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10 Principles
AIGA | IDSA
Image, Space, Object 5
8 August 2008
Hugh Dubberly
The opportunity
to delight customers—
to garner their love—
lies in delivering
not just a quality product
but a quality experience.
—Kevin Kelly
Service Design: 10 Principles 3
In 2002, IBM bought
Price Waterhouse’s IT
consulting business
1¢–2¢ Per Cup 5¢–25¢ Per Cup 75¢–$1.50 Per Cup $2–$5.00 Per Cup
DRAM > mp3 player > music sharing service > my music
MENU
+ Interface
+ Interface
+ Interface
MENU
MENU
Place the sensor in The sensor then As the user runs, iPod nano tells After the run, the user may
your left Nike+ shoe, wirelessly transfers them their time, distance, pace, connect the iPod to their com-
in the built-in pocket this data to the receiver and calories burned (According puter. iTunes takes over from
beneath the insole. on your iPod nano. to your choice of workout) via there, automatically syncing all
voice feedback that adjusts the run data and sending it to
The sensor uses a music volume as it plays. nikeplus.com.
sensitive accelerometer
to measure your activity: In addition to progress reports, Nikeplus.com keeps stats on
the number of steps, voice feedback congratulates every step. Check the users
the rate at which they users when they’ve reached a speed, distance, and calories
are happening, and the personal best—fastest pace, burned—by run, by week,
time between them. longest distance and time, or by month.
or most calories burned.
Nikeplus.com also keeps users
Users can also set a PowerSong connected with runners from
for when they need help with the every corner of the web. Users
home stretch. Press and hold the are encouraged to compete with
center button at any time hear the other runners and compare stats
preselected PowerSong. on the site.
Reputation = Brand
Quality
respected? liked? loved?
dependable? good value?
Reach
well-known?
frequently encountered?
Position
relevance?
relation to alternatives?
symbol
idea
object
Shared Dictionary
Noise
Noise
Source
Designer’s User’s
Conceptual Mental
Model Model
The System
Image
goal
perception
evaluation
effect
action
Comparison
“Response”
may Received Intended
confirm Message 2 May
Message 2
suggest
“Call”
Intended Shared Experience Received
Message 1 e.g., Language Message 1
Channel
Signal 1
Signal 2
Sender/Receiver Receiver/Sender
Participant A Participant B
Noise
October 25, 2004 | Developed by Paul Pangaro and Dubberly Design Office
overlapping
experience
interface perception
person A person B
action action
shared
environment
$O WE SEEM TO AGREE THAT WE AGREE
MY MODEL OF THE CORRESPONDENCE
OF YOUR MODEL OF THE SUBJECT
TO MY MODEL OF THE SUBJECT
$O WE SEEM TO AGREE
MY MODEL OF YOUR MODEL
OF THE SUBJECT
MY MODEL OF THE SUBJECT YOUR MODEL OF THE SUBJECT
ME YOU
SUBJECT
Context
Setting (Servicescape)
Service System
Touchpoint Touchpoint
1 2 1 2
3 3
User
Touchpoint
1 2
Activity / Journey / Performance
Elements
3
Time
Where seller wants buyer “to be” What seller does What seller watches
orient
advocate
help users navigate
“you just have
the world
to try this”
in the large
in the middle
in the small
Transformers
Bugaboo
Lego
plications
er Ap
Oth
er
ows
r
ye
iChat AV
k
Pla
o
ri Br
Bo
iSync
e
ss
tim
Safa
iCal
re
ick
d
sh
Ad
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to
in
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ai
ac
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M
s
ow
p u
ck d
Ba in
W
Har
b
dwa
iWe d
iPo
re
.Mac
page
i -Fi
iPod H
Home
iSight
iDisk
iPhon
Mail (
e
web)
Pag
s e
Ke
no y
ork
te
Fu
iW
G
ar
tur
ag
eD
iDV
eB
a
e
nd
iMo
ve
iTun
iPhoto
lo
Music Store
pm
vie
en
es
ts
HD
iLife
nodes 2 3 4 5 6 7 n
n² -n
connections 1 3 6 10 15 21 2
2 5 9 14 20
4 8 13 19
7 12 18
11 17
16