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SUPPLEMENT
ISSUE
MAY 1992
EDITOR:
SOLUTIONS EDITOR:
SELECTIONS EDITOR:
Welcome
new
to
as
SELECTIONS
new
I am lookinq for
HAg 8AJ
the
DlocK.
(A)
F W GAMAGE
it.
Prizes will be
someth-ing
:r:ii:::i:
:!:til:i::::il
:::t::::::lif
regular series.
it.
BDS
#2
has
for
solvers. lf you see a parlicularly strong Black
move, which hasn't got a mate set for it, look
for a key which provides a mate for it.
The solution is -
L.Sd?! zugzwang.
Z.KCJ +
2.Rc4 *
z-Kco f,
2.Qh6 #
2 -Rxd4 *
1...Qf4,Qe3,Rd3
1...Re4
1...Rd5
1. . .Qb4,Qd3, Ra4, Rb4, Rr4' f4
it
to move.
Ot
special interest here is the move 1...Qf4,
pinninq the bRd4, but unpinning the bRg3,
above
cnanges.
(B)
I..
S MLADENOVTC
The Problemist, 1987
T-
'\
I
/\
IJ
,, WY
.........'.....'.i.,.,
l...gi.....
l..
AEO
:,....,,, A
,::::l.l;.l,::::l
'''
..l
:.::Al
(c)
T GARAI
3rd Prize, The Problemist, 1986
II
raa:
.. :..
tfl
.3
..
li.....i
....,.
-.:
^
E..il'
ah:
t I
f-l
A
:.'
.'...l..'i.il...li.
I l;:::'ll::
A'
'r^
...:ll.'.''.
A:.:,.:.:.lll:l::;
be
s#2
to
..'..u..i,.'.'.
l:l:il:l:.::':l:.o
"
clearly
is.
his
second move and White replies with mate by
discovery; this type of problem is called a
cross-checker. The lines for both White's R
and B are cleared so that one delivers mate
while the other pins a Black piece which
would otherwise have interposed; and
another Black piece (not pinned) which could
also have othenryise interposed, is shut off by
Black
piece. This is
called black
interference. The same two Black pieces R and S - are used in both solutions, with
theirfunctions reversed in each. Clearly, the
solutions are well 'twinned'.
2.Se6+ in one solution is called a self-pin.
common
P58!
Black
to
mate
White.
PS12
is
Brian
All the
as in a
be
normal
caplure. Pawns go to the initial square of the
file they are captured on. PS15 is in two
parts and there are 2 solutions in each part.
To get to part (b) replace wBe6 with a wS.
Solutions 1.Rdb7 f3
1-Rxd5 f4
plays
2.Sxe6+ d6 r
2.str,7+ e'7 #
JRC
ORIGINALS
Our first set of originals are not all original
because of a lack of material - so composers
olease note!
are
BDS
-4PS2
PS1 R KELLY
(Source unknown)
1,,,
w\l
FOERIKSSON
1935
Mora Tidning,
,,,,!,,,,l,,.
PS3 DJSHIRE
(Canterbury)
i6t:
t:::rilr::::i:l
I|-::
; ........:
a
.:::..:A
:.::: A
.::
'^A.,.s...
,....',...lll
i..:
ii,i]:]|iliii
.I
,ll,
...t...
::it:iia
j]:*:::A.]]i*:
:::,
n'
:I:}
'rf'l
TJ
:':'
:,&r:
_4.
Illrtl
,i[.
#2
#2
#2 (tries)
PS4 BP BARNES
PSs M PFEIFFER
PS6 V KOZHAKIN
(Rochestel
,,:::::::t::::
:E'.
:i]t::::::::::At::::,:i:i::
H::il!:i:A'::*:'f:r
I,
,,,:,i' ,,, I
...'...,.,....i
.,.,.,.,.,1
'',,
,,,,,,1:::,:,t
/l
t,:,:i:tl:::tt,,,,,,,,,,,,,,,
..
-r\ qr+:
El l4'
,:
l]l:::::]::il]:*il
.,....:,t,,...
,'
(cts)
:::,,:i:::l
;
^tl,!::
(,,,:t::
,i:,.
*lE-e
'6Jt3
A,
fr, :':
::fii::
:,
,,,,,,
:,1:, fj
l-i
:;:]]:i:i:::,
:::::
..........l'.. i ......ll.A
#3
PS7 B BOROVIK
PS8 S MLADENOVIC
(Ukraine)
(Yugoslavia)
#3
#3
PS9 K CAMERON
Four solutions
-5PS1O ASLESARENKO
(Russia)
PSl1 N BANTYSH
(cts)
PS12 B EDWARDS
(Paisley)
H#3 2 solutions
PS13 MGREENACRE
PS14 ASHURYAKOV
PSl5 LGROLMAN
SH=77
H#3 Circe
(lpswich)
(Uknine)
s#2
Two solutions
(b) e6=wS
PS16 A VASILFfiKO-;:
(lJkraine)
.
!^.
P$TZ TKAFDOS
PS18 FSABOL
(llungary)
(Czechoslovakia)
irt:ilirtii:::
l::u
:::lrii:::rri
l:l ill;,,,,,o,,,
.....'.,....iiliiit,,..i,...ilii'iit.'ii...i
l;:;l
iiti:i
.;;:::::",:";
H#3 Circe
Two solutions
""::i::::'
SH#l0 Grasshopper
f1
SH#4 Circe
(b)wRa2 -> h3
-6SOLVING RULES
5.
(d
PROBLEM CONVENTIONS
number
of
sequence of
(c)
solutions to a
mulli-solution or correcl solulions to all parts of
a multi-part problem. In a helpmate a solution
must be given lor each stipulated sel-play. A
duplex problem counts as a problem with 2
stipulated number
of correct
by
Michael McDowell
The most basic oroblem convention is that
a problem should be a legal position, that is
one which could be arrived at from the
starting posilion of a game. This avoids
unaesthelic monstrosities such as a white
bishop on a1 hemmed in by a white pawn on
Composers often construct illegal
positions as jokes to entertain their friends,
b2.
(1)
R COLLTNSON
solutions.
abc
:::::::
(b)
to give a
correct
has
been given (does not apply to helpmates where
a complete sequence of moves must be given
to get a score).
continuation when
|:-t-
abc
1-2-3
(d) Bonus for additional correct solution or
lor a solution in less than the slipulated number
of moves (not more than one bonus score per
problem).
abc
123
4.
::::i,,::r+\
:::t=:l
.. ?r
A
bc
(c)
tt
EI
#3
1.Qa7 [2.Qe3
O Kxg4 3.Qf4
Kh4
1...Kx95 2.Qg'l+
1. . .Kx94 2.Qe3 O Kh4
Kh4
1...Kx93 2.QgI+
#]
3.Sf5
3.Qf4
3.Sf3
#
#
little
by
-7
Loshinski illustrates the very difficult task of
(2) L I LOSHINSKI
(3) NGGVANDTJK
(Atler B Larsson)
Ostledingen, 1959
#2
qaf
hl.r'
Sofut ion
1,
1.Sc7!
I. . .BaZ
1. . .Sf4
1...Sf6
1...e6
1...Qe6
.Fxa'l *
2.cxd4 #
!. .Eaz
1...Sf4
2.Se6 #
2.Bd6 #
2.Sxe6 #
1. . . Sf 6
1...e6
1. . .Qe6
1. . .0x95
1-..Qxc5+
1...Qd6
. - -Kes
(2.Qd5 #)
2.5a6
.Kfz t
1. - .S+
(4)
2.Se4 #
2.Sce6 #
(2
Qxbl
2.Qa7
E A DUGAS
2.Qf8
#
2 . Scxe6 #
2.Sce6 #
2.Qxc6 *
2.Rb5 #
2.Sxe4 #
ts stily, but that's my fault, not Michael's! Ed/ castling appears as a set mate, neatly
c.hanged by the key, but in (3), castling ia
rllegal, as the white pawns have not moved
a simple
exolanation.
no
multiple
be
#2
1.hxg ep!
1...Bh7
(2.97 #l
2.Rxh7
Much rarer than the twin is the multisolution problem in which there is more than
diagram.
-8means.
Finally, where possible the key move of a
problem should be thematic, that is it should
introduce the play which follows. With many
complex ideas such a key is impractical, but
adds considerably to the
achieved
il
it
1.Ra3 96 2.Bb3
L.8a2 96 2.Rb3
Kd3
Kd5
3.Bd5 {
3.Bd5 {
3.Rf4 {
3.Rb4
(7) G F ANDERSON
ll Secolo, 1919
H:
t,,::
Key.
.gl.A
1,,:,:;,,:1,1,1,,.;.,;,:,;
Latzel)
1st HM.. The Problemist. l967
fi::
:li:ir:::i ::-::
:::::r,::::
ii::::i:i:i:. :ll....i,...:.
Atti
.:i].::.,.]i:.i,
,,...:.,.:.,i
.E
r:::::::::,i::::
Ar;.11i...1L'
.ili
ii,....t...
....
#2
..,....i.'...l
1 . Kc7-d6
12
.Qe'l-b'1 *)
1. . .Rd3+ 2.Bd5
f...Hgo+
1. . .Kb6
1. - .Kb4
z.bea
2.8c2
#
T
+
2 -Kxc6
#2
(8)
C S KTPPTNG
Falkirk Herald, 1923
1.Re3+!
1...Kd6
1...Kxf6
1...Kf4
1...Kd4
(b)
cEql
2.Se8 #
2.Qxb2 #
2.Sfd5 #
2.Sf5 #
.,/\.
Ig
-.'^-.'.n^
:t,l
^A::i*.:
1...Kxf5 2.Re2 #
1...Ke6 2.Rb5 #
1. . .Kd5 2.Re3 #
1...Ke4 2.Rc5 #
(6)
:l:..
.........:::!:!.ll::!:.
::i:::::]::::::
..
:,AA.
.:.:. .:.:.{i:.:. .i
:
A ....'.!f
... .s4+ /\:
,,,! lJ
[l;
iii..iii.i.il
!:t!:!
........::!:l ::!:i:
l::!:i:.:::: :
.:;;i]:::i'l,l::;ili
,l
, l,,:
i..'i
.'n.'.
..TJ:::
fi
#3\
(4 Solutions)
l\:::.':::.r
E:::I
-Rh4 zugzwang!
t...oJ
r. .ez
1...B-
l.Kxc4 i
z.ET+ x
2.S(x)b3 or S(x)