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Project Description
Due to the increasing demand on design and sound
solutions, the AVO studio and no!Lab Recordings HQ
became a huge necessity to fulll our clients requests.
Located in Aguascalientes city centre, a 19th century
cellar with a wodden mezzanine was chosen as a
suitable space due to its practically free plan scheme
and its programmatic subdivision potential. To merge a
recording studio and an architecture ofce within the
same building became a big challenge due to the
acoustic and spatial requirements for both uses; the
space distribution this building already had; and a
limited budget. The design process followed to
generate a single holistic parametric model that
contains all the necessary information for its
construction controlled by a set of parameters which
regulate the materiality properties, and hence, its
geometry; resulting in a totally rationalised design
proposal. Through a single model, it is possible to
control each design and construction element
parametrically, for which if any material property or
spec is modied, everything updates: geometry,
quantications, costs, workforce, etc; opening a
pathway towards optimisation processes. The
importance of the control and correlation between
each design process made of this a unique complex
parametric project, despite the lack of complex
geometries. The project has been suspended due to
the resignation of AVO studio founding member and
partner Nadia Villalobos.

AVO studio / no!Lab Recordings | Main Lounge / Live Room

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0. Link Rhino and GH


A set of primitives such as curves or
planes are assigned from Rhino according
to the base 3D model of the building in its
original conditions. All these objects will be
processed to achieve the desired geometry
and construction elements.

1. Pamaretric Control
Via sliders, the designs properties and
variables such as material thickness,
height, width, number of panels, type of
screws, unit price, workforce, etc. are
controlled. The connection of these values
at the right stage of the whole algorithm
allows the geometry and construction
elements to be updated properly via these
parameters.

Building in its original state

2. Output
Other than geometry visualisation, the denition throws exact quantications per
construction element in their respective units. Information about estimated workforce,
direct and indirect costs, and total estimations of the project is available. All this data
opens a pathway for further optimisation processes to adjust the project to a limited
budget or other sort of conditions if desired.

Basic components

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Section Perspective

no!Lab Recordings | Control Room

no!Lab Recordings | Dry Room

S F T : S p a t i a l
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//SFT PROTOTYPE WITH FIVE SERVOS


//LIBRARIES
#include <FFT.h>
#include<Servo.h>
//DEFINE FFT FUNCTIONS
#define LOG_OUT 1 //use the log output function
#define FFT_N 256 //set to 256 point FFT
//GLOBAL VARIABLES
float servoW0 = 0, servoW1 = 0, servoW2 = 0, servoW3 = 0, servoW4 = 0;
float servoInc0 = 0, servoInc1 = 0, servoInc2 = 0, servoInc3 = 0, servoInc4 = 0;
float this0 = 0, this1 = 0, this2 = 0, this3 = 0, this4 = 0;
float last0 = 0, last1 = 0, last2 = 0, last3 = 0, last4 = 0;
int servoPin0 = 2, servoPin1 = 3, servoPin2 = 4, servoPin3 = 5, servoPin4 = 6;
Servo servo0, servo1, servo2, servo3, servo4;
int generalCount = 0;
int updateRate = 20;
float updateRatio = updateRate/10;
float maxLimit = updateRate*55;

The grasp of a determinate space is conditioned to the relationship between its boundaries, the conditions of the latter (in any means), and
the sensorial experience of all the phenomena that occur within it. Spatial Fourier Transform (SFT) is a project that explores these
relationships in a real time basis, enhacing an audio - visual experience which results in a continuous transformation of the perception of
space according to sensorial stimuli; in this case, music or sound. A free double curvature surface made out can rings connected each
other in a weaving pattern is deformed according to the sound or music being played in a determinate space. Performing a Fast Fourier
Transform (FFT), sound is transformed into a wave that contains information about the intensity of every frequency band at a determinate
time frame. This information is then transformed into 0 to 180 degrees values which are then written into a set of servos, each assigned
to a determinate frequency or band. Each servo is connected to the surface, resulting in a real time morphing geometry which alongside
audio stimuli, transform the grasp of a determinate space in real time. A small scale prototype has been developed, and SFT has been
planned as a 4x4 metres canopy with 12 position servos and it is pending for approval to be installed at Centro de Artes Visuales (Visual
Arts Centre) in Aguascalientes, Mexico. Beyond the installation itself, a huge can rings collection campaign in the city and a recruitment
process will make of this an important collective project that will involve and engage young architects, designers and artists to kinetic
design; and will also encourage them to start their own projects using the tools and skills they will develop throughout this project.

//SETUP()
void setup() {
Serial.begin(4800);
TIMSK0 = 0; //turn off timer0 for lower jitter - delay() and millis() killed
ADCSRA = 0xe5; //set the adc to free running mode
ADMUX = 0x40; //use adc0
DIDR0 = 0x01; //turn off the digital input for adc0
//set up pins
pinMode(servoPin0, OUTPUT);
pinMode(servoPin1, OUTPUT);
pinMode(servoPin2, OUTPUT);
Servo 3 = 6.17 kHz
Servo 6 = 10.78 kHz
Servo 9 = 15.39 kHz
Servo 0 = 1.56 kHz
pinMode(servoPin3, OUTPUT);
pinMode(servoPin4, OUTPUT);
Servo 4 = 7.71 kHz
Servo 7 = 12.32 kHz
Servo 1 = 3.09 kHz
Servo 10 = 16.93 kHz
//attach servos to pins
servo0.attach(servoPin0);
Servo 5 = 9.24 kHz
Servo 2 = 4.63 kHz
Servo 8 = 13.85 kHz
Servo 11 = 18.46 kHz
servo1.attach(servoPin1);
servo2.attach(servoPin2);
servo3.attach(servoPin3);
servo4.attach(servoPin4);
}
//LOOP()
void loop() {
while(1) { //reduce jitter
cli(); //UDRE interrupt
for (int i = 0 ; i < 512 ; i += 2) { //save 256 samples
while(!(ADCSRA & 0x10)); //wait for adc to be ready
ADCSRA = 0xf5; //restart adc
byte m = ADCL; //fetch adc data
byte j = ADCH;
int k = (j << 8) | m; //form into an int
k -= 0x0200; //form into a signed int
k <<= 6; //form into a 16b signed int

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fft_input[i] = k; //put real data into even bins


fft_input[i+1] = 0; //set odd bins to 0
}
fft_window(); //window the data for better frequency response
fft_reorder(); //reorder the data before doing the FFT
fft_run(); //process the data in the FFT
fft_mag_log(); //take the output of the FFT
sei(); //turn interrupts back on
//read FFT every n timeFrames
if(generalCount%updateRate == 0){
this0 = fft_log_out[10];
this1 = fft_log_out[20];
this2 = fft_log_out[30];
this3 = fft_log_out[40];
this4 = fft_log_out[50];
//distance from last timeFrame and scale them
float temp0 = this0 - last0;
float temp1 = this1 - last1;
float temp2 = this2 - last2;
float temp3 = this3 - last3;
float temp4 = this4 - last4;
servoInc0 = temp0/updateRatio;
servoInc1 = temp1/updateRatio;
servoInc2 = temp2/updateRatio;
servoInc3 = temp3/updateRatio;
servoInc4 = temp4/updateRatio;
}
//add scaled distances to current FFT value
servoW0+=servoInc0;
servoW1+=servoInc1;
servoW2+=servoInc2;
servoW3+=servoInc3;
servoW4+=servoInc4;
//remap FFT values into 0 - 180 degrees values and write into servos
float realServo0 = map(servoW0, 100, maxLimit, 180, 0);
float realServo1 = map(servoW1, 100, maxLimit, 0, 180);
float realServo2 = map(servoW2, 100, maxLimit, 180, 0);
float realServo3 = map(servoW3, 100, maxLimit, 180, 0);
float realServo4 = map(servoW4, 100, maxLimit, 0, 180);
servo0.write(realServo1);
servo1.write(realServo2);
servo2.write(realServo3);
servo3.write(realServo4);
servo4.write(realServo0);
//reassign last FFT value
last0 = this0;
last1 = this1;
last2 = this2;
last3 = this3;
last4 = this4;
//increase timeFrame count
generalCount+=1;
}
}

Video URL: https://vimeo.com/138539305

SFT | Prototype

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Project Description
Ummagumma Pub is an important music venue and meeting point for Aguascalientes local artists and specically musicians. Though
people usually gather up there only to listen to music and to have a few drinks, the owners felt that they needed extra facilities to offer
other social activities and to expand their current customer target. Making use of a spare room in the pubs premises, they decided to
adapt it as a pool/lounge room; however, the furniture they had was not suitable for those activities and in poor conditions. The client
requested AVO studio to design a set of bars and a coffee table considering the necessary space for a small pool table and for
customers to play and sit. Since the pub is directly related to music, and the owner of the place loves David Bowie, the designs to the
furniture would be based on that. A Fast Fourier Transform (FFT) was performed on Life on Mars?, and all this data was assigned to
a set of point clouds, which generated the bars and table according to the music; and of course, parametrically controlled to
geometrically achieve their functionality. Another issue of the room was the poor illumination, which would not be suitable for pool nor
socialising. Isosurface - based internal lighting targeted to the closest room corners was added to the furniture in order to compensate
this issue, and also, accentuates the blob - shaped intention of the design.

Ummagumma Pub Pool Room

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Floor Plan / Intervention Locations

Base Points

Life on Mars? FFT Simulation

Lights Ray Tracing

Lighting Isosurfaces

Final Result: (Ribs - Isosurfaces)

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Ummagumma Pub Pool Room

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Project Description
18 is a stool designed with parametric tools that can
be assembled and disassembled without extra
assembly elements such as screws or glue so it can be
transported easily using a minimum space. The seat is
generated from a hexagon, which edges are split and
offsetted to generate three irregular hexagons with a
carved pattern adapted to the resulting 18 edges. The
three legs create a torsional sensation and are joined
by a triangle at the top. Each element and assembly
slot have been parametrised in order to perform the
necessary structural analysis to ensure this product
can support a considerable weight; and also, to make it
a marketable piece of furniture so it can adapt to the
available materials at a determinate place. This
product has been published in several important blogs
and magazines around the world receiving very good
criticism, and it is an INBA National Design Biennale
2015 nominee.

18 | Stool

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Project Description
TRAMA is a furniture collection that contains a coffee
and side table that can be assembled and
disassembled easily without extra assembly elements
such as screws, so they can be transported easily
using a minimum space. The base of the tables are
generated by a set of intersected serial planes, creating
a weaving pattern which makes reference to
handmade Mexican textiiles. When assembled, their
legs make a weaving pedestal, leaving the assembly
exposed. The variation of natural and tinted tones
convey a contrast of volumes and dimensions. Each
element and assembly slot have been parametrised in
order to perform the necessary structural analysis to
ensure these products can support a considerable
weight; and also, to make them marketable pieces of
furniture so they can adapt to the available materials at
a determinate place.These products have been
published in several important blogs and magazines
around the world receiving very good criticism, and
they are INBA National Design Biennale 2015 and WIN
Awards 2015 nominees.

TRAMA | Coffee Table

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TRAMA | Assembly Diagrams

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TRAMA | Side Table

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TRAMA | Assembly Diagrams

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Project Description
Currently, Aguascalientes public spaces only have
leisure, relaxation or simply transitory uses.
However, other type of activities or happenings
could transform them eventually into relational
spaces. This is possible through involving and
engaging individuals of different social groups or
spheres to activities that allow a personal and/or
collective stimulus. bewkPavilion arises from the
need to create subspaces where users can
concentrate and own them to generate reading
groups; to provide a space for events and activities
to encourage reading and engage to it. A literary
entries and egresses dynamic via the users will
allow a constant update of the material the pavilion
owns. Also, it will allow the interaction between
unknown individuals who have similar tastes
regarding literary genres through reading groups.
The project was initially conceived as an excercise
for Cesar Saldivars students at ITESM Campus
Aguascalientes in 2013, which aimed to introduce
young proled architects to basic parametric tools.

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The project went through several design stages which originally involved the students and the tutor itself (Cesar Saldivar).
After a base modelling, done by the participants of the course with Rhino and T-Splines, the object was parametrised to get
a horizontal and radial rib structure, which later on would be rationalised to x each other. Another important design process
was the structural analysis (FEA) done with Millipede to ensure the material properties were accurate for the shape and the
weight it would have to support (mainly books and magazines). A small scale prototype was made, and developed further by
AVO studio, who tried to install it in real scale alongside the council in Aguascalientes public spaces.

Beyond the object itself, the projects pursuit was to involve and engage public space users from diverse public spheres to
activities that are able to transform the grasp and use of a determinate location. The dynamic consisted of the next steps:
Books donations
Users acquiring donated books
Organisation of reading groups according to donations similar topics
Users attending to reading groups
Interaction and consolidation of specic public spheres according to donations similar topics
Give back the material and start over
Other than engaging to reading culture, users themselves would be able to transform public spaces into relational spaces;
allowing a personal and collective stimulus, and contributing to the development of culture and social dynamics.

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Project Description
The assigned space was the centre of Cd. Juarez
International Book Fair 2013. The pavilion intended to
accomplish more than just an aesthetic/sculptural
function that only called for attention. A topography
was designed with soda crates, which the visitors of
the exhibition could utilise it in innite ways. The
topography functioned as benches to sit on, as a
threshold that connects the fair isles, as an observer to
value other stands from another perspective, as stairs,
as a playground for kids, as an amphitheater for a
small gig and as a place to accommodate visitors to
experience a small lecture or conference. Other than
just an architectural intervention, the pavilion became a
social topography that invited the exhibition visitors to
explore it, and it responded to the different uses they
gave it. Once the fair was over, the pavilion was
disassembled, and the crates were returned to the
soda company generating a minimum of pollution or
residues, minimising its carbon footprint. The Social
Topography served as an example of how we can
upcycle and reuse common every day objects, and in a
creative way transform them and give them a new use.

Social Topography Bunker Arquitectura | Photos Emelio Barjau

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Social Topography Bunker Arquitectura | Photos Emelio Barjau

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Newham

Tower Hamlets

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London is a very rich
city in terms of how
nature and city life
coexist. There is plenty of
parks and green areas
everywhere, some larger, others
smaller; but wildlife is a constant of
the citys daily life, and it is quite
interesting how it adapts to such a
densely populated city. Lee Valley Park works
as a natural alley that connects the countryside and
the city, specically East India Dock Basin, which alongside
Limmo Peninsula Park, constitute an important ecological reserve within Londons
urban spot. All the wildlife is able to nd a place within the city where to settle
down. An important fact about this connection is that it is intersected by the
Olympic Park, which generates a direct correlation between nature and sports
towards the city.

Londons Urban Spot


Signicant Vegetation

That specic site was


selected since it is
accessible via both public
and private transport, and
also because it is the
threshold of an important canal
that connects the Thames and Lee
Valley Park, which represents a
pathway for wildlife to access to it and
bloom. A set of landmarks close to the
placement make it easy to identify, and
eventually, become a landmark itself.

Important Water Bodies

Greenwich

Rail Stations

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Underground Stations

O2 Arena 1

DLR Stations

Buoy Wharf / Container City 2

Rail/DLR Tracks

ExCel Exhibition Centre 3

Underground Tracks

LCY Airport 4
Important Water Bodies
Main Roads

* This project was part of Year Two at Kingston University. Tutors requested to design a lido - like buildidng, being able to extend a given architectural programme. An extensive research was done on what lidos
were in the mid 20th century, sociocultural phenomena, and more extensively the site context, research that practically gave a leading thread towards the right design strategy and proposal for the selected site.

Greenway London

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Important green areas


and canals suround the
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evident that it is a zone rich
in wildlife. Housing and
creative studios (Buoy Wharf /
Container city) expand the grasp of
the context, and determine how this
will react to the building itself in terms of
programme extensions. Pedestrian walkways
connected to a larger urban scale model (Thames
path) will determine the correlations to generate among all the
surrounding sub - contexts. Another important fact is the surrounding
landmarks, which though a tad away, are all still important.

Housing 0
Buoy Wharf / Container City 1
O2 Arena 2
Natural Reserves
Walkways
Site
Context Vectors

The basic design


strategy to follow is
to establish a
relationship between
the nearby natural
reserves and the site, which
combined with the sports and
leisure prole a lido has,
determine that the project must be
able to extend these qualities that are also
dened by remote contexts (Countryside > Lee
Valley Park > Limmo Peninsula Park [0] > East India Dock
Basin [1] > LIDO). The building itself shall extend all these ecological
reserves and nest all the wildlife and vegetation coming from them.
The building must also deal with the Thames path; become an
extension to it and interconnect to Buoy Wharf / Container City; so
congruent programme insertions can be performed in the building
and make it responsive to its immediate users.

Limmo Peninsula Park 0


East India Dock Basin 1
Site / Potential Natural Reserve
Walkways
Potential Walkways
Context Vectors

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Site Strategy | Original Site

Site Strategy | Interconnect Immediate Contexts

The site is next a set of walkways that make part of East India Dock Basin,
which is historically important, since the docks were engaged exclusively
to the East Indies trade since 1803. The actual basin was part of a larger
network of locks and canals designed by engineer Ralph Walker. In 1838
East and West Indies companies merged, and by then its role in the
Thames changed, since the docks were able to accommodate larger
ships. By 1883 the chief imports of the East India Docks were from
Australia, the Colonies and America, and included rice, wheat, wool, tallow
and gold. In 1909 the docks were taken over by the Port of London
Authority, along with other enclosed docks. During WWII the docks played
a key role as a construction location. In 1967 the docks were closed, and
nowadays alongside Limmo Peninsula Park and Lee Valley Park, has
become an important natural reserve where a great variety of wildlife,
mostly birds, transformed it into their home; and it is also an important
birdwatching location within London.

It is mandatory to generate a set of walkways to access the building and


that also interconnect the Thames path, East India Dock Basin and Buoy
Wharf / Container City. This will adapt the building to a larger urban scale
model of walkways and interconnect immediate contexts to perform
congruent and context - responsive programme extensions. A small canal
is inserted from the basin towards the site alongside the walkway. This will
connect East India Dock Basin natural reserve to the site, and will work as
an alley for wildlife towards the building and make of them both, the site
and the building itself, an extension of the surrounding natural reserves.
The building should be able to coexist with all the wildlife, to nest it, and
also integrate birdwatching activities.

Site Strategy | Nest Wildlife / Building Proto - Strategy

Ground Floor

First Floor

Second Floor

Third Floor

Top Frame

A set of context - responsive frames will be assigned to each storey to


geenerate the buildings structural and distribution core. Since remote
landmarks surround the context, a vertical lido is suitable to get interesting
views from each space. This will also facilitate the nesting of wildlife and
birdwatching activities.

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A vertical core is designed


according to the context
frames. The core will work as
a structural frame and will
allow vertical distributions
within the building.

Core faces are offsetted


according to congruent
context vectors. This will
relate each programme block
to each vector and will give
each space a specic use,
quality and view.

Building Strategy | Context Frames

Building Strategy | Offset Core Faces

Each programme block will


have a specic view to the
surrounding landmarks, and
hence, different spatial and
perceptual properties.

A timberwork lattice is added


to the remaining core faces.
This will nest vegetation and
all the wildlife; and will allow
the building to breathe. The
site and the building itself will
become an extension of
Limmo Peninsula Park and
East India Dock Basin natural
reserves. Wildlife will coexist
with the buildings users, and
this will allow birdwatching
activities due to its vertical
scheme.

Large Pool
Art Gallery
Small Pool
Toilets / Ch. Rooms
Terrace Garaden
Restaurant / Cafe
Terrace Garaden
Pub
Terrace Garaden
Management

Building Strategy | Programme

Building Strategy | Timberwork Lattice

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LIDO East India Dock Basin

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LIDO East India Dock Basin | Gallery

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The project consisted on designing an artistic kinetic installation somewhere in a walkway behind the Acropolis premises in
Athens, Greece. The installation should be responsive whether to its users or other external stimuli such as sunlight or wind. The
site was selected since it is a key location that works as a view threshold towards the Acropolis and other important
archaeological sites.

Acropolis
Odeion of Herodes Atticus
Theatre of Dionysos
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The aim was to enhace a visual experience towards Acropolis and other archaeological sites emulating the feel of being within a forest and suddenly
leaving it: To be surrounded by trees and logs, unable to see what is after them, and suddenly, nd oneself in an open space with different qualities and
views. Because of this and since the site is surrounded by forests, the project acquired that name. The curve in the walkway would be helpful to achieve
this effect, since due to its shape, people would be unable to expect what comes up next, other than logs. The installation would become an abstract
extension of the context in means of morphology; and paradoxically, an intersection to it due to its conceptual properties.

Signicant Vegetation
Visual Field (Towards Acropolis)
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Enhace a visual
experience towards
archaeological sites

Light Sensors

Via a set of bundling poles, the users will be able to experience this artistic installation, and themselves will be able to
activate it using light sensors installed on the floor. When someone steps on a sensor, a system of servos will be
activated and will start bundling the poles according to the direction in which people is walking. This will allow the user
to pass through the installation as it opens up across a curved - path; and in the end, they will experience a nice view of
Acropolis and the other archaeological sites.

Forest Aesthetics

Light Sensors

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Poles | Stiff

Forest? | Prototype Mechanism

Poles | Bundling

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Video URL: https://vimeo.com/67773186

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Forest? | Prototype

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Main Roads
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Green Areas
Bilgi University 0
Okan University 1
Trump Towers 2

Site
Istanbul
Elsewhere

Contextual Agents
A set of landmarks will pour themselves into the site
through the streets in order to generate the access
points. The most accurate pattern was selected
according to the best vehicular and pedestrian flows
towards the site, and also, in order to generate
programmatic congruency with the context. The
typology and amount of buildings within a determinate
immediate context will dene how the building
generates itself, according to the markets demand. Via
bundling techniques, an initial growth pattern will be
dened to satisfy all the users necessities in means of
schedule of accommodation.

Catholic Cemetery 3
Shopping Centre 4
Istanbul

Concept
The tower will grow according to the
resulting bundling nodes; each,
corresponding to the main activities
of the immediate context:
Commerce, Ofce Retail, and
Residential. N3 Tower will be made
up of three towers that entwine each
other, considering a fourth virtual
tower that considers Public Space
as a constant on each storey. The
shape and size of each tower will be
determined by a context research
that denes the ratio at which every
type of use should exist at each
storey, all of them entwining around
common areas (public space).

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Initial Prototype

Based on a context and market research, a set of mathematical functions


will dene the ratio at which each sub - tower will contain a certain type of
programme. According to the mathematical functions, the resulting
bundling agents will bundle depending on their value. The axis of generation
will be a fourth public space function, which states that this sort of space is
a constant in the whole building. This will generate a building that responds
to the contexts demands, and also opens a pathway towards kinetic
processes, in means of making the tower responsive to the markets needs.

Floor

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Ofce Retail
Residential
Commerce

Proposal Statement
The proposal seeks to redene the
future urban development of Istanbul
with a new landmark. It aims to provide
a link between architecture and its
surrounding built environment, which
has various urban contexts. The tower
is designed for mixed - use, and the
project resolution aims to adapt the
tower into its relevant contexts in both
micro and macro scale. It consists of
three main architectural programmes:
Commercial, ofce and residential. For
efcient programme distribution, the
tower is divided into three parts on the
ground level to provide separate entry
points for each programme. The
commercial, ofce and residential
programmes are distributed according
to the mathematical functions, which
introduce probability of the programme
to be allocated, and the distinctive
spatial organisation, along with
flexibility, and adaptability. The split core conguration on the ground floor
later unies all the programmes within
a single volume in the upper level. The
residential block is placed away from
the highways for comfort and facing
South for environmental reasons.

N3 Tower | Render by John (Juhyung) Chung

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Project Description
The same way sound covers and can be heard over
distances allowing people to connect, the canopy uses
sound vibrations to enable its transformation at
different parts of its surface. The structure extends
from the ground to the top creating a single unied
environment where people can affect its shape by
making sounds. Vibrations through several solid ears
found around the site activate the movement of the
structures eastic elements via pistons. In this way,
acoustics are utilised as another mean of
communication, and another way of shaping the
qualities and characteristics of a determinate space.
This project was exposed at Kinetic Art Fair 2012 in the
premises of Westminster University, London.

Video URL: https://vimeo.com/41519842

Echo | Prototype

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Echo | Prototype

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