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How
lo
Become a Magician
CONTAINING'
GRAND ASSORTMENT
OP
Magical Illusions
AS PERFORMED BY THE LEADING MAGICIANS AND WIZARDS
OF THE DAY.
ALSO CONTAINING
,^^
^^-JCP'^ WASHING-
New York:
FRANK TOUSEY,
Publisher,
FRANK TOUSEY,
in the OfQce of the Librarian of Oongies8 at Washington, D. C.
How
to
Become a Magician.
^m
HOW
TO BECOME A MAGICIAN.
ill.
SLEIGHT OF HAND.
It is intended in the following pages to lay more stress upon
those tricKS which require no apparatus than upon those for
which special apparatus or the assistance of a confederate is
No one is nearly so well pleased by a trick whose
required.
essence evidently lies In the machinery, while every one feels
pleasure at seeing a sleight of hand trick neatly executed.
The audience often despise all the numerous boxes, bottles,
variegated covers, and other gimcracks which are generally
seen on a conjuror's table; and are seldom so pleased with
^ny performer as with one who does not even require a table,
but presses into his service articles borrowed from his audiThe spectators should never be able to say, * Ah the
ence.
trick lies in the box : he dares not show it to us 1"
!
HOW
TO BECOME A MAGICIAN.
The following tricks have almost all been successfully performed, and have caused some reputation in the magic art.
Some of them are the invention of one of the most eminent
'conjurors" of modern times.
duced
it is
pro-
in public.
who
is st:ll
tell
then
tell
ANOTHER METHOD.
Perhaps the spectators may ask to see
it again, or demand
mark the shilling. In this case, vary it as follows. Ask
some one (always choose the most incredulous of the party)
to mark a shilling of his own and give it you.
Take the
same handkerchief and give him the shilling to hold that is
to
already inclosed
marked
it
under the
HOW
TO BECOME A MAGICIAN.
the marked shilling fall into the tumbler. Hand him the
tumbler, and while he is examining the shilling to see if it is
the same one that he marked, take up the saucer, and shake
out the handkerchief that is lying under it, as in the last trick.
You must then return tke handkerchief, and while you
pretend to be searching for the marks, draw out the thread
that held the shilling and drop the coin into the palm of your
hand, taking care to rub between your finger and thumb the
spot where the threads had been, in order to eradicate the
marks.
This variation seldom fails to confuse the company.
let
it
came through.
Hang
the
ring
is
HOW TO BECOME A
MAGICIAN.
TO TIE
gone out of
A KNOT
While this is being done, he slips the fourth ball to the tips of
the second and third fingers.
He then lifts up cup No. 1,
replacing it on the table a few inches from its first position, and at the same time slips the fourth ball under it.
He takes up ball No. 1 and pretends to throw it away, but in
reahty he slips it into the place which the fourth ball had occupied.
He does the same with the three cups, and then
commences a sham search after the lost balls, in which he accidentally (I) knocks over one of the cups, and, to his pretended astonishment, finds a ball under it. He then knocks
over both the other cups, and finds in them the two missing
balls.
He
HOW
TO BECOME A MAGICIAN.
come
off".
HOW
TO BECOME A MAGICIAN.
THE HANDCUFFS.
Let two persons, a and b, have their hands tied together
with string, so that the strings cross.
The object is to free
themselves from each other without untying the knot. It is
executed in the folio vving manner:
Let B gather up the string that joins his hands, pass the
loop under the string that binds either of a's wrists, slip it
10
HOW
TO BECOME A MAGICIAN.
same
HOW TO BECOME A
MAGICIAN.
11
untie
it,
HOW
12
TO BECOME A MAGIGIAN.
hand
at
it
the
HOW
TO BECOME A MAGICIAN.
18
demand
Now
Borrow two hats, and while you turn your back upon the
audience as you go to your table, slip into one of them the
false d'e.
Place both hats on the table, and send round the
When they are returned,
real die and cover for inspection.
say, ''Now, ladies and gentlemen, it is my intention to place
these hats one above another, thus." You then place the
two hats one above the other, the rims together, the hollow
die being in the bottom hat.
*'I shall then cover the die
thus," which you do, "and after 1 have knocked on the
cover, I shall take it off, and you will find that the die is
not under the cover, as it is now," taking it off, "but inside the hat, like this."
You then put the real die into the
hat.
"You do not believe me, ladies and gentlemen, but
I will soon convince you."
You then take out the false
die, and replacing the upper hat, put the die on the upper
hat (of course, with the open side downward) and place
the cover over it.
Pick up your conjuring wand, give it a
few flourishes, and bring it down on the cover. Grasp the
cover tightly near the bottom, when both cover and false die
will come up together; put the end of your wand into them,
and give them a good rattle. Then knock off the upper hat
with a blow of the wand, and push the lower one off the
Always use plenty
table, so that the die tumbles out of it.
of gesture about your tricks.
Take up the
here
is
14
He
his
gown
Make a memorandum
the book to write upon. The pencil with which you furnish
him is very hard, and he is forced to press upon the paper in
order to mark. In so doing the black is transferred by the
pressure of the pencil from the blackened paper to the white
makes an exleaf that has been placed under it, and of course
his documan
the
give
then
You
writing.
the
act copv of
ment, put the memorandum book in your pocket, and go out
forgotterin
of the room to fetch your box, which you have
HOW
TO BECOME A MAGICIAN.
15
While you are out of the room, you take out the leaf from
under the black paper, and put it in one side of the flat box,
and shut down the cover that hides it. You bring in the box,
apologizing for your absence, and give the box, open at the
Tell him to burn his
other side, into the writer's hands.
writing in a candle, and to place the ashes in the box. He
does so, and closing the box, returns it to you. You then
flourish about a little with the box, wave it in the air, bring it
down with a bang on the table, strike it wV-h your wand, and
then, opening ir, as at first, you produce the duplicate leaf,
which the writer acknowledges to be his own hand-writing.
If the lamp-black should have come oflf and smeared the
paper, you can account for it^by observing that it is very difficult to get rid of all traces of the burning.
TRICK.
16
HOW
TO BECOME A MAaiClAN,
ball,
HOW
TO BECOME A MAGICIAN.
IT
THE FIRE-EATER.
If the young conjuror is desirous of appearing in the character of a fire-eater, it is very easily managed.
He must prepare a piece of thick string, by soaking it in a solution of
HOW
18
TO BECOME A MAGICIAN.
left
hand.
He
it
into his
HOW
TO BECOME A MAGICUN.
under shadow of the
19
hand, which
is
to
card,
left
is
make
you
nine heaps.
HOW
20
TO BECOME A MAGICIAN.
on the top. Take the next card (which is one of the court
cards), and place that in the middle of the pack.
Take the
third card {i. e., the second court card), and place that also
near the middle of the pack. There will then be one king at
the top and three at the bottom. Ask any one to cut the
cards, and to examine them, when he will find all four kings
together in the middle of the pack.
It is better to use court cards to place between the third
and fourth kings, because if the cards should slip aside, they
would not be so readily distinguished as common cards.
it
AUDACITY.
may be
Several tricks
A whole
cess.
let
him draw
one.
You
then hold the cards behind your back, and tell him to place
Pretend to make a great shuflaing, but
his card on the top.
only turn that card with its back to the others, still keeping it
Then hold up the cards with their faces towards
at the top.
the spectator, and ask him if the bottom card is his.
While
doing so, you inspect his card at your leisure. He of course
denies it, and you begin shuffling again furiously.
**Let me
do that," he will probably say; so, as you are perfectly acquainted with his card, you let him shuffle as much as he
likes, and then, when you get the cards back again, shuffle
Then pass them behind your
until his card is at the bottom.
back, make a ruffling noise with them, and show him his own
card at the bottom.
HOW
TO BECOME A MAGICIAN.
21
find,
by some
^
pack.
HEADS AND
TAILS.
THE SURPRISE.
When you have
HOW
22
TO BECOME A MAGICIAN.
ept the bottom card, which will remain between his fingei
and thumb, It has a rather more dashing effect, if you put
the chosen card at the top, and strike them upwards, wnen
the whole pack will fly about the room like a flock of butterflies, only leaving the top card iu the person's grasp.
THE REVOLUTION.
Another neat way of finishing a trick is as follows. Get
the card to the top of the pack; and taking care that all the
cards are even, drop the pack on the*floor, taking care, just as
you let go, to slip the top card a little off the rest of the pack.
In falling, the resistance of the air will turn the card over, and
it will rest with its face upwards on the top of the pack.
its
head, ancj the chosen card will be seen nailed to the door.
The nail should be put through the face of the card, so that
when the others fail on the floor, it remains facing the spectators.
UNSEEN CARDS.
In this amusement the ace counts eleven, the court cards ten
and the others according to the number of their spots.
each,
HOW
Ask any one
TO BECOME A MAGICIAN.
23
to choose
many
place as
fifteen.
He
Tell out
twenty cards
U
12
D
E
N
8
C
10
(1)
SI
4
2
I
7
I
7
T
3
16
10
pairs, i.e.
tlie
4
1
under
M signifies
that
HOW
24
TO BECOME A MAGICIAN.
card of the
first pair,
in
lay
spade
071
tired.
cards,
HOW TO BECOME A
MAGICIAN.
25
from them. Lay them out in three heaps, and ask the person
who took the card in which heap it is. You may turn your
back while he searches. Gather them up and put that heap
between the other two. Do this twice more, and the chosen
card will always be the eleventh from the top.
THE CONFEDERATE
COIN.
TO MAKE TOUCH-PAPER.
Dissolve in some spirits of wine or vinegar a little saltpeter; then take some purple or blue paper, wet it with the
above liquor, and when dry it will be fit for use. When you
paste this paper on any of your works, take care that the
paste does not touch that part which is to burn. The method
of using this paper is by cutting it into slips long enough to
go once around the mouth of the serpent, cracker, etc.
When you paste on these slips, leave a little above the mouth
of the case not pasted, then prime the case with meal powder, and twist the paper to a point.
MAGIC BOXES.
Have seven or eight boxes of box-wood, turned of such dimensions that the smallest will contain a coin, or a ring, and
that they will shut and fit one inside the other.
Observe that
they must close easily, and that all the boxes successively
may fit into the largest, while the largest lid, also, may contain all the smaller ones.
The bottoms and fids being then inserted one in another,
from the smallest to the largest, you may, taking up all the
lids together, and keeping them up by the aid of the finger.
HOW
26
TO BECOME A MAGICIAN.
place them at once on the nest of boxes, and close the whole
by a single movement, as easily as if there had been but one.
Having put the boxes and lids thus arranged into your
pocket, or conjuror's bag, in such a manner that they cannot
be displaced, you will ask for a ring or coin from one of the
company, taking care to have a similar one by you, concealed
in your hand, which you will adroitly substitute for the one
Feeling then in your pocket, apparently for your handlent.
kerchief, or snuff-box, you place the ring or coin rapidly in the
smallest box, and immediately shut the whole nest. Then
drawing the box out of your pocket, you propose to make the
trinket or coin pass into it, it being supposed that you are
holding it in the fingers of the other hand. Pretend to make
Then tell the
it pass into the box, concealing it quickly.
person who lent it, to open the box himself and remove his
This will cause him the more surprise, that, befng
property.
able to open the boxes only one at a time, he will not be able
to imagine, although aware that it is only a trick of sleight
of hand, how, in so short a space of time, you were able to
open and shut so many boxes.
the cases of about six inches in length, by rolling slips of stout cartridge paper three times around a roller,
and pasting the last fold, tying it near the bottom as tight as
possible, and making it air-tight at the end with sealing-wax.
Then take of gunpowder half a pound, charcoal one ounce,
brimstone one ounce, and steel filings half an ounce, or in
like proportion; grind them with a muller or pound them in
a mortar. Your cases being very dry and ready, first put a
thimbleful of your powder, and ram it hard down with a
ruler; then fill the case to the top with the aforesaid mixture,
ramming it hard down in the course of filling two or three
times; when this is done, point it with touch paper, which
should be pasted on that part which touches the case, otherwise it is liable to drop off.
First
TO MAKE CRACKERS.
Cut some stout cartridge paper into pieces three inches and
a half broad, and one foot long; fold down one edge of each
of these pieces lengthwise, about three-quarters of an inch
broad; then fold the double ed.2:e down a quarter of an inch,
and turn the single edge back half over the double fold.
Open it and lay all' along the channel which is formed by the
folding of the paper some meal powder; then fold it over and
over till the paper is doubled up, rubbing it down every turn
this
it
inchei^
half or thereabouts,
at a time,
2T
it
to pass.
sufficient
freedom
HOW TO BECOME A
28
MAGICIAN.
MAGICAL TRANSMUTATIONS.
Infuse a few shavings of logwood in common water, and
liquor is sufficiently red pour it into a bottle.
Theu
take three drinking glasses, and rinse one of them with strong
vinegar; throw into the second a small quantity of pounded
alum, which will not be observed if the glass has been washed,
and leave the third without any preparation. If the red liquor
in the bottle be poured into the tirst glass, it will appear of a
straw color if the second it will pass gradually from a bluish
gray to black, when stirred with a key or any piece of iron,
which has been previously dipped in strong vinegar. In the
third glass, the red liquor will assume a violet tint.
when the
HOW
TO BECOME A MAGICIAN.
39
A WATCH POUNDED
IN A MORTAR.
You request some one of the company to lend you a watch,
and put it immediately into a mortar; a few moments afterwards *you cause it to be pounded, by another person, with a
pestle; you exhibit the wheels, face,* mainspring, and drumbarrel broken and smashed; and finally, after a few minutes,
you return the watch, whole aLd safe, to the proprietor, who
recosrnizes
it.
HOW
40
TO BECOME A MAGICIAN.
watch
in the mortar.
all
about
it.
HOW
TO BECOME A MAGICIAN.
41
whole again by
For example:
fourth the joint.
Suppose the person who stands the third in order has put the
ring upon the second joint of the thumb of his left hand,
then:
The double of the rank of
To which add
6
5
11
Multiply the
sum by
To which add
And
the
10
number
of the left
hand
67
10
And
671
10
multiply again by
And
lastly,
the
6710
2
35
joint
number
6747
3535
3212
is
Of which, as we have
"ero
1
ond joint.
a spindle,
or, to
HOW
42
TO BECOME A MAGICIAN.
full of
HOW
TO BECOME A MAGICIAN.
43
the one eveu and the other odd, as two and three; then bid
Peter multiply that number which he shall have chosen by
two, and cause John to multiply that number which he shall
have chosen by three; that done, bid them add the two products together, and let them make known the sum to you, or
else demand of them whether the said sum be even or odd, or
by any other way more secret endeavor to discover it, by bidding them to take the half of the said sum, for by knowing
whether the said sum be even or odd, you do obtam the principal end to be aimed at; because if the said sura be an even
number, then infallibly he that multiplied his number by your
odd number (to wit: by three), did choose the even number
(to wit; ten), but if the said number happen to be an odd
number, then he whom 5^ou caused to multiply his number
by your odd number (to wit: by three), did infallibly choose
the odd number (to wit: nine).
44
HOW
TO BECOME A MAGICIAN.
in
common
mirror.
aside at pleasure.
When
a person looks into one of these fictitious mirrors, instead of seeing his own face, he will see the object that is in
front of the other; thus, if two persons stand at the same time
before these mirrors, instead of each seeing himself, they will
reciprocally see each other.
There should be a sconce with a lighted candle placed on
each side of the two glasses in the wainscot, to enlighten the
faces of the persons who look in them, or ihe experiment will
not have so remarkable an eff'ect.
HOW TO BECOME A
MAGICIAN.
45
The
design,
wherever
it
when
cold,
is
invisible; but
liquid,
exposed to heat,
it
becomes green.
Take a glass
HOW
46
TO BECOME A MAGICIAN.
below the same, and orderly to the third and fourth, and so
there shall rest upon each leaf only one nicfe of paper above
the rest, one high uncut, an inch of paper must answer to the
first directly, so as when you have cut the first seven leaves
in such a manner as described, you are to begin the selfsame
order at the eighth leaf, descending the same manner to the
cutting other seven leaves to twenty-one, until you have
passed through every leaf all the thickness of your book.
TO KEEP
A STONE
IN
PERPETUAL MOTION.
Put very small filino:s of iron into aquafortis, and let them
remain there until the water takes off the iron requisite,
which it will do in seven or eight hours. Then take the water
and put it into a vial an inch wide, with a large mouth, and
put in a stone of lapis calaminaris, and stop it up close; the
stone will then keep in perpetual motion.
HOW
IT IN
HIS BODY.
HOW
TO BECOME A MAGICIAK.
4t
the side hole, so as the body shall seem to lie on the end of
the board, and his head lie in a platter on the other end.
There are other things which might be performed in this
action, the more to astonish the beholders, which, because
they require long descriptions, are here omitted as to put
about his neck a little dough kneaded with bullock's blood,
which, being cold, will appear like dead flesh, and being
pricked with a sharp round, hollow quill, will bleed and seem
very strange; and many rules are to be observed herein, as
to leave the table-cloth so long and so wide as it may alniQ^t
reach the ground.
;
ICE
MADE
IN
A RED-HOT
VESSEL,
MAGICAL COLORS.
Pat half a tablespoonful of syrup of violets and three
tablespoonfuls of water into a glass, stir tLem well together
with a stick, and put half the mixture into another glass. If
you add a few drops of acid of vitriol into one" of the
glasses, and stir it, it will be changed into a crimson.
Put a
few drops of mixed alkali dissolved into another glass, and
wne^j you stir it it will change to green.
If you drop slowly
into the green liquor from the side of the glass a few drops of
arid of vitriol you will perceive crimson at the bottom, purpie in the middle, and green at the top ; and by adding a little
fixing alkali dissolved to the other glass, the same colors will
appear
in diflferent order.
in
a thin stream,
will
evap-
48
HOW
may
it
TO BECOME A MAGICIAN.
it
be frozen.
INVISIBLE INK.
Dissolve green vitriol and a little nitrous acid in common
water. Write your characters with a new pen.
Next infuse small Aleppo galls, slightly bruised in water.
In two or three days pour the liquor ott*.
By drawing a pencil dipped in this second solution over the
characters written with the first, they will appear a beautiful
black.
INVISIBLE CORRESPONDENCE.
Mix up some hog's lard very intimately with a little Venice
turpentine, and rub a small portion of it gently and in an
equal manner over thin paper, by means of a piece of fine
sponge. When you are desirous to employ this preparation
for writing secretly to a friend, lay the above paper on that
you intend to dispatch, and trace out whatever you think
proper with a blunted style, by which means the fat substance
will adhere to the second paper in all those places the style
has passed. The person who receives the letter may easily
render it legible by sprinkling over it a little colored dust,
or some pounded charcoal well sifted.
HOW
TO BECOME A MAGICIAN.
49
LOVERS' HEARTS.
Four young persons, but not more, may play at this game;
or three, by making a dumb hand, or sleeping partner, as at
whist.
Play this game exactly the same in every game, making the queen, whom you call Venus above ace, the aces in
this game only standing for one, and hearts must be first led
ofl" by the person next the dealer.
He or she who gets most
tricks this way (each taking up their osvn, and no partnership) will have most lovers, and the king and queen of hearts
in one hand shows matrimony at hand; but woe to the unlucky one that gets no tricks at the deal, or does not hold a
heart in their hand, they will be unfortunate in love, and long
tarry before they marry.
who hold
kings,
hold
HOW
60
TO BECOME A MAGICIAN.
ace,
if
HYMEN'S LOTTERY.
Let each one present deposit any sum agreed on, but of
course some trifle; put a complete pack of cards, well shufLet the party stand in a circle,
fled, in a bag or reticule.
and the bag being handed around, each draw three. Pairs of
any are favorable omens of some good fortune about to occur
to the party, and gets from the pool the sum back each
agreed to pay. The king of hearts is here made the god of
love, and claims double, and gives a faithful swain to the fair
one who has the good fortune to draw him; if Venus, the
queen of hearts, is with him, it is the conquering prize, and
clears the pool fives and nines are reckoned crosses and
misfortunes, and pay a forfeit of the sum agreed on to the
pool, besides the usual stipend at each new game; three
nines at one draw shows the lady will be an old maid three
fives a bad husband.
;,.
MATRIMONY.
young women stana in a circle, and
of a bag; she who gets the highest card out,
will be married first of the company, whether she be at the
Let
three, five
or seven
present time maid, wife, or widow; and she who has the lowest has the longest time to stay ere the sun shines on her
wedding-day; she who draws the ace of spades will never
bear the name of wife; and she who has the nine of hearts in
this trial will have one lover too many to her sorrow.
CUPID'S PASTIME.
By this game you may amuse yourself and friends, and at
the same time learn some curious particulars of your future
and though apparently a simple, yet it is a sure method,
as several young persons have acknowledged to the sybil who
first presented them with the rules.
Several may play at the game, it requiring no number, on
leaving out nine on their board, not exposed to view; each
person puts a halfpenny in the pool, and the dealer double.
The ace of diamonds is made principal, and takes all the other
aces, etc., like Pamat Loo; twos and threes in your hand are
luck; four, a continuance in your, present state; fives.
fate;
HOW
trouble;
sixes,
TO BECOME A MAGICIA:^.
profit;
sevens,
plague;
eight,
51
disappoint-
ments; nines, surprises; tens, settlement; knaves, sweethearts; kings and queens, friends and acquaintances; ace of
spades, death; ace of clubs, a letter and the ace of diamonds,
;
perity.
DICE.
This is a certain and innocent way of finding out common
occurrences about to take place. Take three dice, shake
them well in the box with your left hand, and then cast them
out on a board or table, on which you had previously drawn a
circle with chalk, but never throw on Monday or Wednesday.
Three a pleasing surprise.
Four a disagreeable one.
Five2i stranger who will prove a friend.
Six loss of property.
Seven undeserved scandal.
Eight merited reproach.
Nine a wedding.
Ten a christening, at which some important event will
occur to you.
Eleven di death that concerns you.
Twelve a letter, speedily.
Thirteen
tears and sighs.
Fourteen a new admirer.
Fifteen beware that you are not drawn into some trouble
or plot.
*
Sixteen a pleasant journey.
Seventeen you will either be on the water, or have dealing with those belonging to it, to your advantage.
HOW
52
TO BECOME A MAGICIAN.
Eighteen' d, great profit, rise in life, or some most desirable good will happen almost immediately; for the answers to
To show the
the dice are always fulfilled within nine days.
same number twice at one trial, shows news from abroad, be
the number what they may. If the dice roll over the circle,
the number thrown goes for nothing, but the occurrence
shows sharp words, and if they fall to the floor it is blows in
throwing out the dice, if one remains on the top of the other,
it is a present, of which I would have the females beware.
;
DOMINOES.
Lay them with their faces on the table, and shuflle them
then draw one, and see the number. N. B. Never play on a
Friday.
2i
visit
soon.
Double-one
to your advan-
HOW
TO BECOME A MAGICIAN.
53
It is useless for any person to draw more than three dominoes at one time of trial, or in one and the same month, as
they will only deceive themselves shuffle the dominoes each
time of choosing; to draw the same dominoe twice makes
the answer stronger.
;
HOW TO BECOME A
MAGICIAN.
young women
Let three
a yard
will do, of
To
try
Favor
Let
And
see
my
HOW
TO BECOME A MAGICIAN.
55
great faith in
it.
HOW
56
TO BECOME A MAGICIAN.
Here
Queen
What my husband
is
to be.
When
A tobacco-pipe
full is enough.
When the pewter is cold,
out of the water, and drain it dry in a cloth, and you
will find the emblems of your future husband's trade quite
plain.
If more than one you will marry twice; if confused
and no emblems, you will never marry; a coach shows a
gentleman for you.
take
St.
it
Agnes' Day.
he.
and you
will
than one
in
if
Aquarius, or the
Water -hearer.
About
man
born at
HOW
trious,
TO BECOME A MAGICIAN.
will
and an
be
57
much
attached to
she will be cona kind and tender mother,
to
in love
aflectionate wife.
FEBRUARY. P/5ce5,
About
or the Fishes.
month
man born
MARCH. ArieSy
About the twentieth
of the
or the
Bam,
man born
at this period will be of a bashful, meek, and irresolute disposition, hard to provoke to a quarrel, but difficult to
be appeased when roused in life he will be for the most part
;
industrious turn.
APRIL.
man born
HOW TO BECOME A
58
MAGICIAN.
mentsin
women,
satisfaction.
MAY.
man born
husband.
A woman born
at this period will be of a peevish and fretbe vindictive and revengeful, not very
industrious, but inclined to neatness in dress and in her
house in love she will be credulous and jealous, much inclined to the pleasures of the marriage bed in life she will
meet with many disagreeable interruptions to her peace of
mind, but be of a generous disposition, kind to her children,
affectionate to her husband, and liberal to her dependents.
ful
tempershe
will
JUNE.
man
HOW
TO BECOME A MAGICIAN.
59
of her
JULY.
man born
part be
negligent father.
A woman born at this time will be of an abusive and quarrelsome disposition, indolent and peevish in her temper, fond
of calumniating her neighbors she will be little inclined to
the pleasures of love, be a very indifferent mother, and a sluttish wife in life she will be perpetually in scrapes, and be for
the most part unhappy herself by endeavoring to make
others so.
AUGUST. Fzr^o,
or the Virgin,
man
wife.
SEPTEMBER. Xi6ra,
or the Balance,
man born
HOW
60
TO BECOME A MAGICIAN.
poor if he arrives at honors and places of consequence, he will still retain a veneration for his old friends,
protect them to the utmost of his power, and conduct himself
with temper and moderation in love he will be no enemy to
the pleasures of wedlock, but make an affectionate husband
and a kind father.
woman born at this time will be of a prudent, modest, and
virtuous disposition, dignified in her manners, affable and
agreeable in her conversation, generous in her lemper, in life
she will be very happy in the business of love she will only
consider it as a duty in obedience to her husband, and will
make an obedient and complying wife, and a careful and attentive mother.
tion, rich or
OCTOBER.
man born
^OYWAB^^. Sagittarius,
month
or the Archer,
man
born at
of the
HOW
TO BECOME A MAGICIAN.
61
A woman
born at this time will be of a masculine disposimuch^addicted to caluminate others, and spreading scandalous reports of those she does not lik; in her behavior
she will be imperious and disagreeable, a great scold, and inIn life she will make
clined to strong liquors and quarrehng.
many enemies by her want of conduct and little regard to
what she says, be rather unhappy and unsuccessful in her
In love she will be constant, but expect to govern
pursuits.
her husband she will expect him to do strict justice to the
marriage bed, to the pleasures of which she will be immoderately attached; she will love her children, but be negligent of
them; she will be fond of her husband, whilst he gives her her
own way, and strictly performs the marriage rites; but if
they are neglected, she will lead him a wearisome life, and
prove unfaithful.
tion,
DECEMBER. Capricorn
About the twentieth
month
man born
of the
[THE END.]
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481 Toby the Spy
482 The James Boys as Highway-
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483
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484
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485
Washed Ashore;
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LIFE
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