Académique Documents
Professionnel Documents
Culture Documents
SNK 2/Capcom
Contents
1 Akuma
2 Akuma, Shin
3 Balrog
4 Blanka
5 Cammy White
6 Chun-Li
7 Dan Hibiki
8 Dhalsim
9 Eagle
10 E. Honda
11 Guile
12 Ken Masters
13 Kyosuke
14 M. Bison
15 Maki
16 Morrigan
17 Rolento
18 Ryu
19 Ryu, Evil
20 Sagat
21 Sakura
22 Vega
23 Yun
24 Zangief
Akuma
Name
Seoi Nage
Tomoe Nage
Zugai Hasatsu
Tenma Kuujin Kyaku
Gou Hadouken
Zankuu Hadouken
Shakunetsu Hadouken
Gou Shoryuken
Tatsumaki
Zankuukyaku
Hyakki Shuu
__Hyakki Gou Zan
__Hyakki Gou Shou
__Hyakki Gou Sen
__Hyakki Gou Sai
__Hyakki Gou Tsui
Ashura Senkuu
Messatsu Gou Hadou
or
or
, at apex
+
+
+
+
+
+
+
+
+
or +
or +
or +
Input
, close
, close
or
Messatsu Gou
Shouryuu
Tenma Gou Zankuu
Shun Goku Satsu
Akuma, Shin
Name
Seoi Nage
Tomoe Nage
Zugai Hasatsu
Tenma Kuujin
Kyaku
Gou Hadouken
Zankuu Hadouken
Shakunetsu
Hadouken
Gou Shoryuken
Tatsumaki
Zankuukyaku
+
+
+
+
Input
, close
, close
+
+
+
+
+
or
or
, at apex
High Tenma
Shurettou
Low Tenma
Shurettou
Ashura Senkuu
Messatsu Gou
Hadou
Messatsu Gou
Shouryuu
Tenma Gou
Zankuu
Shun Goku Satsu
Misogi
or +
or
Balrog
Name
Overhead Chop
Dash Straight
Dash Uppercut
Dash Ground
Straight
Dash Ground
Uppercut
Turn Punch
Buffalo Head Butt
Crazy Buffalo
Gigaton Blow
+
+
+
+
Input
or
+
+
+
or
Hold
and release.
, then hold or release
Blanka
Name
Rock Crush
Amazon River Run
Electric Thunder
Rolling Attack
Back Step Rolling
Vertical Rolling
Surprise Forward
Surprise Back
Direct Lightning
Ground Shave
Rolling
Shout of Earth
+
+
+
Input
(hold
+
+
+
+
Cammy White
Name
Spiral Arrow
Cannon Spike
Axel Spinning
Knuckle
Hooligan
Combination
__Razor Edge Slicer
__Fatal Leg Twister
__Cross Scissors
Pressure
__Cannon Strike
Cannon Strike
Spin Drive
Smasher
Reverse Shaft
Breaker
+
+
+
Input
...
...
...
do nothing
or + near head
or + near waist
...
, then...
Chun-Li
Name
Sankaku Tobi
Kaku Kyaku Raku
Yousou Kyaku
Senjou Shuu
Yoku Sen Kyaku
Hyakuretsukyaku
Kikouken
Spinning Bird Kick
Kikoushou
Houyoku Sen
+
+
+
+
+
Input
press in opposite direction
Dan Hibiki
Name
Kuuchuu Chouhatsu
Shagami Chouhatsu
Gadouken
Kouryuken
Dankukyaku
Zenten Chouhatsu
Kouten Chouhatsu
Shinku Gadouken
Kouryurekka
Hissyo Buraiken
Chohatsu
Densetsu*
+
+
+
+
+
+
Input
* The Chohatsu Densetsu requires one level of super meter to perform. However,
once you execute it, it will empty your super meter entirely. If Dan can successfully
perform the Chohatsu Densetsu uninterrupted, he will be awarded with a completely
full super meter.
Dhalsim
Name
Drill Zutsuki
Drill Kick
Yoga Fire
Yoga Flame
Yoga Blast
Yoga Teleport
Forward
Yoga Teleport
Backward
Yoga Stream
Yoga Volcano
Yoga Tempest
+
+
+
+
+
+
Input
Or
+
+
+
Or
Eagle
Name
Manchester Black
Canterbury Blue
Oxford Red
Liverpool White
Saint Andrews
Green
Manchester Gold
Union Jack
Platinum
+
+
+
+
+
Input
(hold
+
+
to charge)
E. Honda
Name
Flying Sumo Press
Harai Geri
Hiza Geri
Hyakuretsu Harite
Super Zutsuki
Super Hyakkan
Otoshi
Ooichou Nage
Onimusou
Orochi Kudaki
+
+
Input
+
+
+
or
+
+
+
Guile
Name
Spin Back Knuckle
Knee Bazooka
Rolling Sobat
Sonic Boom
Somersault Kick
Total Wipeout
Somersault Strike
Sonic Hurricane
or
or
+
+
+
+
+
+
+
+
Input
Ken Masters
Name
Inazuma Kakato
Wari
Ushiro Mawashi
Geri
Hadouken
Shouryuken
Tatsumaki
Senpukyaku
Ryusenkyaku
Nataotoshi Kick
Kamabarai Kick
Oosotomawashi
Kick
__Inazuma Kakato
Wari
Zempou Tenshin
Input
+
+
+
+
+
+
+
Hold
Shouryu Reppa
Shinryuken
Shippu
Jinraikyaku
+
+
+
Kyosuke
Name
Launch Kick
Cross Cutter
Gen'ei Wave
Gen'ei Breaker
Raijin Upper
Gen'ei Kick
Kakusan Cross
Cutter
Super Raijin Upper
Double Gen'ei Kick
Final Symphony
Remix
+
+
+
+
+
+
+
Input
+
+
+
M. Bison
Name
Psycho Vanish
Psycho Crusher
Double Knee Press
Head Press
__Skull Diver
Somersault Skull
Diver
Bison Warp Forward
Bison Warp
Backward
Knee Press
Nightmare
Mega Psycho
Crusher
+
+
press
+
Input
, then or
after Head Press
, or ,
+
+
or
or
Maki
Name
Bushin Gokusaken
Hiji Otoshi
Genko
Hayagake
__Kyuuteishi
__Kage Sukui
__Kubikari
Saka Hayagake
__Kyuuteishi
__Zenpou Tobi
__Kouhou Tobi
Kabe Tobi
Izuna Otoshi
Kabe Kaijou
Hassoukyaku
Tengu Daoshi
Bushin Senpu Kyaku
Bushin Gou Raiha
+
+
+
+
+
+
+
+
Input
, , ,
during Hayagake
during Hayagake
during Hayagake
against a wall
or against a wall
against a wall
or against a wall
(consumes health)
Tesshin Hou
Ajara Tengu
+
+
(press
for attack)
Morrigan
Name
Shell Kick
Soul Fist
Shadow Blade
Vector Drain
ES Soul Fist
Cardinal Blade
Valkyrie Turn
Darkness Illusion
+
+
+
+
+
+
+
Input
Rolento
Name
Fake Rod
Spike Rod
Patriot Circle
Stinger
Mekong Delta Air
Raid
Mekong Delta
Escape
__Controls
Mekong Delta
Attack
Scouter Jump
Take No Prisoner
Steel Rain
Mine Sweeper
+
+
+
+
+
Input
(repeat x3)
(press or for knife)
(press for attack)
+)
+
+
+
( or
Ryu
Name
Sakotsu Wari
Senpuu Kyaku
Kyuubi Kudaki
Hadouken
Shakunetsu
Hadouken
Shouryuuken
Tatsumaki
Senpuukyaku
Shinkuu Hadouken
Shinkuu Tatsumaki
Senpuukyaku
Shin Shouryuuken
+
+
+
+
+
Input
+
+
+
+
Ryu, Evil
Name
Sakotsu Wari
Senpuu Kyaku
Kyuubi Kudaki
Hadouken
Shakunetsu
Hadouken
Shouryuken
Tatsumaki
Senpukyaku
Ashura Senkuu
Forward
Ashura Senkuu
Backward
Shinkuu Hadouken
Messatsu
Goushouryu
+
+
+
+
+
Input
+
+
or
or
+
+
Metsu Hadouken
Shun Goku Satsu
Sagat
Name
Tiger Shot
Ground Tiger Shot
Tiger Uppercut
Tiger Crush
Tiger Genocide
Tiger Raid
Tiger Cannon
Ground Tiger
Cannon
+
+
+
+
+
+
+
+
Input
Sakura
Name
Flower Kick
Hadou Shou
Shou'ou Ken
(Shken)
Shunpuu Kyaku
__Shunpuu
Renkyaku
Ouka Kyaku
Sakura Otoshi
Shinku Hadouken
Haru Ichiban
Midare Zakura
+
+
+
Input
+
+
+
+
+
+
+
x3,
to cancel)
Vega
Name
Sankaku Tobi
Cosmic Smart
Overhead Kick
Rolling Crystal
Flash
Scarlet Terror
Sky High Claw
Flying Barcelona
Attack
Izuna Drop
Back Slash
Short Back Slash
Flying Barcelona
Special
Rolling Izuna Drop
Scarlet Mirage
+
+
+
, then
, then
+
+
Input
press in opposite direction
, then
, then
or
or
, then
Red Impact
Yun
Name
Senpuu Kyaku
Raigeki Shuu
Zesshou Hohou
Kobokushi
Tetsuzan Kou
Senkyuutai
Zenpou Tenshin
Sourai Rengeki
Raishin Mahhaken
You Hou
Hiten Souryujin
+
+
+
+
+
+
+
+
+
+
+
Input
(press
for feint)
Zangief
Name
Body Press
Double Knee Drop
Kuuchuu Headbutt
Russian Kick
Dynamite Kick
Banishing Flat
Double Lariat
Quick Double Lariat
Screw Pile Driver
Flying Power Bomb
Atomic Suplex
Final Atomic
Buster
Aerial Russian
Slam
+
+
+
+
Input
(move or )
(move or )
+
+
+
+
+
+
close,
Grooves
There are a total of six different Grooves for you to choose from, identified by the letters C, A, P, S, N, and K.
The table below will summarize the differences between the Grooves, and the differences will be discussed in
greater detail below.
Based on
Meter
SubSystem
Dash
Run
Roll
Air Guard
Counter
Attack
Tactical
Recovery
Safe Fall
Small
Jump
Dodge
Counter
Movemen
t
C
Street
Fighter
Alpha 3 AISM
Three-tiered
meter
A
Street
Fighter
Alpha 3 VISM
Two-tiered
meter
P
Street
Fighter III
S
The King of
Fighters '98
Extra mode
N
The King of
Fighters '98
Advance mode
K
Samurai
Shodown
One tier
meter
(Level 3)
Parry
3 Tiered
Power Stock
Super Meter
Power Stocks
Power
Activation
Rage
Meter
Yes
No
No
No
No
Charge up
Single tiered
timed meter
Charge-Up
Unlimited
Low-health
Level 1
Supers
No
Yes
No
No
Yes
Super
Combo
Cancel
(Level 2
Only)
Yes
No
Yes
Yes
Yes
Custom
Combo
Yes
No
Yes
No
Yes
No
Yes
Yes
No
Yes
No
Yes
No
No
No
Yes
No
Yes
Yes
No
No
No
No
Yes
No
No
Yes
No
Yes
Yes
Yes
Yes
Yes
No
No
No
No
No
No
Yes
No
No
Yes
No
No
Just
Defend
C Groove
This groove is most similar to the A-ISM mode of Street Fighter Alpha 3. You have a three tiered-meter that fills
up rather quickly as you attack and take damage. In order to perform a Super Combo, you must have at least
one tier of the meter filled. For every tier filled, you can perform that level of Super Combo. To execute a Level
1 super, use the
or
or
super, use
or
. Also for every tier filled you get a small power bonus(Level 1 - 1%, Level 2 - 2% and
Level 3 - 5%). C Groove also has two exclusive abilities. Only C Groove players can block attacks in mid-air.
And you may also cancel a Level 2 super move into a Level 1 super, or a special move. This is a very good
groove for beginners.
A Groove
This groove is most similar to Street Fighter Alpha 3 and the V-ISM mode. You get a two tiered-meter, and you
are restricted to Level 1 Super Combos only (but you can store up to two of them at a time.) However, once the
meter is full, you also gain access to Custom Combos. Press
+
to activate a Custom Combo. Your meter
will slowly deplete until it is empty. During this time, you may cancel any attack into any other, until the meter
is completely empty. You may also perform a Level 1 Super Combos at any time during your activation phase,
afterwards which will end the Custom Combo. You will be unable to perform MAX or Level 3 Super Combos.
This groove is a good groove for people who are experts of the V-ISM mode of SFA3.
P Groove
This groove is most similar to the Street Fighter III series. You get a single meter, which fills up slowly in
comparison to the other Grooves, and when it is full you must use the entire meter on a single Level 3/MAX
Super Combo. However, this Groove also has the ability that many players consider to be the most
advantageous ability in the whole game: Parrying. In order to parry an attack, you must press forward just as an
attack is about to hit you, or press down if the attack is going to connect low. If you successfully parry, the
attack will be prevented, and you will have the opportunity to immediately counter attack. Expert SF3 players
will have an advantage using this groove, but any player can learn to become good at parrying with enough
foresight.
S Groove
This groove is most similar to the early KOF games, and the Extra mode of The King of Fighters '98 in
particular. In this Groove, you have single meter that fills up very slowly as you are attacked. However, in this
Groove, you also have the ability to manually charge the meter up quickly by pressing and holding
+ .
Note that you are vulnerable to attack while you are charging, but you can stop at any time and come out with
an attack. Once your meter is full it begins to deplete, and you become 15% stronger offensively until it
empties. You may also execute a Level 1 Super Combo, which will instantly empty the meter. In S Groove, if
your health drops down to the point where your health meter is flashing you may perform an unlimited number
of Level 1 Super Combos as well as having an innate 5% offensive increase. Also during this time, if you fill up
your super meter, you can perform Level 3/MAX Super Combos. At the end of every match, the meter empties
and you start with an empty gauge every round. S Groove also has the unique ability to Dodge attacks by
pressing
+ . By doing a Dodge, you have the ability to counter by either pressing a punch or kick button
of any strength. Your character will then stick out a predetermined attack and either knock back the opponent
down, or be able to combo off of the Dodge Attack. If you can anticipate when your opponent will strike, a
Dodge along with a Dodge attack can be very strong for beginners and experts alike.
N Groove
This groove is most similar to the Advance mode of The King of Fighters '98. In this Groove, you get a single
meter which, upon becoming full, provides you with one Power Stock, and immediately empties to be filled
again. You can store up to three Power Stocks. With these stocks, you may do one of a few things. You may
perform a Level 1 Super Combo. You may perform a Counter Movement, which allows you to roll away or
behind your enemy immediately after blocking an attack. To do a Counter Movement, press forward or
backward and
+ . And finally, at the cost of one stock, you may power up by pressing
+ .
Powering up increases your offensive powers by 20%. While powered up, at the cost of an additional stock, you
may perform a Level 3/MAX Super Combo, making this the only Groove in which you can perform Level 3
Super Combos with only two full meters. (Note that while Powered Up, your super meter will not grow.) With
the ability to string Power-Ups back to back, and the greatest array of movement options, the N Groove is a
very offensive groove, and good for beginners and experts alike.
K Groove
This groove is most similar to the system found in the Samurai Shodown series. In this groove, you have one
meter (referred to as the Rage Gauge) which fills up as you get attacked. Once it fills completely, you will turn
red and experience a 35% offensive bonus and 12.5% defensive bonus. During this time, the meter will slowly
start to drain, and you will return to normal when it empties. You may also execute a Level 3/MAX Super
Combo and drain the meter instantly. The K-Groove also features an exclusive ability known as "Just Defend,"
taken from Garou: Mark of the Wolves. To perform a Just Defend, you must not block an attack until a moment
before the attack occurs. If you Just Defend successfully, you will not only block the attack, but you will gain a
minuscule amount of life back, your Rage Gauge will also fill a tiny bit, and you will also return out from block
stun faster making you able to punish slower moves that otherwise are safe upon block. This Groove is good for
expert Samurai Shodown and Garou players and beginners alike due to the huge offensive bonus from getting
hit.
The Groove Edit System is unique to the home console versions. It allows you to create your own custom mix
of groove features and abilities. You must select a gauge, a system, and sub-systems. When you first unlock it,
you will be limited to spending 4000 Groove Edit Points. You can further unlock the ability to use an unlimited
number of Groove Edit Points.
You have the ability to edit and tailor two EX-Grooves; EX1 and EX2. You may edit and name them. Then you
may spend your alloted Groove Points however you like. Use the following tables to see the available options
and determine which selections you would like to make.
Gauges
Gaug Poin
e
ts
C180
Gaug 0
e
A220
Gaug 0
e
PGaug
e
SGaug
e
800
NGaug
e
120
0
KGaug
e
100
0
No
gaug
e
160
0
Systems
System
Parrying
Description
The three-tiered super meter from the Street Fighter Alpha series. The only
gauge that gives players access to Level 2 Super Combos.
The two-tiered super meter from the V-ISM mode of Street Fighter Alpha 3. You
may only perform Level 1 Super Combos, but you may also activate Custom
Combos by pressing
+
once the meter is full.
One single meter that fills up slowly, and only allows for the execution of Level
3/MAX Super Combos. Its low price can afford you many other abilities to
compensate.
The single meter which fills up slowly, but you may charge manually by holding
Poin
ts
160
0
Description
One of the most useful, and most expensive systems. Parrying allows you to
cancel your opponent's attack and immediately counter-attack, but the
timing is difficult. Press forward to parry a high attack or down to parry a low
Just
Defend
140
0
Chain
Combo
800
Air Chain
700
Super
Combo
Cancel
Cancel
Any
Move
100
0
100
0
Sub-Systems
SubPoin
System
ts
Dash
200
Description
Tap
or
Run
300
Roll
400
Press
+
to instruct your fighter to roll forward, during which time
they are invulnerable to attack.
Dodge
600
Press
+
to instruct your fighter to dodge an attack while standing
in place. You may also perform a dodge attack move during the dodge.
Counter
Attack
400
Press
+
to instruct your fighter to perform a counter attacks
immediately after blocking an attack.
Counter
Movement
300
Air Guard
500
Press
or
and
+
while your fighter is blocking an attack, to roll
forward or back step away from the opponent.
Allows your fighter to block attacks while off the ground. Simply hold
back while in mid-air.
Small Jump
600
Tactical
Recovery
200
Safe Fall
300
Tap
and hold
to instruct your fighter to run through any distance,
and to initiate long jumps and rolls.
Press
to instruct your fighter to remain the ground a short while
longer instead of instantly rising to his or her feet.
Press
to enable your fighter to repel away from the opponent after
they have been knocked down or thrown.
1 Athena
2 Benimaru
3 Chang
4 Geese Howard
5 Haohmaru
6 Hibiki
7 Iori
8 Iori, Orochi
9 Joe Higashi
10 Kim Kaphwan
11 King
12 Kyo Kusanagi
13 Mai Shiranui
14 Nakoruru
15 Raiden
16 Rock Howard
17 Rugal
18 Rugal, Ultimate
19 Ryo Sakazaki
20 Terry Bogard
21 Todo
22 Vice
23 Yamazaki
24 Yuri Sakazaki
Athena
Name
Phoenix Bomb
Renkan Tai
Psycho Ball Attack
Pheonix Arrow
Psychic Teleport
Psycho Sword
Psycho Reflector
Super Psychic Throw
Shining Crystal Bit
__Crystal Shoot
Input
, at apex +
+
+
+
+
+
+
+
+
+
__Cancel
Pheonix Fang Arrow
Benimaru
Name
Spin Kick
Foot Drill
Jackknife Kick
Raijin Ken
Taikuu Raijin Ken
Iai Geri
__Handou Sandan Geri
Shinkuu Katategoma
__Cancel
Benimaru Corridor
Crunch
Super Inazuma Kick
Raikou Ken
Denei Spark
Elec-Trigger
Input
or
close
+
+
+
+
+
+
+
+
+
+
+
+
+
Chang
Name
Hiki Nige
Tekkyuu Dai Kaiten
__Cancel
Tekkyuu Funsai Geki
Dai Hakai Nage
Hishou Kuuretsu Zan
Tatsumaki Shippuu Zan
Hishou Shissou Zan
Tekkyuu Dai Bousou
Shin! Chouzetsu
Tatsumaki Shinkuu
Zan
Input
+
+
+
+
+
+
+
+
Geese Howard
Name
Forehead Blow
Reppu Ken
Double Reppu Ken
Shippu Ken
Atemi Nage-Joudan
Atemi Nage-Chuudan
Atemi Nage-Gedan
Jaei Ken
Raising Storm
Deadly Rave
Input
+
+
+
+
+
+
+
+
+
+
or
Haohmaru
Name
Ougi Senpu Retsu Zan
Fake Senpu Retsu Zan
Ougi Kogetsu Zan
Ougi Resshin Zan
Hiougi Tenha Fujin
Zan
Tenha Danku Retsu
Zan
Input
+
+
+
+
+
+
Hibiki
Name
Touma ni te Kiru Nari
Suigetsu O Tsuku Nari
Chikayori te Kiru Nari
I o Awasu Nari
Kami Hitoe nite kawasu
nari
Ma o tsumeru koto
kanyou nari
Ma o oku koto kanyou
nari
Hasshou Suru Shinki
Nari
Shi o Osorenu Kokoro
Nari
Shikabane o koete iku
nari
__Root 1
Input
+
+
+
+
(hold
to dash)
, counter
__Root 2
__Root 3
...
...
Iori
Name
Ge Shiki: Yuri Ori
Ge Shiki: Goufu In
"Shinigame"
Ge Shiki: Yumebiki
108 Shiki: Yami Barai
100 Shiki: Oniyaki
127 Shiki: Aoi Hana
212 Shiki: Kototsuki In
Kuzukaze
Kin 1211 Shiki: Ya
Otome
Ura 108 Shiki: Ya
Sakazuki
Input
+
+
close
+
+
+
+
+
+
+
(perform 3)
(hold
to charge)
Iori, Orochi
Name
Ge Shiki: Yuri Ori
Ge Shiki: Goufu In
"Shinigame"
Ge Shiki: Yumebiki
108 Shiki: Yami Barai
100 Shiki: Oniyaki
127 Shiki: Aoi Hana
212 Shiki: Kototsuki In
Kin 1211 Shiki: Ya
Otome
Ura 100 Shiki: Oni
Honou
Input
+
+
+
+
+
+
+
+
+
(perform 3)
Joe Higashi
Name
Tiger Upper
Bakuretsu Ken
Tiger Kick
Slash Kick
Ougon no Kakato
Screw Upper
Bakuretsu Hurricane
Tiger Kakato
Double Cyclone
Input
+
+
+
+
+
+
+
Kim Kaphwan
Name
Neri Chagi
Hangetsu Zan
Haki Kyaku
Hishou Kyaku
Hien Zan
__Tenshou Zan
Ryuusei Raku
Kuu Sajin
Stance Change
__Side Kick
__Roundhouse High Kick
__Reverse Neri Chagi
__Spin Side Kick
__Roundhouse Low Kick
__Cancel
Hou'ou Tenbu Kyaku
Hou'ou Kyaku
Hou'ou Hiten Kyaku
Input
+
(hold for Stance Change)
+
+
(hold for Stance Change)
+
+
+
during Hien Zan
+
+
hold or Neri Chagi or Haki
Kyaku
during Stance Change
during Stance Change
during Stance Change
during Stance Change
during Stance Change
release during Stance Change
+
+
+
King
Name
Sliding Kick
Venom Strike
Double Strike
Surprise Rose
Trap Shot
Tornado Kick
Mirage Kick
Illusion Dance
Silent Flash
Input
+
+
+
+
+
+
+
+
+
Kyo Kusanagi
Name
Ge Shiki: Naraku Otoshi
Input
+
88 Shiki
Shoulder Charge
or
during Aragami
during Aragami
during Dokugami
R.E.D. Kick
75 Shiki Kai
Oboro Guruma
, then
(hold
to charge)
Mai Shiranui
Name
Sankaku Tobi
Kacho Sen
Ryu Enbu
Hissatsu Shinobi Bachi
Musasabi no Mai
Kuuchuu Musasabi no
Mai
Kagero no Mai
Chou Hissatsu Shinobi
Bachi
Beni Suzaku
Mizutori no Mai
Input
Jump against a wall, press in opposite direction
+
+
+
+
+
+
+
+
+
Nakoruru
Name
Sankaku Tobi
Rolling Slash
Annu Mutsube
Lela Mutsube
Kamui Rimse
Amube Yatoro
Mamahaha Nitsukamaru
___Mamahaha
Tsukamaki Kougeki
___Yatoro Pokku
___Mamahaha Kara
Okiru
___Shichikapu Ai
___Kamui Mutsube
Shichikapu Kamui
Irushika
Elerush Kamui Rimse
Shirikoro Kamui Nomi
Input
Jump against a wall, press in opposite direction
+
+
+
+ (press for another hit)
+
+
, , , or after Mamahaha
Nitsukamaru
( or +) after Mamahaha Nitsukamaru
after Mamahaha Nitsukamaru
+
+
+
+
+
(cancel with
Raiden
Name
Bear Stomp
Body Press
Poison Spray
Giant Bomb
Super Drop Kick
Thunder Crush Bomb
Raiden CombinationBody Blow
___Head Butt
___Front Suplex
Jumping Lariat Drop
Destruction Drop
Flame Breath
Crazy Train
Input
close +
+
+
+
Hold
+
+
+
+
+
+
+
+
then release
Rock Howard
Name
Overhead Kick
Reppuken
Double Reppuken
Rising Tackle
Hard Edge
Crack Counter (Joudan)
Crack Counter
(Chuudan)
Crack Counter (Gedan)
Shinkuu Nage
___Rasetsu
Rage Run Type Dunk
Rage Run Type Save
Rage Run Type Shift
Shining Knuckles
Raising Storm
Neo Deadly Rave
__Attacks
Input
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
or
(press
for breaking)
hold
until being released
(hold
to charge at Level 3)
___Finisher
Rugal
Name
Reppu Ken
Kaiser Wave
Dark Brarrier
Genocide Cutter
God Press
Dark Smash
Gigantic Pressure
Total Annihilation
Input
+
+
+
+
+
+
+
+
(hold
to charge)
Rugal, Ultimate
Name
Reppu Ken
Kaiser Wave
Dark Barrier
Genocide Cutter
God Press
Dark Smash
Rugal Execution
Ultimate Lane Forward
Ultimate Lane Backward
Gigantic Pressure
Total Annihilation
God End
Last Judgement
Input
+
+
+
+
+
+
+
+
+
+
+
+
(hold
or
or
to charge)
Ryo Sakazaki
Name
Hyouchuu Wari
Ko'ou Ken
Hien Shippuu Kyaku
Kohou
Zan Retsu Ken
Mouko Raijin Setsu
Kyokugenryu Renbuken
Ryuuko Ranbu
Haou Shoukou Ken
Tenchi Haou Ken
Input
+
+
+
+
+
+
+
+
+
+
Terry Bogard
Name
Rising Upper
Power Wave
Burning Knuckles
Rising Tackle
Crack Shot
Power Dunk
Power Geyser
Buster Wolf
Input
+
+
+
+
+
+
+
+
Todo
Name
Low Kick
Kasane Ate
Kasane Ate (Taikuu)
Stunning Grab
Chou Kasane Ate
Shingan: Kuzu Otoshi
Input
+
+
+
+
+
+
, close
, counter
Vice
Name
Nail Bomb
Gore Fest
__Tranquility
Outrage
Ravenous
Da Cide
Mayhem
Da Cide (Taikuu)
Negative Gain
Withering Force
Input
+ , close
+
+ after Gore Fest
+
+
+
+ (follow with Da Cide (Taikuu))
+
+ , close
+
Yamazaki
Name
Bussashi
Hebi Tsukai
__Hebi Damashi
Sadomaso
Sabaki no Aikuchi
Bai Gaeshi
Suna Kake
Yakiire
Bakudan Pachiki
Guillotine
Drill
Input
+
+
+
+
+
+
+
+
+
+
(hold to delay)
while delaying Hebi Tsukai
, close
, then
Yuri Sakazaki
Name
En Yoku
Ko'ou Ken
Raiou Ken
Yuri Chou Upper
__Double Yuri Chou
Upper
Hyakuretsu Binta
Saiha
Haou Shoukou Ken
Hien Rekkou
Hien Hou'ou Kyaku
Input
+
+
+
+
+
+
+
+
+
+
during