-

their lives without flinching if the situa-

sidered under fire by artillery il at least

tion demands it, and the thought that

half its units (round down) are fired upon

they may well die in the batUe simply

by one or more enemy units to which

does not affect them. Such fanatical

they cannot trace a Une of Sight.

units are immune to the effects of Morale. If the Morale rutes are used, Fanaticat units double their Threat Value.

If applicable, this is noted in the Tables


of Organization & Equipment of the
81mies.

MORALE CHECKS

....

D . . . . TII.......
n..1IhoId

determine the initial Morale level of his


troops, for every individual vehicle and
infantry squad in his unit.

0
1

11.1 .75

Veleran

11.1 .5

Qualified

Rook.

.-

"'.25

DMar... CllDI

Before !he set-up phase (initial Moralft Ie~)

The table below lists Ule events when a


Morale check is required during the

Per addilional vehicle destroyed during the turn

engagement. Morale checks are rolled

Two infantry soldiers are hit within a single squad

using the combat group commander's

'"

LegendarylFanatiC

Single vehiclft ili dl'lSlrO)'9d

leadership Skill against the combat

TV_

Elite

Before the game, each player rolls


against his unit's Morale Threshold to

p~

adrflllonallrooper hit during the turn

Combat group is under firs by anilklry

lIo ....... ten. ........

0
0
.1

0
.1

.,

CHAPTER 1\vO: THE GAME

'f

MISSiONPRlORITIES
Not all missions have the same importance In the eyes of the soldiers. A
simple foraging patrol will mean much

less to the men than the defense of their


home town, and this will most certainly
affect their morale and performance
leveL If the battle is being fought for
something precious in the eyes of the
soldier, he will place less importance on

his own survival.

Units that are immune to lire, either be-

battlefield. They are in good shape, had

cause of a Perk or because they are too

a good night's sleep and are ready to

massively armored to be affected CMoS

lace whatever the enemy will throw at

of 5+ required to cause damage), do

them. All Morale checks are rolled with

not have to check for Morale and ignore

a +2 modifier. Tired Iroops have been

the psychological effects of flame weap-

in the field for a few weeKs, or have seen

ons.

combat or OCher tense situations in the


past few days. This is considered the
default fatigue level and has no effect
on Morale checks. E)(hausted troops
have been on the march for quite some

Missions can be classified as either

time or have faced battles several times

Low priority. High Pri-

during the past few days. They are near

ority missions are those missions that

the limits of their endurance and make

noc fail, because the em0-

tional cost attached to failure is too high.

very poor fightE!fS. Such a fatigue level


will ncxmaJIy be used only for very spe-

The defense of one's home town Is a

cific scenarios. Exhausted troops have

good example of one such mission. Al-

a -2 modifier on all Morale checkS.

High, Medium or

Fresh troops have just arrived on the

must simply

though this does not necessarily mean


that the troops Will fight to the death, they
will stand their ground much longer. All

Panic: Rookies can succumb to panic


when laced with combat. When a rookie
unit (Skill level of 1 or lower) is attacked
lor the first time, a Morale check should

be immediately rolled to

see if they will

succumb to panic. If the roll succeeds,


there is no further effect, and the unit

need not test again lor panic until the


ne)(t bailie.
If the lest is failed, the unit is pinned into
place. II can neither advaf"\C6 nor spend
actions, but it can move away from the

Sp"'E"C m-rA"SE-- - -

enemy if there is some Obscu"ement betweerI them and the hostile forces . Units

Morale tests are made with a +2 modi-

The following situations are special

that fumble their Morale test immediately

fier on the dice roll.

cases that may crop up during the

rout and attempt to leave the table by

Medium Priority missions are the fNfJfYday military actions. They are important,

but not overty so. Most engagements will


lall in this category: the troops know they
must do their best, but If they fail only

game. As with all other optional rules,

the shortest path. They may be rallied

they may be used Of" omitted al the

as normal.

player's discretion, as long as those


rules chosen for the game apply to both
sides equally.

Surrendering: When faced with overwhelming odds, troops will sometimes


surrender to the enemy rather than be

the battle is lOst, not the war. There is no

Flame Weapons: Fire has a profound

modifier attached to missions of this

psychological effect on human beings,

finds itself cut ofIlrom the rest 01 its main

type. Low Priority missions are those that

even more so when it is used as a

lorce (no lin&-Ofsight to Iriendly units

no consequence to the di-

weapon . Everyone, no matter how

and oul of communication range) and

Low Priority

brave, has a distinct lear 01 being

its Morale penalties are equal to -3 or

have little or

rect survival of the force.

missions cause a -2 penalty on all MoraJe tests because the troopers are unwilling to lay down their lives for unimportant objectives and will actively seek
to escape or avoid hOstile forces .

FATIGUE
The fatigue level of the SOldiers has

burned.
Whenever a combat unit is attaCked by
a flame weapon (weapons with the Slow

or Fast Burn characteristic), it must either immediately roll against its Morale
Threshold or retreat at least one MU from

poinllessly kilted. If the combat group

less, the group will lay dc1.vn its weapons and surrender. Fanatical and elite
units (Skill level four and more) may ignore this rule and keep on fighting .

the attacker. If they cannot retreat and

great inlluence on their combat performance. For reoord-keeplng simplicity,

troops can be classified as either Fresh,

fail their roll, they will immediately lay

down their weapoos. Unless lhey arc

Iaken prisoner or killed, they can be rallied as normal In subsequent phases.

Tired or E)(hHusled.

71

CHAPTER

e 0 0 *~4H>.

Two: THE GAME

-,

DOTS AND HEXES


The dot in the center of each hex on the
mapboards Is there to help you deter
mine 'NtIat the terrain type of the hex Is.
The terrain of the hex is whatever
mapboard feature the dot is on top 01. If
a little bit of the drawing representing
broken terrain spills over into a prima-

rily clear hex. the dot will be on clear


terrairl, indicating that the terrain tyPe
is clear. 1/

one or more terrain elevation

contour lines cross through a hex, the


elevation level of the hex is the elevation level the dot resides in.

HEX-MAP CONVERSION

STACKING

Though il is visually spectacular, a full-fledged miniature battlefield requires a large

The term stacking relers to how many

investment in time and malerial thai no! everyone might want to make. It is possible

units can reside in

to play Gear Krieg on a regular wargaming hexagon-covered map, however, with


lIery litlle adaptation. The same rules are applied with a lew exceptions.

hex. While the standard hexes are fifty

Each battlefield hex represents a 5().meter wide area of terrain. One hex is equal to

must be observed during the chaos 01

one MU; therefore, one MP aUows Ihe unit to move forward one hex in Clear terrain.
F()( game purposes, the terrain 01 the entire hex is considered to be the terrain type
that is present al the center of the hex (marked by a dot on many maps).

combat lest accidents happen. For this

a single mapboard

meters wide, a certain security margin

reason, the number of units allowed in

a single hex is limited by stacking.

Each increase in elevation levels represents a 5-meler increase in height (smaller

Each SO-meter hex can take up to a 10-

altitude variations are not significant enough to be represented at this scale). For

lal 01 30 Size fX)Ints worth of vehicle and

line of sight purposes. ground vehicles are hidden by this, except walkers, who can

other unils. The Size of each .... ehicle is

see above one elellatiorllevet.

always noted on its record sheet. Five

or less infantrymen count as the equivaUnits must be placed so that theIr Iront laces one side of the hex; they cannot lace

lent of a Size 3 vehicle lor stacking pur

a corner. The turning rules remain the same: vehicles can turn 60 degrees (one hex

poses (an entire squad of len

side) at

no cost.

would thus

take up 6 poinls).

The hex sides also make both the lire and defense arcs easier to visualize. Une 01
sight can be determined by holding a ruler betweefl the centers of the two units

RANGE

inYOlved; any hex overlapped by the ruler counts for Obscurement purposes. Range
is determined by counting the hexes between the two units (see at right).
With !tit! t!xCt!ptiori$ noted above, all Other combat rules apply normally

o Movement TeFrIlln ExaIIIpIa


A !ank is
hexes

!TIOVIng

at Top Speed (6 MPs) It oogir"lS in

hex. I!!ravols fOl'Ward two

0 MPlI). The tank then ITIClVCS torward 1 heX across Rough larflll1 (expending
2 MPs). IVI"ns two hex 'CICingS C(Ul1m:n-:kwi!".e (expendinQ 1 MP). WKJIlfl(lS its ff"lOV(to
rnent. lhe remalfllllg 1 MP IS not enousJh to "" 1~ Itw:! Rough terrain me vehic le Is now
lacing (which would COSI2 MPs to move Into) and is log.

71

combal OCCur'S between units in the


R Clear

across Clear terrain (axpanding 2 MPs) and then tums one hexlacing CIocllWI1It1

(ft~p!If1dang

Range is equal to the number of hex


between the two units plus the hex In
which tho target is located. Range is
measufed in the most direct line be
Jween the attackor and the defender. If
same hex, the range is CQ!lsid8t'ed to
be Poin( Blank (0).

CHAPTER

Two: Til E GAME

FIRING A RCS

- ,-

FlreAra

,
.,

Vehicles may only target opponents that


are within their weapons' firing arc s.

-----~

Each WB.apon is mounted within a certain arc and can only fire in it; targets
that lie outside cannot be targeted.

There are six CCIITJTlOI"1 firing arcs (see diagrams at left): Forward (F), Right (AI), left
(l ), Aear(Rr), Rxed Forward (FF) ~ Tur-

reledm. TheIirstWSfe lf1>.degreearcs

on their respective sides. Side arcs In-

Foward (11JlO}

Lott "~"'-~ r--!!~"" '"''''

;..--~

clude directty forwcW and bacI<ward. The


fixed forward arc is a 9O-degree
on a

arc

vehicle's front lrilg. Note lhatsideormar


fixed arcs are also possible, but unc0mmon. Turreted arcs span 360 degrees.
Infantry squads do not have firing arcs
and may anack anything in a 360-de-

gree radius around them.

R. ., I Aft

D EFENSE A RC
( 180"1

The defender's orientation, when at-

Front

tacked, can reduce his chances of successfully escaping the attack, either because of inattention or thimer armor. f.Iost
combat vehicles carry less armor on their

( 180")

back !han on the froot, due 10 lKI8voidable engineering concerns. More importantly. hoYIevet. crews cannot defend
against attacks !hey do not see coming.
Attacks coming from the rear are much
more dangerOuS than attacks from the

~""''''''' (60')
(- I Defense Modifier)

front. The modifiers listed in the diagram


(- 1 Defense Modifier)

- ,...,

at lett arc appied when defenr:klQ aganst


attaCks coming from within an arc.

(-2 Defense Modifier)

,
73

?
'f

dtMI i!i I hiH. dAAb R&bid;

CHAPTER THREE:
GAME RESOURCES
Across the planet. annies marched to war. No comer of the globe was spared.
nOl a single patch of land offered protection and isolation from the fightin g.
This cbapter contains simplified platoon and company level organizational
cbarts for the major annies that fought in the conflict. They are followed by a
selection of scenarios depicting a variety of incidents and battles from the
first three years of the war and a number of other game resources.

'.

.,


CHAPTER THREE: GAME RESOURCES

-f
I
its first testing, those had bounced all
over the inside 01 the machine, burning

both crewrn8fl with the hot brass. luckily, Ichba, thought, I don't have to worry
about tha/ "anymore!
He jinked hard to the left to avoid more
incoming fire, but Masume wasn't
lucky. A direct hit

on

so

his walker's mid-

section by an enemy lield gun blossomed into a lurid fireball. Completely


out of control, the burning wreck
tumbled crazily to the pavement, roiling

over, shedding bits of armor and ma-

chinery like blzerre metallic confeUi.

BANZAI!

Ichiba swayed his machine to his left.


avoiding lhe spinning ruin of the right

Gun-so Ichiba Akira hollered joyously as his Type 38 Shiki wOIlkBf crashed out of the

arm of Mnsume's machine. Incongru-

Philippine jungle and ooto the verges 01 the cleaHK~ ground. Spread out before him

ously, Ichiba was slruck by how" beauti-

was the broad expanse of tarmac of the American airbase 01 Clark Fteld, largeslln
the whole Philippine archipelago.

ful the fireball was. The reds and or-

anges of the flames reminded him 01 a

Waving to his right and left, he saw the machines of Nitta and Masuma moving 001 to

chrysanthemum, the oily black smoke

flank him. Behind them, the company 01 infantry they had been assigned to support

its leaves, just like the chrysanthemum

boiled out of the jungle in a khaki-clad wave. Ichiba leveled his leppo-yarl at the

Mon painted on the armor of their

positioos 01 the enemy.

regiment's walkers.

"In the name of the Emperor - Banzai'"

An American scout car, seeking to bat

"BanzaI!" bellowed his machine gunner, Nagano Hiro. "Machinegun ready. sir'"

machine with 3O-calibaf fury. Again, his

Ichiba slammed his walker into motion. He'd engaged the secoodaIy movement

walker's armor hefd. Unwilling to slow


down and bring Nagano's machine gun
to bear on the foolhardy Americans,

their advance, lashed the front 01 his

system as soon as he'd reached the hard surface of the runway. After a few agoniz.
ing seconds, the cockpit filled with the smell of burning rubber as the tires bit into
the hot surface of the tarmac. Stunned by the appearance of the metal walkers, the
American de/enders 01 the airlield stood Irozen, Their shock was only momentary:
suddenly the space between the airtield's delenders and the attacking Japanese

Ichlba continued to barrel in straight at


the vehicle. At the lasl second, Ichiba
brought the Shiki up short, plunging the

was lilled with a hail of lire and steel. Every weapon that could be bIOught 10 beat

ugly black head of his Teppo-Yari Inlo

was firing on Ichiba and his squadmates.

the scoul car's side. The magnetized


shaped cha/go oxplo$ivQ

Ichiba was thankful for the thickly padded vest and helmet he wore. The violence 01

the Il'I8I'IeI.IVer he Ihrew his ungainly veI'Iicle into as he charged slammed him around

his seal like a slone in an empty can. and that was with the restraining hamess!
Ichiba struggled with the controls as a near miss from a bursting shell heeled hiS
machine over precariously to the left. As the right leg assembly slammed back down
Into contact with the ground. Ichiba was jolted 1000ards and the restraints bit cruolly

on

a stout

bamboo pore detonated with an almighty thump . Fragments

01

the

vehicle's own armor, blown across the


scout cal's righting comparll"Tleflf by Ihe
force of the blast. lore the hapless
American crewmen to shreds. Ichiba

into his shoulders.

held his lace immobile as he turned

The flash 01 the tracers from the enemy machine guns snapped by him, the armor
shrugging oft the occasional gtanciog hit without any appreciable damage. Nagano's
Type 92 machine gun began hammering with ils traden"lark !hump, thump. thump.
The canvas bag on !he breach of the gun jlrtad as thO casings were flung Into it. In

away. The shrieks of tho dying enemy

were horrible. but a S8rrlUlai must

hOld

himself resolulo in the face of the

erl-

emIos 01 the Emperor.


(

/.

--------------------~

.,

C HAPTE R TH REE: GAME R ESOURCES

D ESIGN NOTES

ARMY LISTS

Throughout the conHict, unit organiza-

The following are simplified organizational charts for wargaming with Gear Krieg on
the Platoon and Company levels. Highet levels (Battalion and Regiment) are possible. but play can bog down and will tend 10 fill the table with too many units. It is

vehicles and supply lines, and thus will

therefore not recommended unless smaller miniatures (such as micro-arrTlOf) and

plore in depth. The average units p re-

lots of assistants are used. More complete and detailed TO&Es (Tables o f Organiza-

sented here were the building blOcks

tion evolved to take into account new


require an entirely separate book to ex

tion & Equipment) for each army will be Covered in later Army and Theater Books.

from which armies participating in the

World War II was fought in many lands and under many different climales, from the

conHict were constructed. lNhile it might

deserts of North Africa to the fields of France. from the snowy steppes of Russia to

be enjoyable to fight a battle with an en _

the green jungles of the Far East The following Army Lists include some general-'
ized COlor guidelines. The subJe<:1 of camouflage is a

book in its own right, so all of

the possible schemes cannol be listed here (there are many such books available
through libraries and book dealers). Future Gear Krieg books will cover the subjects
of paint schemes and vehicle markings and uniforms in more detail.

tire force consisting of Panzerkampfers


with Elite
force -

crews.

it won't be a credible

and more than likely

no

fun at

all for either Player.

Most. if not all, 01 the nations lrwoIved in


World War II had various elite or 'Speclal ops' I,mits. Thoso are outsid e the
scope of this ruiebook and will be dealt
with later in their relevant army publications. Similarly. the armies utilized far
more types o f vehicles and equip ment
than could possibly be listed here; as
Theater and Army sourcebool<s are released, data fO( further vehicle types will

become available. The lists presented


in the following pages are intended as
a guideline to enable Players to
w argame actions from the timeframe
covered in this volume. Due to space

PRESENTATION
General Introduction: This section briefly
sketches out the army and lists reasons
wily Players would want to game with

Rille Company TO&E: The composition

considerations, only armies of the ma-

of the Rifle Company is provided here,

jor combatants could be listed; other

followed by

factions (France, Italy, etc) will be pub-

b reakdown Of each type

of squad found In the Company. TIuest

lished

at a later date

Values are provided for each squad.

Threat Values (TV) have been assigned

There is also a separate listing for sup-

10 infantry squads and vehi<;:les. It will

Tactics and Morale: This section is an

port units (uSually MG teams) that would

examination 01 the taclical doctrine

historically be attached to the Company

be a relatively easy matter for Players


own bailie scenarios by
simply agreeing on a TV total lor each

and COIIe<:t miniatures for it.

to design their

used by the army in question. The units'

from Ih6 Battalion level. Oncor two such

default Morale rating Is given : Players

teams per Company would be typical.

side and purchasing units to add up to

may increase the Morale rating of their


combat units by paying the appropriate
cost multiplier (sec page 70).

Armor Company TO&E: The composi-

those points. Given the differ&r'lC&S In

tIC)n of Ihe Armored Company is pro-

arms and equipment available to each

not

vided here, followed by a breakdown 01

army,

Color Schemes: A brief description of

each type 01Platoon found In the COIll-

ences and tactical sly1e8, an interest-

to mention personal prefer-

uniforms and color schemes used by

pany. Ptayers may chose the vehicle

ing game Is Sl)re 10 resull!

tho army is listed here.

variant they wanl to field .

77

CHAPTER THREE: GAME R ESOURCES

-,
,

COLOR SCHEMES

GERMANY

From 1939 on, the Wehrmacht used

Born out 01 the ashes 01 the Imperial German Army of World War I and germinated

flat dark gray, which has become known

from the seeds of the Army of the Weimar Republic, Ihe Army of Hitler's Third Reich

as ' Panzer Gray." as the standard paint

ooe of the most

scheme for all of its vehicles and walk-

fun and fascinating to collect and paint from a wargamer's point of view. The plethora

ers. Even the Afrikakorps units went into

of vehicles and equipment to choose from ensures a tabletop army that is guaran-

action in their first few battles in Panzer

teed to hold the Player's interest.

Gray, because there had not been time

was a force to be reckoned with. The German Army has got to be

The Germans are one of the powerful armies in the game. They do everything very
well, but the trade-off is the old saw of "quality vs. quantity." A German Player will
often find himself in Ihe same situation thatlhe German generals did: man for man,
their troops were beller but often numerically inferior, a situation that became lTIQ(e
and more pronounced as the war progressed.

or supplies available to repaint them.


Afrikakorps units can therefore be
painted in any combination of plain
Panzer Gray, Panzer Gray "muddiedup" by their crew with a liberal application of dust, or the l1lOfe famous yellow-

brown color that all laler Afrikakorps

units later sported.

In Russia, once winter sal in, the Panzer


Gray was covered with a whjtewash of
calcimite and lime. II washed or rubbed
olf easily however,

so German units of

ten appeared to be an ugly palchWQ(k


of gray and white.
At the beginning 01 the war, the German
infantryman marched into battle in a field
gray tunic and sleel helmet, with darker
gray trousers and black jackboots. By

1941 , the trousers were changed to the

same field gray as the uniform tunic.


Elite units such as the FalschirmjAger
and the Walfen SS had already adopted

TACTICS AND"MORALE"'"

All of this was supported by close c0-

camouflage covers for their tunics and

operation by the Luftwalfe (air force).

helmet covers, but these were not

patented the concept of Blitzkrieg (light-

The German soldier was highly moti-

erally in use by the Wehrmachfs regu-

ning war). Determined not to become

vated. Biased by years of Nazi propa-

lar soldiers.

The German Army - the Wehrmacht-

bogged down in the stalic warfare of

ganda and a desire for revenge for the

WlNI, German military thinkers developed their new army to be able to punch

nation's defeat in the Rrst World War, he

GERMAN MOTORIZED

was not likely to run. The Wehrmacht

RIFLE COMPANY

a hole in the enemy's line and exploit

was a bighly professional army, well

the breakthrough before the enemy had

equippad and tmined for Ihe new mode

time to react. The Panzers. screened by

01 warfare its masters were to unleash

Kampfefs, arl1lOfed cars and motorized

upon the World.

(aeon units. were the hammer that broke


the enemy line. Infantry, supported by
more screening units. artillery and
Panzers, moved up behind to consolld<:lte <:Iud hold newly caplured gfound .

gen-

The following is an (l(ganizational break-

down of a German Motorized Rifle Companv of the Wehrmacht. Other units of


the Wehrmachl and most units 01 the SS

German vehicle crews and infantry

had a different TOBE, which witt be cov-

squads have a default Morale Thrash-

ered in future books.

old of 2 (Veteran), Certilin units, like the


Falschirmjager and the Walfen SS, have
a default Morale Threshold C'I t (Elite).

.,

C HAPTER THltEE: GAME R ESOU RCES

GERMAN ARMOR
1<42 men diW;Ied irm a Ccmpany HQ , Ihree
Rifle ~. one t-ter.y Weapon SecIian,

There are three lank platoons in a company, and

two tanks for the company He.

and one TfllnlfXll" Section. Eadl Rifle


P\a1OC)') hu CO!mIIIiId squad and ltVoo
JtifIe squ.ad!.

r-

CI

I'''''
...
.......,

, "'

"'"
,
, .....,
2
3

.-1_....
...".,

ft28
SMG
SMG

...
...."

Pzl(plw II

"'-

Squad Leader

----__

5 """""
, """'"
, ......,
,

PzKptw II

PzKplw II

.,

P.tKptw II

Mila' ~ PIIIDIII

Nota: lhIt Ihe only squad In IhII pialOOn


IhIII has. radio (Rating -2. 2 kin f!'?l).

1
2

PzKpfw II

q~

,9.

PzKpIw III

PzKPwIII

fi~-' \1~ fil~


Pd(pIw III

PzKptwIlI

PzKptwIH

PzKptw IV

P.tKpiw fII

Pll5&lV

ft51

IIInY n., l'1li1

.......
...""
......

SMG

R..

PzKplWIV

"""

PzKpfwN

Panzer1<.ampfers were organized Similarly to the tanks, with five units per p{atoon,

including the HO platoon.

ftll

IlIIIt p_ .' :Iv l'1li..1


.

1: 't 't 't 't


PzKpIIV Loki

PzKpt IV loki

P!KpIIV L.oki

PzKpIlV Loki

PV<pllV loki

M..71 .....1" :Iv l'1li ..1

t" !

PlKpI v VIIIIwI1e

Plk~V~1II

t" 'f

p~

V VIII<lrit

"""'-

PzKpf 1/ VaI.LnI

79

CHAPTER THREE: CAME RESOURCES

-,

GREAT BRITAIN AND


THE COMMONWEALTH
The British Army has always been the smaller service. Since Great Britain is an
island nation, the lion's share of its military budget has traditionally gone to the Royal
Navy and this remained true in World War II. But whatever the Army lacked in size,

Commonwealth infantry and vehicle

crews have a default Morale Threshotd


of 3 (Qualified). Certain units, such

as

Guard infantry and Armored units, have

a Morale Threshold of 2 (Veteran).


C O LOR S CH EMES

it made up for in lighting spirit. TIme and time again the doggedness of the British
and Corrmooweatlh troops was displayed on baWefietds all over the globe.

The vehicles and walkers 01 the British

The wargamE!( who decides to collect a British army will lind that his troops rellect
that tenacity 01 spirit. The British armor's stashing cavalry style attacks witl appeal to
Players who missed the charge 01 the Light Brigade. Not quite the equal of the

dark green, usually with a paltefn of gray

Expeditionary Force (BEF) were painted

or brown swatches. British forces in the


PacifIC used the same scheme.

Germans, lhe British are, however, good "all-rounders."


North African and Middle East-based
units utilized a varif;ltyof doserl SChemes
during the conllict. tho rtl()$f, striking 00
ing the early-war pallern breaker"
scheme: a base coat of sandy brown
(NfJ( which

were painted anglHar' shapes

01 black, dark brown, gray and sky blue,


in an attempt to break up a vehicle's silhouette. It was common lor all the vehicles in a section to have names using

the same firstleller of the alphabet (e.g.


"W consisting of Hector, Hannibal ,
Homer, Horace and Hasrubal). City
names and mottos like "Valorous were
often used instead.

The British "Tommie" and his colonial


counterparts soldiered throughout the

T ACTICS ANDMOR ALE


The Rriti!':h Army had a tong history of
professionalism and excellence. It was
BrItish military theorists al.lCh as UddelHart and Hobart who inlluenced
Guderian's thinking as he was Writing

ActJtung! Panzc(/t.;Jmpfcrl In the mId


1930's.
This being said, Br itish theory differed
from the GElfman on the proper use 01
armor. Heavy walkers and slower tanks.
like the Matilda, were employed in a
5(IPport role 10 aid thu infantry, while

faster vehicles, like the Cruiser series


j,md Ihe Crusader variants. were de-

80

played, along with the walkers, in lasler


cavalry style attacks. It was no colncl
dence that the two main British walker
types fielded in the early days of Ihe

war in the traditional Khaki battledress


that had changed little from the Arst
WOfJd War. They retained the "nn Hat"
style helmet 'rom WNI as well.

war were named allar EngliSh Civil War


cavalryman types.

BRITIS
INFANTRY COMPANY

The Infantry of Oreat Britain and the


Commonwealth W8f@SOIidanddependable. As the Waf progressed, the Germans accorded great respect to them.

The following is a typical British Army


company. The organization adopted
was tight. Bllc:MYIg sustained operations

lorce. The

reckoning Ihal two "Tommies" were the

alOne or as pan of a larger

aquivSl9flt of a single German soldier,

British were so satisfl8d with this OI'ga-

They reckoned that one German was

nizalion scheme Ihal they adopted it lor

equal to ten Russians Of' Americans, by

all Commonwealth infantry formatiOnS (It

comparison!

can thus be used to reprewnl Canadian

or Australian troops).

CHAPTER THREE: GAME RESOURCES

.,
IIIIICMpIllY

BRITISH ARMOR

124 men dMcIed Into lhr811 Rifle Platoons


end HO Platoon

The following is an Ofganization 01 a British and Commonwealth Armor Platoon.

Actual To&E varied not only betweert services but within reg iments as wetl. Walkers

were sometimes part of an armored platoon.

CG Illin III

, """"
3

"""

NCO
NCO

, """"
......

AT ......

loalkM

TUI

SMG
SMG
Aftti. T.... rille

-/

""'".".

Rifle

Nelle' n.. is the (By aquad in tile plalOOn


INI r.as. radio (RatIng -2. 2 10m I!I?)'

,-

... SII:IiIn

, """"1_
&~
, """"
"""'"

l~""

----

""""'"
, -....

........
-...
10

1't43

Mk IV 1-IonIIy

MIl IVHon!!y

SMG

.,.....
....
-.........

lMG

Rmo

Squad Attachments (can be attached


to any squad as per scenario);

MIIlikIiI MIl II

~nlll_.11

n.1Ic1lnl

8 0 0

C H A PTER THREE: G AME RE SOU RCES

COLOR

IMPERIAL JAPAN

SCH""""-

All Japanese armored vehicles were


The Imperial Japanese Army was the modern day heir to the tradilioos of the Samu-

painted either a deep dark green Of a

rai. The old code of Bushido had experienced a resurgence in Japan during the

dark yello~-brown . Camouflage was

20's and 30's, coinciding with the rise in pQWef of Tojo's militarists. The Banzai Charge

often provided by adding a pattern of

rule detailed below is included to represent the fanatical devotion of the Japanese

yellowbrown wavy lines to green ve-

troops to the ir Divine Emperor: time after time the Japanese would hurl themselves

hicles or g reen splotches to a yellow

allheir enemies in terrifying human wave attacks. They truly believed that the high-

brown one. Tanks had a small white star

est honor a soldier could aspire 10 w as to die for the Emperor.

on the front o f the hull , while walkers

The Japanese Player will soon realize that although his infantry is superb, his tanks
are mediocre at best. The saving grace of th e Japanese Armor units afe its walkers,

were emblazoned with a c hrysanthemum Man (badge) prominenUy displayed on the c hest. As both Ihe Impe-

which can hold their own against thOse of other country.

rial Army and Navy had their own


ground forces, Imperial AJmy walkers
and vehicles sported a Red Sun on a
white field (known as the "meatball") and
the Imperial Navy used the Rising Sun
emblem.
Japanese ground troops wore a

com-

bat uniform o f yellow-brown, with a dark


green helmet. Often a distinctive peaked
fatigue cap with a three-sectioned neck
cover was worn in ptace of the helmet.

Low boots and puttees (tapes wound


around the reg from ankle to just below
the knee) were worn on the feet. Officers wore their swords on active service;

some were priceless blades made hun-

TACTICS AND MORALE


The Japanese soldier was imbued with
the spiril 0 1 Bushido (the Way of thc
Warrior). Once a member o f the Imperial Armed Forces. it was understood
that the indivi(lllal's life was at the dis-

Special Rule: Japanese infantry were

dreds of years earlier, and others were

known for their ability to perform furious

only cheap modern copies.

"Banzai c hargeS," ignoring hOrrific

ca-

sualties in order to allack the enemy d irectly. In order to simulate this, Ihe fOl -

IMPERIAL ARMY
RIFLE COMPANY

lowing special rule applies.


The organization below represents a

posal of the EmperOf. No graater l-.onor

A Japanese squad wishing 10 initiate a

existed than dying in His service. Japa-

Banzai charge must first pass a normal

were of course, variations on this orga-

nese tactics were str8lghlfOfward: when-

Morale Threshold check. " it fails, the

nization, bUt this Is intended as a sample

ever possible, they attempted to close

unit may still move r1()(maUy. If it passes,

01 a more "ilverage" fo rmation. More

with and destroy the enemy. A certain

it slili ;;Icts normally with the fOllOwing

specialized units witl be covered in

amount of inter-servlCc rivalry hampered

exceptions: thc number of casualties

forthcoming sourcebook.

close cooperation between Army and

thaI must be inflicted on the squad to

Navy units, which could have unfortu-

cause a Mora le check rises from 2 to 6,

nate results in the lield.

Banzai charging Infantry must move di

Japancse walker, vehicle crews and infantry have a default Morale rhreshold

typical Japanese rifl e company. There

rectly IOW(lrd the nearest enemy infantry unit.

of 2 (Veteran)

CHAPTER THREE: GAME R ESOU1I:CES

IMPERIAL JAPANESE ARMOR

. . CIIUIY "'''lftII
2621TlC11\. dMOed inID canpan'f HD. Ihrae
Rille PlaIC;ll;lM, or. Heavy Weapo-I PIaloon.
and DflII ammrootion platoon ElICh Rifle
PlatOO'1 is ITIIIde up d 8 corrwnand IC/UIId
and Ihrae RifllIIQUtId$_

The to/lowing is a table of organization lor an Imperial Amfy armor company. Walkers:
Most walkers are organized as parl of an Infantry group, Walker Company or in the

reconnaissance regiments. They may

011

occasion be organized with a light or

medium Tank Company_

CI

F' ......

TY:5

"''''

l..iai.cwl NCO
Ril\u
NellI: Thill it ... 0IYt $QUad in Ihe ~
2

, . rr..y . . is-o. radio(Rarn,~. 21m


range). Most
b..rId 01I1ho

,adioI_

"""""

company"""

,.

........

.,
-.......,
- .
.....,
" """"'"
,
3

NCO

"'""""

"

.""

PIII.,F

niflEt

-...,

.....
......
......
...'""

TY:58

----

"""""2"'"

......""
...

u.oa

ME '

""-

TIll! CI PY

""""'"

ReW. Platoon

.... """'"'

""""-'

,...

'---

..."'F ......

------

,
,
, .......
,
, ."""'"
,
I

NCO
Ril!emtln

......."

" """'"
"
<:?p!U>:

-----

......
......
......
...
......

TY:45

PIIIFFF

~
T)'fIfIA7

Type9T

TYfWI A7

T)'Pe9T

H._I_ad PII_

Rille

u.oa

Aepktce LMIl wiIh AT Rille

~ ~ ~
Typefl7

Tn?e97

",."

TreeST

Type

94iTn QS

ViJIfI!CC' PIli FEF

SNIO :,.vI

ShilU 38

~
......

CHAPTER 'THREE: GAME RESOURCES

-f

COLOR SCHEMES

SOVIET RUSSIA

Throughout the war years, the Red Army


The Red Army was in a sorry state in tile early years of the conllict. Stalin's bloody
purges during the 1930's had liquidated any officers above the rank of captain who

kept to a basic and straightforward


scheme of olive drab lor all their vehicles

had ever displayed a Shred of competence or integrity. In safeguarding his own


domestic JXlSition, Stalin had laid the groundwotk lor the most monumental debacle
in Russian military histOl)', Operation Barbarossa. When the German attack came,
huge numbers of Russian troops were caught unprepared because of the ineffj...

and walkers.

ciency of the Red Army command structure (not 10 mention Stalin's len-day fugue).

first snows came, the Red ArmY'NOOld

opposite of their German and Japanese opponents. Quantity over quality is the

immediately paint their vehicles and

watchwOrd here: the Russians suffer from a lack 01 seasoned troops and from a
definite absence of radios in their command structure. Typically, only the company

walkers with a resilient white paint.

company commanders transmitted battle orders to their units by shooting or semaphore lIagsl But in one respect the Russians were always top notch: they were rOCk
solid on defense. The special rule included below reflects this historical fact,

When it was used, a simple blotch pattern of dark brown or black was applied
Oller the 00 base coat. As soon as the

The Gear Krieg Player who opts for a Russian Army will lind his troops to be the

HQ unit would have a radio, and that was only 10 receive orders from above. Tank

Camouflage was almost unheard of.

The Soviets often painted patriotic slogans Of famous quotes from Corrvade
Stalin on the sides of their fighting machines, such as "the People of Worker's
Collective ~1 1 4 smite the Hitlerit'! Op.
pressors!" The Red Star was not used

on combat vehicles, but walkers, which


had much less flat area IOf slogans, usually sported a Red Star somewtlere on
the machine.
The Russian combat soldier was unlIOfmed In 8 similar no nonsense fashion. Olive drab was again the color selected by the Soviet military. In winter.

all soldiers received thick white winter


gamments.

REoAa
INFANTRY COMPANY
TACTICS ANDMORALE

Soviet tacticS in 1941 were by neces


slty defensive in nature, lor Operation
Barbarossa caught Stalin and his generals completely offgusrd. large Red

Russian walker and vehicle crews, as


well as infantry, have a default Morale
Threshold of 4 (Rookie), although cer
tain units (veterans of the Russo-Finish
War) may be Icvel3 (Oualified).

Arrrrt formations deplOyed In static de

Special Rule: the Russian SOldier has

fensive positions near the German bor

historically always been extremely


dogged on defense. To represent this,

der were encircled and poundod by the


luftwaffe and by artillery until they were
compelled to surrender. Hundreds of
thousands went Into captivity or were
sent to the death camps. Thousands
mcJ(e were simply executed by SS death

The fOllowing organization is only a


rough outline, as Red Atmy Ofganiza.
lion varied a great deal between regiments. This is a guideline for building
an early war Russian unit.

any Russian Infantry squad may add +1


to any Morale check roll if they are In a
defensive position (Hutl-Dcrwn or in tull
cover).

squads.

CHA.PTER THREE: GA.ME RESOURCES

....

e.
3

NCO

5 " .......

,.

"""'"
......
""""
7

"'"

"

Rusian armor organization was highly variable, depending on supplies and vehicle
availabilities. The lists below are average rePl"esent~t ions .

TV: 28
""'~

...

SMa
Anti-Trirille

"-

"""""

"""""

""''''''''''

MI_ ~'1111 l'1li..1

""'-

NoIc: Only the IQlII><1 in Ihc Pbtoon HO


~ have.,.cIio !R8!!!!1! .2, 2 krn ,~!

........

RUSSIAN ARMOR

The typQI ~ Ccmpany was made up 01


f'IIIIoonII pU ~ PIMDon HO Eadl

"'"

.,

TV: 43

---- ......
-

'<M

'M

'<M

eM

IIIIvy AI.IN l'1li111

""Ril\eman

"'"
RiI\o

Machine !!':mIl!

_11"1111" Plllill

u.tG

Squad Anachmenls (can be anached


10 any squad or fielded Independently
as per scenario):
Though !he Russians did not have a home-grown walker development program unlil

L Mlcllll........ TV: 18

...

u.tG

1941, they did field a limited number of American or British units obtained through
the Lend-Loase program. They also made usa 01 captured enemy machines when they could keep Ihem operating.

lIId-lIIIIWllklrI'llll.

~
M12l~

1.4 12lonQe1rM1

M12 l.ong&trM1

1.411

e.ty

Alliil'fMillG ~: 3 .. fatty: 3 )I Loki

-,

CHAPTER THREE: GAME RESOURCES

COLOR SCHEMES

THE UNITED STATES


The Army 01 the United States of America was a citizen army hung upon a skeletal

The standard regulation coIof scheme


for the US Army in all theaters of the Sec-

IrameWOfk of career soldiers. The average GI (short for Government Issue) or

ond World War was a dark olive paint

"doglace" was not a trained professional: he was simply there to get the job done

scheme with prominently displayed

and get back home alive. Unlike his Commonwealth counterparts from Canada

white live-pointed stars. Many crews

and Australia, he had not volunteered 101 service, he had been drafted. Neverthe-

deliber8tety painted these out, however,

less, the "citizen soldiers" would demonslrale to the world that they could hold their
own with the best 01 them befOle the war was

over.

as they foond the slats made excellent


aiming points fOf enemy gunners!

The Gear Krieg Player who decides on an American army is getting a fOlce that is

1\ was a common practice for vehicle

strong on equipment, if somewhat deficient in the mcJfale 01 its troops. The US

crews to name their machines after

Army Is the closest rival of the Germans in terms of the number of different vehicle

wives, sweethearts, hometowns 01 what-

types available, and as the war progresses American Players will have mote and

ever struck their fancy. Walker pilots o f-

more gadgets and "wonder weapons ' to choose from.

ten emulated thetr Army Air Force coun-

terparts and decorated their machInes


with ar1 that ranged from Oisneyesque
cartoons to highly accUlate (and

otten

,ather risque) fepfesentations of the IemalefOlm.

Tho U .S. infantryman, 01 GI (IorGovemment Issue). wore a combat uniform of


olive drab. The shirt was a shade lighter
than the jacket and trousers. low boots
were worn, usually brown. At the war's
beginning, the US mititary was still us-

Ing the "Bettie ~ style helmet from

WWI copied trom the British. Convinced


it did not o ffer adequate protection, II

new and distinctive helmet was quickly


adopted: it was irrmediately dubbed the
"Wobble Pot" by the Gl's due to its disTACTICS AND MORALE

The U .S. army had laken the lessons of


World War One to heart: great empha-

sis was

placed

on

fire and rnovemenl.

While the Heavy Weapons platoon suppressed the enemy with covering lire,

the rille platoons were to maneuver to

American soldiers were Indoctrinated

tressing tendency to bounce aroond

with the concept of the "citizen soldier."

alarmingly when Its wearer had to run.

Roosevelt allowed the U .S.

In be even

close to being prepared to fight

war

in two hemispheres.

The following is 8 lable 01 organization


fOl a U .S Army Rifle Company. The Marines were organized on a different sys-

The default Morale Throshold for U.S.

tem, although for simplicity this TO&E

vehIcle crew and Infantry Is 4 (ROOkie).

can be used until U.S. Marine fOlces are

Certain units, like the U .S. Morine Corps,

detaHed in later books.

same concepts

as their

'

u.s, RiFLE COMPANY

the enemy's flanks, and then clOse with


embraced the

Its peacetime iJrmy was small. and only


the pre- 1941 buildup by Pres ident

and destroy il. American arlllor doctrine


British counterparts They had lillie

IIrt;! rated at level

3 (Qualified).

choice at the War's beginning. since


there were no American tanks in service

in the medium to heavy categories b&lore 1942.

86

~00e

C HAPTER T HREE: GA ME R ESOURCES

UNITED STATES ARMOR


192 meo, dMd8d ..110 five platocJna: three
Rille PlaIOCll, one Heavy Weapon Platoon ,
one HI) pIdxJn.

The following is a table of organization lor a US Army Tank Company. Actual TO&E
varied not only between services but within armored regiments as well. The follow

ing is a simplified scheme.


Heevy Weep;rI PIM:Jon ' - one eom..d

.... .., r- HBiwy Weapon MPIdL

The HI) Platoon !he saTe III the Rille

"'''''''

Cll ........

, ""'""
NCO

TV: 8

"'''''''

....
""

NuII!' TI.. ill !he ortv ~ in ~_ plAlOOn


Ih.lIIl. ill .aliu (AAlin/l .2, 2km ~

-..
.
------

'-''-, .........
-.., -~
-....
5
, .......,
,
3

.",.,

FtifI.,1W)

"
"
"
'--

~RIIWnsl

f 1.

,
I ,,
,

"

"

1."

'-"-

.......,
.......,

As.sisuw'I SqoIMl Leadet

.-""'"-

.....,

."'"""

-......
......,

...."
....""'nHIie RiIIemiIn

TV: 51

......
-......""
......"'.
Rillo

Aillo:

"'"

Walkers were Ofgani7oo in a similar fashlOll to tanks, although on a smaller ()(ganf.

7<'1100 level. They were either auached to armored regiments or directly as Inlantry

assets.
r-

......
...,,'"""
....
...
"'" ""'"
lUI

M3Al~'

M3A'~

IJIIItIIIItIZIIIII . . . . . . . l'1li..1

CMC

Mil Early

1.411 EiIoIy

Mil Ctltly

MI WIIkIr .......

Rifle

"'"

CHAPTER T HREE: GAME RESOURCES

"'

The snowstorm was rent by the twin


blasts of the grenades. The screams of
the Russians could be heard over the
ringing in Muller's ears, and yet he was
the first man up and in the door, his
MP4Q at the ready. Sensing motion to
his left, he spun and squeezed off a
short burst. The Russian screamed and
folded. Muller shot him again to make
sure . Behind him, there were more
screams as the rest of his men hunted
the survivors of the grenade blasts
IhrOUllh tM Icst of 1M houso. Anqlher
minute or two, and It was all over.
Dorffman stuck his head around the

comer to signal Muller that the house


was secured. The whole front of
Dorffman's uniform was covcrQd in
blood. Oorffman liked using his bayo/let in house clearing, because, he always joked, "It never jams' "

IT CAME

FROM THE COLD

The cold wind drove into Feldwebel Henrich Mulier's flesh like knives. Stupid damned

Muller moved slowly and q uietly into the


next room. Schmidt was peering into the
snuwy murk. He turned as he sensed

generals and their "campaign over by Christmas"1 It was already December 27th,

Muller's approach. "We've made It to the

and Muller's battalion of Panzergrenediers was still bogged down In streetfighting In

corner. FeldwebeW Schmidt crowed.

Moscow's western suburbs. Muller's squad had managed to advance a whole five

Before Muller could open his mouth 10

houses up the street in the last day. The Bolsheviks fought like the trapped rats they

hiss the kid into silence, Schmldts whole

were, but it was laking far too long to hunt them all down. Damned snipers were

body heaved as a bullet hammered into

everywhere. like flies on trash. You couldn't even trust the dogs anymore, because

his tOfSO. He dropped like a puppet with

the Bolsheviks had Irained them to run under tanks with explosives strapped to their

its strings cut.

backs. Now Muller's men sholthe dogs on sight. too.


"Snipert" bawled DorHman, as the oth"I think I heard something: whispered Schmidt, the younge!';t in Muller'!:: !\qur-ld of
:>t:VCfl

mcn. TIIC atliC! ltlrc{)

WGro

<.IllBCldy dead, buried in shell holes under piles of

broken Russian brick!';. "&xmded like

Iv~ns

ch:Jt\cring next door

MUlier held up a hand lor silence, nol 1I'lal tiis man

wtlfa

making much noise. In

Moscow during the deadly winter 01 1941 noisy behliv1' e<trned you Ii bullet, morllir

ers all threw themselves fla t. MuUer


looked over al Schmidt's body as he
coworcd bCltiind 1M r(.'fflifins 01 tt)() outUI

*;)Ji. How in hell did the sniper spot us

In all this snow?

shell , or grenade. He strained his ears, but aJl he could hear al first was the howling

Schmidt's bloodied face looked up at

ollhe wind. Peering over the shattered brickviork, the hQuse next door seemed dark

Muller in mute accusation, as slowly,

and dead . Then he heard a cough, followed by the thud of something hard striking

5flowflakcs began to land on his cool-

something soIl. Muller smiled grimly. That'll be my opposite number. clouting some

ing corpse.

green kid for coughing out loud. Muller thought. Too bad ils 100 lalB lor Iha/.
Muller Ilashed hand signals 10 his men. They'd been RI this long enough now to
Know the drill by heart. Slowly, they began crawling over the brickwork towards the
wall ullha nexi building. At a siynal IrOIl1 Muller, as Sc:;1"l!'nidt and Dofllman flung
slick grenades Into the blown out windows, all the Germans fell flat.

88


C H APTER TH REE: GAME RESO URCES

SCENARIOS

SCENARIO FORMAT

The following pages contain a selection of scenarios depicting a variety 01 incidents

' set the scene' providing the players


with the historical conteld, and outlining
the aims 01both sides in the battle.

IIlaalon art.flng: This section will


and ba"Jes from the first three years 01 the war. They afe aU fairly straightforward and
can be used as an introduction to the game. Note that all o f the scenarios have been
designed lor a standard 4'x6' area tabletop with miniatures ranging from 1{72 to

11

144. If smaller Of larger scales are used. simply adjusl1he terrain cOfTespondingly.

Players are encouraged 10 experiment and change the scenarios and their victory
conditions.
One look at any of the myriad history texts on World War II will provide thousands of
ideas IOf possible scenarios Not An battles were set piece atlaits Small actions'

were OOffvnon. perhaps a claSh of two patrols in the daril:ness, a ,aid on an unsuspecting ammo dump, ;)n ambush on a supply column; the IXl$Sihllltles are lirnil(}(f

only by one's im:lglnation. h. is olten the case, PlilYCfS can simply ilrl(lnge ttteir

t:1bletop terrain to their mutual satisfaction and then just have Cit it.
Balancing the forces in prC"...cfl(:e may be a lillie arduous alllrst The miljority 01
fofces on any side 01 a battle should be made up of the "mudlOQt' regular troops. II
may not be as glamorous or heroic , but it is more accurate, II one consu:ters the
amounl of lime training and expense that goes into creating elite lormations. Threat
Values can be used to create two equally powerful armies, or the Players can agree
on the forces they will field. Often a "balanced" scenario will not result in this case,
bul real war Is noI a balanced affair either. Historically, C()ITVTlanders would not nor
mally consider an anack on an enemy in prepared delensive posiliOOS untess they
were sure 010.1 leasl a 3' \ ratio of troops in their javor. Mosl prelefred 10 have more.
To keep the game cnlerlaining. differences In forces can be balanced by interesting
(and achievable) victory condi tions.

IIlnion CondttIona: This section wiU


detail the game scale and relevant environmental factors of the battle.
Minion ()btecthree.: This section will
layout the specific goals of both forces
In the battle.

Order o'

""1.1

This section williisl


the units available 10 both sid(:$.

II. . . .: This section will Indicate Itle


MQ(ale level 01 the combatant iofces al
the beginning of the bailie.
T...... ln and Setup: This section de-

scribes the tabletop terrain requrred to


ptay the scenario. and the stalling PI>
sitions of the combatants.

Compllc.tlona .nd Vartatlon.:


This section Is a list of optional variables
thai players can opl to introduce into
each scenario \0 inCrease difficulty or
to simply expand the slze of lorces involved.

.,

MORALE

All German units are Veteran, and all


British units are Qualified. This is a Medium Mission Priority fOf both sides.

TtiUIAlN AND SETUP'- - The German board edge should be


dominated by the ridgeline position. The
balance of the tabletop should be set
up as open countryside -

fields and

woodlots, with the occasional fa rm


building here and there.

THE BATTLE OF 1\:R-aAS

The German forces are sel up 00 lhe


riugClir"lU, <III AT guns and infantry are
considered 10 be dug in, and all vehicles
and walkers are treated as bein9 hull

Location:

France. 21 May, 1940

Weather.

Clear

""r

Tme of Day:

GIE .... AN UNITS


squad of Inlantry

PlKpIIV Ausl B "LoW WaJkCf

PzKpl V Ausf A "Valkurlll" walkO(

PzKptw Mk.1I Ausf B1IBnk

Pak 36AT

gun

squad of Infantry

B,

MVIlIB Cav8lier walker

Brilish units will enter on the first turn from

the opposite board edge to the German


positions, The British have the first turn.
Tho Britrsh am treated as having two initiative Command Points fOf the first turn.

COMPLICATIONS
AND VARIATIONS

..unSllUNITS

6,

down. ThO Germans set up first.

6,

Bren tJniversal Carrier


Matilda Mk. II tank

1) Reptace all CavallEl( pilOts with Veterans of the Coldstream Guards.


2) Add on9 6.6 em KWK AT glrn 10 the

MISSION BRIEFING

MISSION OBJECTIVES

On the 21st 01 May 1940, British forces

The BEF's objective is 10 dislodge the

anempled 10 storm the German held

Germans from their positions on the N

heights 01 the Arras ridge. The Germans,

ras ridgE!. F8ilufewill mean lhalltle BEFs

under the command of GCtlCl' at Erwin


Rommel, had been given two days to
prepare their positions. in spite of the

position in f rance will no longer be tenable. A

~ viClory will

car

be achieved if

i:;!r 10 storlll the ridge rrraoo it impOSSible

the BEF
destroy all German units Of
lotce Lher'n 10 retreat. Because 01the deSperate situation, there is no w~ thaI a
minor victory can help the BEE TIle Germans will score a major victory if they can
destroy all the British units within the first
five turns. As long as the Wehrmacht
maintains control 01 the ridge at the 9fld
01 the g3r"l'le, tile Gcrffians will achieve a

to link up with the French army.

fflir)Of viclOly.

valiant et10rls 01 the British Cavalier


walker pilots and the crews 01 the Royal
Tank Corps, by the day's end, the British
attack had boon pushed back to its start
ing linc. Thi$ WiJ!> Ure lirst ma;or Cflgage
men! between two walker-equipped
fOfces. HistOfically, the failure of the Brit-

German defenders. British forces should

be inc reased by two Ma\ildas. Historically, by Ihe afternoon of the battle,


Rommel did order his aemm R(lk glrns
inlo action in a ground role againsllhe
6r1tlSh iorces, r he Germans hacl toona
thai their Pak 37's were completely ineffective . Shells were lust boUncing off the
Matilda's heavy armor!
3) Add two PzKpfw III Ausf E tanks to
Rommel's defenders an increase the
British forces by four MVIIIB Cavalier
walkers.
4} Rllpl<lcu all British irrfarltry squildS
wllh

Veter~n$

(level 2 Morale) of the

Scots Guards,

CHAPTER THREE: GAME R ESOURCES

.,

MORALE

All German units are Veteran and all


British units are Qualified. This is a Medium Mission Priority 101' Ihe German
loo::es and a High Mission Priority for the

British.

TERRAIN AND SETUP

An open country terrain 'NOUld do fine

here, perhaps with a road, and some

wooded areas interspersed with pas

'.

lures and tilled fields. One or two farm


buildings and one or two hills, If available, would aloo be of use.

REARGUARD ON THE~OAD
TO DUNKIRK

The British sel up first. foUowl:/d by the


Germans

--

The Gerrrnms take the first turn. Assume


they have 2 Initiative Command Points

"11IIII1I~

Loco"'"

FfBnce, May ZS - June .. , l1MO

Wealher:

D.,

Tllne of day:

COMPLICATIONS
AND VARIATIONS

0I'IIIr III IIItIII


aOtlrlAlt

"

2,
2,

.,

uti""
squad of infantry

PzKpIIV Aus! B 'loki" walker

PzKptw III Ausf E ItInk

"
"

$dKlz 251 b halftrack


PzKpl V Ausl A "Valkurie' walk61

BIIITIIH uti,.,.

"

to spend on tum 1.

Clear

1) Give the Brttish two 2 lb. AT Gvns


and increase the German forcea by lour

PzKpf V Ausf B Valkurie" walkers.


2) Give the British a second Matilda, and

sQu9d of lnIantry
Matilda MIL II tank

--

""

MGlcam
MVlllb Cavalier walter

MISSION BRIEFING

MISSION OBJECTIVES

The British realized that the battle of


France was now loot. The decision W{lS

TIIO BEf rear-guard is attempting to stull

therefore made by Churchill 10 ovacu

Britist' InJ$I hold the liflo: ,.., German lrits


can be pemiTted 10 exil the British tabla
edge. The Wetm\actJt was O'dered to r&

ata tho BEF from Franco. The withdrawal


10 the port of Dunkirk was made casier

by the inexplicable actions of the German High Command, which halted the
<idvarlCe of its Panzer divisions on their
march to the channel. It is believed lhat
AeiChSm.:trshall Goering h<1d assured
Hitler that the luftw3ffe alone could (tcCOOlpIiSh the deslrUCtiOn of the BEF and
the French and Betulan troops who I)ad
lallen back on Dunkirk with them.

the approach of the German anny. The

SlftlEIIhe attack on the DunkJrt< perimelOI'.

The Gern'I!'m wil SOClfe a rYWlOr victory if


they can exiT beIweefl1-6lMlits off the Brit
ish table edge, and a major 'IicIory if thoy
carl exit 7 or nne units, The Germans

add a PzKpfw IV AusfF and aPzKplw II

Ausf B 1 10 !he Germans.


3) Give the British

two

2 Lb. AT guns

and increase the German bees by six

PzKpf IV AuGf A -Lclld" walker$.


4) Both armies had bean tra .... elling for

wock,s almost non-stop, M<.lintenance


was suHcring as a result of this, Treat aU
units {IS il Ihoy had the random shutdown Raw at level 1. Any units already
affected by Ihls flaw irlC(easa their rating by 1.

havc eight turns to ac<;QmpIiSh Ihls, aner


!hal British remtorcomcnts will arrtve WId
stop UIC attempt at a brrukltvrugll.

91

CHAPTER THREE: GAME R eSOURCES

.,

If a unit carrying the camera is destroyed


by an Overkill result, roll one die: on a

1-3 the camera is destroyed and the


scenario is a tie, on a 4-6 the camera
has survived and may be picked up in
the wreckage.

M ORALE
All German units are Veteran and aU
British units are Qualified. This is a Medium Mission Priority lor both forces.

'ft.:RR AIN AND SET UP

KNOWLEDGE IS OUR
, BEST WEAPON

This scenario does not require a lot of


terrain, A lall COior(.'('j groundsheet will
do for the desert, one or two sand dunes
(Inc! piles of rocks can also be ad'ded.

Lc.ocaliOIt:

North A/rica, Apri! 1941

The important thing is to mark the location of the wrecked aircraft. II should be

Afternoon

The camera's position can be marked

Conditions:

placed in the center of the playing area.

Tnl&of Day:

by placing a countsr 0(1 the location,


NellhAr side slariS with any units on the

QEAIIAtI FORCES
PZKpl IV Ausf C "Loki" walksr

3,

PzKpf V Ausf B ' Valkurle" walker

respective board edge as play corn-

PZKplw II Ausl F tank

menees. Roll normally to see who takes

BRITISH FOIICES

3,

Wille cavalier walker

table. Both forces will BOI81 Irom their

3,

MVl2VA Roundhead walker

the lirstturn,

Mk. IV "Honey' lighllank

C OMPLICATIONS
AND VARIATIO NS

M ISSION BRI EF'ING

MisSION OBJEC'1'1VES

On February 12th 1941, General Erwin

Both the BritiSh and the Germans have

WIth a lack oi iusl and a paUCity 01 spare

Rommp.1 arrived <llthc 11<)li<l1) COrltrolk:d

Ihe sarna objective here: to recover the

parts to effect repairs. Make 8 Random

North African port of Tripoli , Libya. The

fCCOrlnaisSi}rlCC Ci.~rflOra horn a duwned

ShutdOwn check at Laval 1 (unit will

Italians had been driven denr acrQ5S the

RAF observation plane. To do so, a unit

become immobilized 011 a rotl of

western desert by the British 8th army,

lime in IhlOYling themselves into the front

must remain stationary in contact for one


entire turn
cannot take any actions
(the crew is !Jetting the c<lmera), The unit
with the camera must then exit the map

lines in a savage counterattack on Brit-

from a

and were desperate lor help Irom their


Teutonic aUies. Their saviours lost liltle

ish positions. The battlefront was extremely fluid; armies changed their p0sitions by distances 01 up to a hundred
miles in a single day. Reconnaissance
became of paramount Importance.

ard

frjen~ly

map edge.

1) Both :;idc:; had con:;tanl problems

2 on
two dice) for each unit at the start of

each turn.
2) The Trap: the Germans have already

recovered the camera, and have

now

Iflid e !rflp for thEl British. Remove thEl


Note Ihtl! it is possible to trElns!er the

PzKpfw II Ausf F t<lnk from the German

camera from one unillo another, follow-

forces and replace it with two Pak 38 AT

ing the $;)mc proce<lufe as lor' picking

gUllS, whiCh arC considcred to be dug

up the camera from the wreck.

in And mAy be setup Anywhere within 6

MUs of the German board edge.

92

CHAPTER TURl.m: GAME R ESOURCES

",
festure is truly important, that being ei-

ther a road or track of some kind run-

ning lengthways along the middle of the


table. This can be made of paper, felt.
or even masking lape. Ambitious modelers, 01 course, will want to make s0me-

thing that looks better. Several companies make very nice road sets for

wargaming use.

- .-, .........-

The Germans set up anywhere around


the perimeter of the tabletop, within 8
MUs of the table edge.

Thu BritiSh seT up the convuyon the road

SUPPLY AND DEMAND

in The c9flter 01 the t(lOle. The walker

escorts Ir1;)y he placed within 6 MUs of


any part of the conVOy. The Bmish set
up li,sl. Roll normally to see Which force
Noftll Africa, May 1941

loc:"'iOI'I:
COnditions;
Tme of Day:

''''''''''

GEIIIIAJI FORCE.

4 )(

lakes the first turn.

Clear

VARIATIONS
AND COMPLICATIONS
1) Sandstorm: On turn

P2Kpl IV Ausl C "l(lll," walker

umSH FOfIIC
10,

"

PzKpl V Ausl B "Valkurie" walker

3,

MVIIiB Cavalier waJkef

two a sandstorm

begins blowing through thc battle area,


causing eaCh MU to add 2to its normal

Obscurement value.
2) Armed Lorries: Three 01 the convoy

MISSION BRIEFING
As the tides of battle

~sawed

back
and forth across Libya , both Ihe
Afrikakorps and the Oeser! Rals be-

c:ame very adopt ((11)(1 some might My


preoccupied) with fairiing each other's

lines oi supply. Food, water, Spam pmlS

and gasoline wCfe all worth their weight


in gold. Amj denying their UliO to the enemy was a clOse second bost to laking
1hem foryoursel1 .

strayed... enough Supplies should be


salvageable 10 make the attack worth

while. The BritIsh are trying to ensure


that the convoy rrlilkes it ott the table

without falling into Gorman hands. The


Briti:::h will score a minur vielOf)' if they
can gel 1-5 trucks 011 of eitha( Short table
edge. and a major victOfY. if thfJV call
exit 6-10.
~ORALE
AU GO/man units are Ve\lOlran and all

MiSSION OBJECTIVES

The Germans are attef'nptlng 10 seize 01


Elfitish suPply convoy. The easiest way
to do this i~ 10 eliminate the escorts and
f()lT..e the supply IrLKiks 10 surrendp.r. II,
however. the trucks have 10 be de-

British !,Jnlts are Qualified. This is a Medium Mission PriOrity for both forcss.

trucks have had .30 cal. machineguns


added.

3) Cavalry to the rescuc! Add two PLPfw


II Aus! C tanks 10 the Gorman force. On
eElCh British tum after the third, roll a die.
If the number jOlted is an everl "umber,
roll on the follOwing table:

tn

1)

2 II Mk. IV "Honey-

2 J{ Cru:;.,001 Mk. I tank

3)

3 lC MVlltC Cavalier wi"l1kff

')

2 lC Crusader MIt. II tank

5)

2 J{ Ml1A2longstrcet walker

0)

2 x CrUS8def Mk. III tank

4) Turnabout: This 5Cenario can easily


btl (averse<!. Change the convoy escort

TERRAIN AND SETUP


A fairly simple (jese" terrain setup is sll

to Ihreo PzKpf IV Ausl B "Loki" walk8fs


and the attacker 10 four MVIIIC CaVAlier
and

two MV 128 Roundhe~d walkers.

thaI is reQuired hero. Only one terrain

93

. 0 0 *~*.

CHAPTER THREE: GAME RESOURCES

'f

MORALE

All us units are Rookie and all Japanese


units are Veteran. This is a Medium Mission Priority fOf both forces.

TERRAIN AND SET"'UP


" '-

The terrain required for this tabletop is


a fairly open area. interspersed with
clumps of jungle trees. It is important to
try and find

the right balance with the

terrain setup here. Too much ob!'.Ct,Jfing


tOftaln will flOI allow the US enough pf a
field of fire 10 be oble to try to eliminate
enough of the oncoming Japanese. TOO
mile ten;)in to J)l'ovidu unough cover for

BLOODY LUZON
,

tile US defense will turn this scenariO


into a turkey shoot for the Japancso.

BlIIIII''I''
PhilippIneti. December 22. 1941

The US sets up first. withln 12 MUs of


their own long table edge. The Japanese do not set up 01'1 the lable; thoy

Tme of Day:

.,

will enter on turn one trom their long

ua FORCE.

1.l

MJA 1 stuart lighl tarit

3,

MllA2 Early walker

5,

Shiki TYJ)It 38 walker

MlIAJ Early walker

"APAJIEH FORCU
12,
Type 95 Ha.go lank
Shi<j Type 4 I walker

table cclgo. Tho Japanese have tile tirst


turn; assume they have two Iniliative
Command Points 10 spend on turn one.

MISSION VARIATIONS AND


COMPLICATIONS
1) Japanese morale is very high, due 10

MISSIONlJRIEFING

MISSION OBJECTIVES

The fate of the Philippine Islands was


SP.llIect WflII before the W(lr. surrovndc<t

The Japanese forces must destroy all


U.S. units. Failing that, they must drive
them offlhelI edge Of tile tablo. If loss
than half of the U.S. forces remain to moo

as !hey were by Japanese 10fC88 on all


sides. The first armored cngagcmont
tOOk place on Oecerrt>er 22. whefltAnk....

and walkers 01 the 41tl Regirrtefl l ambushed a patrOl 01 M 11 Ear1y wall.efs aod
M3llght tankS from the 192nd Tank Battalion near Damortis. The patrOl was parI
of a rear guard action, covering the with-

d"awing U.S. forces. After 50ffiC skirmishing, the Americans lell back. The Provisional Tank Force lost many tanks needlessly 11'1 IIi-conceNOO Withdrawals, due

mainly to inexperience wfttllafgef-scale


iintO

and walker tactics.

're",!, it is

oil

partial Japanose VICtory. If

the et'ltire U,S. force is destroyed it is a

major

.lap1t~

victory

The U.S. forces m.JS1 try 10 lnlliel as many


lOsseS as paiSible in rrve tUfns. After thai,
they must begin 10 withdraw to their lable
edge. If l1'IQ(a thllll half of their units exil

their !able edge and they have destroved


at leasttWOeoemy units. it is a minor U.S.

their victories thus far in the Paci fic and


due to the hOnor of having been chOsen to spearhead the luzon oHensive.
The Japanese forces have a High Mis-

sion Priority fOf Morale purposes.


2) The U.S, r(Xcus t1<Ml had to scramble
undP.r the Japane""...e bombings and repeated a"~5 on their supplies. Spare
parts must be stretched to their limit. Two
Wlanks and twoM11 walkerswilf have

the Random Shutdown Flaw (see page

96) al level 2. Dt;!hmnirm which vehicles

have this Flaw randomly aher the seena(1O begins.

viClOry. II \he U.S. forces have managed


to destroy of cripple more than halllhe
Japanese units. it is a major vbtory.

CHAnER 'THREE: GAME R ESOURCES

MORALE

AU Russian units are Rookie, and all


German units are VeIMan. This is a Medium Priority mission for the Germans
and a High Priority lor the Russians.

TERRAIN AND SETUP

The terrain fOf this setup requires a large


number of ruined buildings. piles of
rubble . cratered roadways and shell

Cfat9f8. Try to arrange the l(!f1'ain in such

RUSSIA HAS BEEN BROKEN


AND WILL NEVER RIsE AGAIN!

a manner as 10 allow the tanks &orne


avenues of movement, but not too rnallY

Tho: RI)$.<tians set up first in !he cen ter


of the table, within 3 16-MU area of the
playing area's center.
The Germans enter from any one of the

Moscow, November 2 - Decer\1bel' 31 194 I

Location:

Blizzard (.2 Obsctxement 10 all LXIIts)

Conditions:
rme 01 Day.

fOlK table edges on their firstlurn. The


Germans have 12 turns 10 eliminate alt

Russian forces and achieve their victory.


Roll normally 10
the firsllurn.

0rdIr lllIat1Ie

see

which side takes

RUSSIAN FOReI!I
~

SQuad 01irlI3nlry

2x

T34lank

3.

MGleam

4.

pzKpf IV Ausf C "Loki" wabf

GERMAN FORCEi

12
2x

squad of irJfantry

PzKpl II Aus! B -VaJluJie" walkei'

COMPL ATIONS- - AND VARIATIONS


I) Assume that the combat Is taking
place dUl'lng a lull in the storm. and give
the Russians a sniper. This negates the

MiSSION BKII<:t' ING

MiSSION OBJECTIVE

+2 Obscurement effect of lhe blizzard.

II was the time of !he Great Panic in Mos-

2) Reinforcement: Add two Lend-lease

oow. On Novemb~..'1' 2rxt, the lead ek,...


ments of the Wehrmachl'll Army Group

lhe German objt.'etive is simple: elmMia all Red Army UllilS in this area. This
will re!'luilin a major victory for 11'1& Ger-

Ml2A2 Longstreet walkers 10 lhe nU!!sian forces. Also add lwo lend-lease

Center began ns assault un IhC belea-

means. 1here is no minor vJc:IOfy OPllon:

MVIllB Cav;ltit' walkers to the RU66iCU'1

il l$ aH or nothing.

forces.

Russian IOI'ces are determined to Slop

3) Tired: The lighting In the 6treats of

the "Hitlerite Invader's and make them

Moscow during the Blizzard 01December 1941 was a horrific ordeal. Treat all
units 00 boIh sides as being In an exhausted state. All Morale checks will be
taker! al -2.

yoocd city's weslern suburbS.

German

morale was being undor rninea by the


terrible weather and thP. incredible dog-

gedness 01 Russian resistance. Russian


" lOIa!e was bolstered by Stalin's daily
radio broadcasts frcrn the walls of the
Ktemlill. whiCh he had ral~ to abandon. For thOSe who were /101 heartenOO
by the Great Stalin's rhetoric and appeals
to naUor~lis'ic sentiment, there wero al -

ways 8efia's NKVO execuliufl SQuads.

pay dearly tor every motcr of ground


taken. If thoro are any Russian units left
alive (It the end of the battle, it is a Ma
jor vk:lory IOf the Red Army. Note lhal
the Russil:ln + 1 bonus to morale chocks
for being in 3 defensive position is

cOUfltod in addition 10 tho +2 bonus lor


the high mIssion motivation.

95

ApPENDI X I :

F LAWS AND WEAPON C HARACTERISTI CS

PERKS

weapon. This attack has a Oamage

Many vehicles have special features, such as additional armor plates, ejection sys-

Multiplier equal to the Aating of the arm.

"'

forced battering ram or other brawting

tems and cargo bays, that are not covered by the vehicles primary tactical and
strategic statistics. These extra features are represented by Perks. Many Perks are

BA KUP

primarily intended for background and campaign purposes and do not have signifi-

COMMUNICATIONS SYSTEM

cant tactical effects on the vehicle's direct combat performance.

The vehicle may ignore communications

Perks with the designation (AUX) are defined as Auxiliary Systems for combat and

system damage effects 01 the first Aux-

damage purposes.

iliary System Hit on the Systems Dam-

Perks with the designation (Al have a numeric Rating. This Rating is listed next to
the Perk's game effects on the data sheet.

age Table. All non-communication auxiliary systems take normal damage elteels, ThO POrks. uflocl can be restored
by a normal relXltr It a techniCian WVr"ks

on the vehicle after combat.

CAKGO

A\'

The vehicle has a cargo bay. cargo


bays are rated in terms of their voiuf1l(J
in cubic f1l(Jtcrs. Thoy are moslly used
in campaign games

or

to ferry troops

(each trooper takes up t\Yo cubic meters


of space and counts as ExpcY..cd Crow).

FIRE-mSIST

The vehicle Is made of fite-resistant


materials and provides adequate heat

AIRDKOPAHLE

BATTLE ARM

The vehicle can be equipped with a


parachute or an

eqlJiv~lenl

protection for the crew. In game terms,


halve the Intensity of any incendiary at

The vehicle has a rudimentary arm to

nevi,-e th(lt

carry and orient weapons or other

allows it to be dropped trom high or low


~tl1l(jdp. onln ~ MtlletlC!t(l.

pieces of equipment. 'Nhile battle arms

tacks against the vehicle.

<.Ire not nimble at all, they can lift an 0b-

REAT-lbiSISTAN'r ~Olt R

Ject (provided it hils bt.'(:n attaclied to

The vehicle's armored hull can dissipate

the arm) whose Size score is equal to

Iho intanse enl:lrgy delivered by weap-

tho alll1's rating. No malter the rating of


The vehicle is adapted for occasional

ons like shaped-charge warheads and

a oaUle arm. a venicle camlO! lilt Cln itl:lll1

energy guns. It either has extra layer of

water travel such as river crossings and

whose size i s greater than lwico ilS own

spaced armor or sports an ablative coat-

amphibious assaults. The lower hull Is

size. If a vehicle has multiple arms, it

ing of some sort.

AMPHIIifO\lr-- -

made water-proof, <md inflatable skirts

can use lhese together to increase its

are sometimes added along with an

lifting

uflderwaler propulsion system such as

weaker arms to the full raling 01 the

smaJl propeller. The vehicle may travel

across water terrain, paying MP accord

abilit~ Add hall the ratings of the

strongest arm 10 determine the tifting


strength of multiple arms.

ing to its normal movement type. This


Perk does not grant Ihe vehicle subma
rine movement.

Some Battle Arms are designed to

The Rating of this Perl< Is added 10 the


vehicle's base Armor Rating when the
vehicle is attacked by HEAT-based
weapons (see the table on top 01 the
next page). This Perk has no eHeet ver-

Sus weapons that are not HEAT-basad.

punch opponents: thay end in a rein-

APPEN DI X I: PERKS_ FLAWS AN D WEAPON C HARACTER ISTICS

'f

avoid sand build-up. This Perk includes


air filters. modifred heat exchangers and

rest of the vehicle. When the vehicle is


hit on a reinforced lacing, add the Pef1('s

HUT.aAHD NOT HUT.a.t.SED


_

cloth coverings on delicate mechanisms.

Rating to the base Armor Rating of the


vehicle.

M",""
RocketS/Grenade

Extreme Cold: The vehicle is designed


to endure freezing cold temperatures,

REINFORCED CHASSIS

lEAl IfftCf
C~

Rifle (nlantry)
Pl.nch and Kick

panzerlaust
PlAT

R""""",
Melee Weapon

such as those found in arctic and aniarctic regions, without freezing up or


othe!Wise breaking down. This Perk also
protects the crew. Heaters, special lu-

HIGH TOWING CAPABILITY


The vehicle is equipped with a high
tOlque, heavy duty powerplanl and a

rugged transmission. lis lowing capacity is doubled or tripled, depending on


the design. See Towing, page 69.

IMPROVED
OFFRoAD ABILITY

bricants and other modifICations are part


of this Perk,

The vehicle has an arm that can pick up

and manipulate objeclS. For example,


handheld weapons can be dropped and
picked up at will. The arm can lilt an 0bject WhOse Size score is equal to the
a manip lator arm, a vehicle cannol lift

or rugged terrain even better than stan-

an item Whose Size Is greatOf than twice

dard military grade vehicles. Ground

its own klze. If a vehicle has mullipJe


arms, it can use theSe together to irIcrease its lilting abilIty. Add half the ralings of the weaker arms to the futl raling
of the strongest arm 10 determine the liftIng strength of multiple arms.

one MP 10 cross. For instance. a ground


vehicle with Improved Off-Road Ability
would pay 3 MPs instead of 4 MPs when
crossing Swamp hexes, but would still
pay 1 MP (the minimum movement cost)
per Clear or Sand MU.

.,

vehicle may ignore the lirst Structure hit


on the Systems Damage Table, but then

lOses this Pef1(. The Perk's effect can be

"R.

MANII"ULATOR ARM

arm's ra ng, No matter...mal the rating of

any terrain type that reqUires more than

The Irame of the vehicle is designed to


absorb considerable punishment The

restored by a normal repair if a technician works on the vohicle after cbmbat.

The vehicle is designed 10 handle rough

vehicles have large wheelS/trcads with


a very flexible suspension, walkers have
large or clawed feel. In tactical game
terms, the vehicle pays one less MP for

Optionally, manipulator arms can be


reinforced to punch opponents, This
attack has a damage multiplier equal to
the Rating of the arm.

REIN.-ORCED CREW
COMPARTMENT
The crew compartment is tayered with
additional armor and filled with crashabsorbing material, The vehicle may
ignore the first Crew hit on the Systems
Damage Table, but then lOses this Perk,
The Perk's effect can be restored by a
normal repair if a technician works on
the vehicle alter combat.

REINFORCED LOCATION

ARMOR

One of the vehicle's location has better


armor than the rest of the vehiCle. When
the vohlcle is hit in a reinlOfCcd lOca-

tion, add the Rating 01 this Pef1( to the


base Armor Rating 01 the vehicle before

determining damage.

PASSENGER S E ATING
HOSTILE ENVIRONMENT
PROTECTION

gers. The passengers do not conler any

The vehicle Is specially designed for

extra actions to the vehicle, nor can they

prolonged exposure to some hostilo


environmental conditions without detri-

control it. Passengers cannot usa the

mental effects. The tOilOWlng Perks also


protect the crew.

The vehicle has extra seats fOr" passen-

vehicle crew's escape systerrl (if any);


they must have their own.

Desert: The vehicle can withstand ex-

REINFORC ED ARMOR

lended exposure 10 desert conditions


without needing special maintenance to

The vehIcle has

SEARCHLIGHT

AUX

The vehicle has a powerful lighting system, such as banks of headlights or a


large wide angle spotlight. At night, treat
the vehicle's F (or Rt. L. or Rr, dependtng on where the searctJlight is mounted)
linllQ 81C as if it were in daylight up to
the searchtighl's maximum range.

orm or mOle laCings

(defense arcs) with belter armor than the

97

A PPENDI X

I: PERKS.

F LAWS AND WEAPON C HARACTERISTICS

SMOKE LAUNCHERS

AUX

The vehicle has been equipped with a


smoke grenade launcher system, which
can be triggered using an Action. 11 provides 2 points of Obscurement to the

fire the weapon link. The link's Accuracy

misses all the other weapons not yet

and Range are equal to the worst Ac-

fired automatically miss (but still use

curacy and Range among the link's

their ammunition). When a link is fired,

weapons. Each weapon attacks sepa-

all of the weapons in the link fire.

rately, but as soon as one weapon

firing vehicle in the arc where It is fired


for the rest 01 the turn.

FLAWS

RUGGED MOVEMENT
SYSTEMS

vehicle's design. Sometimes these defects are planned as a cost-cutting measure.

Flaws are the opposite of Perks. Flaws represent defects or shortcomings in the
at other times the defects are the result of design or production errO(s.

The vehicle may ignore the first Movement hit on the Systems Damage Table.
but then loses this Perk. This protection
is due to the inherent strength of the
drive systems design, or any built-in redundancy. This Perk's effect can be restored by a normal repair if a technician
works on the vehicle after combat.

TOOL ARM

The vehicle has an arm with a specialized tool attachment, such as an


earthmoving scoop or a cargo handling
claw. Whilo a tool arm is not as nimble
as a manipulator arm, it can lift an object whose Size score is equal to the
arm's Rating. No matter what the Rating of a tool arm. a vehicle cannot lift an

ANNOYANCE

item whose Size is greater than twice

B UTTONED

UP

Annoyance Includes unusual weird

Because of the restricted field 01 view,

its own Size. If a vehicle has multiple

noises, bad smells, raise alarm signals,

an ermored vehicle operating with all its

arms, it can use these together to in-

a cramped cockpit, etc. Often, this Raw

c:rerw hatches closed (the "buttoned up

crease its lifting ability. Add half the rat-

has littte or no tactical elfcct, but is In

pasll1on) must subtract 2 from all its

ings of the weaker arms to the full rat-

teresting since it individualizes the vari-

Detection rolls. If the controlling Player

ing of the strongest arm to determine

ous vehiclfl designs.

announces the tank Is running with

the lifting slrenglh of multiple alms.


Optionally. 1001 arms can be designed

hatches open, this Flaw is repl8ced by

BRITTLE ARMOR

10 punch opponents. This attack has a


Damage Multiplier equal to the Rating
of the arm.

U1C Exposed Crew Compartment Flaw.

(Few walkers have this Flaw: in general.

Due to poor design 0( materiel. or both,

their extra height compensates 10( the

the vehiclp loses twice the normal

restricted field of vision.)

amount of Armor when it is damaged.

WEAPON LINK

Ught Damage hits remove two points of


Armor, end Heavy Damage hits remove

This Perk allO'NS multiple weapons to be

four. System Damage is otherwise ap-

linked to one fire control mechanism si-

plied norme!ty.

multaneously. One Action is required to

DEFECTIVE ACTIVE
SENSORS

Early sen$(l( systems were very primitive and prone to daJTl8ge. The vehicle's

ApPENDIX I: PERKS, FLAWS AND WEAPON CHARACTERISTlCS

sensor system has a tendency to go on

whenever the vehicle is hit. Whenever a

the blink in a random manner. Defec-

Crew hit is rolled on the Systems Dam-

tive Active Sensors are rated from 1 to

age Table (see page 59), the damage

5. In combat, one die is rolled before

is one stage worse (i.e. Ught Damage

attempting to obtain a line-ol-sight

becomes Heavy, and Heavy Damage

through active sefl$OfS (see page 52).

eliminates the entire crew).

If the roll is equal to or less than the Rating, the Flaw's rating is applied as a
negative modifier to the sensor lest.

DEFECTIVE FIRE CONTROL

ther placed in a prominent place, lightly

Ammo/Fuet Hit result is obtained on the

The vehicle's tTICl'-I9ffi8flt systems have

page 59).

little protection from combat damage . .

tendency to go on the blink In a random

rolled on the Systems Damage Table

manner. Defective Fire Control is rated


from 1 to 5. In combat, one die is rolled
just before firing a weapon. II the roll is
equal to or less than the Rating . the
Flaw's Rating Is applied as a negative

(see page 59), the damage is one stage


worse (i.e . light Damage becomes
Heavy, and Heavy Damage disables aU
movement).

EXTREME OVERHEATING

highly dangerous manner. The vehicle

The vehicle's auxiliary systems have little

will automatiCally sutler a random light


Damage hit if it does either of the fol-

pmtection from combat damage. When-

lowing lor

ever an Auxiliary Systems hit is roned

move and fire a weapon: lire three

on the Systems Damage Table (see

more times. If it does either of these for

page 59), the damage is one stage


worse (i.e. Light Damage becomes
Heavy, and Heavy Damage destroys all

three combat turns in a reIN, the vehicle

two

HIGHLY FLAMMABLE
The vehicle incorporates flammable
materials, or It Is extremely susceptible
10 excessive heal. The Inlensity of all
incendiary attacks against the vehicle
is doubled.

INEFFICIENT CONTROLS

The vehicle is prone to overheating in a

combat turns in a row:

or

The vehicle's control mechanisms are

complex, causlng !he crew to wasle precious time in high stress situations. The
number of crew bonus actions is reduced by 000. If the crew drops 10 one,
the remaining crewman can either drive
Of

take actions, not do both.

suffers an automatic random Heavy

LARGE SENSOR PROFILE

Damage hit.

auxiliary systems).

A desIgn flaw has made the vehicle

FRAGILE

CHASSIS~--

EXPOSED FiRE CONTROL


SYSTEMS

The veh Ie's chassis is overly Iragilo

The vehicle's fire control mechanisms

the vehicle is too great for lhe frame,

are inadequatety protected and prone

weakenlrg it, or it might iust be il bad

to damage or mallunctlons. A + I modi-

d~sign.

fier is applied when roiling for damage

rolling

on the Fire Control

table (see page 59).

Damage Sub-table

and is

pr

A-+-1

to damage. The weight 01

modifier is applied when

oJ, the Structural Damage Sub-

FUEL INEFFICIENT

as

a tall silhouette,

8 high infraled sig-

nature, noisy machinery or a significant


radar trace. This Flaw's Rating Is subtracted from the vehicle's Concealment
value versus sensors.

The vehicle consumes twice as much

The vehicle 's crew compartmen t Is

normally would. Its Deployment Range

little protection,

causing excessive crew casualties

The vehicle is not equipped with any


form of coovnunication system. It cen-

EXPOSED CREW - - - COMPARTMENT

or offers

highly visible to sensors. This may be


caused by a variety of eler'l"l&nts, such

No COMMUNliic'l
A:TTI'iio
w ---

(see page 59).

open-topped

The vehicle's fuel lanks or ammunition


bays are poorly designed. They are ei-

File Control Damage Sub-table (see

Whenever a Movement Systems hit is

EXPOSED AUXILIARY
SYSTEMS

added to AmmoIFuel hil rolls when the

The vehicle's fire cootrol system has a

modifier to the attack.

"'

HAZARDOUS AMMOlFuEL
STORAGE

armored , or both! A +2 modifier Is

EXPOSED MOVEMENT
SYSTEM

fuel while operating al Top Speed as it

Is reduced by fOUl kilometers lor ~ery


kilometer covered al Top Speed.

not stay in contact with teammates QVf!f


long distance and therefOfe cannot use

Command Points unless it is within c0mmand distance (see page 44). The crew

99

AJ'PEND!X I: PERKS. FLAWS AND WEA PON C HARACTE RISn CS

-,
cannot act as a spotter for indirect fire,
rM)f

can it accomplish any action requir-

ing the presence of a communication


system.

POOR TOWING CAPABILlTV


the vehicle's size or its transmission system is not up to the task of towing and

The vehicle has no built-in electronic


senSOfS of any kind and may only detect opponents visually. It may not use
the Active Sensor lOS rules.

ing capacity is halved (see page 69).

Tho vehiCle 1$ prone to overheating in <t


dsngerous manner. TIM:: vehiCle will automatically Su"er a Ught Damage hit il

RANDOM SHUTDOWNR -

weapon. fire three or fTIO(e weapons.

The vehicle has a weak facing (arc of


defense). This may be due to incomplele armor coverage. shoddy design.
tacked on that arc, ils Armor is halVed.

Whenever strained (each turn of com-

bat where it moved), the vehicle must


to one plus the rating 01 this Flaw. If
failed, the vehicle $11UIS doWn (no movenl(..'f1ls Of actions) for a number 01com
battums aquallo the rOIl or one die.

it does any 0/ the following kI three c0mbat turns In a row: move and fi re a

WUICFAC"IN"GC--

or pool' maleriaL When the vehicle is at-

roll two dice against a ThreshOld equal

OVERHEATING

The vehicle's powerplant is 100 small for

overheats alt the time. The vehicle's to'N-

No SENSORS

cost greater than 1.

WEAK POINT
The vehicle has a weak poinl in the arI'!'I()(

covering one of its locatiOns .Thls

may be due to incomplete armor coveraye, ShocIdy design, or plain bad rlla
terial. When a spocifiC SV!llenVIocation
is aimed al and successfully hit. the

UNSTABLE
The vehicle is hard to coniiot at high

base Armor Is reduced by the rating of


this Flaw before applying damage.

apaad or In difficlMt tooairl such as rough

PARTIALLV EXPOSED CREW


Only part of the crew is protected by the
vehicle's mass and Clrmor. The other

ground and urban areas. A -1 modifier


is a.pplied to alt Driving Skitt tests made
<It Top Speed and/or in terraIn with a MP

crewmen are tiding in open-topped


compartments end are exposed to en-

emy fire. The vehicle is considered to


have the Exposed Crew Compartment
Flaw until all exposed crewmemoors
have been eliminated. For example, a
vehicle which has three crewmen in an
enclosed cockpit and four gunners on
open mounts will have the Exposed
Crew CoIno,."Irtmenl Raw until the foor
guMefS are casualties.

POOR OFF-ROAD AHILITY


The vehicle has great diffICUlty negoti.
aling rough terrain. This can be caused
by a poorly designed suspension, Uny
wheels

UI

tleads, narrow feel, elc.

Whenever entering terrain that costs 2


or more MP (not im;:tuding elevation
changes). the MP COSI of the MU Is Increased by 1. For example, a Rough MU

win cost 3 MPs instead of 2, but <I Clear


MLJ will still cost I MP 10 cross.

100

WEAPON CHARACTER~STrCS
All

combe, vehicles carry some sort 01 prOJElCtlto or rocket weapons In battle. Many

of these weapons have special qualities or et/eets that modify their performance in
Ihe tabletop game.

ApPENDIX I: PERKS. F LAWS AND W EAPON CHARACTER.ISTICS

'f

ADHESIVE
Adhesive ammunition is designed to

already has an Area Effect, in which

shells with white phosphorus (or other,

case it adds one to the AE radius.

even more volatile compounds) Of using burning liquid as projectile.

stick to the targel befOfe delooaling, in-.


creasing its possible damage.

ARMORaPIERCING

It places a -1 modifier on the attack roll.

The weapon is highly efficient when

but. if successful, the warhead becomes


anached to the target When it explodes

penetrating armor, concentrating all its

one turn later, il counts as being in Point

force of the blow.

Blank range (+ 1) and the defender's de-

fense roll is autOlTlatical1y 1ere.

energy on a Single point to enhance the

The target vehicle's base Armor Rating


is halved 10 determine damage. II the .

To get rid 01 an aoheslve warhead, the

IlnacK is succasslul, lhe target does not

defender may make a Driving Skill rotl

lose any Au"rl()f points (the entry hole is

v9(SUS the attack's M;:lfgin 01 Success.

\00 small to affect the AIIf'K)f Rating) but

If the delCrlding vetucte has fnW1ipllia

takes System O~r'I"""lge as usual.

tOr arms, a bonus eqUiilto harf the Rat-

inO at the largest arlll (rounded up) is


appliad 10 the Driving roll.

t1rgets may not be Overl<illad by ArmorPiercing weapons. Any e)(fra damage


past the Overkill Armor n llCShOid of the
target is ignored 101' SimplICity.

ANTI-INFANTRY

Incendiary weapons do not do damage


normally: instead, they cause a fire

whose Intensity is equal to the weapon's


Damage Multiplier plus Ihe attack's
Margin of Success.

scribed

on page 67.

iNDIRECT FIRE
The weapon

eM

perform indirect fire ,

curvihO Its anack 10 hit targets IhIll are


obscured by terrain.
The attacker does not need to havu a
direct line of sight In order to attack or
oth&rWise affect the larget, only a for
ward observer to tett him where to aim.

The we<lpexl or warhead is spe<:fically

tween infantrymefl; it an Infantry squad

The Indirect fire rules are /ully described

deSIgned to altack infantry units and

is h it and lakes damage , only onD

00 page 56.

other man-.slzod largels. Anti -Infantry

trooper i~ affected.

weapons can be swung around very fast

These weapons do

not

sutler the

MINIMUM RANGE
AKMORaCR USHING

rlOf-

mal-2 modifi81 when attacking Infantry.

The weapon is highly efficient when

The weapon is unable to fire at a largel


that Is close to its position. It might be a

destroying armor plating and structures,

mortar or an artillery piece that fires In a

either because of sheer

high

~triking power

atc.

AREA EFFECT

Of because 01 Its natUl'o.

The weapon affects a large area around

If Ihe atteck Is successful, Ihe target

modifier for each MU that the target Is

the talget point. This can be due to an

vehicle losus twice the usual Armor

closer Ihan tho weapons Minimum

liU/lt

e)(PlOSlve effect or a lalUC nvmber of

points (2 /of

scattered submunitions.

Heavy Damage) In addition 10 the usual

These WOiJpOr)S are rated in Ama EUc::ct

Damage and -4 for

system damage.

(AE), followed by the MU radius of their

If the dall'lagc point total of the attack Is

blasl area (radius 0 means ooly the tar-

equal or greater than hell the tatgel's:

In game terms, the weapon suffers a-1

Range Rating.

RECOil.
The weapon has enormous r@COil and
canoot be fired on tho move. If this oc-

ge! MU l!l affected). A1ea Effect wesp-

Armor (Jut stili under the baSI) Atn'l(ll),

()fIS AlWays have a minImum MaS of 1

the tcugellOses one Armor point wIth no

grourxl (OIl Driving as pEtr f"loanal fall 10

versuS everything in their radius, inclis-

additional effcct

avoid damage). Othor vehicles may be

INCENDIARY

00 a result of 1-4, the vehicle remains

Incendiary weapons are intended to Ig-

upright: on a 5-6, the vehicle is overtvmed and out of the fight.

criminate of friend

Q(

foe, even if the

larget(s) successfully def9nded.


Area Effcct ammo delivers a high c0ncussion blast andlol scatters lOis of
shrapnel Clround when it detonatu$. It

The lull incendiary rules are fully. de-

Armor-piercing hils do not transfer be-

Of throw up lOts of shrapnel.

curs, waJk.or vehicles are knocked to the

overturned by the recoil. Roll ooe die.

nile and burn their t('lfgels. Most of the


tJme, thiS is accompliShed by fitling the

givtlS the weapon an AE 01 0, unless it

10 1

APPENDIX II: VEmCLES

MlII?n IIIkI

Size:

-3

"""",,,

DepIoymem Range:

Comm:.onO::ation&:
Tho'eat value:

Nooo

Fire Control:

PDlJ(S .. FLAWS
GiImII Effects

""""""u.

_.
--

"
Game EIIIICtS
_1 Bonus Action

,
" ' '=
,,
, , " ,
"
"" , ...,

2 lb. ClImon

,
""
T

.303 BC'"...1 MG

Grellt lIfiRt.,

-l/3km

Inefficient COntrols

-2 Detection or E:o:posed Crew


-1 To COncealmeo11

Largo Sensor Profile

OM

Ammo

0
0

Tn

- cru...... 1II

--

.,
-,

....

Are ContrQl'
PUll. . ~ FlAWS

.....

.........

AilIilg 1; FIaI Fu

MG AI,.,,,, B.,

'''' km

'"
-2 DeIectkln orEXposed Crew

UIIIJO ~ PrQfiIft

,.

k<

1.92 rrrn t.4G

. 1 To~1

studowr)

2 III C8I'tIOI1

G..ne EIIttClm

BlJllonedUp

'" 5, ,," ,. ,,
"
, , , , ,
- - - - - -

7.92 nYn t.4G

"'""AI. HOF2

. 1131cm

.....

-1 E\onvw. AI;:tiQn

RIiId:;r.; Slk.t<l:1w!l

.......'

Threat Value:

Lose Twice Nf'OOf when Hil

I~Conlrol!;

G<ooo<f.,

Carmvnir;.ati(>ol$:

G>ome ErrllCls

"."'m

C"lal Brilai)

C,tIW'

"122IJ3

"""'"".
5,."

--

Sino:
Atmot:

""""" V.
'''' ""

Crew:

1513tV45

'"""

-,
-

"

, .......,

..

OM

02

,
,

<500

02

"'"''"

AI. AOF2

AI, AOF2

T. .
Year In ScMc:e:

1939/1940

GrIll .......

Crusader ""-. 11:

all abaYe e~1 Maneuvtw - I, It1f1'OO'i$ ~ ~

,
,,=.,

5i.zQ.

......_,
/vnu:

~n...lt

....

Sen~:

F,,,Q..r'lr()l-

-.........
BrittltoAI!1~

.....

61b . C .........

1.!I2I1Y\'lMG

No:I~'ty :

Great Britain

lIIIIiclll TyptI:

T. .

Y~,"SeMe&:

'I'"

102

Hi!.

Gomo"'-

Rt;n~Vp

.., DAlIICIInn QI EltpOAIId Claw

Uulll' SEtlIiUr fWl"tItt

- I iJonuK h;tiun

C' 1'-

"

ThiMI V@IlIl8'

G;:wng Ellacl'
l~ T~Al i,l(ifwllEon

''''''''

-1/3 lur;

CormvIic.lIIions:

Contrru

G/a..\d 214
I RiInQO.

NlUUiafLAft

LneltK:II!nI

GfCW:

-lTo~l

1 : A:llfQ'~

'" 5, ," " ,"'"

0
0

., ,, "...
''''
OM

02

"'""

AI , R()F2

,
-!

A pPE NDIX

n: VEHICLES

"

GrealOnLIIII.
tl3CkedAPC

".,

M3Al Sb8'IiML IV ''IIDnIy''

.......,.
VI!tw;lot

Type;

YetJlII'I5ervico

-USM>M<_
Tn

"

..

M8A6 GrIntiI.II

M6 37 1m! G\II1

'"
T

3OM1918MG

3OM1918MG

n-

..

MGArrmDBin

Size:

2
2

'" ,'"

." " ,
.. 0

""',."

""""
""""'-

.....

"

.....,

Soma .
Fire Control;

""""

CO<

.'"

'"

AI , ROf2

"

""

-_.
Cr_'

-.....

""""""'"
Thnla1 value'

Na1lOl\allty'

Vehicle Type
Y8Iu In Ser.bI.

...,..,

(JS/VGrea! BriI8lIl

U.S. ~!lIOI1

~
(Gillt'll)-

..

..

'Olkm

-1/SkIn

=,

"""""

"Xl

---Up

FF ..

AI . AOf2

-;;.
j:

.,

.. 7 TV, """" stats, MId teOOOd 30 MG on 1...-.1

103

e 0 0 *~

APPENDI X II : VEH ICLES

2111. M GIll

........

"'".,

5ensofs:
Forti Control:

--"'"
.....

"I'

Tl'nat Value:

.....

...."""

.. 1 NTOOI Front

FUjpd Mo/II.

Oawtta_*p_

......,...
.....
,. ""'""""

'"
"

"

, ,
, , ,.,

..,..

~oo..:

.,

"

......
_-.:o_

"""
sv-n FC .....
AtlrIls . . MoIoe. Hit

'" eo..

" " ,.... . ,"" "" , """"

"

3
""'""" (1<>wod)

"'--'-

,.".

.....K FLA. .

-C_

Size'

...

-,

'"

""""
15'

""

Of88l8(~lIiI'I

,.,.

ATGu1

Year 11"1 SCrvIce'

CD
""'"-..
"'-

NatioNlity:

-",.

Y.- In 5eMca.

""""' HI.<i
Browning .30

F
F

""'-

Siu '

""".
........

11/16121

....,-

.....
..........

2 ~ R<c; , eamot pwlCI'I


-1 MIIn. InGro.rohtDl

~elI~MIIr_

lowroo

HaK Cep&C!ty

""""*'
......,...

-1 ArfTlOl on t.4oYernerII HitS

-..

"'"

.....
""""...,.
-'"

.... G<..-

w... 214. GroI.nd 30'5

......... -

OIflIOJIllllf RIIr'Qe

""' """"

r_ _

C_

-....

..,..., """""""''''''
.,

NJUtS&R.A. .

VtNIr III Sotr_

"""".

""

AI, FIOFt
AI, AOF2

19"

MmlClVIIIer

'oItI'oc;1e Type.

.."

20J

31

""En""

Reinforced Armt)f

.1 Armof FfOI'II

lneftw::1efII Conuul.

""'-

," " ,... ,"" ""


,
,
,, ., "

N' S
F
F
F

''''''

-2/1 kin

-1 BooutAl;:tIM

. , Manevvt!r 8t TOO SOeed

.... 00

15'
200
3

AI. ROF I

AI, ROF2

,9<0


ApPENDI X II: VEHICLES

_.
-_.
Size-

.,

""""

.....,

Sensors:

.......-_."""".
an.AWS

Year 10 Service.

Atr;S

,
F

ML

"

37

Game En""bi
2 .It IW, Can f'I.n;h

-~-

" "'"

0
.,

,.
..

212 '"

n.fIiclenI: eor.ot.

"""-"

,. ...

'lJ" . ~3f.)

TMIII Vaiu8:

., Ivmot fronI

RM IIOIced AmIOf

W__

OepIoJim.,ut RInge:

Game Enecll
Can be Mdoopoed

" "'-

1.2 Lb C....-.on

--C~

7
8116f.!4

.,

1 Bonus Actions
., 1vmot OIl ~ Hits

Com '
.7

......
9

"

100
3

N . AOFl
N

""

..'

.,em

.........

.,
.,

Afmor:

....

50"""

Fore Control,
""S" FU.WS

MiInIpuIaIor AI,",

_.
.....

MoIIement:
~

RlwIoe:

GIo.n:I3/5, ~ 30'6
80km

~;

213 km

nw... ......:

2 .It AS. Can I'I.nch

...... ""'"

. , 1vmot FronI

Reinbced 1vmot

~amg

w.nk f'oOoII

-1 ""rnor on MowmenI

Hita

'"l.ight Oemage Uno! Mcwn ao'ICI ""' ~ Ttwn 3 Tl.Wnt 10 Flow

1 2 lb. Cannan

'.9n'Il' BHa

MoIl~1

,"" " " "'" "" ......


,
"
,
"
",
'"
5

.7

2SO

"'"

AI , ROf2
N

10 5

APPENOTX If:VEH1CLES

MVl2C llalnlllll!

Si~:

..........,.

~,

........
--

Crew

.....,.,

9(18/17

Sensors:

Fore Control:

Movement

Walker 315. GrtUId 316

Deployment Range:

80 km

-213 km
46

Co!rmunK:a1ioos:
Threat Va'i.Je:

PDtK.a FlAWS
Game Etrects

Weak Point

+!

. , Armor on MoYement Hits

Armor Front

+2 \0 Damage on fiRArmIO Hits

" ' Ligtrt Damage 11 UniI MoYes!lrld Fores More That131lKnB In a Rout

"""'''"''"''
1.9.2 nvn

~SOI

Moll GlAflAdAR

..... -

'"
F
FF
F

S
0

tneflicienl Gontrois

Year in 5ervice:

--

'"

7.92IT1'T1Bna

DotpIaynw1t

RIonOll

..

'02 ""

Game Elfecrs
-2 Del9C1iof1

O~

EX

..
3

-1/!ikm

""""
,. , "'"
'"
,
"
'"
0
0

""0

"

Of

E..PI*Kl C_

At , ROFI

At, ROF2

..,,,.,

NIl".
.....

Crew:
Movement:

"

15I3IY45
~

*..
USSR

,,.,

16.21T1'T1~40

7.ti21T1'T1 MG

7.62rmlMO

MO ArmIO IiIn

."
S

T
1
FF

32

G.moE"'

ImprOYed 011 Road -I MP COlt In Rough Te<rllin


1 Bonus AcbOn

IrxofIicieot Controls

. , " "'"
, "
0

0
0

OM

",

'"
"

,
,

96

....

Garno Eltects
COld Wea!her

-2 Dell!ctioo Of ~ 0_
""""'" U,
Laroe SenSOI Profile
1 \0 Concealment

.......
""'"

.....

ThrIIat Value .

& nAwt

Hostile ~ Pro!ection

..
"" ""

....,.,

........

Corrmt.nIclrtlOl'1s:

\'

_
....

Si~8:

,,~

F~ """'"

",6

"'"'"

C<imrruoIcation.:

.,,'''''' '"

S8i\aor$:

Yailr In SOrv\c(!:

- I Bc:nJs Craw AcbOn

"

NHIiola~II':

t!

GrMt Britain
ArmoredCllr

TlI4I78A

Vehicle lype

""

1hfea1 Value

"'"

MtN..TMII1I:

-l\OC~

.."

RaF1. sa
At. flOF2

,"

sensor ProIiIe
I

151T1'T1lkrSll

""'"

OM

.r

C_

FWfI c.:.Urci:

Nationality

.,

"""""'.
.......
,
PUt". a .nAWS
,,_

Vehir;kr Typr:r:

", .."'",

6112/18

,,~ .

CD

,
0

Sile.

l.erge

.
0

Game Eltec!8

2 ~ AS. Can PLnch

MarOprjatQl Arms

... .

""""
n

"'"

At , ROfz

.,
"

At , AOf2

"'"

--

~~* 0 0 e

APPENDIX II: VE HICLES

.,

*..

USSR

,
''''

H4 ........ 1.I11III"

-.

..,-"

Sin! '
h_

.........

.....,

""~.

FlfeGonuoi

,
.
......

c....

........

....

~RDnge:

Cm.,1lII'IiCttionJ
TtvNl ValueI'

'OJ

~'.I'LAWS

Vehicle TrPe:

Year In SerAot:

*
USSR

,-

762rm1 MIl

'''''

MG~6irI

762ITWnMG

..
L

,
,

8
8

0
0

..
"

N . AOF2

AO. """
AI . ROf2

"'"

107

8 0 0 *._

APPE NDIX II : VE HICLES

1IV-1C
,

BII-10 IImWed c..

...-

Fire Control

c~

""'"'" ...

Mo."",,,,

1/ 14/2 1

-."""',
eu.,..

"

....

Hosb1e EnYi!OmJenI PICII.

Inclticlent COntrols

...,.

""'"
-"'"
"'"

Improved Off.Road l tAP (:01;1 in AnugIl TftIT...,

Cold Weather

_1 Bonus Crew Action

Buttoned up

2 Delectlon Of' ~ Cf8W

I
I

45 mm Model J9

7.62 rrm DT

,
,
, , ,"
, " ,"
"
No

D<

"
""'" .,,'"

ltve31 Valve

"

"'km

""Dlions

""".& ,UWS

ko

0
0

.."""

"

"'"'"
'"
1500

AI , ROf2

M8A1 87_11T GIll

o
1JS'
AT eUl'

"'"
loS

-,

ApPENDIX U : VEH ICLES

Of

,
~"'3'
.,
.,

MllAl ...... ~

....

. . . . . &fLA. .

88ttle Arms
Elqxald c-

1neIIicienI ConIroIs

Oe<:fflased Maneuve<

2 KR4. CamoI fVIch


CI8w HIlS _ one Slap 'IbM

FI.8 hIIicirn

- I 9on.a Crew Action

""""""'"

"-"

-I

GiIme Ellects
Mi1n.1n Groln;I Mode
112 Fuel. q, ~

~atTopSo-'

YlSIIUkl~.

MllA2 ...... ~

"'"
,..,

MllA3 ...... ~

Am ConIrOl
a fLAWS

....
""'-

2. FW , Can Pu"ICh

~IOrAl,..

--.
UgtII

w_"'" ....

M1918M 30

''''

MMW Grenades

-"'~

"""",.,

Can dePloyed by glide<


.aFuel.lcJl~

""'"
."'"'"
"
""'" """

lneIIicIanI Conrtlls

1 Bcn.Is Aclion

"""-'"

""""".00 FifM MMI In." 3 TUltlt in . Row

"',
F
F
F

Gtound 3.'5

1 Armor Fronr
., Ma-l in Gn:u\d MocIe

Ivrra on MI709n8n' KIs

~ ~ \)nil

""'""""""

.......

WaIker~ .

ThINI Value:

1'DlJ(.
.....

"""-

""""*'

., """""""..... ""'"

Senscr,:

--

c-

~"'".,

"'~
.......-

_
....
- --.....
..
,

Size:

, " '"

, ,"
.,"
""
l

OM

0
0

"

..

"'"

..

AI . FIOf'"2

"'"

..

ApPENDIX U : VEHICLES

-,
Ml2A1 GlnnllaIlIIlI'tIt

........

Ugh! Dnage ~ Unit Moves and

N~

""
F

""'"""'"
USA

w.""
''''

t.41918A5 .30

FF

t.4k4 Grmade~

, " ,, ,"" ,..


,
S

""

""""
,250
9

""

AI . ROf2

C."'.",,

Ff,,' 8

PzIIIIIW 1I11III B1

"'~.
,,,,.,.,,,

-........
--

"""

Fife COrllrot

NatoonaJ!ly;

,,.,

C_

G",,,,,, 3/5
,ro ""'

[)epiDyrn9nt Range :

-2

POlK. & FLAWS

ButlooedUp

,.....,., ..........

Si~fI :

Sensors'

VehK:1e Type:
Yo;w In Servicll

OM
.7

"",'M'"
"

.0
0

2. "'.

Year In SerW::lfI'

F.-as More Than 3 Tums in a Row

Game Ellects
C&rI wade in ahaIIow walei'

-2 DetllCtion Qt~ C,8W

COrrvnurlica!i0n8

. tl5 "'"

"

Threat VlWe:

G.ne Ellects
+ 1 Nrrot Front

"""''''' """'"

_1 Bco'wJ8 A(:!ion

lr'l(tlliCitIr'l\ cc-.troIs

J .

"

- l\O~!

Art:

2cmKwk30

12

"""

6
2

Ex
24
6

/10:.
0
0

.,.,

'OJ

,."

""'

,.
,
J

", 0

<1If)(fj

* 0 0 e,

I'lJIpIw I AlII! C

ApPENDIX

.... -7

........
........

-,

Fore Control:
. . . .. an.t.. .

--.
VAl'lic1c TI'\)IO'

V_ In SIIovicll

"""

2c:mK~Xl

"""'"'

,
3

"

"" "'"

""""'" Up

Game EIleen
-2 DetecIion (J{ flcpoMd er .....

large sen.. PtcfiIe

. '" .
" " "

OM

"

"

_1 ., CorlcMIrnII

""'"
",.
,OJ

AI, ROF2

T. .

""

I'ZIIpIw I AlII! 0

""""',

.........
.......

--"""'"
--

.....,

...."".

"''''

"

...."""

.2 DMec~ Of Expoeed c., to ConeMInWIt


Urge s.n.or Profile

.. '"

OM
.7

, ," "
"

32

.....,
,o.

,.,.

...""""',
,..

""""I.,.",'"

-3

,,'"

Fore Control:
NItK' &FUWS

....

!/S1Im
27

.... ,"""

""'"

.1 Afmor Front
.. I To Ar!ma/FuIiI Hill

Aeinluieed Arrror

.........,.....,
Largll 5en1iOl' Profile

AI. AOF2

'''''''''
....-,

" " " , , -,

--

'OJ ""

-1/5 kin

,"","",Up

. , Bonut AcIiQn

""
,S 8"
T

"""" '"

Thteat~:

.. 1 NrtrJi( FtonI

netrocienl Ccnrds

OapIoJmeo ~ Rtnge:
CoomuicationI:

-3

...... & fU. .

3 7cmKwk38

-,
-

"'-

,...,.,

Si/e

Fw.<:ornI!Cl.

Buttoned Up
~

.... """

2 0eIecIicn (J{ EJCPC*d Crew


1 BoroI Action

CorIIrI*

110 COIOCMIo'1ef'II

Arc S '"

Ex

FF

Yellr In 51Jrvi1:c:

-I/SkIn
J7

Threat Vak.e:

-, Boru AcIiM

""
T

G",,'" '"

Camn..ricaIiorw:

""'" """

""'"

Deployment Ranoe:

.. , hrrrtJf FIOI't

Reo*"ced Armel
tnafticienI c;o.,troIs

.,

Crew:

,...,.,

Siz.:

"""",.

n: VEHICLES

I>.

pt,4

.,

.,
"

"'"

'""

AOFl.S8
AJ , ROF2

""
liT

e 0 -0 * ~ <$-(Il

ApPENDIX II : VEHICLES

I'zIIpIw AlII! F

'''''''''

'""""

....

"""",.

--

.2 Armor FfOI'II

Nationo3litv:
Yeai' In ScfW:1!:

,,

"""""

.......
.....

A"
T
T

3 .7cm KwkJ6

"'''

Game EflecIS

-2 Detection Of Exposed Craw

""""'" Up
Large Sensor Profile

_1 Bonus Action

loefficieot Controls

-1 to Concealment

, ,," " "" '" "" ,, ""'"


,,,,
""

"
L

. 0
0

Game Ellects

-""""

VIII'oIclo Typo:

.,

.f

"""

AI, ROf2

Tn

- --

"'"

I'zIIpIw ':'111111_

~.:

-.

....

""""'""

~. :

Fore Contn::t
. . . .t & fLAWS

......

.
.......
'"""'"

C_

"
.,
.,

1412&'42

Ivrror:

Gto.n:l -21~

~IRange:

'S>m

Co;n-.rw.~tx>no.:

-l/11km

Threat Vat.J&'

"

.....

Game Effeclll
-2 De\OO1ioo Of~ Craw
., 10 C<;>ncfo"n-,t

Game Eft_

1oeII~1erot

-1 SOnus ActJon

Controls

~~PrQllIe

Nationality.

IJohitIc Type:
Y&ar In SBrW::e:

I'zIIpIw AlII! E

~
""""'"

"

"'0

AI . AOF2

Tn

''''''

.-

--il
.....

"'2""

....
,

,
N~

'.

"""0

"-'--'-

112

"3


ApPENDIX

e 0 0 *~~

n: VEH ICLES
?

S1JItmDeIIIdZU33E

-,

~2

FireContn:Jl:

Bunoned Up

2 De!ection OF Exposed C'&Ii


_1 to COnceamenl
Large Sensor Profile

WEAPONS

Na1lona1ily:
\lQhic1e T)'PC.

'foor In Scr.1ce:

..

""'-,
,

"" , ,
5

FF

7.5cmK~L33

" "'"
" "

.0

"'"

PzI(pI IV bt A'll*I"

.....,,

"""""'"

Sensors:
FIre Con!fO/J
PUlIU a FLAWS

-,-........
-

~
Natiol'\alil'!';
Vehicle Type

Y""" In Sef'l'i<:e:

Ge'lT'I8n

"",,,.
...,

"'".

FF

Gr"""""" i

MG ..... ".

0
~

SOze:

Sensors:

--"'ManipuIalor Anns

.,

IJlI!IficIOOl Controls

........

WcakPcin\
N~

1.8 em KwII. 71

MG '"

G""""",

fT

5
2

2
Walker 2/4, Ground 315

, E.
, "
M

"""

.2n ""

29
Ga-ne El!8ClS

Can be deployed by glider


x2 Fuel. TqJ ~

Glider Capable

""",-

Borou3~

OM

"
"

0
~

"

....
-".". ""'-

. , Nroof on Movement Hit~

""
r

Ttve3t Value:

2" A4, Can P\lnch


., Min in Groln:I Mode

"-l,ROF2

500

CorrwruniCll1ionv;

""". a FLAWS

.......

Deployment RallY!!"

F..e Control

"'

CUIW'

.....,,

"'-,

-.

1/14/21

Armor:

OM

, " "'"
"

_1 Bonus Cmw AcIlOn

"""""--

PzI(pI IV bt B'll*I"

"4

IneI!iclent ConIrOl,

Crew Hill; ')'0 onoo ~ WrxSlJ

A" 5

0:2 i'lIIIIlII1c;lp Sr-1


HaW Capacity

F'oot" Towing

. , Matil'luW! III Top Speed

E!(pos.ed Clew

"
GamaElf""1lI

"'"-

., AmlOr OIl Mc>v_1 Hits

Unstllble

OS""
~Wm

.....

., t.t.l . .. Gr\u1d Mode

W"akPooni

.......

Gfoo'Id~

ThrtIat Vall>e:

2 II R4. cannot f'I.onch

BanieArms

2
WaJkef 2/4.

Cuonr.ulic8ti0n8:

.....

""

"

'"

MI:Mio~:

7/14/21

~.

"""'

OM

Crew;

SIze:

-,,-

.....

Game Elfects

+ 1 Ivroot: FronI
-1 Bonus Action

lnefficienl Cultrols

95""

.1/Skm

Threat Value'

PEIlItS & FLAWS

Reinforced Armo<

~!Raogo.

Comrrunications:

NoM

Sensors:

Gn:u"1CI 214

~t

1412&'42

Nm{Jl:

Crew:

"

Size:

Halt Capacity

.....
'"

,'"

""

AI. ROf2
~

.-$~*0 0 .

ApPENDIX H : VEH ICLES

r--

l'iliiii11 _ C',.'

.,

Size,
Armor:

......"

c~

1/,.,21

...,..,

Sensor.:

--"""'--.......
-.,'"

ThreaI

+ 1 /vmt)f FfOI'II

ArcSMLE.ocA.

OM

F2

Ff

2.80
.,

"
"

..

,'"

..,

fId. ROF2

w.Iker~ .

Ground 3/5

Deployment RIroQI'

(1(1

No~

Game Effects

...

Armor
fWIdQm $hI..oIdo\Iron

, MooeIM!r III Top Speed

In&Irocienl COI'IIrOIa

WMk

"*"

1 Bonus AcIon!

AlcS

ML

28160

MG ArrIno Bill

21

Name

'2. xRoI . can f'II'Ic/'I

E./v;X;

.,

11m

m km

ThreBl Value:

....-.

..........

MG"

20

COrrtr'u'IicaII.

ru.. .

""'-.....
-.

. ......

FIfe~:

1l'iliiii VAlII B''VIIIarII''

8160

CapaciIy

"""'"
.......
"""".
..-

2. R4. Can fVK:h


-1 Mwt ir> Grtr..nd Mods
Ha~

.... NUS ..

"

-1 Bonus Crew AcIiDrl

--

-l'iliiii VAlII A''VIIIarII''

va.:

- 1 Arrnof on MoYenwtI Hir.

l .8 CJ'I1 KIf'I<. 11

.,p. ."

~.

c.n be ~ by gIOIr

"'met

FIeinJoreed
lnelficienl Controll

'''m

Deployment Range:

........ ru.. .

2
Walker 2/4, Ground 3i5

Movement:

.,

FQConIroI:

OM

"

..

-,

+1 NmtJlfmnI
AI

Nmor on MoYerrwlI HiU

. ......
2

AJ.ROF2

600
3

Size:
Armor:

"""""'"
s.n.u..:
FQ Control:

1NRIt1" FU. .

.....
.,'"

"

,.

""
11 5

APPENDIX II: VEHICLES

. 0 0* ~~

?
)

...........
7.!icmP... .a

-....
Size:

FF.SI8320

Am",,,

,,"

F"W\l Conr~

.... 2

. .""'"

-'

,
5I1~15

.,

""'".,

NIUlS&JU.. .

RW ...ced AnrrcI
~ Crew
Ctew Hit$ _

Year on $e<w;;t!"

116

"'"

.2 NrrOl Front
onsSiep Wcna

f\.wIId u..... ~
~Fie~

0-""'"

~fftMcwl.

HI

FCHIi .... r:nIts.pvo.

.<HtlIfl* 0 0i 8

ApPENDIX II: VeHICLES

.....

IIIIdz 261 _

........
"""'"

,"

7114/21

.....,
~

,..... ,.......
.....
Sensof.:

FqConlJoj.

Game Ellecl.

Pas&engIIf Se.1ing

Space lor len

-"''''''"'

. , \0 CcJnoNh*lI

lMge SenIor f'roNII

""""'"
,,.,

.... InSeMce.

P11188 Ad-..... GIll

-lf3km

"

.....

Game E/Iee,s
ExpoMd C_ Crew Hill are one SI&p WOI..
. , Boru Action

-... """"'"

_.

, c,_
"'"., ............ """.
.....

"""".
"""'"
F..e CUlItCII.

.,

.....
_od""""

.... Il'" FLAWS

"""""C_

Size:

Convru'IicaIian:
Tl'nM \IeIut:

~-

'NIodtT\'P&'

YMr In SeMce:

......""'"

.2 Armor FrQ'lI

Crew 1~ _

........
.....

3.7 em f'AA 36

No

FF

00& S!tlfI 'NorIe

"

"

....

----_...
"""

" ,"" ""


,
32

..."""""

"""' "".HI

~""1ob.4'

Fe HIls 1ft one SI!!p Wn&

......
60

~1ionI:

.....

......""'"

2 Dele<:lion Of Exposed Crew


. \ \0 ConcetIment
LMge :ser.or ~
SunonedlJp

-T,..

37 IT'll TI'P4IIM
1.7 nlfl TYI)IIJ 97
77

..J"

Type 97

MGAITmu BWl

....., ....
~

. . . . . . . FLA. .

........

c...-

"-'*"
'''''''' --..
........

'" """"'.

VIIaf fnSlww:8

W.

",.

S..."'"

.....

CaTm.ricaIiDnI'
TlIfeat~ ..:

"""'"'

VIIhicIe 1'(p8

,
Gro.nd (TOW8d)

AT GIa"I (1JgIlI)

.,...tI..

"""'" 3/5
300 ""

_..

NllIionaIiIy.
~Typc.

"

(f)

Fe Hill; MI one SIep v.o.

_
...
-c....

lneflicierll Controls

'" , ," ,"" ,,"" "" ......


'"
, , "
,,,,
"
S

T
T

FF

.1

.....

"""'"
,,. ....
38

...... ""'"

. , Bonus AcIjon

AI. ROF2

AI . ROFi!

''''

"7

e 0 0* ~~ .

APPENDIX II: VEHICLES

"

1YIII 87 ''CIIHIa''

,
''''''''.,
-..,

SIze:
,,~

...s.,,,,,,,
".".,
F".-e CQntrol:

......

c_

_.

Threat Value;

l ~-

VGhicIc TYPe:
Year In ScNIce:

..
,

-~

""'"

7.7 nm Typo 97
7.7 mm T)pG <J7

MAArnmo Bin

"""

",~

0
0

'"

'"

,
.,

'"'.

AI, ROf2

AI, ROF2

:!:!i7!;

.....,

..anc'. FLA"

M>t,,;pul~1U

"-'
w...

",.

ibid 41

"""-'''''''''''

N~

r"""",..

77mm lYpe97
7.1 ...... TYJ'O 97
Gr~ 1

-""""" '""'"
"'"

WeaIo. Point
lrilltroeiEHll COrlllola

,
R

'" ,'=
,, ,

.,
"

,
.,

.....,

Se!1so<s:
Fire Conm!I:

.,
'"
"

Gam9 EIIecl8

.. 200 Ammo/Fuel HilS


-1 Nmtx on ~u HilS

-\ Bonu!J c.ew Aetior\

"'"'"
""
''''

.,,""''''

'"

..

...

"""

CO'm'lKIicaIiOn$:
lhreM \ItIIoe:

'"

.,

AI. R()F2

Walker 214, Ground 315

DAplDymP.nl RangfI.

"""

AI, ROF2

-,

Crew:

8116/24

""",",,'

"'"
."

,
'"
-.
"

,.",

Threal Vallie:

HHIIC,,~

j
"""'"

Deployment Fbr'ge:

. 1 Mar.uwtt al Tep Speed

,,""

Walker 214,

~~:

Ga'11e EWecia
2. A4 , CIlfI Punch

Armll

SIze:

"'"

Crew:
Movtllnenl:

8/16124

,,~

Fife Conlrql:

11 8

DM

0<

T
T

""""'.

Year In SoMce:

""'"''',,''

., Bonus Action

Inefficient Control!

"" ,"
"'" ,"
'"
, " " , '"

"".'M"

'll!hit:IOt TYJl*:

70

""

I ibid 88

Nfltior>/Ility:

Crew

-1 10 Conceamenl

Large Sensor Pmlile

.1nm Type 1

Of ExpoSed

200 ""

CorTYnunication.:

Ga-ne ElleclS
-2 Detection

"""'"....'"

Deployment Range:

. . . . . &FLA. .

SunonedUp

..........,

32

.
_'00.

ApPENDIX TI: VEHICLES

ModIII B4 AnlHn GIll

"""'"'"

-_
.
-.......

. . . . . &FLA. .

--

....
"

-.-

Rei'lIoreed Almar

N:.!ourlllo,y

.....,,

Ground (Towed)
N/A

Fire ConIroI:

Vhid" Type.
YImr In ServIce"

"..

,,~

Se05en:

Size:

.,

GamII ElIecIS

I\.oW8d MtNe

+2 Almor Front

SysWn

E!IposOO ~ eu.g

Absorbs me ""-...

FC Hils IInI cne SlIp W:ne

.,
"'FF" s "

18

"
"

'

"" .,""""
'"

"'"

AT 0\.0\

""

--

Usually none, bI.I! tor _5 TV !he I!VCk ClIII be IIqUippecI wiIn 8 caD-<'I'IOurlIe ~

NllbaBllly

'o'ehIcIe Type.

"-In S8Mce:

"'-

.30~

"'F "

,"

,"

'

OM

"

""""
200

"'"

AI, AQf2

""

.......,,.,
"9

ApPENDIX II : VEHICLES

e0

*__

(f!}) Ij)

"

''0

-------------------------------------------------j

ApPENDIX II: VEHICLES

.,

,
"

121


ApPENDIX III : MINIATURES M ODELING

' 1

ApPENDIX

III:

MINIATURES

You will need tools to assemble and

The Gear Krieg rules support most existing wargaming scales (see Game Sca/e,

painl your models property, Some loois

page 44). Yoo can play with virtually any type of WW.11 miniatures available on the
market. Most are made oul of pewter or resin: Ihese are the most comn1()(l materials
for wargaming miniatures because they do not require extensive industrial facilities.

are costly, but if properly cared for they


williasl to( many years.

They also have the advantage of being cast in soft molds, allowing nlOf8 complex

palts to be made.

T OOLS OF T H.E nuDE

Modeling loois can be kepi in drawers

or old kit boxes, bul It Is bener 10 have a


dedICated tOOlbox. A fiShing tackle box,

You can also use plastic models 01 W W IIlans and infantry units: the armor section

with multiple drawers atId storage COUl-

WIn Yield many Inexpensive kits suitable for gaming and

partments, is perfect to store all your

01 the local hobby shop

converSIOfl. Even toy soldiers (the infamous "army men") can be used in a pinch1

tools and spare parts.

Individuals can be represented on the tabletOD, although infantry squads will defi-

The follO'Ning tools are those that ' YOI,J

nitely be cumbersome if the players Wish TO represenT every

will lind most uGOlul'

one In live wtll do line: simply altaciliwo trooper figur~ to

(I

~>inglo

trooper About

b(l5EI (for ease of han-

dhng). Vehicles do noI need bases, but are easier to manipulate if they have one.

Hobby Knife with Spare Blades

Small Scissors
A wide range of buildings and accessories are available from the armor modeling

Tweezers

and model railroading industries. in scate rangrng from the common 1(35 all the way

Coarse Sandpaper (medium)

down to the tiny 1/300. With a bit of time and a well-stocked spare palls box. Ul&Se

Sandpaper (line and extla-fine)

krts can be made Into SUptifb scenery lor any Gear Krieg game.

Needle Flies
Pin Vise and

Drill Bits

Clamps
Pliers
Toothpicks

Paintbrushes

8IIIly tnt

Wh~n

la/kinR about tools Qn~ musr


talk about Mlf~IY. RellU!mher tlwt WlY
toof capable ofcuning through plaslie mul mewl ;1 duubly capable of
cutting through flesh!

WORK SU RFACE
If you do not have access to a workbench.

you

should get a flat. smooth

board about two feet long and one-and


ahalf fool wide. An Arborite or hard

YOUf work area should always be kept


tidy. clean. and well-organized. This will
lI1ake it easier to keep track of both min
tature parts and toots.
II is vilal that it be well lit; the best light

wood plank will do Just fine. If you have

SOUlce. bar none. is the sun. If a win

Jimited space. the board can be stored

dow is not available, make sure that you

vcrhCaJly; altcrnatJvely, screw two metal

have plenty of good illumination that is

"eyes on one Side and hang it on the

comlortable. If not. the lack of tight will

closet wall between sessions

be very lilil'll:110 you, eyes.

112

When using a curting 1001, make sun!


you cut away from yourself to avuid
accidents. A. dull blatk will N harrier
toCOtltroi and n!quire 1tIOn! prrssurr
to cut. illCn!asing 1M cMnca ofslipping oTll1 cousins injuri~J. so 1M sun!
the blade is Y~ry sharp.
Don 'I furst! that many of the paints
and glue.r ILfed for modeling W'I:' roxie
10 so"'~ (/~g,". Do not b"oth~ th~
fumes and bt .fun f() work in a ~'effY~nlilat~d an!o.

ApPENDI X III: MI NIATURES M ODELI NG

"'
ASSEMBLY PREPARATION
Game miniatures are sold in sealed
plastic blisters or bags. Don't rip the blisters open - paris are loose and you do
flO(

want them flying oN! Take the parts

and place them in an orderly fashion on


your work surface. Check if all parIs are
present and accounted lor, and if any
have been damaged during transit Bent
parts can be easily straightened.

laces are clean, absolutely dry and 'it


well. CA glue is besl applied with a small

toothpick. The better lhe lit between lhe


parts 10 be joined, the stronger the bone!.

Be extremely careful when working with


CA glue. It will glue anything that comes
into contact with it , including skin.
Cyanocrylate contains some minute
quantity of cyanide, which

IS

a toxic

compound. Use it In a well-ventilated .

Decide hOw you are going to assemble

area and don't breathe the bnes. Never,

the miniature. Most of the time, il is a

over heat It to make it cUle taster.

very straightforward process 01 gluIng


together a couple Of pieces. Some of

formed are weak unless the mating sur-

the largcf or more complc)C miniatures


or models, however, may need a little
bit of planning, else you will lind it very
difficult to glue or paint certain sub-assemblles laterl
Small parts afa attached 10 a piece 01
material called sprue. Do nol twist the
parts off the sprues

it may damage

them. Use a pair of small cullers and


don't cui 100 close 10 the pieces. You
can always como back with a hobby
knife or a file later to remove the little bit

of sprue remaining on the miniature. You


can also usc the hobby knile directly,

but be careful nol to apply too mvch


pressure 10 avoid the part (01 the blade)
flying off.

The term ' epoxy gluu' covers a variety

ASSEMBLING RESIN PARTS


Glue lhe parts together according 10 the
instruction sheet. Although most minialures can be assembled as is, il may be
necessary to put metal pins between the
larger parts for additional structural
strength. A pair of wire cutters will be
needed. along with a length of I or 2
mm metal wire and a drill bit correspondjng to the diameter 01 the wire. Drill a
hole for the metal rod in both parts, then
cut a Shott length of metal wile and glue
it in . Leave the smallor IXlrlS oN to aimpllfy painting,

of adh(..'Sive resins that are CUled by a


chemical reaction instead 01 evapora-

PUTTY AND GAP-FILLING

tion. Most epoxies come as a two-part


sel thai must be mixed in equal proper-

Gaps may appear where the partS meet.

tions, yielding a strong a~ nearly unl-

Putty Is a malleable substance that hard-

versalglue. They require a &w minutes

ens when it dries. Putty comes in small,

to set, maxing them perlectlor assam-

squeezable tubes, and several brands

bling variable position parts.

arc available al your lOCal hobby store.


Apply the putty with a toothpick -just

11 Ole miniature is madc 01 plastic both

enough to fill the gap -

and let it dry

the above glues will 'oYQO{, but it is much


easier to use plastic model glue. This
typa of glue is actually a plastic soIvenl
which "welds" the parts together (so it
will flO( wor1< on pewtar, resin or anything

The structural strength of regular model

else). It comes in both tube and liqUid

puny is somewhat poor. II you have to

before sanding off the excess. Model


putty takes forever to dry when applied
In thick coats.

form, the taller usually does a bettor job,

bufld up 8 large area, two-parl epoxy

though i1requires more carelul handling.

putty is a better choice. Epoxy pully


consist of two barso' different colors that

Once the part is Ilee, (emove any flash


or mold lines by gently scraping it 011
with the knife or a lile, then lightly sand

ASSEMBLING PEWTER
PARTS

!fIUS! be mixed in equal proportions. The

putty will adhere to almost any surface,


so work it with damp tools. Always wash

until you are satisfied with U19 finish.

Metal requires the use of either CA or

your handS and your lools immecliately

new part, paying spe-

epoxy glue for assembly. Start by clean-

afterwards,

Repeat for each

clal attention to small detail pieces.

ing all the parts, femovlng lIash and


mold lines. Assemble the parts without

GLUE
If your miniature is IMde of pewter or

you will need either cyanocrylate

glue to see hOw they fit together. Cut,


file and bend where necessary to Improve the fit

Some parts may be left off

(CA)ortwo-part epoxy glue to assemble

lor P')jnling 10 make the job easier. If this


Is the case, make sure tho jOint won't

It. CA glue is bailer known 3S superglue,


It bonds just about anything very

won 't be able to apply putty on the

strongly (inCluding flesh) , bul Uie bonds

painted surfaces.

resin,

be 100 apparent afterward, since you

II the gap to be filled Is In a detail-dense


area of the miniature, apply strips of
masking tapa on either sides of the gap
to prevent the putty from lilting In the
delail. Remove the tape once sanding
Is

done. You could also wortt the putty

with sculpting tOOls, blending it Into the


miniature.

I l3

ANNEXE 2: MIN IATURES

PAINTING
Painting makes the miniature come to
life. Without paint, a miniature will just

look like a toy.

Acrylics: Logically, these are the best

up. II is easy to overdo, so go slowly at

choice. They are easy to use and use

first -

waler or isopropyl alcohol (rubbing al-

I! you are patient, you can even high-

cohol) as thinner. Acrylics become im-

light each camouflaged coIorseparately

pervious 10 waler once they dry. They

tor an even better effect.

The importance of a clean, well-lit and

are also easily shaded and have a mat

ventilated workplace cannot be stressed

satiny finish .

VARNISHES

enough. The sun provides the best light,

but a good woo lamp will do too. Your


loots (paint bottles. brushes, thinner,
paper towels, etc.) should be lidy, org:::mI7P.d >'Ina within easy (each M;)kC
sure the work sur1ace is protected by

do not obscure fine delal! milch. Enamels are very volatile and smell terrible
since they usc turpentine (mineral spirit)
(lillient

[1M suspcn$iOn agent.

Affer painting, a light coat of clear varniSh will help proleclthe miniature from

all the handling it will recei ....es during


game sessions. Varnishes come as liQuid or sprsy-can. Avoid gloss varr!.ISh:

Oil Paints: These ilre the paints found

whilo it provides excellent protection for

The WOO< area should be clean and dvst

in tubes at the local art stores. I hey are

your mIniature, Its shiny appoilranCe

free. A comfortable environment will

not re;llly suitable lOr IIIouoling.

C(J(npleluly rornoves the illusion of scale.

old newspapers

Enamels: Cover very well, are Ihin and

a~ ,'1

Of

a similar material.

make everything easier 8ncl wlllle:1o 10


boltor enjoyment of your modeling ses-

sions.

Lacquers: lacquer r;linls arc ((10Slly


u$(..'li lur ri.lilroad modeling, since they
look very re<llistic. Lacquer chemistry Is

even smellier, more re:tctivc <lnd more

PAINTS

small Surtace and a round size 0 for


their usefulness Is limited because the
paint tends to dry in the bristles before
being applied. A size 0 brush with a
nice, pointed end will

do jvsI <IS good <I

job. The tips should be smooth and end


In a fine point. A goOO brush is COSily,
so be C(lrefuf wh(lt you bw. 8rushes (Ire

a.. . ailable al hobby anu gamu :;hop:;.


Yoo witf need some paints [0 COIOI yovr
miniature. The basic tool kit shollid include the following colora: black, whIte,
rt..'tI, yroon, yellow, blue, and brown. It
i:; ad ....i:;able to have some military colors as well. such as Panzer Gray, Olrve
Drab and a law fTlOfe. More specialized
COlors like :;ilvef, gold. and flesh can also

prQ\le useful. Because 01 their chemistry, different paint tYpes (enamels, acrylics, and others) C(lnnot be mixed with
one another. Mixing different brends of
the same lyre is not recommended

put a flat coot on top 01 yIOO:>_The' best


finish for military miniatures Is lIat.

before applying the varnish. About Ulloo

You'll need three paintbrushes: anal siLe

datailling. Smaller brushes exist, but

If you're concerned ;lbt)tlt M ....ir){);::1r")Cal,


dGillllinish, use sami-gl08s/nSlead, or

lellhe final coat of paint dry thoroughly

toxic than apameJ's.

8 for large surfaces, a round size 4 for

you can always add more later.

days should be enough.

DRYBR USHlNG
Drybrushing is perhRr~ the single most
useful painting technique for the military

DECALS AND Ml1iKINCS

modelcr. 1\ allows you to quickly high-

A nice finishing touch on a miniature is

light the various details on the

carefully applied decals. These are

miniaturc's hull without spgnding hOurs

transparent fUms mounted on a back-

touching up each and evefY bott. AIl old,

ing paper sheet. Each marking should

broad paintbrush is needed: the tech -

be cuI out from the sheet as close to

ni4ue is somewhat brut{!t on brushes.

Ihe edge as possible. The minietulI,J"!;

so it's a good idea not to use the very

surface must be clean and dry. Dip each


marking in water for about thirty seconds

best one as they win wear out fa!>t.


Hrst, paint IhE! miniature in its o .... er(lll
C'..olorN

anq let dry U"IOrougtlfy. Tilko it

slightly lighter shaelA of the oose cOlor

-don't Plltlhem ~II in:){ {he s~rne time,


you've had tha chance to place them!
Using tweezers, place the dRmp decRt

piece of paper. W~lt I,mlU most of the

over its intended spot. Carefully slide Jt

.soI.... onllias
par, then

UWfl ab:>orbed by the pa-

ta~e the dry brush and lightly

Into place

don'[ [ry [0

fill it flOrll Ole

backing shoot, you'll rip it apart. Onco

run it <lCrosJ the paint so that it will pick

you ara satisfied with the decal's posi-

up a minutelamount ot pigment. Ughtly

tion, use a dry clOth to absorb the ex-

run the bru+ across the miniature. pay-

cess water Don't rub, just tap, or you

thOugh. the gtue will dissol.... e befq re

of the vehicle and put a nmp of it on

Iflg special attention to tho lop surtace.

will damage the decal. Once dry. seal

The raised FlBtalis will piCk up minute

the decals In with another thIn coat of

amounts 01 paint. wtlich will "light" them

varnish. The miniature is complete!

124

ANNEX"E

. T UE PLAY I NG FIEL D

THE PLAYING FIELD

The various type of terrain can be represented by cardboard shapes of the

Though Gear Krieg can be played with counters on a tlat map, the game only really

appropriate colors. simply placed on the

comes alive on a decorated tabletop fought over with miniatures. The playing field

table (though it is ollen better to tack

can be very detailed

Of'

very simple. The chOice depends on the preferences and

them down with tape). Buildings can be

resources of Ihe players. There are three general categOl'ies of terrain: simple. mod

quickly COnstructed out of boxes or

crate and full-blown. Which one is used has no eHeet on the game mechaniCs themselves as long as the terrain types (Clear, Rough, WoocIland. etc.) are clearfy iden

card; empty tin cans make wonderful


factories and storage tanks fO( Industrial areas (such as Sialingrad).

tified and their boundaries delineated.

This type of background is well suited

for most game scenarios. II takes some

time to set up and requires some storalJ(: sp..1ce between gart1U scssior)s (especially if modular loam terrain piece!:

are used). but i\ I:; visually appealing.


TilE FULL-BLOWN
BATTLEFIELD
This is the summum bonum' a complele
miniature map with scale buildings, ruins. vegetalion and SO on. Rough areas

are represented by sprinkJed gravel or


sand; vegetation is marked by clumps
of lichen or miniature trees. Water can
be represented by plastic sheets or bits

THE

01 mirror or glass. Many manufacturers

SIMPLE BATTLEt' It:LD

This is the bare floor

Of

table top, with

THE MOUERATE

make buildings customized for histori-

BAT'fLEnELD

cal gaming In severat scales.

is made with a big

maybe a few pieces of furniture or some

ThiS background

boxes to represent elevalions. cover Of


obstacles. Each box can hove a Dam-

picce of canvas or a sheel covering

age

some simple cardboard cut-outs 10 rep.


resent the buildings and features of the
environment By Simply changing the

Point Capacity like a building

Of

it

can be considered indestructible. jf it


represents a hili, for example. Certain

books piled 10 fOlm the elevations. with

areas of ground. like a carpelOf' lile, can

color of the sheet, a drastic change in

be designated as a specific type of ter-

Ihe "feel " of Ihe environment can be

rain, or a piece of string can be used to

achieved: tan sheet for !he desert, green

mark its boundaries.

sheet for Europe. while sheet for Rus-

A convenient way to build detailed miniature scenery is the "Iile- methOd sections of terrain are built

on square tiles

made of strong cardboard or wood.

These Illes are easy 10 slore and can


be assembled to form a variety of dlff9fenl playing surfaces. The only limitation
is that roads and rivers must be either
straight or curved 0( they will not line up

when the tiles are put together.

sia. ele. This type of playing surface can


This type of background is well suited
lor quick Skirmish games or scenarios
taking place rn the moslly flat deserts of
North Africa. II is quick to set up and
lakes no storage space between game
sessIOns, but it is somewhat visually
unappealing and Will require lOis of
imagination.

also proijt from the use of comtnefciallyavailable modular lerrain. Several manu-

This type of background can becreated

facturer" such as Geo-Hex(A). I'n8.ke

will require some effMS to model. It will

to O(der for most game scenarios, but

hills and othar geologic forrnalioos In

also take time \0 set up properly and re-

durahle pre-painled foam Ihal can be

quires slorage space between

assembled together to create a large

sessions. It is, hOWeVer, the mool visu-

veriety at battlefields.

ally spectacular and rewarding!

game

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