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Help File

Definitions:
Play- A play describes a drill or a game plan or a series of combined sequences
Sequence- Plays consist of multiple sequences, numbered from 1 upwards. Players and
Balls are at different positions on the screen for different sequences.
Objects- Objects consist of various pieces of equipment and shapes that can be placed on
the screen. Objects include Balls, Players, Goalposts, Hurdles, Cones, Domes, Poles,
Ladders, Arrows, Circles, and Ovals.
Database- Refers to the complete collection of plays on the system
Template- Refers to a play, from which other plays can be created
Preferences- Refers to the settings for each play

Downloading Plays from the Internet/Disk


In order to import play into your system, you must first save the play to a location to
import from.
You can directly import from an external disc or Memory stick by simply choosing that
location after clicking import
In order to download from the Internet:
Simply click on the play you want to download
Choose save as play.c3d or what ever the file is called, in the location of your choice.
Occasionally, the downloaded file will save as a .zip file. If this happens, simply remove
the .zip and replace it with the file extension .c3d.
3DCoach will then be able to recognise the file when you choose to import.
See Importing a Play below in order to learn how to import plays into your 3DCoach.

1)To open an existing Play


Highlight the play you want to open by left clicking on the play, it will then appear green
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Double click on the drill or Click on the play tab at the top left
The play will now open in the right hand panel

2)To create a new play

Click on the Manage tab at the top left 1


Click once on the Database tab 2
Choose the Criteria you want the new file to be classified under( i.e. Level, Type,
Category) 3
Note- You must choose one for each of the above
Click the New Play tab 5
Enter the name of the new play and Click Create new play
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The play will now appear on the right hand panel

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3)Building up a play/Creating a play from Scratch


Building up a play is like creating a movie. The movie is created in sequences. At each
sequence a player or the ball will be at a different position than in the previous sequence.
When this is played the computer will fill in the pieces between each sequence to create
an animation.

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Sequence1

This is the starting point for each object( player, Ball,which can be animated, Ladders,
Hurddles.etc,which cannot be animated) Where these objects are placed in sequence 1
will be where they will start in the animation when you play it.
The selected sequence will always have a red border
See adding objects below
Sequence 2 10
Click on the number two in the sequence panel at the bottom left of the window. Now
move the players and the footballs to where you would like them to be at the end of

sequence 2. Now click play (11) after doing this, the software will animate the first
sequence. It is recommended that you click play after each new sequence is created. This
will ensure that the play is correct from an early stage.
Adding more sequences
With sequence two highlighted red, a yellow + button will appear to the right of the play
button, Click on this and this will create sequence 3. Now move the players and balls to
where you would like them to be at the end of sequence 3. Again click on play (11) to
ensure the animation is correct.
You can now continue in the same fashion adding as many sequences as you would like,
building up your drill or play as you go.
3.1)Using the slider bar 12
The slider bar is especially useful when creating new plays or for moving slowly through
plays. Simply left click and hold down the Slider on the bar, and drag from left to right to
move through the sequences and plays.
3.2) Changing the speed of a sequence
The speed of sequences can vried to indicate change of speed or to speed up a
sequence that does not cover a lot of distance on the pitch.
Sequences can play at 3 pre-defined speeds- Slow, Normal, and Fast.
Select the sequence to be changed.
Change the speed to the required speed by using the drop down menu at 13

4)Adding a new Level, type, or category

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This can be used to add new criteria that you might want to add yourself. For
example you may want to add a new category called Ball winning, or
Click on the red + to the right of new criteria(Level, type, or category) you want to create
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A create new .. box will appear 2


Type in the name you want to create in here 3
Click Create 4
5)Importing a play
Click on the import button 4
An explorer window will appear

Search for the file that to import


Click open on the explorer window
The file will now be imported and become a play
Drills/plays received by email should be saved to a location that is easy to remember,
then just follow the procedure as outlined above.

6)Exporting a play
Click on the Export button 5
Select the folder to export the play to
Type in the name to save the file under
Click save
N.B. Do not use /in play names, for example do not save plays as kicking/handpass
7)Emailing Drills/Plays etc.
Open email software/ email account
Create an email
Export the file to be emailed to a location that will be remembered
Attach the file to the email.
Send the email

8)Using Templates
This is a very useful function if there are drills/Gameplans that are created and they are
variations of certain set drills/Gameplans. For example you might want a template where
you have 15 players on the pitch wearing your jerseys, or 15 v 15.
8.1) Creating a template

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Select the play you want to base the Template on 1


Click on the as template button 2
Type in the name that you want to call the template 3
Click Create New Template 4
A template is now created in the template section 5

8.1)Creating

a play based on a template

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Click on the Template tab 1
Select the template you want to base your play on 2
Click on Create new 3
Type in the name of the Play 4
Click Create New Play 5
The new play is now placed in the database.
This can be selected and then edited using the draw features

Changing the Criteria for a play


Select the play that you want to change
In the selection area you can now change the Name, Level, Type, Category, and
Summary.

9)Adding Objects to the pitch

Objects

The position of objects, including players and balls, will be dictated where you lay them
in sequence 1. Only players and Footballs can be animated, that is, made to move through
out the play.
Simply Click on the objectrequired.
The object will always be place at the centre point on the screen 1
The centre point can be moved by using the camera buttons 2
It is best to place the objects on the pitch first and then move them into the position
required.

9.1)To move an object

Move the cursor over the desired object.


When the desired object is selected, the cursor will turn into a hand, and the name of the
object will appear above it 1, and also in the Name box 2
When the object is highlighted, Left click the mouse, hold down the mouse and move the
object to the desired position
OR
Select the object as above by moving the cursor over the object.
The name of the object will appear in the Name box 2
You can change the position now by using the up and down buttons beside the Position x,
and Position y boxes 3
9.2)Making an object immovable
Select the object required to be immovable
Un-tick the moveable box in the selection section.
9.3)Rotaing an Object
Objects will need to be rotated into position depending on the drill you are creating
Select the object as above.
The name will appear in the Name box 2
Use the rotation buttons to rotate the object 4. The value in the box will be the number of
degrees that the object will rotate ( not all objects can be rotated)

9.3) Adding labels to Arrows, lines, circles, and ovals


Simply select the object required by placing the pointer over the object and left clicking
On the selection menu, tick the box for show label.
10)Using Preferences
To select the preferences tab, click on prefs in play mode
The following can be changed here:
Expert Animation Mode
When the box is ticked expert Animation mode is activated. This allows the user to
use the left and right clicks on the mouse to zoom in and out on the pitch, and also rotate
the pitch
Team Colours
Click on the drop down menu, select the team required to be changed, left click on the
appropriate colour and choose a new one
Players labels
When the Show Players Labels box is ticked, players numbers or names will be
displayed on the pitch as the players move.
Player size
Move the slider to change the size of the players on the pitch
Equipment Size
Move the slider to change the size of the Equipment on the pitch
Football Size
Move the slider to change the size of the Footballs on the pitch
Pitch Size
Change the length and width to the required size by using the up/down arrows
Show Stadium
When the Show Stadium box is ticked, the stadium will surround the pitch.
N.B. Only use this feature on high Spec PCs, as it generally slows the system down
Show Goalposts
When the Show Goalposts box is ticked , the Goal posts at either end of the pitch are
displayed

Show lines
When the Show Lines box is ticked, the pitch lines are displayed. It is usefuk to remove
these when creating Drills only.
Show Advertising
When the Show Advertising box is ticked, the advertising surrounding the pitch is
displayed.
Renderer
Use the drop down menu to choose the graphics card to use. Use Automatic most of the
time. Using software will considerably slow down the system and plays will appear slow.

Useful Hints