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KRIEG
TWo-FlsI'IID PuLP SUPERSCIENCE
IN A WoRLD AT WAR!
e 0 0* ~.
T ABLE OF CONTENS
Dave Grllham
.............................. _._. 8
"
David Graham
Writer
Alchard Meaden
wm~
KenWlnlaflCl
Uoyd D. Jessee
MareA1exandre V.~lna
SenIor Editor
Christian Sdlallef
Editor
Wunii lau
Editor
Hilary Doda
Copy Editot
PIerre Ouellette
C'8alive 0i.1K:tOr
1~ May 1940)
.. * 12
..... _ 12
FrMnd .......... _........ .................... _
_
: Nicoll leslaenO r. """;In>I LnI ........ 13
Sidebar: Tho ~ CocI<1aiI
... _ 13
Tile NaMk A<MII'IIUfO ..
,.
Tho InBsiot! ~ West.,." Ecoope (MIty 1940)
,.
Tho Bolll'- !of F,1Io""ICO (May 10 .loot 19010) ..... _ ,
SiOeb!M"' ()p!M"lItlQn ~
15
Tho Door ~ Shu! (.u-oe 5th. 19010) ........... 16
~ . 6t~ IIMt Meonot linoI ............... _ 18
SkIet>ar: The E\alIIeII III _...-.0 IIleAt~oc 17
Tho _ in Nor1r. Africa (11tl9 - 1!)o11 } .. __. .. ....... _. 17
18
... 18
.. ............ ~ 111
Pierre Ouellette
Jean-F~
Art
Fortier
John Wu
""""""D.,,.....
layout Artist
lUustralorlCoIOfIst
Marc Quellette
Alain GMboiS
t.la~ ~$lien
Com~
IM\I$IJ<I\or
Conceptualization
ConcepIJJallzation
Gena Marcil
l. Matis
Marc A. V6~itIa
~
_. . . .
=~=::u
ThoI N.ul$ ArrMI
SIcIebr.: The ~
.. 20
21
...:::::::::~: ~~
r. GokIIIn ~
~ ~
20
... 21
... Z!
_ ..... ....... .. .. Z2
SidtIbIot ~()tpf
23
~ inIO".,... .* ...................... _ ................. 23
The _In Tho EasI (.June..OK ...... !!W!) ......_. 23
The Getmwlll'Ml$lOn ..... .....
Nui $U~I"O'i Irld ~ ... ~.
.... ...... 24
........... _ 25
The 88ItIe b" Mo&cow ......
... 25
--
,.
$idotg: f>in.ArIllbia _
I IIIaIItt8
St~ne
III
DIIIIIcaIIan
TllI8 bo<* 15 dedicated to the rnerno<y 01
aN the men and '1III;III'\&I'I whO 88HIessIv gave
29
29
.. ..... :10
~T~ ____ ..... _
.............. ................. :IO
DRtvns.w 1achnDlDgy ....... .. ............._....
31
Socabar. SijP"'tril ............. .._._............
..... 31
AatIaIr~.. . . ...... . ..
31
tuYallec~ ........ .. .............. __ ._..
~
The Oinh I:Iotc:mri:: Ww!ar"
.. ........... 32
ArmntfId VtY< ... ...... .~. .... . . ... .
.. .. 32
SIoctw: MoYet!I!WId SMkon
.. 33
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.... 45
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......... _.... 7
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..... 47
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Ccmbat ................
... 51
T/llTaln _....
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52
52
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_____ . __.____________ __ .
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R.rwning
.............................................._.......... 54
F'u'IcNng
.................. 55
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.......................... ...... 56
.... 56
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.......... 60
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TA8LE OF CONTENS
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REsoURCES ....................... 74
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........................ _. 109
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out.,..
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we 01 violence
Of 1InCOIM".
Of weapoN.
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__ ... _ III
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............... ~ .... _.
APPENDIX
MontrMl, autbec,
.... 118
__ ._ 90
1011
.... _. 107
..
....... 93
BIood,lwon __ ._... _ . __
105
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Sl'i<l1II . ~ ...
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................... _ ..
Model 901 AT (iUoI ,_______ _
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____ __ 102
........... 111
8INl Wtepon ....................... IiII2
96
. ........ _. 116
.. _._._ .. 116
" .. 38AJGu! _
type 95 "tfIt.Qo.
, 116
." ......
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The s.m. of Arras; ...... .
~;.....,
".,.....
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,..... &I
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...... n
18
___ .. __ 80
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lJrt>WI
III
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m: MODELING 122
. ____ 125
Sladi .Of>i.501
LagaI DapoIit. July 2000
BIbIIotI'*Iue N61ionM do 0u6bec
N6tiMa1 Ubnuy 01 C41i'\6de
ISBN 1-89877&-1'2-8
PnnlecIIn Canada
CHAPTER ONE: THE W ORLD
.,
-;,..,J.
.=.
first onslaught ran willy-nilly, arms upraised in the hope 01 warding off saber
blows. The Poles, laughing like fiends ,
galloped abreast of them and cul'backwards with their sabers, into upraised,
panic-stricken faces,
FOR POLAND!
7.92mm rounds c racked past Janos' head like miniature thunderclaps. The German
machine gun snarled its song of murder into the bodies of the men and horses
fOllOWing Lt. Janos Sosobowskl of the Polish Army's 15\h Cavalry Regiment
01'1
We have them now l " Janos' voice shrieked out his o rder,
and Ihe answering bellow of hatred from his forty troopers was terrible.
The two-week nightmare of blood and death at the hands of the German Wehrmacht
men
was about to be repaid. Two weeks of slinking and hiding in the forests, half starved
and miserable, dodging German infantry, aircraft. tanks and the giant metal men.
Janos was hard-pressed to tell which Irightened his men more, Ihe wail of the Ger-
man dive bombers as they stooped for the kill, or the sight of Iha sleel giants lumber-
ing lor-ward, spilling machlnegu'1 fire Into Polish bodies. The tanks were just simply
something to run from , Nothing a cavalry trooper carried could hope to hurt them.
Janos remembefed the sight of troopers breaking their lances againstlhe sides of
the armored vehicles in their frustration , and being mown down in heaps moments
later by German machine guns. But today, God had sent Janos a chance to exact a
sight. A group 01 Germans had beenclustercd around what ~ed like an eight-
legged railway car, stopped on the rood that ran through the forest. It had obviously
broken down; soldiers were busy working inside open engine hatches. One of the
steel giants paced nervously around Ihe clearing, trying to watch every direction at
onCO. The Nazis were not masters of all of Poland yet! Other than the metal walker,
the attention of all the Germans was focused on the repair work on what had to be
some sort of mobile command post.
,
The air hammered out of Janos' lungs
sort of case.
Janos mal he had been seen. The German gunner, strapped firmly into hiS
seal, was frantically clawing at the flap
of the holster lor hi~ service automatic
(lIrV8 .
He winced as
.,
lWII-flIlId PUp
....'ICIIIICI ill WIIrId
It Wll'1
Thr K-YJrlt/ K-'fluld jnd~l!d havr tNtn
/.l diJJr~nl plflCl! iflhl Roaring Twen tit!s hod nOl delivl!rrd fhi! KYlfdrn
promil(!l/ by vi.fianuril!s.
armurrd walla!r
W4I"
Th~
PZX III
prrunf aI fht!
e 0 0 *~<@4
.,
Poland by the Third Reich . Adolf Hitler's mad dreams were to soak the WOI'ld in
blood, and he, along with his compatriots and their followers were responsible for
untold suffering. But what else can be directly al1ributed to the events of 193946? Is
it possible that in some ways the human condition benefited in the long run? Many
would noI
agree.
"ThO War was an 8Fena where savage horror was the norm, and atrocItIeS became
commonplace. The previOus generation called Wood War One the 'War to End All
Wars.' What naIvetel No one In the pre-f939 world could look; forward to what was to
come and C'.onceive of where the human race was bound. Bul on this day, the twenlleth anniversary of the fOUnding 01 Man's first colony on Mars, I would put it to you
that there is much good thai we owe to those men and women who fought and
strove
lor so long against such a terrible roe. Victory was not assured and indeed,
a danger
they would tail. and ICill 01 IhO Axis powers gripped the world. the Allies never gave
up. In spite of the horror of the Nazi bombings of London, Coventry and New York. 01
"r
the untold murders cornmi1ted in the name of Hitler's mad theones of ' racial PUrity:
in spite 01 the savage inhurl1&lity 01 Japan's treatment of its war pn$Q(lefS and cap\1'10 populations. they never gave up.
"Much of what came out of that terrible time was something I hope mankind Will
never experience again . but there wero many discoveries. which have benefited all
of us to this day. The great inventors of that lime, Tesla. Einstein. Christie and the
rest. have lert a legacy of technology that has lakon us to thfl stars. Man has now left
the cradle of hiS Infancy, and has taken his firSllonering steps Into the wider universe. And there have been many other advances. medical. social. economic, and
dare we even
It.
IJ!;I
to (:(lfl'1e to a greater
understand ing of who and what we are as a species. and where we ala bound In the
future Because if there is one thing that history has laught us. it is that civlllzahons
that are not heedful of the mistakes of
,
I
.,
-,
THE DEMONSTRATION
J. Waker Christie sat brooding at his desk, He stubbed out the bun 01 the tatest in a
1009 line 01cigarettes InlO an already overflowing ashtray Sighing, he looked down
at the open leather ledger in front of him. Too many red numbers, 100 few black. If
only the U.S. Army had bought the latest prototype .. or hAd even been inleteslad
enough to have purchased the patents or offered funding to continue the project.
Christie snorted. Five years of work fO( nothing. All they did was laugh him off with
official letters of rejection. Again. And as a result, Christie Motor and Carriage Works
would soon be out 01 business. PerrnClf"lefltly.
Christie took a sip of his coffee, grimacing as he realized that it had grown cold. He
snapped the accounts ledger closed. There was little to do with it. Setting it to one
side, he began sorting through his morning mail. Mostly bIlls With a dejected grunt,
he tossed them back into his 'In' tray.
As he did so, a small brown envelope lell out from amongsllhe pile, landing face-up
on the middle of his desk. Tho words Western Union' were stamped in red Ink acrOSS
the top of the envelope. Christie tore it open WIth eager fingers
now.
opposite. Some minutes passed in c0ntemplative silence, then the main shed's
-,
sionJ"
step.
"Mein Gatt!
canwalkl "
praYIng that his lest pilO! would remember to stop after advancing 120 feet: the
damned thing never could walk more
and
develop in g
o f, Herr C hristie:
now
.... u Cr.
MIlking rnodtineJ wen" callro a wid~
of nmnu, whjdJ con ~
tima cauSt! amfu.fjn n wrumg$1 hi.Jtorians. The proper IUltne W(.IS ArmoT"t!d Fighting \4blking Mach~, (ir,
molY enmmmlly, AnnQruJ Walker or
j UJI ....'alker. '17u! GentlllllSealll!d Iheir
wullcus Pant.utlJmpfu or jllst
Xllmpfer. The Japant!S~ called IM;r
walk~rs oshimoi, or "heavy lUI, a
derivation o[ ashiguru (literally,
M/ight feet ") infantry from F~adal
JaptlneSt! history. The Soviets n ferrtd to Ih~/r wallcus as
SllInoih(}(/nllya Machinu, or Walking
Machine, rhou8h Ihl! unofficial naml!
was al ....'ayJ "Slubborn Sud
~'aril!ry
8rolh~r."
Thl!rt! Iw.rr. st!W:ru/ Jiang tt'nn.J applil!d toall wolkers, buJOI1ly tM urm
"Rl!ar" was generali1,!!d. TM actlUli
lU$lt)ry ~hinJ IhiJ ttfm has Ixtn forewr lost, but it is generally accrrdirecl I" Amt'rkun and British .....alur
ertw,f .... hooft~n suit/that Iht! myritld
nflwst!$, l.'Qgs (lnd hydmulics "",dl!
thtst muchlnu nOthing more rhan
glorifitd eloeM. ThrouRhout this
book. howl!wr, ......'a/ur" is /UN fO
deJcri/H an Armortd Walur from
any nalionality.
-,
suing chaos, German forces ground fOl'-
The Second World War was a conflict that truly touched the enUre Qlobe. From the
fields of Western Europe to the vast expanses of the Pacific Ocean, no part of the
planet would remain untouched by the fury and misery of the War. The political
leaders of the conflict ran the entirety of the spectrum. from Foot 10 Genius, and from
Hero to Ftend. By 1939 the lines had been drawn for those who could see or cared
to k:lok. Good and evil were about to clash in a titanic struggle, one that would
The declaration in the 1920's that lhe First World War was the "'War to end all Wars"
was only wishful thinking. Rather, as France's Field Marshall Fcrdinand Foch, him-
self a onetime Allied Commander in World War 0111:1 , was to say of the Pooce of
Versailles, which ended that conflIct "This is not a treaty of peace, it is a guarantee
se-
BREAK: POLAND
means."
of terri-
outcome. As Germany digested its c0nquest, Europe was to settle Inlo an un-
en-
"
'f
emies.
But all was not farce In the latief half of
he had
From !hat point on, the Royal Navy began to take the war to the Gerffiar"lS.
a post heJlad
land across !he Karefian Ithsumus. Underestlmatlng!he spirit Of the Finns, they
as
Cham-
FINLAND
a Quiet
"Phooy
placency,
,-
-,
a force of fOfty-five Russian infanlry divisions. four cavalry divisions and twelve
arfTl()(ed groups. During the course of
the conflict. the Finnish army suffered
of military victory. The failure of the S0viet T-28 tanks In the Winter War was
glossed eNer by the self-assured Stalin.
and anyone who tried 10 convince him
otherwise was prone to disappeClr. II was
10 preNe a COSIly miscalculation. wilh
terrible consequences
military in 194 1.
mlI*"
n"
13
active. Convinced thai the German dependence on Swedish jroo ore was a
of France,
on the
tOth, 1940.
a! the
on the border
so the Allies
a single day.
on
pered
J
,-
SQ.
J
r
14
.,
of the Allied armies in Belgium. By cut -
stroyed.
and Panzers.
By the afternooo ot May 14th, the Germans had torn a fifty mile-wide breach
in the Allied lines. By the 16th of May,
the Commander-in-Chiel of the French
tlrmy, General Gamelin, announced that
French troops in Belgium, were perilously close to being cut off. The deadly
anti-tank lire of Rommel's sa-caliber
guns and the hit-and-run attacks of hiS
Kamplers against the lumbering and
to the Channel,
Britain/ound hl!rse/f jn
In /he seven and a half days of Opera/ion Dynamo, Ihe Royal Navy QI-
slOw British machines smashed the Allied counterattacks on the German p0-
r~
po,fition
15
e0 0* ~-=.
Winston Churchill in a
a part of
completely routed.
the end.
avenged.
TIlt: Wrhrmucl Gl'rluais knew thai a cOrlw!rItiotuJl assaultorl tM MUgillOl fine would
be suicide. The huge "Death Ray" runnon o/the im~ntor Nicolo Tula would thlitroy Kampfers alld Panl,trs alld roast infantrymen, Aerial bombanJnJenl waf not
an opt;OfJ, as thi' u,/iM.'(jffe (lid nnt yr.t have bomMfS largl' l'nough fO corry the
",eight 0{ any l)(Imb big ennuRh to pil'fu the ('(mcretl! (md $led ca.femenu_ Sa in
the mM 19Jn.,t, Gtrnl(Jll inventors Wl'rt instructed IcJ del'elof' a way 10 neutralize the
cunnrm. Aftu sel'era/emoormssinC/(J/sr. ,Utlrl.f, including an attempl al cn'aling a
huge eit!Ctromagnetic n'fleetor which /ailed spectacularly, killing ol'er thirty re
st'arrht'r5. fht'solution, sh(dinKly simple. emergt'd.
One 0/ the thinktank scientists. KarlJohann Muller; had lNt'n ifWOlved in early
....-ork 0fJ tlu! l'anurkilmp/er projecl. He "Moned it would be possible to con.rtt1lCt
an eighl/egged chassis that ron 0fJ a simple tM."O-Slrou engine, and could carry a
shaped charge PUY/UfW that luwml ('.Xullenr dUlIIu o/damaging the TesllA CUfIIWII
emplacement.f. Remote control .....ould tnable Ihe nuu:hifUl lO reach it.' targer. After
.fr.~'f!r"al p,rolOtypcs had bun tested and demonslroledfor the I-'u rhu, It was decided
to implement "Operation In/elitation." The f,/an cal/ed for the "cockroaches," so
nicktUlml'd/or Illeir (}I'()id (hunis 5h(/~ and mullilI~g8ed mean.f o/locomotion, to
be movcd illto plan IInduC(}l~ro/dorkneJJ by the irt/anIl'Y. Then the Kuschenschabe
would be rrll'(/Sed. and. with a dozen aimed at each of the thirty Tesla Cannon
turn'ls. SIICceSS W()uld I,.,. fl.f.furtd. And i' .....as: the ambultJt(Jry m;fIt'l.rwtJrntJ!d m~r
their lU'fets with a SUfi.' rU 1'(l U <if almn.tI 7fJ'l,!
.6
-,
1111111I11III oIlII'itaiI ...
l1li AIIInIIc
With the conclusion
0/ the Bottle uf
(1939 - 1941)
"When thiS war is over it Will be enough for a man 10 say, I marched and fought with
the Desert Army.'
-
Winston Churchill
North Africa was one of first major battlefields of the war, and the lirst theatre where
the Allies wore able to' lock hOrns with the Nazis and perhaps stem lhe tide of !hcir
seemingly-unstoppable advance. The desert campaign. which woold h;l.ler become
known simply as the Desert War, was c'plc in its scale and the sheer scope 01 the
gains and losses. Advances and retreats were measured in hundreds, even thou
sands. of miles.
Men lIVed and died under the merciless gaze 01 tho sun, and the featureless miles 01
sand and rock swallowed up entire formations of I08t or dazed combatants. The
desert itself was a feared and respected enemy 01 both sides and all learned Ie
wilh SUPIJIJ"
from
"'Or.
scratch a living and survive in the most sterile regiOO OIl the planet. The harSh conditions led the men Ie adopt several local customs tor survIVal purposes, and the
desert armies and their troopers were quite distinctive In uniforms and equipment.
Amid the cacophony of lOcal bazaars and cool, shady cafes, mysterious agents
from all sides plied their own peculiar trade in secrets, sabol8ge and assassinations. Troop movements data, secret blueprints. guns and gofd, anything was for
sale as long as you covld meet the price The war in Africa and tile Middle East was
as dark as it was epiC
TRIPOLITANIA
usn
EGYPT
FUZAN
U8,(AN DESERT
17
Th~
Moroccan sun beat down lik~ a hammer on Phillip's head. His lint did little 10
its effects: sweat poured down his sunburtled/~alures,Jolfowing the lines
01 his square jaw. England's cool and rainy spring weather had not prepared him
I"r rhi.f climate, not at 0/1. Not 0/1 th~ sweat was from the t~mperature, however..
Some of it wtLffromlear. He had arranged 10 mUI Ferooz here in the Casbah 10 Get
thl! latl!.~t packet (}j d(}cument.~ t() heluTWtJrUl!d (}n t() thl! SOE ojJiCI!S in u,rukm. But
when he got til the ba('k mom (II thl! ~udy littlf' ClJSbah cuft Ferooz had ;,uisted
upon. il W(I.s a!re(ldy too !(lte.
mitiga/~
The j(lt little Murocctlfl merchant was lyi!'8f(lce down in a pool of his own blood.
thf' hill hI an ortlate kniff'juttinglrom hi.s back.. A.s Phillip .scanned the roomlor the
docum~nt.s he had camelor, Ihe door on rhe opposite wall exploded inwards. Trap!
A.~ Ihejir.fl tW() num hurled Iheir way Ihrough Ihe dot'r. Phillip d""", his Bro .....ning
automatic and shht both of them rwiCf' each, just likf' his training sf'rgf'ant had
in.flruc:ted .fO mnny numth.f ago. "Twice In be .fure, .fir! "
,.
The setJring PtJin in his right slwuldf'T lpun him around to lau tlu! other entrance.
His Browning dropped to the floor from nervele.J.sjingers.
An evil/ooking Aryan supennan type stood in the doorway, a snur right out ofth~
dnemus (In hisfact!:. Phillip alnu'~'1 expecled him to ~'Iarl twirlinN a lillie mustache
between his nicutine-stainedjinNers.
"Sn. En1(lander." hi.s.fed Iht! G~mwn .spy, brandi.shinK a knife twin to the one stuck
in Philfip 's righl .shoulder. ''for you th~ war is o~r now, 1a?"
"Oh bugger!" Phillip thoughl. and launched himself at the arrogant Nazi...
erally
flQW
the region.
Mussolini didn't waste any time. Sei7ing what he thought was the Initiative, II
Duce ordered his forces Into Sudan,
Kenya and British Somallland in mid1940, swilUy occupying 1Ileft1 all. In SePtember, Italy invaded Egypt, the seat of
thrust deep inlo Cyrenaica, By February 1941 Britain was on the road to Tripoli, having captured quite a bit 01 meIleriel and over JOO,IXX) prisoners lor
their trouble. The Situation In East Africa
siva.
~~* 0 0.
R~/.
'.
coo-
O'CoriOOf,
and in earty Apr~ German forces , having invaded Yugoslavia:, rolled into the
ers, in the wrong place at the wrong
time, were quickly thrown Into disarray
and confused retr8al. By lale April
Greace was under the Nazi jadtboot,
and shattered remnants of the British
force retreated by sea 10 the island of
Crete, having lost much equipment and
fortunes of war
Unable to take Tobruk, Rommel was ordered to continue the oHensive In May,
The stunned and shaken British
launched tw o equally forgettable
oHensives in an attempt to stem the Axis
horde. The second offensive fought
around Halayfa Pass succeeded only In
flinging the British back inlO Egypt at
considerable lOss.
Once again, the Axis was at EgyPt's border. This time, however, lhe next push
could very well
como from the 8th army. over thO vigorous objecllons of its commander. The
British lorces In North Africa wera seriously weakened, a fact Churchill WOUld
L
.,
19
"
. 0 0 ......
,
T OBR U K R ELIEVED
Back in North Africa, both sides settled
"'
Cyrenaica , relie ving beleaguered
'.
ulxJ(mJ). O~'f!r the course of tht tent/ay il/\'Osion. ov,., IuJlf (If 1Ju: (il!r-
. . , . . AIIl'lIIIii
Arr army fights on its stomach, and nothing could ring IlIOn trut! In the /ksert War.
11It Nonh African campaillnJ ""'ttl: swtl!pi"ll ond tmat in their galm and louts,
bur any adwlIIrage could DIlly ~ carried as fo r as supply lint!1 CtJuW rruvt!L With
hundrnlsoJmiln ~,,",~~IIPOns, and sevual ton.Jo/supplies needed every day In
~tP tht!/ront movinx andfightlnx, an advanc~ would li,~rally run out of gas at,he
momen, of snattst succrss.
M'tU"
011
10sI, IPIQstly
Ihe airport
flrl!
BritiSh
fl'(J~UiJrd
pm-
Splltlkia.
Roth .fide.r 01.'(1 1nJJd~ wide.fpnad U.ft of each other's equipment, constantly sifting
the batlfeJidd for 'runntrs, 'juel and som~rimn n't'll ammurrit;on and food, TM
destrt war combatants wtre mast~r "cyclers and oftt!n found unconv~ntionul ways
to kup equipment running and IM;r forces in jighling ,flulpl!.
20
-,
THE MEDITERRANEAN WAR
Pemaps the most critical element 01 the
Desert W8J was the supply convoys that
snaked through the treacherous waters
01 the Mediterranean Sea. Britain relied
on fresh tnxlPs and supplies Irom its
Commonwealth allies, and the entire
Axis war effort depended on the supplies trickling In from Europe. Seizing
control of the Mediterranean assured
victory, and both siOes fought savagely
for claim to the sea.
,.
Th~ meJSl air/cal fIlI'I'{J/ "nd air bas~ the British h~during th~ rarly war in Africo
was th~ i~'latld nl Malta. Strut~Rically sitlWted. it alluwed the R(l)'tll NfWY and Air
Pure .. to tinlen/)' hurasJ the prr.cious ).xis supply affll'OYS stnaming from Ita/y.
The istand itself acted "-' u jumping point for the British cOll1lOyJ who Jt~amed
through Ihe Slmits oIGibrut/ar; bmvinR Nazi U-boats and dive-bomben.
Early in the d ..sert campoign, Mafia cam .. under constant LJ4ftwaffe harassment;
wail 0/ air-ruid sinns becum~ an acc~pt~d pan of daily life. Th .. pons often
became blocked wirh partially SunUn tronsfXJrt ship.f, and the uirbaJe at Takali
~'flJ' the center 0/ u bri../but destnccti~'e air ("Umpaign.
th~
FiRhrer pilots ltu/ioned at 'Fortnu Maltu ' ranly had a quiet day and casualries
high. spurrrd upwards by both exhaustion QJtd combat. Unlit the timely urrimlofa mind squmlron o/Hurrieune und1bmadffiRht~n, Ihe .wIt RAF d~/~rrse
()/th~ islmui was d~pendf!nt on thrt'e obsolete Glo~rler GludiCl(f)r blplan(' fi1:h/~rf
nicknamed Faith. Hopft and Charity.
~'~re
21
CHAPTn
CD
.,
a two-pronged
now
ber. With
ascus was equally savage, but the fjghting was considerably rrK)fe one-side<1
With Damascus invested and their corridol to the sea f'CN cut, the Orientkorps
assault
...........,.
11111.....
,.
"
CHAPTER ONE: THE WORLD
cess in Persia, had helped kmerlt a minor uprising amongst the military In July
1941 , torclng the Shah to accept an
agreement authorizing Axis interventiOn
stretched and the Orientkorps exhausted and depleted, the Middle East
War, like the North Atrica campaign,
ended 1941 In stalemate.
THE
AR IN THE EAST
(JUNE-DECEMBER 1941)
The Russians en;oyed the spoils 01 Seplember 1sl. when Germany in....aded Poland.
Poland was split in halt by Germany, the eastern portJon allotted 10 Russia to ' ap-
-Nazi Protectorate," and had encouraged Hungary 10 loot areaS no! under direct Ger
man control. Nazi Germany simply applied the same courtesy to their Russian "allies."
His taste for expansion whened, Stalin invadod Finland in November 1939, and as a
rosuit the USSR was expelled from the League of Nations. Russia look a beati'lg from
the Finrs in a brutal guerrilla WSl', a consequence 01 pool' fighting spirit and an officer
corps bled dry by Stalin's purges In the late 1930's. Tho Red <lrmy was victorious in
the end, but al a hOmfic oost in men, matenel and rnor-ale. Hitlef and the German
.,
General Stal1 observed the Russian military's lack ot expertise with predatory interest.
'3
e 0 0 *~~
to the Ukraine.
mid-I941.
mental blunder.
24
troopswes\.
"
worst, the Soviet government and ad-
rescue. It began to
a hundred
WINTER W OES
The German High Cofrrnand realized by
the winter of 1941 that their lack 01 win-
Moscow
als
,,
..
,/
soon
Decem-
in delense
15
.,
.,
walker crew}, artillery and the air force
(three regiments were aU female, the
46th Guards Bomber Regiment, Ihe
In many ways. it could be argued thaI the war had already been raging in the Pacific
for ten years even before the Japanese attacked Pearl Harbor in 1941 . Many of the
events thatlranspired following the Great War ultimately set the stage for the war to
Japan emerged in the 19205 as a regional powerhouse, both Industrially and mitital:iiy.
Ambitious and medd~ng , the Imperial Army constantty saw fit to dabble In the affairs of
its Pacific neighbcrs, ospeciaIIy China, al thaI trne wracked with cMlXlfest and chaos.
In many cases the Imperial Army's warlords dictated Imperial policy without approval
from Tokyo; before long the Arrrrt became the de fsera government of Japan.
lions. The Russian people rallied to wart ime efforts. and Russian salvage
proved to be an amazing advantage, as
materiats were reclaimed from a battlefield and sent fa( refurbishing even b&fore the dead were buried!
J APANESE IMPERIALISM
Within two years. the Rlslno Sun was fluttering from the Sea 01 Japan all the way
ofManchurlaarridthechaosofclvilw8f.
needed to begin their own walker pr0gram. The Greal Leader had had an
Soviet Russia.
Industl'y, the
new
walker development
26
~~,* O 0 .
Tu-rMANCHUKUO FRONT
viet Union. Having had border entanglements with the Japanese since the late
30's, Stalin had saveral of his hardened
Siberian divisions peppered along the
,.
formed him 01 no clear intent of the Japanese, o ther than they seemed mostly
a~e
lal disar'ray as bombs rained and expbslons thundered across the lields. The
attack. lasting thirty long minutes. struck
and the outlying airbases. As SOOfl
in the Pacllic.
- Admirallsakoru Yamamoto
bar, Soviet garrisons were at their thinIn the pre-dawn gloom of December 7,
land. The fuel burned for days, covering the island in an inky twilight of black
smoke.
As the last Japanese planes droned
away and Pearl Harbor went up in
flames , the ultimate prize eluded the
Japanese. The carriers, hundreds of
miles away, had escaped tho carnage,
elfectlvety keeping the United Slates in
be trying
>7
.,
. 0 0 *~4!tl.
()I"l
Pearl Harbor
one. With
sent
.,
the Americans
now fighting
hope. With the U .S. forces inexperienced and understrength, and herwarlime industry unroalized. hawever. some
wondered if It was stili too late \0 resist
Axis world domination.
Borneo also fell to the Japanese following swift air attacks and amphlbioos
landings. in all cases, the unaware and
under-strength defenders usually gave
up with little or
pected.
The Japanese were
soon
conducting
The Banle of Hong Kong.saw what is widely rt!garded the fir.;r-e~r known use 0/
clJlJllurd wulkl!r.; by th~ ~n~my durinS thl! War. Huvillg Ivst Ih~ frw machin~s thl!
Canadians had at tlu! Gin Drinkcn Lin~, "t"ating Jnrr:t:s \I.'l!fI! able 10 capturt!
thrt!1! intact Japanese wullct:n whifl! thtir crt!ws wert! ",sl;ng. Th~ thru machinl!s
uccumpani~d th~ haRRard SUrviVON across Victoria Harbor to Hong KonN Isllmd
prol"rand wuc prtsscd into servicl! wilh the survivor.; (II Ihc nlH'(lIIxu~ in Causl!way Bay and d~JcnscJ at SafUJlorium Gup. The 'hree machi"l!l IHcamt: ersatz mrucots to thl! de/enders, whose Crt:WI tuJIIIl!d thl!m l-ivian, Co1f)line and Jacqw/int.
after family aM laved ones.
The J<"l{1dMS(I W(lr(I rrJ"ifi~d by this du~cration. seeing the warrit)r spirit 0/ their
oshimoi mocked anti used by their in/t:rior tntmi~s agaillst ,IIeir brelhl?n. O vt!r thl!
nut few days rht machin~s WI!I? uSl!d to vari~d effect, though tlu:y could not stem
the ad~"UnCf!s 0/ tht: Japtlfll!sl! who S\I.armed across from Kowloon. Both Carolifll!
and Vivian Il'e~ destroyed at thi! Battle of SunilOrium Gap, and Jacqueline went
dawn fighting in Wanchai.
,.
"The clouds 01 war had gathered and the storm had broken on an unhappy world.
But what hope was there for Allied victory in the dark end 0119411 II was a black
time indeed: Weslern Europe proslTate under the heel of the Nazi jackboot, the
Russian steppes aflame, the deserts of North Africa churning under the treads and
wheels of snarling war machines. The black dragon 01 Imperial Japan had uncoiled
itself from the Home Islands, and was rending the Far East.
"Several, if the facts are examined . Firstly, thanks to the Japanese a\lack on Pear!
Harbor and Hitler's megalomania. the Americans had been drawn into the War a\
last. The slumbering giant of Amefican industry would begin to Shak.e the lethargy
"Secondly, Hitler's anack on the Soviels was a massive blurtdef. The Wehrmacht
would be drawn inlo the endless steppes of the east. spreading ever thinner. like Oil
on water.
an9 Iran.
"And thirdly, and perhaps rTl()(e Incredible still, Taja's Militarists had plunged Japan
into a war on three fronts in Asia. Against the Chinese, in Sooth East Asia, and in the
North across the Manchul<o border against the Soviets. All this while simultaneously
prosecuting a naval war against the United States. Truly the intersefVice rivalry be-
tween the Japanese Army and Navy and their attempts 10 outdo each other boggles
Exee/pt
Irom
Prol. Donald
G. Cameron's
leclUre series,
The Second
By duign, torfy-war walkers lI'tll! wually quit~ ungm'nly and crudt machint!S.
with halllllc~ and $/I('~IJ a t:OI1.ftanf problttrl, Tht$t .fhnrtcomings I'ot~ further rom-
IN'Undtd by thl! denJ'I!, SWtln'PY (md humidjungll!s a~lht Pacific. No",: thl! l~ss. thr
1Yllu~ o/K(IIkt!r.f in tht Pacific was not lost ta bolh sides and a ~'fJritry al so/utirJn.f
ond uniqUt! 1'o'fJlker dtsigru WI!I'!! dn'tioprd Ihroughoulthe War.
During Ihe ballitlor the Philippi/ll!$ in 1941 , .... ~rican and Japantst walunlaudofflor thtfim time. tlnd Iht bttrer-amrl!d American IrIOChints had Ihe UI'tHr hand
in a straighl-up firrfighl. Salt/t Amuican lI'olluln wt'1'!! a/.fo equipptd with fta rsomt filJltlt-lhrowtn. ""hich tht Japantse leamtd 10 quidly largtl and dutroy at
whaltYt'r ellSt.
In Iht' Philippillt'jallg/es, how(!l.tr. Iht JUjXJlU!St! machints hfld Ihe (1ISllncti",e edge.
Thtir mnchints had the comp/icattd Ancillary PropULfitm S)'s/~m, bullll$(J hod a
....idt ....uiur slU~nsion modifitd and adapted /Q CNI hmugh tht t ntang/ing undtrgmwth and nQt sink illlo the $'If.'ampy earth. Litt /ht fighting goinx tm jn VClriQU.t
climates throughQ/41lhe world, the Pacific \fur W(/~" J t!1~nlualf)' Set its (.111'11 uniqae
l'(Jriery ofwaiurs ami a/her aJr,yuu;ed lI'ar Ir/Ochinel1.
work long hours into each night laboring to creale lhe "super weapon' that
Will
ogy
win the war. The calculator technolthai birthed the walkers will drive
19
CHAPTER
ONE:
THE WORLD
.,
WEAPON TECHNOL G
THE TECHNOLOGY
OF THE GLOBAL WAR
manner in which wars were fought. Even as far bacll as the American Civil War,
era utter lolly. By the time of the Great War (1914-1918). outdated rules o f engage-
ment crashed head-on with the impersonal. mechanized death delivered by the
machine gun, poison gas, aerial bombardment and massed artillery. The Great War
also saw the introduction 01 the lank. lirst fielded at the Battle of Cambrai in 1917.
which brOke the stalemate on the Western Fron!. The skies became a limitless battle-
field , as aircraft, invented only ten years before. became another means of destroy-
ing one's enemies. Industry's importance rose as methods of mass production grew
in leaps and bounds: out-producing an opponent and overwhelming them with ShOOr
numbers was
(at Jeasl compared 10 the armored vehicles of the time) further changed the
The War to End All Wars concluded on November 11 , 1918. The world was weary of
battlefield.
war. and recoiled In horror at the loss of a generation of young lives. And yet, even
IhoLrgh an era of renewed peace and hope lollowed. it was only the calm before the
storm. The clouds of war gathered. though unnoticed at first. Soon the whole world
stood at the brink of anolher World War "made only more sinister by the light of
perverted science. as Sir Winston Churchill so aptly put it in his speech to the
fare In
Excerpt
me Tecno%gy 01 War-
tungsten
core
-'ong
rod "
LJSe(
Ihan
30
"'
such contrivances ranging from wire Of
army, its T~J;J "death ray guns had 1Jt..'1lom'N}(! admIrably, jf SOff\OWMI erratI-
,,
ca"iefs.
DEFENSrVE TECHNOLOGY
In the 19:M 's unJ 30's, mllirary phvlff'-n I!n~UugI!J land war/an to kfoughJ uk",
III ndval war/Cf'f!, lIug~ m.ulli-J~llnnhl banluhips. swift cru.i:st!,-j WId tin>, torpedo
fI(/(It,( ill/I.-n il/a huvt! Ihrlr kllld-/Ia$r.d {;t!/UlIt!rpa,.U - or so the Rem:ruiJr imUJ;int!d.
I'r:rlwps Ihr /lOtion of g iRfll'llil: muill-sunned t01lA;s c;{Jpllll"t!d Ihrlr limited imagino
liuRS Ihe most, and bejon t~ war moSI world powers hod lU 1f!lUt ocpuinwnttd
with 'land oollleJ'hi/)s:
III the tarly )'(fan of lhl! 14br. Ihe Briwh unJ Frrndt 'suprnalllts 'ill rmncl! wuJ
1\II!re In sUfftr gmlfly ugllilUl Ih~ spud and Jury uf lh~ bllltk'/~R.
Sluw, ~ulllurlhl~ IJIId undtrpoK.'ert!d, Ih~J~ land gianls wen quickly djsab/~d or
bypassed. Th~ SOllif!lS, unfonllnultly Ivr Ih~m., auo illV~Jt~d colIs;J~rubly ill
supenanJ:s - 1M immense SMKIM and T'28 wtre IIw moinsUJY ofIIII! Sovj~t mho.
,.it.~ fnrr:~s In fh~ opmillg 1IQI1y.f (If Optrtllion &rbaroS.fIl. By Chri.rtmlU f94l ,
nol a Jjngle nflhe original Sovi~t supertanls WUJ" left operational.
Nurth AJrka
AERfA""L TECHNOLOGY
Though mankind had only been flying
lor a lew shOrt years" advances made
in-
Ul{lt
31
CHAPTER ONE: TH E W ORL D
e00*.~
"'
Aircraft now became a crucial part of
now vul-
,,
at night.
The submarine was to be the weapon
that decided the fate of nations at sea.
ther -
ARMORED WALKERS
The man widely credited as the 'father'
of walking machine lheory was ProfesSOt Freiderich Goble, a gifted but frus-
THE BIRTH OF
ELECTRONIC WARFARE
~AVAL TECHNOLOGY
The greatest changes were in the realm
of naval warfare. Twenty-five years before, the mighty battleship ruled the high
seas. Now the carrier ruled. and the
battleship was relegated to carrier protectlon or shore bombardment. The
mighty battlewagons were vulner<lble to
air attaCk. and all ships carried balterias ot anti-aircraft guns. ThOugh ship fire-
several years_
extensively lested and displayed to curious frict'lds and honored guests. Some
found Christie's w add ling contraptions
amusing, but some also saw their petentlal. If the technology could
be fur-
ther refined.
3'
a second-generation walker,
Over the next three years, several improvements (and cosily setbacks) rosuited in the WI926, the final prototype
suitable for review On March t4, 1927,
Chlistie's machine was shown to Ordinance Depaltment oflicials at Fort
Meado, Maryland The cost-conscious
officials were less than enthusias1ic, but
Chrlstre remained optimistic, al least
DEVELOPMENTS IN GERMANY
Chrislie probably woold have slid into
obscurity il it W9fe not for
a fortuitous
W1924 .
.,
Republic in 181$ 1927. AI the time, Germany was germinating Ihc seeds for its
neKt war, and approached Christie un-
33
.,
CHAPTER ONE: THE W ORLD
e00~
-,
machines.
It wasn 't until 1930 that work began on
a German walker program. Under the
leadership of Doctor Erich Langhauser,
a team of scientists and engineers began to reverse-engineer Christie's prototypes and improve on them. In 1934,
the Grossarbeiter 114 took its first shaky
very inter-
of
controlling and
"
Cuu,rlT
WALKER
two years of
the
was a convert.
legged ones.
Guderian ,
ood
stressed
jury while the machine was in action the uneven gait and rolling terrain could
cause as much injury to an unsecured
crewman as a direct hit! PerSQl1(1t comfort varied from ne.lion to nation; due to
space and weight cons traints, condilions were usually spartan, even dangerous, in early-war models.
34
- - - -- - ,
.<Hf>..* 0 0 8
perlormed admirably.
was on fire it was often fatal. Soviet walkers were, by lar, the hardest to escape
trom. The Germans were very reluctant
on
the
th ~ singf~
guaun ad
for walker lu hnology
was the 'integration of an electfVme'
dlllnicai compula/(Jr to jnJerp~t and
st~omJine motion, and later fire con
tml. Th~ Dolm~tsclru EifLf. or DJ ,
was the invention a/Konrad Zwe, U
young theorist ojcofLfiderable talen!
{int i /ortsiflht. Unlib digital com pul~r ~n'm~nu 0/ tire day. luse
p1OpOs~d the use of electmmagnetjc
switchu - literally modified te/~
phone ITlay swilchu - to calculate
various fimclion.f.
en-
Probably
vanc~mtnl
M OT IVE P OWER
"'
CONTROLS
chaniCa!
J
3S
"'
~televisor
troduction
Computators in 1942.
the
03 and 04
MllRIIIIMCI
A walkt,r was a
WEAPONS
All walk91'S carried at teast one machine-
1939, small caliber cannon were Introduced to attack both walkers and light
For clOse-range attack, aU walkers carAt firs\. both Allied scientists just copied the 01 just to get units into the field,
but both countries also had burgeoning computer research programs, and
coll~clion
of Jumd.
lVIIIIII' FIIIId
es-
crews.
cal charge for destroying tanks or bunkers. Early weapon mixes centered 00
anti-infantry or light vehicle targets, but
it was soon realized that walkElfs could
C H APTER
ogy -
, being an anomaly relegated to the history books. With the exception 01 the
Soviets, alllhe combatants fielded such
machines in large numbers, and many
new designs were In the prototype
stage.
of bombers lacked the range and capacity to carry the war further arlElld. The
United States. having just entered the
to aid
scienlists _
vice
was perhaps the most behind. lis rcsearch programs stunted, its scienli fic
community imprisoned
or
liquidated.
a tremendous ro-
in
001 it would be
noticeable
numbers .
see wide-
lew years were to prove even more w0ndrous and terrifying ...
accelerate the
were
search program -
cated to the understanding and production 01 chemicat and biological weapons. Reports 01 Germany's usc 01 poi-
37
C HAPTER
.j
THE COCKPIT
VALKURIE WALK-AROUND
"Allow me to introouce you to 'Moritz: an excellent example of fine German walker
technology. We have served lor only a few months in North Alrica, but in that time
we've both seen considerable action and many exciting adventuresl
'Moritz' is a Valkurie, version A. He looks similar to previous models - of which I
piloted the L.oki A' and 'B' - but looks are deceiving I The 'Valk'ls the best so far something the TClITWllies are learning the hard way.
"The 'A' version is constructed identically to the eartier models, and so the structure
is sturdy and reliable. The Langhauser leg assembly is also unchanged, except that
the tread carriage on the feet is much simplified - the fitters back at the machine .
shop are very relievedl But irs still prone to mine damage. If you slip a tread, forget
about using the secondary movemenl In this type 01 lerrain - you'll only waste
precious patrol and you're liable to throw the gyroscope out of calibratiOn. Oh yes,
tpe leg armor is improved, thOUgh really the legs arc always the most vulnerable on
any walking machine.
.... s
I '
SpIr_
1.......... ~_ .. QU'I ..... eI
.---...... WMpon~
........................ CooIng IIIr
PM, ... _
' ....... rnQrtl(i llltldl
"IIkH
ing firing solutions and reacting to commands from the contrOl Slicks or assisting in firing solutions. The D-series
computstors would take upwards 01
fooI~
22
Z3
Or... 1IIJIOI;I<eI
1:
2......... ................................
the crews.
"But one Improvement is the vision
0p-
;.
I
~~ * 0 0 .
'f
TIiE WEAPONS
THE"ENG I NE
"Then t~ere's the engine - very reliable but also a problem in the desert. Unlike the
a 38mm KwK 30 - good against walkers and some light tanks, bul it bounces
water-cOoled radial engines used by the Tommies, we still use air-cooled radials.
That gives us an edge in not being as reliant on water for our machines, but the sand
and debris gels into the engine in spite of the Iropical air filters we noN use. The
engine has to be conSTan tly checked and cleaned or you'll find yourself seizing up,
or worse. A piece o f advice: although ii's tempting to open uP!he Intake shutters \0
maximize cooling, don1! The problem with forced air radials is that they kick up dust
the Tommies can always see us coming. OpenU"1Q the shutters kicks up so much
dust that you'll attr<:lcl enemy aircralt or arty. We lost Heinz that way, badly shot up
your temperature gauges - open them when things get too hot and then close them
when things cool. Don't worry, you'll develop an instinct lor this.
sleep there during the day. I'd recommend blocking the gunner's air vent
under the seat.
1 ...........
7 112 fmI t.4G :w ,,~
2 ,.. _. ___ .. __ .
._ _ .. _. $pIiI1.-ch
t..rn.od _ _ gun-....
.____
..
_.......... __ .. -- ~ I'IaRIporB
6 ..... _._.
7
.... _
I _ .. _ _ _
Cooling .. - . . . - (~)
_ ______ . ThigII_
Hip~e.-co..
" ...........................
'2 _...
13
__ .. _.. 9idng
1. __ ._____
'**
_ _ _ oWe
'$
16
'I
__ 0rIve SPfOd<.
______ ..... _. ___ ._ F(I(I(/wNIoI_
Armor IDdI-<I\MO'I poOoII
'9 ______
20 _. _...... __ ._.
aIPI)Or1 .....
21
2$ _ .. ___ .. _
.____ .. _. __ en.--.
39
-,
CHAPTER
Two:
THE GAME
Corporal?"
{
i
,.
He became aware 01a rhythmiC thumping, like great hammers striking the
ALL QUIET ON
earth.
It was still cool: the earty morning mists had not yel bui ned all in the hot springtime
Russian sun. Alexandlr took off his helmet
~nd
chilly, but the damned helmet made his scalp sweat neverlheless. He looI<.ed at his
"'NtIal in the name 01 the Devit's Grandturned even pastier, and the end 01 his
Cigarette lell\o the damp grass.
Alexanclir saw something looming out of
watch and smiled. 5:30 in the morning, only half an tx>Lr more till his time 00 sentry
"Morning. Alexi: That was Oobteraev. He had the next sectioo of the line.
1
)
)
that he could not. A huge metal man"Morning, Comrade Corporal." Alexandir didn't like Dobteraev. Anytime the corporaj thought someone was challenging his authority. he went straight to the NKVD
Commissar. whose Idea of maintaining discipline more often than not Involved a
bullet in the b;.tck of the offender's skull.
"Sure: Alex! proffered a match to the other man . Dobleraev puffed the end of the
cigarel1e back to life.
Oobleraev spat. "' don't know why the hell we have to sit out here anyway, " he
18
Fascists?"
Inwardly, Alex! groaned. It was all very well for Oobtereev to comptain. But voice a
cornplaint of his own, or question any decision of Stalin'i , or the Central Committee's,
-t"m sure Stalin and the Generals have their reasons, Comrade Corporal."
Doblcraev only grunted.
""d best be turning back now," Alexi muttered, falling
42
f.)
.O@~ * 0 0 e
-,
INTRODUCTION
Recreating past battles has long been a hobby lOf many. Gear Krieg is a rulesellhal
allows the Players to relight the battles 01 a war that never was, giving them the
opportunity to try new tactics and 'ield advanced units thai would not have their
place in a more historical selling. This chapt9( supplies all the basic rules neces-
sary 10 simulate banles and skirmishes in the Gear Krieg WOI'ld; more specialized
rules will be found in subsequent supplements.
Fa the purpose of the game, the troopers, vehicles and land features arc represented by small models. The locale where the battle will be fought is a tabletop
landscape, Of an approximation 01 it. A tape rulef (Of other similar instrument QI
\,
measure) is used to regulate movement and measure the range 01 the weapons.
The playing fjeld can be very detailed or very simple. The choice depends on the
Pfeferences and resources of the players. There are three general categories of
leadership Skill.
terrain: simple, moderate and fullbIown . Which one is used has no effect on the
game mechanics themselves as lOng as the terrain types (Clear, Rough, Woods,
etc. -
see page 50) are clearly identified and their boundaries delimited. Modeling
MEASURES AN D Sc""ALE
Players should choose
a game
0
scale
that fits their resources and requirements (see !he G8me Scale table, page
even the
smallest
COMBAT UNITS
Militaries through oot time
have orga-
If every single trooper is modeled about one in fiva will do floe (two trooper
single vehicle
or
an
43
"
-,
a speed of 6
see
through to
~Imul:'ltp.
the rP.i111ce<1
Thl)~.e
;lre
~.DIl'\(!lirne$
i~IIt)S ,
"2(16" lOr
game.
reasoo-
When two
or
ITICII'e
dice arp. mlled simultaneously, Iheir results are not added to"
gether. tnstead, the hIghest result Is considered to be the outcome 01 the die roll. II
more than one "6" is rolled. each extra "6" adds one (I) to the total. It every die roiled
modifiers may change this vaJuo. Unll}SS speCi fically mentiOned otharwisa, all die
no
The lolals 01 die rolls are often Influenced by modifiers. Modifiers are added to the
10tal of a die roll. If negative modifiors lower the total below zero. the final result Is
always zero and cannot go any lower. Modifiers are not applied to Fumbles.
rfJf
Example 1:
Example 2:
Example 3:
EX;'lmpfp. 4 :
1111liliiii aI fItI
ScJm~timf!5,
b~ cI~arly cO I'~re,1
by th~ rrt/~s.
Rather than IO.f~ precious gam~ tim~
through t!SO/eric discussiol1. di,spwt!s
should be ,nolred through chanc~:
simply roll a die to decide.
D Ga.1IcaIe TIIIII_ .. _,
.........
V.tll.
ac
1/35
Qrnd.ka..
1/35
,
~
TIme._ _.~J
6 S/lurn
MU : t '~ 30cm
Lar!)fl Table
1/76
'P6
6s1turn
Mt:H:Iium TablEr
'/87
'/87
6"",,,
Medium Table
11144-N
1{1000
30 slturn
MU . 1- . Z.5cm
Small Tab"
11285 1(JOO
t / tO,ooo
JO !:/lIMn
MUO.5 - .1an
MU",3",.8cm
44
,
- RATINGS AND SKILLS
C H APTER 1\vO: TH E G AM E
ifr4x:w1an1 SkiDs i'l the game: Driving, GlI'lnery, leadership and Tactics. II is a c0m-
- RECORD SHEETS
,.
"'
A'ITRIBUTES
MARGIN OF SuccEss'FAILURE
Most attacks and tactical actions require
Skill Tests. These consist of a die roll
..........
aIllll Level
Qualified
Veteran
Elite
o AcIIan En
-"'NUMBER OF AcrlONS
stance, a Qualified attacker uses his Goonery Skill and rolls two dice: a 1 and a 4 .
I"" _ . _
fife one weapon once
~,
etc.)
A tank has a crew 0( four people. This vehicle Qats its one basic and two additional
actions dua to its crew canpiement, tor a 100al of three actions p8f tum (without penalty).
If ftIe tank needed to peffoon four actions, it would suffer a -1 penally on al four actk:Ins
No benefrt is gained from performing less ItIanlhree actiOns.
If ftIe tarVI.'s crew were injt..ed and one crewmember was incapacilated. the vehicle would
ha'18 an effectiw crew 01 three, giving it only one adOitionalaclion (nstead 01 two). The
short-handed lank would now be able 10 perform up to two actions without penalty.
If the tank has the Inefficient Controls Flaw (see page 99), and onfyone crellll"nan remians
on board, he will ha'18 to choose betWeen drMng and sperodng actions.
45
"'
Every vehicle is assigned a Size value
ac-
function at aU!
vehicle's Armor values. The attack's eflect is the last Armor stage it has
two different rates, or Speeds. C0mbat Speed is tile highest speed a vehicle can achieve and still attack effectively. Top Speed is twice as fast as
Combat Speed, but the vehicle's effec-
Sensors is
an
Driving is the Skill of driving and maneuthe Skill used to evade attacks, initiate
physical assaults and perlorm difficult
maneuvers.
The Skill of aiming vehicle-mounted
Skill rolls.
WEAPONS
ment.
or
not a
tar-
get. There are six standard arcs: forward (F), Right (Rt), left (l). Rear (Rr),
Rxed FOfWard (FF) and Turreted (T). For
more
Each weapon has lour Range Bands Short (S), Medium (M), Long (l ) and
Extreme (Ex) - which represent the elfective combat range 01 the weapon.
o CNwIlllll
Type
DfMng
leadership
Tactics
xO.25
><2.25
,4
Rookie
Qualified
Veteran
Elite
TV Multiplier
"
J.
"
The Short Range is also called the Base
Range; the Medium, long and Extreme
ranges are equal to twice, four times and
A tactical game is subdivided into combat turns that simulate a short Interval in the
banle. Units get a certain number of actions during that turn, which can be used to
shoo/:, communicate important information or scan the area. If Players truly want to
listed in MUs.
take fTl()(e actions than a vehicle's crew complement aJlows, they can still do so, bul
done in the same amount d time and will thus be less careful overall).
a penalty 10 each action (the crew will be trying to get more things
A combat turn Is divided Into four steps. During each lurn, these lour steps occur in
order. An additional step, Step Zero, occurs only at the beginning of the game.'
Phase. Command
Points represent an
STEP ONE :
DECLARATION PHASE
ammunition.
47
e00*~
-STEP
Two:
INITIATIVE PHASE
Inlliative determines which side has the
or end its
SNAPFIRE
STEP THREE:
ACTIVATION PHASE
such as long-range artillery and bombing attacks, are resolved. Most of these
are optional rules that are not covered
in this basic rulehook. Once this phase
is over, Initiative Command Points go
back to zero .
Repeat Sleps 1 to 4 until the battle is
resolved
declare that they are doing so immediately after movement (the new speed will
only be applicable next turn).
Step One: Declaration Phase
"
COMMAND POINTS
rcPs
MOVEMENT
no penalty.
Activation: A Command Point can be
used to activate a unit out of sequeoce
-to get out 01 harm's way, lor example.
In the latter case, the unit must not have
been acti\lated (Le., moved) previously,
and it cannot be moved again when its
combat group is acti\lated (though it
may act if it has any actions left).
Block: A Corrvnand Point may be spent
to cancel a CP spent by the enemy.
hicle record sheet contains the \lalues for Combat Speed and Top Speed. Combat
Speed allows a vehicle to engage in offensive actions unhindered. Top Speed is
twice as last as Combat Speed, but severely impaIrs actions. A ground unit is never
'()fced to move, unless it is at Top Speed (see page SO).
Speeds are listed in MPs: one MP equats movement across one Measurement Unit
(MU), or about 6 kph on clear terrain. Thus a \lehicle with a Combat Speed of 6 MPs
moves at about 36 kph on fl at, open ground. Every turn, each vehicle receives as
many Movement Points as its current speed (Combat Of Top).
Each Movement Point (MP) lets the unit move a distance equal to one Measurement
Unit. The actual tabletop distance will vary according to the scale, and thus the MU,
chosen lor the playing surface: see the Game Scale Table, page 44.
moving through 1 MU of Rough ground (MP cost of 2) will cost the same as moving
De'ensive~(+2IOonedeleoseroll)
49
.0 0* ~
"
TERRAIN
Terrain affects both a unit's movement
and the ability of other units to spot and
attack it. These two factors are mea-
Top SPEED
-.
TIl.... TIIIII
-tYPo
Clear
Rough. Rubble
--
Sand, Dust
Wood,
....
.........
OII.a .........
va
lID
va
va
Jungle
2ID
in addition to stopping.
S,,,",,
3/D
Watef (Shallow)
lID
2
3/D
41D
2'
3'
30 degree Slope
add 4
add 2
add 2
COMBAT SPEED
'Only Amphibious units may entar. Others will flood and autcmaticaJly be put out 01
action. Amphibious units cal"lnOl enter or exit this terrain while I'l'lOVing at Top Speed.
,.
+ 1 to
o Mov_ Exilipl.
O ...... E"
A Cavalier walker is rolling in Ground mode at Combat Speed (3 MPs). It may spend
anywhere between 0 and 3 MPs, If it spends zero. it is considered to have stopped moving and is irrmobile. If it spends the lull 3 MPs. it has the option to shift to Top Speed. The
Cavalier's Player opts to do this and declares the speed shift irrmediately after moving
the Cavalier. To making record keeping easy, the Player puts down a "Top Speed' marker
beside his unit miniature on the table.
50
,1.1
A walker Is moving at Top Walking Speed. The scale 01 the terrain is 1/100, making one
MU tOcm across. The vehicle receives(6MP x IOem ...) 60 em for movement purposes.
Presently, the walker is running through a thick jungle. Joogle normally cost 2 Movement
Points per MU to cross, Thus. lor each centimeter moved, the actual movement cost is (I
em x Jungle Cost 2 .. ) 2 em. Each centimeter of Jungle terrain will cost the walker 2 em 01
movement, so it can move only up to 30 em in the jungle.
I'
i"TiJRNINC -
COMBAT
Combat is essentially divided into two distincl phases. the lirslto lind !he enemy, the
second to attack it. Both provide offensive and defensive opportunities that must be
laken advantage of in order to gain the upper hand in battle.
Game play is divided along much the same line. A unit must be able to acquire its
target (either visualty or through devices) before it can anack it.
o
It is a requirement for a unit to see" its
target to lire. The ability to detect and
target an opposing unit is called, Jar sim-
string or thread is placed from the sensors of the firing unit to the visible portion of the defender (or the center points
of both, if playing the tactical scale). If
the string is not hindered in any way, the
LOS is clear. If the string cannot draw a
straight line to 50% of the target or more,
it is Concealed. Other methods include
direct visual sighting (impractical 00
18I"ge playing surfaces) and, for the well
equipped, laser pointer sighting.
Range Is measured from the center of
the attacker's base to the center of the
targe('s base. This prevents problems
with long gun barrels and other modelIng leatures.
D IIIICkIII UII .. _
.....,
The Concealment value of tile terrain between the lXIit and tile target Is greater
Either lXlit is wittWllhe clead zone of an intervri'lg elevation ieYeI. A IMlit is within a
dead zone if k is adjacent to an interceding elevation increase.
5'
ACTIVE S ENSOR L O S
CONCEALMENT
Concealment is equal to the total Ob-
on an en-
cealment purposes.
further effect in this case). Vehicles without sensors cannot perform active sen-
DETECT I~
O"N~-------
base Detection
1 0 1liiie... Ex :PH
A scout car has a Sensor rating 01-2 and its Qualified crew has a Skill leVel of 2. The
vehicle, therefore. has a passive sensor rating of O. Its Detection value is 4 (visual) and
its Night Detection value Is 2 (highest value is used belYleen sensor and visual). The
vehicle can, however. perform active sensor sweeps.
- o Ac1IVII.....
TlII'I.~DIII
M. . . . _ _ ..,
Sensor Rating
The scout car's crew wishes to attack a Size 6 walk6f lurking in woods 7 MUs away. The
range would normally incur a -1 penal\yon detection (7 being greater than 6, but oodef
t2), but since the walker is so tall the range bands are doubled, which removes the
penalty. There are two full MUs of woods between the units, adding two points to the
walker's Concealment. Since the tolal Concealment Is 2, well under the scout cars Detection, the target is acquired and may be fired upon.
The target moved one MU this turn. This reduces the Threshold by t, clown to 3. The
target fired its machlnegun at some nearby German Infantry during the current turn, which
drops ~s Threshold down to 2.
The car's S8flsor system is rated at -2; earty detection equipment was quite crude and
lJIlfeliable. The crew spends an action and rolls a Skill test. obtaining a 5. They S1Jbtract
the Son""
the target, which is
,
f
I
52
C H APTER
Two; TH E GAME
.,
AnACKS
If
A Shiki 38 walkBf is faced with a Longstreel and has taken shelter In juogle vegelalion
(Obscurement 2). Two JIXIgIe MUs 1n19N9llEl1n addition 10 the lerraln the ShikJ is In. for a
total Concealment value 016. This is grealer than the Loogslreet's Detecllon of 4, so the
Shiki remains hidden.
If eilher unit is In a dead zone. line 01 sighl is obscured. A Csvalie!' is within range 01..,
enemy tank (6 MUs) but both ooits are juSI behind ridoes. The tank i's hklden and cannol
be fired upon. If the walker were to cli"nb the nearest ridge , It would stiU not be able 10 see
the tank because the vehicle i's Iocaled in the dead zone at the base of the elevation. 11 the
walker moves 10 the 0Ihef ridge, ~ wililhen see the \lWl.
II the attacker wins the Skittlesl. the attack succeeds. If the defender wins or
Movement Modilier
Obscurement Penalty
_0.0_
DefwtM; ...............,
FIRING ARCS
Vehicles may only larget opponents thaI
are within their weapons' firing arcs.
Maneuver Rating
Delender
Movement Modifier
HIT
MISS
targeted.
There are six common firing arcs: Forward (F). Aighl (At), left (l), Rear (Ar).
Fixed Forward (FF) and Turreted (T). The
first four are 1ao..degree arcs on their
respective sides. Side arcs include direcUy forward and backward. The fixed
forward arc is a 9O-degree arc on a
vehicle's front lacing. Note that side or
rear fixed arcs are also possible. but
uncommon. Turreted arcs span 360
degrees.
Infantry squads do not have facing. as
the men can quickly lurn around to respond 10 a threat or to move. They do
not have !iring arcs and may move or
attack anything in a 36Q.degree radius
around them.
o AtIII:Ir fll!
$111_,
Walker Alpha shoots al Walker Beta. Alpha moved at Ccmbal Speed and used up all his
MPs (+0). His largeting system and weapon accuracy are both raled al +0. He is attack
ng wiItWt the "Short" range band (2 MUs) of his.....aapon (+0). There it no obscuMg
lerrain between them. Alpha's piIoI rolls his Glnlery SkiN and obtains a IOtaI of 4. Since
his linal attack rotl i's 4. Bela musl now make his defense
Alpha's modillers lotal up 10
roll. On his last fllCM}. Beta traveled 7 MUs (.1). Beta's Maneuver is - 1. Alpha's anack
0CCUtS in Beta's forward defense an:: (+0). Beta's pilot roll his DriWIg SkNt test and 0btains a score of 5. This is modified by the situation bonuses 10 yield a tnallotal of 5 . Since
5 i's grealer Iharl 4, Beta avoids Alpha's attack.
.0.
Walk9f Alpha Is again shooting al Walk9f Bela. Alpha moved al Top Speed (<3). His lire
control syslem was dwnaged dlrtlg the battle and Alpha now receiveS a-I modiflBf 10 all
attacks. He is 5 MUs away from Beta, and is at Long r8nQ8 with his chosen weapm (2).
In addition, one MU 01 'Noodlands terrain (Obscurement 1) lies between the two (-1).
Alpha makes its Gunnery Skill test and obtains the remar1ulble roll 01 8. Unfoftunalely,
alter \he 100ai -7 penalty Is applied. the linailClaI is only 1. Beta attempts 10 avoid this
attack.. On its last move. Beta only traveled 2 MUS (-2). In addition. Alpha now lies in
Betas rear defense arc (-2). Beta still has his Maneuver ( 1). Beta rolls his Driving Skitl lest
and obtain a lowly 3. Alter the situation modifl8fs are applied. this is reduced 10 a final
Iolal 010 (since negative numbers are not allowed). Alpha's IOtaI 011 is grealerthan Bela's
lotal of 0, 90 Alpha has successfuNy anacked Beta with a Margin 01 Soccess 01 I .
53
!
ATtACKER MODIFIERS
MOVEMENT
DEFl!liist )U"C- - - - -
RANG
The Defense roll is an abstract representation of the target's attempts at evasion and its use of any available caver
(both impossible to properly represent
at the tabletop level). Targets rely on the
following modifiers to help them avoid
shots and blows. In general, the only
defense of large and ungainly vehicles
is speed and cover.
M ANEUVER VALUE
"DEFENDER "MODIFIERS
walker vehicles).
OBSCUREMENT
Ground vehicles can ram, but few d rivers exercise the option. The old-fashioned close-in attacks, however, remain
available to both infantry and walker
vehicles. Ramming, punching, kicking,
stomping and all manner of melee
weapons are often used on the battlefield when ammo runs out.
RAMMING
I .
add the speeds of the attacker and defender. Side impacts take the attacker's
TARGET SPEED
I
54
~~
-~ 0-.
",
Damage Multiplier (see Damage. page
58). The larger the unit, the more daJn.
o AtlKllMI .....
................
Point Blank
""'"
Mod"'"
Long
""'~
_.......................
Obecurement II ........
PUNCHING
Sw,"",
Wood,
Water
-2
-3
.2
.0
Top_
KlCKINC"'Al<D STOMPING
Kicking other vehicles and stomping
infantry squads are both valid attacks
for a walker vehicle. Kick attacks require
a Driving Skill roll (modified by the Maneuver rating) versus the defender's
own Driving
(Of
ME
J:EE
N.
2'
CaOOa,_
"""""'
"
.,
0
-,
.,
0
-3
O ~.I""
. a _ _ v.....
,.,.... ....... 11 ..........
Defense Modifier
HeKeS Moved
,...
-3
7-9
-,
.,
20-99
.3
Hexes Moved
Defense Modilier
...
' -2
-2
10-19
.0
.2
-,
-2
-O R
_
--
1111 .....
. . . . . lNtcot....
Head
On
Attacker Speed
Side
--
Of IlCt ...........
...
Rea,
..........,.....
'-2
10-19
-2
.0
.2
'-3'
7-9
.,
20-99
.3
'--
..........,........,
I ........'
II
OUt of arrm.rilon, a walker (SIze 6)decIdes to I\Jl up to the light taf'j( it disabled last turn
and finish it 01/ with a weH-pIaced kick . The damaged tank is no( very maneuverable and
rolls a low 2 for defense. With modifiers, Omicron 's pilot rolls a 6. for a MoS of 4 . The rna!
damage is (4 ~ 6 . ) 24 points of damage. The walker jumps on the hapless tank's hull and
kicks the turret c lean 011.
55
CHAPTF.Jt
Two:
e00~"
THE GAME
1
DEFENSIVE MANEUVERS
"Defensive Maneuver" is a catch-all term
used to describe a unit's extra efforts in
looking for the tiniest bit of cover. mew-
ing rTIOfe carefully than usual and generally keeping its head down. A deelaration of Defensive Maneuvers counts
as an action and must be made at the
start of the combat turn (units may not
"abort" to Defensive Maneuvers later in
the turn).
,.
attacking or performing any other action that turn. Multiple "evasive actions'
-BURSTF'IRE
INDIRECT'"FJRE
Top Speed.
sired location.
AIMED SHOTS
MlSSILE"ROF
Unlike other weapons, rocket and mis-
,
56
-,
missiles, ROF +4 requires 16 missiles,
Dam-
WALKING FIRE
!he radius fTMJst defend against the attack). A single anack roll is made, while
required to saturate.
SATURATION FIRE
Smitty fires his machinegu"l al\he enemy with his lui ROf of +2, expending 20 rounds of
amm.mitk>n. He hits with a Margin of Success of 2. His gun's Damage Multiplier is 1'3;
sflce his AOf is 2. this now becomes (3 + 2 -)5. for a Ioial of 10 points 01 damage. Had
he elected 10 use a ROF of I , Ns 10Ia1 c1amage would have been 3 + 1) Jl 2 -)8. He
would . however. have saved 10 rounds. Had he used his full ROf bonus of 2 againsl
infantry. the bonus would have been applied directly 10 his Margin of Success, raising It to
4 and thereby causing (3 x 4 .. )12 points of damage to the hapless infanlry unitl
A burst fire weapon can be used to saturate a zone with firepower and automatically anack anything entering il. The
weapon is put on full automatic lire and
ammunition is emptied liberally, filling
the air with a virtual wall of projectiles.
A walker sprays rocket lire across three targets. Its rocket pod has a Rale of Fire of +4. 90
the gt.018f coutd choose to attack up to live targets (main target plus lour others). SInce
he is attacking IVI/O eldra target , his effective Rate of Fo!of each individual attack is +2,
IVI/O points 01 ROF haWlg been e)(pended to switch tarQllK. II still expends 16 roct\eIs.
o IIIII'IIiII Fft En
331
Smitty saturates an area using allol his gtXl's ROFof +2. His attack roll turns up a 5. Smitty
adds 1 (hall his ROF) to the tOlal. bringing ilto 6. Any unit presenUy within one MU 0I11le
targel point, or thai enlers thai area later fl the turn . fTlJSt immediately roll a defense test
versus a Threshold of 6 (Srnitty's attacll; rei). If the roll is failed, the defender is success
fully attacked; his Margin of Failure Is rruIliplied by the machinegun's Damage Multiplier
013. Ills a pity thaI Smitty is now out 01 8IlYl'lO. lhe attack having cost him 60 munds.
3*
Iv! area effect weapon CAE1 . OM x30) is fired at Tank Alpha (Almof 15130(45). Both Alpha
and Beta. one MU away, are affected since the blast is AE 1. The attack roll is low, a mere
3. Alpha rolls a 6 and Beta a 3 (alter modifl8rs). avoiding the attack. Still. both take 15
points at dama~ (haW the weapon's Damage MuHiplief)In shrapnel and concussion.
57
e 0 -0
~4t})
The attacker rolls 1d6 to find the location 01 the hit. When multiple possibilities exist for exactly which vehicle c0m-
DAMAG ~
E-----------------=
The Annor rating of a vehicle represents the toughness of its best armored location.
Aiming for the weaker points of the structure thus increases the chances of damaging the unit A weapon's damage increases with the Margin of Success of its attack,
since weapon damage is rated as a multiplier to the Margin of Success. Thus the
ing table, Damage versus Armor, lists the possible outcomes. Only the most severe
effect applies. For example, if a vehicle suffers Heavy Damage because it took
damage exceeding twice its Base Armor value, it does not suffer Ughl Damage
even though it obviously look damage in excess of its Base Armor rating.
Regardless 01 the result 01 the dice roll or the modifier, the Margin 01 Success cannot
on
the
taled). the vehicle takes no further dambe greater than six lor the purpose of damage.
D D.II .. n~_
~ 10
ArMor
Outcome
- ....
No Effect
Ughl Damage
Heavy Damage
Damage ~ to 3 x A
Qverio;ill
DAMAGE TO ARMOR
Armor loses its effectiveness when damaged due to cracking and structural fatigue. Bits and parts may lall off, or
chinks may develop through which the
. _,
A German Valkurie fires a PAR 24 (rocket bazooka) at an Americal1 Sherman. The ValklJ'ie's
modified attack roll is 7. Tho Shefman's modified defense roll is 4. The Valkurie hits with a
Margin of Success of 3 . The bazooka has a Damage Multiplier 0113, his total damage is
(3 x 20 '"'I 39. The Sherman has a base AtfOOf score 0114. Since 39 is 0'VeI' double that
value but no! triple it, the tank takes Heavy Damage. A roll 011 the Systems Damage table
produces a 2: Structural Damage. This requires a further roll 011 the Structural Damage
Subtable. The die roll is a 4 ; 1 is added to the result. as directed in the previous table. This
brings the total 10 5: Power Transfer Failure/NO Movement. The Sherman can no longer
move because 01 exteosive damage to its treads and gearboxes.
.@~* 0 0.
CHAPTER
Two: THE
GAME
A~'
pnxluce Overkill by 3 .
at-
- -
_...
A_
Damaged System
Roll on Subtable A
FirS Control
Roll on SobIabie B
C,. .
.MP
"""""""'
-1 to , d6 Auxiiafy Systems
Auxiliary Syscems
,
2
.""""
Damaged Syscem
S<rucI~.
C,. .
I'
Fire Control
+'
"""""""'
Auxiliary Systems
If the attack was 8 called shot. the attacker hits his targetlocalion (as enects 1 to 5 on
table , depending on target).
2 Accuracy
1-3
4-6
0 '"
Enecl
1M1'
2 to Maneuver
Power Transfer Failure: no movement
_e.
If the attack was a called shoe, the attacker hits his target location (as effects' 105 on
lable. depending on target).
.
59
"'
Power Transfer Failure hits destroy the
vehicle's transmissi<:lo, effectively putting
aU movement systems
out of service. It
CREW
\,
A UXILIARY SYSTEMS
Auxiliary Systems (AUX) include Sensors, Communicatioos and any Perks
that are labeled as Auxiliary Systems (e.
g. lile support. ejection seats). If any tur-
DAMAGE TO ARMS
Arms (whether of the BaIlie, Tool or
Manipulator type) are normally part.o'
the vehicle's basic chassis but are COIlsidered weapons for damage purposes.
procedure.
(for example, -,
tion owed.
The Crew result 00 the System Damage
Table is also used to determine damage among the vehicle's passengers, if
any are aboard. The usual damage allocation method (see page 58) is used
to determine whether the crew or the
passengers lake the hit. Damage is then
In the miOdIe 01 a furious firefight. Walker Theta is hit by a light cannon (x8). The MaS is
equal to 4. The 32 poiIlts 01 the attack cause a Heavy Damage result. Rolling one die. we
get a 1 (Fire Control). Rolling on Subtable A, we get a 3, plus 1 for Heavy Damage. The
result is "Single Weapon Deslroyed . Walker Theta's Pleyer must now roll IdS to detefmine ......nich weapon is destroyed. The result (e "5") indicates that he can choose ......nlch
one he loses. probably the smaller one. Had the rnmber been evoo, his opponent would
have made that choice for him.
MOVEMENT
A Soviet G-27 heavy walke!" has 9 points of base armor (9/18/27). It receives t2 poiflts 01
damage, enough 10 cause Ught damage. The armor thus drops by one point and becomes (81t6/24). II then receives t7 points 01 damage. Normally, this would cause Ugh!
damage. but because 01 the previous hilloYiefing the armor, it now causes Heavy damage. The armor drops by two points, becoming (6It2/t8). Any future hit of 18 points or
more will kill the walker.
A defender might receive a "-I 10 Single Weapon" damage effect. If this defender has
more than one weapon . a die Is rolled . If the "",mbar is odd. the defender will probably
choose to penalize his moSI feeble weapon. II the nurnbef is even, the attacker WIll most
likely opt to damage the defender's main weapon. The penalty Is then applied to the
Accuracy 01 the weapon chosen.
:=:.J
60
C HAPTER TWo: T HE GAME
cannot be used anyrTlO(9 . lithe penalties drop to -6 or lOwer, the arm is c0mpletely destroyed and bkwm off !he hull.
INFANTRY
Machines are expensive and require maintenance, but humans need only food and
motivation to participate in a battle. Moreover. while armored vehicles can take territory, only infantry can actually hold it. ConseqU8flfly, foot soldiers form a large
percentage of the fighting forces. The infantry platoons 01 most armies are divided
CREW EscAPE
Unless specifically mentioned, the crew
01 a destroyed vehicle is not necessar-
into squads of about ten men eaCh, with an additional squad half that size to serve
as the platoon's overaJiliefd corrrnand unil. Most infantry deploy on foot , but some
use motorcycles, horses and even rocket packs to move around on the battlefield.
in the scenario.
own
crewmen, rolling
a 6, 4,
1, 2, 5. In this
The second column is the Weapon cotumn. It shows the type 01 weapon each
trooper cames. The ltIird column is c0mposed of boxes or dots, each represent -
6.
.0 0 ~ .
Q UALITY
-,
-
MOVEM ENT
up -
Infantry squads on fool receive 2 Movemen! Points per turn. Infantry units do
simple. This Skill serves for attack, delense and other action tests.
WEAPONS
-...R-.
Qualified
E1rte
,
,
Legendary
Veteran
- D-IrY .........
.........
w_
Pistol
Rille
SMG
UghIMG
Medium MG
Heavy MG'
Panzerschreck
Panzerlaust
-I
PlAT
RPG-43
-1
Anti-Tank Rilte
.1
US M-l Bazooka'
Light Mortar'
Heavy Mortar'
each other! Being equipped with a radio allows the squad to communicate
with other vehicles and squads who may
also have radios. Squads with radios
may also be used for spotting or calling
62
.21
....
RADIOS
1 D -1rY QIoIIty
,
5
- - - -11214/8
1(2/4/8
1/2/418
,1
""
""
'""
""
11214/8
,1
,10
"
'""
"><6
1(2/4/6
0/1/2/4
HEAT(I943-)
001/2
00112
HEAT(I942-)
0lOlOIO
1/2/418
HEAT
1(2/4/6
1(2/4/8
IF. AI, MR I
2/418116
HEAT (1942-)
i
*-0 08
,
"f
while on horseback.
ATIACKS
vs. INFANTRY
Success instead of to the Damage Multiplier when using burst ' ire (see page
to target them.
one die
PPLYINcDAMAGE TO INFANTRY
.
0
!he
list (de
- INFANTRY ACTIONS
When an infantry unit goes 00 the 01lensive. it gets one attack per gun type
(with any applicable modifiers). Weapons of the same type must anack the
same target.
II
two
for
saturation fire.
0 ......' . . . . . _ _
"OF bonu8
.,
.1
,
4
o ......, AtIJcII Ex
.3
III_-
Inlantry squad Alpha has nine members. six 01 which are armed with 9 mm
SlbTIactWleguns (SMGs) while !he remainrlg ttvee carry bolt actJon rifles. One attacIt will
be made with rho SMGs and anothef with the rilles. 1/ the SMGs succeed. they cause 8 x3
attack (xl. +2 ROF bonus). \IotIi1e tho rilles are at x3 (x2 + I AOF bonus).
The $lMTVj squad has taken some casualties later In the gcme. Only I'NO troopers with
SMGs romain. They snack, gaining a measly + 1 bonus because Ihere are onfy two 01
rhtln'l flfing . They oIec1 to put the point 01 ROF (from !he SMGs) no booIIing the dcmage.
Tho rosu~ is one OM xl anack.
.,
INFANTRY CASUALTIES
PINNED!
nience -
trymen is added up, then modified according 10 their Skill level (see the laDle
below). Infantry squads equipped with
horses, jetpacks
DI'
in the scenario.
following procedure.
......
Start: . . Trooper
DltHtion
""""
""""
""""
op
10
op
op
,
,
,.
,
,
CUAPTER
1\vo; TH E GAME
.,
-THROWING
ADVANCED RULES
Some units are capable of throwing 0bAlthough they bring additional complexity, these rules will help resolve the special
situations that always seem 10 crop up in a game. The use of any rule in this section is
completely optional and aU players must agree to use them before the game starts.
.,
- AQUATIC MOVEMENT
AmphibiouS vehicles (ground vehicles
and walkers with the Amphibious Perk)
are able to travel in water terrain. Am-
tions.
or
of Failure. One die is rolled lor the direc tiorl of the deviation (see template on
page 73).
walker ascends
Of
CLIFFS
SpeEKt MPs.
)C
Of
.0 0 *~~.
WALKER KNOCKDO WN
Whenever a vehicle using the Walker
movement mode takes large amounts
o f damage, it may fall down from the
or lower) or
as well.
on all anacks.
soil into thick mud, mal<ing it more difficult to progress. A + 1 modifier is ap-
Terrain tests .
so
SANDSTORMS
Sandstorms are common in desert locales. These turbulent duslclouds obscure both visibility and senSOfS alike.
If both players agree that a sandstorm
is occurring during their combat, add
ex-
EXTREME:TEMPERATURES
WE""ATH E R CONDITIONS
rain Test.
players agree that a blizzard is occurring during their combat, add -+- 1 to the
Obscurement value of every MU of terrain. This translates to a - 1 modifier per
MU 01 inlervening terrain on all attacks.
on
or off
at
the
light
Sand
in some areas. A
modifier is applied
Of
+'
B LIZZARDS
.,
p '
;
66
.~-(f!* 0 0 .
*INCENDIARY EFFECTS
Incendiary weapons can decimate en-
roll, treat the result as a successful incendiary anack on the vehicle with a
Margin of Success aquatlo the margin
of failure of the Driving Skill lest. Treat
fumbles as if the incendiary attack Margin of Success were equal to the test
on the
same hex.
or
scrub
HULLaDoWN POSITIONS
Of
other
cover almost
anywhere. It is assumed
well.
.,
10.
A U.S. Marine Longstreet attacks a Japanese tank with 8 fIametIvowef (Slow &.m). The
anack succeeds with 8 MaTgin of Success 013. The weapon has an IntenSity rating 0112
(the substitute tor the Damage Multiplier). This attack will do 15 points 01 damage to !he
tank for three turns. The first tum's damaoe Is allocated irrrnedlately. In tater turns. !he
damage is aJIocated dOOng the Miscellaneous Events phase.
The same Longstreet with the lIamellYowet anacks all infalllry squad. The altBck succeeds with a M8rgin of Success of 2. This. attl'Ck will inflict (12 + 2) x 2 - 28 points of
damage 10 the inlantry squtld par !un b two turns!
The Loogstroul. anempf8 to Ignite s ltrtgle patch using the same weapon. It n'l.ISI attack
the MU alless! twice (12 x rnaxmu-n t.4oS 01 6 : 12) 10 amass the 100 points Of IntenSity
!
The Hull-Down Table lists the various
costs and protection factors assigned
to each terrain type. The Covers column
indicates the systems that are hidden
behind the obstacle wherlthe vehicle is
in the hull-down position with weapons
at the ready (the numbers listed in the
table refer to the die roll numbers on the
System Damage table, page 59). If a
commander prefers, his vehicle can be
completely hidden, covering all loca-
STRUCTURES
the
BRIDGES
Bridges span
such as
gives the amount of damage points subtracted from the attack if it hits the cover
instead of the vehicle. If the damage is
ef-
roads -
no further
hun-down vehicles.
by the MP cost of the Hull-Down procedure. Since infantry heve only 2 MPs,
68
one tenth of
- .....
-......,_.
o IIIII-IIIwI 1II1II
CIea<
Rough. Rubble
Sand, Dust
u_
(}fijn$lilUrban
"-""
ilthen
no debris.
....-
_eo.
Covono
+'"
+,
M
2t04
'0"
+'
+,
+.
+.
+,
3104
2104
'0
'5
,,,.
20
.0
2106
20
2108
"
+1
2 106
,,,.
"It Is aSSLmed !hat the vehicle is 1oc!I1$(I1i1the edge of the elevation level.
15
'5
,."
.,
ROADS
-MORALE
such as disabled walkers, are considered to have double their normal Size
,.
bonus to vehiCles.
URBAN TERRAIN
Terrain thaI contains structures is called
Urban terrain; it is generally easy to
move through, and is thus treated as
Clear for movement purposes. II causes
two points of Obscurement per MU and
offers excellent cover (see Hull Down,
page 67). The Damage Point Capacity
01 the average building is /30, assuming
Vehicles can tow up to half their maximum towing capacity withou t a reduc
tion in speed. Vehicles towing between
half and three-fourths of their capacity
are limited to Combat Speed; loads from
three-fourths to full towing capacity reduce the speed (0 half Coo"Ibat Speed
until the charge is dropped. Units can
cooperate to tow an oversized mass.
A unit or object may be attached to the
towing unit if they are both stationary
o BINi:I&'I Ex
22n
Each MU of a thfeesection bridge has a Damage Capacity 01100 and a Size capacilyof
10. The middle section Is elevated higher !han the other IWO and the Sl.IIl'OU'lding larran.
The bridge spans e chasm !hat Is lower !han !he sumJI.Ilding tarrafl.
II a Size 12 vehicle attempts 10 cross !he bridge, it rrust pay !he normal MP cost lor Clear
terrain to travel across. Since the vehicle is 100 large for this bridge, it mustIest lor bridge
collapse. Upon entering the first bridge section, !he V'8hlc1e's CM'f1&I' rolls one die. On a
result of 2 0I!ess (Size 12 Size capacity 10). !he bridge loses 20 damage points (one
lenth of its origlll81 OWMga Point C3pacily tmes the Size difference). II !he bridge is
damagsd. !he roll is repeated ,"",lithe IOIt Is greater than 2 (a1 WhIch paint the brIdOe
stabilizes) or until lhal5&Clion of the btldgo col~p$es.
If elthef end 01 the bridge collapses, the vehicle willlin(I itaeilin Rubble. "the ITW;Sc1Ie pari
of the bridge OQIIapses, any vehicle on /I will auRa II lal $ince it IS ~ than !he SlX
ruu-"lOir"IQ terrain.
MORALE Tiiil:ESHOLDS
-0
FANATICAL UNITS
RALLYlNl;
group's current Morale Threshold. If successful, the combat group acts as nor-
units are immune to the effects of Morale. If the Morale rutes are used, Fanaticat units double their Threat Value.
MORALE CHECKS
....
D . . . . TII.......
n..1IhoId
0
1
11.1 .75
Veleran
11.1 .5
Qualified
Rook.
.-
"'.25
DMar... CllDI
'"
LegendarylFanatiC
TV_
Elite
p~
0
0
.1
0
.1
.,
'f
MISSiONPRlORITIES
Not all missions have the same importance In the eyes of the soldiers. A
simple foraging patrol will mean much
ons.
High, Medium or
must simply
be immediately rolled to
Sp"'E"C m-rA"SE-- - -
enemy if there is some Obscu"ement betweerI them and the hostile forces . Units
Medium Priority missions are the fNfJfYday military actions. They are important,
as normal.
Low Priority
have little or
missions cause a -2 penalty on all MoraJe tests because the troopers are unwilling to lay down their lives for unimportant objectives and will actively seek
to escape or avoid hOstile forces .
FATIGUE
The fatigue level of the SOldiers has
burned.
Whenever a combat unit is attaCked by
a flame weapon (weapons with the Slow
or Fast Burn characteristic), it must either immediately roll against its Morale
Threshold or retreat at least one MU from
less, the group will lay dc1.vn its weapons and surrender. Fanatical and elite
units (Skill level four and more) may ignore this rule and keep on fighting .
Tired or E)(hHusled.
71
CHAPTER
e 0 0 *~4H>.
-,
HEX-MAP CONVERSION
STACKING
investment in time and malerial thai no! everyone might want to make. It is possible
Each battlefield hex represents a 5().meter wide area of terrain. One hex is equal to
one MU; therefore, one MP aUows Ihe unit to move forward one hex in Clear terrain.
F()( game purposes, the terrain 01 the entire hex is considered to be the terrain type
that is present al the center of the hex (marked by a dot on many maps).
a single mapboard
altitude variations are not significant enough to be represented at this scale). For
line of sight purposes. ground vehicles are hidden by this, except walkers, who can
or less infantrymen count as the equivaUnits must be placed so that theIr Iront laces one side of the hex; they cannot lace
a corner. The turning rules remain the same: vehicles can turn 60 degrees (one hex
side) at
no cost.
would thus
take up 6 poinls).
The hex sides also make both the lire and defense arcs easier to visualize. Une 01
sight can be determined by holding a ruler betweefl the centers of the two units
RANGE
inYOlved; any hex overlapped by the ruler counts for Obscurement purposes. Range
is determined by counting the hexes between the two units (see at right).
With !tit! t!xCt!ptiori$ noted above, all Other combat rules apply normally
!TIOVIng
0 MPlI). The tank then ITIClVCS torward 1 heX across Rough larflll1 (expending
2 MPs). IVI"ns two hex 'CICingS C(Ul1m:n-:kwi!".e (expendinQ 1 MP). WKJIlfl(lS its ff"lOV(to
rnent. lhe remalfllllg 1 MP IS not enousJh to "" 1~ Itw:! Rough terrain me vehic le Is now
lacing (which would COSI2 MPs to move Into) and is log.
71
across Clear terrain (axpanding 2 MPs) and then tums one hexlacing CIocllWI1It1
(ft~p!If1dang
CHAPTER
FIRING A RCS
- ,-
FlreAra
,
.,
-----~
Each WB.apon is mounted within a certain arc and can only fire in it; targets
that lie outside cannot be targeted.
There are six CCIITJTlOI"1 firing arcs (see diagrams at left): Forward (F), Right (AI), left
(l ), Aear(Rr), Rxed Forward (FF) ~ Tur-
Foward (11JlO}
;..--~
arc
R. ., I Aft
D EFENSE A RC
( 180"1
Front
tacked, can reduce his chances of successfully escaping the attack, either because of inattention or thimer armor. f.Iost
combat vehicles carry less armor on their
( 180")
back !han on the froot, due 10 lKI8voidable engineering concerns. More importantly. hoYIevet. crews cannot defend
against attacks !hey do not see coming.
Attacks coming from the rear are much
more dangerOuS than attacks from the
~""''''''' (60')
(- I Defense Modifier)
- ,...,
,
73
?
'f
CHAPTER THREE:
GAME RESOURCES
Across the planet. annies marched to war. No comer of the globe was spared.
nOl a single patch of land offered protection and isolation from the fightin g.
This cbapter contains simplified platoon and company level organizational
cbarts for the major annies that fought in the conflict. They are followed by a
selection of scenarios depicting a variety of incidents and battles from the
first three years of the war and a number of other game resources.
'.
.,
CHAPTER THREE: GAME RESOURCES
-f
I
its first testing, those had bounced all
over the inside 01 the machine, burning
both crewrn8fl with the hot brass. luckily, Ichba, thought, I don't have to worry
about tha/ "anymore!
He jinked hard to the left to avoid more
incoming fire, but Masume wasn't
lucky. A direct hit
on
so
BANZAI!
Gun-so Ichiba Akira hollered joyously as his Type 38 Shiki wOIlkBf crashed out of the
Philippine jungle and ooto the verges 01 the cleaHK~ ground. Spread out before him
was the broad expanse of tarmac of the American airbase 01 Clark Fteld, largeslln
the whole Philippine archipelago.
Waving to his right and left, he saw the machines of Nitta and Masuma moving 001 to
flank him. Behind them, the company 01 infantry they had been assigned to support
boiled out of the jungle in a khaki-clad wave. Ichiba leveled his leppo-yarl at the
regiment's walkers.
"BanzaI!" bellowed his machine gunner, Nagano Hiro. "Machinegun ready. sir'"
Ichiba slammed his walker into motion. He'd engaged the secoodaIy movement
system as soon as he'd reached the hard surface of the runway. After a few agoniz.
ing seconds, the cockpit filled with the smell of burning rubber as the tires bit into
the hot surface of the tarmac. Stunned by the appearance of the metal walkers, the
American de/enders 01 the airlield stood Irozen, Their shock was only momentary:
suddenly the space between the airtield's delenders and the attacking Japanese
was lilled with a hail of lire and steel. Every weapon that could be bIOught 10 beat
Ichiba was thankful for the thickly padded vest and helmet he wore. The violence 01
the Il'I8I'IeI.IVer he Ihrew his ungainly veI'Iicle into as he charged slammed him around
his seal like a slone in an empty can. and that was with the restraining hamess!
Ichiba struggled with the controls as a near miss from a bursting shell heeled hiS
machine over precariously to the left. As the right leg assembly slammed back down
Into contact with the ground. Ichiba was jolted 1000ards and the restraints bit cruolly
on
a stout
01
the
The flash 01 the tracers from the enemy machine guns snapped by him, the armor
shrugging oft the occasional gtanciog hit without any appreciable damage. Nagano's
Type 92 machine gun began hammering with ils traden"lark !hump, thump. thump.
The canvas bag on !he breach of the gun jlrtad as thO casings were flung Into it. In
hOld
erl-
/.
--------------------~
.,
D ESIGN NOTES
ARMY LISTS
The following are simplified organizational charts for wargaming with Gear Krieg on
the Platoon and Company levels. Highet levels (Battalion and Regiment) are possible. but play can bog down and will tend 10 fill the table with too many units. It is
lots of assistants are used. More complete and detailed TO&Es (Tables o f Organiza-
tion & Equipment) for each army will be Covered in later Army and Theater Books.
World War II was fought in many lands and under many different climales, from the
deserts of North Africa to the fields of France. from the snowy steppes of Russia to
the green jungles of the Far East The following Army Lists include some general-'
ized COlor guidelines. The subJe<:1 of camouflage is a
the possible schemes cannol be listed here (there are many such books available
through libraries and book dealers). Future Gear Krieg books will cover the subjects
of paint schemes and vehicle markings and uniforms in more detail.
crews.
it won't be a credible
no
fun at
PRESENTATION
General Introduction: This section briefly
sketches out the army and lists reasons
wily Players would want to game with
followed by
lished
at a later date
to design their
not
army,
77
-,
,
COLOR SCHEMES
GERMANY
Born out 01 the ashes 01 the Imperial German Army of World War I and germinated
from the seeds of the Army of the Weimar Republic, Ihe Army of Hitler's Third Reich
fun and fascinating to collect and paint from a wargamer's point of view. The plethora
of vehicles and equipment to choose from ensures a tabletop army that is guaran-
The Germans are one of the powerful armies in the game. They do everything very
well, but the trade-off is the old saw of "quality vs. quantity." A German Player will
often find himself in Ihe same situation thatlhe German generals did: man for man,
their troops were beller but often numerically inferior, a situation that became lTIQ(e
and more pronounced as the war progressed.
so German units of
TACTICS AND"MORALE"'"
lar soldiers.
WlNI, German military thinkers developed their new army to be able to punch
GERMAN MOTORIZED
RIFLE COMPANY
gen-
.,
GERMAN ARMOR
1<42 men diW;Ied irm a Ccmpany HQ , Ihree
Rifle ~. one t-ter.y Weapon SecIian,
r-
CI
I'''''
...
.......,
, "'
"'"
,
, .....,
2
3
.-1_....
...".,
ft28
SMG
SMG
...
...."
Pzl(plw II
"'-
Squad Leader
----__
5 """""
, """'"
, ......,
,
PzKptw II
PzKplw II
.,
P.tKptw II
Mila' ~ PIIIDIII
1
2
PzKpfw II
q~
,9.
PzKpIw III
PzKPwIII
PzKptwIlI
PzKptwIH
PzKptw IV
P.tKpiw fII
Pll5&lV
ft51
.......
...""
......
SMG
R..
PzKplWIV
"""
PzKpfwN
Panzer1<.ampfers were organized Similarly to the tanks, with five units per p{atoon,
ftll
PzKpt IV loki
P!KpIIV L.oki
PzKpIlV Loki
PV<pllV loki
t" !
PlKpI v VIIIIwI1e
Plk~V~1II
t" 'f
p~
V VIII<lrit
"""'-
PzKpf 1/ VaI.LnI
79
-,
as
it made up for in lighting spirit. TIme and time again the doggedness of the British
and Corrmooweatlh troops was displayed on baWefietds all over the globe.
The wargamE!( who decides to collect a British army will lind that his troops rellect
that tenacity 01 spirit. The British armor's stashing cavalry style attacks witl appeal to
Players who missed the charge 01 the Light Brigade. Not quite the equal of the
80
BRITIS
INFANTRY COMPANY
lorce. The
comparison!
or Australian troops).
.,
IIIIICMpIllY
BRITISH ARMOR
Actual To&E varied not only betweert services but within reg iments as wetl. Walkers
CG Illin III
, """"
3
"""
NCO
NCO
, """"
......
AT ......
loalkM
TUI
SMG
SMG
Aftti. T.... rille
-/
""'".".
Rifle
,-
... SII:IiIn
, """"1_
&~
, """"
"""'"
l~""
----
""""'"
, -....
........
-...
10
1't43
Mk IV 1-IonIIy
MIl IVHon!!y
SMG
.,.....
....
-.........
lMG
Rmo
MIIlikIiI MIl II
~nlll_.11
n.1Ic1lnl
8 0 0
COLOR
IMPERIAL JAPAN
SCH""""-
rai. The old code of Bushido had experienced a resurgence in Japan during the
20's and 30's, coinciding with the rise in pQWef of Tojo's militarists. The Banzai Charge
rule detailed below is included to represent the fanatical devotion of the Japanese
troops to the ir Divine Emperor: time after time the Japanese would hurl themselves
allheir enemies in terrifying human wave attacks. They truly believed that the high-
The Japanese Player will soon realize that although his infantry is superb, his tanks
are mediocre at best. The saving grace of th e Japanese Armor units afe its walkers,
were emblazoned with a c hrysanthemum Man (badge) prominenUy displayed on the c hest. As both Ihe Impe-
com-
ca-
sualties in order to allack the enemy d irectly. In order to simulate this, Ihe fOl -
IMPERIAL ARMY
RIFLE COMPANY
forthcoming sourcebook.
Japancse walker, vehicle crews and infantry have a default Morale rhreshold
of 2 (Veteran)
. . CIIUIY "'''lftII
2621TlC11\. dMOed inID canpan'f HD. Ihrae
Rille PlaIC;ll;lM, or. Heavy Weapo-I PIaloon.
and DflII ammrootion platoon ElICh Rifle
PlatOO'1 is ITIIIde up d 8 corrwnand IC/UIId
and Ihrae RifllIIQUtId$_
The to/lowing is a table of organization lor an Imperial Amfy armor company. Walkers:
Most walkers are organized as parl of an Infantry group, Walker Company or in the
011
CI
F' ......
TY:5
"''''
l..iai.cwl NCO
Ril\u
NellI: Thill it ... 0IYt $QUad in Ihe ~
2
,adioI_
"""""
company"""
,.
........
.,
-.......,
- .
.....,
" """"'"
,
3
NCO
"'""""
"
.""
PIII.,F
niflEt
-...,
.....
......
......
...'""
TY:58
----
"""""2"'"
......""
...
u.oa
ME '
""-
TIll! CI PY
""""'"
ReW. Platoon
.... """'"'
""""-'
,...
'---
..."'F ......
------
,
,
, .......
,
, ."""'"
,
I
NCO
Ril!emtln
......."
" """'"
"
<:?p!U>:
-----
......
......
......
...
......
TY:45
PIIIFFF
~
T)'fIfIA7
Type9T
TYfWI A7
T)'Pe9T
H._I_ad PII_
Rille
u.oa
~ ~ ~
Typefl7
Tn?e97
",."
TreeST
Type
94iTn QS
SNIO :,.vI
ShilU 38
~
......
-f
COLOR SCHEMES
SOVIET RUSSIA
and walkers.
ciency of the Red Army command structure (not 10 mention Stalin's len-day fugue).
opposite of their German and Japanese opponents. Quantity over quality is the
watchwOrd here: the Russians suffer from a lack 01 seasoned troops and from a
definite absence of radios in their command structure. Typically, only the company
company commanders transmitted battle orders to their units by shooting or semaphore lIagsl But in one respect the Russians were always top notch: they were rOCk
solid on defense. The special rule included below reflects this historical fact,
When it was used, a simple blotch pattern of dark brown or black was applied
Oller the 00 base coat. As soon as the
The Gear Krieg Player who opts for a Russian Army will lind his troops to be the
HQ unit would have a radio, and that was only 10 receive orders from above. Tank
The Soviets often painted patriotic slogans Of famous quotes from Corrvade
Stalin on the sides of their fighting machines, such as "the People of Worker's
Collective ~1 1 4 smite the Hitlerit'! Op.
pressors!" The Red Star was not used
REoAa
INFANTRY COMPANY
TACTICS ANDMORALE
squads.
....
e.
3
NCO
5 " .......
,.
"""'"
......
""""
7
"'"
"
Rusian armor organization was highly variable, depending on supplies and vehicle
availabilities. The lists below are average rePl"esent~t ions .
TV: 28
""'~
...
SMa
Anti-Trirille
"-
"""""
"""""
""''''''''''
""'-
........
RUSSIAN ARMOR
"'"
.,
TV: 43
---- ......
-
'<M
'M
'<M
eM
""Ril\eman
"'"
RiI\o
Machine !!':mIl!
_11"1111" Plllill
u.tG
L Mlcllll........ TV: 18
...
u.tG
1941, they did field a limited number of American or British units obtained through
the Lend-Loase program. They also made usa 01 captured enemy machines when they could keep Ihem operating.
lIId-lIIIIWllklrI'llll.
~
M12l~
1.4 12lonQe1rM1
M12 l.ong&trM1
1.411
e.ty
-,
COLOR SCHEMES
"doglace" was not a trained professional: he was simply there to get the job done
and get back home alive. Unlike his Commonwealth counterparts from Canada
and Australia, he had not volunteered 101 service, he had been drafted. Neverthe-
less, the "citizen soldiers" would demonslrale to the world that they could hold their
own with the best 01 them befOle the war was
over.
The Gear Krieg Player who decides on an American army is getting a fOlce that is
Army Is the closest rival of the Germans in terms of the number of different vehicle
types available, and as the war progresses American Players will have mote and
otten
sis was
placed
on
While the Heavy Weapons platoon suppressed the enemy with covering lire,
In be even
war
in two hemispheres.
same concepts
as their
'
3 (Qualified).
86
~00e
The following is a table of organization lor a US Army Tank Company. Actual TO&E
varied not only between services but within armored regiments as well. The follow
"'''''''
Cll ........
, ""'""
NCO
TV: 8
"'''''''
....
""
-..
.
------
'-''-, .........
-.., -~
-....
5
, .......,
,
3
.",.,
FtifI.,1W)
"
"
"
'--
~RIIWnsl
f 1.
,
I ,,
,
"
"
1."
'-"-
.......,
.......,
.-""'"-
.....,
."'"""
-......
......,
...."
....""'nHIie RiIIemiIn
TV: 51
......
-......""
......"'.
Rillo
Aillo:
"'"
7<'1100 level. They were either auached to armored regiments or directly as Inlantry
assets.
r-
......
...,,'"""
....
...
"'" ""'"
lUI
M3Al~'
M3A'~
IJIIItIIIItIZIIIII . . . . . . . l'1li..1
CMC
Mil Early
1.411 EiIoIy
Mil Ctltly
MI WIIkIr .......
Rifle
"'"
"'
IT CAME
The cold wind drove into Feldwebel Henrich Mulier's flesh like knives. Stupid damned
generals and their "campaign over by Christmas"1 It was already December 27th,
Moscow's western suburbs. Muller's squad had managed to advance a whole five
houses up the street in the last day. The Bolsheviks fought like the trapped rats they
were, but it was laking far too long to hunt them all down. Damned snipers were
everywhere. like flies on trash. You couldn't even trust the dogs anymore, because
the Bolsheviks had Irained them to run under tanks with explosives strapped to their
WGro
Iv~ns
wtlfa
Moscow during the deadly winter 01 1941 noisy behliv1' e<trned you Ii bullet, morllir
shell , or grenade. He strained his ears, but aJl he could hear al first was the howling
ollhe wind. Peering over the shattered brickviork, the hQuse next door seemed dark
and dead . Then he heard a cough, followed by the thud of something hard striking
something soIl. Muller smiled grimly. That'll be my opposite number. clouting some
ing corpse.
green kid for coughing out loud. Muller thought. Too bad ils 100 lalB lor Iha/.
Muller Ilashed hand signals 10 his men. They'd been RI this long enough now to
Know the drill by heart. Slowly, they began crawling over the brickwork towards the
wall ullha nexi building. At a siynal IrOIl1 Muller, as Sc:;1"l!'nidt and Dofllman flung
slick grenades Into the blown out windows, all the Germans fell flat.
88
C H APTER TH REE: GAME RESO URCES
SCENARIOS
SCENARIO FORMAT
11
144. If smaller Of larger scales are used. simply adjusl1he terrain cOfTespondingly.
Players are encouraged 10 experiment and change the scenarios and their victory
conditions.
One look at any of the myriad history texts on World War II will provide thousands of
ideas IOf possible scenarios Not An battles were set piece atlaits Small actions'
were OOffvnon. perhaps a claSh of two patrols in the daril:ness, a ,aid on an unsuspecting ammo dump, ;)n ambush on a supply column; the IXl$Sihllltles are lirnil(}(f
only by one's im:lglnation. h. is olten the case, PlilYCfS can simply ilrl(lnge ttteir
t:1bletop terrain to their mutual satisfaction and then just have Cit it.
Balancing the forces in prC"...cfl(:e may be a lillie arduous alllrst The miljority 01
fofces on any side 01 a battle should be made up of the "mudlOQt' regular troops. II
may not be as glamorous or heroic , but it is more accurate, II one consu:ters the
amounl of lime training and expense that goes into creating elite lormations. Threat
Values can be used to create two equally powerful armies, or the Players can agree
on the forces they will field. Often a "balanced" scenario will not result in this case,
bul real war Is noI a balanced affair either. Historically, C()ITVTlanders would not nor
mally consider an anack on an enemy in prepared delensive posiliOOS untess they
were sure 010.1 leasl a 3' \ ratio of troops in their javor. Mosl prelefred 10 have more.
To keep the game cnlerlaining. differences In forces can be balanced by interesting
(and achievable) victory condi tions.
Order o'
""1.1
.,
MORALE
fields and
Location:
Weather.
Clear
""r
Tme of Day:
Pak 36AT
gun
squad of Infantry
B,
COMPLICATIONS
AND VARIATIONS
..unSllUNITS
6,
6,
MISSION BRIEFING
MISSION OBJECTIVES
~ viClory will
car
be achieved if
the BEF
destroy all German units Of
lotce Lher'n 10 retreat. Because 01the deSperate situation, there is no w~ thaI a
minor victory can help the BEE TIle Germans will score a major victory if they can
destroy all the British units within the first
five turns. As long as the Wehrmacht
maintains control 01 the ridge at the 9fld
01 the g3r"l'le, tile Gcrffians will achieve a
fflir)Of viclOly.
Veter~n$
Scots Guards,
.,
MORALE
British.
'.
REARGUARD ON THE~OAD
TO DUNKIRK
--
"11IIII1I~
Loco"'"
Wealher:
D.,
Tllne of day:
COMPLICATIONS
AND VARIATIONS
"
2,
2,
.,
uti""
squad of infantry
"
"
BIIITIIH uti,.,.
"
to spend on tum 1.
Clear
sQu9d of lnIantry
Matilda MIL II tank
--
""
MGlcam
MVlllb Cavalier walter
MISSION BRIEFING
MISSION OBJECTIVES
by the inexplicable actions of the German High Command, which halted the
<idvarlCe of its Panzer divisions on their
march to the channel. It is believed lhat
AeiChSm.:trshall Goering h<1d assured
Hitler that the luftw3ffe alone could (tcCOOlpIiSh the deslrUCtiOn of the BEF and
the French and Betulan troops who I)ad
lallen back on Dunkirk with them.
two
2 Lb. AT guns
91
.,
M ORALE
All German units are Veteran and aU
British units are Qualified. This is a Medium Mission Priority lor both forces.
KNOWLEDGE IS OUR
, BEST WEAPON
Lc.ocaliOIt:
The important thing is to mark the location of the wrecked aircraft. II should be
Afternoon
Conditions:
Tnl&of Day:
QEAIIAtI FORCES
PZKpl IV Ausf C "Loki" walksr
3,
BRITISH FOIICES
3,
3,
the lirstturn,
C OMPLICATIONS
AND VARIATIO NS
MisSION OBJEC'1'1VES
from a
ish positions. The battlefront was extremely fluid; armies changed their p0sitions by distances 01 up to a hundred
miles in a single day. Reconnaissance
became of paramount Importance.
ard
frjen~ly
map edge.
2 on
two dice) for each unit at the start of
each turn.
2) The Trap: the Germans have already
now
92
",
festure is truly important, that being ei-
thing that looks better. Several companies make very nice road sets for
wargaming use.
- .-, .........-
loc:"'iOI'I:
COnditions;
Tme of Day:
''''''''''
GEIIIIAJI FORCE.
4 )(
Clear
VARIATIONS
AND COMPLICATIONS
1) Sandstorm: On turn
umSH FOfIIC
10,
"
3,
two a sandstorm
Obscurement value.
2) Armed Lorries: Three 01 the convoy
MISSION BRIEFING
As the tides of battle
~sawed
back
and forth across Libya , both Ihe
Afrikakorps and the Oeser! Rals be-
MiSSION OBJECTIVES
British !,Jnlts are Qualified. This is a Medium Mission PriOrity for both forcss.
tn
1)
2 II Mk. IV "Honey-
3)
')
5)
2 J{ Ml1A2longstrcet walker
0)
93
. 0 0 *~*.
'f
MORALE
BLOODY LUZON
,
BlIIIII''I''
PhilippIneti. December 22. 1941
Tme of Day:
.,
ua FORCE.
1.l
3,
5,
"APAJIEH FORCU
12,
Type 95 Ha.go lank
Shi<j Type 4 I walker
MISSIONlJRIEFING
MISSION OBJECTIVES
and walkers 01 the 41tl Regirrtefl l ambushed a patrOl 01 M 11 Ear1y wall.efs aod
M3llght tankS from the 192nd Tank Battalion near Damortis. The patrOl was parI
of a rear guard action, covering the with-
d"awing U.S. forces. After 50ffiC skirmishing, the Americans lell back. The Provisional Tank Force lost many tanks needlessly 11'1 IIi-conceNOO Withdrawals, due
're",!, it is
oil
major
.lap1t~
victory
MORALE
Location:
Conditions:
rme 01 Day.
0rdIr lllIat1Ie
see
RUSSIAN FOReI!I
~
SQuad 01irlI3nlry
2x
T34lank
3.
MGleam
4.
GERMAN FORCEi
12
2x
squad of irJfantry
MiSSION OBJECTIVE
lhe German objt.'etive is simple: elmMia all Red Army UllilS in this area. This
will re!'luilin a major victory for 11'1& Ger-
Ml2A2 Longstreet walkers 10 lhe nU!!sian forces. Also add lwo lend-lease
il l$ aH or nothing.
forces.
Moscow during the Blizzard 01December 1941 was a horrific ordeal. Treat all
units 00 boIh sides as being In an exhausted state. All Morale checks will be
taker! al -2.
German
95
ApPENDI X I :
PERKS
Many vehicles have special features, such as additional armor plates, ejection sys-
"'
tems and cargo bays, that are not covered by the vehicles primary tactical and
strategic statistics. These extra features are represented by Perks. Many Perks are
BA KUP
primarily intended for background and campaign purposes and do not have signifi-
COMMUNICATIONS SYSTEM
Perks with the designation (AUX) are defined as Auxiliary Systems for combat and
damage purposes.
Perks with the designation (Al have a numeric Rating. This Rating is listed next to
the Perk's game effects on the data sheet.
age Table. All non-communication auxiliary systems take normal damage elteels, ThO POrks. uflocl can be restored
by a normal relXltr It a techniCian WVr"ks
CAKGO
A\'
or
to ferry troops
FIRE-mSIST
AIRDKOPAHLE
BATTLE ARM
eqlJiv~lenl
nevi,-e th(lt
REAT-lbiSISTAN'r ~Olt R
AMPHIIifO\lr-- -
lifting
'f
M",""
RocketS/Grenade
REINFORCED CHASSIS
lEAl IfftCf
C~
Rifle (nlantry)
Pl.nch and Kick
panzerlaust
PlAT
R""""",
Melee Weapon
IMPROVED
OFFRoAD ABILITY
.,
"R.
MANII"ULATOR ARM
REIN.-ORCED CREW
COMPARTMENT
The crew compartment is tayered with
additional armor and filled with crashabsorbing material, The vehicle may
ignore the first Crew hit on the Systems
Damage Table, but then lOses this Perk,
The Perk's effect can be restored by a
normal repair if a technician works on
the vehicle alter combat.
REINFORCED LOCATION
ARMOR
determining damage.
PASSENGER S E ATING
HOSTILE ENVIRONMENT
PROTECTION
REINFORC ED ARMOR
SEARCHLIGHT
AUX
97
A PPENDI X
I: PERKS.
SMOKE LAUNCHERS
AUX
FLAWS
RUGGED MOVEMENT
SYSTEMS
Flaws are the opposite of Perks. Flaws represent defects or shortcomings in the
at other times the defects are the result of design or production errO(s.
The vehicle may ignore the first Movement hit on the Systems Damage Table.
but then loses this Perk. This protection
is due to the inherent strength of the
drive systems design, or any built-in redundancy. This Perk's effect can be restored by a normal repair if a technician
works on the vehicle after combat.
TOOL ARM
ANNOYANCE
B UTTONED
UP
BRITTLE ARMOR
WEAPON LINK
plied norme!ty.
DEFECTIVE ACTIVE
SENSORS
Early sen$(l( systems were very primitive and prone to daJTl8ge. The vehicle's
If the roll is equal to or less than the Rating, the Flaw's rating is applied as a
negative modifier to the sensor lest.
page 59).
EXTREME OVERHEATING
lowing lor
two
HIGHLY FLAMMABLE
The vehicle incorporates flammable
materials, or It Is extremely susceptible
10 excessive heal. The Inlensity of all
incendiary attacks against the vehicle
is doubled.
INEFFICIENT CONTROLS
or
complex, causlng !he crew to wasle precious time in high stress situations. The
number of crew bonus actions is reduced by 000. If the crew drops 10 one,
the remaining crewman can either drive
Of
Damage hit.
auxiliary systems).
FRAGILE
CHASSIS~--
d~sign.
rolling
Damage Sub-table
and is
pr
A-+-1
FUEL INEFFICIENT
as
a tall silhouette,
little protection,
or offers
No COMMUNliic'l
A:TTI'iio
w ---
open-topped
EXPOSED AUXILIARY
SYSTEMS
"'
HAZARDOUS AMMOlFuEL
STORAGE
EXPOSED MOVEMENT
SYSTEM
Command Points unless it is within c0mmand distance (see page 44). The crew
99
-,
cannot act as a spotter for indirect fire,
rM)f
RANDOM SHUTDOWNR -
it does any 0/ the following kI three c0mbat turns In a row: move and fi re a
WUICFAC"IN"GC--
OVERHEATING
No SENSORS
WEAK POINT
The vehicle has a weak poinl in the arI'!'I()(
may be due to incomplete armor coveraye, ShocIdy design, or plain bad rlla
terial. When a spocifiC SV!llenVIocation
is aimed al and successfully hit. the
UNSTABLE
The vehicle is hard to coniiot at high
UI
100
WEAPON CHARACTER~STrCS
All
combe, vehicles carry some sort 01 prOJElCtlto or rocket weapons In battle. Many
of these weapons have special qualities or et/eets that modify their performance in
Ihe tabletop game.
'f
ADHESIVE
Adhesive ammunition is designed to
ARMORaPIERCING
ANTI-INFANTRY
scribed
on page 67.
iNDIRECT FIRE
The weapon
eM
00 page 56.
trooper i~ affected.
These weapons do
not
sutler the
MINIMUM RANGE
AKMORaCR USHING
rlOf-
high
~triking power
atc.
AREA EFFECT
liU/lt
points (2 /of
scattered submunitions.
system damage.
Range Rating.
RECOil.
The weapon has enormous r@COil and
canoot be fired on tho move. If this oc-
additional effcct
INCENDIARY
criminate of friend
Q(
10 1
MlII?n IIIkI
Size:
-3
"""",,,
DepIoymem Range:
Comm:.onO::ation&:
Tho'eat value:
Nooo
Fire Control:
PDlJ(S .. FLAWS
GiImII Effects
""""""u.
_.
--
"
Game EIIIICtS
_1 Bonus Action
,
" ' '=
,,
, , " ,
"
"" , ...,
2 lb. ClImon
,
""
T
.303 BC'"...1 MG
Grellt lIfiRt.,
-l/3km
Inefficient COntrols
OM
Ammo
0
0
Tn
- cru...... 1II
--
.,
-,
....
Are ContrQl'
PUll. . ~ FlAWS
.....
.........
AilIilg 1; FIaI Fu
MG AI,.,,,, B.,
'''' km
'"
-2 DeIectkln orEXposed Crew
UIIIJO ~ PrQfiIft
,.
k<
. 1 To~1
studowr)
2 III C8I'tIOI1
G..ne EIIttClm
BlJllonedUp
'" 5, ,," ,. ,,
"
, , , , ,
- - - - - -
"'""AI. HOF2
. 1131cm
.....
-1 E\onvw. AI;:tiQn
RIiId:;r.; Slk.t<l:1w!l
.......'
Threat Value:
I~Conlrol!;
G<ooo<f.,
Carmvnir;.ati(>ol$:
G>ome ErrllCls
"."'m
C"lal Brilai)
C,tIW'
"122IJ3
"""'"".
5,."
--
Sino:
Atmot:
""""" V.
'''' ""
Crew:
1513tV45
'"""
-,
-
"
, .......,
..
OM
02
,
,
<500
02
"'"''"
AI. AOF2
AI, AOF2
T. .
Year In ScMc:e:
1939/1940
GrIll .......
,
,,=.,
5i.zQ.
......_,
/vnu:
~n...lt
....
Sen~:
F,,,Q..r'lr()l-
-.........
BrittltoAI!1~
.....
61b . C .........
1.!I2I1Y\'lMG
No:I~'ty :
Great Britain
lIIIIiclll TyptI:
T. .
Y~,"SeMe&:
'I'"
102
Hi!.
Gomo"'-
Rt;n~Vp
- I iJonuK h;tiun
C' 1'-
"
ThiMI V@IlIl8'
G;:wng Ellacl'
l~ T~Al i,l(ifwllEon
''''''''
-1/3 lur;
CormvIic.lIIions:
Contrru
G/a..\d 214
I RiInQO.
NlUUiafLAft
LneltK:II!nI
GfCW:
-lTo~l
1 : A:llfQ'~
0
0
., ,, "...
''''
OM
02
"'""
AI , R()F2
,
-!
A pPE NDIX
n: VEHICLES
"
GrealOnLIIII.
tl3CkedAPC
".,
.......,.
VI!tw;lot
Type;
YetJlII'I5ervico
-USM>M<_
Tn
"
..
M8A6 GrIntiI.II
M6 37 1m! G\II1
'"
T
3OM1918MG
3OM1918MG
n-
..
MGArrmDBin
Size:
2
2
'" ,'"
." " ,
.. 0
""',."
""""
""""'-
.....
"
.....,
Soma .
Fire Control;
""""
CO<
.'"
'"
AI , ROf2
"
""
-_.
Cr_'
-.....
""""""'"
Thnla1 value'
Na1lOl\allty'
Vehicle Type
Y8Iu In Ser.bI.
...,..,
(JS/VGrea! BriI8lIl
U.S. ~!lIOI1
~
(Gillt'll)-
..
..
'Olkm
-1/SkIn
=,
"""""
"Xl
---Up
FF ..
AI . AOf2
-;;.
j:
.,
103
e 0 0 *~
2111. M GIll
........
"'".,
5ensofs:
Forti Control:
--"'"
.....
"I'
Tl'nat Value:
.....
...."""
.. 1 NTOOI Front
FUjpd Mo/II.
Oawtta_*p_
......,...
.....
,. ""'""""
'"
"
"
, ,
, , ,.,
..,..
~oo..:
.,
"
......
_-.:o_
"""
sv-n FC .....
AtlrIls . . MoIoe. Hit
'" eo..
"
3
""'""" (1<>wod)
"'--'-
,.".
.....K FLA. .
-C_
Size'
...
-,
'"
""""
15'
""
Of88l8(~lIiI'I
,.,.
ATGu1
CD
""'"-..
"'-
NatioNlity:
-",.
Y.- In 5eMca.
""""' HI.<i
Browning .30
F
F
""'-
Siu '
""".
........
11/16121
....,-
.....
..........
~elI~MIIr_
lowroo
HaK Cep&C!ty
""""*'
......,...
-..
"'"
.....
""""...,.
-'"
.... G<..-
......... -
OIflIOJIllllf RIIr'Qe
""' """"
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.,
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AI, FIOFt
AI, AOF2
19"
MmlClVIIIer
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20J
31
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Reinforced Armt)f
.1 Armof FfOI'II
lneftw::1efII Conuul.
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N' S
F
F
F
''''''
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-1 BooutAl;:tIM
.... 00
15'
200
3
AI. ROF I
AI, ROF2
,9<0
ApPENDI X II: VEHICLES
_.
-_.
Size-
.,
""""
.....,
Sensors:
.......-_."""".
an.AWS
Year 10 Service.
Atr;S
,
F
ML
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37
Game En""bi
2 .It IW, Can f'I.n;h
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.,
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OepIoJim.,ut RInge:
Game Enecll
Can be Mdoopoed
" "'-
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--C~
7
8116f.!4
.,
1 Bonus Actions
., 1vmot OIl ~ Hits
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.7
......
9
"
100
3
N . AOFl
N
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.,em
.........
.,
.,
Afmor:
....
50"""
Fore Control,
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MiInIpuIaIor AI,",
_.
.....
MoIIement:
~
RlwIoe:
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80km
~;
213 km
nw... ......:
...... ""'"
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Reinbced 1vmot
~amg
w.nk f'oOoII
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Hita
1 2 lb. Cannan
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MoIl~1
.7
2SO
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N
10 5
APPENOTX If:VEH1CLES
MVl2C llalnlllll!
Si~:
..........,.
~,
........
--
Crew
.....,.,
9(18/17
Sensors:
Fore Control:
Movement
Deployment Range:
80 km
-213 km
46
Co!rmunK:a1ioos:
Threat Va'i.Je:
PDtK.a FlAWS
Game Etrects
Weak Point
+!
Armor Front
" ' Ligtrt Damage 11 UniI MoYes!lrld Fores More That131lKnB In a Rout
"""'''"''"''
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Moll GlAflAdAR
..... -
'"
F
FF
F
S
0
tneflicienl Gontrois
Year in 5ervice:
--
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7.92IT1'T1Bna
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..
'02 ""
Game Elfecrs
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EX
..
3
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,
"
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0
0
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Of
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At , ROFI
At, ROF2
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NIl".
.....
Crew:
Movement:
"
15I3IY45
~
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USSR
,,.,
16.21T1'T1~40
7.ti21T1'T1 MG
7.62rmlMO
MO ArmIO IiIn
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FF
32
G.moE"'
IrxofIicieot Controls
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0
0
0
OM
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,
,
96
....
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""""'" U,
Laroe SenSOI Profile
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.......
""'"
.....
ThrIIat Value .
& nAwt
Hostile ~ Pro!ection
..
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........
Corrmt.nIclrtlOl'1s:
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_
....
Si~8:
,,~
F~ """'"
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Yailr In SOrv\c(!:
"
NHIiola~II':
t!
GrMt Britain
ArmoredCllr
TlI4I78A
Vehicle lype
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1hfea1 Value
"'"
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At. flOF2
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sensor ProIiIe
I
151T1'T1lkrSll
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C_
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.,
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.......
,
PUt". a .nAWS
,,_
Vehir;kr Typr:r:
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6112/18
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,
0
Sile.
l.erge
.
0
Game Eltec!8
MarOprjatQl Arms
... .
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n
"'"
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.,
"
At , AOf2
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.,
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,
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-.
..,-"
Sin! '
h_
.........
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FlfeGonuoi
,
.
......
c....
........
....
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Cm.,1lII'IiCttionJ
TtvNl ValueI'
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~'.I'LAWS
Vehicle TrPe:
Year In SerAot:
*
USSR
,-
762rm1 MIl
'''''
MG~6irI
762ITWnMG
..
L
,
,
8
8
0
0
..
"
N . AOF2
AO. """
AI . ROf2
"'"
107
8 0 0 *._
1IV-1C
,
...-
Fire Control
c~
""'"'" ...
Mo."",,,,
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-."""',
eu.,..
"
....
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Cold Weather
Buttoned up
I
I
45 mm Model J9
7.62 rrm DT
,
,
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, " ,"
"
No
D<
"
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ltve31 Valve
"
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ko
0
0
.."""
"
"'"'"
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1500
AI , ROf2
o
1JS'
AT eUl'
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loS
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Of
,
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.,
.,
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....
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1neIIicienI ConIroIs
Oe<:fflased Maneuve<
FI.8 hIIicirn
""""""'"
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-I
GiIme Ellects
Mi1n.1n Groln;I Mode
112 Fuel. q, ~
~atTopSo-'
YlSIIUkl~.
MllA2 ...... ~
"'"
,..,
MllA3 ...... ~
Am ConIrOl
a fLAWS
....
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2. FW , Can Pu"ICh
~IOrAl,..
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UgtII
w_"'" ....
M1918M 30
''''
MMW Grenades
-"'~
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lneIIicIanI Conrtlls
1 Bcn.Is Aclion
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F
F
F
Gtound 3.'5
1 Armor Fronr
., Ma-l in Gn:u\d MocIe
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""'""""""
.......
WaIker~ .
ThINI Value:
1'DlJ(.
.....
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., """""""..... ""'"
Senscr,:
--
c-
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"'~
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_
....
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..
,
Size:
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.,"
""
l
OM
0
0
"
..
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..
AI . FIOf'"2
"'"
..
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-,
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........
N~
""
F
""'"""'"
USA
w.""
''''
t.41918A5 .30
FF
t.4k4 Grmade~
""
""""
,250
9
""
AI . ROf2
C."'.",,
Ff,,' 8
PzIIIIIW 1I11III B1
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,,,,.,.,,,
-........
--
"""
Fife COrllrot
NatoonaJ!ly;
,,.,
C_
G",,,,,, 3/5
,ro ""'
[)epiDyrn9nt Range :
-2
ButlooedUp
,.....,., ..........
Si~fI :
Sensors'
VehK:1e Type:
Yo;w In Servicll
OM
.7
"",'M'"
"
.0
0
2. "'.
Year In SerW::lfI'
Game Ellects
C&rI wade in ahaIIow walei'
COrrvnurlica!i0n8
. tl5 "'"
"
Threat VlWe:
G.ne Ellects
+ 1 Nrrot Front
"""''''' """'"
_1 Bco'wJ8 A(:!ion
lr'l(tlliCitIr'l\ cc-.troIs
J .
"
- l\O~!
Art:
2cmKwk30
12
"""
6
2
Ex
24
6
/10:.
0
0
.,.,
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,."
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,
J
", 0
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.... -7
........
........
-,
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. . . .. an.t.. .
--.
VAl'lic1c TI'\)IO'
V_ In SIIovicll
"""
2c:mK~Xl
"""'"'
,
3
"
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Game EIleen
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AI, ROF2
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""
I'ZIIpIw I AlII! 0
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--
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.7
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32
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Fore Control:
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....
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27
.... ,"""
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.. I To Ar!ma/FuIiI Hill
Aeinluieed Arrror
.........,.....,
Largll 5en1iOl' Profile
AI. AOF2
'''''''''
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--
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-1/5 kin
,"","",Up
. , Bonut AcIiQn
""
,S 8"
T
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netrocienl Ccnrds
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3 7cmKwk38
-,
-
"'-
,...,.,
Si/e
Fw.<:ornI!Cl.
Buttoned Up
~
.... """
CorIIrI*
110 COIOCMIo'1ef'II
Arc S '"
Ex
FF
Yellr In 51Jrvi1:c:
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J7
Threat Vak.e:
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""
T
G",,'" '"
Camn..ricaIiorw:
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""'"
Deployment Ranoe:
.. , hrrrtJf FIOI't
Reo*"ced Armel
tnafticienI c;o.,troIs
.,
Crew:
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Siz.:
"""",.
n: VEHICLES
I>.
pt,4
.,
.,
"
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AJ , ROF2
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liT
e 0 -0 * ~ <$-(Il
ApPENDIX II : VEHICLES
I'zIIpIw AlII! F
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....
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--
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Nationo3litv:
Yeai' In ScfW:1!:
,,
"""""
.......
.....
A"
T
T
3 .7cm KwkJ6
"'''
Game EflecIS
""""'" Up
Large Sensor Profile
_1 Bonus Action
loefficieot Controls
-1 to Concealment
"
L
. 0
0
Game Ellects
-""""
VIII'oIclo Typo:
.,
.f
"""
AI, ROf2
Tn
- --
"'"
I'zIIpIw ':'111111_
~.:
-.
....
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~. :
Fore Contn::t
. . . .t & fLAWS
......
.
.......
'"""'"
C_
"
.,
.,
1412&'42
Ivrror:
Gto.n:l -21~
~IRange:
'S>m
Co;n-.rw.~tx>no.:
-l/11km
Threat Vat.J&'
"
.....
Game Effeclll
-2 De\OO1ioo Of~ Craw
., 10 C<;>ncfo"n-,t
Game Eft_
1oeII~1erot
-1 SOnus ActJon
Controls
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IJohitIc Type:
Y&ar In SBrW::e:
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~
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"
"'0
AI . AOF2
Tn
''''''
.-
--il
.....
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....
,
,
N~
'.
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"-'--'-
112
"3
ApPENDIX
e 0 0 *~~
n: VEH ICLES
?
S1JItmDeIIIdZU33E
-,
~2
FireContn:Jl:
Bunoned Up
WEAPONS
Na1lona1ily:
\lQhic1e T)'PC.
'foor In Scr.1ce:
..
""'-,
,
"" , ,
5
FF
7.5cmK~L33
" "'"
" "
.0
"'"
PzI(pI IV bt A'll*I"
.....,,
"""""'"
Sensors:
FIre Con!fO/J
PUlIU a FLAWS
-,-........
-
~
Natiol'\alil'!';
Vehicle Type
Y""" In Sef'l'i<:e:
Ge'lT'I8n
"",,,.
...,
"'".
FF
Gr"""""" i
MG ..... ".
0
~
SOze:
Sensors:
--"'ManipuIalor Anns
.,
IJlI!IficIOOl Controls
........
WcakPcin\
N~
1.8 em KwII. 71
MG '"
G""""",
fT
5
2
2
Walker 2/4, Ground 315
, E.
, "
M
"""
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29
Ga-ne El!8ClS
Glider Capable
""",-
Borou3~
OM
"
"
0
~
"
....
-".". ""'-
""
r
Ttve3t Value:
"-l,ROF2
500
CorrwruniCll1ionv;
""". a FLAWS
.......
Deployment RallY!!"
F..e Control
"'
CUIW'
.....,,
"'-,
-.
1/14/21
Armor:
OM
, " "'"
"
"""""--
PzI(pI IV bt B'll*I"
"4
IneI!iclent ConIrOl,
A" 5
F'oot" Towing
E!(pos.ed Clew
"
GamaElf""1lI
"'"-
Unstllble
OS""
~Wm
.....
W"akPooni
.......
Gfoo'Id~
ThrtIat Vall>e:
BanieArms
2
WaJkef 2/4.
Cuonr.ulic8ti0n8:
.....
""
"
'"
MI:Mio~:
7/14/21
~.
"""'
OM
Crew;
SIze:
-,,-
.....
Game Elfects
+ 1 Ivroot: FronI
-1 Bonus Action
lnefficienl Cultrols
95""
.1/Skm
Threat Value'
Reinforced Armo<
~!Raogo.
Comrrunications:
NoM
Sensors:
Gn:u"1CI 214
~t
1412&'42
Nm{Jl:
Crew:
"
Size:
Halt Capacity
.....
'"
,'"
""
AI. ROf2
~
.-$~*0 0 .
r--
l'iliiii11 _ C',.'
.,
Size,
Armor:
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c~
1/,.,21
...,..,
Sensor.:
--"""'--.......
-.,'"
ThreaI
+ 1 /vmt)f FfOI'II
ArcSMLE.ocA.
OM
F2
Ff
2.80
.,
"
"
..
,'"
..,
fId. ROF2
w.Iker~ .
Ground 3/5
Deployment RIroQI'
(1(1
No~
Game Effects
...
Armor
fWIdQm $hI..oIdo\Iron
In&Irocienl COI'IIrOIa
WMk
"*"
1 Bonus AcIon!
AlcS
ML
28160
MG ArrIno Bill
21
Name
E./v;X;
.,
11m
m km
ThreBl Value:
....-.
..........
MG"
20
COrrtr'u'IicaII.
ru.. .
""'-.....
-.
. ......
FIfe~:
8160
CapaciIy
"""'"
.......
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.... NUS ..
"
--
va.:
l .8 CJ'I1 KIf'I<. 11
.,p. ."
~.
c.n be ~ by gIOIr
"'met
FIeinJoreed
lnelficienl Controll
'''m
Deployment Range:
........ ru.. .
2
Walker 2/4, Ground 3i5
Movement:
.,
FQConIroI:
OM
"
..
-,
+1 NmtJlfmnI
AI
. ......
2
AJ.ROF2
600
3
Size:
Armor:
"""""'"
s.n.u..:
FQ Control:
1NRIt1" FU. .
.....
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"
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""
11 5
. 0 0* ~~
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)
...........
7.!icmP... .a
-....
Size:
FF.SI8320
Am",,,
,,"
F"W\l Conr~
.... 2
. .""'"
-'
,
5I1~15
.,
""'".,
NIUlS&JU.. .
RW ...ced AnrrcI
~ Crew
Ctew Hit$ _
Year on $e<w;;t!"
116
"'"
.2 NrrOl Front
onsSiep Wcna
f\.wIId u..... ~
~Fie~
0-""'"
~fftMcwl.
HI
.<HtlIfl* 0 0i 8
.....
IIIIdz 261 _
........
"""'"
,"
7114/21
.....,
~
,..... ,.......
.....
Sensof.:
FqConlJoj.
Game Ellecl.
Pas&engIIf Se.1ing
-"''''''"'
. , \0 CcJnoNh*lI
""""'"
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.... InSeMce.
-lf3km
"
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Game E/Iee,s
ExpoMd C_ Crew Hill are one SI&p WOI..
. , Boru Action
-... """"'"
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, c,_
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.....
"""".
"""'"
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.,
.....
_od""""
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Size:
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Tl'nM \IeIut:
~-
'NIodtT\'P&'
YMr In SeMce:
......""'"
.2 Armor FrQ'lI
Crew 1~ _
........
.....
3.7 em f'AA 36
No
FF
"
"
....
----_...
"""
..."""""
"""' "".HI
~""1ob.4'
......
60
~1ionI:
.....
......""'"
-T,..
37 IT'll TI'P4IIM
1.7 nlfl TYI)IIJ 97
77
..J"
Type 97
MGAITmu BWl
....., ....
~
. . . . . . . FLA. .
........
c...-
"-'*"
'''''''' --..
........
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VIIaf fnSlww:8
W.
",.
S..."'"
.....
CaTm.ricaIiDnI'
TlIfeat~ ..:
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,
Gro.nd (TOW8d)
AT GIa"I (1JgIlI)
.,...tI..
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300 ""
_..
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"
(f)
_
...
-c....
lneflicierll Controls
T
T
FF
.1
.....
"""'"
,,. ....
38
...... ""'"
. , Bonus AcIjon
AI. ROF2
AI . ROFi!
''''
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e 0 0* ~~ .
"
1YIII 87 ''CIIHIa''
,
''''''''.,
-..,
SIze:
,,~
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".".,
F".-e CQntrol:
......
c_
_.
Threat Value;
l ~-
VGhicIc TYPe:
Year In ScNIce:
..
,
-~
""'"
7.7 nm Typo 97
7.7 mm T)pG <J7
MAArnmo Bin
"""
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0
0
'"
'"
,
.,
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AI, ROf2
AI, ROF2
:!:!i7!;
.....,
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M>t,,;pul~1U
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w...
",.
ibid 41
"""-'''''''''''
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r"""",..
77mm lYpe97
7.1 ...... TYJ'O 97
Gr~ 1
-""""" '""'"
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WeaIo. Point
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,
R
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"
,
.,
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Fire Conm!I:
.,
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"
Gam9 EIIecl8
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..
...
"""
CO'm'lKIicaIiOn$:
lhreM \ItIIoe:
'"
.,
AI. R()F2
DAplDymP.nl RangfI.
"""
AI, ROF2
-,
Crew:
8116/24
""",",,'
"'"
."
,
'"
-.
"
,.",
Threal Vallie:
HHIIC,,~
j
"""'"
Deployment Fbr'ge:
,,""
Walker 214,
~~:
Ga'11e EWecia
2. A4 , CIlfI Punch
Armll
SIze:
"'"
Crew:
Movtllnenl:
8/16124
,,~
Fife Conlrql:
11 8
DM
0<
T
T
""""'.
Year In SoMce:
""'"''',,''
., Bonus Action
Inefficient Control!
"" ,"
"'" ,"
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, " " , '"
"".'M"
'll!hit:IOt TYJl*:
70
""
I ibid 88
Nfltior>/Ility:
Crew
-1 10 Conceamenl
.1nm Type 1
Of ExpoSed
200 ""
CorTYnunication.:
Ga-ne ElleclS
-2 Detection
"""'"....'"
Deployment Range:
. . . . . &FLA. .
SunonedUp
..........,
32
.
_'00.
"""'"'"
-_
.
-.......
. . . . . &FLA. .
--
....
"
-.-
Rei'lIoreed Almar
N:.!ourlllo,y
.....,,
Ground (Towed)
N/A
Fire ConIroI:
Vhid" Type.
YImr In ServIce"
"..
,,~
Se05en:
Size:
.,
GamII ElIecIS
I\.oW8d MtNe
+2 Almor Front
SysWn
E!IposOO ~ eu.g
Absorbs me ""-...
.,
"'FF" s "
18
"
"
'
"" .,""""
'"
"'"
AT 0\.0\
""
--
Usually none, bI.I! tor _5 TV !he I!VCk ClIII be IIqUippecI wiIn 8 caD-<'I'IOurlIe ~
NllbaBllly
'o'ehIcIe Type.
"-In S8Mce:
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200
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ApPENDIX II : VEHICLES
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121
ApPENDIX III : MINIATURES M ODELING
' 1
ApPENDIX
III:
MINIATURES
The Gear Krieg rules support most existing wargaming scales (see Game Sca/e,
page 44). Yoo can play with virtually any type of WW.11 miniatures available on the
market. Most are made oul of pewter or resin: Ihese are the most comn1()(l materials
for wargaming miniatures because they do not require extensive industrial facilities.
They also have the advantage of being cast in soft molds, allowing nlOf8 complex
palts to be made.
You can also use plastic models 01 W W IIlans and infantry units: the armor section
converSIOfl. Even toy soldiers (the infamous "army men") can be used in a pinch1
Individuals can be represented on the tabletOD, although infantry squads will defi-
(I
~>inglo
trooper About
dhng). Vehicles do noI need bases, but are easier to manipulate if they have one.
Small Scissors
A wide range of buildings and accessories are available from the armor modeling
Tweezers
and model railroading industries. in scate rangrng from the common 1(35 all the way
down to the tiny 1/300. With a bit of time and a well-stocked spare palls box. Ul&Se
krts can be made Into SUptifb scenery lor any Gear Krieg game.
Needle Flies
Pin Vise and
Drill Bits
Clamps
Pliers
Toothpicks
Paintbrushes
8IIIly tnt
Wh~n
WORK SU RFACE
If you do not have access to a workbench.
you
112
"'
ASSEMBLY PREPARATION
Game miniatures are sold in sealed
plastic blisters or bags. Don't rip the blisters open - paris are loose and you do
flO(
IS
a toxic
it may damage
ASSEMBLING PEWTER
PARTS
afterwards,
GLUE
If your miniature is IMde of pewter or
painted surfaces.
resin,
I l3
PAINTING
Painting makes the miniature come to
life. Without paint, a miniature will just
first -
satiny finish .
VARNISHES
do not obscure fine delal! milch. Enamels are very volatile and smell terrible
since they usc turpentine (mineral spirit)
(lillient
Affer painting, a light coat of clear varniSh will help proleclthe miniature from
old newspapers
a~ ,'1
Of
a similar material.
sions.
PAINTS
prQ\le useful. Because 01 their chemistry, different paint tYpes (enamels, acrylics, and others) C(lnnot be mixed with
one another. Mixing different brends of
the same lyre is not recommended
DRYBR USHlNG
Drybrushing is perhRr~ the single most
useful painting technique for the military
.soI.... onllias
par, then
Into place
don'[ [ry [0
124
ANNEX"E
. T UE PLAY I NG FIEL D
Though Gear Krieg can be played with counters on a tlat map, the game only really
comes alive on a decorated tabletop fought over with miniatures. The playing field
Of'
resources of Ihe players. There are three general categOl'ies of terrain: simple. mod
crate and full-blown. Which one is used has no eHeet on the game mechaniCs themselves as long as the terrain types (Clear, Rough, WoocIland. etc.) are clearfy iden
time to set up and requires some storalJ(: sp..1ce between gart1U scssior)s (especially if modular loam terrain piece!:
THE
Of
THE MOUERATE
BAT'fLEnELD
ThiS background
age
Of
it
A convenient way to build detailed miniature scenery is the "Iile- methOd sections of terrain are built
on square tiles
also proijt from the use of comtnefciallyavailable modular lerrain. Several manu-
veriety at battlefields.
game
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,
.,
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