Académique Documents
Professionnel Documents
Culture Documents
But first of all, many credits here to the guy who created the automatic_excel
Obviously alot of the design you find here is directly inspired by this sheet. To
it, if that wouldn't have been more work then making a completly new one (u
concatenating (both excessively used now), grouping, selfsorting tables, and
Also, alot of the busy-work was spared for me, because I could so ruthlessly c
o You can delete every entry by actually pressing 'Delete' on your keyboard, even if the
o Insert your own values only in fields that are yellow, or yellowish (light brown, orange
The color code is:
yellowish = input field
grey = calculation
green and violett = output field (but violett is a sum of output values)
o The green output fields represent the sum of every modifier in the questioned value,
If you want to see how much points you spent yourself, or how exactly that value came
o Look out for these little red triangles in the upper right corner of some cells, as they c
o All the secondary "+" Marks inside a group of what allready is a "+"-range, are merely
--- The exception is on the 'Powers'-Tab, where real secondary sub ranges exist, but thos
o There is no error-bot or something similar for the main character creator, and I doubt
You are also free to break any of the DP limitations that are presented here. They are m
Most importantly: There is also nothing that is tracking the requirements that some abil
o Sidenote: The only reason why there is a full Elan section, even though you couldn't b
I wanted every NPC or monster to be displayable here, which is the reason for some of t
o I will not make a printout myself, because I see no real use in it. Nobody actually print
if you care to find the sections. The only reason I see is a more pleasant to look at resor
I may put that into the "Character Recording" tab later, but am not sure about excels po
o This sheet was created on a 1080p widescreen monitor and everything matches those
If you should encounter too many difficulties with this, I recommend using the zoom fun
Finish
o If you encounter any sort of problem like " #N/A " and similar errors, disparities with t
I cannot promise anything, but if I or somebody finds the time, this person might see an
This also applies if you seek to advance or change the sheet by yourself, and you don't
o No copyright is claimed, but it will be a problem if you take it and are like "I made dis"
use the sheet, as it has gotten quite complicated, and there are some things to point out. If you think you ar
light brown, orange). Anything grey is not editible, except if you are directly told it is.
questioned value, including not only your spent DP, but also attribute and class boni, and whatever might h
tly that value came to be, just open the Detail Sidetab. It displays all the values' orgin.
ome cells, as they contain hints and explanation directly in the sheet to help out.
out. I know it's not the best, but I couldn't fit anything else in, as the advantages names are just so long som
little helper:
+"-range, are merely there to hide the calculation fields and prevent information overflow.
anges exist, but those are marked by grey boxes
reator, and I doubt I or someone else will get to it. That means you have to control yourself to not select silly
ed here. They are merely display, but no control.
ents that some abilitys have, so if you aren't cautious, you might end up with an illegal build. Working some
ough you couldn't by rules have levels on everyone, is the existence of Anna Never. Thanks for keeping the f
reason for some of the adjustment sliders --- ..We all know NPC's master the powers of hax before anything.
obody actually prints these out I think, since you need to have your sheets 'editible' by pencil and rubber. An
sant to look at resorting of modules, advantages, Ki Abilities etc., which cannot be summed up of course.
sure about excels possibilities here.
thing matches those resolution and proportions (for example that from every point, no matter where you scr
using the zoom function on the lower right (or ctrl+scroll), as I cannot easily change the format in this state
rs, disparities with the rules, something missing: Search for the corresponding thread on cipher-studios.com
person might see and correct it even quite a time after it is finished.
rself, and you don't understand how something is able to work or what terminologies are used.
are like "I made dis". You can change and redistribute it on other places as you like, but this is an open sourc
o point out. If you think you are too tech-pro to read it (like I usually would :P), feel free to skip ahead.
ttp://cipher-studios.com/AnimaBB/index.php?topic=3941.0
at would be possible with this level flow design. And I would just have taken their sheet and reworked
is no fun). I learned a great deal by analysing their sheet too, namely conditional formating,
s names are just so long sometimes. I would have had to make the whole sheet wider just for that,
n overflow.
I know it is silly, but you will also select and delete the calculations that are
hidden between the lines. But that is how Excel does it I guess.
Feel free to use the Ctrl-Selection method though.
Sometimes it is acceptable if there are no hidden lines (check the counter on
the left for consistency), but stay on the safe side if you are not sure.
Should it ever happen, which is an easy mistake to make while unconcentrated,
be sure to hit the Undo-Button, even if nothing seems to have changed.
ntrol yourself to not select silly stuff like the same advantage two times, or the same module.
an illegal build. Working some lines in for display at least would be a blast.
tible' by pencil and rubber. And if it is for the oversight summary, well, that is allready implemented
be summed up of course.
oint, no matter where you scroll to, the horizontal name tags can be visible, so you get never lost).
hange the format in this state anymore.
while unconcentrated,
ave changed.
same module.
allready implemented
Name
Initial Advantages
Gender
Race
Detail sidetab
Level Switch
Class
Change Cost
Creation Points Left
Advantage Gain
Final Value
CP Investment
Disadvantage Loss
#REF!
#REF!
#REF!
#REF!
#REF!
#REF!
#REF!
#REF!
600 of 600
360 of 360
300 of 300
300 of 300
Basics
1st Level
Acrobatic Warrior
#REF!
#REF!
#REF!
#REF!
#REF!
25
0 of 300
0 of 60
Agility
Constitution
Dexterity
Strength
Intelligence
Perception
Power
Willpower
Total
600 of 600
360 of 360
Combat
300 of 300
Supernatural
300 of 300
Psychic
Insert desired bonus' value here
Attack
Block
Dodge
Wear Armor
Life Points (Multiples)
Martial Knowledge
Combat Statistics
Martial Knowledge
DP Cost
0
0
0
0
0
0
0 of 300
0 of 60
#REF!
#REF!
#REF!
#REF!
#REF!
#REF!
Displayables
Physical Resistance
Disease Resistance
Venom Resistance
Magical Resistance
Psychic Resistance
Innate Magic
#REF!
#REF!
#REF!
#REF!
#REF!
#REF!
0
0
0
0
0
0
Ki Dominion
Metaphysics
Open a plus sign from the left under an ability to display a field wh
Athletics
Value
DP Cost
#REF!
Acrobatics
0
#REF!
Athleticism
0
#REF!
Climb
0
#REF!
Jump
0
#REF!
Ride
0
#REF!
Swim
0
Perceptive
50 of 50
Natural Boni Left
#REF!
Notice
0
#REF!
Search
0
#REF!
Track
0
Social
Value
DP Cost
#REF!
Etiquette
0
#REF!
Intimidate
0
#REF!
Leadership
0
#REF!
Persuasion
0
#REF!
Streetwise
0
#REF!
Style
0
#REF!
Trading
0
Subterfudge
50 of 50
Natural Boni Left
#REF!
Disguise
0
#REF!
Hide
0
#REF!
Lock Picking
0
#REF!
Poisons
0
#REF!
Stealth
0
#REF!
Theft
0
#REF!
Trap Lore
0
Intellectual
Value
DP Cost
#REF!
Animals
0
#REF!
Appraisal
0
#REF!
Herbal Lore
0
#REF!
History
0
#REF!
Law
0
#REF!
#REF!
#REF!
#REF!
#REF!
#REF!
#REF!
#REF!
#REF!
#REF!
#REF!
#REF!
#REF!
#REF!
#REF!
#REF!
#REF!
#REF!
#REF!
#REF!
-30
-30
-30
Magic Appraisal
Medicine
Memorize
Navigation
Occult
Science
Tactics
Creative
Natural Boni Left
Alchemy
Animism
Art
Dance
Forging
Goldsmithing
Music
Runes
Sleight of Hand
Tailoring
Vigor
Composure
Feats of Strength
Withstand Pain
Custom
Natural Boni Left
Other
Other
Other
0
0
0
0
0
0
0
50 of 50
Value
0
0
0
0
0
0
0
0
0
0
DP Cost
0
0
0
50 of 50
0
0
0
Initial Advantages
st Level
atic Warrior
Detail
Initial Disadvantages
2nd Level
3rd Level
4th Level
0
1
0
1
0
2
Remaining DP
0
0
0
0
DP Cost
0
0
0
0
0
0
Value
DP Cost
0
0
0
0
0
0
Value
DP Cost
0
0
0
0
0
0
Value
DP Cost
0
0
0
0
0
0
Maximum DP Spending
0
0
0
0
0
0
to the other statistics, these here actually display their value on a given level instead of just the bonus, inclu
#REF!
#REF!
#REF!
0
0
0
0
0
0
#REF!
#REF!
#REF!
0
0
0
0
0
0
#REF!
#REF!
#REF!
0
0
0
#REF!
1
1
1
#REF!
#REF!
#REF!
#REF!
#REF!
#REF!
0
0
0
0
0
0
#REF!
1
1
1
#REF!
#REF!
#REF!
#REF!
#REF!
#REF!
0
0
0
0
0
0
#REF!
1
1
1
#REF!
#REF!
#REF!
#REF!
#REF!
#REF!
0
0
0
0
0
0
ity to display a field where you can distribute Natural Boni. Attribute Multiples can be selected in the second
DP Cost
Value
DP Cost
Value
DP Cost
Value
DP Cost
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
DP Cost
0
0
0
0
0
0
0
0
0
0
DP Cost
0
0
0
0
0
0
0
0
0
0
DP Cost
0
0
0
0
0
0
0
Value
Value
0
0
0
0
0
0
0
DP Cost
0
0
0
0
0
0
0
0
0
0
0
0
DP Cost
0
0
0
0
0
0
0
0
0
0
0
0
DP Cost
0
0
0
0
0
Value
Value
Value
Value
0
0
0
DP Cost
0
0
0
0
0
0
0
0
0
0
0
0
0
0
DP Cost
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
DP Cost
0
0
0
0
0
0
0
0
0
0
0
0
0
DP Cost
0
0
0
0
0
0
0
0
0
0
0
0
0
DP Cost
0
0
0
Value
0
0
0
0
Value
0
0
0
0
Value
0
0
0
0
0
0
0
0
0
0
DP Cost
0
0
0
0
0
0
0
0
0
0
h Level
5th Level
6th Level
7th Level
0
2
0
3
0
3
0
2
DP Cost
0
0
0
0
0
0
0
0
Value
DP Cost
0
0
0
0
0
0
Value
5
0
0
DP Cost
0
0
0
0
0
0
Value
DP Cost
0
0
0
0
0
0
0
0
#REF!
1
1
1
#REF!
#REF!
#REF!
#REF!
#REF!
#REF!
0
0
0
0
0
0
1
1
1
#REF!
#REF!
#REF!
DP Cost
0
0
0
0
0
0
#REF!
#REF!
Value
0
0
0
0
0
0
1
1
1
#REF!
#REF!
#REF!
DP Cost
0
0
0
0
0
0
0
0
0
DP Cost
0
0
0
0
0
0
0
0
0
0
DP Cost
0
0
0
0
0
0
0
0
0
0
DP Cost
0
0
0
0
0
0
0
Value
Value
#REF!
#REF!
Value
Value
0
0
0
0
0
0
DP Cost
0
0
0
0
0
0
0
0
0
DP Cost
0
0
0
0
0
0
0
5
0
0
0
0
0
0
0
0
DP Cost
0
0
0
0
0
0
0
0
0
0
0
0
DP Cost
0
0
0
0
0
0
0
0
0
0
0
0
DP Cost
0
0
0
0
0
Value
Value
Value
0
0
0
0
0
0
0
DP Cost
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
DP Cost
0
0
0
0
0
0
0
0
0
0
0
0
0
DP Cost
0
0
0
0
0
0
0
0
0
0
0
0
0
DP Cost
0
0
0
Value
Value
Value
0
0
0
0
0
0
0
0
0
0
DP Cost
0
0
0
5
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
h Level
8th Level
9th Level
10th Level
0
4
0
4
0
5
0
3
Remaining DP
DP Cost
0
0
0
0
0
0
Value
DP Cost
0
0
0
0
0
0
Value
DP Cost
0
0
0
0
0
0
Value
DP Cost
0
0
0
0
0
0
Maximum DP Spending
0
0
0
0
0
0
0
0
#REF!
0
0
0
0
0
#REF!
0
0
0
1
1
1
#REF!
#REF!
#REF!
DP Cost
0
0
0
0
0
0
#REF!
#REF!
Value
0
0
0
0
0
0
1
1
1
#REF!
#REF!
#REF!
DP Cost
0
0
0
0
0
0
#REF!
#REF!
Value
0
0
0
0
0
0
1
1
1
#REF!
#REF!
#REF!
DP Cost
0
0
0
0
0
0
0
0
0
DP Cost
0
0
0
0
0
0
0
0
0
0
DP Cost
0
0
0
0
0
0
0
0
0
0
DP Cost
0
0
0
0
0
0
0
Value
Value
0
0
0
0
0
0
0
DP Cost
0
0
0
0
0
0
0
0
0
0
0
0
DP Cost
0
0
0
0
0
0
0
0
0
0
0
0
DP Cost
0
0
0
0
0
Value
Value
#REF!
#REF!
Value
Value
Value
0
0
0
0
0
0
DP Cost
0
0
0
0
0
0
0
0
0
DP Cost
0
0
0
0
0
0
0
0
0
0
0
0
0
0
DP Cost
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
DP Cost
0
0
0
0
0
0
0
0
0
0
0
0
0
DP Cost
0
0
0
0
0
0
0
0
0
0
0
0
0
DP Cost
0
0
0
Value
0
0
0
0
Value
0
0
0
0
Value
0
0
0
0
0
0
0
0
0
0
DP Cost
0
0
0
0
0
0
0
0
0
0
th Level
0
5
10
DP Cost
0
0
0
0
0
0
10
0
0
0
0
10
1
1
1
10
#REF!
DP Cost
0
0
0
0
0
0
0
0
0
0
DP Cost
0
0
0
0
0
0
0
10
0
0
0
0
0
0
0
0
DP Cost
0
0
0
0
0
10
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
DP Cost
0
0
0
0
0
0
0
10
Primary Weapon
Total
Combat
Supernatural
Psychics
Remaining MK
600 of 600
360 of 360
300 of 300
Modules
300 of 300
Type
Choice
Detail
Type
Choice
Detail
Type
Choice
Detail
Type
Choice
Detail
Type
Choice
Detail
Name
Ki Abilities
Name
Ability
Ability
Ability
Ability
Ability
Ability
Ability
Ability
Ability
Ability
Cost DP
0
Choice
Choice
Choice
Choice
Choice
Choice
Choice
Choice
Choice
Choice
Cost DP
Cost MK
Cost DP
Cost MK
Cost DP
Cost MK
Cost DP
Cost MK
Cost DP
Cost MK
Cost DP
Cost MK
Cost DP
Cost MK
Cost
Cost
Cost
Cost
Cost
Cost
Cost
Cost
Cost
Cost
MK
MK
MK
MK
MK
MK
MK
MK
MK
MK
Ki Invocation
Techniques
Remaining MK
Technique Tree
Technique
Technique Tree
Technique
Technique Tree
Technique
Technique Tree
Technique
0
0
0
0
0
0
0
0
0
0
Level
Cost MK
Level
Cost MK
Level
Cost MK
Level
Cost MK
Minor Seals
Air
Cost
Metal
Cost
Fire
Cost
Water
Cost
Earth/Wood
Cost
Greater Seals
Air
Cost
Metal
Cost
Fire
Cost
Water
Cost
Earth/Wood
Cost
MK
MK
MK
MK
MK
MK
MK
MK
MK
MK
1st Level
2nd Level
600 of 600
360 of 360
300 of 300
0
0
0
25 of 25
300 of 300
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
25 of 25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
3rd Level
4th Level
Remaining DP
Modules
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Ki Abilities
Ki Techniques
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Ki Invocation
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
5th Level
6th Level
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
7th Level
8th Level
Remaining DP
Modules
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Ki Abilities
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Ki Techniques
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Ki Abilities
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
9th Level
10th Level
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
10
10
10
10
Under Construction
1
3
1st Level
Total
Gnosis
Extra CP
Towards DP
Free Creature DP
600 of 600
600 of 600
Remaining ML
New Path Level
Light
Darkness
Creation
Destruction
Air
Water
Fire
Earth
Essence
Illusion
Necromancy
Main Paths
Spell Learning
Creature Powers
Subpath Integration
Free Access
Autonomous Spells
Metamagic Advantages
Spell Learning
Activation
0 of 0
Remaining PP
Discipline
Power Choice
Discipline
Power Choice
Discipline
0 of 0
Activatio
0
0
Empowering
Psychic Powers
Power Choice
Discipline
Power Choice
Discipline
Power Choice
Psychic Potential
Potential Bonus
Power
Amount
Power
Amount
Power
Amount
Power
Amount
Power
Amount
Power
Amount
Pattern
Pattern
PP Cost
PP Cost
PP Cost
PP Cost
PP Cost
PP Cost
Cost DP
Cost DP
Psychic Powers
Elan Powers
Elan Levels
Mikael
Zemial
Uriel
Jedah
Gabriel
Noah
Rafael
Erebus
Azrael
Abbadon
Barakiel
Eriol
Edamiel
Meseguis
Deity Selection
Power Choice
Elan Po
Elan Requirement
Deity Selection
Power Choice
Elan Requirement
Deity Selection
Power Choice
Elan Requirement
Deity Selection
Power Choice
Elan Requirement
Deity Selection
Power Choice
Elan Requirement
Deity Selection
Power Choice
Elan Requirement
Elan Powers
Elan Cost
Elan Cost
Elan Cost
Elan Cost
Elan Cost
Elan Cost
Construction
o Gnosis only works in the upward direction. No loosing of powers possible ~ would be far
1
2
1st Level
1
1
2
3
2
2
2nd Level
2
1
3
3
3
2
3rd Level
3
1
Remaining DP
600 of 600
Path Knowledge
Free Spells Gained
Path Level
Free Spells
Path Level
Power Activation
0 of 0
Free Spells
Power Upgrades
0
Mental Patterns
0
0
0
0
0
0
Elan Levels
Gifts
4
3
4
2
4th Level
4
1
5
3
5
2
5th Level
5
1
97
97
6
3
6th Level
Path Level
Free Spells
Path Level
Free Spells
Path Level
0
5
0
0
0
0
6
2
6th Level
6
1
7
3
7
2
7th Level
7
1
8
3
8
2
8th Level
8
1
Remaining DP
Spell Learning
Free Spells
Path Level
Free Spells
Path Level
Power Activation
Free Spells
Power Upgrades
0
Mental Patterns
0
0
0
0
0
0
Elan Levels
Gifts
9
3
9
2
9th Level
9
1
10
3
10
2
10th Level
10
1
97
97
10
Path Level
Free Spells
Path Level
Free Spells
10
10
10
0
10
Patterns
0
0
0
0
10
10
Untouched
KI-Builder
Custom
Name:
Level:
MK:
Sustenance:
Err:502
Effects
Impact
Mirage
~Non-detection
Value
12
1
240
1.
Combinable Technique
Cost Alteration
Primary Effect:
Disadvantages
-1
Impact
Instructions:
o Choose the Level of the technique first
o -!- you can erase any kind of entry while pressing delete - but be caucious with the
o If you want a Elemental Binding disadvantage, choose that next, otherwise start s
o The costs of optional effects (marked with [~]) are added to the main effect, so di
o You can only spend points in fields if there is an entry for cost just right of it (even
o For more complicated problems, listen to the complaining bot till he is happy
o All Pictures on this sheet are to Wen Yu Li
Name:
Level:
MK:
Colorful Galvanization
1
Sustenance: Maintained
Err:502
Effects
Elemental Attack: Air
Value
12
5m
"+10"
2.
Combinable Technique
Cost Alteration
Primary Effect:
Disadvantages
-1
Area Attack (Multiple)
Name:
Level:
MK:
Classified Spontanity
2
Sustenance:
Err:502
Effects
Foretell
Brand
Initiative Augmentation
Value
Half
Prolonged Greater
"+100"
3.
Combinable Technique
Cost Alteration
Primary Effect:
Disadvantages
2
Initiative Augmentation
Name:
Level:
MK:
Sustenance:
Err:502
Effects
Attack Ability (Single)
Armor Penetration
Value
"+90"
"-7 AT"
4.
Combinable Technique
Cost Alteration
Primary Effect:
Disadvantages
Name:
Level:
MK:
Effects
Revolutionary Theory
3
Sustenance:
Err:502
Value
5.
Interruption
~Type of Interruption
~Type of Interruption
Supernatural States
~Added State:
~Predetermined Condition
~Range of Effect
Combinable Technique
Cost Alteration
Primary Effect:
Disadvantages
Complex
Exterminator:
Advance Preparation
Dam. +100
Magic
Psychic
200
Fascination
Heard (all)
50m
Supernatural States
Humanoids
1 day
o this cursed blades (Youtou) main attribute is a certain resistance against being sav
Name:
Level:
MK:
Effects
6.
Combinable Technique
Cost Alteration
Primary Effect:
Disadvantages
Sustenance:
Value
Name:
Level:
MK:
Effects
Sustenance:
Value
7.
Combinable Technique
Cost Alteration
Primary Effect:
Disadvantages
Name:
Level:
MK:
Sustenance:
Effects
Value
8.
Combinable Technique
Cost Alteration
Primary Effect:
Disadvantages
Name:
Level:
MK:
Effects
9.
Combinable Technique
Cost Alteration
Sustenance:
Value
Primary Effect:
Disadvantages
o This sword looks like straight out of the Sword Art Online anime by the way :P
Custom
MK
15
5
0
KI Cost
6
2
0
KI paid
6
7
10
-1
Total
7
-1
|
|
|
cost
AGI
cost
CON
2
AGI
cost
DEX
2
CON
DEX
12
Err:502
Maintanance
but be caucious with the areas that are not meant to be changed (middle part, "MK:"; the Totals below and the "cost"-co
next, otherwise start selecting your effects, their value and everything else
o the main effect, so distribute points only there (the KI cost entry serves only as a reminder in this case)
ost just right of it (even a zero counts though). If you do it anyways, those values will just be ignored by the calculation.
Maintained
MK
5
KI Cost
#N/A
KI paid
#N/A
|
|
|
cost
AGI
cost
CON
cost
DEX
2
15
5
8
0
8
3
10
-1
Total
#N/A
-1
AGI
#N/A
CON
DEX
3
Err:502
Maintanance
tically without messing up the data, but the corresponding List in 'Cluster Type Data' needs to be expanded too, so addi
MK
10
35
20
KI Cost
0
0
0
KI paid
5
18
7
-5
2
Total
2
Err:502
Maintanance
|
|
|
cost
AGI
CON
AGI
32
cost
DEX
2
CON
cost
1
DEX
8
MK
25
25
KI Cost
0
0
KI paid
15
12
|
|
|
cost
AGI
cost
CON
cost
DEX
6
2
2
Total
AGI
CON
0
2
DEX
6
27
Err:502
Maintanance
MK
KI Cost
KI paid
|
|
cost
AGI
cost
CON
cost
DEX
|
30
0
0
80
0
0
0
18
0
0
29
0
0
0
Total
47
22
65
AGI
CON
15
DEX
15
87
Err:502
Maintanance
tance against being saved in good quality -_-' .... Tried it multiple times, but excel won't accept for no reason I can see.
MK
KI Cost
Total
KI paid
|
|
|
cost
cost
cost
AGI
CON
DEX
AGI
CON
DEX
Err:502
Maintanance
MK
KI Cost
Total
Err:502
Maintanance
KI paid
|
|
|
cost
cost
cost
AGI
CON
DEX
AGI
CON
DEX
MK
KI Cost
KI paid
|
|
|
Total
cost
cost
cost
AGI
CON
DEX
AGI
CON
DEX
Err:502
Maintanance
MK
KI Cost
KI paid
|
|
|
cost
AGI
cost
CON
cost
DEX
Total
Err:502
Maintanance
AGI
CON
DEX
cost
STR
0
cost
POW
6
WIL
1
1
STR
cost
1
-1
WIL
6
POW
6
_\_/__
Err:502
o-([Io-II))
(""))-(""))
#N/A
cost
STR
3
cost
POW
5
cost
WIL
0
1
2
STR
1
3
POW
6
-1
WIL
6
_\_/__
#N/A
o-([Io-II))
(")``(")o
###
cost
STR
1
3
cost
POW
5
6
cost
WIL
0
0
12
STR
1
POW
12
1
3
WIL
12
(`Y_)
Err:502
((>.<= ))
(")``(")o
###
cost
STR
cost
POW
2
STR
3
cost
WIL
9
POW
9
3
2
WIL
9
(\_(\_
Err:502
((..)(..) ))
_w__w_
###
cost
STR
cost
POW
cost
WIL
STR
36
29
POW
36
WIL
36
(\_/)_
Err:502
((>.<= ))
(___)O
#N/A
cost
cost
cost
STR
POW
WIL
STR
POW
WIL
(\_/)_
((_))
o-([Io-II))
(___)O
cost
cost
cost
STR
POW
WIL
STR
POW
WIL
_\_/__
((_))
((>.<= ))
(")``(")o
cost
cost
cost
STR
POW
WIL
STR
POW
WIL
(\_(\_
((_))
o-([Io-II))
(")``(")o
cost
STR
cost
POW
cost
WIL
STR
POW
WIL
_\_/__
((_))
o-([Io-II))
(""))-(""))
Warrior
15
15
5
25
1/3
Combat Percentage
Attack Cost
Block Cost
Dodge Cost
Wear Armor Cost
Ki Cost
Ki Accumulation Cost
60
2
2
2
2
2
20
Supernatural Percentage
Zeon Cost
Magic Projection Cost
Magic Accumulation Cost
Summon Cost
Control Cost
Bind Cost
Banish Cost
50
3
3
70
3
3
3
3
Psychic Percentage
Psychic Points Cost
Psychic Projection Cost
50
20
3
Acrobatics
Athleticism
Climb
Jump
Ride
Swim
Notice
Search
Track
Etiquette
Intimidate
Leadership
Persuasion
Streetwise
Style
Trading
Disguise
Hide
Lock Picking
Poisons
Stealth
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
Theft
Trap Lore
Animals
Appraisal
Herbal Lore
History
Law
Magic Appraisal
Medicine
Memorize
Navigation
Occult
Science
Tactics
Alchemy
Animism
Art
Dance
Forging
Goldsmithing
Music
Runes
Sleight of Hand
Tailoring
Composure
Feats of Strength
Withstand Pain
Other1
Other2
Other3
2
2
3
3
3
3
3
3
3
3
3
3
3
3
2
2
2
2
2
2
2
2
2
2
2
1
2
2
2
2
Attack Bonus
Block Bonus
Dodge Bonus
Wear Armor Bonus
5
5
0
5
Zeon Bonus
Summon Bonus
Control Bonus
Bind Bonus
Banish Bonus
Acrobatics Bonus
Athleticism Bonus
Climb Bonus
Jump Bonus
Ride Bonus
Swim Bonus
Notice Bonus
Search Bonus
Track Bonus
Etiquette Bonus
Intimidate Bonus
Leadership Bonus
Persuasion Bonus
Streetwise Bonus
Style Bonus
Trading Bonus
Disguise Bonus
Hide Bonus
Lock Picking Bonus
Poisons Bonus
Stealth Bonus
Theft Bonus
Trap Lore Bonus
Animals Bonus
Appraisal Bonus
Herbal Lore Bonus
History Bonus
Law Bonus
Magic Appraisal Bonus
Medicine Bonus
Memorize Bonus
Navigation Bonus
Occult Bonus
Science Bonus
Tactics Bonus
Alchemy Bonus
Animism Bonus
Art Bonus
Dance Bonus
Forging Bonus
Goldsmithing Bonus
Music Bonus
Runes Bonus
Sleight of Hand Bonus
Tailoring Bonus
Composure Bonus
Feats of Strength Bonus
Withstand Pain Bonus
Other Bonus
Other Bonus
Other Bonus
Archetype 1
Archetype 2
fighter
Advantage
Access to Natural Psychic Powers
Cost
0
1
1
1
0
1
2
1
0
0
0
0
0
1
0
2
1
1
0
0
0
0
1
2
1
1
0
1
1
2
0
2
1
2
1
0
0
1
1
0
1
1
0
0
0
0
0
1
1
1
0
Regeneration
Repeat a Characteristcs Roll
Seducer
See Supernatural
Starting Wealth
Supernatural Immunity
Survivor
Talented
The Gift
To the Limit
Total Accumulation
Touched by Destiny
Uncommon Size
Unconnected Techniques
Unlimited Familiars
Untiring
Use of Armor
Versatile
Contacts
Cultural Roots
Fame
Powerful Ally
Saint
Social Position
Legacy of Blood
Amplify Sustained Power
Extreme concentration
Focus
Increased Psychic Modifiers
Passive Concentration
Psychic Ambilvalence
Psychic Fatigue Resistance
Psychic Inclination
Psychic Point Recovery
Aptitude for Magic Development
Contested Spell Mastery
Elemental compatability
Familiar
Gestureless Casting
Gradual Magic Learning
Half-Attuned to the Tree
Improved Innate Magic
Incomplete Gift
Magic Nature
Magical Diction
Mass Invocation
Natural Knowledge of a Path
Natural Power
Natural Sorcerer
Opposite Magic
0
1
1
1
0
0
1
1
2
1
2
1
1
1
2
0
0
1
0
1
0
0
2
0
0
2
2
1
1
2
1
2
2
0
1
1
1
0
1
2
2
0
1
0
1
0
1
1
1
1
Sheela Essence
Superior Magic Recovery
Unspoken Casting
Versatile Metamagic
1
0
1
1
Seducer
Supernatural Immunity (60/80)
Supernatural Immunity (90/100)
Supernatural Immunity (100/120)
Survivor
Talented
To the Limit
Total Accumulation
Unconnected Techniques
Untiring (+3)
Untiring (+6)
Untiring (+9)
Use of Armor (+5)
Use of Armor (+10)
Use of Armor (+15)
Versatile
Amplify Sustained Power
Extreme concentration
Focus
Increased Psychic Modifiers
Passive Concentration
Psychic Ambilvalence
Psychic Fatigue Resistance
Psychic Inclination
Psychic Point Recovery (1/10Min)
Psychic Point Recovery (1/5Min)
Psychic Point Recovery (1/Min)
Aptitude for Magic Development
Contested Spell Mastery
Elemental compatability
Gestureless Casting
Gradual Magic Learning
Half-Attuned to the Tree
Improved Innate Magic (+10)
Improved Innate Magic (+20)
Improved Innate Magic (+30)
Magic Nature (+50)
Magic Nature (+100)
Magic Nature (+150)
Magical Diction
Mass Invocation (Level+1)
Mass Invocation (Level+2)
Mass Invocation (Level+3)
Natural Knowledge of a Path
Natural Power
Natural Sorcerer
Opposite Magic
Sheela Essence
Superior Magic Recovery (x2)
Superior Magic Recovery (x3)
Disadvantage
Addiction or Serious Vice
Atrophied Limb
Bad Luck
Blind
Cowardice
Damned 1
Damned 2
Deafness
Deduct Two Points from a Characteristi
Deep Sleeper
Easily Possessed
Exclusive Weapon
Exhausted
Feeble
Insufferable
Klutzy
Mute
Nearsighted
Physical Weakness
Rookie
Serious Illness
Severe Allergy
Severe Phobia
Sickly
Slow Learner (-4)
Slow Learner (-8)
Slow Reactions (-30)
Slow Reactions (-60)
Susceptible to Magic
Susceptible to Poisons
Unattractive
Unfortunate
Unlucky Destiny
Vulnerability to Cold
Vulnerable to Heat
Vulnerable to Pain
Without any Natural Bonus
Code of Conduct
Debts
Dirty Little Secret
Pariah
Powerful Enemy 1
Powerful Enemy 2
Cost
-1
-1
-1
-2
-1
-1
-2
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
-2
-1
-1
-1
-1
-2
-1
-2
-1
-1
-1
-1
-2
-1
-1
-1
-1
-1
-1
-1
-1
-1
-2
No Concentration
One Power at a Time
Psychic Consumption
Psychic Exhaustion
Action Requirement
Magic Blockage
Magical Ties
Magical Exhaustion
Oral Requirement
Require Gestures
Shamanism
Slow Recovery of Magic
Race
Daimah
Daimah (Nephilim)
D'anjayni
D'anjayni (Nephilim)
Devah
Devah (Nephilim)
Duk'Zarist
Duk'Zarist (Nephilim)
Dvergr
Dvergr (Nephilim)
Ebudan
Ebudan (Nephilim)
Ebudan Sue'Aman
Ebudan Sue'Aman (Nephilim)
Human
Jayn
Jayn (Nephilim)
Ryl-faen
Ryl-faen (Nephilim)
Sylvain
Sylvain (Nephilim)
Tuan Dalyr
Vetala
Vetala (Nephilim)
Duk'Zarist (Female Nephilim)
Duk'Zarist (Male Nephilim)
Duk'Zarist, Female
Duk'Zarist, Male
-1
-1
-2
-1
-1
-2
-1
-1
-1
-1
-2
-1
Agility
1
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
1
0
1
0
0
0
0
0
0
1
1
Identification Formula:
Weapons List
Arquebus
Atlatl
Weapon Type
Projectile
Projectile
Bastard Sword
Battle Axe
Battle Cane
Bec de Corbin
Berdiche
Blowgun
Boku-to
Bolos
Boomerang
Bracamarte
Brandistock
Broadsword
Broken Bottle
Buckler
Bullet Bow
Cannon
Cavalry Lance
Cestus
Chain
Chair
Chakram
Chui
Cinquedea
Claws
Claymore
Club
Composite Bow
Crossbow
Dagger
Daikyu
Darts
Dirk
Falcata
Flail
Foil
Full Shield
Gladiator's Net
Glavius
Goedendag
Great Warhammer
Grosse Messer
Guandao
Gunslinger Pistol
Halberd
Hammer
Hand Axe
Harpoon
Haru No Okina
Heavy Ballista
Heavy Battle Mace
Sword
Axe
Pole
Pole
Pole
Projectile
Sword
Throwing
Short Arm
Sword
Pole
Sword
Short Arm
Shield
Projectile
Projectile
Pole
Short Arm
Cord
Two-Handed
Throwing
Mace
Short Arm
Short Arm
Sword
Mace
Projectile
Projectile
Short Arm
Projectile
Throwing
Short Arm
Sword
Mace
Sword
Shield
Cord
Pole
Pole
Mace
Sword
Pole
Projectile
Pole
Mace
Axe
Pole
Pole
Projectile
Mace
Heavy Crossbow
Hoe
Hook
Hu Die Dao
Javelin
Jutte
Kama
Katana
Katar
Katzbalger
Kau Sin Ke
Kerambit
Kiseru
Kitchen Knife
Koncerz
Kris
Kukri
Kumade
Kunai
Kusari-Gama
Kyuketsu-shogui
Lajatang
Lance
Large Multi-Headed Flail
Lasso
Light Ballista
Liu Xing Chui
Long Sword
Longbow
Lujiaodao
Mace
Mace Bar
Matchlock Pistol
Metal Bar
Miniature Crossbow
Montante
Nagimaki
Naginata
Ninja-to
Nodachi
Nunchakus
Parrying Dagger
Pata
Pick
Pike
Pudao
Quarterstaff
Ram Dao
Rapier
Raven
Projectile
Axe
Short Arm
Short Arm
Pole
Short Arm
Short Arm
Sword
Short Arm
Short Arm
Cord
Short Arm
Mace
Short Arm
Sword
Short Arm
Short Arm
Pole
Short Arm
Short Arm
Short Arm
Pole
Pole
Mace
Cord
Projectile
Cord
Sword
Projectile
Short Arm
Mace
Mace
Projectile
Mace
Projectile
Sword
Pole
Pole
Sword
Two-Handed
Cord
Short Arm
Short Arm
Short Arm
Pole
Pole
Pole
Sword
Sword
Short Arm
Repeating Crossbow
Saber
Sai
Sang Kauw
Scimitar
Scramasax
Scythe
Shang Gou
Shield
Short Bow
Short Sword
Shuko
Shuriken
Sickle
Sling
Sode Garami
Spatha
Spiked Ball
Stiletto
Sword Breaker
Tanto
Tessen (WarFan)
Tetsubo
Tonfa
Torch
Trident
Two-bladed Katana
Two-Handed Axe
Two-Handed Sword
Uchi-ne
Unarmed Combat
Urumi
Valaska
Vase
Wakizashi
Warhammer
Whip
Wooden Pole
Woodsman's Axe
Aikido
Boxing
Capoeira
Grappling
Kardad
Kempo
Kuan
Kung Fu
Lama
Malla-Yuddha
Muay Tai
Projectile
Sword
Short Arm
Pole
Sword
Short Arm
Pole
Sword
Shield
Projectile
Short Arm
Short Arm
Short Arm
Short Arm
Projectile
Pole
Sword
Throwing
Short Arm
Two-Handed
Short Arm
Short Arm
Mace
Short Arm
Mace
Pole
Sword
Axe
Two-Handed
Pole
Unarmed
Cord
Pole
Mace
Sword
Mace
Cord
Mace
Axe
Pankration
Sambo
Shotokan
Soo Bahk
Tae Kwon Do
Tai Chi
Xing Quan
Ars Magnus
Berserker
Yuuse Batojutsu
Kiai
Guardian
Final Attack
Special Maneuver 1
Special Maneuver 2
Special Maneuver 3
Ashuriam: Dimensional Assault
Agnitum: Absolute Eye
Chaos Meister: Control of Chaos
Etherial: Infinite Attacks
Haima: Shadow of Blood
Magnum: Liberation of Power
Infinium: Fluctuation of Space
Matrix: Existential Division
Mundus: Control of the Surroundings
Raikou: Lightning Blade
Rem: The Eyes of Destiny
Samiel: Final Retribution
Shinkyou: Mirror Position
Summun: Accumulation of Energy
Transformation: The Awakening
Transformation: Physical Power
Transformation: Eliodon
Transformation: Rupture of Destiny
Transformation: The Seals of the Dragon
Umbra: Attack of Shadows
Aries: Weapon Swarm
Taurus: Giant Double-Headed Weapons
Gemini: Marionette Weapons
Cancer: Monofiliament Weapons
Cancer Magister: Monofiliament Weapons
Leo: Weapon Pistols
Virgo: Musical Instruments
Libra: Variable Weapon
Scorpio: Sword-Whip
Sagittarius: Throwing Objects
Sagittarius Magister: Throwing Objects
Capricorn: Needles
Aquarius: Cape Weapons
Pisces: Yo-Yo
Ophiucos: Lord of the Infinite Swords
Weapon Module
Axe
Axe/Cord
Axe/Mace
Axe/Pole
Axe/Short Arm
Axe/Sword
Axe/Two-Handed
Cord
Cord/Mace
Cord/Pole
Cord/Short Arm
Cord/Sword
Cord/Two-Handed
Mace
Mace/Pole
Mace/Short Arm
Mace/Sword
Mace/Two-Handed
Pole
Pole/Short Arm
Pole/Sword
Pole/Two-Handed
Projectile
Short Arm
Short Arm/Sword
Short/Two-Handed
Sword
Sword/Two-Handed
Two-Handed
Throwing
Single Weapon
Assassin
Bandit
Barbarian
Duel
Gladiator
Hunt
Indigenous
Knight
Ninja
Nomad
Pirate
Soldier
Cost
Style Module
Additional Attacks
Cost
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
10
50
50
50
50
50
50
50
50
50
50
50
50
40
Area Attack
Armor Reduction
Batto Jutsu / Iai Jutsu
Blind Fighting
Bodyguard
Defense Against Projectiles
Disarming Attack
Dodging With Shield
Firm Grip
Graceful Parry
Improvised Weapons
Increased Critical
Movement in Confined Spaces
Moving Target
Multiple Missiles
Multiple Target
Precision Attack
Running Shot
Second Weapon: Defensive Style
Unusual Attacks
Unusual Traps
40
40
30
40
30
40
40
30
10
30
50
20
30
50
20
40
50
40
30
20
40
Psychic Module
Psychic Projection Module
Cost
Magic Module
Magic Projection as a Defense
Magic Projection as an Attack
Cost
Martial Art
Aikido
Boxing
Capoeira
Grappling
Kardad
Kempo
Kuan
Kung Fu
Lama
Malla-Yuddha
Muay Tai
Pankration
Sambo
Shotokan
Soo Bahk
Tae Kwon Do
Tai Chi
Xing Quan
Emp
Enuth
Type
Basic
Basic
Basic
Basic
Basic
Basic
Basic
Basic
Basic
Basic
Basic
Basic
Basic
Basic
Basic
Basic
Basic
Basic
Advanced
Advanced
100
75
75
Hakyoukuken
Hanja
Lama Tsu
Melkaiah
Mushin
Rex Frame
Selene
Seraphite
Shephon
Suyanta
Velez
Advanced
Advanced
Advanced
Advanced
Advanced
Advanced
Advanced
Advanced
Advanced
Advanced
Advanced
Ki Abilities
Use of Ki
Ki Control
Ki Detection
Erudition
Weight Elimination
Levitation
Object Motion
Flight
Presence Extrusion
Energy Armor
Aura Extension
Destruction by Ki
Ki Transmission
Ki Healing
Use of Necessary Energy
Ki Concealment
False Death
Elimination of Necessities
Penalty Reduction
Recovery
Characteristic Augmentation
Inhumanity
Zen
Mass Movement
Armor of Greater Energy
Armor of Arcane Energy
Elemental Attack
Increased Damage
Increase Reach
Increased Speed
Absorption of Energy
Physical Shield
Superior Healing
Stabilize
Life Sacrifice
Aura of Concealment
Elemental Immunity: Fire
MK Cost
40
30
20
10
10
20
10
20
10
10
10
20
10
10
10
10
10
10
20
20
20
30
50
20
10
10
10
10
10
10
30
10
10
10
10
10
20
20
20
10
20
50
20
40
10
30
20
30
30
40
30
40
20
50
70
20
30
30
20
30
20
30
20
30
30
10
10
20
30
20
40
30
10
20
40
30
60
30
60
30
60
30
60
30
60
Custom
A'arab Zaraq
Anima, The Song of the Fallen Angels
Arashido, The Path of Storms
Celeritas
Cosmos
Di Quiu
Frostkolier
Gunhell
Hyousetsu Jigoku
Hypnos Requiem
Ignis
Kagami
Le Rose du Sang
Legacy of Solomon
Magus Abstergo
Master of Catastrophes
Obscuritas
Ormus
Sattyagraha
Thanathos
The Dragon
The Path of Meizo
Wushu
Psychic Disciplines
Causality
Cryokinesis
Electromagnetism
Energy
Hypersensitivity
Light
Matrix Powers
Physical Increase
Psychokinesis
Pyrokinesis
Sentience
Telemetry
Telepathy
Teleportation
Detail Address
Causality
Cryokinesis
Electromagnetism
Energy
Hypersensitivity
Light
Matrix_Powers
Physical_Increase
Psychokinesis
Pyrokinesis
Sentience
Telemetry
Telepathy
Teleportation
Mental Pattern
Compassion
Courage
Cowardice
Extroversion
Introversion
Madness
Psychopath
Cost
30
30
30
30
30
20
30
Ice Splinters
Decrease Ambient Temperature
Ice Shield
Absolute Zero
Everlasting Moment
Major Cold
Increase Jump Ability
Increase Ability
Increase Acrobatics
Increase Strength
Inhumanity
Increase Motion
Increase Reaction
Perception Increase
Increase Endurance
Regeneration
Fatigue Elimination
Total Increase
Imbue
Energy Object Creation
Energy Discharge
Create Energy
Energy Shield
Sense Energy
Modify Nature
Undo Energy
Immunity
Control Energy
Energy Dome
Major Energy
Sense Feelings
Intensify Feelings
Detect Feelings
Connect Senses
Project Senses
Eliminate Senses
Create Feelings
Infuse Feelings
Destroy Feelings
Area
Sense Residues
Read the Past
Human Erudition
See in History
Sense Matrices
Destroy Matrices
Hide Matrices
Link Matrices
Create Chaos
Delete Law of Causality
Alter Climate
Create Order
Control Causality
Perceive Electricity
Create Electricity
Electricity Control
Magnetic Manipulation
Magnetic Shield
Read Electrical Impulses
Electricity Arc
Magnetic Acceleration Attack
Control Electrical Impulses
Relocate Object
Teleport Self
Defensive Teleportation
Major Teleport Self
Aleph
Major Relocate Objects
Teleport Self
Manipulate Light
Create Light
Flash of Light
Screen of Light
Hologram
Laser
Filter Senses
Move Sense
Superior Sense
Deities
Mikael
Zemial
Uriel
Jedah
Gabriel
Noah
Rafael
Erebus
Azrael
Abbadon
Barakiel
Eriol
Edamiel
Meseguis
Mikael
Light of Hope
Eliminate Disease
Keeping in the World
Heavenly Resistence
Exorcise Evil
Aura
Miracle
Undo Negative States
Savior
Heavenly Essence
Rise from the Dead
Resurrection
Requirement
10
20
30
40
50
50
60
70
70
80
90
100
Zemial
Spiritual Assault
Demented Yearning
Increased Damage
Animic Damage
Destroyer
Lord of Destruction (Touch)
Exterminating Presence
Lord of Destruction (Sight)
Lord of Destruction (Aura)
Destructive Assault
Blood of Insanity
Bearer of Catastrophes
Requirement
10
20
30
40
50
50
60
60
70
80
90
100
Uriel
Instinct of Liberty
Unnoticed
Indomitable Spirit
Free Soul
Visionary
Means of Transport
Breaking the Chains
Eyes of the Future
Free Passage
Communion with Uriel
Supernatural Essence
A Second Chance
Requirement
10
20
20
30
40
40
50
60
60
70
80
90
The Traveler
100
Jedah
The Gift of Politics
Increased Domination
Shadow
Dark Affinity
The Power of Knowledge
The Dominator (Speech)
Chain of Command
Lord of Shadows
Dark Power
The Dominator (Sight)
Supernatural Essence
The Dominator (Aura)
Master of Puppets
Requirement
10
20
30
40
50
50
60
65
70
70
80
90
100
Gabriel
Artistic Aptitude
Grace
Positive Empathy
Peace Maker
Psychological Immunity
Feeling Perception
Imbuing Feelings
Bond
Help
Peace Song
Protection
Paradise
Requirement
10
20
30
40
40
50
50
60
70
80
90
100
Noah
In the Right Hands
The Will to Improve
Resistant
Inhuman
Ignore Penalties
Dark Power
Equipment
In the Face of Adversity
War Aura
Dark Avatar
The Shadow of War
The Vanquisher
Requirement
10
20
20
30
40
50
60
70
70
80
90
100
Rafael
Mother Nature Knowledge
Animal Knowledge
Healing
Fertility Cloak
Eliminate Natural Venoms
Totem
Expanded Healing
Mother Nature Eyes
Invoking Animals
Animal Transformation
Increased Invocation
Unlimited Healing
Nature Conscience
Requirement
10
20
20
30
40
50
50
60
60
70
80
90
100
Erebus
Supernatural Knowledge
Frightful Presence
The Path of Nightmares
Dream Whispers
Natural Mystic
Supernatural Influx
Dream Walker
Cardinal Fears
Supernatural Enhancement
Nux, Absolute Fear
Demiurge
Requirement
10
20
30
40
50
60
60
70
80
90
100
Azrael
Leader
The Value of Heroes
Exaltation of the Spirit
Sense of Justice
Sacred Spirit
Power Aura
Immunity
Destroyer of Evil
Blessed
Azrael Warrior
Consecrating
Yihad
Requirement
10
20
30
40
50
60
60
70
70
80
90
100
Abbadon
Requirement
Dark Empathy
Eyes of Evil
Lord of Sins
Dark Being
Soul Corruptor
Demonic Incarnation
Destroyer of the Sacred
Gift of Evil
Demonic Summoning
Soul Devourer
The Seed of the Devil
10
20
30
40
50
60
70
80
80
90
100
Barakiel
Aesthetics
Attractive
Science Knowledge
Sensing Imperfections
Sensing Order
Perfect Beauty
Perfects Body
Order Aura
Barakiel's Essence
Unable to Err
Divinity in Body and Soul
Immortality
Absolute Perfection
Requirement
10
20
30
40
40
50
50
60
70
70
80
90
100
Eriol
Granting Misfortune and Disgrace
Altering the Law of Chance
Sensing Chaos
Stealing Luck
Conjuring up Providence
Chaos Stigmate
Chaos Aura
Altering Fate
Forcing Luck
Truncating Fate
Lord of Chaos
Requirement
10
20
30
40
50
50
60
70
80
90
100
Edamiel
Desirable
Pleasure Amplifier
Requirement
10
20
30
40
50
60
60
70
80
90
100
Meseguis
Serenity of Melancholy
The Path of Vengeance
Eyes of Sorrow
Tears for Others
Transmitting Pain
Spirit of Vengeance
The Voice of the Dead
Dark Avenger
The Voice of Pain
Beyond Death
Dark Executor
Dark Mirror
Communion with the Fallen Ones
Requirement
10
20
30
30
40
40
50
60
60
70
80
90
100
Acrobatic Warrior
20
10
10
25
1/3
Paladin
15
15
5
20
1/3
Dark Paladin
15
15
5
20
1/3
Weaponsmaster
10
20
5
10
1/3
60
2
3
2
2
2
20
60
2
2
2
2
2
20
60
2
2
2
2
2
20
60
2
2
2
1
3
30
50
3
3
70
3
3
3
3
50
2
3
60
3
3
3
1
50
2
3
60
3
1
3
3
50
3
3
70
3
3
3
3
50
20
3
50
20
3
50
20
3
50
20
3
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
1
1
1
2
1
2
3
3
3
3
3
2
2
2
2
2
2
2
2
2
2
1
1
1
2
1
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
3
3
3
3
3
2
2
3
3
3
3
3
3
3
3
3
3
3
3
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
3
3
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
1
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
1
2
2
2
2
2
3
3
3
3
3
3
3
3
3
3
3
3
3
3
2
2
2
2
2
2
2
2
2
2
1
1
1
2
2
2
5
5
10
10
20
20
5
5
5
10
10
10
10
10
10
10
5
10
10
10
5
10
fighter
fighter
fighter
fighter
Type
1. General
Detail Adress
Access_to_Natural_Psychic_Power
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
General
General
General
General
General
General
General
General
General
General
General
General
General
General
General
General
General
General
General
General
General
General
General
General
General
General
General
General
General
General
General
General
General
General
General
General
General
General
General
General
General
General
General
General
General
General
General
General
General
General
Attribute_plus1
Aptitude_in_a_Field
Aptitude_in_a_Subject_minus1
Aptitude_in_a_Subject_minus2
Artifact
Been_Around
Combat_Senses
Elan
Exceptional_Magical_Resistence
Exceptional_Physical_Resistence
Exceptional_Psychic_Resistence
Hard_to_Kill
Increased_Ki_Accumulation
Ki_Recovery
Learning
Martial_Mastery
Natural_Learner_plus10
Natural_Learner_plus20
Natural_Learner_plus30
Natural_Learner_Field_plus5
Natural_Learner_Field_plus10
Quick_Reflexes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
1.
2.
2.
2.
2.
2.
2.
3.
4.
4.
4.
4.
4.
4.
4.
4.
4.
5.
5.
5.
5.
5.
5.
5.
5.
5.
5.
5.
5.
5.
5.
5.
5.
General
General
General
General
General
General
General
General
General
General
General
General
General
General
General
General
General
General
Background
Background
Background
Background
Background
Background
Legacy
Psychic
Psychic
Psychic
Psychic
Psychic
Psychic
Psychic
Psychic
Psychic
Supernatural
Supernatural
Supernatural
Supernatural
Supernatural
Supernatural
Supernatural
Supernatural
Supernatural
Supernatural
Supernatural
Supernatural
Supernatural
Supernatural
Supernatural
Supernatural
Regeneration
Starting_Wealth
Supernatural_Immunity
Untiring
Use_of_Armor
Contacts
Fame
Powerful_Ally
Social_Position
Legacy_of_Blood
Psychic_Point_Recovery
Familiar
Improved_Innate_Magic
Magic_Nature
Mass_Invocation
5.
5.
5.
5.
Cost
Supernatural
Supernatural
Supernatural
Supernatural
Superior_Magic_Recovery
Progress-Mark
1
1
1
1
3
3
3
1
1
1
2
1
2
1
2
1
1
1
2
3
1
1
1
2
1
1
1
2
3
1
1
1
2
3
1
1
1
1
2
3
1
2
3
1
2
1
2
1
2
1
2
3
1
2
1
2
3
1
2
3
1
2
3
1
2
3
1
1
2
3
1
1
1
2
1
1
2
3
1
2
3
1
2
2
1
1
2
1
2
2
1
2
3
1
1
1
1
2
2
1
2
3
1
2
3
1
1
2
3
1
1
1
1
1
1
2
1
2
3
1
2
3
1
2
3
1
2
3
1
2
3
1
2
3
1
2
3
1
2
3
1
1
Taken
Type
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
2. Background
2. Background
2. Background
2. Background
2. Background
2. Background
Sorted List
Constitution
-1
0
0
0
-2
0
1
0
2
0
0
0
0
0
0
1
0
0
0
-1
0
0
0
0
0
0
1
1
Weapon Type 2
void
void
Two-Handed
void
void
Mace
void
4.
4.
4.
4.
5.
5.
5.
5.
5.
5.
5.
5.
Constitution
Dexterity
-1
0
0
0
-2
0
1
0
2
0
0
0
0
0
0
1
0
0
0
-1
0
0
0
0
0
0
1
1
Psychic
Psychic
Psychic
Psychic
Supernatural
Supernatural
Supernatural
Supernatural
Supernatural
Supernatural
Supernatural
Supernatural
Strength
1
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
1
0
1
0
0
0
0
0
0
1
1
void
void
void
void
void
void
void
void
void
void
void
void
Intelligence
0
0
0
0
-1
0
1
0
1
0
0
0
0
0
0
2
1
-1
0
-1
0
0
0
0
0
0
1
1
0
0
0
0
1
0
1
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
1
1
IF($M$11="Duk'Zarist";IF($M$7="";0;IF($M$
Two-Handed
void
void
Mace
void
void
void
void
void
void
void
void
void
void
void
void
void
void
void
void
void
void
void
void
Two-Handed
void
void
void
void
void
void
void
Axe
Cord
Short Arm
void
void
void
void
void
Two-Handed
void
void
Two-Handed
void
void
void
void
void
Two-Handed
void
void
void
void
void
void
void
Two-Handed
void
void
void
void
void
void
void
void
void
void
void
Cord
Cord
void
void
Two-Handed
void
void
void
void
void
void
void
void
void
void
void
Two-Handed
void
void
void
void
void
void
void
void
void
void
void
Two-Handed
void
void
void
void
void
void
void
void
Two-Handed
void
void
void
void
void
void
void
void
void
void
void
void
void
void
void
void
void
void
void
void
Two-Handed
void
void
void
void
Axe
void
void
void
void
void
void
Aikido
Boxing
Capoeira
Grappling
Kardad
Kempo
Kuan
Kung_Fu
Lama
Malla_Yuddha
Muay_Tai
Pankration
Sambo
Shotokan
Soo_Bahk
Tae_Kwon_Do
Tai_Chi
Xing_Quan
Requirement
Legacy
DP Cost
None
None
Batto Jutsu / Iai Juts None
Ki use, Any martial None
Notice 50+
None
None
None
None
None
None
None
None
None
Attack 220+, Use ofNone
Attack 180+, Erudit None
Attack 250+, DefensNone
Attack 200+
None
Defense 200+, Will Eternal Blood
Attack 200+, Aura ENone
Attack 200+, Inhuma
None
Attack 150+, Defense
None
Attack 200+, Defen None
Attack 200+, Inhuma
None
Attack 180+, DefensNone
Attack 200+, Defen None
Defense 250+, PercNone
Attack 180+, DexterNone
Attack 200+, Defen None
Attack 200+, DefensNone
Attack 150+, Defen Blood of Great Beast
Attack 250+, Defen None
Attack 160+, Defen Blood of the Dragon
Attack 150+, Use ofNone
Attack 150+, Defen None
Attack 120+, Inhuma
None
Dex 11+, InhumanitNone
Use of Ki, Sleight o None
Cancer: Monofilamen
None
Inhumanity
None
Attack 140+, Music None
Attack 160+, DefensNone
Attack 140+, Aura ENone
Attack 140+, ThrowiNone
Sagittarius, Attack None
Attack 100+, DexterNone
Attack 150+, DefensNone
MK Cost
30
20
10
40
30
30
30
30
80
30
80
40
30
30
40
50
30
60
40
60
60
30
50
30
20
100
20
30
40
20
50
40
30
20
50
30
10
40
30
20
20
10
10
10
10
10
10
10
10
80
30
100
40
30
50
40
50
50
60
60
60
80
30
50
50
40
100
50
50
40
30
50
20
30
10
50
20
10
30
30
20
20
Weapon Type 1
Axe
Axe
Axe
Axe
Axe
Axe
Axe
Cord
Cord
Cord
Cord
Cord
Cord
Mace
Mace
Mace
Mace
Mace
Pole
Pole
Pole
Pole
Projectile
Short Arm
Short Arm
Short Arm
Sword
Sword
Two-Handed
Throwing
Weapon 1
Short Sword
Dagger
Two-Handed Axe
Rapier
Short Sword
Javelin
Javelin
Long Sword
Katana
Dagger
Harpoon
Crossbow
10
50
20
100
Weapon Type 2
void
Cord
Mace
Pole
Short Arm
Sword
Two-Handed
void
Mace
Pole
Short Arm
Sword
Two-Handed
void
Pole
Short Arm
Sword
Two-Handed
void
Short Arm
Sword
Two-Handed
void
void
Sword
Two-Handed
void
Two-Handed
void
void
Weapon 2
Weapon 3
Miniature Crossbow Club
Crossbow
Short Sword
Battle Axe
Two-Handed Sword
Foil
Parrying Dagger
Gladiator's Net
Buckler
Short Bow
Short Sword
Lance
Full Shield
Cavalry Lance
Mace
Tanto
Claws
Chakram
Long Bow
Gladiator's Net
Hook
Long Sword
Halberd
Style
Style
Style
Style
Style
Style
Style
Style
Style
Style
Style
Style
Style
Style
Style
Style
Style
Style
Style
Style
Style
Type
Psychic
Type
Magic
Magic
Detail Address
Aikido
Boxing
Capoeira
Grappling
Kardad
Kempo
Kuan
Kung_Fu
Lama
Malla_Yuddha
Muay_Tai
Pankration
Sambo
Shotokan
Soo_Bahk
Tae_Kwon_Do
Tai_Chi
Xing_Quan
Emp
Enuth
Hakyoukuken
Hanja
Lama_Tsu
Melkaiah
Mushin
Rex_Frame
Selene
Seraphite
Shephon
Suyanta
Velez
Prerequisite
Use of Ki
Ki Control
Ki Detection
Use of Ki
Weight Elimination
Levitation
Levitation
Use of Ki
Presence Extrusion
Presence Extrusion
Presence Extrusion
Use of Ki
Ki Transmission
Use of Ki
Use of Necessary Energy
Ki Concealment
Use of Necessary Energy
Use of Necessary Energy
Penalty Reduction
Use of Necessary Energy
Use of Ki
Inhumanity
Object Motion
Energy Armor
Armor of Greater Energy
Aura Extension
Aura Extension
Aura Extension
Aura Extension
Presence Extrusion
Presence Extrusion
Ki Healing
Ki Healing
Ki Transmission
Ki Concealment
Elimination of Necessities
Elimination of Necessities
Elimination of Necessities
Recovery
Characteristic Augmentation
Use of Ki
Use of Ki
Ki Control
Ki Control
Physical Dominion
Physical Change
Physical Dominion
Multiplication of Bodies
Greater Multiplication of Bodies
Multiplication of Bodies
Magnitude
Physical Dominion
Ki Control
Use of Nemesis
Armor of Emptiness
Use of Nemesis
Ki Cancellation
Use of Nemesis
Magic Cancellation
Use of Nemesis
Matrices Cancellation
Use of Nemesis
Use of Nemesis
Use of Nemesis
Body of Emptiness
Body of Emptiness
Body of Emptiness, Emptiness Extrusion
Body of Emptiness
Body of Emptiness
Use of Nemesis
Use of Nemesis
Use of Nemesis
Inhuman (Nemesis)
Ki Control
Minor Invocation Seal of Air
Ki Control
Minor Invocation Seal of Earth
Ki Control
Minor Invocation Seal of Fire
Ki Control
Minor Invocation Seal of Water
Ki Control
Minor Invocation Seal of Wood
Detail Address
Custom
Aarab_Zaraq
Anima_FallenAngels
Arashido_Storms
Celeritas
Cosmos
Di_Quiu
Frostkolier
Gunhell
Hyousetsu_Jigoku
Hypnos_Requiem
Ignis
Kagami
Rose_Sang
Legacy_Solomon
Magus_Abstergo
Master_Catastrophes
Obscuritas
Ormus
Sattyagraha
Thanathos
TheDragon
Path_Meizo
Wushu
Multiple Cost
Oppose Patterns
40 Psychopath
40 Cowardice
40 Courage
40 Introversion
40 Extroversion
30
40 Compassion
Cost
5
10
5
20
15
10
10
10
10
15
20
10
Effect 1 Name
Effect 1 Value
Effect 2 Name
Resistence
Elan/2
Cost
5
5
10
10
15
10
10
10
10
15
20
10
Effect 1 Name
Effect 1 Value
Damage
Elan/2
Cost
5
5
10
5
10
5
10
20
15
10
10
20
Effect 1 Name
Effect 1 Value
Effect 2 Name
Power
Gnosis
1
30
Willpower
Effect 2 Name
10
Cost
5
10
5
5
10
10
10
15
15
10
15
10
10
Effect 1 Name
Persuasion
Control
Effect 1 Value
Elan
Elan/2
Effect 2 Name
Leadership
Summoning
Intellectual
Elan/2
Power
Gnosis
30
Cost
5
5
10
10
10
10
15
15
10
15
20
10
Effect 1 Name
Art
Effect 1 Value
Elan
Effect 2 Name
Music
Cost
5
10
5
5
10
15
10
15
10
20
15
10
Effect 1 Name
Effect 1 Value
Effect 2 Name
PhR
Elan/2
Willpower
Cost
5
5
10
5
10
20
15
10
10
20
10
20
10
Effect 1 Name
Herbal Lore
Animals
Effect 1 Value
Elan
Elan
Effect 2 Name
Cost
5
5
5
10
15
10
10
20
15
10
10
Effect 1 Name
Occult
Intimidate
Effect 1 Value
Elan
Elan
Effect 2 Name
Power
Willpower
Attribute Points
Cost
5
5
10
10
5
10
15
15
20
10
15
10
Effect 1 Name
Leadership
Composure
Effect 1 Value
Elan
Elan
Effect 2 Name
Strength
Dexterity
Cost
Effect 1 Name
Effect 1 Value
Effect 2 Name
10
5
10
5
15
10
15
10
15
15
10
Creature DP
Elan*2
Cost
5
10
10
10
5
5
15
10
20
10
20
10
10
Effect 1 Name
Style
Effect 1 Value
Elan
Science
Elan
Cost
10
5
5
10
10
15
10
15
15
15
10
Effect 1 Name
Effect 1 Value
Creature DP
Elan*2
Cost
5
5
Effect 1 Name
Effect 1 Value
Effect 2 Name
Effect 2 Name
Effect 2 Name
5
10
10
10
15
15
15
25
10
Cost
5
5
10
5
10
10
10
10
15
10
10
15
10
Effect 1 Name
Composure
Effect 1 Value
Elan
Effect 2 Name
Withstand Pain
Technician
20
5
5
50
1/3
Tao
20
10
5
30
1/3
Ranger
20
10
5
20
1/3
Shadow
20
5
10
25
1/3
60
2
2
2
2
1
10
60
2
2
2
2
2
15
60
2
2
2
2
2
25
60
2
3
2
2
2
20
50
3
3
70
3
3
3
3
50
3
3
70
3
3
3
3
50
3
3
70
3
3
3
3
50
3
3
70
3
3
3
3
50
20
3
50
20
3
50
20
3
50
20
3
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
1
1
1
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
1
1
1
1
1
2
2
3
3
3
3
3
3
3
3
3
3
3
3
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
5
2
2
3
3
3
3
3
3
3
3
3
3
3
3
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
1
1
3
2
3
3
3
2
3
3
3
3
3
2
2
2
2
2
2
2
2
2
2
3
3
3
2
2
2
1
1
3
3
3
3
3
3
3
3
3
3
3
3
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
5
5
10
10
10
10
Adress
wer
10
10
10
5
5
5
domine
fighter
domine
fighter
prowler
fighter
prowler
e
ce
e
"Progressive"-Type Mark
X
X
Perception
Power
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
1
0
0
0
1
0
0
0
0
1
1
Willpower
0
0
0
0
1
0
1
0
0
0
0
0
2
0
0
-1
0
0
0
1
0
0
0
0
0
0
1
1
Cost
-1
0
0
0
1
0
1
0
0
0
0
0
2
0
0
0
0
0
0
0
0
0
0
0
0
0
1
1
0
20
30
30
0
30
0
50
0
20
0
30
0
30
0
0
30
0
20
30
40
0
20
30
50
50
0
0
Base Weapon
Type
None
Minor
None
Minor
None
Minor
None
Minor
None
Minor
None
Minor
None
Minor
None
Minor
None
Major
None
Major
None
Major
None
Major
None
Major
None
Major
None
Major
None
Major
None
Major
None
Major
None
Major
None
Major
None
Major
None
Major
None
Major
None
Major
None
Major
None
Major
None
Major
None
Major
None
Weapon
Two-Handed Sword, Weapon
None
Weapon
None
Weapon
None
Weapon
Sword and Pistol, L Weapon
None
Weapon
None
Weapon
Long Sword and WhiWeapon
None
Weapon
None
Weapon
None
Weapon
None
Weapon
None
Weapon
Whole Class: SwordsWeapon
Weapon 4
Blowgun
Mace
Bastard Sword
Saber
Trident
Lance
Bow
Bastard Sword
Shuriken
Scimitar
Saber
Lance
Weapon 5
Stiletto
Club
Heavy Battle Mace
Long Sword
Whip
Bolos
Blowgun
Shield
Kusari-Gama
Lance
Handaxe
Shield
Effect 2 Value
Effect 3 Name
Effect 3 Value
Effect 2 Value
Effect 3 Name
Effect 3 Value
Effect 2 Value
Effect 3 Name
Effect 3 Value
Dexterity
Effect 2 Value
Elan
Elan/2
Effect 3 Name
Effect 3 Value
Intelligence
Effect 2 Value
Elan
Effect 3 Name
Effect 3 Value
Effect 2 Value
Effect 3 Name
Effect 3 Value
Effect 2 Value
Effect 3 Name
Effect 3 Value
Effect 2 Value
Effect 3 Name
Effect 3 Value
Effect 3 Name
Effect 3 Value
Effect 3 Name
Effect 3 Value
Effect 2 Value
Effect 2 Value
Effect 2 Value
Effect 3 Name
Effect 3 Value
Effect 2 Value
Effect 3 Name
Effect 3 Value
Effect 2 Value
Effect 3 Name
Effect 3 Value
Effect 2 Value
Elan
Effect 3 Name
Effect 3 Value
Thief
20
5
10
20
1/3
Assassin
20
5
10
20
1/3
Wizard
20
5
5
10
1/3
Warlock
20
10
5
20
1/3
50
2
3
2
3
2
25
50
2
3
2
3
2
25
50
3
3
2
3
3
30
50
2
2
2
2
2
25
50
3
3
70
3
3
3
3
50
3
3
70
3
3
3
3
60
1
2
50
2
2
2
2
50
1
2
50
2
2
2
2
50
20
3
50
20
3
50
20
3
50
20
3
1
1
1
1
1
1
2
2
2
2
2
2
2
2
2
2
1
1
1
1
1
2
2
2
2
2
2
1
1
1
2
2
2
2
2
2
2
2
2
2
2
1
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
1
1
3
1
3
3
3
3
3
3
3
3
3
3
2
2
2
2
2
2
2
2
2
2
3
3
3
2
2
2
2
2
3
3
3
3
3
3
3
2
3
3
3
3
2
2
2
2
2
2
2
2
2
2
2
3
3
2
2
2
2
2
2
2
2
2
2
1
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
3
3
3
2
2
2
5
5
5
100
5
5
10
10
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
20
10
10
10
5
10
5
10
10
5
10
prowler
prowler
mystic
fighter
mystic
Size
5
0
5
0
5
0
5
0
5
0
10
0
10
0
0
0
0
5
0
5
0
0
5
0
0
0
5
5
-Column--;0);VLOOKUP("Duk'Zarist, Male";Races;--Column--;0)))
Fatigue
-1
-1
0
0
2
0
0
0
-5
-1
0
0
0
0
0
2
2
-5
-2
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
3
1
0
0
3
1
0
0
0
0
0
0
0
;IF($M$11="Duk'Zarist (Nephilim)";IF($M$7
Illusionist
20
5
5
20
1/3
Wizard Mentalist
20
5
5
10
1
Summoner
20
5
5
10
1/3
Warrior Summoner
20
10
5
20
1/3
50
3
3
2
3
2
25
50
3
3
2
3
3
30
50
3
3
2
3
3
30
50
2
2
2
2
2
20
60
1
2
60
3
3
3
3
50
1
2
50
2
2
2
2
60
1
3
60
1
1
1
1
50
1
3
60
1
1
1
1
50
20
3
50
10
2
50
20
3
50
20
3
2
2
2
2
2
2
2
2
2
2
2
2
1
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
3
3
3
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
3
3
3
2
2
2
2
2
2
2
2
2
2
2
2
2
2
1
2
2
2
2
2
2
2
2
2
2
2
2
3
3
3
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
5
5
5
75
100
50
10
10
10
10
20
5
5
5
5
5
10
10
5
10
10
10
mystic
prowler
mystic
psychic
mystic
fighter
mystic
Regeneration
Physical Resistan
0
0
0
0
0
0
5
1
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
1
5
5
0
0
0
0
-10
-10
15
15
10
5
0
0
0
0
0
20
15
10
0
10
5
0
0
0
15
20
15
20
0
0
0
0
-10
-10
15
15
10
5
0
0
0
0
0
0
0
10
0
20
20
0
0
-20
15
15
15
15
0
0
0
0
0
0
15
15
10
5
0
0
0
0
0
0
0
0
0
10
5
0
0
0
15
15
15
15
Mentalist
20
5
5
10
1
Warrior Mentalist
20
10
5
20
1
Freelancer
20
5
5
20
1/2
50
3
3
2
3
3
30
50
2
2
2
2
2
25
60
2
2
2
2
2
20
50
3
3
70
3
3
3
3
50
3
3
70
3
3
3
3
60
2
2
60
2
2
2
2
60
10
2
50
15
2
60
20
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
3
3
3
2
2
2
2
2
3
3
3
3
3
3
3
3
3
3
3
3
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
5
5
5
10
psychic
fighter
psychic
novel
0
0
0
0
0
0
15
15
0
0
0
0
0
0
0
0
0
15
5
30
10
0
0
0
15
15
15
15
0
0
0
0
15
10
20
20
0
0
0
0
0
0
0
-20
-10
0
0
30
10
0
0
0
20
15
20
15
es;--Column--;0)));--Usual Formula--) )
o This sheet contains the type of data that is not very likely to change or receive upda
(the other data should hold on the option to add entire new rows without screwing up
o very messy though
Advantages
Cost
Difficult
V-Difficult
Absurd
Artifact
1
2
3
Cost
1
2
3
Been Around
1
2
3
Cost
50
100
150
Elan
1
2
3
Cost
25
45
60
Hard to Kill
1
2
3
Cost
10
20
30
Ki Recovery
1/10Min
1/5Min
1/Min
Learning
+3XP
+6XP
+9XP
Martial Mastery
40 MK
80 MK
120 MK
Quick Reflexes
1
2
3
Cost
1
2
3
Cost
1
2
3
Cost
1
2
3
Cost
25
45
60
Regeneration
1
2
3
Cost
4
6
Starting Wealth
2,000
5,000
10,000
Supernatural Immunity
60/80
90/100
100/120
Untiring
2
3
Cost
1
2
3
Cost
1
2
3
Cost
3
6
9
Use of Armor
1
2
3
Cost
5
10
15
1
2
3
Psychic Power
Telepathy
Activate Tree
Area Scanning
Mental Restraint
Mind Reading
Mental Communication
Psychic Shield
Psychic Illusion
Mental Research
Psychic Assault
Psychic Connection
Alter Memory
Astral Shape
Psychic Tracking
Level
1
1
1
1
1
1
2
2
2
2
2
2
Mind Control
Psychic Death
Area
Causality
Activate Tree
Create Chaos
Delete Law of Causality
Alter Climate
Create Order
Control Causality
3
3
3
Level
1
2
2
3
3
that is not very likely to change or receive updates, so it is feasible to give it a two dimensional layout
ion to add entire new rows without screwing up any other tables on the right)
Full Name
Full Name
Full Name
Statistic +1
Agility
Constitution
Dexterity
Strength
Intelligence
Perception
Power
Willpower
Cost
Cost
1
1
1
1
1
1
1
1
25
50
Full Name
1
2
Cost
25
50
Exceptional Psychic Resiste
Full Name
Hard to Kill (+10)
Hard to Kill (+20)
Hard to Kill (+30)
Full Name
Ki Recovery (1/10Min)
Ki Recovery (1/5Min)
Ki Recovery (1/Min)
Full Name
Full Name
Martial Mastery (40MK)
Martial Mastery (80MK)
Martial Mastery (120MK)
Full Name
Quick Reflexes (+25)
Quick Reflexes (+45)
Quick Reflexes (+60)
Full Name
Regeneration (+2)
25
50
Increased Ki Accumulation
1
2
Fame
40
60
Social Position
1
2
Familiar
Same Level
Level +1
Contacts
1
2
3
Powerful Ally
1
2
3
1
2
Cost
1
2
Cost
1
2
Cost
1
2
Cost
1
2
Cost
2
3
Cost
1
2
3
Cost
1
2
3
Regeneration (+4)
Regeneration (+6)
Full Name
Full Name
Supernatural Immunity (60/80)
Supernatural Immunity (90/100)
Supernatural Immunity (100/120)
Full Name
Untiring (+3)
Untiring (+6)
Untiring (+9)
Full Name
Use of Armor (+5)
Use of Armor (+10)
Use of Armor (+15)
te to Boni Translator
-30
-30
-20
-10
-5
0
5
5
10
10
15
20
20
25
25
30
35
35
40
40
45
Techniques
Cost
1
2
3
Cost
10
20
30
Magic Nature
1
2
3
Cost
50
100
150
Mass Invocation
Level +1
Level +2
Level +3
Powerful Ally
Attack
Block
Dodge
1
2
3
Cost
1
2
3
Cost
3
3
3
Level of Regeneration Translato
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
A'arab Zaraq
Eternal Martyrdom
Blood Feast
The Hand of Purgatory
Infernal Call
Primary Corruption
The Seed of Evil
MK Cost
30
25
35
45
75
95
Level
1
1
1
2
2
3
Ignis
Feuer
Le Feu
Horecka
Vatra
Eld
MK Cost
20
20
40
40
60
Level
1
1
2
2
3
The Dragon
The Scales
The Claws
The Fang
The Tail
The Dragon's Breath
MK Cost
20
30
45
55
80
Level
1
1
2
2
3
Psychokinesis
Activate Tree
Minor Psychokinesis
Psychokinetic Impact
Psychokinetic Trap
Psychokinetic Shield
Psychokinetic Armor
Motion Detection
Repulsion
Ballistics
Shatter
Psychokinetic Flight
Organic Psychokinesis
Ground Control
Level
1
1
1
1
1
2
2
2
2
2
2
3
Atomic Restructuring
Major Psychokinesis
Electromagnetism
Activate Tree
Perceive Electricity
Create Electricity
Electricity Control
Magnetic Manipulation
Magnetic Shield
Read Electrical Impulses
Electricity Arc
Magnetic Acceleration Attack
Control Electrical Impulses
3
3
Level
1
1
1
1
2
2
2
3
3
mensional layout
Full Name
Full Name
Exceptional Magic Resistance (+25)
Exceptional Magic Resistance (+50)
Full Name
Exceptional Physical Resistance (+25)
Exceptional Physical Resistance (+50)
Full Name
Exceptional Psychic Resistance (+25)
Exceptional Psychic Resistance (+50)
Full Name
Increased Ki Accumulation (+1)
Increased Ki Accumulation (+2)
Full Name
Full Name
Full Name
Full Name
Full Name
Aptitude in a Field
Athletics
Perceptive
Social
Subterfudge
Intellectual
Creative
Vigor
Natural Learner, Field (+5)
Athletics
Perceptive
Social
Subterfudge
Intellectual
Creative
Vigor
Natural Learner, Field (+10)
Athletics
Perceptive
Social
Subterfudge
Intellectual
Creative
Vigor
Legacy of Blood
Kagusuchi
Kami: Genus Loci
Kami: Lord of War
Niflheim
Phandemonium
Ran
Rudraksha
Shephira
the Dead
the Dragon
Great Beasts (40)
Great Beasts (80)
Great Beasts (120)
Cost
2
2
2
2
2
2
2
Cost
2
2
2
2
2
2
2
Cost
3
3
3
3
3
3
3
Cost
1
1
1
1
1
1
1
1
1
1
1
2
3
Full Name
Psychic Point Recovery (1/10Min)
Psychic Point Recovery (1/5Min)
Psychic Point Recovery (1/Min)
Full Name
Improved Innate Magic (+10)
Improved Innate Magic (+20)
Improved Innate Magic (+30)
Full Name
Magic Nature (+50)
Magic Nature (+100)
Magic Nature (+150)
Full Name
Mass Invocation (Level+1)
Mass Invocation (Level+2)
Mass Invocation (Level+3)
Full Name
Combat Senses (Attack)
Combat Senses (Block)
Combat Senses (Dodge)
of Regeneration Translator
0
0
0
1
1
1
1
1
2
2
3
4
5
6
7
8
9
10
11
12
12
Toa
Eternal Blood
Existance Eaters
Eyes of Destiny
Eyes of the Soul
Latent Blood
Moon (Tsukiyomi)
Natural Weapons
Orochi
Uroboros
The Eyes of Death
Venomous Essence
Superior Magic Recovery
Double
Triple
Quadruple
1
1
2
2
1
1
1
1
1
1
2
1
Cost
1
2
3
MK Cost
50
40
100
100
200
Level
1
1
2
2
3
Kagami
Onibi, Will'o the Wisp
Kawarimi, Exchange
Genmai, Dance of Illusions
Maboroshi, the Dream
Genzou no Sekai, World of Illusions
MK Cost
30
30
70
60
115
Level
1
1
2
2
3
MK Cost
30
20
20
50
70
75
Level
1
1
1
2
2
3
Pyrokinesis
Activate Tree
Create Fire
Extinguish Fire
Control Fire
Immolate
Igneous Maintenance
Fire Immunity
Igneous Barrier
Raise Temperature
Consume
Nova
Major Fire
Level
1
1
1
1
2
2
2
2
3
3
3
Teleportation
Activate Tree
Relocate Object
Teleport Self
Defensive Teleportation
Major Teleport Self
Aleph
Major Relocate Objects
Teleport
Level
1
1
1
2
3
3
3
Full Name
Full Name
Full Name
Full Name
Cost
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Art
Dance
Forging
Goldsmithing
Music
Runes
Sleight of Hand
Tailoring
Composure
Feats of Strength
Withstand Pain
1
1
1
1
1
1
1
1
1
1
1
Full Name
Superior Magic Recovery (x2)
Superior Magic Recovery (x3)
Superior Magic Recovery (x4)
MK Cost
25
40
75
75
95
Level
1
1
2
2
3
Le Rose du Sang
Le Tige, The Stem
Les Feuilles, The Leaves
Les Epines, The Thorns
Le Ptale, The Petal
Mille Petales de Rose
MK Cost
20
30
55
40
90
Level
1
1
2
2
3
Wushu
The White Crane
The Maws of the Wolf
The Claws of the Tiger
The Paw of the Cat
The Hug of the Monkey
The Bite of the Serpent
The Illusion of the Mantis
The Eagle's Talon
The Last Dragon
MK Cost
20
20
25
30
30
30
50
70
85
Level
1
1
1
1
1
1
2
2
2
Cryokinesis
Activate Tree
Create Chill
Freeze
Sense Temperature
Eliminate Cold
Cold Dominion
Crystallize
Ice Splinters
Decrease Ambient Temperature
Ice Shield
Absolute Zero
Everlasting Moment
Major Cold
Level
1
1
1
1
1
2
2
2
2
3
3
3
Light
Activate Tree
Manipulate Light
Create Light
Flash of Light
Screen of Light
Hologram
Laser
Level
1
1
1
2
2
3
Taken
Cost
Taken
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
Art
Dance
Forging
Goldsmithing
Music
Runes
Sleight of Hand
Tailoring
Composure
Feats of Strength
Withstand Pain
Level Translator
0
0
0
0
0
0
10
20
30
40
50
75
100
150
200
300
400
500
600
700
800
2
2
2
2
2
2
2
2
2
2
2
Celeritas
Excisum Aeris
Velocitas Ventus
Excisum Magister
Magnus Exactor
Summun
MK Cost
25
25
45
45
85
Level
1
1
2
2
3
Legacy of Solomon
Def. Protocol Dt-01: Screen
React. Protocol Ac-01: Exaltatio
MK Cost
50
25
35
65
60
100
65
95
80
Level
1
1
1
2
2
2
2
3
3
Custom
Floating Comma Kick!
Colorful Galvanization
Classified Spontanity
Division without Remain
Revolutionary Theory
MK Cost
Err:502
Err:502
Err:502
Err:502
Err:502
Level
1
1
2
2
3
Physical Increase
Activate Tree
Increase Jump Ability
Increase Ability
Increase Acrobatics
Increase Strength
Inhumanity
Increase Motion
Increase Reaction
Perception Increase
Increase Endurance
Regeneration
Fatigue Elimination
Total Increase
Level
1
1
1
1
1
1
2
2
2
2
3
3
Imbue
Hypersensitivity
Activate Tree
Filter Senses
Move Sense
Superior Sense
Level
1
2
3
Cost
Taken
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Art
Dance
Forging
Goldsmithing
Music
Runes
Sleight of Hand
Tailoring
Composure
Feats of Strength
Withstand Pain
1
1
1
1
1
1
1
1
1
1
1
Module Type
Data-Address
Ars Magnus ArsMagnus
Weapon Module WeaponModule
Style Module StyleModule
Psychic Module PsychicModule
Magic Module MagicModule
Martial Art MartialArt
Cosmos
Spacial Opening
Stellar Wind
The Dark Portal
Armageddon
Supernova
MK Cost
35
45
75
70
105
Level
1
1
2
2
3
Magus Abstergo
Spiritum
Necis
Patrocinium
Aeternum
Expello
MK Cost
35
25
70
65
100
Level
1
1
2
2
2
Energy
Activate Tree
Energy Object Creation
Energy Discharge
Create Energy
Energy Shield
Sense Energy
Modify Nature
Undo Energy
Immunity
Control Energy
Energy Dome
Major Energy
Level
1
1
1
1
1
2
2
2
2
3
3
Cost
Taken
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
Art
Dance
Forging
Goldsmithing
Music
Runes
Sleight of Hand
Tailoring
Composure
Feats of Strength
Withstand Pain
2
2
2
2
2
2
2
2
2
2
2
Di Quiu
Yue
Shi Tou
Yan
Jin Shu
Guan Shi
Ren Zhi Shu
MK Cost
35
50
40
65
60
90
Level
1
1
2
2
2
3
Master of Catastrophes
Tornado
Earthquake
Tsunami
Maelstorm
Volcanic Eruption
Astronomical Impact
MK Cost
25
45
65
75
110
110
Level
1
1
2
2
3
3
Sentience
Activate Tree
Sense Feelings
Intensify Feelings
Detect Feelings
Connect Senses
Project Senses
Eliminate Senses
Create Feelings
Infuse Feelings
Destroy Feelings
Area
Level
1
1
1
1
2
2
2
2
3
3
Cost
Taken
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
Art
Dance
Forging
Goldsmithing
Music
Runes
Sleight of Hand
Tailoring
Composure
Feats of Strength
Withstand Pain
3
3
3
3
3
3
3
3
3
3
3
Frostkolier
Frostlinder
Frostvalar
Kolinger
Arnbjorg
Gunnhildur
MK Cost
35
25
45
45
75
Level
1
1
2
2
3
Obscuritas
Oculus
Sensus
Luctus
Ego
Obitus
MK Cost
20
20
40
40
45
Level
1
1
2
2
2
Telemetry
Activate Tree
Sense Residues
Read the Past
Human Erudition
See in History
Level
1
2
2
3
Art Power
Dance Agility
Forging Dexterity
Goldsmithing Dexterity
Music Power
Runes Intelligence
Sleight of Hand Dexterity
Tailoring Dexterity
Composure Willpower
Feats of Strength Strength
Withstand Pain Willpower
Gunhell
Gunslinger
Barrel Shot
Bounce Shot
Bullet Time
Perfect Shot
Sniper Shot
Storm Waltz
MK Cost
35
45
25
30
85
65
90
Level
1
1
1
1
2
2
3
Ormus
Libera Me
Sanctus
Kyrie Eleison
Dies Irae
Requiem
MK Cost
45
30
75
55
110
Level
1
1
2
2
3
Matrix Powers
Sense Matrices
Destroy Matrices
Hide Matrices
Link Matrices
Level
Art Creative
Dance Creative
Forging Creative
Goldsmithing Creative
Music Creative
Runes Creative
Sleight of Hand Creative
Tailoring Creative
Composure Vigor
Feats of Strength Vigor
Withstand Pain Vigor
Hyousetsu Jigoku
Yuki
Samui
Kagami
Kagami no Kakera
Shitsunen no Sekai
MK Cost
30
20
65
70
115
Level
1
1
2
2
3
Sattyagraha
Bhakti
Ajna
Anahata
Manipura
Muldhara
Nirvana
MK Cost
20
35
45
55
90
95
Level
1
1
1
2
2
3
185
190
195
200
80
80
80
80
Hypnos Requiem
Ether
The Passage of the Wake
Spectral Mark
The Shadow of Death
Spectral Horde
The Last Nightmare
MK Cost
25
25
30
60
45
80
Level
1
1
1
2
2
2
Thanathos
Sirius, Black Light
Jocasta, Edge of Shadows
Selune, Shadow of the Moon
MK Cost
20
25
65
50
60
90
Level
1
1
2
2
2
3
Dark Phoenix
Martial Art
Aikido
Basic Degree
Advanced Degree
Supreme Degree
Boxing
Basic Degree
Advanced Degree
Supreme Degree
Capoeira
Basic Degree
Advanced Degree
Supreme Degree
Grappling
Basic Degree
Advanced Degree
Supreme Degree
Kardad
Basic Degree
Advanced Degree
Supreme Degree
Kempo
Basic Degree
Advanced Degree
Supreme Degree
Kuan
Basic Degree
Advanced Degree
Supreme Degree
Kung Fu
Basic Degree
Advanced Degree
Supreme Degree
Lama
Basic Degree
Advanced Degree
Supreme Degree
Malla-Yuddha
Base Damage
Str. Mult
10
10
10
1
1
1
10
20
30
2
2
2
20
20
20
1
1
1
10
20
20
1
1
1
10
20
30
1
1
1
10
20
20
1
1
1
10
20
20
1
1
1
20
20
20
1
1
1
10
20
20
1
1
1
10
10
Basic Degree
Advanced Degree
Supreme Degree
Muay Tai
Basic Degree
Advanced Degree
Supreme Degree
Pankration
Basic Degree
Advanced Degree
Supreme Degree
Sambo
Basic Degree
Advanced Degree
Supreme Degree
Shotokan
Basic Degree
Advanced Degree
Supreme Degree
Soo Bahk
Basic Degree
Advanced Degree
Supreme Degree
Tae Kwon Do
Basic Degree
Advanced Degree
Supreme Degree
Tai Chi
Basic Degree
Advanced Degree
Supreme Degree
Xing Quan
Basic Degree
Advanced Degree
Supreme Degree
Asakusen
Basic Degree
Arcane Degree
Dumah
Basic Degree
Arcane Degree
Emp
Basic Degree
Arcane Degree
20
30
40
1
1
1
20
20
20
2
3
4
20
20
20
1
1
1
10
20
30
1
1
1
20
30
50
1
1
1
10
20
30
1
1
1
10
20
20
1
1
1
20
20
20
1
2
3
10
20
30
1
1
1
5
5
10
10
10
10
10
20
20
20
20
20
Enuth
Basic Degree
Arcane Degree
Exelion
Basic Degree
Arcane Degree
Godhand
Basic Degree
Arcane Degree
Hakyoukuken
Basic Degree
Arcane Degree
Hanja
Basic Degree
Arcane Degree
Lama Tsu
Basic Degree
Arcane Degree
Melkaiah
Basic Degree
Arcane Degree
Mushin
Basic Degree
Arcane Degree
Rex Frame
Basic Degree
Arcane Degree
Selene
Basic Degree
Arcane Degree
Seraphite
Basic Degree
Arcane Degree
Shepon
Basic Degree
Arcane Degree
Suyanta
Basic Degree
Arcane Degree
Velez
Basic Degree
Arcane Degree
15
10
25
10
15
10
20
20
10
10
10
20
10
20
20
10
15
Bonus Dodge
10
10
Bonus Block
Bonus Ini
10
10
5
5
10
10
10
10
10
10
10
10
10
10
10
Bonus MK
Complexity
Cost
10
10
2
2
2
20
30
50
10
10
1
1
1
20
30
50
10
10
1
1
1
20
30
50
10
10
1
1
1
20
30
50
10
10
2
2
2
20
30
50
10
10
2
2
2
20
30
50
10
10
1
1
1
20
30
50
10
10
2
2
2
20
30
50
10
10
2
2
2
20
30
50
10
10
10
10
1
1
1
20
30
50
10
10
1
1
1
20
30
50
10
10
1
1
1
20
30
50
10
10
2
2
2
20
30
50
10
10
1
1
1
20
30
50
10
10
2
2
2
20
30
50
10
10
1
1
1
20
30
50
10
20
30
2
2
2
20
30
50
10
10
2
2
2
20
30
50
10
10
4
4
50
50
10
10
4
4
50
50
10
10
50
10
10
50
10
20
10
10
10
10
10
10
10
10
10
10
10
10
10
20
15
20
15
20
20
10
10
3
3
50
50
15
20
5
5
50
50
10
10
4
4
50
50
10
10
5
5
50
50
10
10
10
10
3
3
50
50
20
20
20
20
10
10
4
4
50
50
10
10
10
3
3
50
50
15
15
4
4
50
50
10
10
20
10
20
10
20
3
3
50
50
20
20
20
20
10
10
5
5
50
50
10
10
4
4
50
50
10
10
4
4
50
50
15
20
4
4
50
50
20
20
5
5
50
50
20
20
20
15
20
20
20
15
Tao
10
10
20
10
10
20
10
10
20
10
10
20
10
10
20
10
10
20
10
10
20
10
10
20
10
10
20
10
10
20
10
10
20
10
10
20
10
10
20
10
10
20
10
10
20
10
10
20
10
10
20
10
10
20
20
20
20
20
20
20
20
20
20
20
20
20
20
20
20
20
20
20
20
20
20
20
20
20
20
20
20
20
20
20
20
20
20
20
(AAT)
(ATL)
(ADE)
(AAC)
(ARS)
(ARM)
Light/Darkness
Attack Ability (Single)
Attack Ability (Multiple)
Predetermined Attack
Indirect Attack
Camouflage Attack
Block Ability (Single)
Block Ability (Multiple)
Limited Block Ability
Dodge Ability (Single)
Dodge Ability (Multiple)
Limited Dodge Ability
Predetermined Defense
Limited Additional Attack
~Continuous Attack
Additional Defense
~Added Fatigue Bonus
Quick Recovery
Foretell
Area Attack (Single)
~Target Choice
Area Attack (Multiple)
~Target Choice
Area Block
Automatic Transportation
Fortitude Augmentation
Armor Penetration
Armor Augmentation
~Unmodifiable
~Physical Armor
~Slowness
Movement Increase
Ability Increase
Increased Bonus: Agility
Increased Bonus: Constitution
Increased Bonus: Dextery
Increased Bonus: Strength
Increased Bonus: Power
Increased Bonus: Willpower
Physical Resistance Increase
~Disease Resistance
~Venom Resistance
Magical Resistance Increase
Psychic Resistance Increase
Perceptive Abilities:
Energy Damaging Attack
Elemental Attack: Light
Elemental Attack: Darkness
Physical KI Weapons
~Projectiles
~Additional Weapons
Supernatural Attack
Physical Shock
(ATL)
(ADE)
(ARS)
(ARM)
~Slowness
Movement Increase
Ability Increase
Increased Bonus: Agility
Increased Bonus: Constitution
Increased Bonus: Dextery
Increased Bonus: Strength
Increased Bonus: Power
Increased Bonus: Willpower
Physical Resistance Increase
~Disease Resistance
~Venom Resistance
Magical Resistance Increase
Psychic Resistance Increase
Perceptive Abilities:
Energy Damaging Attack
Elemental Attack: Fire
Elemental Attack: Air
Elemental Attack: Water
Elemental Attack: Earth
Elemental Attack: Light
Elemental Attack: Darkness
Physical KI Weapons
~Projectiles
~Additional Weapons
Supernatural Attack
Ki Absorption
Trapping
~Spirit Trap
Physical Shock
Damage Resistance
~Regeneration
Mirage
~Non-detection
~Change in Appearance
~Phantasmal Illusions
Energy Shield
~Regeneration
Supernatural States
~Added State:
~Predetermined Condition
~Range of Effect
Impact
~Attract
Interruption
~Type of Interruption
Brand
Intangibility
~Affect Others
~Fusion
Critical Enhancement (Single)
~Automatic Critical
Critical Enhancement (Multiple)
~Automatic Critical
Attack Mirroring
(DAR)
(ENS)
(CRS)
(CRM)
Mirage
~Non-detection
~Change in Appearance
~Phantasmal Illusions
Energy Shield
~Regeneration
Supernatural States
~Added State:
~Predetermined Condition
~Range of Effect
Interruption
~Type of Interruption
Brand
Intangibility
~Affect Others
~Fusion
Attack Mirroring
~Target Choice
~Mirroring Esoteric Abilities
(ENS)
(AMI)
~Target Choice
~Mirroring Esoteric Abilities
(AMI)
Earth/Darkness
Attack Ability (Single)
Attack Ability (Multiple)
Predetermined Attack
Counterattack Ability
Indirect Attack
Camouflage Attack
Block Ability (Single)
Block Ability (Multiple)
Limited Block Ability
Limited Dodge Ability
Predetermined Defense
Damage Augmentation (Single)
~Sacrifice
~Limited Damage
Damage Augmentation (Multiple)
Damage Multiplier (Single)
Damage Multiplier (Multiple)
Predetermined Damage (Single)
Predetermined Damage (Multiple)
Limited Additional Attack
~Continuous Attack
Area Attack (Single)
~Target Choice
Area Attack (Multiple)
~Target Choice
Area Block
Automatic Transportation
Breakage Augmentation
Fortitude Augmentation
Armor Penetration
Armor Augmentation
~Unmodifiable
~Physical Armor
~Slowness
Ability Increase
Increased Bonus: Agility
Increased Bonus: Constitution
Increased Bonus: Dextery
Increased Bonus: Strength
Increased Bonus: Power
Increased Bonus: Willpower
Physical Resistance Increase
~Disease Resistance
~Venom Resistance
Energy Damaging Attack
Elemental Attack: Earth
Elemental Attack: Darkness
Physical KI Weapons
~Projectiles
~Additional Weapons
Supernatural Attack
Ki Absorption
(ATL)
(ARS)
(ARM)
Earth/Light
Predetermined Attack
Counterattack Ability
Block Ability (Single)
Block Ability (Multiple)
Limited Block Ability
Dodge Ability (Single)
Dodge Ability (Multiple)
Limited Dodge Ability
Predetermined Defense
Damage Augmentation (Single)
~Sacrifice
~Limited Damage
Damage Augmentation (Multiple)
Damage Multiplier (Single)
Damage Multiplier (Multiple)
Predetermined Damage (Single)
Predetermined Damage (Multiple)
Additional Defense
~Added Fatigue Bonus
Quick Recovery
Foretell
Area Attack (Single)
~Target Choice
Area Attack (Multiple)
~Target Choice
Area Block
Automatic Transportation
Breakage Augmentation
Fortitude Augmentation
Armor Augmentation
~Unmodifiable
~Physical Armor
~Slowness
Movement Increase
Ability Increase
Physical Resistance Increase
~Disease Resistance
~Venom Resistance
Magical Resistance Increase
Psychic Resistance Increase
Perceptive Abilities:
Energy Damaging Attack
Elemental Attack: Earth
Elemental Attack: Light
Physical KI Weapons
~Projectiles
~Additional Weapons
Supernatural Attack
Ki Absorption
Trapping
~Spirit Trap
Physical Shock
(ADE)
(ARS)
(ARM)
Trapping
~Spirit Trap
Physical Shock
Damage Resistance
~Regeneration
Mirage
~Non-detection
~Change in Appearance
~Phantasmal Illusions
Supernatural States
~Added State:
~Predetermined Condition
~Range of Effect
Impact
~Attract
Brand
Intangibility
~Affect Others
~Fusion
Critical Enhancement (Single)
~Automatic Critical
Critical Enhancement (Multiple)
~Automatic Critical
Attack Mirroring
~Target Choice
~Mirroring Esoteric Abilities
(DAR)
(CRS)
(CRM)
(AMI)
Damage Resistance
~Regeneration
Energy Shield
~Regeneration
Supernatural States
~Added State:
~Predetermined Condition
~Range of Effect
Impact
~Attract
Interruption
~Type of Interruption
Brand
Intangibility
~Affect Others
~Fusion
Critical Enhancement (Single)
~Automatic Critical
Critical Enhancement (Multiple)
~Automatic Critical
Attack Mirroring
~Target Choice
~Mirroring Esoteric Abilities
(DAR)
(ENS)
(CRS)
(AMI)
Water/Darkness
Attack Ability (Single)
Attack Ability (Multiple)
Predetermined Attack
Counterattack Ability
Indirect Attack
Camouflage Attack
Block Ability (Single)
Block Ability (Multiple)
Limited Block Ability
Dodge Ability (Single)
Dodge Ability (Multiple)
Limited Dodge Ability
Predetermined Defense
Additional Attack
~Continuous Attack
~Added Fatigue Bonus
~Combo
Limited Additional Attack
~Continuous Attack
Quick Recovery
Long-Distance Attack (Single)
~Projection
~Trail of Destruction
Long-Distance Attack (Multiple)
Area Attack (Single)
~Target Choice
Area Attack (Multiple)
~Target Choice
Area Block
Automatic Transportation
Armor Penetration
Armor Augmentation
~Unmodifiable
~Physical Armor
~Slowness
Ability Increase
Increased Bonus: Agility
Increased Bonus: Constitution
Increased Bonus: Dextery
Increased Bonus: Strength
Increased Bonus: Power
Increased Bonus: Willpower
Physical Resistance Increase
~Disease Resistance
~Venom Resistance
Psychic Resistance Increase
Perceptive Abilities:
Energy Damaging Attack
Elemental Attack: Water
Elemental Attack: Darkness
Physical KI Weapons
~Projectiles
(AAT)
(AAT)
(ATL)
(ARS)
(ARM)
Water/Light
Predetermined Attack
Counterattack Ability
Indirect Attack
Camouflage Attack
Block Ability (Single)
Block Ability (Multiple)
Limited Block Ability
Dodge Ability (Single)
Dodge Ability (Multiple)
Limited Dodge Ability
Predetermined Defense
Additional Attack
~Continuous Attack
~Added Fatigue Bonus
~Combo
Limited Additional Attack
~Continuous Attack
Additional Defense
~Added Fatigue Bonus
Quick Recovery
Foretell
Long-Distance Attack (Single)
~Projection
~Trail of Destruction
Long-Distance Attack (Multiple)
Area Attack (Single)
~Target Choice
Area Attack (Multiple)
~Target Choice
Area Block
Automatic Transportation
Fortitude Augmentation
Armor Augmentation
~Unmodifiable
~Physical Armor
~Slowness
Movement Increase
Ability Increase
Increased Bonus: Agility
Increased Bonus: Constitution
Increased Bonus: Dextery
Increased Bonus: Strength
Increased Bonus: Power
Increased Bonus: Willpower
Physical Resistance Increase
~Disease Resistance
~Venom Resistance
Magical Resistance Increase
Psychic Resistance Increase
Perceptive Abilities:
Energy Damaging Attack
Elemental Attack: Water
(AAT)
(AAT)
(ATL)
(ADE)
(ARS)
(ARM)
~Additional Weapons
Supernatural Attack
Ki Absorption
Physical Shock
Mirage
~Non-detection
~Change in Appearance
~Phantasmal Illusions
Energy Shield
~Regeneration
Supernatural States
~Added State:
~Predetermined Condition
~Range of Effect
Interruption
~Type of Interruption
Brand
Intangibility
~Affect Others
~Fusion
Attack Mirroring
~Target Choice
~Mirroring Esoteric Abilities
(ENS)
(AMI)
(AMI)
Water/Earth
Predetermined Attack
Counterattack Ability
Indirect Attack
Camouflage Attack
Block Ability (Single)
Block Ability (Multiple)
Limited Block Ability
Dodge Ability (Single)
Dodge Ability (Multiple)
Predetermined Defense
Damage Augmentation (Single)
~Sacrifice
~Limited Damage
Damage Augmentation (Multiple)
Damage Multiplier (Single)
Damage Multiplier (Multiple)
Predetermined Damage (Single)
Predetermined Damage (Multiple)
Additional Attack
~Continuous Attack
~Added Fatigue Bonus
~Combo
Limited Additional Attack
~Continuous Attack
Quick Recovery
Long-Distance Attack (Single)
~Projection
~Trail of Destruction
Long-Distance Attack (Multiple)
Area Block
Breakage Augmentation
Fortitude Augmentation
Armor Augmentation
~Unmodifiable
~Physical Armor
~Slowness
Ability Increase
Increased Bonus: Agility
Increased Bonus: Constitution
Increased Bonus: Dextery
Increased Bonus: Strength
Increased Bonus: Power
Increased Bonus: Willpower
Physical Resistance Increase
~Disease Resistance
~Venom Resistance
Psychic Resistance Increase
Perceptive Abilities:
Elemental Attack: Water
Elemental Attack: Earth
Physical KI Weapons
~Projectiles
(AAT)
(AAT)
(ATL)
Air/Darkness
Attack Ability (Single)
Attack Ability (Multiple)
Predetermined Attack
Counterattack Ability
Combat Maneuvers and Aiming (S)
Combat Maneuvers and Aiming (M)
Indirect Attack
Camouflage Attack
Dodge Ability (Single)
Dodge Ability (Multiple)
Limited Dodge Ability
Additional Attack
~Continuous Attack
~Added Fatigue Bonus
~Combo
Limited Additional Attack
~Continuous Attack
Additional Action
~Added Fatigue Bonus
Initiative Augmentation
Foretell
Long-Distance Attack (Single)
~Projection
~Trail of Destruction
Long-Distance Attack (Multiple)
Area Attack (Single)
~Target Choice
Area Attack (Multiple)
~Target Choice
Automatic Transportation
Armor Penetration
Movement Increase
Increased Bonus: Agility
Increased Bonus: Constitution
Increased Bonus: Dextery
Increased Bonus: Strength
Increased Bonus: Power
Increased Bonus: Willpower
Magical Resistance Increase
Psychic Resistance Increase
Perceptive Abilities:
Energy Damaging Attack
Elemental Attack: Air
Elemental Attack: Darkness
Physical KI Weapons
~Projectiles
~Additional Weapons
Supernatural Attack
Ki Absorption
Mirage
~Non-detection
~Change in Appearance
(AAT)
(AAT)
(ATL)
(AAC)
(ARS)
(ARM)
~Additional Weapons
Ki Absorption
Trapping
~Spirit Trap
Physical Shock
Damage Resistance
~Regeneration
Mirage
~Non-detection
~Change in Appearance
~Phantasmal Illusions
Energy Shield
~Regeneration
Impact
~Attract
Interruption
~Type of Interruption
Intangibility
~Affect Others
~Fusion
Critical Enhancement (Single)
~Automatic Critical
Critical Enhancement (Multiple)
~Automatic Critical
Attack Mirroring
~Target Choice
~Mirroring Esoteric Abilities
(DAR)
(ENS)
(CRS)
(CRM)
(AMI)
~Phantasmal Illusions
Supernatural States
~Added State:
~Predetermined Condition
~Range of Effect
Interruption
~Type of Interruption
Brand
Intangibility
~Affect Others
~Fusion
Attack Mirroring
~Target Choice
~Mirroring Esoteric Abilities
(AMI)
Air/Light
Attack Ability (Single)
Attack Ability (Multiple)
Predetermined Attack
Counterattack Ability
Combat Maneuvers and Aiming (S)
Combat Maneuvers and Aiming (M)
Indirect Attack
Camouflage Attack
Block Ability (Single)
Block Ability (Multiple)
Limited Block Ability
Dodge Ability (Single)
Dodge Ability (Multiple)
Limited Dodge Ability
Predetermined Defense
Additional Attack
~Continuous Attack
~Added Fatigue Bonus
~Combo
Limited Additional Attack
~Continuous Attack
Additional Defense
~Added Fatigue Bonus
Additional Action
~Added Fatigue Bonus
Initiative Augmentation
Quick Recovery
Foretell
Long-Distance Attack (Single)
~Projection
~Trail of Destruction
Long-Distance Attack (Multiple)
Area Attack (Single)
~Target Choice
Area Attack (Multiple)
~Target Choice
Area Block
Automatic Transportation
Fortitude Augmentation
Armor Augmentation
~Unmodifiable
~Physical Armor
~Slowness
Movement Increase
Ability Increase
Physical Resistance Increase
~Disease Resistance
~Venom Resistance
Magical Resistance Increase
Psychic Resistance Increase
Perceptive Abilities:
Energy Damaging Attack
(AAT)
(AAT)
(ATL)
(ADE)
(AAC)
(ARS)
(ARM)
Air/Earth
Attack Ability (Single)
Attack Ability (Multiple)
Predetermined Attack
Counterattack Ability
Combat Maneuvers and Aiming (S)
Combat Maneuvers and Aiming (M)
Indirect Attack
Camouflage Attack
Block Ability (Single)
Block Ability (Multiple)
Limited Block Ability
Dodge Ability (Single)
Dodge Ability (Multiple)
Limited Dodge Ability
Predetermined Defense
Damage Augmentation (Single)
~Sacrifice
~Limited Damage
Damage Augmentation (Multiple)
Damage Multiplier (Single)
Damage Multiplier (Multiple)
Predetermined Damage (Single)
Predetermined Damage (Multiple)
Additional Attack
~Continuous Attack
~Added Fatigue Bonus
~Combo
Limited Additional Attack
~Continuous Attack
Additional Action
~Added Fatigue Bonus
Initiative Augmentation
Foretell
Long-Distance Attack (Single)
~Projection
~Trail of Destruction
Long-Distance Attack (Multiple)
Area Block
Automatic Transportation
Breakage Augmentation
Fortitude Augmentation
Armor Augmentation
~Unmodifiable
~Physical Armor
~Slowness
Movement Increase
Ability Increase
Physical Resistance Increase
~Disease Resistance
~Venom Resistance
Magical Resistance Increase
Psychic Resistance Increase
(AAT)
(AAT)
(ATL)
(AAC)
(AMI)
Perceptive Abilities:
Elemental Attack: Air
Elemental Attack: Earth
Physical KI Weapons
~Projectiles
~Additional Weapons
Ki Absorption
Trapping
~Spirit Trap
Physical Shock
Damage Resistance
~Regeneration
Impact
~Attract
Interruption
~Type of Interruption
Brand
Critical Enhancement (Single)
~Automatic Critical
Critical Enhancement (Multiple)
~Automatic Critical
(DAR)
(CRS)
(CRM)
Air/Water
Attack Ability (Single)
Attack Ability (Multiple)
Counterattack Ability
Combat Maneuvers and Aiming (S)
Combat Maneuvers and Aiming (M)
Indirect Attack
Camouflage Attack
Block Ability (Single)
Block Ability (Multiple)
Limited Block Ability
Dodge Ability (Single)
Dodge Ability (Multiple)
Limited Dodge Ability
Predetermined Defense
Additional Attack
~Continuous Attack
~Added Fatigue Bonus
~Combo
Limited Additional Attack
~Continuous Attack
Additional Action
~Added Fatigue Bonus
Initiative Augmentation
Quick Recovery
Foretell
Long-Distance Attack (Single)
~Projection
~Trail of Destruction
Long-Distance Attack (Multiple)
Area Block
Automatic Transportation
Armor Augmentation
~Unmodifiable
~Physical Armor
~Slowness
Movement Increase
Ability Increase
Increased Bonus: Agility
Increased Bonus: Constitution
Increased Bonus: Dextery
Increased Bonus: Strength
Increased Bonus: Power
Increased Bonus: Willpower
Physical Resistance Increase
~Disease Resistance
~Venom Resistance
Magical Resistance Increase
Psychic Resistance Increase
Perceptive Abilities:
Elemental Attack: Air
Elemental Attack: Water
Ki Absorption
(AAT)
(AAT)
(ATL)
(AAC)
Fire/Darkness
Attack Ability (Single)
Attack Ability (Multiple)
Predetermined Attack
Indirect Attack
Camouflage Attack
Limited Dodge Ability
Damage Augmentation (Single)
~Sacrifice
~Limited Damage
Damage Augmentation (Multiple)
Damage Multiplier (Single)
Damage Multiplier (Multiple)
Predetermined Damage (Single)
Predetermined Damage (Multiple)
Limited Additional Attack
~Continuous Attack
Foretell
Long-Distance Attack (Single)
~Projection
~Trail of Destruction
Long-Distance Attack (Multiple)
Area Attack (Single)
~Target Choice
Area Attack (Multiple)
~Target Choice
Automatic Transportation
Breakage Augmentation
Fortitude Augmentation
Armor Penetration
Movement Increase
Increased Bonus: Agility
Increased Bonus: Constitution
Increased Bonus: Dextery
Increased Bonus: Strength
Increased Bonus: Power
Increased Bonus: Willpower
Magical Resistance Increase
Energy Damaging Attack
Elemental Attack: Fire
Elemental Attack: Darkness
Physical KI Weapons
~Projectiles
~Additional Weapons
Supernatural Attack
Mirage
~Non-detection
~Change in Appearance
~Phantasmal Illusions
Supernatural States
~Added State:
~Predetermined Condition
~Range of Effect
(ATL)
(ARS)
(ARM)
Physical Shock
Mirage
~Non-detection
~Change in Appearance
~Phantasmal Illusions
Energy Shield
~Regeneration
Interruption
~Type of Interruption
Brand
Intangibility
~Affect Others
~Fusion
Attack Mirroring
~Target Choice
~Mirroring Esoteric Abilities
(ENS)
(AMI)
Impact
~Attract
Brand
Intangibility
~Affect Others
~Fusion
Critical Enhancement (Single)
~Automatic Critical
Critical Enhancement (Multiple)
~Automatic Critical
Attack Mirroring
~Target Choice
~Mirroring Esoteric Abilities
(CRS)
(CRM)
(AMI)
Fire/Light
Attack Ability (Single)
Attack Ability (Multiple)
Predetermined Attack
Block Ability (Single)
Block Ability (Multiple)
Limited Block Ability
Dodge Ability (Single)
Dodge Ability (Multiple)
Limited Dodge Ability
Predetermined Defense
Damage Augmentation (Single)
~Sacrifice
~Limited Damage
Damage Augmentation (Multiple)
Damage Multiplier (Single)
Damage Multiplier (Multiple)
Predetermined Damage (Single)
Predetermined Damage (Multiple)
Additional Defense
~Added Fatigue Bonus
Quick Recovery
Foretell
Long-Distance Attack (Single)
~Projection
~Trail of Destruction
Long-Distance Attack (Multiple)
Area Attack (Single)
~Target Choice
Area Attack (Multiple)
~Target Choice
Area Block
Automatic Transportation
Breakage Augmentation
Fortitude Augmentation
Armor Penetration
Armor Augmentation
~Unmodifiable
~Physical Armor
~Slowness
Movement Increase
Ability Increase
Increased Bonus: Agility
Increased Bonus: Constitution
Increased Bonus: Dextery
Increased Bonus: Strength
Increased Bonus: Power
Increased Bonus: Willpower
Physical Resistance Increase
~Disease Resistance
~Venom Resistance
Magical Resistance Increase
Psychic Resistance Increase
(ADE)
(ARS)
(ARM)
Fire/Earth
Attack Ability (Single)
Attack Ability (Multiple)
Predetermined Attack
Counterattack Ability
Block Ability (Single)
Block Ability (Multiple)
Limited Block Ability
Predetermined Defense
Damage Augmentation (Single)
~Sacrifice
~Limited Damage
Damage Augmentation (Multiple)
Damage Multiplier (Single)
Damage Multiplier (Multiple)
Predetermined Damage (Single)
Predetermined Damage (Multiple)
Foretell
Long-Distance Attack (Single)
~Projection
~Trail of Destruction
Long-Distance Attack (Multiple)
Area Attack (Single)
~Target Choice
Area Attack (Multiple)
~Target Choice
Area Block
Breakage Augmentation
Fortitude Augmentation
Armor Penetration
Armor Augmentation
~Unmodifiable
~Physical Armor
~Slowness
Movement Increase
Ability Increase
Increased Bonus: Agility
Increased Bonus: Constitution
Increased Bonus: Dextery
Increased Bonus: Strength
Increased Bonus: Power
Increased Bonus: Willpower
Physical Resistance Increase
~Disease Resistance
~Venom Resistance
Magical Resistance Increase
Energy Damaging Attack
Elemental Attack: Fire
Elemental Attack: Earth
Physical KI Weapons
~Projectiles
~Additional Weapons
Ki Absorption
(ARS)
(ARM)
Perceptive Abilities:
Energy Damaging Attack
Elemental Attack: Fire
Elemental Attack: Light
Physical KI Weapons
~Projectiles
~Additional Weapons
Supernatural Attack
Physical Shock
Energy Shield
~Regeneration
Supernatural States
~Added State:
~Predetermined Condition
~Range of Effect
Impact
~Attract
Interruption
~Type of Interruption
Brand
Intangibility
~Affect Others
~Fusion
Critical Enhancement (Single)
~Automatic Critical
Critical Enhancement (Multiple)
~Automatic Critical
Attack Mirroring
~Target Choice
~Mirroring Esoteric Abilities
(ENS)
(CRS)
(CRM)
(AMI)
Trapping
~Spirit Trap
Physical Shock
Damage Resistance
~Regeneration
Impact
~Attract
Critical Enhancement (Single)
~Automatic Critical
Critical Enhancement (Multiple)
~Automatic Critical
(DAR)
(CRS)
(CRM)
Fire/Water
Attack Ability (Single)
Attack Ability (Multiple)
Counterattack Ability
Indirect Attack
Camouflage Attack
Block Ability (Single)
Block Ability (Multiple)
Limited Block Ability
Dodge Ability (Single)
Dodge Ability (Multiple)
Predetermined Defense
Damage Augmentation (Single)
~Sacrifice
~Limited Damage
Damage Augmentation (Multiple)
Damage Multiplier (Single)
Damage Multiplier (Multiple)
Predetermined Damage (Single)
Predetermined Damage (Multiple)
Additional Attack
~Continuous Attack
~Added Fatigue Bonus
~Combo
Limited Additional Attack
~Continuous Attack
Quick Recovery
Foretell
Long-Distance Attack (Single)
~Projection
~Trail of Destruction
Long-Distance Attack (Multiple)
Area Attack (Single)
~Target Choice
Area Attack (Multiple)
~Target Choice
Area Block
Breakage Augmentation
Fortitude Augmentation
Armor Penetration
Armor Augmentation
~Unmodifiable
~Physical Armor
~Slowness
Movement Increase
Ability Increase
Increased Bonus: Agility
Increased Bonus: Constitution
Increased Bonus: Dextery
Increased Bonus: Strength
Increased Bonus: Power
Increased Bonus: Willpower
Physical Resistance Increase
(AAT)
(AAT)
(ATL)
(ARS)
(ARM)
Fire/Air
Attack Ability (Single)
Attack Ability (Multiple)
Counterattack Ability
Combat Maneuvers and Aiming (S)
Combat Maneuvers and Aiming (M)
Indirect Attack
Camouflage Attack
Dodge Ability (Single)
Dodge Ability (Multiple)
Limited Dodge Ability
Damage Augmentation (Single)
~Sacrifice
~Limited Damage
Damage Augmentation (Multiple)
Damage Multiplier (Single)
Damage Multiplier (Multiple)
Predetermined Damage (Single)
Predetermined Damage (Multiple)
Additional Attack
~Continuous Attack
~Added Fatigue Bonus
~Combo
Limited Additional Attack
~Continuous Attack
Additional Action
~Added Fatigue Bonus
Initiative Augmentation
Quick Recovery
Foretell
Long-Distance Attack (Single)
~Projection
~Trail of Destruction
Long-Distance Attack (Multiple)
Area Attack (Single)
~Target Choice
Area Attack (Multiple)
~Target Choice
Automatic Transportation
Breakage Augmentation
Fortitude Augmentation
Armor Penetration
Movement Increase
Increased Bonus: Agility
Increased Bonus: Constitution
Increased Bonus: Dextery
Increased Bonus: Strength
Increased Bonus: Power
Increased Bonus: Willpower
Magical Resistance Increase
Psychic Resistance Increase
Perceptive Abilities:
Energy Damaging Attack
(AAT)
(AAT)
(ATL)
(AAC)
(ARS)
(ARM)
~Disease Resistance
~Venom Resistance
Magical Resistance Increase
Psychic Resistance Increase
Perceptive Abilities:
Energy Damaging Attack
Elemental Attack: Fire
Elemental Attack: Water
Ki Absorption
Physical Shock
Mirage
~Non-detection
~Change in Appearance
~Phantasmal Illusions
Energy Shield
~Regeneration
Impact
~Attract
Interruption
~Type of Interruption
Intangibility
~Affect Others
~Fusion
Critical Enhancement (Single)
~Automatic Critical
Critical Enhancement (Multiple)
~Automatic Critical
Attack Mirroring
~Target Choice
~Mirroring Esoteric Abilities
(ENS)
(CRS)
(CRM)
(AMI)
(CRM)
Darkness
Attack Ability (Single)
Attack Ability (Multiple)
Predetermined Attack
Indirect Attack
Camouflage Attack
Limited Dodge Ability
Limited Additional Attack
~Continuous Attack
Area Attack (Single)
~Target Choice
Area Attack (Multiple)
~Target Choice
Automatic Transportation
Armor Penetration
Increased Bonus: Agility
Increased Bonus: Constitution
Increased Bonus: Dextery
Increased Bonus: Strength
Increased Bonus: Power
Increased Bonus: Willpower
Energy Damaging Attack
Elemental Attack: Darkness
Physical KI Weapons
~Projectiles
~Additional Weapons
Supernatural Attack
Mirage
~Non-detection
~Change in Appearance
~Phantasmal Illusions
Supernatural States
~Added State:
~Predetermined Condition
~Range of Effect
Brand
Intangibility
~Affect Others
~Fusion
Attack Mirroring
~Target Choice
~Mirroring Esoteric Abilities
(ATL)
(ARS)
(ARM)
(AMI)
Light
Predetermined Attack
Block Ability (Single)
Block Ability (Multiple)
Limited Block Ability
Dodge Ability (Single)
Dodge Ability (Multiple)
Limited Dodge Ability
Predetermined Defense
Additional Defense
~Added Fatigue Bonus
Quick Recovery
Foretell
Area Attack (Single)
~Target Choice
Area Attack (Multiple)
~Target Choice
Area Block
Automatic Transportation
Fortitude Augmentation
Armor Augmentation
~Unmodifiable
~Physical Armor
~Slowness
Movement Increase
Ability Increase
Physical Resistance Increase
~Disease Resistance
~Venom Resistance
Magical Resistance Increase
Psychic Resistance Increase
Perceptive Abilities:
Energy Damaging Attack
Elemental Attack: Light
Physical KI Weapons
~Projectiles
~Additional Weapons
Supernatural Attack
Physical Shock
Energy Shield
~Regeneration
Supernatural States
~Added State:
~Predetermined Condition
~Range of Effect
Interruption
~Type of Interruption
Brand
Intangibility
~Affect Others
~Fusion
Attack Mirroring
~Target Choice
(ADE)
(ARS)
(ARM)
(ENS)
(AMI)
Earth
Predetermined Attack
Counterattack Ability
Block Ability (Single)
Block Ability (Multiple)
Limited Block Ability
Predetermined Defense
Damage Augmentation (Single)
~Sacrifice
~Limited Damage
Damage Augmentation (Multiple)
Damage Multiplier (Single)
Damage Multiplier (Multiple)
Predetermined Damage (Single)
Predetermined Damage (Multiple)
Area Block
Breakage Augmentation
Fortitude Augmentation
Armor Augmentation
~Unmodifiable
~Physical Armor
~Slowness
Ability Increase
Physical Resistance Increase
~Disease Resistance
~Venom Resistance
Elemental Attack: Earth
Physical KI Weapons
~Projectiles
~Additional Weapons
Ki Absorption
Trapping
~Spirit Trap
Physical Shock
Damage Resistance
~Regeneration
Impact
~Attract
Critical Enhancement (Single)
~Automatic Critical
Critical Enhancement (Multiple)
~Automatic Critical
(DAR)
(CRS)
(CRM)
Water
Counterattack Ability
Indirect Attack
Camouflage Attack
Block Ability (Single)
Block Ability (Multiple)
Limited Block Ability
Dodge Ability (Single)
Dodge Ability (Multiple)
Predetermined Defense
Additional Attack
~Continuous Attack
~Added Fatigue Bonus
~Combo
Limited Additional Attack
~Continuous Attack
Quick Recovery
Long-Distance Attack (Single)
~Projection
~Trail of Destruction
Long-Distance Attack (Multiple)
Area Block
Armor Augmentation
~Unmodifiable
~Physical Armor
~Slowness
Ability Increase
Increased Bonus: Agility
Increased Bonus: Constitution
Increased Bonus: Dextery
Increased Bonus: Strength
Increased Bonus: Power
Increased Bonus: Willpower
Physical Resistance Increase
~Disease Resistance
~Venom Resistance
Psychic Resistance Increase
Perceptive Abilities:
Elemental Attack: Water
Ki Absorption
Physical Shock
Mirage
~Non-detection
~Change in Appearance
~Phantasmal Illusions
Energy Shield
~Regeneration
Interruption
~Type of Interruption
Intangibility
~Affect Others
~Fusion
Attack Mirroring
(AAT)
(AAT)
(ATL)
(ENS)
~Target Choice
~Mirroring Esoteric Abilities
(AMI)
Air
Attack Ability (Single)
Attack Ability (Multiple)
Counterattack Ability
Combat Maneuvers and Aiming (S)
Combat Maneuvers and Aiming (M)
Indirect Attack
Camouflage Attack
Dodge Ability (Single)
Dodge Ability (Multiple)
Limited Dodge Ability
Additional Attack
~Continuous Attack
~Added Fatigue Bonus
~Combo
Limited Additional Attack
~Continuous Attack
Additional Action
~Added Fatigue Bonus
Initiative Augmentation
Quick Recovery
Foretell
Long-Distance Attack (Single)
~Projection
~Trail of Destruction
Long-Distance Attack (Multiple)
Automatic Transportation
Movement Increase
Magical Resistance Increase
Psychic Resistance Increase
Perceptive Abilities:
Elemental Attack: Air
Ki Absorption
Interruption
~Type of Interruption
Brand
(AAT)
(AAT)
(ATL)
(AAC)
Fire
Attack Ability (Single)
Attack Ability (Multiple)
Damage Augmentation (Single)
~Sacrifice
~Limited Damage
Damage Augmentation (Multiple)
Damage Multiplier (Single)
Damage Multiplier (Multiple)
Predetermined Damage (Single)
Predetermined Damage (Multiple)
Foretell
Long-Distance Attack (Single)
~Projection
~Trail of Destruction
Long-Distance Attack (Multiple)
Area Attack (Single)
~Target Choice
Area Attack (Multiple)
~Target Choice
Breakage Augmentation
Fortitude Augmentation
Armor Penetration
Movement Increase
Increased Bonus: Agility
Increased Bonus: Constitution
Increased Bonus: Dextery
Increased Bonus: Strength
Increased Bonus: Power
Increased Bonus: Willpower
Magical Resistance Increase
Energy Damaging Attack
Elemental Attack: Fire
Impact
~Attract
Critical Enhancement (Single)
~Automatic Critical
Critical Enhancement (Multiple)
~Automatic Critical
(ARS)
(ARM)
(CRS)
(CRM)
All Comparison
Attack Ability (Single)
Attack Ability (Multiple)
Predetermined Attack
Counterattack Ability
Combat Maneuvers and Aiming (S)
Combat Maneuvers and Aiming (M)
Indirect Attack
Camouflage Attack
Block Ability (Single)
Block Ability (Multiple)
Limited Block Ability
Dodge Ability (Single)
Dodge Ability (Multiple)
Limited Dodge Ability
Predetermined Defense
Damage Augmentation (Single)
Sacrifice
Limited Damage
Damage Augmentation (Multiple)
Damage Multiplier (Single)
Damage Multiplier (Multiple)
Predetermined Damage (Single)
Predetermined Damage (Multiple)
Additional Attack
Continuous Attack (AAT)
Added Fatigue Bonus (AAT)
Combo
Limited Additional Attack
Continuous Attack (ATL)
Additional Defense
Added Fatigue Bonus (ADE)
Additional Action
Added Fatigue Bonus (AAC)
Initiative Augmentation
Quick Recovery
Foretell
Long-Distance Attack (Single)
Projection
Trail of Destruction
Long-Distance Attack (Multiple)
Area Attack (Single)
Target Choice (ARS)
Area Attack (Multiple)
Target Choice (ARM)
Area Block
Automatic Transportation
Breakage Augmentation
Fortitude Augmentation
Armor Penetration
Armor Augmentation
Unmodifiable
Physical Armor
Level 1
ATPLUS_1
ATPLUSM_1
PREDETAT_1
COATPLUS_1
MANEUVER_1
MANEUVERM_1
INDAT
CAMOAT_1
BLOCKPLUS_1
BLOCKPLUSM_1
BLOCKPLUSL_1
DODGEPLUS_1
DODGEPLUSM_1
DODGEPLUSL_1
PREDETDEF_1
DAMPLUS_1
DAMPLUS_SACRIFICE_1
DAMPLUS_LDAMAGE
DAMPLUSM_1
DAMMULT_1
DAMMULTM_1
PREDETDAM_1
PREDETDAMM_1
ADDAT_1
ADDAT_ENDURE
ADDAT_FATIGUE
ADDAT_COMBO
ADDATL_1
ADDATL_ENDURE
ADDDEF_1
ADDDEF_FATIGUE
ADDACT_1
ADDACT_FATIGUE
INIPLUS_1
QUICKRECOVERY_1
FORETELL_1
DISTANCE_1
DISTANCE_PROJECTION
DISTANCE_TRAIL
DISTANCEM_1
AREA_1
AREA_TARGET
AREAM_1
AREAM_TARGET
AREABLOCK_1
TRANSPORT_1
BREAKAGE_1
FORTITUDE_1
ARMORMINUS_1
ARMORPLUS_1
ARMORPLUS_UNMODIFIABLE
ARMORPLUS_PHYSICAL
Slowness
Movement Increase
Ability Increase
Increased Bonus: Agility
Increased Bonus: Constitution
Increased Bonus: Dextery
Increased Bonus: Strength
Increased Bonus: Power
Increased Bonus: Willpower
Physical Resistance Increase
Disease Resistance
Venom Resistance
Magical Resistance Increase
Psychic Resistance Increase
Perceptive Abilities:
Energy Damaging Attack
Elemental Attack: Fire
Elemental Attack: Air
Elemental Attack: Water
Elemental Attack: Earth
Elemental Attack: Light
Elemental Attack: Darkness
Physical KI Weapons
Projectiles
Additional Weapons
Supernatural Attack
Ki Absorption
Trapping
Spirit Trap
Physical Shock
Damage Resistance
Regeneration (DAR)
Mirage
Non-detection
Change in Appearance
Phantasmal Illusions
Energy Shield
Regeneration (ENS)
Supernatural States
Added State:
Predetermined Condition
Range of Effect
Impact
Attract
Interruption
Type of Interruption
Brand
Intangibility
Affect Others
Fusion
Critical Enhancement (Single)
Automatic Critical (CRS)
Critical Enhancement (Multiple)
Automatic Critical (CRM)
Attack Mirroring
ARMORPLUS_SLOWNESS
MOVEMENTPLUS_1
ABILITYPLUS_1
BONUSAGI_1
BONUSCON_1
BONUSDEX_1
BONUSSTR_1
BONUSPOW_1
BONUSWIL_1
PHRPLUS_1
PHRPLUS_DR
PHRPLUS_VR
MRPLUS_1
PSRPLUS_1
PERCEPTION_1
ENERGYDAM
ELEMENTALDAM_FIRE
ELEMENTALDAM_AIR
ELEMENTALDAM_WATER
ELEMENTALDAM_EARTH
ELEMENTALDAM_LIGHT
ELEMENTALDAM_DARK
KIWEAPON_1
KIWEAPON_PROJECTILES
KIWEAPON_ADDITIONAL_1
SUPERDAM
KIABSORB_1
TRAPPING_1
TRAPPING_SPIRIT
PHYSSHOCK
DAMRESIST_1
DAMRESIST_REGEN_1
MIRAGE_1
MIRAGE_NONDETECTION_1
MIRAGE_CHANGE
MIRAGE_PHANTASMAL_1
ENERGYSHIELD_1
ENERGYSHIELD_REGEN_1
STATUSEFFECT_1
STATUSEFFECT_ADD_1
STATUSEFFECT_CONDITION_1
STATUSEFFECT_RANGE_1
IMPACT_1
IMPACT_ATTRACT
INTERRUPTION_1
INTERRUPTION_TYPE_1
BRAND_1
INTANGIBILITY
INTANGIBILITY_OTHERS_1
INTANGIBILITY_FUSION
CRITPLUS_1
CRITPLUS_AUTO
CRITPLUSM_1
CRITPLUSM_AUTO
Level 2
ATPLUS_2
ATPLUSM_2
PREDETAT_2
COATPLUS_2
MANEUVER_2
MANEUVERM_2
INDAT
CAMOAT_2
BLOCKPLUS_2
BLOCKPLUSM_2
BLOCKPLUSL_2
DODGEPLUS_2
DODGEPLUSM_2
DODGEPLUSL_2
PREDETDEF_2
DAMPLUS_2
DAMPLUS_SACRIFICE_1
DAMPLUS_LDAMAGE
DAMPLUSM_2
DAMMULT_2
DAMMULTM_2
PREDETDAM_2
PREDETDAMM_2
ADDAT_2
ADDAT_ENDURE
ADDAT_FATIGUE
ADDAT_COMBO
ADDATL_2
ADDATL_ENDURE
ADDDEF_2
ADDDEF_FATIGUE
ADDACT_2
ADDACT_FATIGUE
INIPLUS_2
QUICKRECOVERY_1
FORETELL_1
DISTANCE_2
DISTANCE_PROJECTION
DISTANCE_TRAIL
DISTANCEM_2
AREA_2
AREA_TARGET
AREAM_2
AREAM_TARGET
AREABLOCK_2
TRANSPORT_2
BREAKAGE_2
FORTITUDE_2
ARMORMINUS_2
ARMORPLUS_2
ARMORPLUS_UNMODIFIABLE
ARMORPLUS_PHYSICAL
Level 3
ATPLUS_3
ATPLUSM_3
PREDETAT_3
COATPLUS_3
MANEUVER_3
MANEUVERM_2
INDAT
CAMOAT_3
BLOCKPLUS_3
BLOCKPLUSM_3
BLOCKPLUSL_3
DODGEPLUS_3
DODGEPLUSM_3
DODGEPLUSL_3
PREDETDEF_3
DAMPLUS_3
DAMPLUS_SACRIFICE_1
DAMPLUS_LDAMAGE
DAMPLUSM_3
DAMMULT_3
DAMMULTM_3
PREDETDAM_3
PREDETDAMM_3
ADDAT_3
ADDAT_ENDURE
ADDAT_FATIGUE
ADDAT_COMBO
ADDATL_3
ADDATL_ENDURE
ADDDEF_3
ADDDEF_FATIGUE
ADDACT_3
ADDACT_FATIGUE
INIPLUS_3
QUICKRECOVERY_1
FORETELL_1
DISTANCE_3
DISTANCE_PROJECTION
DISTANCE_TRAIL
DISTANCEM_3
AREA_3
AREA_TARGET
AREAM_3
AREAM_TARGET
AREABLOCK_3
TRANSPORT_3
BREAKAGE_3
FORTITUDE_3
ARMORMINUS_3
ARMORPLUS_3
ARMORPLUS_UNMODIFIABLE
ARMORPLUS_PHYSICAL
ARMORPLUS_SLOWNESS
MOVEMENTPLUS_2
ABILITYPLUS_2
BONUSAGI_2
BONUSCON_2
BONUSDEX_2
BONUSSTR_2
BONUSPOW_2
BONUSWIL_2
PHRPLUS_2
PHRPLUS_DR
PHRPLUS_VR
MRPLUS_2
PSRPLUS_2
PERCEPTION_2
ENERGYDAM
ELEMENTALDAM_FIRE
ELEMENTALDAM_AIR
ELEMENTALDAM_WATER
ELEMENTALDAM_EARTH
ELEMENTALDAM_LIGHT
ELEMENTALDAM_DARK
KIWEAPON_2
KIWEAPON_PROJECTILES
KIWEAPON_ADDITIONAL_1
SUPERDAM
KIABSORB_2
TRAPPING_2
TRAPPING_SPIRIT
PHYSSHOCK
DAMRESIST_2
DAMRESIST_REGEN_1
MIRAGE_2
MIRAGE_NONDETECTION_2
MIRAGE_CHANGE
MIRAGE_PHANTASMAL_1
ENERGYSHIELD_2
ENERGYSHIELD_REGEN_1
STATUSEFFECT_2
STATUSEFFECT_ADD_2
STATUSEFFECT_CONDITION_2
STATUSEFFECT_RANGE_2
IMPACT_2
IMPACT_ATTRACT
INTERRUPTION_2
INTERRUPTION_TYPE_1
BRAND_2
INTANGIBILITY
INTANGIBILITY_OTHERS_1
INTANGIBILITY_FUSION
CRITPLUS_2
CRITPLUS_AUTO
CRITPLUSM_2
CRITPLUSM_AUTO
ATMIRROR
ARMORPLUS_SLOWNESS
MOVEMENTPLUS_3
ABILITYPLUS_3
BONUSAGI_3
BONUSCON_3
BONUSDEX_3
BONUSSTR_3
BONUSPOW_3
BONUSWIL_3
PHRPLUS_3
PHRPLUS_DR
PHRPLUS_VR
MRPLUS_3
PSRPLUS_3
PERCEPTION_2
ENERGYDAM
ELEMENTALDAM_FIRE
ELEMENTALDAM_AIR
ELEMENTALDAM_WATER
ELEMENTALDAM_EARTH
ELEMENTALDAM_LIGHT
ELEMENTALDAM_DARK
KIWEAPON_3
KIWEAPON_PROJECTILES
KIWEAPON_ADDITIONAL_1
SUPERDAM
KIABSORB_3
TRAPPING_3
TRAPPING_SPIRIT
PHYSSHOCK
DAMRESIST_3
DAMRESIST_REGEN_1
MIRAGE_3
MIRAGE_NONDETECTION_3
MIRAGE_CHANGE
MIRAGE_PHANTASMAL_1
ENERGYSHIELD_3
ENERGYSHIELD_REGEN_1
STATUSEFFECT_3
STATUSEFFECT_ADD_3
STATUSEFFECT_CONDITION_3
STATUSEFFECT_RANGE_3
IMPACT_3
IMPACT_ATTRACT
INTERRUPTION_3
INTERRUPTION_TYPE_1
BRAND_2
INTANGIBILITY
INTANGIBILITY_OTHERS_1
INTANGIBILITY_FUSION
CRITPLUS_3
CRITPLUS_AUTO
CRITPLUSM_3
CRITPLUSM_AUTO
ATMIRROR
ATMIRROR_TARGET
ATMIRROR_ESOTERIC
ATMIRROR_TARGET
ATMIRROR_ESOTERIC
Data List
ATPLUS_LIST
ATPLUSM_LIST
PREDETAT_LIST
COATPLUS_LIST
MANEUVER_LIST
MANEUVERM_LIST
INDAT_LIST
CAMOAT_LIST
BLOCKPLUS_LIST
BLOCKPLUSM_LIST
BLOCKPLUSL_LIST
DODGEPLUS_LIST
DODGEPLUSM_LIST
DODGEPLUSL_LIST
PREDETDEF_LIST
DAMPLUS_LIST
DAMPLUS_SACRIFICE_LIST
DAMPLUS_LDAMAGE
DAMPLUSM_LIST
DAMMULT_LIST
DAMMULTM_LIST
PREDETDAM_LIST
PREDETDAMM_LIST
ADDAT_LIST
ADDAT_ENDURE
ADDAT_FATIGUE
ADDAT_COMBO
ADDATL_LIST
ADDATL_ENDURE
ADDDEF_LIST
ADDDEF_FATIGUE
ADDACT_LIST
ADDACT_FATIGUE
INIPLUS_LIST
QUICKRECOVERY_LIST
FORETELL_LIST
DISTANCE_LIST
DISTANCE_PROJECTION
DISTANCE_TRAIL
DISTANCEM_LIST
AREA_LIST
AREA_TARGET
AREAM_LIST
AREAM_TARGET
AREABLOCK_LIST
TRANSPORT_LIST
BREAKAGE_LIST
FORTITUDE_LIST
ARMORMINUS_LIST
ARMORPLUS_LIST
ARMORPLUS_UNMODIFIABLE
ARMORPLUS_PHYSICAL
KI Distribution List
ATPLUS_KI
ATPLUSM_KI
PREDETAT_KI
COATPLUS_KI
MANEUVER_KI
MANEUVERM_KI
INDAT_KI
CAMOAT_KI
BLOCKPLUS_KI
BLOCKPLUSM_KI
BLOCKPLUSL_KI
DODGEPLUS_KI
DODGEPLUSM_KI
DODGEPLUSL_KI
PREDETDEF_KI
DAMPLUS_KI
DAMPLUS_SACRIFICE_KI
DAMPLUS_LDAMAGE
DAMPLUSM_KI
DAMMULT_KI
DAMMULTM_KI
PREDETDAM_KI
PREDETDAMM_KI
ADDAT_KI
ADDAT_ENDURE
ADDAT_FATIGUE
ADDAT_COMBO
ADDATL_KI
ADDATL_ENDURE
ADDDEF_KI
ADDDEF_FATIGUE
ADDACT_KI
ADDACT_FATIGUE
INIPLUS_KI
QUICKRECOVERY_KI
FORETELL_KI
DISTANCE_KI
DISTANCE_PROJECTION
DISTANCE_TRAIL
DISTANCEM_KI
AREA_KI
AREA_TARGET
AREAM_KI
AREAM_TARGET
AREABLOCK_KI
TRANSPORT_KI
BREAKAGE_KI
FORTITUDE_KI
ARMORMINUS_KI
ARMORPLUS_KI
ARMORPLUS_UNMODIFIABLE
ARMORPLUS_PHYSICAL
Oneliner
1
1
1
1
1
1
1
1
1
1
1
1
1
ARMORPLUS_SLOWNESS
MOVEMENTPLUS_LIST
ABILITYPLUS_LIST
BONUSAGI_LIST
BONUSCON_LIST
BONUSDEX_LIST
BONUSSTR_LIST
BONUSPOW_LIST
BONUSWIL_LIST
PHRPLUS_LIST
PHRPLUS_DR
PHRPLUS_VR
MRPLUS_LIST
PSRPLUS_LIST
PERCEPTION_LIST
ENERGYDAM
ELEMENTALDAM_FIRE
ELEMENTALDAM_AIR
ELEMENTALDAM_WATER
ELEMENTALDAM_EARTH
ELEMENTALDAM_LIGHT
ELEMENTALDAM_DARK
KIWEAPON_LIST
KIWEAPON_PROJECTILES
KIWEAPON_ADDITIONAL
SUPERDAM
KIABSORB_LIST
TRAPPING_LIST
TRAPPING_SPIRIT
PHYSSHOCK
DAMRESIST_LIST
DAMRESIST_REGEN
MIRAGE_LIST
MIRAGE_NONDETECTION
MIRAGE_CHANGE
MIRAGE_PHANTASMAL
ENERGYSHIELD_LIST
ENERGYSHIELD_REGEN
STATUSEFFECT_LIST
STATUSEFFECT_ADD
STATUSEFFECT_CONDITION
STATUSEFFECT_RANGE
IMPACT_LIST
IMPACT_ATTRACT
INTERRUPTION_LIST
INTERRUPTION_TYPE
BRAND_LIST
INTANGIBILITY_LIST
INTANGIBILITY_OTHERS
INTANGIBILITY_FUSION
CRITPLUS_LIST
CRITPLUS_AUTO
CRITPLUSM_LIST
CRITPLUSM_AUTO
ATMIRROR
ARMORPLUS_SLOWNESS
MOVEMENTPLUS_KI
ABILITYPLUS_KI
BONUSAGI_KI
BONUSCON_KI
BONUSDEX_KI
BONUSSTR_KI
BONUSPOW_KI
BONUSWIL_KI
PHRPLUS_KI
PHRPLUS_DR
PHRPLUS_VR
MRPLUS_KI
PSRPLUS_KI
PERCEPTION_KI
ENERGYDAM_KI
ELEMENTALDAM_FIRE_KI
ELEMENTALDAM_AIR_KI
ELEMENTALDAM_WATER_KI
ELEMENTALDAM_EARTH_KI
ELEMENTALDAM_LIGHT_KI
ELEMENTALDAM_DARK_KI
KIWEAPON_KI
KIWEAPON_PROJECTILES
KIWEAPON_ADDITIONAL
SUPERDAM_KI
KIABSORB_KI
TRAPPING_KI
TRAPPING_SPIRIT
PHYSSHOCK_KI
DAMRESIST_KI
DAMRESIST_REGEN
MIRAGE_KI
MIRAGE_NONDETECTION
MIRAGE_CHANGE
MIRAGE_PHANTASMAL
ENERGYSHIELD_KI
ENERGYSHIELD_REGEN
STATUSEFFECT_KI
STATUSEFFECT_ADD
STATUSEFFECT_CONDITION
STATUSEFFECT_RANGE
IMPACT_KI
IMPACT_ATTRACT
INTERRUPTION_KI
INTERRUPTION_TYPE
BRAND_KI
INTANGIBILITY_KI
INTANGIBILITY_OTHERS
INTANGIBILITY_FUSION
CRITPLUS_KI
CRITPLUS_AUTO
CRITPLUSM_KI
CRITPLUSM_AUTO
ATMIRROR_KI
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
ATMIRROR_TARGET
ATMIRROR_ESOTERIC
ATMIRROR_TARGET
ATMIRROR_ESOTERIC
1
1
Disadvantages
Optionals
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Multiuse
Exhaustion
Elemental Binding
Specialized Attack:
Tied to a Weapon
Limited Circumstance:
Combat Circumstance:
Complex
Conditions:
Reduced Damage
Specialized Defense:
Exterminator:
Excessive Energy Use
Weapon Loss
Action Penalty
Predetermination
Advance Preparation
Elemental Requirements
Vital Sacrifice
Char. Sacrifice:
Defenseless
Overload
Final Technique
Maintained Technique
Limited Uses
Determined Condition
Level 1 List
Exhaustion
Elemental Binding
Specialized Attack:
Tied to a Weapon
Limited Circumstance:
Combat Circumstance:
Conditions:
Reduced Damage
Specialized Defense:
Exterminator:
Excessive Energy Use
Weapon Loss
Action Penalty
Advance Preparation
Elemental Requirements
Vital Sacrifice
Char. Sacrifice:
Defenseless
Overload
Maintained Technique
Limited Uses
Determined Condition
Sustenance
Minor
Greater
Maintained
Cost Alteration
1
1
Combinable Technique
1
1
Yes
No
Optionals List
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Botrage
1
(( -_- ))
1
1
((>_< ))
(( >_>))
((='.'=))
((.________.))
((Q_Q))
((o_O))
(( ,, ))
((T_T))
((^_^;))
((0`-0))
((_))
EXHAUSTION_1
ELEMENTALBINDING_1
SPECIALIZEDATTACK_1
TIEDTOWEAPON_1
LIMITEDCIRCUMSTANCES_1
COMBATCIRCUMSTANCES_1
CONDITIONS_1
REDUCEDDAMAGE_1
SPECIALIZEDDEFENSE_1
EXTERMINATOR_1
EXCESSIVEENERGYUSE
WEAPONLOSS
ACTIONPENALTY_1
ADVANCEPREPARATION_1
ELEMENTALREQUIREMENTS_1
VITALSACRIFICE_1
CHARACTERISTICSACRIFICE_1
DEFENSELESS
OVERLOAD_1
MAINTAINEDTECHNIQUE_1
LIMITEDUSES_1
DETERMINEDCONDITION_1
EXHAUSTION_2
ELEMENTALBINDING_1
SPECIALIZEDATTACK_1
TIEDTOWEAPON_1
LIMITEDCIRCUMSTANCES_2
COMBATCIRCUMSTANCES_1
COMPLEX
CONDITIONS_2
REDUCEDDAMAGE_1
SPECIALIZEDDEFENSE_1
EXTERMINATOR_2
EXCESSIVEENERGYUSE
WEAPONLOSS
ACTIONPENALTY_2
PREDETERMINATION
ADVANCEPREPARATION_2
ELEMENTALREQUIREMENTS_1
VITALSACRIFICE_2
CHARACTERISTICSACRIFICE_1
DEFENSELESS
OVERLOAD_1
FINALTECHNIQUE
MAINTAINEDTECHNIQUE_2
LIMITEDUSES_2
DETERMINEDCONDITION_1
Lv 1
Lv 2
10
40
60
20
KI
-5
-4
-3
-2
-1
0
2
4
6
8
MK
50
40
30
20
10
0
-5
-10
-15
-20
Lv 1
3
10
DAMPLUS_LIST
ADDAT_LIST
ADDATL_LIST
ADDDEF_LIST
ADDACT_LIST
DISTANCE_LIST
AREA_LIST
AREAM_LIST
ARMORPLUS_LIST
PHRPLUS_LIST
KIWEAPON_LIST
TRAPPING_LIST
DAMRESIST_LIST
MIRAGE_LIST
ENERGYSHIELD_LIST
STATUSEFFECT_LIST
IMPACT_LIST
INTERRUPTION_LIST
INTANGIBILITY_LIST
CRITPLUS_LIST
CRITPLUSM_LIST
ATMIRROR
DAMPLUS_SACRIFICE_LIST
ADDAT_ENDURE
ADDATL_ENDURE
ADDDEF_FATIGUE
ADDACT_FATIGUE
DISTANCE_PROJECTION
AREA_TARGET
AREAM_TARGET
ARMORPLUS_UNMODIFIABLE
PHRPLUS_DR
KIWEAPON_PROJECTILES
TRAPPING_SPIRIT
DAMRESIST_REGEN
MIRAGE_NONDETECTION
ENERGYSHIELD_REGEN
STATUSEFFECT_ADD
IMPACT_ATTRACT
INTERRUPTION_TYPE
INTANGIBILITY_OTHERS
CRITPLUS_AUTO
CRITPLUSM_AUTO
ATMIRROR_TARGET
Botjoy
(( +_+ ))
((OvO))
((o))
(( ^_~ ))
(( *~* ))
(( ^.^ ))
((@-@))
(( ^o^ ))
(( u ))
((_))
((_))
((0L,0))
Oneliner
EXHAUSTION_2
ELEMENTALBINDING_1
SPECIALIZEDATTACK_1
TIEDTOWEAPON_1
LIMITEDCIRCUMSTANCES_2
COMBATCIRCUMSTANCES_1
COMPLEX
CONDITIONS_2
REDUCEDDAMAGE_1
SPECIALIZEDDEFENSE_1
EXTERMINATOR_2
EXCESSIVEENERGYUSE
WEAPONLOSS
ACTIONPENALTY_3
PREDETERMINATION
ADVANCEPREPARATION_2
ELEMENTALREQUIREMENTS_1
VITALSACRIFICE_3
CHARACTERISTICSACRIFICE_1
DEFENSELESS
OVERLOAD_1
FINALTECHNIQUE
MAINTAINEDTECHNIQUE_3
LIMITEDUSES_3
DETERMINEDCONDITION_1
EXHAUSTION
ELEMENTALBINDING
SPECIALIZEDATTACK
TIEDTOWEAPON
LIMITEDCIRCUMSTANCES
COMBATCIRCUMSTANCES
COMPLEX
CONDITIONS
REDUCEDDAMAGE
SPECIALIZEDDEFENSE
EXTERMINATOR
EXCESSIVEENERGYUSE
WEAPONLOSS
ACTIONPENALTY
PREDETERMINATION
ADVANCEPREPARATION
ELEMENTALREQUIREMENTS
VITALSACRIFICE
CHARACTERISTICSACRIFICE
DEFENSELESS
OVERLOAD
FINALTECHNIQUE
MAINTAINEDTECHNIQUE
LIMITEDUSES
DETERMINEDCONDITION
1
1
1
1
1
Lv 3
60
90
30
Lv 2
6
DAMPLUS_LDAMAGE
ADDAT_FATIGUE
20
ADDAT_COMBO
DISTANCE_TRAIL
ARMORPLUS_PHYSICAL
PHRPLUS_VR
KIWEAPON_ADDITIONAL
ARMORPLUS_SLOWNESS
MIRAGE_CHANGE
MIRAGE_PHANTASMAL
STATUSEFFECT_CONDITION
STATUSEFFECT_RANGE
INTANGIBILITY_FUSION
ATMIRROR_ESOTERIC
Lv 3
9
Offensive
Multiuse
1
1
Prim.
2
3
4
5
9
12
14
18
22
26
30
2
Sec.
4
5
6
8
12
15
18
22
26
32
36
X
MK
5
5
10
15
20
25
30
35
40
45
50
0
Maint.
1
2
3
4
6
8
10
12
14
16
18
2
Prim.
4
8
10
12
18
24
28
2
Sec.
6
11
13
15
22
29
32
X
MK
10
15
20
30
50
60
70
0
Maint.
2
5
8
10
14
18
20
2
Predetermined Attack
Attack Difficulty
80
120
140
180
240
280
320
440
A/C/D/S/P/W
Prim.
2
4
6
8
12
16
20
26
2
Sec.
4
6
9
11
15
20
24
32
X
MK
5
5
5
10
15
25
35
45
2
Maint.
1
2
3
4
6
8
10
12
3
Counterattack Ability
Attack Bonus
"+10"
"+25"
"+40"
"+50"
"+75"
"+90"
"+100"
"+125"
"+150"
"+175"
"+200"
A/C/D/S/P/W
Prim.
1
2
3
4
6
9
12
14
18
22
26
2
Sec.
2
4
5
6
9
12
15
18
22
26
32
X
MK
5
5
10
10
15
20
25
30
35
40
45
0
Maint.
1
2
3
4
6
8
10
12
14
16
18
2
Precision
"-10"
"-25"
"-50"
"-75"
"-100"
"-120"
A/C/D/S/P/W
Prim.
1
2
3
4
6
8
1
Sec.
2
4
5
6
9
11
2
MK
5
5
10
10
15
20
0
Maint.
1
1
2
2
3
3
X
MK
10
15
20
0
Maint.
2
3
4
X
Indirect Attack
1
2
3
A/C/D/S/P/W
30
Camouflage Attack
Attack Difficulty
80
120
140
180
240
280
320
440
A/C/D/S/P/W
Prim.
3
6
9
2
Sec.
5
9
12
2
MK
10
20
30
2
Maint.
2
4
6
X
Prim.
1
2
3
5
6
7
8
10
2
Sec.
2
4
5
8
9
10
11
13
3
MK
5
5
5
10
10
15
20
25
1
Maint.
1
1
1
2
3
4
5
6
X
(Maint.x2)
MiS
2
4
6
8
12
16
20
24
28
32
36
2
(Maint.x3.5)
GrS
4
7
11
14
21
28
35
42
49
56
63
3
MiS
4
10
16
20
28
36
40
2
GrS
7
18
28
35
49
63
70
3
Lv
MiS
2
4
6
8
12
16
20
24
0
GrS
4
7
11
14
21
28
35
42
1
Lv
MiS
2
4
6
8
12
16
20
24
28
32
36
2
GrS
4
7
11
14
21
28
35
42
49
56
63
3
Lv
Lv
2
2
3
3
2
2
3
3
2
2
3
2
2
3
3
Prim.
2
3
4
5
9
12
14
18
22
26
30
2
Sec.
4
5
6
8
12
15
18
22
26
32
36
X
Prim.
4
6
9
12
18
26
30
2
Sec.
6
9
12
15
22
32
36
X
Prim.
1
2
3
4
6
8
10
12
16
20
24
2
Sec.
2
4
5
6
9
11
13
15
20
24
29
X
Prim.
2
3
4
5
8
12
14
18
22
26
30
Sec.
4
5
6
8
11
15
18
22
26
32
36
MiS
2
2
4
4
6
6
2
GrS
4
4
7
7
11
11
2
Lv
MiS
4
6
8
2
GrS
7
11
14
2
Lv
MiS
4
8
12
0
GrS
7
14
21
2
Lv
MiS
2
2
2
4
6
8
10
12
0
GrS
4
4
4
7
11
14
18
21
2
Lv
2
2
3
2
3
2
2
3
A/C/D/S/P/W
Prim.
4
6
9
12
18
26
30
0
Sec.
6
9
12
15
22
32
36
2
Prim.
1
2
3
4
6
8
10
12
16
20
24
0
Sec.
2
4
5
6
9
11
13
15
20
24
29
2
Predetermined Defense
Defense Value
80
120
140
180
240
280
320
440
A/C/D/S/P/W
Prim.
2
4
6
8
12
16
20
26
1
Sec.
4
6
9
11
15
20
24
32
3
Defensive
MK
5
5
10
15
20
25
30
35
40
45
50
0
Maint.
1
1
2
3
4
5
8
10
12
14
16
2
MiS
2
2
4
6
8
10
16
20
24
28
32
2
GrS
4
4
7
11
14
18
28
35
42
49
56
3
Lv
MK
10
15
20
35
50
65
75
0
Maint.
2
4
6
9
12
15
18
2
MiS
4
8
12
18
24
30
36
2
GrS
7
14
21
32
42
53
63
3
Lv
MK
5
5
10
10
15
20
25
30
35
40
45
0
Maint.
1
1
1
2
3
4
6
8
10
12
14
2
MiS
2
2
2
4
6
8
12
16
20
24
28
2
GrS
4
4
4
7
11
14
21
28
35
42
49
3
Lv
MK
5
5
10
15
20
25
30
35
40
45
50
Maint.
1
1
2
3
4
5
8
10
12
14
16
MiS
2
2
4
6
8
10
16
20
24
28
32
GrS
4
4
7
11
14
18
28
35
42
49
56
Lv
2
2
3
3
2
2
3
3
2
2
3
3
2
2
3
3
MK
10
15
20
35
50
65
75
2
Maint.
2
4
6
9
12
15
18
X
MiS
4
8
12
18
24
30
36
2
GrS
7
14
21
32
42
53
63
3
Lv
MK
5
5
10
10
15
20
25
30
35
40
45
2
Maint.
1
1
1
2
3
4
6
8
10
12
14
X
MiS
2
2
2
4
6
8
12
16
20
24
28
2
GrS
4
4
4
7
11
14
21
28
35
42
49
3
Lv
MK
5
5
5
10
15
25
35
45
0
Maint.
1
2
3
4
6
8
10
12
X
MiS
2
4
6
8
12
16
20
24
2
GrS
4
7
11
14
21
28
35
42
2
Lv
2
2
3
3
2
2
3
3
2
2
3
100
120
150
180
200
250
A/C/D/S/P/W
Predetermined Damage (Multiple)
Base Damage
50
100
120
150
180
200
A/C/D/S/P/W
Destructive
gmentation (Single)
Prim.
1
2
3
4
6
8
10
14
16
18
20
X
Sec.
2
4
5
6
9
11
13
18
20
22
24
1
MK
5
5
10
15
20
25
30
35
40
45
50
3
Maint.
1
1
1
2
3
4
5
6
8
10
12
0
MiS
2
2
2
4
6
8
10
12
16
20
24
2
GrS
4
4
4
7
11
14
18
21
28
35
42
1
Lv
Prim.
4
10
2
2
Sec.
4
10
2
2
MK
15
50
10
10
Maint.
3
4
2
2
MiS
6
8
4
4
GrS
11
14
7
7
Lv
Prim.
12
Sec.
12
MK
30
Maint.
4
MiS
8
GrS
14
Lv
Sec.
4
5
8
10
13
15
18
1
MK
10
15
20
25
35
40
50
3
Maint.
1
2
3
4
6
8
10
0
MiS
2
4
6
8
12
16
20
2
GrS
4
7
11
14
21
28
35
2
Lv
Prim.
10
15
20
X
Sec.
15
20
30
2
MK
25
40
80
3
Maint.
4
8
12
0
MiS
8
16
24
1
GrS
14
28
42
1
Lv
tiplier (Multiple)
Prim.
20
30
40
X
Sec.
30
36
48
2
MK
40
70
100
3
Maint.
8
16
22
0
MiS
16
32
44
1
GrS
28
56
77
1
Lv
ed Damage (Single)
Prim.
1
Sec.
2
MK
5
Maint.
1
MiS
2
GrS
4
Lv
gmentation (Multiple)
Prim.
2
3
5
7
10
12
14
X
2
2
3
3
2
2
3
3
tiplier (Single)
2
3
2
3
3
5
7
9
12
15
X
ed Damage (Multiple)
Prim.
3
5
8
12
15
18
X
5
8
10
12
15
19
1
10
15
20
25
30
35
3
2
3
5
7
9
12
0
4
6
10
14
18
24
2
7
11
18
25
32
42
2
Sec.
5
8
11
15
19
22
1
MK
10
15
20
30
40
50
3
Maint.
2
5
6
8
10
12
0
MiS
4
10
12
16
20
24
2
GrS
7
18
21
28
35
42
2
2
2
3
3
Lv
2
2
3
Action
Additional Attack
Attacks
"+1"
"+2"
"+3"
"+4"
"+5"
A/C/D/S/P/W
Prim.
6
12
18
24
30
2
Sec.
9
15
22
29
36
1
MK
20
30
40
50
60
0
Maint.
3
6
9
12
15
X
MiS
6
12
18
24
30
3
Prim.
10
Sec.
10
MK
30
Maint.
5
MiS
10
Prim.
6
Sec.
6
MK
20
Maint.
2
MiS
4
Prim.
-3
-3
-6
-6
-6
Sec.
-3
-3
-6
-6
-6
MK
-10
-10
-20
-20
-20
Maint.
MiS
Sec.
5
9
12
15
19
22
26
32
1
MK
5
10
15
20
30
40
50
60
0
Maint.
1
2
3
4
6
8
10
12
X
MiS
2
4
6
8
12
16
20
24
3
Prim.
10
Sec.
10
MK
30
Maint.
5
MiS
10
Prim.
1
2
3
4
5
6
7
8
0
Sec.
2
4
5
6
8
9
10
11
2
MK
5
5
10
15
20
25
30
35
1
Maint.
1
2
3
4
6
8
10
12
X
MiS
2
4
6
8
12
16
20
24
3
~ Continuous Attack
~ Combo
"+1"
"+2"
"+3"
"+4"
"+5"
~ Continuous Attack
Additional Defense
Defenses
"+1"
"+2"
"+3"
"+4"
"+6"
"+8"
"+10"
Unlimited
A/C/D/S/P/W
~ Added Fatigue Bonus
Additonal Action
Actions
"+1"
"+2"
"+3"
"+4"
"+5"
"+6"
"+8"
"+10"
A/C/D/S/P/W
Prim.
6
Sec.
6
MK
20
Maint.
2
MiS
4
Prim.
1
2
3
4
5
6
7
8
1
Sec.
2
4
5
6
8
9
10
11
1
MK
5
5
10
15
20
25
30
35
0
Maint.
1
2
3
4
6
8
10
12
X
MiS
2
4
6
8
12
16
20
24
3
Prim.
6
Sec.
6
MK
20
Maint.
1
MiS
2
Reaction
GrS
11
21
32
42
53
3
Lv
GrS
18
Lv
2
3
Initiative Augmentation
Initiative Bonus
"+25"
"+50"
"+75"
"+100"
"+125"
"+150"
"+175"
"+200"
A/C/D/S/P/W
Prim.
1
2
4
6
8
10
12
14
0
Sec.
2
4
6
9
11
13
15
18
2
MK
5
10
15
20
25
30
35
40
1
Prim.
6
2
Sec.
9
2
MK
25
3
Prim.
3
6
X
Sec.
5
9
2
MK
10
25
3
Quick Recovery
GrS
7
Lv
A/C/D/S/P/W
Foretell
GrS
Lv
GrS
4
7
11
14
21
28
35
42
3
Lv
GrS
18
Lv
GrS
4
7
11
14
21
28
35
42
3
Lv
2
2
3
2
3
Foretell
Half
Full
A/C/D/S/P/W
GrS
7
Lv
GrS
4
7
11
14
21
28
35
42
2
Lv
GrS
4
Lv
2
3
Maint.
1
1
2
3
4
5
6
7
X
MiS
2
2
4
6
8
10
12
14
3
GrS
4
4
7
11
14
18
21
25
3
Lv
Maint.
2
X
MiS
4
2
GrS
7
0
Lv
2
2
3
3
Maint.
1
3
1
MiS
2
6
0
GrS
4
11
1
Lv
~ Trail of Destruction
Prim.
8
Long-Distance Attack (Multiple)
Distance
Prim.
5m
2
10m
4
20m
6
50m
8
100m
10
250m
12
500m
16
1km
20
A/C/D/S/P/W
3
Area Attack (Single)
Radius
1m
5m
10m
25m
50m
100m
500m
1km
5km
A/C/D/S/P/W
Prim.
1
2
3
4
6
8
10
12
16
2
~ Target Choice
Prim.
2
Area Attack (Multiple)
Radius
Prim.
1m
5m
10m
25m
50m
100m
A/C/D/S/P/W
2
4
6
8
12
16
2
~ Target Choice
Prim.
2
Area Block
Radius
1m
5m
10m
25m
50m
100m
500m
1km
A/C/D/S/P/W
Prim.
1
2
3
4
5
6
8
10
X
Automatic Transportation
Distance
Prim.
10m
2
20m
3
50m
4
100m
5
250m
6
500m
8
1km
10
5km
14
10km
18
100km
22
A/C/D/S/P/W
0
Special
Sec.
2
4
5
6
8
9
11
13
18
22
26
4
MK
5
10
10
15
20
25
30
35
40
45
50
2
Maint.
1
1
2
3
4
5
6
8
10
12
14
X
MiS
2
2
4
6
8
10
12
16
20
24
28
0
GrS
4
4
7
11
14
18
21
28
35
42
49
1
Lv
Sec.
4
MK
10
Maint.
1
MiS
2
GrS
4
Lv
Sec.
8
MK
20
Maint.
1
MiS
2
GrS
4
Lv
Sec.
4
6
9
11
13
115
20
24
4
MK
10
15
20
25
35
45
55
70
2
Maint.
2
3
4
5
6
8
10
12
X
MiS
4
6
8
10
12
16
20
24
0
GrS
7
11
14
18
21
28
35
42
1
Lv
Sec.
2
4
5
6
9
11
13
15
20
3
MK
5
10
15
20
25
30
40
50
60
2
Maint.
1
1
2
3
4
5
6
8
10
X
MiS
2
2
4
6
8
10
12
16
20
0
GrS
4
4
7
11
14
18
21
28
35
1
Lv
Sec.
2
MK
10
Maint.
1
MiS
2
GrS
4
Lv
Sec.
MK
Maint.
MiS
GrS
Lv
2
2
2
3
3
3
2
2
2
3
2
2
2
3
3
4
6
9
11
15
20
3
10
15
20
30
45
65
2
2
3
4
5
6
8
X
4
6
8
10
12
16
0
7
11
14
18
21
28
1
Sec.
2
MK
10
Maint.
1
MiS
2
GrS
4
Lv
Sec.
2
4
5
6
8
9
11
13
2
MK
5
5
10
15
20
25
30
35
2
Maint.
1
2
3
4
5
6
7
8
2
MiS
2
4
6
8
10
12
14
16
0
GrS
4
7
11
14
18
21
25
28
3
Lv
Sec.
4
5
6
8
9
11
13
18
22
26
2
MK
5
10
10
15
20
25
30
35
40
50
2
Maint.
1
2
3
4
5
6
7
8
10
12
2
MiS
2
4
6
8
10
12
14
16
20
24
3
GrS
4
7
11
14
18
21
25
28
35
42
X
Lv
2
2
3
2
2
3
3
2
2
2
3
3
Durability
Breakage Augmentation
Breakage
"+5"
"+10"
"+15"
"+20"
"+25"
"+30"
"+35"
"+40"
A/C/D/S/P/W
Prim.
1
2
4
6
8
12
14
18
X
Sec.
2
4
6
9
11
15
18
22
2
MK
5
10
15
20
25
30
35
40
4
Maint.
1
1
2
3
4
5
6
8
0
MiS
2
2
4
6
8
10
12
16
2
GrS
4
4
7
11
14
18
21
28
1
Fortitude Augmentation
Fortitude
"+10"
"+15"
"+20"
"+25"
"+30"
"+35"
"+40"
A/C/D/S/P/W
Prim.
1
2
3
4
5
6
7
X
Sec.
2
4
5
6
8
9
10
0
MK
5
5
10
10
15
20
25
4
Maint.
1
1
2
2
3
3
4
2
MiS
2
2
4
4
6
6
8
2
GrS
4
4
7
7
11
11
14
1
Armor Penetration
Reduction
"-1 AT"
"-2 AT"
"-3 AT"
"-4 AT"
"-5 AT"
"-6 AT"
"-7 AT"
"-8 AT"
Ignore
A/C/D/S/P/W
Prim.
1
2
3
4
5
6
8
10
12
X
Sec.
2
4
5
6
8
9
11
13
15
2
MK
5
5
10
10
15
20
25
30
40
2
Maint.
1
1
2
2
3
3
4
5
6
0
MiS
2
2
4
4
6
6
8
10
12
1
GrS
4
4
7
7
11
11
14
18
21
2
Armor Augmentation
Armor Type
1
2
3
4
5
6
7
8
A/C/D/S/P/W
Prim.
1
2
4
6
8
10
12
14
3
Sec.
2
4
6
9
11
13
15
18
0
MK
5
5
10
15
20
25
30
40
X
Maint.
1
1
2
2
3
3
4
5
2
MiS
2
2
4
4
6
6
8
10
1
GrS
4
4
7
7
11
11
14
18
2
Prim.
4
Sec.
4
MK
15
Maint.
2
MiS
4
GrS
7
Prim.
Sec.
MK
Maint.
MiS
GrS
~ Unmodifiable
~ Physical Armor
-1
-1
-5
Prim.
-1
Sec.
-1
MK
-10
Maint.
0
MiS
0
GrS
0
~ Slowness
Increase
Lv
2
2
2
3
Lv
2
2
3
Lv
2
2
2
3
3
Lv
2
2
3
3
Lv
Lv
Movement Increase
Bonus
"+1"
"+2"
"+3"
"+4"
"+5"
A/C/D/S/P/W
Prim.
1
2
4
6
8
0
Sec.
2
4
6
9
11
1
MK
5
10
15
20
25
2
Maint.
1
2
3
4
5
X
Ability Increase
Bonus
"+25"
"+50"
"+75"
"+100"
"+125"
"+150"
A/C/D/S/P/W
Prim.
2
4
6
9
12
15
2
Sec.
4
6
9
12
15
19
0
MK
5
5
10
15
20
25
3
Maint.
1
2
3
4
5
6
X
Prim.
1
2
4
6
8
10
12
14
0
Sec.
2
4
6
9
11
13
15
18
1
MK
5
5
5
10
15
20
25
30
X
Maint.
1
2
3
4
5
6
7
8
X
Sec.
2
4
6
9
11
13
15
18
0
MK
5
5
5
10
15
20
25
30
X
Maint.
1
2
3
4
5
6
7
8
X
Sec.
2
4
6
9
11
13
15
18
1
MK
5
5
5
10
15
20
25
30
0
Maint.
1
2
3
4
5
6
7
8
X
Lv
Sec.
2
4
6
9
11
13
15
18
1
MK
5
5
5
10
15
20
25
30
X
Maint.
1
2
3
4
5
6
7
8
0
Prim.
1
2
4
6
8
10
12
14
X
Sec.
2
4
6
9
11
13
15
18
1
MK
5
5
5
10
15
20
25
30
X
Maint.
1
2
3
4
5
6
7
8
X
Sec.
2
4
6
9
11
13
15
18
1
MK
5
5
5
10
15
20
25
30
X
Maint.
1
2
3
4
5
6
7
8
X
Sec.
2
4
6
9
11
13
18
22
0
MK
5
5
10
15
20
25
30
40
3
Maint.
1
2
3
4
5
6
7
8
2
Prim.
1
Sec.
1
MK
5
Maint.
1
Prim.
Sec.
MK
Maint.
~ Disease Resistance
~ Venom Resistance
Sec.
2
4
6
9
11
13
18
22
2
MK
5
5
10
15
20
25
30
40
3
Maint.
1
2
3
4
5
6
7
8
2
Sec.
2
4
6
9
11
13
18
22
2
MK
5
5
10
15
20
25
30
40
3
Maint.
1
2
3
4
5
6
7
8
2
Perceptive Abilities
Bonus
Night Vision
Radial Vision
Spiritual Vision
Magic Vision
Matrices Vision
See Supernatural
Greater See Supern.
A/C/D/S/P/W
Sec.
4
6
5
5
5
8
11
4
MK
5
10
5
5
5
15
25
4
Maint.
1
2
1
1
1
2
2
X
Prim.
2
4
3
3
3
5
8
4
GrS
4
7
11
14
18
3
Lv
Prim.
1
X
Sec.
2
2
Prim.
2
X
Sec.
4
2
Prim.
2
X
Sec.
4
2
Prim.
2
X
Sec.
4
2
Prim.
2
X
Sec.
4
2
Prim.
2
X
Sec.
4
2
Sec.
4
2
Prim.
1
2
4
6
8
X
Sec.
2
4
6
9
11
1
Prim.
2
Sec.
2
Prim.
1
2
4
6
Sec.
1
2
4
6
A/C/D/S/P/W
2
3
A/C/D/S/P/W
MiS
2
4
6
8
10
12
2
GrS
4
7
11
14
18
21
1
Lv
2
2
3
3
A/C/D/S/P/W
Elemental Attack: Water
A/C/D/S/P/W
MiS
2
4
6
8
10
12
14
16
1
GrS
4
7
11
14
18
21
25
28
1
Lv
A/C/D/S/P/W
2
2
3
3
A/C/D/S/P/W
MiS
2
4
6
8
10
12
14
16
1
GrS
4
7
11
14
18
21
25
28
1
Lv
2
2
3
3
Physical KI Weapons
Quality
"+0"
"+5"
"+10"
"+15"
"+20"
A/C/D/S/P/W
MiS
2
4
6
8
10
12
14
16
1
GrS
4
7
11
14
18
21
25
28
1
Lv
~ Projectiles
2
2
3
3
~ Additional Weapons
Option
1
2 to 3
4 to 10
Unlimited
Supernatural Attack
MiS
2
4
6
8
10
12
14
16
1
GrS
4
7
11
14
18
21
25
28
1
Lv
MiS
2
4
6
8
10
12
14
16
0
GrS
4
7
11
14
18
21
25
28
1
Lv
MiS
2
4
6
8
10
12
14
16
1
GrS
4
7
11
14
18
21
25
28
0
Lv
Prim.
5
X
Sec.
8
2
KI Absorption
Maximum Value
Up to 5
Up to 10
Up to 15
Up to 20
Up to 25
Unlimited
A/C/D/S/P/W
Prim.
1
2
4
6
8
10
X
Sec.
2
4
6
9
11
13
3
Trapping
Trapping
4
6
8
10
12
14
16
18
20
A/C/D/S/P/W
Prim.
2
3
4
5
6
8
10
14
18
X
Sec.
4
5
6
8
9
11
13
18
22
2
Prim.
1
Sec.
1
Prim.
1
X
Sec.
2
1
Damage Resistance
Life Points
100
200
300
400
600
800
1000
1200
1500
A/C/D/S/P/W
Prim.
2
3
4
5
8
12
14
18
22
X
Sec.
4
5
6
8
11
15
18
22
26
0
~ Regeneration
Option
100
250
Prim.
1
2
Sec.
1
2
A/C/D/S/P/W
2
2
3
3
2
2
3
3
~ Spirit Trap
2
2
3
3
Physical Shock
A/C/D/S/P/W
MiS
2
4
6
8
10
12
14
16
1
GrS
4
7
11
14
18
21
25
28
1
Lv
MiS
2
GrS
4
Lv
MiS
GrS
2
2
3
3
Lv
MiS
2
4
6
8
10
12
14
16
0
GrS
4
7
11
14
18
21
25
28
1
500
Mirages
1
2
4
6
10
15
20
25
A/C/D/S/P/W
Prim.
1
2
4
6
8
10
12
14
2
Sec.
2
4
6
9
11
13
15
18
3
Prim.
1
2
3
4
5
6
7
8
Sec.
1
2
3
4
5
6
7
8
Prim.
2
Sec.
2
~ Phantasmal Illusions
Option
PsR 140
PsR 180
PsR 240
Prim.
3
4
6
Sec.
3
4
6
Energy Shield
Life Points
100
200
300
400
500
800
1000
1250
1500
2000
A/C/D/S/P/W
Prim.
2
3
4
5
8
12
14
18
22
26
3
Sec.
4
5
6
8
11
15
18
22
26
32
2
~ Regeneration
Option
100
250
500
Prim.
1
2
4
Sec.
1
2
4
Mirage
MiS
2
4
6
8
10
12
14
16
1
GrS
4
7
11
14
18
21
25
28
0
Lv
2
2
3
3
Lv
2
2
3
3
~ Non-detection
Option
80
120
140
180
240
280
320
440
~ Change in Appearance
MiS
2
4
2
2
2
4
4
0
GrS
4
7
4
4
4
7
7
1
Lv
Supernatural States
PhR to Pass
40
60
80
100
120
140
160
180
200
A/C/D/S/P/W
Prim.
1
2
3
5
6
8
14
20
28
X
Sec.
2
4
5
8
9
11
18
24
32
4
~ Added State:
Option
Minor Action Penalty
Greater Action Penalty
Blindness
Char. Reduction (one)
Char. Reduction (all)
Damage
Double Damage
PhR Reduction
PsR Reduction
Fascination
Partial Paralysis
Fear
Terror
Pain
Extreme Pain
Illusion
Greater Illusion
Phantasmal Illusion
Drain KI
Coma
Control
Drain Life
Total Paralysis
Unconsciousness
Death
Prim.
1
4
6
2
5
1
5
2
2
6
6
3
6
3
6
7
9
11
8
14
14
8
12
12
20
Sec.
1
4
6
2
5
1
5
2
2
6
6
3
6
3
6
7
9
11
8
14
14
8
12
12
20
Prim.
Sec.
1
2
8
12
13
12
16
20
18
18
1
2
8
12
13
12
16
20
18
18
~ Predet. Condition:
Option
Attack
Kiss
Physical Contact
Mutual Visual Contact
Visual Contact (one)
Heard (one)
Along the Ground
Visual Contact (all)
Inhaled
Heard (all)
Along the Ground 2
~ Range of Effect
Range of Effect
1m
5m
10m
25m
50m
100m
150m
500m
Prim.
1
3
5
8
12
15
20
25
Sec.
1
3
5
8
12
15
20
25
Prim.
1
2
3
4
5
6
8
10
12
X
Sec.
2
4
5
6
8
9
11
13
15
2
Prim.
1
Sec.
1
Interruption
PhR Difficulty
Dam.
Dam. +20
Dam. +40
Dam. +60
Dam. +80
Dam. +100
Dam. +120
A/C/D/S/P/W
Prim.
1
2
4
6
8
12
16
X
Sec.
2
4
6
9
11
15
20
3
~ Type of Interruption:
Option
KI
Magic
Psychic
Prim.
2
2
2
Sec.
2
2
2
Prim.
4
8
14
10
14
20
X
Sec.
6
10
16
13
17
23
2
Impact
Impact
4
6
8
10
12
14
16
18
20
A/C/D/S/P/W
~ Attract
Brand:
Attack
Minor
Prolonged Minor
Eternal Minor
Greater
Prolonged Greater
Eternal Greater
A/C/D/S/P/W
Intangibility
Prim.
3
X
Sec.
3
3
Prim.
1
3
Sec.
1
3
Prim.
2
Sec.
2
Sec.
4
5
6
8
11
15
18
22
26
32
36
2
A/C/D/S/P/W
~ Affect Others
Option
Simple
Extended
~ Fusion
~ Automatic Critical
Prim.
8
Sec.
8
Sec.
5
8
9
12
15
20
22
2
~ Automatic Critical
Prim.
8
Sec.
8
Prim.
12
3
Sec.
15
X
Prim.
Sec.
Attack Mirroring
A/C/D/S/P/W
~ Target Choice
2
~ Mirroring Esoteric Abilities
Prim.
4
Sec.
4
Varied
MK
5
3
Maint.
1
3
MiS
2
0
GrS
4
1
Lv
MK
5
3
Maint.
1
3
MiS
2
0
GrS
4
1
Lv
MK
5
3
Maint.
1
3
MiS
2
0
GrS
4
1
Lv
MK
5
3
Maint.
1
3
MiS
2
0
GrS
4
1
Lv
MK
5
3
Maint.
1
3
MiS
2
0
GrS
4
1
Lv
MK
5
3
Maint.
1
3
MiS
2
0
GrS
4
1
Lv
MK
5
3
Maint.
1
3
MiS
2
0
GrS
4
1
Lv
MK
5
5
5
10
15
1
Maint.
1
2
3
4
5
2
MiS
2
4
6
8
10
0
GrS
4
7
11
14
18
1
Lv
MK
10
Maint.
1
MiS
2
GrS
4
Lv
MK
5
10
15
20
Maint.
1
2
3
4
MiS
2
4
6
8
GrS
4
7
11
14
Lv
2
3
Exhaustion
Loss of Fatigue
"-2"
"-4"
"-6"
Elemental Binding
Option
Fire
Air
Water
Earth
Light
Dark
Fire/Air
Fire/Water
Fire/Earth
Fire/Light
Fire/Dark
Air/Water
Air/Earth
Air/Light
Air/Dark
Water/Earth
Water/Light
Water/Dark
Earth/Light
Earth/Dark
Light/Dark
Specialized Attack:
Specialization
Against Block
Against Dodge
Damage Resistance
Tied to a Weapon:
Weapon
Weapon Type
Specific Weapon
Limited Circumstance:
Circumstance
Suffers Damage
Half Life Points
Quarter Life Points
Negative Life Points
Combat Circumstance:
Circumstance
knocked down
trapped
from behind
surprised
blinded
MK
10
3
Maint.
1
3
MiS
2
0
GrS
4
1
Lv
MK
5
10
15
20
25
30
4
Maint.
1
1
2
2
3
3
3
MiS
2
2
4
4
6
6
0
GrS
4
4
7
7
11
11
1
Lv
MK
5
10
10
15
20
25
30
35
40
1
Maint.
1
2
3
4
5
6
7
8
10
0
MiS
2
4
6
8
10
12
14
16
20
2
GrS
4
7
11
14
18
21
25
28
35
2
Lv
MK
5
Maint.
1
MiS
2
GrS
4
Lv
MK
5
3
Maint.
1
1
MiS
2
0
GrS
4
1
Lv
Complex
2
2
2
3
Conditions:
Circumstance
Unsheathe
Flying
Charging
Mounted
Day
Night
Certain Terrain
Certain Time
Reduced Damage
Option
No Damage
Half Damage
2
2
3
3
Specialized Defense:
Specialization
Physical
Projectile
KI
Spell
Psychic
Exterminator:
Exterminator
Humanoids
Type of Being
Specific Being
Excessive Energy Use
MK
5
5
10
15
20
25
30
35
40
3
Maint.
1
1
2
3
4
5
8
10
12
3
MiS
2
2
4
6
8
10
15
20
24
3
GrS
4
4
7
11
14
18
28
35
42
1
Lv
MK
5
10
Maint.
1
2
MiS
2
4
GrS
4
7
Lv
Weapon Loss
2
2
3
Action Penalty
Penalty
"-50"
"-75"
"-100"
"-125"
"-150"
Predetermination
15
11
MK
5
5
10
10
15
20
25
30
3
Maint.
1
2
3
4
6
8
10
12
X
MiS
2
4
6
8
12
16
20
24
1
GrS
4
7
11
14
21
28
35
42
0
Lv
2
2
2
3
MK
5
10
10
15
15
20
20
30
Maint.
1
1
2
2
3
3
4
4
MiS
2
2
4
4
6
6
8
8
GrS
4
4
7
7
11
11
14
14
Lv
MK
10
Maint.
2
MiS
4
GrS
7
Lv
MK
10
15
20
Maint.
2
3
4
MiS
4
6
8
GrS
7
11
14
Lv
MK
5
5
10
15
20
25
30
35
40
45
3
Maint.
1
1
2
3
4
5
8
10
12
14
2
MiS
2
2
4
6
8
10
15
20
24
28
0
GrS
4
4
7
11
14
18
28
35
42
49
X
Lv
MK
5
10
15
Maint.
1
2
3
MiS
2
4
6
GrS
4
7
11
Lv
2
2
3
Advance Preparation
Preparation
1 minute
1 hour
1 day
Elemental Requirements
Option
2+ Intensities
8+ Intensities
Vital Sacrifice
Sacrifice
25 LP
50 LP
75 LP
100 LP
All LP
Char. Sacrifice:
Sacrifice
Agility
Constitution
Dextery
Strength
Intelligence
Perception
Power
Willpower
Defenseless
Overload
Overload
5 Turns
20 Turns
Final Technique
2
2
2
3
3
Maintained Technique
Maintained
Level 1
Level 2
Level 3
Limited Uses
Limited Uses
20 Uses
10 Uses
MK
5
5
10
15
20
20
35
50
80
4
Maint.
1
1
2
3
4
5
6
8
10
4
MiS
2
2
4
6
8
10
12
16
20
0
GrS
4
4
7
11
14
18
21
28
35
1
Lv
MK
5
5
15
10
15
5
10
10
10
10
10
10
15
10
15
10
15
20
20
40
40
15
20
35
50
Maint.
MiS
GrS
Lv
MK
Maint.
10
5
15
30
35
30
40
50
45
45
2
2
3
3
2
2
2
2
2
2
3
MiS
GrS
Lv
2
2
2
3
3
3
3
5 Uses
3 Uses
1 Use
Determined Condition
Complexity
easy
common
uncommon
complex
most complex
MK
5
5
10
10
15
20
25
30
Maint.
MiS
GrS
Lv
MK
5
5
10
10
15
20
25
30
35
3
Maint.
1
2
3
4
5
6
7
8
10
0
MiS
2
4
6
8
10
12
14
16
20
1
GrS
4
7
11
14
18
21
25
28
35
1
Lv
MK
5
Maint.
1
MiS
2
GrS
4
Lv
MK
5
10
15
20
25
30
35
3
Maint.
1
2
3
4
6
8
10
2
MiS
2
4
6
8
12
16
20
1
GrS
4
7
11
14
21
28
35
0
Lv
MK
5
5
5
Maint.
1
1
1
MiS
2
2
2
GrS
4
4
4
Lv
MK
10
20
40
25
35
55
3
Maint.
2
2
4
4
4
6
3
MiS
4
4
8
8
8
12
0
GrS
7
7
14
14
14
21
1
Lv
2
2
3
3
2
2
3
3
2
2
3
2
2
2
MK
10
3
Maint.
2
3
MiS
4
0
GrS
7
1
Lv
MK
5
10
Maint.
1
2
MiS
2
4
GrS
4
7
Lv
MK
10
Maint.
2
MiS
4
GrS
7
Lv
MK
5
5
10
15
20
25
30
35
40
45
50
2
Maint.
1
2
3
4
6
8
10
12
14
16
18
1
MiS
2
4
6
8
12
16
20
24
28
32
36
0
GrS
4
7
11
14
21
28
35
42
49
56
63
1
Lv
MK
30
Maint.
4
MiS
8
GrS
14
Lv
MK
10
20
25
35
50
60
65
2
Maint.
2
4
6
8
10
12
14
1
MiS
4
8
12
16
20
24
28
0
GrS
4
14
21
28
35
42
49
1
Lv
MK
30
Maint.
4
MiS
8
GrS
14
Lv
MK
30
3
Maint.
8
2
MiS
16
0
GrS
28
1
Lv
2
MK
Maint.
MiS
GrS
Lv
2
2
3
3
2
2
3
3
10
MK
20
Maint.
1
MiS
2
GrS
4
Lv
Disadvantages
MK
-5
-10
-15
Lv
MK
-15
-15
-15
-15
-15
-15
-10
-10
-10
-10
-10
-10
-10
-10
-10
-10
-10
-10
-10
-10
-10
Lv
MK
-10
-10
-10
Lv
MK
-5
-10
Lv
MK
-10
-10
-15
-25
Lv
MK
-5
-5
-5
Lv
ELEM_FIRE
ELEM_AIR
ELEM_WATER
ELEM_EARTH
ELEM_LIGHT
ELEM_DARK
ELEM_FIREAIR
ELEM_FIREWATER
ELEM_FIREEARTH
ELEM_FIRELIGHT
ELEM_FIREDARK
ELEM_AIRWATER
ELEM_AIREARTH
ELEM_AIRLIGHT
ELEM_AIRDARK
ELEM_WATEREARTH
ELEM_WATERLIGHT
ELEM_WATERDARK
ELEM_EARTHLIGHT
ELEM_EARTHDARK
ELEM_LIGHTDARK
cumstance:
Numbers
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
Numbers+
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
-5
-5
MK
-5
Lv
2
MK
-5
-5
-5
-5
-10
-10
-10
-20
Lv
MK
-20
-10
Lv
MK
-5
-10
-10
-15
-15
Lv
MK
-5
-10
-30
Lv
MK
-15
Lv
MK
-10
Lv
MK
-10
-15
-20
-25
-30
Lv
MK
Lv
2
2
3
54
55
56
57
58
59
60
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
-20
MK
-10
-15
-25
Lv
MK
-5
-10
Lv
MK
-5
-10
-15
-20
-25
Lv
MK
-30
-30
-30
-30
-30
-30
-30
-30
Lv
MK
-15
Lv
MK
-5
-10
Lv
MK
-55
Lv
2
MK
-5
-10
-15
Lv
MK
-10
-20
Lv
equirements
2
2
3
2
3
109
110
111
112
113
114
115
116
117
118
119
120
-25
-30
-40
2
2
3
MK
-5
-10
-15
-20
-25
Lv
Expander