Académique Documents
Professionnel Documents
Culture Documents
Version 2.1
December 26, 2008
by Aerius
=============================================================================
- TABLE OF CONTENTS =============================================================================
1. Introduction .................................................. [SEC0001]
2. Walkthrough ................................................... [SEC0002]
2.1 - Chapter 1 - Netherworld Honor Student .................
2.1.1.1 Tutorial 1 .......................................
2.1.1.2 Tutorial 2 .......................................
2.1.1.3 Tutorial 3 .......................................
2.1.2
Strongest Entrance ...............................
2.1.3
Strongest Hallway ................................
2.1.4
Strongest Garden .................................
2.1.5
Strongest Crossroad .............................
2.1.6
Strongest Overlord ...............................
[WLK2100]
[WLK2111]
[WLK2112]
[WLK2113]
[WLK2120]
[WLK2130]
[WLK2140]
[WLK2150]
[WLK2160]
[WLK2200]
[WLK2201]
[WLK2202]
[WLK2203]
[WLK2210]
[WLK2220]
[WLK2230]
[WLK2240]
[WLK2250]
[WLK2260]
[WLK2270]
[WLK2300]
[WLK2310]
[WLK2320]
[WLK2330]
[WLK2331]
[WLK2340]
[WLK2350]
[WLK2360]
[WLK2361]
[WLK2370]
[WLK2400]
[WLK2410]
[WLK2420]
[WLK2430]
[WLK2440]
[WLK2441]
[WLK2450]
[WLK2460]
[WLK2500]
[WLK2510]
[WLK2520]
[WLK2530]
[WLK2540]
2.5.5
2.5.6
2.5.7
2.5.8
[WLK2550]
[WLK2560]
[WLK2570]
[WLK2580]
[WLK2600]
[WLK2610]
[WLK2620]
[WLK2621]
[WLK2630]
[WLK2640]
[WLK2650]
[WLK2660]
[WLK2700]
[WLK2710]
[WLK2720]
[WLK2730]
[WLK2740]
[WLK2750]
[WLK2760]
[WLK2800]
[WLK2810]
[WLK2820]
[WLK2830]
[WLK2840]
[WLK2841]
[SEC0003]
[MAX3100]
[MAX3200]
[MAX3300]
[MAX3400]
[MAX3500]
[MAX3600]
[MAX3700]
[MAX3800]
[MAX3900]
4. Appendix ......................................................
4.1 Passing Topics .......................................
4.2 Diez Gentlemen Sidequest .............................
4.3 Unlockable Characters & Extra Stages..................
4.4 X-Dimension ..........................................
4.4.1 Chapter 1 - Netherworld Honor Student ............
4.4.2 Chapter 2 - Mao's Heart ..........................
4.4.3 Chapter 3 - The Freshmen Leader! .................
4.4.4 Chapter 4 - Almaz the Hero .......................
4.4.5 Chapter 5 - Grand War ............................
4.4.6 Chapter 6 - The Reckoning ........................
4.4.7 Chapter 7 - An Eye for an Eye ....................
4.4.8 Finale - Super Battle (Chapter 8) ................
4.5 Hospital Rewards .....................................
[SEC0004]
[APX4100]
[APX4200]
[APX4300]
[APX4400]
[APX4410]
[APX4420]
[APX4430]
[APX4440]
[APX4450]
[APX4460]
[APX4470]
[APX4480]
[APX4500]
5. Reference .....................................................
5.1 Stat Specialists .....................................
5.2 Dual-Stat Specialists ................................
5.3 Other Specialists ....................................
5.4 Pirates and Pirate Ships .............................
[SEC0005]
[REF5100]
[REF5200]
[REF5300]
[REF5400]
I also use the system of only buying one really expensive weapon or armor
when I have saved up money and "passing it down" to my 2nd strongest
character when I buy something new. This ensures you will have one or two
characters that are quite a bit stronger than the rest. If you follow my
advice you should not have to "level up" at all outside of the story
missions. However, the ultimate goal is to have fun, so do whatever you want.
:)
2.1 Chapter 1 - Netherworld Honor Student
[WLK2100]
----------------------------------------------------------------------------Every time you start a new chapter, there are three chests that spawn in the
town area. The contents are randomized and in theory you could keep on
resetting until you got an item you wanted. I think it is a waste of time
though and would recommend just taking whatever happens to be inside them.
The chests during chapter one are located: 1) right beside where you start;
2) by the hospital (jump to the bottom by the bed to reach it); 3) by the
staircase leading to the lower level by the green zombie.
2.1.1.1 Tutorial 1 [WLK2111]
-----------------------------Recommended Level: Lv1
Enemies:
Lv1 Vato Bros. x1 (Chewie)
Lv1 Pvt. Prinny x3
Easy, throw one prinny to blow up the others then kill the Orc with combos.
2.1.1.2 Tutorial 2 [WLK2112]
-----------------------------Recommended Level: Lv2
Enemies:
Lv3 Vato Bros. x1 (Cholo)
Lv1 Eryngi
x4
Use combos to kill the guys on the lower part of the map. To reach Cholo
either build steps like they did in the tutorial or you can throw someone
from the lower steps. You can also just cast spells with your mage and kill
Cholo without getting damaged.
2.1.1.3 Tutorial 3 [WLK2113]
-----------------------------Recommended Level: Lv2
Enemies:
Lv4 Vato Bros. x1 (Churro)
Lv2 Green Slime x4
As noted by the tutorial, simply throw the green geo on the blue area and
destroy it. Be careful that none of your characters are standing on a colored
tile when you trigger the geo chain.
Replacing the Court system in previous Disgaea series is the Homeroom. It
basically serves the same purpose except you can also put characters into
"Clubs". Sometimes they need to sit next to each other to gain the special
effect and sometimes they don't; read the individual club descriptions for
more details. I recommend that you go to the Homeroom in order to pass Robber
Shop. Be sure to assign your characters to it afterwards. You may also want
to pass "More Expensive Stuff" if your Customer Rank is 1 or higher. Making a
couple new characters is also advisable at this point.
2.1.2 Strongest Entrance [WLK2120]
-----------------------------------Recommended Level: Lv3
Enemies:
Lv4 No.1 Delinquent
x1 (Rasberyl)
Lv3 Rasberyl's Lackey x2 (Asuka, Kyoko)
Lv1 Hero Wannabe
x1 (Almaz)
Not too challenging, but if you want to play it safe move one character one
square towards the enemy and End Turn. After drawing them to move, move two
squares behind the portal and End Turn - that will further isolate the
lackeys. Beat them down then defeat Rasberyl afterwards.
You do not need to defeat Almaz to finish this mission.
2.1.3 Strongest Hallway [WLK2130]
---------------------------------Recommended Level: Lv4
Enemies:
Lv4 Ghost
x1
Lv3 Catsaber x6
Pick up the Blue geo and throw it on top of a red tile, then pick up the Null
geo and throw it on the green tile. Destroy the Green geo (on the red tile)
and watch the magic happen. Clean up the survivors.
2.1.4 Strongest Garden [WLK2140]
--------------------------------Recommended Level: Lv5
Enemies:
Lv5 Mothman x2
Lv4 Catsaber x5
(x2 Treasure Chests)
Try to kill the enemies on the blue tiles to get extra treasure chests if you
want. You should also attempt to lure the enemies to you so you don't need to
fight too many at once. Aim to "overkill" the Mothmen because they are hard
to hit and some of your attacks will probably miss.
If you want the treasure chests throw someone across the chasm.
2.1.5 Strongest Crossroad [WLK2150]
------------------------------------Recommended Level: Lv6
Enemies:
Lv6 Petite Orc x3
Lv5 Pvt. Prinny x5
For this battle I'll introduce how to do chain throws (for those unfamiliar
with Disgaea). First move one character to left or right (ie, so he/she is
between an uncolored tile and the base portal). Then take out a second
probably have Customer Rank 2, make sure you use the Homeroom to
Expensive Stuff" if you haven't. You have probably earned some
so feel free to pick up some Evilties and to recruit more
if you want. Gun users and characters that can throw far are
If you are passing Homeroom bills that are not that popular keep in mind that
you can keep on refreshing the probability by pressing O then X over and over
again until you get better odds.
2.2 Chapter 2 - Mao's Heart
[WLK2200]
----------------------------------------------------------------------------Another chapter, another opportunity to open some chests. They are: 1) behind
the big board (in front of the Shaman); 2) down the big staircase (opposite
of where the chest was in Chapter 1); 3) behind the item shops down the
stairs.
2.2.0.1 Tutoring: Geo Blocks (Tutorial 4) [WLK2201]
----------------------------------------------------Recommended Level: Lv8
Enemies:
Lv6 Green Slime x3
Lv6 Marionette x2
Just as the tutorial demonstrated, toss the Red geo by the other red geos to
destroy them all. Don't do anything else and End Turn. The marionettes will
move forward so kill them before dispatching the slimes.
2.2.0.2 Tutorial 5 [WLK2202]
-----------------------------Recommended Level: Lv8
Enemies:
Lv8 Zombie x1
Lv7 Thief x6
As shown in the tutorial, throw the geo next to the huge stack of similar
geos to severely damage the group of thieves. The zombie has a lot of HP so
line up a big combo for him.
2.2.0.3 Tutorial 6 [WLK2203]
-----------------------------Recommended Level: Lv8
Enemies:
Lv7 Green Mage
x1
Lv7 Lady Fighter x3
Throw the Geo to blow up the rest then kill the four enemies. Nothing to it.
After going to the Heart Bank, open the chest behind the item vendor and the
chest by the big green crystal.
2.2.1 Childhood Memories [WLK2210]
-----------------------------------Recommended Level: Lv9
Enemies:
Lv9 No.1 Delinquent
x1 (Rasberyl)
Lv8 Rasberyl's Lackey x2 (Asuka, Kyoko)
Lv6 Fighter
x3
Lv6 Lady Fighter
x2
This is probably the first battle that is somewhat difficult due to special
attacks that you will get bombarded with. Start by moving your highest
HP/defense character to the path on the right (where the enemy has to stand
on a +EXP tile without +DEF) and kill the Fighter that attacks you.
After you kill him everyone else will rush you. Try to have your low HP
characters in your base tile so they don't get killed. Afterwards just use
combo attacks to take them out one at a time. While you should focus on the
story characters, do not position yourself in a way that makes you vulnerable
to Blade Rushes from the Fighters.
You can try to use the +EXP tiles, but I recommend staying in the area around
the base tile so you don't need to fight enemies on the +DEF bonus.
2.2.2 Heart Vault [WLK2220]
----------------------------Recommended Level: Lv10
Enemies:
Lv9 Heavy Knight x4
Lv9 Heretic
x2
(Chest x1)
Start by tossing the Red geo onto the blue tile then destroying it to cause a
geo chain; use a ranged or magic attack if you can't reach the geo. If you
want to get the chest you likely need to send someone around the back to the
top. In my opinion it isn't worth it, but if you really want the chest you
should throw someone up the steps so the trek is shorter.
Enemies:
Lv13 Marionette x7
If you want to fight for EXP you can leave the geos intact but I recommend
throwing the Aqua geo to start the chain. Not only do you get to bonus level
9, but you can always repeat the level afterwards to make up for EXP you
missed.
2.2.7 Heart Vault (2) [WLK2270]
--------------------------------Recommended Level: Lv14
Enemies:
Lv13 Piece of Mind x7 (Mao)
This battle isn't too hard as long as you have a couple characters who can
take a strong axe attack (approximately 200 HP). On the first turn, run your
thief (or another high SPD character) to the center colored tile (Evade, hope
he is lucky!), and then throw your other four high HP characters to the other
geos. You may be able to get a Blade Rush or two off, but you'll eat two Axe
attacks afterwards. On the second turn you can move some characters off the
tiles to get better positioning if you can fill the spot with a decent HP
character.
After the two Axe guys are dead the spear guys will come which means you
should take your magic casters back one row as they have a range of 2. When
the spear guys are dead, the sword guy is likely going Blade Rush you; he has
a lot of HP so gang up on him. At this point you may want to abandon your
tiles if you can box him in to keep him from taking the colored tile spots
over. The next turn the casters will join the fray, but hopefully they stick
with physical attacks until you can destroy them.
If you don't have that many characters who can survive a hit you'll need to
try to bait the enemy to fight closer to your portal. It is just dangerous to
fight them on the tiles since it can lead to unpredictable deaths. If you are
having trouble, consider playing the previous level a couple times to gain a
level or two.
2.3 Chapter 3 - The Freshmen Leader!
[WLK2300]
----------------------------------------------------------------------------Before we get started pick up the treasure chests: 1) on the upper staircase
on the side with the Prinny; 2) by Geoffrey; 3) by the Armor vendor.
2.3.1 Blazing Firestorm [WLK2310]
----------------------------------Recommended Level: Lv15
Enemies:
Lv16 Vato Bros. x1 (Chewie)
Lv15 Beast Tamer x4
Lv15 Ghoul
x7
We are going to use the +20% Damage geos to help out on this level. Use a
character with high HP and throw the Red geo onto the Yellow tiles and End
Turn. Two of the Ghouls will rush you, so heal up and take them out on the
following turn.
If you didn't move anyone too far ahead, no other enemies should not move, so
End Turn a couple times to severely damage the other Ghouls. You may want to
remove to Geo when they are at 20% (or kill them off quickly) if you want the
EXP.
Slowly move forward and take out the rest of the enemies for an easy win. If
there is something you want in the Bonus gauge you can throw all three of the
damage geos on the yellow tiles and start a combo.
2.3.2 Student Chaos [WLK2320]
------------------------------Recommended Level: Lv16
Enemies:
Lv17 Vato Bros. x1 (Cholo)
Lv16 Gunslinger x3
Lv16 Red Blob
x6
(Treasure Chest x1)
Start by using magic to kill as many blobs on the side as you can. Follow up
by throwing someone to kill the remaining one or to pull him into the range
of your casters. Using the guy you threw over, pick up the Red geo and throw
it onto the blue tile. Destroy the geo to damage the enemies on the other
side and to eliminate the bonus to the Gunslingers.
The Gunslinger on the right you can take out with Blade Rushes, the other two
you can hit with magic or guns. Keep in mind that if you move to within 4
squares they can use their special move on you which deals about 100 damage.
Kill what you can then toss your strongest characters over to fight; try to
do it on a fresh turn so they can all immediately attack once they are on the
other side. If you stay on the two green squares on the side the enemies
won't move, so use that to your advantage if you want.
2.3.3 Thrill [WLK2330]
-----------------------Recommended Level: Lv17
Enemies:
Lv18 Vato Bros. x1 (Churro)
Lv17 Red Mage
x5
Lv17 Red Skull x5
Lv17 Rogue
x2
The main strategy this level
problems. First form a tower
the little platform opposite
should land somewhere by the
tile area.
Throw someone to the newly made empty island and move the Yellow geo on the
purple tile to silence the mages. Kill the mages for victory. If you want
stuff from the bonus gauge you can destroy the Yellow and Aqua geos to cause
two chains.
Weird level where there are only three enemies! Ok, first move a strong
character out and sit him on the highest point where you get +100% DEF and
End Turn, the chickens will move around and attack you. Now that they have
opened up the top a bit you can move out some characters and stake out 2
spots next to each other. So what you want to do is destroy the blue squares
on two spots (where your characters are standing) so they can attack at 100%
while retaining their DEF bonus. You can manually target the geos by using
standard attacks.
Once the spots have been cleared out, do a combo attack and focus on
defeating one enemy at a time. If you are having trouble you may need to
clear out a third spot so you have three characters to combo with.
2.3.6.1 Board Conspiracy [WLK2361]
-----------------------------------Recommended Level: Lv21
Enemies:
LV19 Delinquent? x7 (Raspberyl?)
Throw the Blue geo onto the solitary green tile on the side and destroy it to
create a small combo. After getting damaged, the enemies will move towards
you. Try to lure them closer so you don't fight them on the yellow tiles
which are still dangerous. Keep in mind that one of them has twice the HP as
the rest of them.
2.3.7 Assault! PTA [WLK2370]
-----------------------------Recommended Level: Lv22
Enemies:
Lv22 Overboard Teacher x1 (School Board President)
Lv21 Assassin of the SB x8
Lv20 Messenger
x1
You are likely to suffer a couple of deaths in this battle since the
assassins can deal 250-350 damage with their special move and the teacher can
deal 500+ damage. However, since you have some allies helping you out this
battle is not that hard. I suggest rushing down the middle with mainly melee
characters because casters will likely die in one hit. As a potential tactic
to use, you can use throws to get characters in battle range then have them
walk back out of the danger zone after they attack.
2.4 Chapter 4 - Almaz the Hero
[WLK2400]
----------------------------------------------------------------------------What a softy! Maybe that's why the game has rewarded him with another three
chests: 1) down the staircase beside the Sexy Teacher; 2) beside the nurse in
the Hospital; 3) on a platform behind the Armor Vendor.
2.4.1 Freezing Soul [WLK2410]
------------------------------Recommended Level: Lv23
Enemies:
Lv23 Sexy Teacher
x1 (Ms. Machiko)
Lv23 Spirirted Teacher x1 (Kotter Sensei)
Lv22 Vato Bros.
x3 (Chewie, Cholo, Churro)
The Vatos are pretty pathetic as usual but the teachers have the ability to
dish out over 500 damage per attack. Start by run/tossing your guys over to
the green side because you don't want to be fighting on blue. Just run a guy
over to the bridge, then run another guy and toss the first over, rinse and
repeat. The last guy there with nobody to toss should either be a sacrificial
lamb or someone who can take a hit. Combo the enemies as they come across the
bridge and voila, victory! If you like the bonus list stuff you can also
destroy some geos to help the bar go up faster.
2.4.2 Chaotic Chill [WLK2420]
------------------------------Recommended Level: Lv24
Enemies:
Lv22 Cu Sith x3
Lv20 Gunner x11
This is a tricky level because the Green panels are brutal. The clone effect
means that new enemies will spawn after every turn.
To solve the problem first form a chain of 4 characters until the one
furthest away is right beside the closest Gunner. Use these characters to
form a tower and throw your strongest character near the Blue geo so he can
destroy it causing a combo. Your first throw should land right beside another
Gunner (3 squares), and your second throw should be in the middle of the
icicle steps (4 squares). The third should be on the icicle closest to the
wolf (3 squares) and your final throw should be beside the wolf. You should
still be able to move your final character if you picked him up while he was
on the base panel, so use him/her to destroy the blue Geo.
At this point the Gunners should have about 2/3 of their life remaining so
they should not be overly difficult. If your team isn't balanced you might
lose some of your throwers - too bad. The Gunners won't move off their tiles
and can only attack on their perpendicular axis so you will be safe as long
as you are not in their targeted zone. The gunners can hit targets up to 5
squares away.
2.4.3 Eternal Teardrop [WLK2430]
---------------------------------Recommended Level: Lv25
Enemies:
Lv20 Vodianoi x1
Lv18 Warslug x8
Same drill as last level, form a tower of 5 characters (4 outside plus one
picked up from the base panel) and throw a strong character by the Red geo.
Your first throw lands close to a Warslug (4 squares), the second and third
throws get your remaining 2 characters to the icicles by the Red geo, and
your final throw puts your last character beside the geo itself.
Your characters that were standing on a colored tile will take about 120
damage from the geo chain, but no problem right? The Warslugs will be
severely damaged, so just mop up and collect your bonus gauge loot.
After some mingling, one-twoing (follow along in real life!), pick up the
treasures inside the heart: 1) behind the Class Rep; 2) beside the Beast
Tamer; 3) Beside the big green crystal.
character to warp behind the enemies once you End Turn. Remove the Aqua geo
from the purple area and replace it with the Purple Geo. You can try to warp
back to your home portal afterwards but the Archers will probably kill that
character. Try to fight on the purple tiles for the rest of the battle.
2.5 Chapter 5 - Grand War
[WLK2500]
----------------------------------------------------------------------------Whoa what happened? The shop layout has changed! Well, let's get our three
treasure chests: 1) beside the Item Vendor; 2) beside the Weapon vendor; 3)
and beside the Armor vendor.
2.5.1 No Running Hallway [WLK2510]
-----------------------------------Recommended Level: Lv30
Enemies:
Lv30 Vato Bros.
x3 (Chewie, Cholo, Churro)
Lv28 Pvt. Prinny x16
Throw a barrel at each of the two prinnies closest to you, voila!
2.5.2 Organized Corridor [WLK2520]
-----------------------------------Recommended Level: Lv31
Enemies:
Lv30 Empusa
x4
Lv30 Nemophila x2
First form
the Fusion
middle and
from their
possible.
a small tower
effect (makes
start killing
portals to it
Lv30
Lv30
Lv30
Lv30
Lv30
Archer
Lady Warrior
Rogue
Star Skull
Warrior
x4
x2
x4
x2
x2
The real fight begins now. Start by End Turning twice to lure the two axe
guys up near the base portal. Try to kill them quickly so they don't have a
chance to use the +50% ATK bonus. The enemies on the side will rush you next;
there will be more of them so take care. If you want to ensure that you don't
take big damage you can always lift up one of them at the end of the turn so
they don't get a chance to attack - the character doing the lifting will take
damage though.
After the ranged units are dead the spear guys and the casters will come at
you, defeat them like the others. Gold Knuckle has a lot of HP and has strong
DEF so try to lure him onto the tiled area to fight him. If he isn't standing
on a -DEF tile throw him on there then combo him down. His movement is also
quite pathetic if you just want to hit him with ranged attacks and run away.
2.5.4 Chain Death Battle [WLK2540]
-----------------------------------Recommended Level: Lv34
Enemies:
Lv32 Genin
x5
Lv32 Ronin
x5
Lv31 Exorcist x3
Lv31 Hanakage x8
Over 20 enemies.. a full house!
landed a bunch of guys right in
careful you can walk around the
the archers. The archer's range
them you will be ok.
After you kill off the Ronins swap the two geos with each other then destroy
the Blue and Purple geos in that order to cause two combos. Do the swap
quickly as more guys will rush to attack you and you want them all to get
damaged by the geos if possible. I suggest you proceed slowly because 5-6
archers all raining chaos down at you at once will hurt a lot. If you have
ranged characters remember you can hit them through the wall as well.
2.5.5 Rotten Grudge [WLK2550]
------------------------------Recommended Level: Lv35
Enemies:
Lv33 Corpse x9
Put one or two strong melee guys in front, and then ranged guys behind to
form a chain on the bridge. Let the zombies walk on it so you get bonus mana
for defeating them. What a sleeper!
2.5.6 Victims' Ecstasy [WLK2560]
---------------------------------Recommended Level: Lv36
Enemies:
Lv36 Diabloist
x1
Lv34
Lv34
Lv34
Lv34
Lv32
Lv32
Blue Skull
Dark Knight
Exorcist
Ronin
Genin
Hanakage
x2
x3
x3
x2
x3
x3
Start off by rushing the hanakages and try to take them out; some of it is
luck since they are hard to hit. If you want to increase the attack accuracy
of your top characters, consider tossing them behind the enemy. After you
kill the genins, the forces on the other side of the bridge will start
fighting each other. Gather up your forces and proceed cautiously as more
enemies will spawn out of their portal.
That rose attack is so annoying.. anyway.. the Sophomores will soak up most
of the damage so take advantage of it before they get wiped out.
2.5.7 Waking Nightmares [WLK2570]
----------------------------------Recommended Level: Lv37
Enemies:
Lv39 Yukikage x4
Lv37 Chunin
x4
Lv34 Exorcist x4
Lv34 Ronin
x4
(Chests x12)
The only real trick is that you need to throw the geos to make steps for your
characters with low jump. On the second set, throw the Jump geo where you
need an especially large boost. The third set of steps requires that you use
most of the geos, but it is unlikely that you will have the time to set up
since the ninjas will come down to attack you.
2.5.8 Captain's Location [WLK2580]
-----------------------------------Recommended Level: Lv38
Enemies:
Lv40 Diez Gentlemen x1 (Salvatore)
Lv36 Beast Leader
x3
Lv36 Genin
x2
Lv36 Gunner
x4
Lv36 Iron knight
x2
Lv36 Yukikage
x1
Lv35 Beast Leader
x3
Lv34 Basilicrow
x3
Lv34 Hell Hound
x3
This battle isn't that bad even though it looks difficult. Rush the chicken
group right away and take them out within a turn or two. After the chickens
are dead, take care of the ninjas on your doorstep while you keep an eye on
the transforming wolves. Mop up, heal up and follow Big Star up the hill. The
Iron Knights have high defense and high HP so you will need to gang up to
take them out.
When you are finally up against Salvatore, you must do huge chain attacks
else you will not be able to do much damage. Always start your combos with
weak attacks going first and your strongest attacks last. As usual, try to
flank the enemy to increase your accuracy rate.
spread out!
2.6.3 Legendary School [WLK2630]
---------------------------------Recommended Level: Lv44
Enemies:
Lv45 Vato Bros. x3 (Chewie, Cholo, Churro)
Lv44 Catsaber
x6
Lv44 Specter
x2
Lv44 Watcher
x4
(Chests x3)
Say hello to moving geos! In this level the geos will move around so you
cannot count on the tiles you stand on being beneficial to you. Because of
the moving +50% Enemy boost, you need to be very careful as it can quickly
lead to the death of your top characters if you are not careful.
Proceed very carefully up the staircase and do not play hero by running into
the middle of them. Once you clear the upper section I suggest moving your
fragile characters back into the base panel and destroying the Enemy Boost
geo. It is quite easy to trigger a full geo combo if you are not careful, but
if you have about 1500 HP you will survive the four rounds of damage. After
the moving geos are gone the rest of the battle should be relatively
straightforward.
2.6.4 Vile Voodoo Doll [WLK2640]
---------------------------------Recommended Level: Lv45
Enemies:
Lv46 Scout
x5
Lv46 Shaman
x2
Lv46 Skeletal Dragon x3
(Chests x3)
Pretty easy level as long as you do not stand on any colored tiles (Bye bye
Panel = you die!). Bait the first dragon and archer in the red zone first and
quickly kill them. Go through the blue area and destroy the geo at the end
taking out enemies along the way.
Now for the red side (which should have turned blue). Although it's possible
to whittle the dragon down with ranged attacks, it is easier if you defeat
him with throws. Move a character onto the blue area and pick up the dragon,
then use another character to run past the lifted dragon before throwing the
dragon down. After putting down the dragon pick up your original thrower with
your second guy and lift him to safety.
Destroy the three barrels then take out the other dragon. Make a dash past
the archer, take out the Shaman then eliminate the geo. If you character has
a jump stat of 24 or higher you will be able to go over 2 crates at once,
otherwise you'll need to move the entire "ladder" to reach the top. Double
back to open the treasure chests if you want (throw an ally from the doublestacked exploding barrels), or just kill the archer to finish the level.
2.6.5 Pool of Bloody Tears [WLK2650]
-------------------------------------Recommended Level: Lv46
Enemies:
Lv47
Lv47
Lv47
Lv47
Blue Mage
Green Mage
Red Mage
Shooter
x2
x2
x2
x4
Okay, you don't want to be fighting enemies on the Mighty Enemy tile so first
take out the lowest Purple geo causing it to fall down and take out all of
the red geos. Try to kill the shooters the best you can, but you will likely
have to pick up some enemies and throw them somewhere more vulnerable.
Depending on the level of your party you may have enough firepower to kill
another two or three enemies on the stairs before you need to End Turn.
Utilize throws to get characters where you want them. When that side is
clear, toss the Aqua geo down and use it to take destroy the other wall. If
you want the treasure make sure you get it before you kill all the enemies.
2.6.6 Cruel Destiny Plan [WLK2660]
-----------------------------------Recommended Level: Lv47
Enemies:
Lv50 Diez Gentlemen x1 (Salvatore)
Lv49 Dark Knight
x2
Lv48 Acolyte
x1
Lv48 Bounty Hunter x2
Lv48 Diabolist
x2
Lv48 Heavy Knight
x3
Lv48 Samurai
x2
Lv48 Sniper
x2
Lv48 Witch Doctor
x1
Lv48 Zealot
x1
Rocket Punch! Darn.. Still only 2 arms, guess we need to do this the hard
way.
Position your character one square from your base portal to pull one of the
archers. If your guys are high level you can try rushing the rest of them,
but I recommend using a sneaky but very safe method instead. Move your
strongest character into the colored area and take out an enemy with a ranged
special attack. Follow up by throwing a 'fresh' character behind the first
one to toss him back to safety. Since your throwing guy hasn't moved, you can
then have him/her run back to safety as well. Do this twice then you can rush
the last one.
As you take out the two casters some
you, so pull back a little and crush
friendlier. Set up in the green area
introduced when you killed the first
in and hope for the best.
Defeat the heavy knights and buff up on the yellow platform. Send one guy
slowly up the stairway and when you reach the top you will eat one or two
attacks (remember to Defend!). Turn tail and run back to your allies as the
enemies chase you all the way back. When Salvatore is where you want her,
stand your ground (with your healers behind you of course!) and beat her
down.
2.7 Chapter 7 - An Eye for an Eye
[WLK2700]
-----------------------------------------------------------------------------
Take a break from destroying the world and grab the treasure chests: 1) down
the stairs beside the Heart Vault portal girl; 2) on top of the bulletin
board (jump off the bucket in the corner); 3) on the little platforms behind
the Item World portal guy.
2.7.1 Hearty Comeuppance [WLK2710]
-----------------------------------Recommended Level: Lv48
Enemies:
Lv49 Baciel x11
This is a pretty easy level if you know what you are doing. Baciels can only
attack in straight lines (ie, like characters who use Guns), so you need to
be very careful to avoid being in the line of fire. First make a tower of six
or seven guys and then perform a big chain throw to get someone by the geo at
the end. With each throw try to have the character land where he/she is not
perpendicular to any enemy.
When you reach the end, destroy the geo to cause a chain reaction; toss the
Deathblow geo on the vacated square(s) afterwards to turn the tables on the
enemy. What this means is that you can go around one-hitting all of the
enemies insta-killing them! Just try to do this quickly as they will
eventually start to move around which is bad for you.
2.7.2 Unsated Thirst [WLK2720]
-------------------------------Recommended Level: Lv49
Enemies:
Lv50 Death
x7
Lv50 Death Dragon x5
First move your guys cautiously over towards the side with the Yellow geos.
Proceed slowly and kill the dragon when it attacks you. Run over and toss the
Yellow geo to destroy the wall of geos and mop up the enemies in that area.
Although it may not be obvious, you will likely need 2-3 characters to
actually throw the geo because of the height difference.
Throw the Red geo across the chasm to break down the other wall then regroup
at the base portal. Strike swiftly and take them down so they can't gang cast
stuff on you.
2.7.3 Corpse Eaters [WLK2730]
------------------------------Recommended Level: Lv50
Enemies:
Lv52 Vodianoi x7
This level could be easy or hard based on the way you have been leveling. If
you have 2-3 strong characters that can one hit enemies this level will be
quite easy. Simply buff them up and send them through the three warp tiles.
When they reach the other side, defeat the closest hippo you can find. The
hippos don't move around so they are sitting ducks.
If your party is more evenly leveled you will lose a couple more characters
since you will have to gang up on them, but it should still be doable.
Lv61
Lv59
Lv55
Lv55
Evil Mind
Ifrit
Death Dragon
Tezcatlipoca
x1 (Mao)
x1
x3
x5
Well.. no Almaz this battle! Start by tossing a couple guys over to kill off
the closest dragon. Make two groups, each with a strong character, a healer
and supporting units. Take the stronger of the two groups towards the group
of geos. When you reach the pair of geos take them out and put the Silence
geo on the colored tiles to shut up the casters on the other side.
Now you can use your other group and secure the enemy portal where more
casters will spawn. Keep back low HP units because monsters can spawn and
cast before you get a chance to kill them. Try to blockade off the ledge by
where your party is so that reinforcements can't interfere with the fight on
the other side.
Buff up your main group and attack the boss, he has a lot of HP so it is
imperative that your strongest character(s) survive to deal big chunks of
damage. If you feel that an important character may die, it's worth
sacrificing one of your weaker guys by lifting up the boss before the turn
ends so he can't attack.
2.8 Finale - Super Battle (Chapter 8)
[WLK2800]
----------------------------------------------------------------------------Before we get down to crushing some Hero, pick up the three new chests: 1)
behind the Evility trainer guy (you need to jump on the little platforms all
the way up); 2) behind the Spirited Teacher up the stairs; 3) between the
weapon/armor vendors.
2.8.1 Super Hero's Requiem [WLK2810]
-------------------------------------Recommended Level: Lv54
Enemies:
Lv58 Witch Doctor
x2
Lv57 Barbarian
x4
Lv57 Beast Leader
x4
Lv56 Hell Hound
x4
Lv56 Skeletal Dragon x4
Lv56 Tezcatlipoca
x2
You can tell by the formation.. Mega Magichange *yawn*. Try to kill off a
dragon or two right away but chances is that they will Magichange anyway, not
that it is a big deal.
The Barbarians do about 1k damage so stay healed and they should be no
problem. Heal and buff up while you wait for the second wave to rush you. It
usually takes them a couple turns for them to move, but they usually manage
to line themselves nicely for area attacks. These guys are bit more powerful
and can deal up to about 2k damage, but have much crappier armor. Lay on the
area attacks and they should fall quickly. The shamans are a joke so mop up
and watch your old friends kick some ass.
2.8.2 Super Hero's Apostle [WLK2820]
-------------------------------------Recommended Level: Lv55
Enemies:
Lv62 Space Detective?
Lv59 Col. Prinny
Lv59 Dragon King
Lv58 Dark Knight
Lv58 Summer Idol
x1 (Prinny Mask)
x4
x4
x12
x4
Start off by positioning your characters around your platform while you buff
up. The dark knights will rush you when you End Turn and you should get first
strike afterwards. Their defense is pretty weak so you should be able to kill
off most if not all of them. Remember you can throw them into formation so
your area attacks can hit them all at once.
If you have 2 or 3 fairly strong characters you can hold the area by your
portal and kill the enemies as they rush you; if your party is pretty even,
you should rush down one side and take them out so you don't get sandwiched
by two sets of enemies. Keep in mind that the dragons can cast spells from 5
squares away and can hit your characters standing too close for up to about
3k if you are unlucky with elemental affinities.
After the rush has been repelled, move up and eliminate the prinnies. To
position your characters, move two characters by each of the No Entry geos
and End Turn. On a fresh turn, destroy one of the geos which will unlock the
other side allowing you to chain throw the other geo it into the middle red
area. By doing this, you will prevent the boss and most of the dragons from
moving out and attacking you.
Carefully move two characters to the end of the path and throw a guy across
the chasm to move the Enemy Boost x3 geo. Return to the central area and
destroy the enemies at leisure with ranged attacks. Attacks like Mao's Vasa
Aergun will be able to basically hit anything in the middle area no problem.
If you are lacking strong ranged attacks you can lift up the No Entry geo you
threw in, move one of your characters in there and cancel the lift. Doing so
will allow your guys into the area while preventing the enemy from moving.
As a side note, the boss has a Shovel which is a unique item and should be
stolen if you are a collector or completionist. Afterwards, you get to see
missiles shoot out from boobs and recruit some cool characters! Well,
character, one of them is quite uncool.
2.8.3 Super Hero's Desire [WLK2830]
------------------------------------Recommended Level: Lv63
Enemies:
Lv70 Super Hero
x1 (Aurum)
Lv64 Effort Ninja
x1 (Gorillian)
Lv64 Suredeath Hellsman x1 (Beyond X)
Lv64 Transfer
x1 (Shyrone)
The recommended level increases substantially here because your new friends
are high level pulling up the average. You should not have to grind levels to
reach the recommended level. This battle is pretty difficult because it is
partially based on luck; each of the enemies here are capable of dealing big
damage and if they happen to kill off your strongest guys you will probably
lose.
If you have been leveling Mao, Vasa Aergun is quite useful here because of
the big attack pattern and long range. If you are higher than the recommended
level you can try to kill off the girl first, but otherwise you should
probably try to kill the ninja since he is closer allowing you have a longer
chain. As usual, try to hit multiple enemies at once to soften them up for
next round.
Before you End Turn, be sure to bring two weak characters out of the portal
and position them so that they close enough for the enemies to reach, but
placed in such a way that your damage dealers will not be clipped with area
attacks. Hopefully the enemies behave and kill off the decoys instead of
killing your main guys.
If they fell for the decoys you are short two characters but you will get
another round full damage output. You should throw enemies into formation for
area attacks as usual. Repeat the decoy trick until you run out of characters
or the enemies are dead. You can also use your decoys to lift up the enemy
denying them the opportunity to attack.
2.8.4 Last Battle [WLK2840]
----------------------------Recommended Level: Lv64
Enemies:
Lv90 Evil God
x1 (Aurum)
Lv80 Chaos Soldier x4
Time to take down the monster, ok, ese?
This battle is actually pretty easy as long as you don't mind being a bit
cheap. Start the battle by throwing one or two enemies so you can area attack
them to death. Bring out one or two weak characters like the last stage and
End Turn. Next turn finish off the majins and start on the boss if you have
spare actions.
Before the turn is over have one of your characters lift up the boss (note
that this person will die, so use someone weak) so that he cannot attack
during his turn. When it is your turn again, unleash a massive combo on him
and lift him up again before you End Turn. Repeat this until he is dead.
As a slight caveat, Aurum will alternate between being invincible to physical
and magic attacks. Since your attacks are likely to be mainly physical in
nature, you can either rotate in mages every second round or buff/heal during
the less favorable turn.
Congrats! You finished the main story and the real challenge begins maximizing your characters!
2.8.4.1 Endings, Epilogue and New Game+ [WLK2841]
--------------------------------------------------Watch the well deserved ending and you will start the post game. If you talk
to Prinny Mask in the corner you will start a new cycle. If you want to
replay the final fight (or take into consideration for your next cycle), the
possible endings are:
Normal Ending:
Don't meet any other ending's requirement. Leads to the postgame.
Super Hero Ending:
Beat the game with Mao being level 500 or higher. Leads to the postgame.
Almaz's Ending:
Defeat the final boss with Almaz (solo).
Human World Ending:
Kill more then 99 allies before you finish stage 7-6 (Death's Path). Mao will
need to solo several lv65 enemies at once afterwards, so make sure you can
handle it.
Laharl's Ending:
Go to the Homeroom and pass the "Watch a New Ending" topic before defeating
the final boss. The topic becomes accessible on your second cycle or later
during Chapter 8 (and sometimes in the postgame due to a glitch, but it does
nothing at that point). You need to be able to defeat multiple level 500s to
complete this ending.
Mao's Ambition Ending:
On cycle two or higher, clear stage 1-6 (Strongest Overlord) then clear it
again.
Raspberyl's Ending 1:
Lose against Raspberyl on stage 1-2 (Strongest Entrance).
Raspberyl's Ending 2:
Lose against Raspberyl on stage 2-1 (Childhood Memories). This ending is very
similar to Raspberyl Ending #1; are you sharp enough to see the difference?
It is important to note that only the Normal Ending and Super Hero Ending
will lead to the post game (Epilogue). All other endings will simply force
you to restart in Chapter 1. The only reason why you want to save after
seeing one of the "bad" endings is that it unlocks songs that you can buy
from the Music Shop. If you watch an ending then reset your game, the song
will not be unlocked.
Before you start a new cycle pick up the following treasure chests: 1) beside
the weapon vendor; 2) on the little platforms behind the armor vendor; 3) on
top of the big prinny statue in the middle; 4) behind the item vendor; 5)
behind the Evilities trainer on the little platforms. In order to reach the
chest on the prinny statue you need to have unlocked the Birdmen Watchers
Club and leveled Mao to around level 4000.
When you start a new cycle, you keep all your gear, tickets, money, levels,
unlocked Clubs and unlocked tiers/classes. You lose maps unlocked by passing
topics such as HoO and any of the extra post-game characters. Post game
characters will rejoin your party at the level you last left them with their
gear intact.
Land of Carnage access is based off your X-Dimension completion in your
previous cycle. Therefore, if you unlocked LoC and started a new cycle you
would retain access. If you start a new cycle again (2nd time) without
redoing the X-Dimension maps, you will lose LoC access. This means that you
need to clear the X-Dimension prerequisites once every two cycles to retain
access. This is a serious pain so I recommend getting all the endings out of
the way once if you want to see them. Doing the full story takes about 2
hours if you skip all the scenes and have strong characters to one-hit
everything.
=============================================================================
- MAXIMIZATION GUIDE [SEC0003]
=============================================================================
First of all, go into settings and set Ally Effect and Enemy Effect to 'Skip'
if you haven't already done so. Doing so will help preserve your sanity.
I would love to say that there is a cut and dry process to follow, but
unfortunately game mechanics require the procedure to be a more iterative
process. Said differently, there is no easy way to get to level 9999 and just
get gear, you need to level up a bit, get some better gear, level up some
more, and so forth. Some of the steps are probably interchangeable, but I
believe the way I have it presented is the optimal method.
3.1 Early Leveling
[MAX3100]
----------------------------------------------------------------------------With that out of the way, get acquainted with Chapter 7, third map (7-3) called Corpse Eaters. This is the lowbie leveling map and you'll be doing it
quite a few times!
Thankfully level 7-3 is pretty simple; personally I just throw Mao up by the
mushrooms and use Vasa Aergun (again, turn off animations!) two or three
times. As a hint, you take less damage if you stand at maximum range as the
enemies are usually too lazy to move. While it doesn't really matter who you
level up, you want to power level a character with a good area attack to make
the process quicker. Mao is a convenient choice because he has pretty decent
stats and because what you can capture is directly based on his level.
To get a feel of the level, repeat 7-3 until Mao is at level 100 (again,
level who you want, but I will be referring to Mao just to make the
explanation simpler), this should not take very long. Each fight will earn
you about 140k HL, save up and try to buy the strongest weapon you can until
you max out your customer rank (level 12). When you can deal over 2200 damage
go to Homeroom and pass the motion for Stronger Enemies, if you cannot deal
that much damage, then keep on killing them until you can afford a weapon
that will let you do so. Refer to section 4.1 if you are having trouble
passing topics in the Homeroom.
When you can deal over 2800 damage pass another stronger enemy topic (a
second time). Pass it a third time when you can deal over 3400 damage with
your main attack, and finally a fourth time when you deal over 4000 damage.
When you go back into 7-3 you will notice that all the enemies will be level
99. Because of the way that the experience formula works, level 99 enemies
give the same experience as an enemy that is about level 300.
Thus you will notice that you will be leveling up much faster than normal; do
not pass any more additional stronger enemy bills because you will actually
be getting less EXP per kill once you exceed the magical level 99 enemy. With
your new super experience gaining ability in hand, kill mushrooms until your
character is at about level 400-500. If you put Mao in the 'Corner Res.
Group' in the Homeroom, he will earn EXP 25% faster.
With that out of the way we will try to learn some good attacks. The general
goal is to unlock the fourth tier Martial Artist. The way tiers work is that
you need to achieve a certain level in the tier below the one you are trying
to unlock. In this case, you need a Lv15 Fury Fatalist to unlock the Fight
Artist (Tier 2). You then need a Lv40 Fight Artist to unlock the Champ of
Fighters (Tier 3). To round out the list you need a Lv80 Champ of Fighters to
unlock the Viper Fighter (Tier 4). All classes have six tiers, but we only
need to achieve tier four in this case.
If you have a Cleric (female healer), make sure she has all of her healing
spells (and Espoir). If you do not have a Cleric you should make one make
one. Throughout this process, you should use the "Robber Shop" Club to
transfer mana to low level characters. By assigning the characters to the
same club and placing them next to each other in the Homeroom, you can easily
transfer mana to whoever you want by grinding 7-3. After you have all the
spells you want, reincarnate the cleric into a Fury Fatalist (or a higher
tier if unlocked).
Although it doesn't really matter that much, try not to reincarnate your
martial artist below skilled. When I reincarnated I allocated my Bonus Points
to SPD, but it's really up to you. After reincarnation, the martial artist
will be back at level 1. To quickly level him up, take him to 7-3 and use
him in tower attacks with Mao. Always make sure Mao is at the bottom of the
stack so that he takes all the damage - at his level he should be able be ok
(I did one Vasa Aergun to take out 5 before I started tower attacks to reduce
damage).
After you have created a Viper Fighter continue grinding on 7-3 until you
have enough mana to purchase the Big Bang skill for him. You should also use
tower attacks to help him gain a few levels so he can Big Bang 7-3 by
himself. Buy him some better equipment if you are still using low level
stuff. I leveled my martial artist to Lv400, but you can do it until whenever
you are bored.
If you have unlocked Masked Heroes (requires level 45 Gunner/Gunslinger & 45
Thief) then make one of those in the Homeroom. If you can't make Masked
Heroes make a Mothman. This character will be your Item World runner, so
buy/equip shoes on him to increase his movement. Keep an eye out for
Accelerators during your Item World adventuring since they add two to
movement.
Your runner will make your Item World exploration go much more smoothly since
they can fly above enemies. For most maps you can just throw the runner and
have him run to the exit. For levels with a Gatekeeper, throw your martial
artist over and use one of his fist skills to move the obstacle so you can
have your runner complete the level.
The key things to watch out for are Mystery Rooms and the Bonus List. Once
the enemies are about level 100, items will start appearing on the Bonus List
that you cannot buy (rank 31 to rank 34). You are also hoping to run into
rooms with treasure chests or vendors who you can buy stuff from. Depending
on your choice of items that you use, you may need to pass one or two more
Stronger Enemy topics in the Homeroom to get them to a higher level.
First things first, we want to collect some Managers to help out with gaining
mana. The way the system works is that every 100 managers you collect will
increase the rate that you collect mana by 100%. The best way to gain
Managers is to buy Dual Beaks (Spear, 100k, 19 Managers) or Brave Canons
(Gun, 800k, 28 Managers) from the weapon store and go inside of them via Item
World. When you see the innocent inside the Item World simply kill it to
subdue it. You can then transfer the innocent around to different equipment
or merge it with other Managers you find. Collect at least 75 Managers but
feel free to collect up to 300 if you want.
Next up are Professionals, which increase the odds of you dealing critical
attacks. Each professional adds 1% to your crit rate meaning you need 100 of
them to guarantee a critical attack. You can collect them from Dragoon's Gun
(Gun, 2.8m, 6 Professionals) or Guillotines (Axe, 250k, 5 Professionals). For
some reason Professionals can be combined to be above 100, but it serves no
x2
x1
x2
x1
x2
x2
x1
x2
x2
x1
x1
x2
For the first three turns take out one junk character and let him or her die
as all of the geos self destruct getting rid of the Mighty Enemy effect.
Afterwards, use your strong characters to take crush the weaklings monsters!
Out of all of the enemies, put a higher priority in killing the ghosts and
jesters since their big attacks can hurt.
Ordeal Room 2
------------Enemies:
Lv200 Viper Fighter x8
Start off by throwing the Green geo on the green tile to give yourself a +50%
boost. The rest of this battle is reasonably simple and I'm sure you can
figure it out. :)
Ordeal Room 3
------------Enemies:
Lv300 Cockatrice x1
Lv300 Prophet
x6
This is a long and difficult level. Basically the idea is to go up the tower
killing the Prophets as you go. The map is challenging because the enemies
sit on Enemy Boost tiles and have extended range. If you get hit with their
Star spells you are going to take about 20k damage. If you leveled up to the
guidelines I provided this shouldn't be too bad since it means you can take
two hits and still be ok, giving you a slight margin of error.
When you start the level, hang around by your base portal and End Turn until
all of the slimes come out of their portal; there are probably around a dozen
of them. After all of the slimes are dead, move your strongest characters
(you will need at least three or four) towards the first prophet. The chicken
can't hurt you don't need to worry when walking around it.
There are two main strategies to kill each of the Prophets. The safe method
has you throw in your attacker so that you can run out of range after you
deal damage. The more risky but potentially faster method has you rushing
each enemy, hoping that you don't miss too much and that you can kill him
before he kills your characters.
Because of the steep inclines of the tower, you will need at least two
throwers to cause geo chain reactions. As a practical guide: use one
character to pick up the geo; while it is lifted use a second character to
throw a third character next to where you are going to throw the geo. After
you chain throw the geo run your third guy back to your group so that you can
attack with everyone on your following turn.
The next trick occurs when you reach the enemy on the Aqua blocks - because
the geos are lifted you cannot cause a geo chain reaction here. Use whatever
strategy you have been using to lob the geo next to the other ones and attack
the enemy directly while standing on the geo. Keep in mind that the prophet
will have extended range because you didn't take out the geos under him.
After you kill the enemy use normal attacks to knock out the two Aqua geos at
the bottom. Hop on the green geo and throw the Aqua geos together to get rid
of them.
The final few enemies should not be a challenge if you made it all the way up
the tower. If you are concerned of prophets nuking you from above, keep in
mind that their vertical attack is 64m.
Ordeal Room 4
------------Enemies:
Lv400 Genocider x9
This is probably the best leveling map of the game. Not much to say - destroy
the enemies and rake in the EXP!
3.3 Intermediate Powerleveling in HoO
[MAX3300]
----------------------------------------------------------------------------With HoO4 unlocked we can now do some more powerleveling. Start off by
putting your martial artist in the "Corner Res. Group" Club (and actually put
him in a corner of course). Make a couple Cheerleaders (Idols) if you want to
take advantage of their 5% stat boost. Also buy some SP healing items from
the Item Vendor for emergencies (ie, when you try to do another special
attack only to figure out you have no SP).
Increase the Skill Level (at the Evility Trainer) of Big Bang until it costs
about 1000 SP. If you don't have enough mana you will have to go grind out
some more. Be sure to transfer the Managers and Professionals that you
obtained earlier onto a piece of equipment that you are using. You should
also buy the most expensive Fist weapon that you can (Gravity Knuckle) if you
save your game and he will move somewhere else in your HQ. Whenever you fight
a battle, there is a chance that the Prinny will leave your HQ (and
eventually return); so don't be alarmed when this happens.
Before we explore the Class World, go to your Homeroom and pass the motion to
unlock the "True Robber Store" Club. This is a superior version of "Robber
Shop" in that it lets you transfer 100% of the mana gained. This club will be
very important in helping you grind mana since skills learned through the
Class World cost ten times the original cost. That means Big Bang costs 48000
mana and Omega Heal costs 24000 mana. The costs can be reduced somewhat, but
given how easy it is to gain mana it is quicker to use True Robber instead.
Remember to use your Managers.
To prepare for the Class World, first reincarnate Mao reducing his level back
to 1. Lowering his level is necessary because the enemies in the Class World
are dependant on the level of character you are going into. Having the
enemies at low level will make your life easier. It is strongly recommended
that you reincarnate Mao at the Genius level. After reincarnation, visit the
Homeroom and assign Mao, your Martial Artist and someone else (your cleric if
you need to learn Omega Heal) into the True Robbers club and make them sit
together with your Martial artist in the middle. Go to HoO4 and grind enemies
until you have 77000 mana for Mao (includes 5k mana for misc uses).
Ensure that you have at least one character in the "Student Council" Club and
repeat HoO4 until the Afro Prinny shows up. Check to make sure that the
characters that you want to transfer skills between are in the same club.
After you save, talk to the Afro Prinny. Select Mao and "Skill Inheritance"
from the side menu to get the ball rolling. There is no need to complete any
of the floors in the Class World though you get a slight reduction in the
cost of skill inheritance for every floor you destroy all the geos (5% per
floor). You will see copies of your Mao inside called a "Dropout" - be sure
to kill them since they will increase the character's aptitude.
On the 9th floor you will come across a Mystery Gate - go inside and talk to
the "Skill Inheritor" NPC and learn Big Bang. When you finally arrive on the
10th floor you should clear out all of the geos to open up another Mystery
Gate. If you are slow in clearing geos just lift up the last enemy on the map
until you finish up, their HP should be so low that a decent leveled
character can hold him/her up indefinitely. Inside the gate you will either
encounter a Committee Coach or an Old Combat Master. The former will increase
the size of the Club you are in by one while the latter will let you learn a
legendary attack. The Old Combat Master is somewhat rare. You will need
approximately 5000 mana to utilize these options.
Congrats, you completed your first Class World run! Hope you enjoyed it
because you will have to do this a lot more times later on. It would be
beneficial to do the run another once or twice to pick up Omega Heal and some
other skill (such as Espoir or Descent Slayer). Just be sure you have enough
mana to learn the skills.
After you are done messing with the Class World go back to the Homeroom and
pass the "Honor Students" Club. Stick Mao (and whoever else you want) in the
club and surround your Martial Artist to leech EXP. Note that the character
who is actually doing the killing does not need to be in the Club and can
remain in Corner Res. Group or whatever else you want. Proceed to HoO4 and
keep on clearing it until your Mao is at level 300 or so. Equip Mao with your
best fist weapon so he can Big Bang on his own and gain 100% of the
experience. Feel free to use Sapphire or any other tricks you picked up from
the first time you did this.
I suggest that you level up Mao to around level 3000 to 5000 so that you can
survive in the higher levels of the Item World. If you leveled Mao, you also
have the option to bolster your team by capturing some strong enemies at this
point.
If you leveled to the upper range of my previous recommendation you probably
do not need to capture any monsters to breeze through Item World (though
having a couple high level warslugs to bounce characters around is sure
fun!). For those who are confused, if you throw a character on the same
square that a friendly monster is on, your character will "bounce" in the
direction that the monster is facing.
If you want to utilize passive enemy leveling through level-up geos, some
options you have are stage 4-3 (Eternal Teardrop), stage 6-1 (Evil Mind
Vortex), and stage 7-4 (Grieving Death Knell). Stage 4-3 has warslugs while
6-1 has white dragons (they can heal if you need a healer) and 7-4 has wood
golems and an ifrit. The other option is just to capture monsters you see in
the Item World.
In Disgaea 3, you can now capture humans but you still cannot capture enemies
that you cannot create. That means that you cannot capture a Tier 3 enemy
when you can only make the Tier 1 of that class. The maximum level of enemy
you can capture is now based on Mao's level although Mao himself does not
need to be in the Base Panel when you attempt to capture something.
I will not go into too much detail since I suspect most people will not
bother capturing, but the strategy is similar for all the levels. Start off
by putting someone by the geo that controls the level up process so you can
"turn it off" at any point by destroy or moving the geo. Enemies that are the
furthest away should be killed and enemies that you want to capture should be
drained of all of their MP (just let them attack you) so they can't use
special attacks after they leveled up. End Turn until the enemies are the
proper level, "turn off" the leveling effect then throw the enemies back into
your base panel. To overcome the problem with counter attacks, either use
someone with no counter attacks or make a tower. While in a tower you will
not counter attack and it is a great way to lure enemies closer to your
portal.
After you are happy with your party composition, it's time to do some more
serious exploring in the Item World.
3.5 Item World, Pirates, and Land of Carnage
[MAX3500]
----------------------------------------------------------------------------You can buy rank
World, find rank
God of a rank 39
into LoC as soon
1-30 items in the store, find rank 31-34 items in the Item
35-39 in the Land of Carnage (LoC), and rank 40 on the Item
item. What this means is that we are going to try to get
as possible.
Item World. If you do not have one, go into your item of choice and make sure
to open all the green chests you see to try to grab one. Once you are past
floor 20 make sure you spend one turn on the level to give pirates an
opportunity to appear. Pirates do not appear below floor 20. You can stay
more than one turn if you want, but I find that one turn is enough to find
them fairly regularly.
Eventually you will run into some pirates. What you should do is kill all of
the enemies on the floor to not only get the Illegal Ticket but also capture
the Pirate Ship they came on! Earning an Illegal Ticket will unlock the XDimension NPC and some topics in Homeroom. First go to the X-Dimension girl
and talk to her; she will give you a free X-Dimension map. Then go to
Homeroom and pass the "PPP" and "Tora no Ana" Clubs. Fill both clubs up to
boost the odds of running into pirates and the ticket vendor. You can fill
them up with junk characters if you want - it doesn't matter.
It should not take more than one or two items, but keep on going through the
Item World until you have 24 tickets and at least one accessory complete.
That is, you should have completed floor 100 on the item. Do not reverse
pirate any of your items at this point.
You can beat the X-Dimension maps at this point if you want, but you are not
strong enough to fight in the Land of Carnage anyway. If you are a
perfectionist of sorts, I highly recommend that you save and reset to get a
rarity zero Naive Glasses - a reward you earn for beating 20% of the XDimension maps.
You should also take this opportunity to gather all sorts of useful
innocents. First make sure you have at least one of the single stat innocents
(ie, Gladiator, Coach, Sentry, etc). Do not combine the single stat
specialists as their level does not matter.
Next, try to create some Dual-Specialists with your single innocents with
Mediaters. Look through the legendary items you have found and you are bound
to find a couple with Mediaters on them. Go inside of the items to subdue and
subsequently combine the Mediaters. When you are going through an item for
whatever reason, put your Mediater on the Item along with two single stat
specialists that you want to combine. For example, move your Mediater onto an
item with a Gladiator and Coach if you want to make a Sprinter.
Refer to the dual-specialist section to see what is available and make the
type that makes the most sense to you. As someone who uses melee characters I
believe Sprinters are the most useful, but if you like magic you might want
to make a Nerd or something else. If your Mediater is of a very low level you
might have trouble creating a dual-specialist. Do not worry about it if you
do not succeed at this point.
If you have not been following the guide from the beginning, make sure you
have some Managers and Professionals as well.
3.6 Item Duplication and Reverse Pirating
[MAX3600]
----------------------------------------------------------------------------Complete the Diez Gentlemen sidequest to
recommend that you save and reset in the
zero Puppy Paw Stick. The PPS allows you
have found. Also complete the quests for
to use them. Refer to the respective FAQ
This is the point where you are going to pick which character that you are
going to make super strong. It doesn't really matter who you pick but go for
someone that you actually like. I am a big Laharl fan so I chose to maximize
him (and consequently a generic female ninja). I would advise against
choosing Mao because he is awesome at duping, but again, there are ways
around it if you want to level him.
Whoever you chose, reincarnate him or her so take them down to level 1.
Furthermore, you should reincarnate them at Distinguished or Genius if
possible to maximize the number of Class World runs you can do. The process
here is identical to what I described above except that you are going to kill
all Dropouts with the Puppy Paw Stick.
Whoever you are doing the Class World with, unequip all of his gear except
for whatever you want to dupe. Fill up the item with whatever innocents you
want since those will be duped as well. Once you are in the Class World, kill
the Dropout with the Puppy Paw Stick equipped. Mao is great because you can
do Vasa Aergun with the PPS making ranged kills much easier. The PPS is
considered an Axe weapon if for whatever reason you can't or won't use Mao to
dupe.
Each time you kill a Dropout with the PPS you will have a chance to duping
one item that he or she has equipped. Previous to the v2.0 patch, the
probability was 20%. For those unfamiliar with statistics all this means is
that if you killed millions of Dropouts, on average, you should expect 1 dupe
for every 5 kills. However, in the short term, you are NOT guaranteed one
dupe per 5 kills. You may not dupe for 10 kills, 20 kills, etc. There are no
shortcuts here so please don't come up with asinine theories - no, doing a
rain dance while listening to Britney Spears does not increase or decrease
your odds of duping.
With that out of the way, try it out and dupe one of your complete
accessories.
To make your life much easier, I recommend transferring Asagi's Sky High
Evility (Lv800 required) to your top damage dealer so that you can fly
through enemies in the Class World. The enemies are often so packed that you
will waste a lot of time slogging through useless turns otherwise. The
alternative is to teach a Masked Hero Big Bang so he can do gatekeeper kills
for you since they can fly innately. Using long range attacks such as magic
is also an option.
With the elimination of weapon mastery, the key to really strong characters
are Mastery Innocents. The way it works is that each mastery innocent will
increase the stat contribution by 1% to a maximum of 500%. For example, if
you have a fist of 100 ATK and a Fist Fighter Innocent of level 100, your
stat contribution will be 200 ATK (assuming your aptitude is 100%). The
problem is that mastery innocents show up in increments of 2, meaning it
would take forever to collect 500. Fortunately, the process is simplified by
duping!
To get the necessary mastery innocents we will now do some reverse pirating.
Reverse pirating means that you will be the bad guy and raid the poor Item
World. Depending on the ship you use, you will get to stay on a level for a
certain number of turns before your ship leaves by itself. Refer to the
pirate ship section if you want more information. Anyone not aboard when the
ship leaves will automatically die, but anything that was thrown on board is
considered captured.
Chests that were captured will automatically be opened and looted, level
spheres captured will increase your item level, and innocents captured will
be subdued at double the level than if you had simply killed them. Thus,
killing innocents will give you a subdued innocent of level 2 while tossing
them on your ship will give you a subdued innocent of level 4. I suggest just
killing them. Specifically, you are after: Statisticians (more EXP), Fist
Fighters (Fist Mastery), Guardians (Accessory Mastery) and whatever else you
want. Refer to the Innocent section for a complete list.
Be sure to keep separate your original complete accessory (floor 100, with
zero reverse pirating done) and your dupes which we will actively be reverse
pirated. If you run out of levels to reverse pirate you will need to dupe
some more. Simply keep on doing it until you have all of the innocents you
want.
When you have your collection of innocents complete, put them on your
original complete accessory and start duping. After each dupe combine them
(if applicable) so that subsequent dupes will give you even more innocents!
For example, building 32 stacks of 19998 Sprinters from 100 would take a
minimum of 11 dupes (100 -> 200 -> 400 -> 800 -> 1600 -> 3200 -> 6400 ->
12800 -> 19998 x1 -> 19998 x2 -> 19998 x4 -> 19998 x8).
Because of the sheer number of dupes you will be doing, I strongly recommend
that you concurrently do aptitude leveling. For every Dropout you kill in the
Class World, the aptitude of the character you are in will increase by 1%.
Additionally, if that character is at least level 80 you will gain the
maximum number of bonus points possible. Consider using the True Robber Shop
(with Statisticians) to get the character to at least level 80 before you do
Class World runs. Don't hesitate to increase Movement, Counters or whatever
else you want on other characters you like to use though.
This process will take awhile, but will greatly increase your power. When you
are done, you should have a lot of fresh accessories that you can reverse
pirate in the future and a ton of innocents. Below is a list of what I feel
you should try to dupe at this point, the numbers is the minimum that I
suggest while the number inside the brackets is what I strongly recommend.
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
When you are done, put your weapon mastery innocent and Guardian on your
weapon along with your professional and anything else you want. Fill your
accessories with Sprinters or whatever dual-specialist you want. There is a
weird quirk in the game where the Guardian effect will only apply to items
physically listed below the item it resides on. For instance, if your
Guardian is on a piece of armor in the fourth slot, it will only apply to
that one piece of armor. If you have it on a piece of armor in the second
slot (your weapon if the first slot) it will apply to all three pieces of
armor. Putting your Guardian on your weapon will always ensure that you are
getting the full boost. You only need 1 Guardian to get the full bonus.
Your power level is literally going to be probably 20x what it was
previously, so now you are ready for the Land of Carnage. If you haven't
already done so, complete 25 X-Dimension maps to unlock the LoC. Again, I
highly recommend that you save and reset to get a rarity zero Naive Glasses a reward you earn for beating 20% of the X-Dimension maps.
3.7 Lv9999 and Rank 39 Items
[MAX3700]
----------------------------------------------------------------------------The Land of Carnage (LoC) has been substantially beefed up since Disgaea 2
and is far more difficult. The good news is that with the help of
Statisticians getting to level 9999 is also much easier. When you are
stronger you will be able to hit level 9999 in as few as 2 battles! However,
for the time being you will need to do it slightly slower. Switch out your
Sprinters for Statisticians and try out HoO4 in LoC. You may need to use
Sapphire or some other buffs if your weapon is not leveled at all.
Regardless, it should not be difficult to hit level 9999. Remember to use
your mastery innocents and Professionals as they make a huge difference.
This is also a good point to unlock some classes or tiers. Between LoC HoO4,
True Robber Club and Honor Students Club, it would take several hours to
unlock every possible character/monster class. It is really up to you how
much you want to do now, but at a minimum I recommend that you unlock the top
Thief tier and the Masked Hero class (Lv45 Gunner/Gunslinger and Thief).
Furthermore, raise your Tier 6 Thief to level 500+ so you can learn the Lucky
Finger Evility. Transfer Lucky Finger to your strongest character(s) with
the Class World.
If you haven't already done so, I reiterate that you should transfer Agasi's
Sky High Evility to a strong character (lv800 required) or give a Masked Hero
Big Bang. Tier 6 Masked Heroes also learn the Chicken Heart Evility at level
800, which gives them +3 Movement. Quite handy for Item World runs!
When you have leveled to your heart's content it is time to try to score some
rank 39 items. While a more complete list is in the reference section, the
rank 39 items of each major class are as follows:
Fists - Ultimus
Swords - Yoshitsuna
Spears - Drill Emperor
Bows - Lovely Cupid
Guns - Megiddo Cannon
Axes - Apocalypse
Staffs - Omniscient Rod
Monster - Satan Motor (P) / Astaroth Texts (M)
Armor - Super Robo Suit
Emblem - Arcadia
Glasses - Providence
Muscle - Cosmos Muscle
Shoes - Barefoot X
Belt - Orion's Belt
Orb - Universal Orb
Specifically you are after a legendary Arcadia since you need one to obtain
the Trapezohedron - the strongest accessory in the game. However, Barefoot X,
Ultimus, Satan Motor or whatever weapon(s) you like using are useful too.
Note that Barefoot X (and other accessories with Homeroom Clubs) will NOT
spawn in the LoC unless you have at least one person in the respective club.
Furthermore, the more people you have in the associated club, the more often
it will appear.
The easiest way to get rank 39 items is to get them in chests while Reverse
Pirating. However, enemies are incredibly strong now so you are unlikely to
be able to destroy chests past floor 60 or so. Good thing you duped a whole
bunch of items!
Simply reverse pirate your items in the LoC and focus on busting open Green
treasure chests with your characters. It helps a lot to have Lucky Finger
when breaking the chests. If you have not been following the guide, you can
also get chests by throwing them on your pirate ship and waiting until it
leaves to get the item. However, this method is way slower.
The tricky part is that Arcadias are quite rare so you may not get one in a
chest. I recommend trying for a couple hours or until you have everything
else you want (including rank zero Barefoot X). Just keep in mind that LoC is
very difficult and you will likely not be coming back for quite awhile - what
you get now is what you will be stuck with for a very long time.
An alternative method you can use is to make a couple of Druids and level
them up a bit so they have a decent amount of mana. Head into LoC Item World
until you find a map with an easy geo layout with a Gatekeeper and/or an
isolated island. Destroy all of the enemies except for the Gatekeeper or
throw the final enemy onto the island. Cause a huge geo chain to max out your
Bonus List bar. Note that you can use your Druids to reset the geos once to
cause a second chain if you could not fill it the first time. Finally, simply
keep on changing the Bonus List with your Druids until a legendary Arcadia
pops up. The reset method is very boring but guaranteed to work (eventually).
The rarity of your R39 weapons/armor/emblem does not matter since a R40
version exists (which you will reset to rarity match). However, other
accessories do not have a R40 version so what you get is what you are stuck
with. Thus, I strongly recommend trying to get a rarity zero Barefoot X. The
other accessories are not very good so I wouldn't worry about them.
3.8 Perfect Item Creation
[MAX3800]
----------------------------------------------------------------------------At this point you should have a legendary Arcadia and other rank 39 items. In
order to maximize power, Disgaea players typically try to make "perfect"
items. Said different, they are leveled in such a way that they deliver the
maximum amount of stats possible.
You shouldn't bother making perfect rank 39 items since you will be using the
rank 40 versions anyway. However, while leveling your rank 39 items, make
sure that you save and gency out at floor 99. Then go to the Land of Carnage
and steal the rank 40 item from the Item God. You can steal by buying various
Hands from the item shop. Stealing from behind gives you much better odds
than the front. I strongly suggest resetting until a rank zero item appears
before stealing it. Note that Barefoot X are the top shoes, so you should
level it perfectly if possible.
The process is not as convoluted as in Disgaea 2 and is shockingly simple to
do. Basically each item can be leveled to a maximum of level 200. However,
level should not be confused with floors; every legendary item will only have
100 floors. The remaining levels are gained through mystery rooms and level
spheres. Your item level will be increased when one of the following events
happen: Good luck from fortuneteller (+3), Great luck from fortuneteller
(+5), defeat 7 enemies in mystery portal (+5), capture a green level sphere
(+5), capture a yellow sphere (+10), capture a red sphere (+15).
While in the Item World, you capture spheres by either clearing the level of
all enemies or by having the sphere lifted up by one of your characters when
you finish the level by using the portal. You cannot enter a mystery portal
and get a sphere on the same level. While reverse pirating, you need to throw
the sphere onto your pirate ship to capture it.
You should aim to have an item at a minimum of level 150 by the time you are
done all 100 floors so that you can finish up the last 50 levels by reverse
pirating.
In addition to the raw level of the item, you also need to worry about
innocents, level up topics, and boss kills. In order to create a perfect
weapon, you should always have all possible innocent slots filled with single
stat specialists (dual-specialists do nothing). For instance, if you are
trying to maximize ATK then fill your item with Gladiators.
In regards to boss kills, you must double kill all bosses while in the Item
World. What this means is that the first time you run into the boss (which
appear every 10 levels), you should kill the boss and use a Mr. Gency to exit
the item. Go back into the item and kill the boss a second time before
finishing the level. While reverse pirating, there are also bosses that you
have to kill; but you do not need to double kill RP bosses since it is
impossible to do so.
In every legendary item you can also pass three topics that show up in the
Homeroom. These topics have a huge impact on the ultimate strength of your
item. You will want to pass three bills that are of the "More x Growth"
variety.
Some very smart people have cracked the formula to figure out at which point
you need to pass what bills and such, but I believe that it overly
complicates the process. I personally believe that you should ALWAYS pass the
same stat for all 3 bills even though it is possible that the raw average
stat will be slightly lower than if you had split the bills between two
stats.
The conventional thinking ignores aptitudes. For example, if your character
is using a fist and has aptitudes of 100% to ATK and SPD, then yes, passing 2
bills in SPD and 1 in ATK will give you a very slightly higher average stat
total. However, if the character has 100% to ATK and 110% to SPD, 3 SPD bills
are superior to a hybrid approach. In many cases it also does not matter
which levels you pass your growth topics. But again, to keep it simple I
suggest: pass your bills as early as possible and pass them all in the same
stat. This eliminates a great deal of minor memorization and keeps the
process simple.
Lastly, if you follow my advice to always pass the topics in one stat you can
follow another rule as well. Due to the stat cap, if you pass all three
topics for the one stat it will max out naturally and single stat innocents
used in that stat will be wasted. Thus, if you are leveling a R40 fist and
put all three topics in SPD, fill the item with Gladiators to boost ATK (or
any other stat you want). Do not fill the item with Coaches to try to raise
SPD because it is already capped and you will be wasting your specialist
bonus. This rule only applies to R40 weapons and not accessories.
Presented in stepwise fashion, the instructions are:
1. Subdue all unwanted innocents in an item before level 10 and fill the six
available slots with the single stat innocent of choice.
2. Kill the floor 10 boss and Gency out. Save.
ATK:
DEF:
INT:
RES:
HIT:
SPD:
649,087
348,500
348,500
348,500
348,500
348,500
Legendary Skills
---------------Although discussed above, this is a frequent question so I'll cover it again.
On the tenth floor of any Class World run, a portal will appear if you can
eliminate all of the geos. Inside, you have an approximately 1/8 chance of
running into the Old Combat Master. This NPC will teach you one legendary
skill if you have the available mana.
Legendary skills are transferable just like any other skill and are generally
speaking, stronger than the other special attacks. Personally I got pretty
much all of them concurrent with aptitude maxing. I would only clear the geos
if it was only one or two colors or the combination was easy to solve.
Consider lifting up the last character if you are slow at block clearing.
Refer to the Legendary Skills section for a complete listing.
Capturing Land of Carnage Enemies
--------------------------------If you made it this far I'm sure you have witnessed the power of LoC enemies.
Frankly, they have base stats that are next to impossible for you to
duplicate. While a in my opinion an aptitude maxed created character is
superior to a LoC captured character, the difference is not that huge.
To go over the capturing requirements again: 1) You can only capture enemies
up to Mao's level; and 2) You can only capture enemy types that you can
create. If your target meets both of these criteria, then you have a chance
of capturing the enemy by tossing it into your base panel during a fight.
There are two main methods to capturing the really high end Land of Carnage
enemies. The more straightforward way is to start low and work your way up.
Capture an enemy with say, 5 million HP, then capture one with 10 million HP,
then capture one with 15, etc. Eventually you will be able to capture the 200
million HP+ super enemies. Just be sure that the enemy has the weapon skills
that you are looking for because you cannot easily teach them skills
afterwards.
The quicker but cheaper method involves using the Chicken Hat. The Chicken
Hat is a reward for beating 80% of the X-Dimension levels and it has a unique
skill. The hat will make you invincible to physical attacks on odd turns, and
invincible to magic attacks on even turns. Exploit this item by equipping it
on someone and making sure they are in the base panel when they are
invincible. If the enemy's ATK is higher than its INT, it will use physical
attacks; if it is the other way around it will use magic attacks. Be careful
of enemies like ninjas which have higher INT.
To spawn the strongest possible enemies possible, go enemy hunting on floor
91+ in Land of Carnage within a rank 40 item. Also make sure you have all 20
stronger enemy topics passed (you can do so in normal world).
If you intend to equip your captured characters/monsters with perfect rank 40
gear then I suggest teaching them the Violence Evility. If they are going to
be pretty much naked, teach them the Vortex Evility. Both of these evilities
are learned from Majins.
The major drawback to capturing characters is that their stats will go away
if you reincarnate them. The implication is that your aptitudes will always
suck and you can only have them do a total of two Class World runs.
Acquiring Magichange Weapons
---------------------------The very top end Magichange weapons (MCW) are considered the strongest
weapons in the game. Although the R40 weapons you made previously are very
strong and will be enough to beat anything you want in the game, for those
who want to get 100 million in every stat, MCWs are the way to go.
The process is really not that difficult, you basically wait until uber LoC
monsters magichange then bop the enemy with your Puppy Paw Stick and hope for
the best. Enemies at this level have ridiculous stats (100 million SPD after
MC) so you will likely have to use your Naive Glasses. Furthermore, your PPS
is quite gimpy so make sure you have rank 9 Axe special attacks to maximize
your damage.
My maxed character (with PPS, 2 Trap + Naive Glasses, all matching rarity)
can do a couple hundred million damage with Calamity Drive. Thus this isn't
really as difficult as it sounds.
As some additional tips, if a monster performs a magichange with no active
weapon equipped when it does so, the MCW will be rank zero! Thus if you are
really serious about this, you should scan through all the monsters at the
beginning of the battle and steal their weapon(s). Note that only monsters
with the "Magichange" skill can actually magichange - most do not have this
skill. You can check to make sure they have the ability in the menus. As a
warning, even monsters with the skill are not guaranteed to use it so this
process is often very frustrating.
If you are not super picky about getting the absolute best MCW (which could
take a long time) what you can do is End Turn on see if anything does a
Magichange. If something did, then go examine the rarity and try to PPS it if
it is zero. A middle-tier MCW weapon is roughly equivalent to a perfect R40
weapon so this method will still yield something better than you had before.
Before your PPS your target you should also steal all of their miscellaneous
accessories to maximize the odds of getting the MCW. It helps a lot to have a
bunch of expendable thieves to do the various steals necessary.
This is very important. I repeat, this is very important. The MCWs will only
exist as long as they are equipped. If you unequip them and beat a stage, or
talk to the wrong NPC, or any of a variety of actions - the stats will go to
zero permanently. So always have them equipped! This includes the battle that
you stole the weapon. You must equip the item immediately after stealing it.
As for MCW traits, they look identical to the normal MCW weapons but will
last forever in that form. However, it cannot be leveled via Item World and
innocents cannot be placed on them. That means that you should put your
Mastery Innocent, Professional and Guardian on one of your accessory slots.
MCWs can be duped like anything else, but you must equip it before you finish
the Class World.
Serums
-----Serums hypothetically could max out all of your stats but is highly
impractical. Sometimes you will enter into a mystery room with a big tower in
the middle that you can jump up. If you make it to the top, the NPC will sell
you Serums.
Serums will permanently increase your stats as long as you do not
reincarnate. If you reincarnate you will lose all of your accumulated serum
stats. Therefore, hypothetically, you could buy loads and loads of serums
then pile up them up with maxed dual-specialists and gain super statdom.
The problem with this plan is that you can only buy about a dozen serums at a
time and they often already have low level innocents on them. So to maximize
the serum, you basically need to go into every single one of them
individually to clean out the innocents and replace them with maxed dualspecialists. This is very time consuming.
Surprisingly getting mass innocents is a smaller issue because of an
alternative duping method as discussed below. Furthermore, by utilizing the
Gods of Cookery Club you make this go twice as fast.
Mass Duping
----------Other than the popular Class World duping strategy, another way to dupe is by
using Clone panels. If you enter into Homeroom in the Item World, there will
sometimes be a Clone panel. If you have characters in the Election Committee
Club and one of them votes against you then you can clone them over and over
and dupe.
The problem with this method is that the Clone panel is reasonably rare, and
your characters don't vote against you too often. As a rough guess, a
character may vote against you perhaps 5% of the time. Thus you will need to
reset a lot of times to get both a bad vote and a Clone panel.
To maximize your odds, you can grow your Election Committee Club until it is
at its maximum size and fill it completely with crappy characters each
equipped with the item you want duped. However, the issue that you actually
need that many items to give one to each character.
Because of all of these limitations, this method really only makes sense if
you want to make a whole lot of dupes of one exact item with one very
particular set of innocents. Basically, unless you are trying to outfit an
army with Traps or need hundreds if not thousands of innocents for Serums,
this method is not recommended.
If you get it working, you can dupe approximately 1 item per minute. With the
introduction of guaranteed Dropouts in the Class World this method may be
obsolete, but I have not have time to do a big test on it. It is my hunch
that the difference is likely very small now and that you are better off with
using Class World to retain the flexibility of learning legendary skills,
raising aptitudes, and duping different items at different times.
End game Magichange - the Ultimate Build
---------------------------------------Although Magichange is quite crappy throughout the game, ironically it is the
path to the ultimate character. The requirement is that you have beat Baal in
the LoC and unlocked the Shura Support Group (SSG). This group basically
makes magichange (MC) not suck.
x1
x4
x2
x4
x1
x3
Am I the only one that found the dialogue hilarious? Throw some guys across
the chasm to destroy the geos; bring along someone that can cast Espoir since
enemies on the other side like spamming status effects.
Take your main party to kill the boss and his friends after.
Pass the "Let's Break a Good Sweat!" (2000 mana) afterwards to continue.
Bo Tie Revolution
----------------Enemies:
Lv300 Muscle Preacher
Lv250 Dark Elder
Lv250 Dream Idol
Lv250 Pvt. Prinny
x1
x2
x2
x4
The only real trick here is the boss' Evility which will recover all of his
HP if it is low at the end of each round. Take him down to around 40% to give
yourself a bit of margin for counter attacks then wipe him out the turn
x1
x2
x2
x1
x2
Pretty straightforward fight in general. The animals will show up with Yellow
bars but are aggressive against you. That means you should probably kill
them, but if you kill the boss first the battle will end automatically.
Pass the "Watch a Classic Animation Bit!" (8000 mana) topic to beat up on an
orphan.
Orphan Girl Pauline
------------------Enemies:
Lv500 Orphan Girl x1
Lv450 Photinia
x4
Pauline will try to poison you, but otherwise pretty simple.
Poor orphan, pass the "Play a Fierce Card Battle!" (16000 mana) topic to
continue.
Duelist Master
--------------Enemies:
Lv900 Normal Prinny x1
Lv600 Duelist Master x1
The boss can use a fairly strong attack that can deal easily above 100k, but
other than that, fairly straightforward as usual.
Pass the last topic of "Play with Breezy!" (32000 mana).
Classroom Queen
--------------Enemies:
Lv700 Classroom Queen x1
Lv650 Kitty Ear Prince x1
Good Morning! Slaughter Game time! Satina has some neat attacks, but this is
probably easier than the last battle.
When you complete the battle you will automatically get the Puppy Paw Stick!
If you are any kind of completionist or intend on maximizing your characters,
I strongly suggest that you reload your game until you get a rarity 0 Puppy
Paw Stick.
x1 (Salvatore)
x1
x1
x1
x1
x1
x2
x2
x2
x5
If your characters aren't totally overleveled for this stage you should
perform a chain tower throw in order to destroy the Purple geo. That'll turn
a lot of the stage into +damage tiles but Enemy Turbo x3 is much more
dangerous. The following turn destroy the Red geo to eliminate the other
Enemy Boost bonus. Proceed slowly and take out the enemies as you go and try
to bait Salvatore and his enemies out of their Turbo'ed area. You can chain
throw the Aqua geo out of the purple area to get rid of the +Damage. When you
have an opening you can destroy the Null geo to eliminate the yellow bonus as
well.
Saying all that, I highly recommend leveling so you can crush this level
without playing geo tricks. The difficulty ramps up very quickly in the Extra
Maps and you'll need to do it very soon anyway.
Pass the "Meet the Werid Costume Guy" (4000 mana) topic to continue.
Prism Ranger People
------------------Enemies:
Lv300
Lv300
Lv300
Lv300
Lv300
Lv300
Lv300
Black Pudding
Blue Gelatin
Green Slime
Grey Ooze
Hero of Justice
Ochre Jelly
Red Blob
x1
x1
x1
x1
x1 (Prism Red)
x1
x1
Pretty annoying level since all of the geo blocks will move around. Perform a
chain throw and destroy the Red geo as it is the most dangerous to you. When
possible, destroy the Purple geo to get rid of Warp and then work through the
enemies destroying them all.
The next topic is "Meet Another Main Character" (8000 mana).
Main Characterisque
------------------Enemies:
Lv500 Main Character? x1 (Asagi)
Lv450 Desperado
x9
Lv450 Fortune Venus
x9
This is a fun level with exploding Invincibility geos. On your first turn
move a character as far as possible away from the enemies, Defend, and End
Turn. Subsequently, every turn more geos will blow up allowing you to kill
the enemies on them. You will likely be quickly overwhelmed if your level is
not high enough. Try to stay healed, throw enemies close to each other for
area attacks, and keep low HP characters in the back.
After all the bad things you have done in the game you can redeem yourself by
passing the "Meet a Lost Girl" (16000 mana) topic.
Lost Girl
--------Enemies:
Lv800 Chroma
Lv800 Phantom
Lv780 Fiend
Lv760 Wraith
Lv740 Specter
Lv720 Boggart
Lv700 Ghost
x1 (Marona)
x3
x3
x2
x2
x2
x2
Not much to it, you will get rushed by various ghosts right off the bat. Keep
in mind you can kill enemies through the No Entry geos.
Continue onwards by passing the "Meet a Comedian Sort of Guy" (32000 mana)
topic.
Comedian Guy
-----------Enemies:
Lv1200 Dark Hero
Lv1000 Aegis Knight
Lv1000 Freischutz
Lv1000 Idol Master
Lv1000 Soul Invoker
x1 (Axel)
x2
x4
x3
x2
There are all sorts of stuff you can steal here if you want it (Tambourine,
Sunflower, Puppy Paw Stick). Other than that this level has no real tricks.
As usual, try to maximize area attacks and feel free to lift up Axel at the
end of each turn if you are having trouble whittling down his substantial HP.
To unlock everyone's favourite overlord, pass the "Meet a Different Overlord"
(64000 mana) topic.
Otherworld Overlord
------------------Enemies:
Lv1500 Beauty Queen
Lv1500 Fallen Angel
Lv1500 Overlord
Lv1200 Phantom
Lv1200 Prinny God
Lv1200 Zombie King
x1 (Etna)
x1 (Flonne)
x1 (Laharl)
x6
x6
x4
x2
x2
x2
x2
x2
x3
x4
x2
This level is basically a maze where you need to follow the path, easy.
Strongest Hallway
----------------Enemies:
Lv600 Violator x3
If you are not strong enough to kill the enemies on their Enemy Bonus x6
tiles, move characters to each of the warp tiles on the side to remove the
effect.
Strongest Garden
---------------Enemies:
Lv150 Peryton x26
If you are strong you can just sit a guy on the green tile and kill all of
the chickens as they attack you. The proper way to beat the level is to move
a character to the green tile before picking him up and throwing him across
to where the Null geo is. Throw the Null geo back to the blue tile area to
wipe out the +100% damage before killing everything else.
Strongest Crossroad
------------------Enemies:
Lv200 Bishop x8
Lv200 Pilgrim x8
Toss or move someone towards the Aqua geo (Reverse damage), and destroy it
with a heal as quickly as possible. This will cause a chain reaction getting
rid of both reverse damage and HP/SP swap. The battle proceeds as normal
Enemies:
Lv330 Master Thief x5
This is a long battle since you need to do a ton of throwing. The main idea
is that you should toss around the Iron Box and then throw the colored geos
on top of it to cause chains.
Start by throwing the Iron Box by the tower with the Aqua geo at the top.
When you throw a purple geo on top of the Iron Box it will combo the tower
bringing the enemy down so that you can kill him.
Repeat the process with the tower with another Iron Box at the top to kill
another enemy. Now make a tower of two Iron Boxes by the tower with the
Yellow geo at the top and combo the Aqua geo to bring down that tower. Use
the yellow geo that should now be on the ground to bring down the tower with
the Blue geo at the top. After you defeat that enemy you will now have three
Iron Boxes to take down the last tower.
Chapter 3 - The Freshmen Leader! [APX4430]
-----------------------------------------Blazing Firestorm
----------------Enemies:
Lv335 Messenger x8
Lv335 Mothman
x8
Lv335 Observer x8
Lv335 Watcher
x8
Every turn one of the No Entry barriers will go down and 8 mothmen get to
attack you. Generally speaking, this level is not too hard if you have a
couple strong characters that can area attack them down.
Student Chaos
------------Enemies:
Lv585 Hell Dragon
x1
Lv545 Dark Dragon
x5
Lv525 Mystic Dragon x5
First form a tower and chain throw someone so that they are beside the Blue
geo (Silence) and take it out. Many of your throwers will likely die, but try
your best while you slowly work yourself across the screen. Stay on the blue
tiles to not take any damage.
An alternative strategy is to perform a even larger chain throw all the way
to the Yellow geo (Ally Damage) and take care of the problem right away. If
you choose to do this more straightforward strategy, make sure that whoever
ends up on the final island can attack at that height. Also, since the map
consists of several islands, make sure each island has somebody that can kill
the enemies there since you may run out of characters while trying to do such
a long throw.
Thrill
-----Enemies:
Lv280 Prinny God
x1
Nightmare Days
-------------Enemies:
Lv777 Death Army x6
First create a tower of 6 characters with a ranged character at the top.
Perform a big chain throw using the pillars along the way. When you reach the
pillar closest to the enemies attack them with your ranged attack. If the
attack can kill all of the enemies then you win, if not, then this map is a
bit more troublesome.
If you have shoes in your possession that can raise your Jump above 60 then
this battle will still be easy. Simply equip the shoes and walk on top of the
platform to kill the remaining enemies. If you do not have shoes what you
need to do is chain throw the two geo blocks forming a step that you can use
to reach the final platform. You still require a Jump of at least 36 to make
the final leap.
Forceful Education
-----------------Enemies:
Lv600 Malchidael x1
The tile without an Iron Box at the top is the only one without Invincibility
so you will only be able to damage the enemy on that one spot. Although the
other tiles have +120% Ally Damage and such, you will not die if you stand on
those squares as the affect is netted out with the +Heal. Thus you take 20%
damage if you stand on a tile with +120% damage and +100% Heal. Just wait
until the enemy Warps on the tile that does not have invincibility and kill
him - easy (that is unless you cannot deal that kind of damage).
Assault! PTA
-----------Enemies:
Lv560 Dagon x8
Use a gun to destroy the Aqua or Purple geos (Silence, No Lifting) to be able
to throw someone over at the end of the path to use the warps. Using the
warps, you will be able to kill off the enemies with melee attacks.
Alternatively, if you have a strong ranged attacker you can just kill
everything from the middle without using the warps at all.
Chapter 4 - Almaz the Hero [APX4440]
------------------------------------Freezing Soul
------------Enemies:
Lv650 Boulevard Fighter
Lv640 Lethal Comatant
Lv630 Viper Fighter
Lv620 Champ of Fighters
Lv610 Fight Artist
Lv600 Fury Fatalist
x2
x2
x2
x2
x2
x2
Eternal Teardrop
---------------Enemies:
Lv1000 Malchidael x2
Lv1
Ghost
x8
Throw Ghosts on top of the Disperse Damage tiles and eliminate them with
strong attacks to take out the Rifle Demons on the other side. Easy level.
Murderous Intent
---------------Enemies:
Lv315 Aqua Fighter x1
Lv315 Charybdis x1
Lv315 Dagon x1
Lv315 Sea Monk x1
Lv315 Vodianoi x1
Lv315 Warslug x1
If you have good movement (via shoes) this level will not be too bad since
you can go around and eliminate them the enemies before the cloning gets out
of control. If you have low movement or do not have a level advantage, you
will need to destroy all of the geos as you move across the map to eliminate
potential clone points.
Futile Revenge
-------------Enemies:
Lv140 Forest Guardian x1
Lv130 Tree Folk
x7
Start off by manually destroying two Aqua geos close to your Base Panel that
will leave one by itself. By doing so, you can pick up the solidary Aqua geo
and throw it at the others to cause a big geo chain removing the enemy
advantage. Kill all of the enemies afterwards.
Chapter 5 - Grand War [APX4450]
-------------------------------No Running Hallway
-----------------Enemies:
Lv60 Matango x1
Lv50 Eryngi x10
The general theory of this stage is to use the Disperse Damage panel to kill
off the mushrooms in the other area. However, since the 10 mushrooms will
continually move around, it is nearly impossible to kill them all using
Disperse Damage.
One way of doing it is to throw the Matango on the Red tile (Disperse Damage)
then use a weak character (under 1500 ATK) to attack it so it doesn't die
while damaging the enemies on the other side. Throw the Matango and heal it
while it is not on the Red tile (heals will also be Dispersed) then keep it
lifted up at the end of the turn because it will attack somebody and might
die from a counter attack. You will only be able to cast heals from your Base
Panel. Repeat this every turn to slowly whittle down enemies on the other
side. Eventually when there are only a couple left on the other side, you can
just wait until they are all on a Red Tile before dispersing through a strong
attack to wipe them all out.
Alternatively, wait one turn then use Disperse Damage to kill as many as
possible (hopefully 5-6 of them), then move a Gun user with a range of 6 or
more to the edge of the Blue area and just manually kill them off with normal
attacks. Some guns like Brave Cannon and Red Shooter will give you a range of
6 innately. If you use a normal gun with a range of 5, you will need to
manually raise range through Evilities, Class World or Item World.
Organized Corridor
-----------------Enemies:
Lv250 Blue Skull
Lv250 Dark Elder
Lv250 Green Skull
Lv250 Prism Skull
Lv250 Red Skull
Lv250 Star Skull
x1
x1
x1
x1
x1
x1
Just throw the countdown geo on top of the Blue tile and wait for the
Encroach affect to work its way across the map. Try to keep your distance
from the countdown geo so it doesn't get caught in area attack crossfire.
When you have a free path to the Yellow geo, move it so you can destroy the
remaining enemies with ranged attacks.
Audio-Visual Room
----------------Enemies:
Lv200 Death Coppelia x12
This level is a pain because if any character (friend or foe) ends their turn
on a Red tile it is Game Over for you. You should start off the level by
moving your strong characters towards the middle of the stage where there are
fewer red tiles. After a turn or two of fighting in the middle spread out and
try to kill the rest quickly. You can also lift up the enemies at the end of
each turn to keep them from moving and use decoys to lure them towards
certain areas. It will probably take you a couple tries until you figure out
which enemies are particularly troublesome, but this level is definitely
possible.
Chain Death Battle
-----------------Enemies:
Lv200 Fungus
x1
Lv150 Mystic
x1
Lv140 Cait Sith x8
Lv140 Catsaber x6
Lv150 Exorcist x2
Lv140 Warcat
x8
To complete this level you need to be able to move the Purple Geo to the Blue
tile area within 6 turns before it disappears. First create a tower of 6-7
characters so that you can start tossing the Purple towards the Blue tile
area. Every turn kill some enemies as you slowly move the geo towards your
target. Destroy the Purple geo when you have it on a blue tile to start a
x1
x1
x1
x1
x2
x1
This level is way easier if you have high Jump (72m) but if you do not you
will need to do it the hard way. Used a strong ranged character to kill off
the first enemy then throw him on top of the first tower. Next turn use him
to kill off the enemy on the second tower and End Turn. Throw a second
character on top of your first one so he/she can chain throw to the newly
vacant second tower. Kill the enemy on the third tower and so on. This level
requires at least four decently leveled characters with ranged attacks.
Victims' Ecstasy
---------------Enemies:
Lv280 Bandit
x8
Lv280 Trickster
x8
Lv280 Master Thief x6
You have three turns to kill all of the enemies before the yellow tiles
change into Game Over tiles. If you are really having trouble it is possible
to remove the Red Geo so that the tiles will not change color.
Waking Nightmares
----------------Enemies:
Lv600 Abraxas
Lv600 Agni
Lv600 Black Pudding
Lv600 Dagon
Lv600 Divine Dragon
Lv600 Dreadnaught
Lv600 Eryndom
Lv600 Fenrir
Lv600 Hell Dragon
Lv600 Hells Crown
Lv600 Lilith
Lv600 Lord Cat God
Lv600 Malchidael
Lv600 Parthenocissus
Lv600 Phantom
Lv600 Prinny God
Lv600 Thanatos
Lv600 Shadow Orc
Lv600 Unknown
Lv600 Zombie King
x1
x1
x1
x1
x1
x1
x1
x1
x1
x1
x1
x1
x1
x1
x1
x1
x1
x1
x1
x1
On the first turn you need to put at least one character on each of the Warp
geos. If you maximize movement with shoes and such you should be able to
x4
x11
x1
x13
This level is basically just one massive melee. If your characters do not
have a large level advantage, move towards the groups of 3 enemies forcing
the other enemies to walk through lots of the Bye Bye tiles. Hopefully many
enemies will die before they reach you. After the first wave is gone move
back towards the middle so the stronger enemies need to go through the tiles
as well.
Chapter 6 - The Reckoning [APX4460]
-----------------------------------Evil Mind Vortex
---------------Enemies:
Lv480 Enforcer x6
This is a fairly tricky level requiring a lot of throwing. Kill the closest
enemy and then stand on the vacated Yellow geo to kill the second closest
enemy (you will require a ranged attack). After the second enemy is dead,
form a tower and chain throw your ranged attacker on top of the second Yellow
stack to kill the third enemy. After the third enemy is dead, make another
tower back at the first (or second if you have someone who can throw that
high) in order to do another chain throw so that you can kill the fourth
enemy from the third Yellow geo stack. Repeat until everyone is dead.
Howl of Agony
------------Enemies:
Lv440 Beast Master
Lv440 Freya
Lv440 Galaxy Hero
Lv440 Kensei
Lv440 Touryou
Lv440 Trickster
Lv439 Grimalkin
Lv439 Mad Jester
Lv439 Orc King
Lv439 Orthros
Lv439 Photinia
Lv439 Wight
x1
x1
x1
x1
x1
x1
x1
x1
x1
x1
x1
x1
Hypothetically the enemies could jump on the geos to fuse together but they
seem rather reluctant to do so. Simply kill everything to beat the level.
Legendary School
---------------Enemies:
Lv100 Red Blob x1
Be sure that you bring
steps. Perform a chain
enemy; you may need to
can quickly get rid of
pick up the bottom one
x1
x1
x2
x3
x2
x2
Every two turns geos will explode blocking off areas of the map. If you do
not make it past the No Entry tiles before they come into effect you will not
be able to beat the level. First create a tower of 5 or 6 characters and
perform a chain throw to get your fastest moving character as far forward as
possible. You will also need to equip shoes to help you cover more squares
per turn. Basically move as fast as possible and use area attacks to blow
past enemies. Keep in mind that you can still come back to the Ghosts even
after the last set of tiles turn No Entry as long as your Jump is high
enough.
Pool of Bloody Tears
-------------------Enemies:
Lv150 Hoshikage x1
Lv150 Jounin
x1
This is probably the hardest out of all of the X-Dimension maps. The general
idea is that you need to move the Green Geo to the other side and cause a
chain reaction before it blows up so you can kill the male ninja.
As preparation work, you will need at least one person in the Lift Inspectors
Club, one human class character that can move through enemies (Masked Hero or
anyone with Asagi's Flying High Evility) that is decently leveled, and two
characters that can handle the Lv150 ninjas.
Turn one: Form a tower and throw the character that can move through enemies
to the Purple geo by the female ninja. Have that character pick up the Green
Geo to freeze the countdown and End Turn. The pillars will collapse dealing
major damage to your throwing characters so you may want to use weak
characters.
Turn two: Form a tower of 9 characters and make sure that the bottom
character is a member of the Lift Inspectors Club. Position the tower so that
there is two squares between the tower and the Purple Geo and three squares
between the tower and the nearest Yellow Geo. The two characters that are at
the top of the tower should be your two strongest, and the character below
them (3rd highest in the tower) needs to be able to throw 5 squares. After
the tower is made, use the Dual Throw command and press up and down until you
are throwing from the highest character possible. Throw the top character by
the female ninja and kill her.
Turn three: Chain throw the geo so that it is sitting on top of your tower
and use Dual Throw again. This time press up and down so that you are
throwing the top character and the geo (as compared to just the geo) to the
other side with the male ninja. To complete the turn, toss the Green geo so
that it causes a chain reaction (throw of 4 required).
Turn four: Kill the male ninja. You can use Dual Throw to throw more people
up there if you need.
If you are doing this level with shoes, remember that as long as you unequip
them before you attack, you can move them around to someone else. This means
that you only really need three Accelerators (or better) to clear this map.
By using shoes you should be able to kill the female ninja on the first turn
simplifying the level a bit.
Cruel Destiny Plan
--------------Enemies:
Lv95 Bow Master
Lv95 Galaxy Mage
Lv95 Galaxy Skull
Lv95 Hermit
Lv95 Outlaw
Lv95 Necromancer
Lv95 Scout
Lv95 Strider
Lv95 Trigger Happy
Lv95 Rune Knight
Lv95 Martyr
x1
x1
x1
x1
x1
x1
x1
x1
x1
x1
x1
If your levels are high this level is pretty easy - slap on a couple of shoes
to increase your movement and just walk past all the various enemies moving
the No Entry geos along the way. When you get to the top, End Turn while
standing on the Purple tile to win the stage. If you are weaker you can kill
the enemies along the way by moving the enemies with attacks (ie, use Fist
Skills) then killing them afterwards.
Chapter 7 - An Eye for an Eye [APX4470]
---------------------------------------Hearty Comeuppance
-----------------Enemies:
Lv490 Lilith
x1
Lv470 Thanatos x8
Fairly straightforward level where you just need to do a billion little
throws over the little gaps. Remember that you can kill enemies through the
No Entry tiles if you are using weak throwers who would die from an attack.
Unsated Thirst
-------------Enemies:
Lv240 Violator x5
The major challenge in this level is to kill the enemies before the +50%
Enemy Level geos get out of hand. Create a big tower of 8 or so characters so
that you can take down the Red geo tower on the first turn. Subsequently, you
should be able to knock one or two towers down per turn as you move more of
your characters to the main area.
Corpse Eaters
------------Enemies:
Lv360 Geo Master
x1
Lv350 Force Knight x8
The only real trick here is to know that if a character is lifting up the
Warp geo while standing on the colored tile, the character and the geo will
both be transported to the other side. If the character is standing on top of
the geo, only the character will get Warped. Move the Warp geo with you
through the level and kill the last enemy at the end, simple.
Grieving Death Knell
-------------------Enemies:
Lv250 Aqua Fighter
Lv250 Belladonna
Lv250 Death Coppelia
Lv250 Malphas
x1
x1
x1
x1
On the first turn place a character on each of the Warp geos so that you can
kill the enemies on the second turn. Although all the enemies are on Clone
geos, the situation should not get out of control if you have a couple of
decently leveled characters.
Wandering Hunter
---------------Enemies:
Lv450 Abraxas
Lv450 Aegis Knight
Lv450 Dagon
Lv450 Eryndom
Lv450 Galaxy Mage
Lv450 Genocider
Lv450 Sagittarius
Lv450 Unknown
x1
x1
x1
x1
x1
x1
x1
x1
If you have extended range, just kill off the enemies from your base panel.
Otherwise throw characters to the individual islands to take out the enemies.
Death's Path
-----------Enemies:
Lv700 Phantom x9
This is generally speaking not a hard level as long as your characters are
decently leveled. You need to run a gauntlet past all the ghosts until you
reach the end where you can destroy a geo allowing you to enter the green
area. Equipping shoes to extend movement and using someone capable of casting
Espoir helps a lot here. Try to Defend each turn unless you need to cast
Espoir. Remember to remove the +1 Attack geo when you reach the end to make
the fight more manageable. If you destroy the geos on the Red area you will
also be able to attack the ghosts more safely from your base panel area.
Finale - Super Battle (Chapter 8) [APX4480]
------------------------------------------Super Hero's Requiem
-------------------Enemies:
Lv600 Wight x29
Straightforward slaughterfest! I recommend using at least two characters so
that you can block both of the paths at the latter part of the stage and
prevent mass enemies from spawning from the gate.
Super Hero's Apostle
-------------------Enemies:
Lv1000 Battle Master
Lv1000 Galaxy Skull
Lv1000 Blade Master
Lv1000 Dreadnaught
Lv1000 Galaxy Mage
Lv1000 God Buster
Lv1000 Iron Maiden
Lv1000 Freischutz
Lv1000 Desperado
Lv1000 Malchidael
Lv1000 Shadow Master
Lv1000 Boulevard Fighter
Lv1000 Fortune Venus
Lv1000 Sword Master
Lv1000 Sagittarius
Lv1000 Master Kunoichi
Lv1000 Zombie King
Lv1000 Hells Crown
Lv1000 Fenrir
Lv1000 Divine Dragon
Lv1000 Parthenocissus
Lv1000 Agni
Lv1000 Shadow Orc
Lv1000 Lilith
Lv1000 Lord Cat God
Lv1000 Thanatos
Lv1000 Hell Dragon
Lv1000 Dagon
x1
x1
x1
x1
x1
x1
x1
x1
x1
x1
x1
x1
x1
x1
x1
x1
x1
x1
x1
x1
x1
x1
x1
x1
x1
x1
x1
x1
Thanks NIS for making me type up that huge enemy list. I hope you turned off
Magichange animations else you may be put to sleep! Anyway, this is a very
straightforward battle. I recommend you play more defensive than normal due
to the MC weapons being quite strong.
4.5 Hospital Rewards
[APX4500]
-----------------------------------------------------------------------------
Similar to past Disgaea titles, the Hospital will give you free rewards when
you recover a certain amount of HP/SP or when you revive your dead
characters. People have always attempted to exploit the system by dying and
recovering HP/SP on purpose so they can get high level items early in the
game. Personally I think this is poor way to spend your time but I have
included this section anyway due to the prevalence of this questionable
"strategy".
The gist of the strategy is that you fill up your Homeroom with random Lv1
characters then throw something you can't capture into your base. Story
characters and characters that you cannot create will always destroy your
base panel and anything inside.
When you go to the Hospital to heal up, you will unlock the prizes if you
meet the criteria outlined below. If you go inside the prize selection screen
then cancel out of it you refresh the rarity of the items. The implication is
that you can repeatedly refresh the prizes until you get a rare or legendary
item. Note that legendary items are only possible if you have passed the
Nursing Club topic in the Homeroom and assigned someone to it.
HP Recovered | Prize
----------------------------------------------------------100 | Brawny Muscle
800 | Kung-Fu Muscle
4,000 | Spirit Muscle
20,000 | Fight Muscle
60,000 | Ace Muscle
120,000 | Victory Muscle
240,000 | Dream Muscle
480,000 | World Muscle
980,000 | Star Muscle *
----------------------------------------------------------* Can only be claimed in the Land of Carnage
SP Recovered | Prize
----------------------------------------------------------50 | Common Orb
400 | Psycho Orb
2,000 | Dark Orb
10,000 | Bloody Orb
30,000 | Astral Orb
60,000 | Lunar Orb
120,000 | Royal Orb
240,000 | Holy Orb
480,000 | Chaos Orb *
----------------------------------------------------------* Can only be claimed in the Land of Carnage
Deaths | Prize
----------------------------------------------------------5 | Caterpillar Egg
10 | Charred Newt
25 | Chicken Blood
50 | Snake Kidney
80 | Yummy Kimchee
120 | Frog Sweat
170 | Immortal Pill
----------------------------------------------------------HP & SP & Deaths | Prize
----------------------------------------------------------800 /
400 / 5 | Imperial Seal
4,000 / 2,000 / 15 | Dark Rosary
20,000 / 10,000 / 40 | Devil Ring
60,000 / 30,000 / 70 | Feather Token
120,000 / 60,000 / 110 | Sophia's Mirror
240,000 / 120,000 / 160 | Pravda Pendant
480,000 / 240,000 / 220 | Royal Ring
980,000 / 480,000 / 300 | Testament
----------------------------------------------------------To reiterate, the best items that the Hospital will ever give out are
mediocre in the grand scheme of the game.
=============================================================================
- REFERENCE [SEC0005]
=============================================================================
I hope you were not looking for tables and tables of statistical minutia
because it will not be here, sorry! I'll just summarize the most pertinent
information and leave the massive tables for those with more patience than
me. There are (or soon will be) great FAQs that talk about every number you
would possibly want to know - making a FAQ of that nature takes a ton of
work, go check them out!
5.1 Stat Specialists
[REF5100]
----------------------------------------------------------------------------Dietician - Increases HP
Master - Increases SP
Gladiator - Increases ATK
Sentry - Increases DEF
Tutor - Increases INT
Physician - Increases RES
Marksman - Increases HIT
Coach - Increases SPD
These specialists max out at 19998.
5.2 Dual-Stat Specialists
[REF5200]
----------------------------------------------------------------------------Gladiator (ATK) + Marksman (HIT) = Sniper
Gladiator (ATK) + Tutor (INT) = Hard Worker
Gladiator (ATK) + Coach (SPD) = Sprinter
Gladiator (ATK) + Dietician (HP) = Muscleman
Sentry (DEF) + Physician (RES) = Patient
Tutor (INT) + Master (SP) = Nerd
These specialists max out at 19998 and are obtained by using a Mediater. The
way it works is that whenever you enter an Innocent Town there is a
probability of a marriage between two specialists if there is a Mediater
present in the item. Generally speaking, you want to have a Mediater of level
100 to maximize your chances of a dual-specialist, although it is not
guaranteed even at 100.
Practically speaking, simply move your Mediater and two other single stat
Miscellaneous*
Cat Burglar - Randomly get defeated enemy's equipment. (Puppy Paw Stick)
Heat Seeker - Attacks always hit the target. (Naive Glasses)
Mode Changer - Invincible to physical attacks on odd turns, invincible to
magic attacks on even turns. (Chicken Hat)
Reaper - 20% chance of Deathblow if target's HP is under 25%. (Dark History)
Secret Trainer - At level up, stat growth +10%. (Dumbell)
* Not an exhaustive list
5.4 Pirates and Pirate Ships
[REF5400]
----------------------------------------------------------------------------After the pirate finding fiasco in Disgaea 2, the system has been revamped a
bit to make the process less tedious. While pirates will now only appear on
floors 21 and higher, you do not need to find all of them to go to the Land
of Carnage. Each pirate will carry an Illegal Ticket which unlocks one stage
in the X-Dimension. Assuming that you find both Illegal Ticket vendors in the
Item World, you need to find only 5 pirates types (out of 22).
To increase the odds of running into pirates, you should fill (and expand if
possible) the PPP Club. To increase the odds of running into the Illegal
Ticket vendor, you should fill the Tora no Ana Club. Both clubs are unlocked
once you defeat your first set of pirates.
To actually run into pirates you need to spend at least one full turn on any
stage in the Item World. There is a chance that Pirates will show up on turns
2, 3 or even later, but normally a Turn 1 absence means they will not come no
matter how long you wait.
Below is a list of pirates and the pirate ships that the come in:
Floor 21+
UFO? (UFO)
Wise Innocents Pirates (Flying Tortoise)
Floor 31+
Donnax2 Pirates (Carriage)
Eryngi Pirates (Carriage)
Floor 41+
Cheerates (Treasure Ship)
Cowboy Pirates (War Galleon)
Lucky Pirates (Treasure Ship)
Floor 51+
Asian Pirates (War Galleon)
Pirate Cleaners (Treasure Ship)
Sports Pirates (War Galleon)
Floor 61+
Ghost Pirates (Carriage)
Horizon Pirates (War Galleon)
Z Pirates (Magic Cloud)
Floor 71+
Garden Pirates (War Galleon)
Pirate Club (Treasure Ship)
Capacity
Capacity
Capacity
Capacity
Capacity
+1:
+1:
+1:
+1:
+1:
5,000
50,000
500,000
5,000,000
9,999,999 for all subsequent increases
36
37
38
39
40
|
|
|
|
|
Noble Rose
Deus ex Machina
Pandemonium
Megiddo Cannon
Invincible
|
|
|
|
|
Diabolic Axe
Moon Child
Beam Axe
Apocalypse
Grand Madness
|
|
|
|
|
Moonlight Staff
Fortissimo
Infernal Staff
Omniscient Rod
Key of Scion
Monster (P)
Monster (M)
Armor
Emblems
---------------------------------------------------------------------------31 | Mammoth Tusk | Yaksa Sutra
| Dragon Mail
|
32 | Phoenix Wing | Cerberus Guide | Kamikaze Armor |
33 | Fox Tails
| Demon Scroll
| Reflex
|
34 | Furious Scale | Fenrir Myths
| Hero Mantle
| Testament
35 | Devil Matrix | Kraken Epigraph | Shield of Aegis |
36 | Insanity Eye | Argos Warfare
| Goddess Dress
| Exodus
37 | Dragon's Anger | Dragon Thesaurus | Pinpoint Barrier |
38 | Uroborus Ring | Pazuzu Script
| Infernal Armor |
39 | Satan Motor
| Astaroth Texts | Super Robo Suit | Arcadia
40 | Baal Body
| Bahamut Notes
| Antimatter Field | Trapezohedron
----------------------------------------------------------------------------Normal items only have 30 floors (can pass one topic inside max), Rare items
have 60 floors (can pass two topics), and Legendary items have 100 floors
(can pass three topics).
As a side note, for some R39 accessories such as Barefoot X (the best shoes),
you must have someone in the applicable Club in the Homeroom in order to see
them in the Item World.
5.7 Character Classes
[REF5700]
----------------------------------------------------------------------------To summarize the different classes, I have listed the unlocking requirements
and tier progression requirements for each class. As an example, any
character that belongs to a default class will have the following tier
progression structure:
Tier
Tier
Tier
Tier
Tier
Tier
1
2
3
4
5
6
Spear