Académique Documents
Professionnel Documents
Culture Documents
A PRACTICAL GUIDE
CONTENTS
Introduction
List of authors
Desmond Keegan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
........................................................................
Part 1
Chapter 1
13
Part 2
Chapter 2
SMS quizzes
by Mark Riordan and Joachim Pietsch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
23
28
32
39
44
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Part 3
Chapter 7
51
57
61
71
The use of Flash Lite and web authoring tools in mobile learning course design
by Fintan Costello . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
79
92
Chapter 8
Chapter 9
Chapter 10
Chapter 11
Chapter 12
Chapter 13
Chapter 14
101
111
Part 4
Chapter 15
119
124
Chapter 16
Part 5
Chapter 17
137
142
147
Chapter 18
Chapter 19
Introduction
Desmond Keegan
Mobile learning: a practical guide is a hands-on, how-todo-it guide for education and training institutions who
wish to introduce mobile learning.
Definition
Mobile learning (mLearning) is defined as the provision
of education and training on mobile devices: Personal
Digital Assistants (PDAs), smartphones and mobile
phones.
In defining mobile learning one confronts tensions
between functionality and mobility. There is a
continuum from the point of view of functionality in
the devices used for eLearning and mLearning. This
MOBILITY
FUNCTIONALITY
Computers
Laptop
Computers
E-LEARNING
PDAS
Handheld
Palmtops
Smartphones
Mobile
Phones
M-LEARNING
Statistics
Mobile Phone
Penetration
103%
88%
107%
111%
101%
196%
102%
179%
191%
100%
192%
101%
111%
Country
Mobile Phone
Penetration
196%
196%
107%
107%
102%
106%
171%
199%
185%
144%
194%
113%
108%
Latvia
Lithuania
Luxembourg
Malta
Netherlands
Norway
Poland
Portugal
Slovak Rep
Slovenia
Spain
Sweden
UK
Fig 2. Data sources: WCIS (World Cellular Information Service) (2006) and Ovum.
Thus it can be taken as a given that all students in all
European further and higher education institutions in
all countries in Europe possess one.
Projects
The European Commission has played an important
role in bringing about the arrival of mobile learning. It
has funded three Leonardo da Vinci projects and two
IST research projects in the field. Here is a brief look at
the work of these projects.
Programme
Project leader
Title
Leonardo da Vinci
Leonardo da Vinci
Mobile learning:
The next generation of learning
IST FP5
LSDA UK
IST FP5
Leonardo da Vinci
Introduction
References
BBC (2004) Research on audience characteristics
http://www.bbc.co.uk/commissioning/marketresearch/
audiencegroup2.shtml
World Cellular Information Services (2006).
Mobile phone penetration in European counties.
www.gii.co.jp/english/ep4209_mn_world_gsm.html
List of authors
Hannah Barton is currently a lecturer in Psychology in
the School of Learning Sciences at the Institute of Art,
Design and Technology in Dun Laoghaire, Ireland. Her
areas of interest are group psychology, collaborative
learning on line and educational psychology.
Mikls Bir is an associate professor at the Department
of Information Systems of Corvinus University of
Budapest with 29 years of software engineering,
university teaching (including professorship in the
USA), and management experience.
Ray Boland graduated with honours from University
College Galway in Information Technology and
Business Studies. He went on to complete an MSc in
Ubiquitous and Multimedia Systems, working in areas
such as Adaptive Personalization, Multi-Agent Systems
and Computer Graphics. At the moment he is working
with Ericsson Education Ireland as a Technical Training
Consultant in the areas of Video Telephony, Location
Based Services and Instant Messaging and Presence
Services.
Fintan Costello works as an eLearning specialist for
Ericsson Education. He is responsible for developing
and supporting eLearning and Mobile Learning content
and services. He also has been involved in Virtual
Classroom Training and Learning Management Services.
Aleksander Dye is a researcher at NKI Distance
Education. He received a Bachelor of Information
Systems from the Norwegian School of Information
Technology in 2003. From 2001-2006 he was employed
as a system developer at NKI Distance Education with a
focus on developing SESAM, the NKI LMS (Learning
Management System) He has been involved in
nationally and internationally funded development
projects at NKI since 2001 in the areas of e- and
mLearning. He has made presentations about mobile
learning and eLearning as well as development of
services for online education.
Truls Fagerberg works as a system developer and
research assistant at NKI Distance Education in the
Department of Research and Development. He has a
masters degree in ICT and Pedagogical Development
from The Danish University of Education in
10
PART 1
USE OF MOBILE DEVICES
IN EDUCATIONAL ADMINISTRATION
11
Chapter 1
Mobile learning/SMS (Short Messaging System)
academic administration kit
Judy Nix, John Russell and Desmond Keegan
The context for the use of mobile devices in academic administration is presented. Uses in administration, combating drop-out,
distance education and learning support are described. Implementation strategies both in-house development and the purchase
of a system from an SMS gateway provider are explained.
The context
Never in the history of the use of technology in
education has there been a technology so widely
available to citizens as mobile technology.
One can safely assume that every student in every higher
and further education institution in every European
country possesses a mobile device.
The need
Academic administration
All students enrolled in all higher and further education
institutions today have a frequent need for information
from their institutions about timetable changes,
assessment deadlines, feedback from tutors and other
urgent administrative details. Although nearly all of
these students carry a sophisticated communications
device which they use constantly in all walks of life, isnt
it strange that they do not use it in their education or
training programme?
Equally, all higher and further education institutions
today have a frequent need to provide information to
their students about timetable changes, assessment
deadlines, feedback from tutors and other urgent
administrative details. Although nearly all of their
students carry a sophisticated communications device
which they use constantly in all walks of life, isnt it
strange the institutions do not use them to
communicate?
If a lecture, or similar activity, has to be cancelled at
short notice the university or college can communicate
with the student body concerned by the postal services
13
all students;
specific groups of students extracted from the database for specific administrative support (customised
group SMS); and
14
Implementation strategies
The recommended strategies for universities and colleges
who want to introduce SMS messaging to their
administration are either to develop an in-house
solution or approach an SMS service provider.
1. In-house development
SMS is a mobile phone technology that allows short text
messages to be sent and received on a mobile phone.
Typically messages are 160 characters in length, but this
can be extended by combining a number of messages
together. For example if three messages are combined it
would be possible to send a message slightly shorter than
480 characters long. However this normally means you
would be charged for each message (3 messages in the
example). Support for combining SMS messages varies
from service provider to service provider and this should
be checked if long messages are required.
Mobile operators have a node in their network called an
SMS Service Centre (SMS-C) that handles SMS
message traffic. Typically each mobile operator will allow
Third Party SMS aggregators/service providers to
connect to their SMS-Cs. Such aggregators are likely to
have connections to many different operators or to other
aggregators. Direct connections to an operator SMS-C
are expensive.
Aggregators with direct SMS-C connections will recoup
that cost by providing their own Application Interface
by which other content providers can send SMS
messages. Normally the cost for such a connection to an
aggregator is much less. The bottom line is that it is
much more cost effective to connect to an SMS
aggregator than to a mobile operator SMS-C. Indeed
connecting to an aggregator may give the application
access to a much wider audience. For example,
universities are likely to have international students that
have mobile phones from their home country. It is likely
that a connection to a local Mobile Operators SMS-C
would not allow delivery of SMS messages to such
students.
15
Case study
The setup
A GSM modem terminal in its simplest form is just a
mobile phone that can be connected to a computer.
There are, in fact, a lot of mobile phones on the market
that can do this. However, NKI purchased a specialised
GSM terminal, the Siemens T35i. This sort of terminal
is cheaper than a mobile phone as it does not have a
screen or keyboard. It also has an antenna that can be
placed a good distance (about 5 metres) away from the
terminal. This was a necessity as the terminal was to be
located in an underground server room and the signal
from the GSM network was very weak. Being able to
locate the antenna high up and close to the outer walls
gave a much better signal.
16
at+cops?
Saadian (www.saadian.com)
KAPOW! (www.kapow.co.uk/)
Clickatell (www.clickatell.com)
Write an application
(insert number/s)
List
Reset
Send
This provides:
Simple send screen including address book, predefined messages and message character count.
18
Logistics
Two funding options
There are two ways in which the use of an SMS service
provider can be accomplished:
1. Major bulk SMS with direct billing per SMS
A very straight forward desktop application is used
to send the SMSs from. One needs to develop an
integration with the main frame to ensure access to
the student database (for mobile phone numbers of
students according to modules and programmes).
2. Sponsored bulk SMS via SMS portal
It is possible to enter into an agreement with a
private provider for sponsorship of SMSs. Within
this contract the institution is entitled to 2,000,000
"free" (sponsored) SMSs each year. These sponsored
SMSs allow the institution to use 80 of the available
160 characters, while the remaining 80 are used by
sponsors for information purposes, for example
(Brown 2005).
References
Brown, T (2005) mLearning: Doing the unthinkable
and reaching the unreachable! Ericsson mobile
learning conference. Dun Laoghaire, 9.9.2005
http://learning.ericsson.net/mlearning2/
the_future_of_mobile.shtml
Keegan, D (2006) The arrival of mobile learning.
ILTA annual conference. Sligo, 25.5.2006
OShea, N (2005) Use of SMS messaging at Institute of
Technology, Tallaght. Institute of Technology
Tallaght, Dublin.
19
PART 2
THE USE OF SMS MESSAGES
IN TEACHING AND LEARNING
21
Chapter 2
SMS Quizzes
Mark Riordan and Joachim Pietsch
This chapter aims to address the topic of quizzes in support of the pedagogical aims of educational courses and in particular
those which are implemented by means of SMS technology. While there may be applications elsewhere in education the main
focus is on university or third-level education. The chapter initially outlines the background to the use of quizzes in education,
it then goes on to look at some examples of quizzes implemented on various courses. Having set the scene for the use of quizzes,
SMS technology is then examined as a technology for implementation and some examples of SMS based Quizzes are examined.
24
SMS Quizes
Conclusions
While quizzes have limitations, their value is often
underappreciated, for instance they are often associated
with a rather glib form of assessment based on ill
thought-out multiple choice quizzes. In fact, they can be
quite sophisticated, for instance, with the student being
required to carry out complex calculations offline or to
follow through a complex methodology before entering
an answer in a text box. Of course, in most cases they
should be complemented by other forms of assessment
but they do seem to have a place in the toolkit of the
college lecturer.
There are many examples of quizzes implemented using
a variety of technologies available. Use of SMS in
particular seems to be less frequent. This is probably due
to the fact that most developments to date have been in
the context of desktop based eLearning. Given the
SMS Quizes
References
Woit, D. and Mason, D. (2000) Enhancing Students
learning through On-line Quizzes. Proceedings of
SIGCSE 2000.
Chapman N. (2004) Various Ways of Using Online
Testing in a Virtual Learning Environment. The
Brookes eJournal of Learning and Teaching, 1(1), June
2004.
Catley, P. (2005) One Lecturers Experience of Blending
ELearning with Traditional Teaching. The Brookes
eJournal of Learning and Teaching, 1(2), Jan 2005.
Koman, K. (2005) Newton, One-on-One. Harvard
Journal, Summer 1995.
Lian, Y. (2003) Adaptive Teaching for Large Classes.
Proceedings of the International Conference on
Engineering Education, Valencia, July 2003.
Traxler, J. and Riordan, B. (2003) Evaluating the
Effectiveness of Retention Strategies using SMS,
WAP and WWW Student Support. 4th annual
LTSN-ICS Conference, Galway 2003.
XpresSMS (2006) http://www.xpressms.com/
Text-It (2006)
http://www.text.it/mediacentre/sms_figures.cfm
BuzzTXT (2006)
http://www.interactivesolutions.co.uk/portfolio/
buzztxt.htm
Stanford University (2005)
http://sll.stanford.edu/projects/tomprof/
newtomprof/postings/289.html
BBC Bitesize (2006)
http://www.bbc.co.uk/schools/gcsebitesize/
Scheele, N. et al (2003) The Interactive Lecture A new
Teaching Paradigm based on Ubiquituous
Computing. Praktische Informatik IV, University of
Mannheim
Davis, S. (2003) Observations in classrooms using a
network of handheld devices. Journal of Computer
Assisted Learning, 19.
Safie, N. (2004) The use of Short Messaging System
(SMS) as a supplementary learning tool in Open
University Malaysia (OUM). Proceedings of the 18th
Annual Conference Association of Asian Open
Universities (AAOU) Shanghai, China November
2004
Markett, C. et al (2004) Pls Turn ur Mobile on: Short
Message Service (SMS) Supporting Interactivity in
the Classroom. Proceedings of IADIS Conference on
Cognition and Exploratory Learning in Digital Age.
IADIS:Lisbon.
Harper, R. (2003) People Versus Information: the
evolution of mobile technology. MobileHCI 2003,
Udine, Italy.
CodeSegment(2006) http://www.codesegment.com/
Attewell, J. (2005) From Research and Development to
Mobile Learning: Tools for Education and
Training Providers and their Learners. Proceedings
of mLearn 2005, Cape Town South Africa,
http://www.mlearn.org.za/CD/papers/Attewell.pdf.
IntelliSoftware (2006)http://www.intellisoftware.co.uk
27
Chapter 3
Voice message to students who dial a certain number
Renaud Ferly
Mobile users carry their device continually and it is now obvious to everyone that this tool can provide immediate access to
other people. Progressively, the mobile user is broadening his or her use of the device to access information or services with the
same benefits: no delay, immediate answer.
Mainstream education institutions can now provide information services accessible by mobile users and thus meet the
expectations of their students of immediate access to information or services.
This chapter focuses on voice only applications and helps in the setting up such solutions by giving an overview of the key
concepts underlying modern voice services.
DTMF
Dual Tone Multifrequency (Touch tones) provides an
input protocol based on tones generated by the
telephone key pad. It is generally used on older IVR
systems (e.g. if you want topress 1).
28
Voice Portal
The Voice portal (or voice gateway) is the user interface
of the Interactive Voice Response system. It is
responsible for handling the input and delivering the
output to the caller. It works in interaction with a back
end application that can process operations, connect to
Target users
Students are the main target and it is interesting to note
that allowing access to voice services via mobiles will be
of benefit not only to students that are on the campus
but to those who spend little or no time on the campus
(distance learning students, parttime students, evening
students).
The organisation staff (teachers and employees) are also
users of the system since some services are dedicated to
provide interaction between students and teachers or
administration.
Potential students are also an important target: some
services can be targeted to people looking for a
university and that need to have immediate and always
available information services on registration fees,
orientation information and so on.
29
Satisfaction
Simplicity of vocabulary
Memorization considerations
Error handling
Conclusion
Among the different types of user interaction that can be
se up on mobile and wireless technologies, voice
applications are especially valuable for a mobile user
because they need limited user interaction and therefore
their use is very straightforward:
31
Chapter 4
SMS question answer system
Gabor Kismihok
SMS messages have had great impact on academic support of learning activities. In this chapter a summary is given on the use
of SMS question & answer systems, detailing the benefits for students and for tutors. At the end of the chapter examples are
given of successful implementations.
Introduction
Autonomy in learning
People participating in distance education nowadays
need support in developing skills for individual learning,
which include the following challenges:
Registration to courses
32
SMS message
Purpose
Result
Pedagogical considerations
Research, conducted by the Trinity College, Dublin
(Market et al., 2004), shows the importance of
interactive messaging cycles in course communication.
These communication loops, which exist between tutors
and students and also between the students only, help
the participants to explore and understand the
curriculum better. This research identified three guiding
principles:
Lecturer
Lecturer
1b
2a
Student B
1b
1b
ICT
Interface
ICT
Interface
ICT
Interface
ICT
Interface
2b
1a
1a
Student A
In-Class
2a
Student A
After Class
ICT
Interface
2b
1a
Student A
After Class
33
specific groups of students extracted from the database for specific academic support;
all students;
Factor
Impact
Advanced accessibility
Both the students and the tutors are accessible through mobile devices, which are
not dependant on time and place.
Feedback
An assessment of the learning content can be based on the student questions and
responses. The weak points and unclear details of lecture notes can be pinpointed.
This can provide important input for a course content reorganisation and also a
good basis for consultation preparation.
Didactic efficiency
The answers based on the questions can be provided in many different ways:
virtual course space detailed background information
IVR explanation of important logical relations
SMS facts
This multi-channel approach helps students not only reading the answers, but also
helps to memorize them, as they get information in various ways.
The received amount of questions help the tutors to develop personalized counseling
plans for each student, based on the claimed missing or unclear knowledge. This can
modify the predefined learning strategy as well.
Costs
The establishment and maintenance of an SMS Q&A system is much cheaper than
regular post-based Distance Education. In combination with the existing eLearning
implementations this mLearning subsystem costs 20 times less, than ordinary
systems. (Brown, 2005)
Table 2. Benefits for participants
34
36
Conclusion
As a conclusion, some key points must be summarised
regarding academic communication between the
students and the teacher, using mobile devices.
References
Brown, T. (2005) M-Learning today. Pretoria:
University of Pretoria
Cheung, S.L. (2004) Fun and games with mobile
phones: SMS messaging in microeconomics
experiments. In Atkinson, R., McBeath, C., JonasDwyer, D. and R. Phillips, R. (Eds), Beyond the
comfort zone: Proceedings of the 21st ASCILITE
Conference Perth, 5-8 December 2004, pp. 180183). http://www.ascilite.org.au/
conferences/perth04/procs/cheung.html
Chinnery, G. (2006) Emerging Technologies. Going to
the MALL: Mobile Assisted Language Learning.
Language Learning & Technology January, 2006,
Volume 10, Number 1, pp. 9-16,
http://llt.msu.edu/vol10num1/emerging/
Markett, C., Sanchez, I., Weber, S and Tangney B.
(2004) Pls Turn Ur Mobile On: Short Message
38
Chapter 5
SMS assignment advice
Renaud Ferly
Being able to improve the support or the assistance provided to students in each and every moment of their studying activities is
a major issue for mainstream education.
To take a French example, only 59% of students who start studies in the university will be able to achieve them, which is a
worse result than in most European countries (Herbillion 2004).
A previous mLearning project showed in a report that 77% of a student population estimated that using a mobile is an easy
way to provide communication to and from the tutor (Ericsson 2004).
In this chapter we take one of the features offered by mobile devices (SMS messaging) to examine how SMSs can help in
delivering advice to students doing a university or school assignment.
40
This is restricted to
Wap site
The student connects to the internet with a mobile
device and activates the link provided in the SMS
message. This channel is suitable for content with
medium sized text and light use of graphics and
multimedia.
When using this solution, one has to be careful since a
WML content can display differently depending of the
mobile devices used. To secure the reading and make the
content accessible on the majority of devices, a
formatting work has to be done that can be delegated to
42
Conclusion
References
Herbillion, M. (2004) Rapport dinformation sur
lenseignement suprieur en Europe. Paris :Assemble
nationale
43
Chapter 6
SMS tutoring of desired learning outcomes
Desmond Keegan
The value of SMS (Short Messaging System) for academic tutoring is described and underlined. Examples of successful use are
given. The use of SMS in face-to-face lecture halls in Classroom Response Systems (CRS) is detailed.
44
Basis
The basis for the use of SMS messaging for tutoring
students in academic courses is that SMS messaging is
well established in mobile learning. Tens of thousands of
academic SMS messages have been sent out by
universities to students around the world.
This academic success follows the success of SMS messages
in all walks of life. 500 billion of them are sent annually
around the world. For the United Kingdom alone the
statistics show that 45 million of them are sent daily.
SMS messages have quickly become a major revenue
stream for mobile telephone operators. At an average of
10 cents per message this totals ?50 billion a year, or 100
text messages a year for every person in the world.
Major revenue generators are ordering ringtones,
wallpapers and entering competitions. To this is added
news alerts, sports news, financial information and
downloading logos.
The present generation of university students are expert
texters. They have grown up with texting, use it more
Success
All the research evidence we have indicates that students
like receiving academic SMS messages for course
tutoring, want more of it and regard it as a normal usage
of the devices they own.
The University of Pretoria
Tens of thousands of academic SMS tutoring messages
have been sent out by the University of Pretoria, mainly
to its distance education students. All of these students
live in country areas of South Africa and have no access
to email or elearning. A typical SMS would look like
this:
SMS MESSAGE /
PURPOSE
ENVISAGED
OUTCOME
Instruction
An increase in the
quality of assignment
answers; and an increase
in the quality of contact
session interaction.
IVR (Interactive
Voice Response)
SMS message:
LPO 402 student: phone
0825557777 to hear more
about the most import
concept in this module,
the asset-based approach. UP
An increase in learning
motivation as well as an
enhancement of learning
with deeper understanding
of certain key concepts.
It also personalise the
interaction. All these needs
further research to confirm
the anticipated outcomes
An enhancement of
achieving the desired
learning outcomes. Other
successes have not yet been
determined. This needs
further research.
Quizzes
46
Conclusion
The substitution of SMSs for CRSs, as proposed in this
chapter, is based on the ubiquity of mobile phone
handsets among third level students in Ireland, Austria,
Denmark, Finland, Italy, the Netherlands, Norway,
Sweden, the United Kingdom and a growing range of
countries throughout the world.
Benefits
CRS systems or similar systems based on SMS technology
have many advantages for use in large lecture halls. They
permit students to answer questions electronically.
Students get immediate feedback on their responses and
on their peers responses while in the lecture room.
These systems are usually used in a three-step process:
References
Brown, T (2005) mLearning: Doing the unthinkable
and reaching the unreachable! Ericsson mobile
learning conference. Dun Laoghaire, 9.9.2005
http://learning.ericsson.net/mlearning2/
the_future_of_mobile.shtml
PART 3
THE USE OF MOBILE TECHNOLOGIES FOR
TEACHING AND LEARNING
Chapter 7
Designing courseware for PDAs and
other mobile devices
Aleksander Dye
This chapter is written with the intent of clarifying some issues involving in designing for small screens and mobile devices.
First the term mobile device is defined, then the mobile devices differences from traditional computer screens are taken into
consideration. We then decide on what to show the mobile users and how to display it on a small screen. The experiences and
recommendations on these issues are based on extended work on the issue of mobile learning as evidenced by EU projects at NKI.
Design guidelines
Key to remember is the size of the screen which for most
PDAs are 3,5'' large displaying 240x320 pixels (current
display for PDAs sold in Norway June 2006). The most
popular screen resolutions on the web in the world are
(Onestat):
1.
2.
3.
4.
5.
6.
7.
1024 x 768
800 x 600
1280 x 1024
1152 x 864
1600 x 1200
1280 x 800
1600 x 1024
57.38%
18.23%
14.18%
4.95%
1.67%
1.56%
0.55%
Using Illustrations
The problems with illustrations are obvious; the screen
of the device is too small, the download time too long,
not all devices display color. You can either see the full
image and scroll in every direction or the image is too
small to understand. Keep in mind that download time
and cost should be kept low for the users, and if the user
has a device such as a smartphone the memory might be
an issue, but this is rarely the case with a PDA.
For the course designers the important factor to keep in
mind at all times is that it is not the look of the text and
images that are important, but the information that the
design is to illustrate and emphasize, design comes
afterwards. If an image is being used, there should also
be a descriptive text for blind users (they can have the
description read to them) and the same text could be
displayed for the mobile devices.
The problem however is that if the text is not there in
the first place, the cost involved in describing the
illustrations is too large to defend for a small group of
mobile users. The cost of doing so at course creation is
much lower and not only gives the mobile users an
advantage, but also increases the accessibility of the
course to the general public.
Conclusion
References
56
Chapter 8
Podcasting as an mLearning approach
Mark Riordan, Hannah Barton, Joachim Pietsch, Philip Penny and John Kavanagh
Podcasting technology is outlined and podcasting production is explained. A number of implementations in both education and
elsewhere are described. Some early indications of the implications of educational podcasting on the practice and process of
learning are discussed. Finally some conclusions are drawn.
Podcasting Production
The production of podcasting involves two primary
phases, publishing and subscribing. The publishing
phase of podcasting consists of a content author:
(a) creating an audio or video file of content, a podcast,
typically in MP3 format;
(b) publishing the podcast file to a web server, with a
specific web address;
(c) announcing the existence of the newly published
podcast file to the world using an RSS (Really
Simple Syndication) feed. Typically, a content
author, or podcaster, will create multiple podcast
files and will publish the podcast files to the web
server as they are created. The RSS feed is a separate
file that maintains a list of the podcast files along
with podcast file information (e.g., author, topic,
date, description), that is updated as each new
podcast file is created and published.
The subscribing phase of podcasting involves the
listener, or viewer:
(a) subscribing to the podcast using a podcatcher or
aggregator (e.g. iTunes), and
(b) automatically downloading to the listeners
computer or MP3 player any new podcast files that
57
Podcasting Implementations
Podcasts now range from music and cultural programmes
through mainstream entertainment to political/current
affairs. Podcasts can be person-centred or dedicated to
specific topics. Personal podcasts are produced and
published by an individual and focus on the individuals
opinions, whereas podcasts on particular topics can be
created by a small group of users on a specific issue.
58
Conclusions
Podcasting has significant potential to connect learners to
learning contexts at times and places entirely of the
learners choosing. It has little overhead of setup or
configuration and utilises a modality (hearing) which can
be attended to in a large variety of settings and contexts.
It also has the benefits for those who prefer an aural style
of learning. The nature of learners in the modern world
is that they have great demands on their time and
attention and therefore a technology which allows them
to learn when they find the opportunity has the potential
to be of significant benefit. On the production side, the
overhead of recording a spoken lecture to MP3 format is
relatively straightforward and even for those who would
find the setup effort an obstacle, it would be
straightforward for any academic institution to setup a
suitable system to enable even the most technophobe
lecturer to start podcasting. These factors indicate that
podcasting is likely to be here to stay. This however
further underlines the need for proper study of its
effectiveness and limitations as a learning tool.
Such studies would clearly have value given that despite
high profile positive press, experiments such as that at
Duke University still attract some skeptical comment
(see Read 2005) and other concerns such as the
widespread breach of copyright. Nonetheless, such
drawbacks can be overcome and it does seem clear that
podcasting or even more highly usable variants will be a
routine part of education going forward.
References
Curry, A. (2006) http://www.dailysourcecode.com/
Kolbitsch , J. and Maurer, H. ( 2006) . The
Transformation of the Web: How Emerging
Communities Shape the Information we Consume.
Journal of Universal Computer Science, vol.12, no 2,
187 213.
59
60
Chapter 9
J2ME Based Applications in an mLearning
Situation
Bryan Jones
Modern day mobile phone users enjoy a great choice in the variety of services accessible via their mobile phones. The mobile
telecommunications industry is experiencing a transition as mobile phone networks converge with modern day Internet and data
networks. The once limiting factors of network speed and handset capabilities have been surpassed. Mobile handsets have rapidly
caught up with sophisticated mobile computing devices such as PDAs.
The challenge for educators is to embrace mobile technology and establish possible ways to support the learning environment.
Much research is already well underway and studies have illustrated mobile technologys impact on the world of education
Leonardo da Vinci (2004). Device capability and sophistication has greatly increased allowing subscribers to enjoy premium
content and data services on their mobile devices. Java technology has once again reduced the barriers of interoperability and
Java or J2ME is now supported on most handsets. This chapter discusses J2ME architecture, the J2ME operational environment
and profiles a selection of J2ME based applications in an mLearning context.
mLearning Applications
Mobile learning is very much in existence today,
although not ubiquitous in deployment. Applications are
now appearing aimed at the standard handset as opposed
to mobile computing devices such as the PDA and smart
phone. The following applications have been selected for
profile based on their target devices, their application
design and layout and also how effective they are.
CTAD BSM Driving Test Quiz
About CTAD
CTAD are a UK based training and consultancy
organisation and for over 25 years, have provided
education, learning and training services in the Skills for
Life domain and focusing on the relationship between
technology and learning. Particular consideration is
given to attendant issues such as inclusion, accessibility,
and the mix or blend of methods and media that can
best contribute to good practice. CTAD provide
consultancy services and develop teaching and learning
resources extending well beyond the basic skills arena.
CTAD are the preferred suppliers to the National
Learning and Skills Council and are approved suppliers
to the DfES, National Learning Network and the
Scottish National Grid for Learning. CTAD have
developed many products for Ufi, Department of
Health, Trades Union Congress, City and Guilds,
Regional Development Agencies, many Local Learning
and Skills Councils, national voluntary organisations
such as Alcohol Concern and the Foyer Federation,
prisons, the Probation Service, and private companies.
64
Change settings
Help
Contact
Figure 4 Content Layout displaying Text, Graphics and Audio and Video
65
66
Fernuniversitt - Histobric
The FernUniversitts educational mission is higher
education off campus serving distant students who
prefer to study anywhere and anytime as they are
working professionals, need to take care of their family
or have other reasons to avoid physical classrooms. The
advent of the World Wide Web offered new options to
extend traditional means of distance and campus
education towards online distance learning and blended
learning styles, respectively. Web-based and offline
learning with digital media, briefly: eLearning, provide
new options to involve remote students actively in
(cooperative) learning and research tasks.
The project we report on here (Krmer 2005) and a few
other projects at FernUniversitt set out to investigate
the potential and limitations of mobile devices for
different types of mobile learning applications as a
supplement to the FernUniversitts current e-learning
services. They also aim to explore the acceptance of
different mLearning solutions. From the users side,
mLearning services would increase the students
flexibility in time and location independent learning
options and would allow them to access content and
services on demand. In principle, all educational
services, including:
68
Figure 10. Knowledge test with a mobile phone: question (left) and hint (right)
Besides a hint and a correct answer (Antwort) to a
question, a link to related course materials a student
may want to look at spontaneously to get a full grasp of
the topic is alsp provided. Figure 11 depicts an access to
a related section in the course (left), which talks about
the properties and inner working of a semaphore, and an
access to the course glossary, in particular to the entry
Figure 11. Viewing course material (left) and a glossary entry (right) on a mobile phone
Conclusion
Although still in its infancy in terms of ubiquity, mobile
learning activity has many reference cases to indicate
strong activity in the areas of application development
and educational deployment. The former debate of what
technologies the mobile phone and networks can
support has in many respects been solved; multifaceted
mobile applications are now being developed. The
69
References
Lazaridis, I. and Meisenberger, M. (2005) MLE
Mobile Learning Engine. eLibera: Austria
e-Libera (2006) http://www.elibera.com
CTAD (2005) http://www.ctad.co.uk
Magic Mundo (2005) http://www.magicmundo.com
70
Chapter 10
Using Java-enabled phones and games for learning
Karl Grabe and Gearid Silleabhin
This chapter focuses on the opportunities for learning afforded by a standard Java-enabled phone. It begins with a short overview
of special considerations governing the development of learning objects for mobiles before going on to introduce a range of
increasingly sophisticated examples of and ideas for the development of Java-based (m-) learning objects including simple MCQstyle objects, other basic LMS-style features and tools; and a range of innovative game-based objects. The use of Java MIDlets in
conjunction with other devices and technologies are discussed next including the range of life-wide learning opportunities created
through the use of MIDlets with GSM receivers and, in conjunction with Bluetooth-based services, the use of MIDlets to
facilitate cooperative and collaborative learning opportunities. The chapter ends with a discussion of the need for an easy-to-use
authoring tool which would allow ordinary teachers and trainers to leverage for themselves and their students the range of
pedagogical opportunities outlined over the course of this chapter.
Connectivity
Mobile devices can come with various wireless
connectivity built in. For phones there is the cellular
network and the software developer can access and
submit content over, for example, a GPRS network. The
code libraries to do this are easily accessible from JME,
Symbian etc. Other forms of wireless connectivity
include Infrared and Bluetooth. Some idea for using this
kind of nearby connectivity for learning are provided
later in this chapter.
Programming Libraries
The programming libraries available to the programmer
are cut-down versions of those used to develop desktop
applications. On some early Java phones it was is not
possible to write program statements involving floating
point arithmetic (so dividing 10 by 3 would result in 3).
If calculations with some precision are required then the
program would have to be written to internally use units
multiplied by a factor of say 1000 so our example
72
74
Figure 7. Advertisement for Nokia Sensor shows Social Networking opportunities in operation (Nokia Sensor)
The same features could easily be provided by a JAVA
MIDlet, making it necessary for a would-be member of
the same educational network merely to have the same
MIDlet installed as opposed to their all owning a phone
from the same limited range of compatible Nokia phone
models. Such a MIDlet would scan the Bluetooth
network for other devices running the same MIDlet. A
peer-to-peer connection could then be made and the
type of data indicated above exchanged.
Such an application could be easily used, for instance, to
match up learners with similar academic or other
interests to work together on collaborative assignments
or short in-class discussions. Indeed, JAVA could
be used to alert users to other suitable collaborators or
learning buddies in the immediate network according
to shared interests, opinions etc one thinks, for
instance, of a breakout session in a face-to-face
training event where users are asked to choose a topic
76
Conclusions
Over the course of this chapter a number of crucial
educational affordances offered by the Java-enabled
phone have been dealt with, these have included:
Learner MIDlet(s)
In this framework it is suggested that Learner MIDlet/s
would reside on the learner's mobile device and accept
input, in the form of XML and associated files, from the
Authoring tool via download (Bluetooth or over the air).
Ideally a single MIDlet could be developed to interpret
all types of learning objects generated by the Authoring
Tool. However the software design of an MCQ is
considerably different from that of a shoot 'em up and
catering for all content types in a single MIDlet might
prove to be impractical. Such a single MIDlet would
have a large memory foot print which might prevent its
use on many more basic phones with limited memory.
The current version of the eLibera MLE MIDlet, which
handles the subset of learning types mentioned earlier, is
in the order of 250 Kb in size and exceeds some phone's
MIDlet memory size limitations. Phones however with
this kind of limited MIDlet memory size will normally
also have limited graphics ability raising the issue of
where a practical cut-off point might be set as to what
range of phones can be supported by the proposed
framework if all types of learning objects are to be
catered for.
An alternative approach is to use a suite of specialised
MIDlets: one for MCQs, another for shoot em ups, etc.
This approach has the advantage of now including some
very basic phones for certain learning object types that
are not resource-intensive (i.e. do not require good
graphics, are not computationally intensive etc). For
example a 'low end phone' with a small MIDlet memory
capacity may easily run an MCQ MIDlet, whereas it
may not have the resources to run a 2D mLearning
graphics game. However a suite of MIDlets is more
difficult for a user to use they now need to choose the
correct MIDlet for a particular learning object type.
Notwithstanding this point, if the users phone has
limited memory resources then they could manage its
resourses themselves deleting one or more MIDlets to
make room for others and subsequently re-downloading
the deleted MIDlets later.
MIDlets often need to have specific versions configured
specifically for each series type, in the case of eLibera
they currently provide 26 for Sony-Ericsson. This
78
References
Fernndez-Morales, A. (2003), Learning tools for Javaenabled phones: an application for actuarial studies,
in Attewell, J. and Savil-Smith, C. (eds.), Learning
with mobile devices: research and development.
London:LSDA. http://www.mlearning.org/docs/Learning%20with%20Mobile%2
0Devices%20-%20A%20Book%20of%20
Papers%20from%20MLEARN%202003.pdf (19
March 2004).
BBC (2006) GCSE Bytesize Revisions.
http://www.bbc.co.uk/schools/gcsebitesize/mobile/
(20 January 2006)
Jamdat Mobile (2006), Lemonade Tycoon.
http://www.eamobile.com/Web/Catalog/UK/en/ga
me/mobile/ProductDetailOverviewView/product249 (19 May 2006).
Lynch, S. (2006), A Prototype framework to provide
location-based services to mobile phones, Final year
project dissertation, Cork Institute of Technology.
(unpublished)
Mitchell, A. and Savil-Smith, C. (2004), TheUse of
Computer and Video Games for Learning.
London:LSDA. http://www.lsda.org.uk/
files/PDF/1529.pdf (12 Feb 2005).
Nokia, (2006). Nokia sensor: see and be seen,
http://www.nokia.com/sensor
Prensky, M. (2005), What can you learn from a cell
phone? Almost anything!. Innovate 1 (5),
http://www.innovateonline.info/index.php?view=arti
cle&id=83 (1 June 2006)
Prensky, M. (2006), Dont bother me Mom Im learning,
Paragon House, USA.
Chapter 11
The use of Flash Lite and web authoring tools in
mobile learning course design
Fintan Costello
This chapter outlines the adaptation of two popular telecommunications courses for delivery on a smartphone. It covers the
design methodology and development platforms used.
Both WCDMA Radio Access Network Overview and Service Layer Overview are telecommunications courses used for training
in the telecommunications industry.
The Device
The test devices used when developing the mLearning materials were the SonyEricsson p900 and p910i smartphone.
A smartphone is a term used to characterize a high
specification wireless handset with additional computer
features typically not associated with standard handsets.
A smart phone could be best described as a high-end
phone with converged PDA features which may include:
LAN connectivity
The Platform
The P900 platform uses the Symbian operating system.
Symbian OS is the advanced, open, standard operating
system licensed by the world's leading mobile phone
manufacturers. Symbian OS is designed for the specific
requirements of open, advanced, data-enabled 2G, 2.5G
and 3G mobile phones. Symbian OS was planned from
the beginning to be a full operating system in terms of
functionality. Symbian OS is characterized by:
80
The use of Flash Lite and web authoring tools in mobile learning course design
FTP downloads
JavaScript
JavaScript is a scripting language for creating simple
code to control the behavior of web document objects.
Web-page elements such as tables, table cells, images,
<span> elements and <div> containers are accessible
through corresponding object representations in the
Document Object Model (DOM).
JavaScript functions are used to toggle the visibility of
course user-interface icons and headings. In response to
user clicks, these functions use the DOM to control
objects representing <img> and <span> elements so that
particular icons and headings are shown or hidden.
The JavaScript functions that control the dynamic userinterface of the prototype course are triggered by user
interaction with clickable page elements. After an event
(such as a mouse-click on an anchor, or the loading of
the body section of the document) occurs, the browser
checks whether there is JavaScript code to be called. The
browser will carry out the instructions in the JavaScript
function that is supposed to be called when that
particular event occurs.
Figure 2 shows how different icons (open-folder or
closed-folder icons) and headings appear on the
navigation panel of the course when the user goes from
one lesson to another after clicking a lesson number
(outlined).
Figure 2. The navigation panel of the course displaying different icons and headings after
the user goes from one lesson to another.
The <img> and <span> element objects available to
JavaScript through the DOM provide access to the style
sheet visibility property settings for the elements.
(JavaScript also changes the background-colour settings
for certain table cell elements when the user makes
lesson-section selections).
JavaScript code is included in webpage documents by
placing it between opening and closing <script> tags.
JavaScript is used to write scripts that run client-side on
82
The use of Flash Lite and web authoring tools in mobile learning course design
window.document.images.diagram1
An easy way to access an object in a document is to pass
the unique name value of the elements id attribute to
the getElementById method of the Document interface:
document.getElementById(diagram1)
JavaScript functions in prototype course pages use the
getElementById approach when changing particular
elements style sheet property settings. The following
code segment was used so that a particular group of
section-headings would appear on the navigation panel
whenever a user chose the corresponding lesson:
while (startHeadingNoNewGroup < startNoNextGroup)
{
document.getElementById ('topic_Sect_Heading'
+startHeadingNoNewGroup).style.visibility = visible;
startHeadingNoNewGroup++;
}
Each of the elements in the group targeted in the
previous code segment is uniquely identified by a
number part in its id attribute value, e.g.
topic_Sect_Heading17. This is why concatenation with
a startHeadingNoNewGroup variable is necessary in
each iteration of the loop.
Figure 3 shows the section-headings group (Section
Objectives, Spectrum and Duplex Techs, and
feature to ensure that pixels at the edge of an antialiased shape blend with the Web-pages
background-color.
Figure 4. Example of dynamic changes (changed navigation panel folder icons and headings,
and changed course material) on the user-interface.
84
The use of Flash Lite and web authoring tools in mobile learning course design
At all times there is one specific icon (either an openfolder or closed-folder icon) or heading displayed at each
location.
frames[iFrame_WCDMA_RAN_Overview].location.href
=lesson+currentLessonNo+_Sect+barToActivate+.html;
Figure 5 shows some of the pages that can be loaded
into the user-interface <iframe>.
85
86
The use of Flash Lite and web authoring tools in mobile learning course design
The use of Flash Lite and web authoring tools in mobile learning course design
Parameters
scene An optional string specifying the name of the scene
to which the playhead is sent.
frame A number representing the frame number, or a
string representing the label of the frame, to which the
playhead is sent.
Returns
Nothing.
Description
Function; sends the playhead to the specified frame in a
scene and plays from that frame. If no scene is specified,
the playhead goes to the specified frame in the current
scene. You can use the scene parameter only on the root
Timeline, not within Timelines for movie clips or other
objects in the document.
Example
In the following example, a document has two scenes:
sceneOne and sceneTwo. Scene one contains a frame
label on Frame 10 called newFrame and two buttons,
myBtn_btn and myOtherBtn_btn. This ActionScript is
placed on Frame 1, Scene 1 of the main Timeline.
stop();
myBtn_btn.onRelease = function(){
gotoAndPlay("newFrame");
};
myOtherBtn_btn.onRelease = function(){
gotoAndPlay("sceneTwo", 1);
};
When the user clicks the buttons, the playhead moves to
the specified location and continues playing.
Managing Graphics in Macromedia Flash MX Professional
Flash is typically used to build up movies and
animations frame by frame. A movie is a collection of
scenes and a scene is a single frame or an animated
sequence of frames. The actual content - static graphics,
motion graphics, text and audio is managed and
formatted within the Flash MX Professional studio.
Graphics used for animation are created in conjunction
with web development tools such as Adobe Photoshop
Distribution of content
90
Conclusion
In the case of these two courses, different design styles
were used; this was largely due to the design limitations
of the source material. As neither course was originally
developed for delivery via a smart phone, innovative
solutions were required in adapting the material for a
smaller screen and user interface.
Didactics, navigation and course flow all require
reconsideration when redeveloping existing content. For
example, while both of these courses contain large
The use of Flash Lite and web authoring tools in mobile learning course design
References
Leetch, G. and Mangina, E. (2004), A Multi-Agent
System to Stream Multimedia to Handheld Devices.
http://doi.ieeecomputersociety.org/10.1109/ICCIM
A.2005.6
91
Chapter 12
Location and Presence: Context in mLearning
Ray Boland
This chapter looks at Mobile Positioning and Presence technologies and how they can be used in a context aware mLearning
application. A description of Mobile Positioning and a number of positioning techniques are given, along with an overview of
the Instant Messaging and Presence Services. Also detailed are two examples of mLearning applications that use mobile
positioning and presence to provide a context sensitive service.
Introduction
As mobile communication veers away from the simple
user experience of voice and text services, and moves
closer toward a full colour, multimedia user experience,
applications run the risk of bombarding users with
complicated interfaces that require all their attention
and skill. Despite the range of new services available on
mobile devices, there is one aspect of the technology
which hasnt changed, and frequently it is this aspect
that application developers overlook: the user. In the
mobile learning environment the most valuable
commodity is not the screen real estate, the bandwidth
available or the processor speed. It is the attention of the
user.
The mLearning application must compete for the users
attention with other mobile devices and the external
environment. In a mobile learning scenario, this
environment can be anywhere from a classroom to a
packed commuter train. The application must,
therefore, be aware of the users needs/goals so that it can
work autonomously rather then simply react to the
users input. Therefore, the key for the application is to
autonomously collect as much implicit information
about the user when his/her attention is focused on their
external environment. This information can then be
used to provide a personalized learning experience
relevant to their needs. Essentially the mLearning
application must become context-aware if it is to survive
(Schilit et al. 1994).
Mobile Application design, be it for mLearning or
otherwise, must take a number of factors into account
(Abowd 1999).
92
User Preferences
The biggest obstacle for mobile computing applications
is the limited user interface. The capability of the user
interface for mobile devices is generally limited in what
can be viewed or entered by the user. Thus applications
cannot rely on laborious keypad information being
entered by the user. Instead the application must try to
infer as much information about the user from their
preferences as possible by modelling their profile from
information already available. This can be done both
explicitly (by asking the user to enter preferences) or
implicitly. Implicit user modelling involves observing
how the user behaves toward the application or the
information they access, and using this modelling data
to gauge their interests or needs (Noble et al. 1997).
Time
Another factor in context-aware application design is the
importance of time in providing the user with a valuable
mLearning experience. Time again can take on many
levels of accuracy hour, minute, etc. Time must be
taken into account for applications that rely on
providing information related to particular events or
appointments. In the mLearning scenario, often the
most up to date information is the most relevant in
this context time has great importance.
The Device Location
Location can be used to infer a number of attributes of
the users context; comparing commuting patterns with
other mLearners allowing to meet up to collaborate,
providing information on available resources in their
proximity, or even informing them of events occurring
in particular areas (Schilit et al. 1993). Location can
have many levels of accuracy, from positioning the user
Mobile Positioning
Mobile Positioning is the process of geographically
locating Mobile Stations (MS) in a Public Land Mobile
Network (PLMN) by collecting and analysing location
information, calculating the position, and reporting it
for further usage to an application. It is a service layer
technology that allows (LBSs) to access information
93
Figure 3. CGI TA
E-CGI
Enhanced Cell Global Identity combines a CGI+TA
with the Mobile Stations signal strength (RX Level)
not work well in built up urban areas and will not work
indoors. In order for GPS to work the GPS Receiver
must have clear skies above it to be able to reach the
optimum number of satellites.
A-GPS
Assisted-Global Positioning System (A-GPS) is a noncellular based positioning method also; however it does
use the cellular network to transport the satellite
information to the A-GPS Receiver.
Figure 6. Assisted-GPS
95
Figure 6 shows the request flow for A-GPS and the main
system elements used. The GSM network accesses
satellite information from a Reference Receiver, typically
located on a roof top where it is guaranteed good
satellite coverage. The satellite information is relayed
over the operator network via the SMLC (Serving
Mobile Location Centre).
Positioning Accuracy
While A-GPS is the most accurate of all the positioning
techniques, it requires supplementary hardware for both
the network operator and the mobile user, and thus has
yet to become a truly commercially viable positioning
technique. Most of the cellular techniques described can
be deployed quite quickly with minimum impact on the
operator network or the user experience.
96
98
Conclusion
The key to designing a successful context sensitive
application is to define a context which will take into
account the users interests, their friends interests, and
their location. Crucially, the bulk of this context must
be gathered independently by the application without
distracting the user unnecessarily. Mobile Positioning
Systems enable autonomous gathering of information
on the users location by mobile applications while
Presence Services allow for a central access point for
presence information and contact management for
special interest groups
References
Schilit B., Adams,N. and Want, R. (1994) ContextAware Computing Applications. Proceedings of the
Workshop on Mobile Computing Systems and
Applications, IEEE Computer Society
Abowd, G. (1999) Software Engineering Issues for
Ubiquitous Computing. Proceedings of ICSE'99.
Schilit B., Adams, N., Gold, R., Tso, M. and Want, R.
(1993) The PARCTAB Mobile Computing System.
Proceedings of the Fourth Workshop on Workstation
Operating Systems (WWOS-IV), IEEE Computer
Society
99
Chen G., and Kotz D. (1997) A Survey of ContextAware Mobile Computing Research. Dept. of
Computer Science, Dartmouth College
Noble B., Satyanarayanan M., Narayanan D., Tilton J..,
Flinn J. and Walker K. (1997) Agile ApplicationAware Adaptation for Mobility, Sixteenth ACM
Symposium on Operating Systems Principles
100
Chapter 13
The use of mobile communication
technology for tutoring
Katy Graham
This chapter looks at how mobile technology can be used for tutoring in a mobile learning environment. It is divided into three
sections; the first section looks at existing research to determine what the role of a tutor is in a mobile learning environment. We
then ask what tasks a tutor should perform, that is, what a tutor should do to improve the quality of mlearning There is no set
list of these requirements, so general functions are suggested based on existing research and projects. Once these functions have
been identified, the second section examines the mobile enablers available to tutors. The final part of the chapter suggests how
these services can be applied to become effective mobile learning tutoring aids. Finally, an existing mobile learning system is
examined to see how a similar system could be used for tutoring mobile learning.
2. Externalization
3. Focusing
4. Interpretations
5. Reflection
6. Information Processing
Table 1. Phases of the AEFIRIP pedagogical model for mobile learning and tutoring
102
Educational Practices
Mobile Technology
Tutoring by SMSs
Blogs (an abbreviation of web logs, like an online diary)
Students inquiries
Receiving and answering students acute questions in problem
situations
Reaching students rapidly
Tutoring by video phone calls
Providing help by SMSs if needed
Maintaining tutoring dialogue
Getting students answers to learning tasks/assignments
Getting material like pictures and text gather by a student in an
authentic environment
Easy access to students learning diaries / learning log books
3. Communication:
Real-time Interaction
Students portfolio
Gathering continuous evaluation information on students learning
4. Evaluation/assessment:
Chat-rooms,
Contact lists with presence information for push to talk,
multimedia messaging, application sharing.
7. Simulations
WeShare
WeShare is a family of services combining the circuit
swiched voice with packet switched data, like pictures,
video and games. These services have a very obvious
potential to be tools for tutoring any type of mLearning
course. It is flexible allowing media to be sent at anytime
during the call.
107
Role
Task
Technology
Tutoring by SMSs
Blog
Students enquiries
SMS
Web based system
Email,SMS,PTT,Voice call
with WeShare add-in
Voice call or Video call (WeShare)
PTT
WeShare
SMS
Voice,WeShare
WAP access for students to get
to pre-assigned tasks.
3. Communication:
Real-time Interaction
Students portfolio
Gathering continuous evaluation
information on students learning
4. Evaluation / assessment:
mLMS support
5. Working on open
learning environment
Chat-rooms,
Contact lists with presence
information for push to talk,
multimedia messaging, application
sharing.
7. Simulations
4. Moop Project
Having examined the roles of the tutor and then listed
the newer ICS technologies in sections 1 and 2, we then
looked at some suggested uses of these tools for mobile
tutoring that could be developed, based on the
pedagogical models discussed in section 2. But are there
any current applications of these technologies for the
purposes of mobile tutoring?
5. Summary
To conclude, it is clear that mobile technology and
applications can have various pedagogical roles in
tutoring students in a mobile learning environment. The
design and implementation of a mobile tutoring system
using mobile technology must be with reference to a
soundly researched pedagogical model. It is possible that
mTutoring may be semi-automatic, and it is likely that it
would be part of an existing mLMS with a database
tracking the students progress, storing grades and
completed assignments. Mobile learning is fast
developing in its scope and effectiveness, moving from
short-term small-scale pilot projects into mainstream
education and training as part of a blended learning
environment. The research and development of
mTutoring systems will develop with it. While it is a
small field at the moment, the area of tutoring mobile
learning is one that is likely to grow.
References
Silander, P. and Rytknen, A. (2005) An Intelligent
Mobile Tutoring Tool Enabling Individualisation of
Students Learning Processes. M Learn Seminar
110
Chapter 14
Practical considerations when developing
course materials for mobile learning
Aleksander Dye, Bryan Jones and Gabor Kismihok
Experience in the development of mobile learning courseware leads to decisions about various techniques used, including choice
of font and type size and other display techniques for mobile learning. These decisions are put forward here as possible choices for
readers who wish to develop mobile learning materials.
Bearer
GPRS
3G
HSDPA
Download Speed
160 kbps
Memory
The biggest enemy when creating Flash Lite content is
not performance, but running out of memory. We have
already touched on this in relation to sound and
animations. It is based on this issue that you will most
likely spend most of your debugging time.
First, you need to realize that file size is not equal to
memory used. File size is an important indicator, but it
is simply not the same as how much memory your
movie needs to run. For example, JPEG images are
compressed inside the SWF file, but they need to be
restored to their full size for display. The same is true for
sound filesan MP3 or ADPCM compressed sound file
is a lot smaller than a raw sound file, but when played, it
has to be turned back into raw sound.
Other objects, such as movie clips or code, need more
memory at runtime by themselves than they would if
they were stored in the SWF movie. Additionally, you're
able to create more objects when the movie is running,
for example, by duplicating movie clips. Each new
object uses additional runtime memory without adding
to the file size.
That doesn't mean file size is not important; you may
still have to meet file size limit specifications, and
bandwidth. When the file is received over the air
bandwidth is still very limited, similar to the bandwidth
of a 14.4K modemunless you are fortunate enough to
develop for 3G networks only. You also need to keep in
mind that most phones have rather limited storage
capacities. To make sure the Flash Lite player has enough
memory to run animations the animation is split into
shorter segments, each placed in separate movie clips.
Text Issues
Flash Lite 1.1 includes support for both device fonts and
embedded fonts. Although embedded fonts give you
more control over the design of your content, they
increase the size of the SWF file. Supported mobile
phones support multiple device fonts providing content
developers with multiple options for using device text
fonts helping keep your file size small. When using
device fonts, Flash Lite 1.1 limits text-formatting
options in dynamic text fields to justification (left,
center, right) and color. Formatting options such as
superscript, subscript, and kerning are not supported.
A Bitmap image versus vector graphics is not an eitheror questioneach has its place, so choose wisely.
When you create Flash Lite content, you can use Flash
to embed text. If you place text inside the application or
Vector
Vector backgrounds, on the other hand, can scale
without loss in quality. This can be very beneficial to
your file size, or when creating Flash Lite content for
more than one screen size. For bitmaps to look their best,
they need to be displayed at 100%, no scaling applied.
114
References
Godfrey C., Kelly N., Maguire P., (2005) mLRN Project,
Thesis for B.Sc(Hons) in Multimedia. Dublin:Dublin
City University.
Morris E., (2006) Flash Lite for computer technology,
Thesis for B.Sc(Hons) in Multimedia Systems. Dun
Laoghaire, Co Dublin: Institute of Art, Design and
Technology.
115
PART 4
GOALS FOR MOBILE LEARNING
COURSE DEVELOPMENT
117
Chapter 15
The enrolment of mobile learning students
into fee-paying and assessed courses
Desmond Keegan
The importance of enrolling mobile learning students in assessed courses is underlined if mobile learning is to be incorporated
into mainline education and training. The dangers of remaining at project level are stated. Examples of mobile learning
assessment are given. It is also important that mobile learning students should be enrolled into fee-paying courses.
Dear Student
Correct! You are on your way to reaching the
2nd and 3rd outcomes of this unit. Now read pages
60-65 of the learning guide.
Good luck!
The enrolment of mobile learning students into fee-paying and assessed courses
References
Godfrey C., Kelly N., Maguire P., (2005) mLRN
Project, Thesis for B.Sc(Hons) in Multimedia.
Dublin:Dublin City University.
http://learning.ericsson.net/mlearning2/
resourcesshtml
Dye, A and Fagerberg, T (2005) Exploring online
services in a mobile environment.
http://learning.ericsson.net/mlearning2/files/workpa
ckage2/nki_technical_working_paper_2005.doc
The enrolment of mobile learning students into fee-paying and assessed courses
123
Chapter 16
Enrolment of mobile students into official
and accredited courses
Alexander Dye, Torstein Rekkedal and Truls Fagerberg
This chapter describes the process of adapting NKIs learning management system to support students that have enrolled
into NKIs official courses and want to use mobile devices in their studies. It is based upon the work carried out by
NKI Distance Education.
One of the overall aims for NKI has been to extend the
distribution of learning materials and communication to
lighter equipment and increase the flexibility in distance
education. A number of evaluation studies among
distance and online learners at NKI have demonstrated
that students emphasize flexibility (see e.g. Rekkedal
1990, 1998, 1999, Rekkedal & Paulsen 1997).
124
Figure 2. Screen shot from the webpage from the Download-on-demand version of the course.
Initially the course material was provided in two
versions. We chose a course previously developed for
Internet/web based learning already available in a
HTML version. This was relatively easy to adapt and
display on the Pocket PC using applies Microsoft Pocket
Internet Explorer that is a web browser with far less
functionality than the full scale PC version.
126
The second version of the course was provided as an Ebook using Microsoft Reader with ClearType to read the
course material. Microsoft Reader with ClearType
enhances display resolution by as much as 300 percent by
improving letter shapes and character spacing, making
them appear more detailed, more finely crafted, and more
like printed fonts. This gives powerful digital advantages
Communication
One should have access to online synchronous
communication such as chat, IP telephony would
also be useful.
One must have access to an asynchronous
communication system such as e-mail.
The mLMS could support Short Messages Service
(SMS) between students and teachers for instance to
notify the teacher that a student has just delivered a
new assignment. The other way around, a student
could get a notification that the teacher has just sent
the answer to the assignment. This notification
could also contain the score/grade.
The mLMS could support the use of Multimedia
Messaging Service (MMS) for instance to upload
pictures to personal presentations.
SMS between users of the mLMS and the mLMS to
give reminders and other information as well as
enrolling and signing up to exams and other
arrangements.
Students and tutors must have access to course
forums to read and write messages.
One must have access to a list with both tutor and
student information.
Message board.
Announcements.
Administration of users
This is a feature that is meant for the administration of
the institutions and is not actually a part of the end user
system for the mobile student or tutor.
Other
The mLMS should give the possibility to enrol to a
course (students enrol from a web page)
Provide export features to have course access even
when offline. This is a feature if the always online
environment is not available.
Adjustment of personal settings such as changing
password or e-mail address.
Access to frequently asked questions (FAQ).
Access to contact information.
Access to general study information such exams
dates, student handbooks, regulations, etc.
Access to a sitemap.
A possibility to print from the device.
An area where you can upload and store personal files.
Access to technical support services.
129
Sound
Video
Multimedia
Multiple-choice questions
Drag and drop exercises
Figure 4. Screen shot from the discussion forum in the course SPICE 603
130
Figure 5. Screen shot from the discussions forum in the course SPICE 603 Online
Teaching and Learning, on the PDA
131
Conclusion
The NKI developments and research on mobile learning
has resulted in better solutions for serving distance
online learners. We have learned that cost efficiency
considerations do not allow for developing parallel
versions of courses. Courses must be developed,
presented and distributed in ways that allow both
mobile and non-mobile learners to participate and enrol
in the same course and that course materials can be
assessed both by standard and mobile technology with
acceptable quality of all content elements. Interaction
with course content and multi-media materials and
communication with tutors and fellow students must
also function adequately both through standard and
mobile technology.
It is still a question of what the ideal device and
solution for mobile learning really is. Probably the
answer is a result of the learners individual preferences.
That is why NKI has found it extremely important to
experiment with different solutions that have inspired
developments towards finding course design systems
solutions that may serve the needs of the learner
independent of the technology used by the students.
References
Dye, A. & Fagerberg, T. (2004) Mobile Learning
Management System specification.
http://learning.ericsson.net/mlearning2/files/workpa
ckage1/nki.pdf
132
133
PART 5
EXAMPLES OF SUCCESSFUL MOBILE
COURSE DEVELOPMENT
135
Chapter 17
Courses on Art Appreciation for mobile devices
Mikls Bir, Andras Gabor and Gabor Kismihok
In this chapter a description is given of two pilot courses developed for mobile devices at Corvinus University of Budapest (CUB).
The first part of the chapter details issues about difficulties of content development and mobilization. Pilot results and user
satisfaction are discussed in the second part.
137
138
but does not fit small screens. Since Atutor can have so
called Themes, we managed to arrange its layout in a
vertical way.
Being on-line
As was mentioned before, there were two browsers
available for smartphones. The internal browser was
mainly a WML browser capable of interpreting HTML
pages as well. This browser could connect to the internet
by using the GPRS features of the given device. The
features of this browser were much more moderate than
Opera which is supposed to be a possible candidate for
gaining the position of the de-facto standard in the
market of pocket browsers. But Opera couldnt connect
to the Internet through the phone using its GPRS
features.
Feedback
Place & Time
The first pilot course was located in the Hungarian
National Gallery, on the 20th of February 2005. The
second one was in the historical Castle District in
Budapest. The date of this course was the 25th of
August 2005. The CUB staff allocated 2 hours for both
events, which also included a short introduction about
the course material and about the test circumstances.
139
References
Materials of the project Mobile Learning: The Next
Generation Of Learning (2003 2005),
http://learning.ericsson.net/mlearning2/
141
Chapter 18
Mobile Learning and the Marginalised
Judy Nix
This chapter highlights different initiatives which showcase how mobile learning can be used to advantage among a myriad of
learners who for different reasons have difficulty accessing learning.
mLearning potential
Sound - many PDAs provide the facility for easy voice recording. Many disabled learners
have difficulty with note-taking - voice recording may offer an easy alternative.
Recording tools:
Images - the inbuilt cameras on many PDAs and phones provide an alternative way for
many learners to make records when (or where) traditional note-taking might prove
difficult.
Text - Handwriting recognition, portable keypads and onscreen keyboards provide
alternative opportunities for making notes in a range of environments. For some learners
this can be more effective than note taking with pen and paper.
Planning:
Students with difficulty in planning and organisation can benefit from many of the
inbuilt functions in PDAs and phones, such as the calendar, clock, to do lists, alarms,
notepad functions etc. In respect of planning assignments and essays, mind mapping
software for PDAs can allow learners to separate content from structure and focus on
each independently.
Reading tools:
Print challenged learners can benefit from the alternative media available on many PDAs.
These can include audio clips, animations, video clips or text to speech.
Writing tools:
Word prediction and spellchecking software are available for the main PDA platforms
and can offer support for learners in a range of environments where PC-based support
would not necessarily be available.
Communication tools:
For many disabled learners, mobile phones add disproportionate value to the learning
experience. For example, SMS and email allow deaf learners to work on collaborative
tasks on an equal footing with their non-signing peers. Similarly, the ability to beam files
wirelessly between devices means collaborative tasks are made easier for all users - often
providing disproportionate benefits for many disabled learners. Live uploads to blogs,
wikis and mediaboards can enable disabled learners to actively participate in field courses
even if access is limited.
Table 1. http://www.techdis.ac.uk/?p=9_5_20052007040722
142
Conclusion
Analysis of the research suggested that mobile learning
can make a useful contribution to attracting young
people to learning, maintaining their interest and
144
Conclusion
As stated already in this book, in Europe mobile phone
penetration has reached 100% in most markets. Its
ubiquity is starting to be tapped to assist inclusion be it
for the disabled, those who feel/are marginalised and
those who need help to make good choices in life. Users
develop a personal relationship with their mobile phones
which they view as a necessary possession. As can be
seen, services developed using the mobile phone are
quickly successful as they reach the target audience
directly.
146
References
TechDis (2005) http://www.techdis.ac.uk
Howell, C. and Porter, D. (2003) Re-assessing Practice:
visual art, visually impaired people and the Web.
London: Tate Modern Art Gallery.
LSDA (2004) M-Learning project. http://www.mlearning.org/
Moser, C. (2003) Background to Skills for Life the
Moser Report http://www.literacytrust.org.uk/
socialinclusion/adults/moser.html.
DfEE (2001) Transforming Youth Work. London:
Department for Education and
Employment/Connexions.
DfEE (2003) http://www.dfes.gov.uk/
curriculum_literacy/level/
Attewell, J.(2005) Mobile technologies and learning A
technology update and m-learning summary.
London:Technology Enhanced Learning Research
Centre, Learning and Skills Development Agency.
Savill-Smith C. (2005) The use of Mobile Learning by
Homeless Learners in the UK. Proceedings of IADIS
International Conference Mobile Learning.
Lisbon:IADIS.
Brown, T.(2005) mLearning: Doing the Unthinkable
and Reaching the Unreachable
http://learning.ericsson.net/mlearning2/files/confere
nce/keynote.pdf 2005
Hendrikz, J., van der Bank, A., Viljoen, J, and Brown, T.
(2005) Mobile Learning Project Team.
Pretoria:University of Pretoria.
Crosscare (2006) www.dap.ie
Chapter 19
Courses on the PDA at NKI
Truls Fagerberg and Alexsander Dye
This chapter gives an overview of the process of development of courseware to be used on a PDA (Personal Digital Assistant). It is
based upon the work carried out by NKI Distance Education. The NKI research team studied international experiences
concerning mobile learning, analysed technological solutions and pedagogic/didactic needs based on our internal practical
experiences and results from previous surveys and evaluation studies among our distance students.
Introduction
The technical solution chosen was to use the Pocket
PC/Personal Digital Assistant (PDA) in combination
with mobile phone for distribution of learning content,
communication between tutor and students, between
students and for students communication with the
learning material. Technologies develop so fast that the
specific technology available changes from one week to
the other. It was important that the solution chosen had
some generic basis, i.e. also that the specific brands of
PCs, mobile phones and keyboards etc. should not
constitute any substantial restrictions concerning the
generalising of our experiences. After analysing
PDA/Pocket PC devices, we chose to build our learning
environment around the Compaq iPAQ communicating
via mobile phones with infrared connection. The
solutions were tried out with two different courses, The
Tutor in Distance Education and SPICE 603 Online
Teaching and Learning.
As a result of the iniyial experiences, NKI wished to
continue the research on m-learning based on the PDA
solutions available in 2004-2005. After examining the
different brands available, we decided to develop
solutions for the follower of the previous devices, HP
iPAQ Pocket PC 5500 series with built-in wireless
network card. At the same time all developments were
done with the main object of developing generic
solutions independent of devices on the user side.
Figure 1. Screen shot from the demonstration course Sales and Services
in a web browser from an ordinary desktop computer.
148
Figure 2
Figure 3
Figures 2 and 3 show the course Sales and Services from the PDA. Note that the course menu
at the bottom on figure 3 is available on all pages for easy navigation
149
150
151
152
153
Conclusion
In our trials during the two projects, From e-learning
to m-learning
(http://learning.ericsson.net/mlearning2/project_one/)
and Mobile Learning: the Next Generation of
Learning (http://learning.ericsson.net/mlearning2) it is
our clear impression that accessing even comprehensive
course material and using communication elements on
the PDA functioned well. Along with designing systems
for accessing course material it is also important to pay
attention to the integration of communication elements
such as e-mail and forums when designing for handhelds
devices (Rekkedal et al. 2005).
It is our absolute recommendation for institutions not to
develop parallel solutions for delivering content to
different devices. If possible the technical solution
should seek to separate content, layout and business
logic from each other to maintain maximum control
over each element. There are still challenges to overcome
in converting existing materials intentionally developed
for large screens the small screen of the PDA or other
mobile device. The optimal solution for the small screen
is obviously to make the most of the space available, and
the challenge is to do this globally on the server, not on
154
References
Dye, A. & Fagerberg, T. (2005) Mobile Technical
working paper 2005, http://learning.ericsson.net/
mlearning2/files/workpackage2/nki_technical_worki
ng_paper_2005.doc
Fagerberg, T., Rekkedal, T. & Russell, J. (2002):
Designing and Trying Out a Learning
Environment for Mobile Learners and Teachers.
Sub-project of the EU Leonardo Project
From e-Learning to m-Learning.
http://www.nettskolen.com/forskning/55/
NKI2001m-learning2.html
Rekkedal, T., Dye, A., Fagerberg,T., Bredal, S.,
Midtsveen, B. & Russell, J.(2005) Design,
Development and Evaluation of Mobile
Learning at NKI Distance Education 2000-2005
(http://www.nettskolen.com/forskning/
m_Learning_2000_2005.pdf )